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Introducing the 3D Revolve effect

From: Illustrator CS5 One-on-One: Mastery

Video: Introducing the 3D Revolve effect

All right kids here is what you have to look forward to, we're going to start with this underwhelming path outline right here, which looks like nothing so much as a poorly executed radioactive ear, but it's actually half an apple, go figure. And we are ultimately going to apply Illustrator's 3D revolve effect in order to create this volumetric apple right there. And notice that what we have is a 3D form with all sorts of highlights and shadows that are executed automatically by Illustrator. This is a dynamic effect incidentally, quite easy to apply as well.

Introducing the 3D Revolve effect

All right kids here is what you have to look forward to, we're going to start with this underwhelming path outline right here, which looks like nothing so much as a poorly executed radioactive ear, but it's actually half an apple, go figure. And we are ultimately going to apply Illustrator's 3D revolve effect in order to create this volumetric apple right there. And notice that what we have is a 3D form with all sorts of highlights and shadows that are executed automatically by Illustrator. This is a dynamic effect incidentally, quite easy to apply as well.

The only problem with it is that it looks pretty fake, it look like a candy apple. And that's because I executed it using the plastic shading, which gives me these very bright highlights and harsh shadows. However, I wanted something a little bit organic, so we'll ultimately take this illustration into Photoshop to create this final artwork. And it's all based on that poorly executed radioactive ear. So let me show you what's going on. I'm going to switch back to Illustrator and the document that I have open here is called Half an apple.ai it's found inside the 29_3D folder.

Now, something I want you to note about this path outline, a few things actually. First of all, note that it's an open path, so the end points are not connected by a segment. Also by the way the two end points are exactly aligned with each other. And I did that by marqueeing the two end points like so, and then going out to the control panel and clicking on the Horizontal Align Right icon. Now, the reason this is so important is because you're going to be rotating the apple around a vertical axis, and so you don't want any gaps to show up. And you will have gaps, if your points aren't perfectly aligned.

Also notice that we have a fairly thick, it's actually a six point stroke and it's red, and that red stroke will form the outer rim of the apple. So the stroke will actually serve as the peel of the apple. This radial gradient on the inside will theoretically serve as the inside of the apple the meat. However, it's actually just going to cause this problems, because 3D revolve doesn't like gradients very much. And I'll show you how to put the gradients back in there later, but for now let me introduce you to the command.

I'm going to press the V key in order to switch to the Black Arrow tool and I'm going to click on the path outline in order to select it. Then I'll go up to the Effect menu and choose 3D. Now, Illustrator offers three varieties of 3D effect. You've got Extrude & Bevel, which adds extruded edges, so 3D edges to your path outlines, really useful for type affects. I'll show you how that works in the future exercise. We've got Revolve, which is command we're about to use, which allows you to revolve essentially half a path around a vertical axis.

And then finally we've got Rotate and rotate is the least interesting of the bunch. We saw it back in chapter 15 actually. All it does is take a 2D object and rotate it in 3D space. So it's as if you're just taking a piece of flat poster art and putting it up on the billboard or something along those lines. As I say, we already saw in Chapter 15, there is no sense dwelling on it, we're going to focus on these two commands right there. I'm going to go ahead and choose the Revolve command in order to bring up the 3D Revolve Options dialog box. And what I recommend you do, just because this dialog box is a little bit off-putting at first, these are really great controls you just have to come to terms with them.

So what I suggest you do is turn on the Preview check box, and notice, as Illustrator is generating the preview and doing such a bad job of rotating the object, we'll address that in the second. Notice this warning that says the Gradients will be rasterized. That's no never mind. That really doesn't matter at all, but what it is saying is that any gradients that are inside the object, that Gradient Fill for example it's going to be converted to pixels, because that has to happen before Illustrator can apply its 3D computations. Anyway, what we're doing right now is rotating the apple around the wrong side.

So instead of rotating the apple path around its right side, which is what we want Illustrator is deciding to rotate it around its left side. So we're getting this just weird effect right here, but we can change it very easily by going down to this Offset option and saying, instead of Left Edge, we'll switch it to Right Edge. And then of course you have to wait for the preview to update, and you'll get this affect right here. So right off the bat, Illustrator has done a pretty stellar job, that is, with one modification of course, and we're getting this completely enclosed apple, which is pretty thrilling I think.

Now at this point you can start dragging the object in 3D space and you do that by dragging this box around. So notice, if I drag one of these edges, I see a wireframe preview of the apple in the background, and then when I release I'll go ahead and see the preview update as well. So you're going to spend a fair amount of time if you had the Preview check box turned on, waiting for that preview to generate. So what I recommend you do is just try playing around with this wireframe preview, see how it works and then join me in the next exercise, and I'll explain exactly what's going on with the three controls associated with this rotating cube.

Show transcript

This video is part of

Image for Illustrator CS5 One-on-One: Mastery
Illustrator CS5 One-on-One: Mastery

134 video lessons · 28442 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 37m 22s
    1. Welcome
      45s
    2. Linking AI and EPS files to Illustrator
      6m 34s
    3. Installing the dekeKeys keyboard shortcuts
      7m 43s
    4. Remapping Mac OS shortcuts
      6m 56s
    5. Installing the Best Workflow color settings
      4m 56s
    6. The color settings explained
      7m 4s
    7. Preserve Numbers vs. embedded profiles
      3m 24s
  2. 1h 35m
    1. My favorite features in all of Illustrator
      1m 21s
    2. Introducing the Transform effect
      5m 30s
    3. Repeating the last effect you applied
      4m 52s
    4. Applying multiple passes of a single effect
      5m 21s
    5. The wonders of editing dynamic artwork
      7m 13s
    6. Applying effects inside effects
      5m 11s
    7. Assigning an effect to an entire layer
      5m 42s
    8. Building a complex bevel effect
      5m 44s
    9. Placing artwork as a Photoshop Smart Object
      4m 55s
    10. Editing that Smart Object in Illustrator
      4m 21s
    11. Rotating continuously overlapping objects
      5m 34s
    12. Adjusting a dynamic transformation origin
      6m 22s
    13. Vector vs. raster effects
      5m 46s
    14. Introducing the Scribble effect
      5m 23s
    15. Copying effects between layers
      4m 20s
    16. Introducing Graphic Styles
      6m 50s
    17. Controlling the Filter Gallery preview
      2m 28s
    18. Document Raster Effects Settings
      4m 31s
    19. Combining and saving styles
      4m 32s
  3. 1h 25m
    1. Airbrushing with points and handles
      1m 45s
    2. Introducing the gradient mesh
      6m 10s
    3. Working with the Mesh tool
      6m 12s
    4. Lifting colors from a tracing template
      5m 47s
    5. Finessing the colors of mesh points
      4m 17s
    6. Creating a mesh with the Mesh tool
      7m 19s
    7. Adding a gradient mesh to a circle
      4m 37s
    8. Adding a gradient mesh to a slender shape
      8m 7s
    9. Creating soft and sharp transitions
      6m 56s
    10. Converting a linear gradient to a mesh
      7m 29s
    11. Editing a linear gradient mesh
      5m 6s
    12. Converting a radial gradient to a mesh
      8m 19s
    13. Editing a radial gradient mesh
      8m 15s
    14. Creating credible cast shadows
      5m 32s
  4. 1h 15m
    1. The best of static and dynamic adjustments
      58s
    2. Adding wings to a horse in Photoshop
      6m 52s
    3. Introducing the Warp tool
      6m 29s
    4. Brush size, Detail, and Simplify
      8m 24s
    5. The Twirl, Pucker, and Bloat tools
      6m 13s
    6. The Scallop, Crystallize, and Wrinkle tools
      5m 55s
    7. Creating a mind-blowing custom starburst
      4m 29s
    8. Introducing Envelope Distort
      5m 21s
    9. Editing the contents of an envelope
      5m 20s
    10. Warping an envelope mesh
      5m 20s
    11. Liquifying the contents of an envelope
      7m 7s
    12. Creating and editing an envelope mesh
      7m 59s
    13. Blending an envelope into a background
      4m 35s
  5. 2h 1m
    1. Outlines along a path
      1m 13s
    2. Weaving a pattern throughout an illustration
      6m 24s
    3. Introducing the Brushes panel
      4m 21s
    4. Applying and editing a calligraphic brush
      8m 28s
    5. Applying and scaling art brushes
      6m 6s
    6. Applying and editing a scatter brush
      5m 29s
    7. Formatting and scaling brushed text
      5m 40s
    8. Editing the path outlines of an art brush
      6m 2s
    9. Replacing an existing art brush
      6m 46s
    10. Creating and refining an art brush
      8m 3s
    11. Tiling pattern vs. pattern brushes
      5m 12s
    12. Creating a pattern brush
      8m 20s
    13. Designing the perfect side pattern
      7m 1s
    14. Start, end, and corner tiles
      8m 58s
    15. Expanding and filling brush outlines
      6m 49s
    16. Text brushes vs. type on a path
      6m 55s
    17. Combining a text brush with the Width tool
      8m 43s
    18. Introducing the bristle brushes
      5m 43s
    19. Adjusting the hairs in a bristle brush
      5m 24s
  6. 1h 32m
    1. Charts can be beautiful
      1m 17s
    2. Adding a gradient mesh to a complex path
      8m 9s
    3. Importing and graphing data
      5m 22s
    4. Switching between the kinds of graphs
      6m 8s
    5. Changing the Graph Type settings
      8m 7s
    6. Correcting and editing data
      6m 51s
    7. Selecting and coloring graph elements
      6m 29s
    8. Making nuanced changes to a graph
      8m 6s
    9. The pitfalls of manual adjustments
      8m 45s
    10. Creating and applying graph designs
      6m 28s
    11. Making a basic pictograph
      6m 47s
    12. Assembling sliding graph designs
      8m 33s
    13. Making last-minute tweaks and edits
      5m 37s
    14. Composing and customizing a graph
      5m 44s
  7. 2h 6m
    1. Perspective is all about real life
      1m 44s
    2. Assembling an isometric projection
      8m 5s
    3. Introducing Illustrator's Perspective Grid
      6m 8s
    4. Drawing a basic perspective cube
      8m 1s
    5. One-point, two-point, and three-point perspective
      8m 25s
    6. Creating automatically scaling box labels
      4m 41s
    7. Setting up a Perspective Grid
      6m 45s
    8. Perspective Grid tips and tricks
      6m 39s
    9. Drawing and editing a perspective shape
      5m 20s
    10. Shifting between planes on the fly
      5m 24s
    11. Creating a freeform shape in perspective
      7m 8s
    12. Working with perspective symbols
      8m 57s
    13. Matching perspective with the Shear tool
      2m 50s
    14. Rendering an off-plane path in perspective
      5m 7s
    15. Replicating symbols in perspective
      8m 12s
    16. Mass-modifying perspective instances
      2m 56s
    17. Adding and editing perspective text
      5m 37s
    18. Duplicating perpendicular shapes
      7m 17s
    19. Adjusting multiple shapes on a single plane
      4m 48s
    20. Creating a perspective column
      9m 23s
    21. Duplicating a series of perspective paths
      3m 20s
  8. 1h 25m
    1. Just another dynamic effect
      1m 10s
    2. Introducing the 3D Revolve effect
      5m 1s
    3. The 3D Revolve settings
      7m 24s
    4. Fixing 3D rendering problems
      6m 32s
    5. Establishing symbols for 3D art
      6m 50s
    6. Mapping symbols onto 3D surfaces
      6m 14s
    7. Adjusting shading and light
      6m 25s
    8. Toning down 3D art in Photoshop
      5m 43s
    9. Adding a photographic texture
      7m 36s
    10. Converting from Illustrator paths to Photoshop masks
      4m 50s
    11. Making 3D droplets in Photoshop
      5m 58s
    12. Unifying textures with Smart Filters
      5m 48s
    13. Creating 3D type with Extrude & Bevel
      6m 44s
    14. Coloring and correcting extruded edges
      9m 15s
  9. 1h 3m
    1. Take action today, save effort tomorrow
      33s
    2. Introducing the Actions panel
      4m 16s
    3. Initiating a new action
      5m 33s
    4. Recording a practical action
      4m 56s
    5. Four ways to play an action
      4m 27s
    6. Streamlining by disabling dialog boxes
      5m 48s
    7. Editing an action set in a text editor
      7m 20s
    8. Inserting an unresponsive menu item
      6m 16s
    9. Match-processing a folder of files
      5m 42s
    10. Recording a transformation sequence
      6m 11s
    11. Editing and troubleshooting an action
      5m 6s
    12. Recording actions within actions
      7m 21s
  10. 1m 36s
    1. See Ya
      1m 36s

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