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Adobe Illustrator has long been the most popular and viable vector-drawing program on the market but, for many, the learning curve is steep. In Illustrator CS3 One-on-One: The Essentials , author and leading industry expert Deke McClelland teaches the key features of Illustrator in a way that anyone can understand. He also goes beyond that, showing users how to get into the Illustrator "mindset" to make mastering Illustrator simple and easy. The training covers how to use the core drawing and shape tools, the transformation and reshaping features, text and gradients, and color management and printing features. Even if learning Illustrator has been a struggle in the past, this time it is going to make sense. Exercise files accompany the training.
Here I am inside of the Snipped and spun.ai document that I opened in the previous exercise, and I'm zoomed in here a little bit so that we're taking in the big Uzz eye-head formation, up close and personal of course. And you may recall in the previous exercise that I drew this pupil shape right here and it's exactly centered inside of the next larger eye shape. Well, we've got a problem. The pupil shape extends outside of the eye. I hate when pupils do that. So we need to go ahead and find the intersection of the pupil and the eye shape using a very simple, but very useful Pathfinder operation.
So I'm going to marquee the two shapes, these two shapes right here, with the black arrow tool and then I'm going to go up to the Edit menu, and I'm going to choose the Copy command. Now why am I doing this? Pathfinder operations oftentimes will ruin the original paths, in ways that you can't always predict, so you want to have a copy of those paths ready and waiting to bring them back because some of them you want to keep, right? So I'm going to go ahead and choose the Copy command, Control+C under Windows, Command+C on a Mac. I'm working in the Primitives layer, of course I should mention. Let's go ahead and bring up the Pathfinder palette at this point.
Of course you can display the Pathfinder palette up by choosing the Pathfinder command from the Window menu. And I'm now just going to hover over these Shape Modes, this top row of icons are the most useful ones. And the first one tells me it's going to Add to shape area. We saw that one before in a previous chapter, we could subtract from the shape area, we can find the intersection of a couple of shapes, we can exclude Intersection! Holy moly, that's the one that we want, and I can even see in the icon, I've got two little squares, two tiny little squares and the central area of these squares, where they overlap, that's the portion that's getting kept, so it keeps the intersection and sure enough if I click on that icon we're keeping the intersection. Now you can see the original path outlines because this is the dynamic Pathfinder operation. It creates what's called a compound shape. Now I'm going to tell you all about Pathfinder operations, both dynamic and static, and I'll tell you about compound shapes and other kinds of shapes in the next chapter.
You're going to love it. It's really an awesome one, just like this one. But for now, just note we do have a compound shape. We don't really want a compound shape in this case, just take my word for that. So let's go ahead and expand it to a static shape by clicking on the Expand button there. Excellent, looks awesome. That's the pupil we want, but what's gone? The outer eye shape is gone, darn it. Well thankfully, we copied those shapes to the clipboard, so I can press Control+F, or Command+F on a Mac, in order to paste those shapes in front and there they are. Now I don't want the pupil shape, I just want this eye shape right there, so I'll Shift-click on the shape I want to keep, the eye shape, and I'll press the Backspace key or the Delete key on the Mac, to delete the thing that I don't want, which was selected, awesome.
So those are our core eye elements. In the next exercise we're going to fill them so that we have a real beautiful and highly accurate Uzz eye-head.
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