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What's next? What's next? I hear you clamor. Well we're going to take these two shapes right here, these two eye-head shapes belonging to our cloying mascot, our cloying corporate mascot Uzz, and we're going to fill them with the desired color white inside of the eye, and flesh, Uzz flesh out here in the outer portion of the eye-head. I'm still working inside Snipped and spun, a document that I opened a couple of exercises ago. I've added a pupil since then, that fits nicely inside of the core eye shape.
Before we go any further people, I need to make sure that we're all on the same page in terms of our Preference setting that we visited many times before, but it's so important and we got to make sure that we're all thinking as one here. I'm going to press Control+K or Command+K on the Mac to bring up the Peferences dialog box. And then I'm going to click the Next button in order to switch to the Selection & Anchor Display options and make sure that Object Selection by Path only is turned on. I know, I've had you turn it on, I've had you check on that several times now, but it does affect everything we're about to do here, so make sure it's turned on, because it is the better way to work because why? Because it ensures that you can only select paths by hovering over their outlines, instead of being all sloppy and simple and clicking inside of their fills.
Fills get in the way of each other, block your access to shapes. It's better to work the way we're working. So go ahead and click on the outline for the central eye shape right there. And I want to go ahead and lift the fill and stroke attributes from the hand down here, because it's filled white, which is what we want and it's stroked black. Delightful. So go ahead and get your eye dropper tool from the toolbox and then click on the outline. You have to click on the outline of the path from which you want to lift the attributes because of that checkbox we just made sure was turned on. So I'll click and notice what it does. It not only fills the shape with white, but it also made the stroke thinner. So before, if I press Control+Z or Command+Z on the Mac, before we had a thicker stroke. I want to keep that thicker stroke. I don't want to abandon that thicker stroke.
So what I really want to do is just lift the fill attribute. So I make sure that the fill attribute is active here inside the toolbox. It is. Then I press the Shift key, because recall from the previous chapter you can Shift-click on a color with the Eyedropper Tool to replace just the active attribute of the selected shape. So I'm going to Shift-click inside the hand. This time we Shift- click inside the hand, because if you Shift-click on the stroke here, on the outline, you will take the stroke color black and put it inside the eye. That's not what you want. So go ahead and Shift-click inside the hand on the fill to transfer white to the active attribute. All right, let's see that happen again.
I'm going to go ahead and Control-click or Command-click in order to get my black arrow tool and select the outermost of these elliptical shapes here, which defines the outline of Uzz's head, and then I'm going to Shift-click inside the lips, in order to lift Uzz's flesh color. Now finally notice that the pupil is covered up, so the shapes are covering up the pupil. That's no good, but it affords us the opportunity to take advantage of yet another technique here. I'm going to go to the black arrow tool, click on it to select it, and then I'll move my cursor over this area and there it is. As soon as I see that little square next to my arrow cursor, that means there's a shape there. If I click on that shape I'll go ahead and select it, and that's a function of course, of using that checkbox once again, that allows you to select objects just by clicking on their path outlines. You can select right through objects very easily that way.
So I've gone ahead and selected this pupil shape. Now I'll press Control+Shift+Right Bracket or Command+Shift+Right Bracket on the Mac in order to bring the pupil to front. Nice. We've now completed the core elements of Uzz's eye-head unit here. We still need to draw in the eyelashes because as you may recall the original pictograph has eyelashes. Gosh. Were those forward thinking Anasazi or what? Because Uzz needs eyelashes, and I imagine we might be giving him some eyelashes in a future exercise.
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