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Adobe Illustrator has long been the most popular and viable vector-drawing program on the market but, for many, the learning curve is steep. In Illustrator CS3 One-on-One: The Essentials , author and leading industry expert Deke McClelland teaches the key features of Illustrator in a way that anyone can understand. He also goes beyond that, showing users how to get into the Illustrator "mindset" to make mastering Illustrator simple and easy. The training covers how to use the core drawing and shape tools, the transformation and reshaping features, text and gradients, and color management and printing features. Even if learning Illustrator has been a struggle in the past, this time it is going to make sense. Exercise files accompany the training.
We've now managed to create the eyelashes around the eye by starting with one base lash here, and then rotating and cloning to create the other eyelashes. But as we learned in a previous exercise, rotation is a circular operation. So if we want to mount the eyelashes on Uzz's elliptical head which we can see here on the Primitives layer, then we need to scale the eyelashes into place, and that's what we're going to do inside of this exercise. If you want to follow along with me, I'm working inside of a document called Eyelashes.ai that's found inside the 08_select_enhance folder and I'm going to go ahead and lock down my other layers here by clicking and dragging through the locked column here inside the Layers palette, so that all of the visible layers except for Circle eye are locked.
Articulates is hidden and unlocked, for what it's worth. All right so I've selected a single eyelash on the Circle eye layer. If I wanted to select all the other items on this layer I could go up to the Select menu and choose Object and then choose All on Same Layers and that would grab all the objects that share the same layers with this object, with the selected objects thus far, which in my case are all the items on the Circle eye layer, just like so. You could also by the way, Alt-click or Option-click on that Circle eye layer. I showed you that trick in a previous chapter. Anyway, we've got the circle, the circle that I used as a guide when rotating my eyelashes. I've got that circle and the eyelashes selected.
Now I'm going to go ahead and scale these paths so that they fit Uzz's elliptical eye-head. So I'll go ahead and grab the Scale Tool and I'm going go ahead and click in the center of the circle, just to make sure that it's targeted as my scale origin, and then I'm going to drag. Notice that I'm starting my drag just to the left of the origin this time because I just want a horizontal scale, and I might end up getting some sort of weird results here pretty fast, if I don't press the Shift key. So by all means press your Shift key as you drag away, in order to scale that circle and the eyelashes exclusively horizontally as I'm doing here.
Then when you get things the right size, go ahead and release the mouse button and then release the Shift key. All right, so far so bad. I mean things are basically sort of right, I guess. I'm going to grab my black arrow tool and click off of the shapes in order to deselect them. Then I'm going to go ahead and select what was formerly a circle here. We don't need it any more, so I'll click on it and then press the Backspace key or the Delete key on a Mac. Now I've got two problems, and I'm going to back out a little here. I don't want to back too far out, so I'm just going to click on the scale value, the zoom value down here in the lower left corner of the screen and I'm going to press Shift+down arrow a few times until I can see the eyelashes across the width of my illustration window here. And you can see that we have two problems. One is we have a little bit of dimpling. If you look carefully here you can see that the strokes, the strokes from the eyelashes are coming down into the eye flesh.
Not a big deal. We'll take care of that later very easily, as it turns out. The bigger problem is that because we scaled the lashes, they're nonuniform now, so that the far right and the far left lashes are really long, compared with the top lashes that are comparatively short. What do we do about that? Well we've got to scale the lashes again right? So go up to the Select menu and choose all lashes. Good thing I went ahead and saved those lashes out as a selection in the previous exercise. So I'll go ahead and select all lashes, and now I'll grab my Scale Tool again and I'll start scaling the lashes inward. But if I do that, even if I get them down to the right size as they are here, now that squishes them toward each other, it actually moves the lashes inward because they're all being scaled with respect to a common transformation origin.
Yikes! So what in the world do we do about that? Well, here's an option. We could just select the outside points and scale them, and the best way to do that is to get the Lasso Tool. New tool that I haven't showed you yet. Anyway it's not new to Illustrator CS3, it's new to you baby. I'm going to go ahead and click on the Lasso Tool and it selects the individual points that fall inside of your lassoed area. So I'm going to drag around here, and then I'm going to drag up and over here, in order to lasso, woo-hoo. I got some auto-scrolling, some very unpleasant auto-scrolling that set me way over to the left-hand side of the document.
That's fine though. Once I release I'll go ahead and select everything that fell inside of that lasso, which means all of the far outer points here, and now, so that's a different way to select inside of Illustrator. Certainly easier then clicking and Shift-clicking with the white arrow tool on each and every one of these outer points. Now I'm going to go grab my Scale Tool and I will make sure that the scale origin is basically horizontally centered inside what's going on here, and now I will Shift-drag inward.
And that works out pretty well. The inner points are not moved. The problem is, check out my control handles, they're all over each other, they're crossing like crazy here, and as a result we're getting some weird corners inside of the eyelashes, so that they look like little weird fingers coming out of Uzz's eye. Yuck. So that's not quite what we want, but that is an option, so I did want a show that to you, and I wanted to show off that crazy Lasso Tool in case you want to use it. By the way it's got a keyboard shortcut: Q. Kind of looks like a lasso backwards, a backwards version of the Lasso Tool. So just bear that in mind in case you decide that's a useful tool, the kind of thing you might use on a regular basis. I'm going to undo that modification, because I don't want that. So this point, you might wonder, Okay so we've kind of the exhausted out possibilities haven't we, Deke? I mean the Scale Tool just doesn't seem to work, just doesn't seem to do what we need it to do. And you're right, it doesn't. Luckily there's another and I will show you that another in the next exercise.
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