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Illustrator CS5 One-on-One: Mastery
Illustration by John Hersey
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Introducing Illustrator's Perspective Grid


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Illustrator CS5 One-on-One: Mastery

with Deke McClelland

Video: Introducing Illustrator's Perspective Grid

Now that you have a sense for how to create an isometric drawing inside of Illustrator, I want to introduce you to perspective drawing. In this exercise, we're going to take our first look at the Perspective Grid and I'll show you a few basic ways to modify that grid. And then in the next exercise, we'll create a very basic perspective drawing using that grid. And here in the layers panel I'm going to go ahead and turn off the core objects layer and I'm going to turn on the perspective layer. And this is that very same object drawn in perspective using Illustrator CS5's new perspective grid.
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  1. 37m 22s
    1. Welcome
      45s
    2. Linking AI and EPS files to Illustrator
      6m 34s
    3. Installing the dekeKeys keyboard shortcuts
      7m 43s
    4. Remapping Mac OS shortcuts
      6m 56s
    5. Installing the Best Workflow color settings
      4m 56s
    6. The color settings explained
      7m 4s
    7. Preserve Numbers vs. embedded profiles
      3m 24s
  2. 1h 35m
    1. My favorite features in all of Illustrator
      1m 21s
    2. Introducing the Transform effect
      5m 30s
    3. Repeating the last effect you applied
      4m 52s
    4. Applying multiple passes of a single effect
      5m 21s
    5. The wonders of editing dynamic artwork
      7m 13s
    6. Applying effects inside effects
      5m 11s
    7. Assigning an effect to an entire layer
      5m 42s
    8. Building a complex bevel effect
      5m 44s
    9. Placing artwork as a Photoshop Smart Object
      4m 55s
    10. Editing that Smart Object in Illustrator
      4m 21s
    11. Rotating continuously overlapping objects
      5m 34s
    12. Adjusting a dynamic transformation origin
      6m 22s
    13. Vector vs. raster effects
      5m 46s
    14. Introducing the Scribble effect
      5m 23s
    15. Copying effects between layers
      4m 20s
    16. Introducing Graphic Styles
      6m 50s
    17. Controlling the Filter Gallery preview
      2m 28s
    18. Document Raster Effects Settings
      4m 31s
    19. Combining and saving styles
      4m 32s
  3. 1h 25m
    1. Airbrushing with points and handles
      1m 45s
    2. Introducing the gradient mesh
      6m 10s
    3. Working with the Mesh tool
      6m 12s
    4. Lifting colors from a tracing template
      5m 47s
    5. Finessing the colors of mesh points
      4m 17s
    6. Creating a mesh with the Mesh tool
      7m 19s
    7. Adding a gradient mesh to a circle
      4m 37s
    8. Adding a gradient mesh to a slender shape
      8m 7s
    9. Creating soft and sharp transitions
      6m 56s
    10. Converting a linear gradient to a mesh
      7m 29s
    11. Editing a linear gradient mesh
      5m 6s
    12. Converting a radial gradient to a mesh
      8m 19s
    13. Editing a radial gradient mesh
      8m 15s
    14. Creating credible cast shadows
      5m 32s
  4. 1h 15m
    1. The best of static and dynamic adjustments
      58s
    2. Adding wings to a horse in Photoshop
      6m 52s
    3. Introducing the Warp tool
      6m 29s
    4. Brush size, Detail, and Simplify
      8m 24s
    5. The Twirl, Pucker, and Bloat tools
      6m 13s
    6. The Scallop, Crystallize, and Wrinkle tools
      5m 55s
    7. Creating a mind-blowing custom starburst
      4m 29s
    8. Introducing Envelope Distort
      5m 21s
    9. Editing the contents of an envelope
      5m 20s
    10. Warping an envelope mesh
      5m 20s
    11. Liquifying the contents of an envelope
      7m 7s
    12. Creating and editing an envelope mesh
      7m 59s
    13. Blending an envelope into a background
      4m 35s
  5. 2h 1m
    1. Outlines along a path
      1m 13s
    2. Weaving a pattern throughout an illustration
      6m 24s
    3. Introducing the Brushes panel
      4m 21s
    4. Applying and editing a calligraphic brush
      8m 28s
    5. Applying and scaling art brushes
      6m 6s
    6. Applying and editing a scatter brush
      5m 29s
    7. Formatting and scaling brushed text
      5m 40s
    8. Editing the path outlines of an art brush
      6m 2s
    9. Replacing an existing art brush
      6m 46s
    10. Creating and refining an art brush
      8m 3s
    11. Tiling pattern vs. pattern brushes
      5m 12s
    12. Creating a pattern brush
      8m 20s
    13. Designing the perfect side pattern
      7m 1s
    14. Start, end, and corner tiles
      8m 58s
    15. Expanding and filling brush outlines
      6m 49s
    16. Text brushes vs. type on a path
      6m 55s
    17. Combining a text brush with the Width tool
      8m 43s
    18. Introducing the bristle brushes
      5m 43s
    19. Adjusting the hairs in a bristle brush
      5m 24s
  6. 1h 32m
    1. Charts can be beautiful
      1m 17s
    2. Adding a gradient mesh to a complex path
      8m 9s
    3. Importing and graphing data
      5m 22s
    4. Switching between the kinds of graphs
      6m 8s
    5. Changing the Graph Type settings
      8m 7s
    6. Correcting and editing data
      6m 51s
    7. Selecting and coloring graph elements
      6m 29s
    8. Making nuanced changes to a graph
      8m 6s
    9. The pitfalls of manual adjustments
      8m 45s
    10. Creating and applying graph designs
      6m 28s
    11. Making a basic pictograph
      6m 47s
    12. Assembling sliding graph designs
      8m 33s
    13. Making last-minute tweaks and edits
      5m 37s
    14. Composing and customizing a graph
      5m 44s
  7. 2h 6m
    1. Perspective is all about real life
      1m 44s
    2. Assembling an isometric projection
      8m 5s
    3. Introducing Illustrator's Perspective Grid
      6m 8s
    4. Drawing a basic perspective cube
      8m 1s
    5. One-point, two-point, and three-point perspective
      8m 25s
    6. Creating automatically scaling box labels
      4m 41s
    7. Setting up a Perspective Grid
      6m 45s
    8. Perspective Grid tips and tricks
      6m 39s
    9. Drawing and editing a perspective shape
      5m 20s
    10. Shifting between planes on the fly
      5m 24s
    11. Creating a freeform shape in perspective
      7m 8s
    12. Working with perspective symbols
      8m 57s
    13. Matching perspective with the Shear tool
      2m 50s
    14. Rendering an off-plane path in perspective
      5m 7s
    15. Replicating symbols in perspective
      8m 12s
    16. Mass-modifying perspective instances
      2m 56s
    17. Adding and editing perspective text
      5m 37s
    18. Duplicating perpendicular shapes
      7m 17s
    19. Adjusting multiple shapes on a single plane
      4m 48s
    20. Creating a perspective column
      9m 23s
    21. Duplicating a series of perspective paths
      3m 20s
  8. 1h 25m
    1. Just another dynamic effect
      1m 10s
    2. Introducing the 3D Revolve effect
      5m 1s
    3. The 3D Revolve settings
      7m 24s
    4. Fixing 3D rendering problems
      6m 32s
    5. Establishing symbols for 3D art
      6m 50s
    6. Mapping symbols onto 3D surfaces
      6m 14s
    7. Adjusting shading and light
      6m 25s
    8. Toning down 3D art in Photoshop
      5m 43s
    9. Adding a photographic texture
      7m 36s
    10. Converting from Illustrator paths to Photoshop masks
      4m 50s
    11. Making 3D droplets in Photoshop
      5m 58s
    12. Unifying textures with Smart Filters
      5m 48s
    13. Creating 3D type with Extrude & Bevel
      6m 44s
    14. Coloring and correcting extruded edges
      9m 15s
  9. 1h 3m
    1. Take action today, save effort tomorrow
      33s
    2. Introducing the Actions panel
      4m 16s
    3. Initiating a new action
      5m 33s
    4. Recording a practical action
      4m 56s
    5. Four ways to play an action
      4m 27s
    6. Streamlining by disabling dialog boxes
      5m 48s
    7. Editing an action set in a text editor
      7m 20s
    8. Inserting an unresponsive menu item
      6m 16s
    9. Match-processing a folder of files
      5m 42s
    10. Recording a transformation sequence
      6m 11s
    11. Editing and troubleshooting an action
      5m 6s
    12. Recording actions within actions
      7m 21s
  10. 1m 36s
    1. See Ya
      1m 36s

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Illustrator CS5 One-on-One: Mastery
13h 5m Advanced Jan 28, 2011

Viewers: in countries Watching now:

In Illustrator CS5 One-on-One: Mastery, the third and final part of the comprehensive Illustrator One-on-One series, author and industry expert Deke McClelland shows how to take advantage of the wide array of dynamic effects in Illustrator CS5. Deke explores Illustrator’s powerful Gradient Mesh feature, great for creating photorealistic airbrushing effects. He also covers graphic styles, the liquify tools, envelope-style distortions, the new Bristle Brushes, 3D text, and perspective drawing. Exercise files accompany the course.

Topics include:
  • Working with dynamic effects
  • Placing artwork as a Photoshop Smart Object
  • Creating and editing a Gradient Mesh
  • Distorting artwork with an Envelope Mesh
  • Using the Calligraphic, Art, and Scatter Brushes
  • Creating an intricate Pattern Brush
  • Importing and graphing data
  • Creating a complex pictograph
  • Drawing and editing a perspective shape
  • Working with the new Perspective Grid tool
  • Using the 3D Revolve effect
  • Creating 3D type with Extrude & Bevel
  • Recording and playing automated actions
Subject:
Design
Software:
Illustrator
Author:
Deke McClelland

Introducing Illustrator's Perspective Grid

Now that you have a sense for how to create an isometric drawing inside of Illustrator, I want to introduce you to perspective drawing. In this exercise, we're going to take our first look at the Perspective Grid and I'll show you a few basic ways to modify that grid. And then in the next exercise, we'll create a very basic perspective drawing using that grid. And here in the layers panel I'm going to go ahead and turn off the core objects layer and I'm going to turn on the perspective layer. And this is that very same object drawn in perspective using Illustrator CS5's new perspective grid.

And notice how the rectangular edges here decline as they drift into the distance. So the forward edge of each of the rectangles is taller than the rear edge. Also notice that unlike the isometric projection where each one of the lines is absolutely parallel to each other, these lines are not absolutely parallel instead they decline toward a common horizon and perspective drawing is all about that horizon and the vanishing points that are associated with it. So let me show you what that looks like.

I'm going to go ahead and select this tool from the toolbox; it's a Perspective Grid tool. You can also get it by pressing Shift+P and as soon as you select that tool, if you're working along with me you will see this specific grid. If you're not working along with me if you're working in your own file for example, then you'll see the default grid, but you'll see some form of grid going on and it will be a two point grid. Now, what is that mean? I'll go ahead and zoom out here. It means that you have two vanishing points. So notice, if I click on the grid to make it active, you may need to do that.

You'll see two balls along the horizon line. This green line at top here is a horizon line and this first circle represents the left-hand vanishing point. So everything along the left side of our object is declining toward that point, and the other circle over here on the right-hand side is the right-hand vanishing point. And that's the way it works with two point perspective. You've got a left vanishing point and a right vanishing point. And then you've also got a left-hand plane that's associated with that left-hand point, and it's represented by default in blue and then you've got a right-hand plane that's represented by default in orange.

The ground plane shows up by default in green. Now, let me show you what its work here. We've got these two horizontal lines; the one at the bottom by default is the ground level. And that represents essentially where you're standing and looking at the scene, and if you drag this diamond on the far side of the ground level line, then you'll move the entire plan to a different location, like so. Fortunately, you have an Undo. So you can undo anything you do to the Perspective Grid, and you do so of course by pressing Ctrl+Z on the PC, or Command+Z on the Mac.

If you drag this other diamond, the one that's associated with the horizon line, you'll move the horizon with respect to the ground level. So if you want a lower view of the scene, then you would drag that horizon line down like so and then ostensibly when you start drawing objects on the plane it'll look as if you have a low angle view. If you want a high angle view, then you would just go ahead and raise that horizon line like that. All right! I don't really want to mess up my horizon. So I'm going to press Ctrl+Z, or Command+Z on a Mac twice in a row. You can also make your planes bigger if you want to.

Notice this gadget right there, if you drag it then you will lengthen that right-hand plane up to a point. Notice I am continuing the drag and it doesn't make any difference anymore. Same happens at a point with the left-hand plane. So I'm extending the left-hand plane and then I am not anymore. Now what in the world is going on there? Basically, the grid has a resolution associated with it. In other words you're seeing gridlines every X number of points, and once Illustrator can't render out those gridlines anymore, it just stops. Now, that's not actually a big deal even if you have a very short plane, you can draw on it all over the place.

You can draw all the way to the horizon line, but if you want to be able to see the extension of the plane, then you need to increase the grid size and that's the job of this little guy right there. So notice, there is a circle down here at the way bottom, that's the origin point, I don't suggest you move that very often, because it doesn't really serve that much of a purpose, but this next sort of whatever it is, a diamond or a circle up, that's your grid control. And if you drag it down you're going to increase the size of the grid which is going to make the plane smaller.

If you drag it up you're going to increase the size of the grid which is going to make the planes bigger and you can make them mondo big if you want to, but that means that you're not going to have many gridlines to work with. So I just want to tell you that so you have a fake sense of what's going on, because it's very easy to get frustrated with the Perspective Grid after a point. Anyway, I'm going to go ahead and drag this down, because once again it doesn't really matter how big our planes are. We can still draw them any old time we like. So that's the basics of what's going on with the Perspective Grid. Finally, let's say you've spent sometime working on the grid you've got it set up exactly the way you want.

You might want to save out a preset, and you do that by going up to the View menu, choosing Perspective Grid and choosing Save Grid as Preset. And then I'm going to go ahead and name this guy, notice you have this overwhelming number of numerical controls, and you can change the color associated with the Left plane, and the Right plane, and the Ground plan as well. And I'm using the terminology that Adobe normally uses even though it's called Left Grid, Right Grid, and Horizontal Grid here inside this dialog box, but ultimately, let's say you've got everything set up the way you want.

You don't care about all these parametric controls. I'll just go ahead and call this Staircase grid; and it looks like I've made a little bit of a mistake there; Staircase grid, and click OK in order to save that off. And now notice you can go to the View menu, choose Perspective Grid and you can switch this is a Two Point grid, and I'll show you the difference between One Point, Two Point, and Three Point in the future exercise, but notice you can choose Two Point grid and you can restore the default which is included here in brackets, or you can save anything that you've saved previously.

And you can see that I have saved a few other ones over the course of using the product. Anyway, you would just restore this by choosing Staircase grid and there it would be. That's the basics of what's going on with the Perspective Grid. In the next exercise, we'll create our first very basic perspective drawing.

Find answers to the most frequently asked questions about Illustrator CS5 One-on-One: Mastery.


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Q: The instructions for installing the dekeKeys don't work on my computer (which is running Mac OS X Lion). Is there an update to these?
A: The dekeKeys distributed with this course will still work for Lion. You just need to add them to a slightly different folder than in previous versions of OS X.

Open a new Finder window and choose Go > Go to Folder. Type the following file path exactly as written below. Copying and pasting may result in an error.

~/Library/Preferences/Adobe Illustrator CS5 Settings/en_US

Move and/or copy/paste the dekeKeys to this folder and follow the rest of the instructions as outlined in the video, "Installing the dekeKeys keyboard shortcuts."
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