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Illustrator CS6 One-on-One: Mastery

with Deke McClelland

Video: Welcome to One-on-One

Become more efficient, exact, and creative with the advanced tools like pattern brushes, Gradient Mesh, and opacity masks in Illustrator.
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  1. 45m 41s
    1. Welcome to One-on-One
      2m 6s
    2. Setting up angular construction guides
      4m 59s
    3. Shaving off miter joins and projecting caps
      4m 53s
    4. Precisely aligning angled logo artwork
      5m 52s
    5. Covering up gaps and seams in your logo
      7m 9s
    6. Creating ornaments based on miter joins
      5m 9s
    7. Hand-drawing letters as stroked paths
      9m 34s
    8. Kerning and clipping hand-drawn type
      5m 59s
  2. 49m 32s
    1. The benefits of using symbols
      1m 3s
    2. How symbols and instances work
      4m 54s
    3. Creating and naming symbols
      6m 42s
    4. Introducing 9-slice scaling
      4m 31s
    5. Customizing the effects of 9-slice scaling
      7m 5s
    6. Acquiring, trading, and previewing symbols
      6m 5s
    7. Duplicating and replacing symbol instances
      5m 45s
    8. Using symbols to simulate master pages
      6m 53s
    9. Advanced symbol modifications
      6m 34s
  3. 1h 12m
    1. Shading objects with Gradient Mesh
    2. Creating a gradient mesh
      4m 23s
    3. Adding and deleting lines with the Mesh tool
      4m 27s
    4. Assigning colors to mesh points
      6m 35s
    5. Finessing colors to add depth and shading
      6m 10s
    6. Creating a gradient with the Mesh tool
      8m 27s
    7. Wrapping gradients around circles
      4m 15s
    8. Working with slender, bending shapes
      8m 48s
    9. Creating soft and sharp transitions
      6m 17s
    10. Converting a linear gradient to a mesh
      7m 44s
    11. Converting a radial gradient to a mesh
      9m 16s
    12. Using gradients to cast shadows
      5m 10s
  4. 24m 19s
    1. Black conceals, white reveals
      1m 4s
    2. Introducing opacity masks
      6m 24s
    3. Assigning an empty opacity mask to a layer
      4m 45s
    4. Drawing inside an opacity mask
      4m 57s
    5. Fading artwork with a gradient opacity mask
      3m 3s
    6. Nesting one opacity mask inside another
      4m 6s
  5. 1h 6m
    1. Two ways to apply free-form distortions
    2. Introducing the Warp tool
      7m 50s
    3. Brush size, Detail, and Simplify
      8m 20s
    4. Liquifying an isolated portion of a path
      9m 48s
    5. The Twirl, Pucker, and Bloat tools
      8m 37s
    6. The Scallop, Crystallize, and Wrinkle tools
      7m 5s
    7. Simplifying a path; creating a custom starburst
      6m 26s
    8. Applying an envelope-style distortion
      4m 34s
    9. Editing the contents of an envelope
      7m 40s
    10. Masking the contents of an entire layer
      5m 0s
  6. 58m 45s
    1. Up to five tiles per pattern brush
      1m 8s
    2. Creating a basic pattern brush
      6m 31s
    3. Correcting and adjusting a pattern brush
      4m 54s
    4. Designing a matching corner tile
      8m 21s
    5. Adding an angled loop to a corner design
      4m 16s
    6. Creating end tiles and tile perimeters
      6m 27s
    7. Cropping your designs inside your tiles
      4m 22s
    8. Assembling a seamless pattern brush
      5m 24s
    9. Adding a white buffer zone to a pattern brush
      8m 24s
    10. Reconciling very acute corners in a path
      8m 58s
  7. 42m 33s
    1. The pleasures and pitfalls of graphs
      1m 27s
    2. Importing and graphing numerical data
      7m 2s
    3. Modifying data to create a category axis
      4m 6s
    4. Reformatting text and values in a graph
      5m 40s
    5. Changing the Graph Type settings
      5m 27s
    6. Creating and applying a graph design
      8m 14s
    7. Repairing a broken pictograph
      2m 53s
    8. Recreating a graph at the proper size
      7m 44s
  8. 37m 47s
    1. The five advantages to 3D in Illustrator
      1m 41s
    2. Introducing the three kinds of 3D in Illustrator
      5m 6s
    3. Working in 3D space: Pitch, yaw, and roll
      5m 13s
    4. Lighting and shading a 3D object
      4m 13s
    5. Beveling the edges of a 3D extrusion
      4m 23s
    6. Creating live, editable 3D type
      4m 30s
    7. Adding cast shadows to 3D type
      3m 59s
    8. Assigning and editing a 3D Revolve effect
      4m 58s
    9. Mapping artwork onto a 3D object
      3m 44s
  9. 52s
    1. See ya

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Illustrator CS6 One-on-One: Mastery
Video Duration: 0s 6h 38m Advanced


View Course Description

The fourth in a series by industry-pro Deke McClelland on the premiere graphics creation application, Adobe Illustrator, this course shows you how to become a more efficient, exact, and creative designer with the advanced tools in Illustrator. Maximize your productivity with tools such as Smart Guides to precisely align your artwork, symbols that help you reuse it, and pattern brushes that allow you to tile it across the screen. Plus, learn how to add special creative touches to designs with the Gradient Mesh feature, great for creating photorealistic airbrushing effects; the Liquify and Envelope tools; the layered transparency you can achieve with opacity masks; and 3D effects like live, editable 3D type.

Topics include:
  • Setting up angular construction guides
  • Kerning and clipping hand-drawn type
  • Creating and naming symbols
  • Using symbols to simulate master pages
  • Creating a gradient mesh
  • Using gradients to cast shadows
  • Fading artwork with a gradient opacity mask
  • Warping and distorting artwork with Liquify and Envelope
  • Assembling a seamless pattern brush
  • Creating charts and pictographs
  • Working in 3D space

Welcome to One-on-One

Hello. This is Deke McClelland. Welcome to the final course in my four-part series devoted to your ultimate mastery of the world's most powerful vector-based drawing software, which I call Illustrator CS6 One-on-one Mastery. As many of you know one-on-one is all about project based learning. That is to say you learn by rolling up your sleeves, and creating compelling projects for yourself. That way you'll be better equipped to create your own artwork in the future.

Now this course is eight chapters long. I'll start things off by demonstrating the hidden power of smart guides which let you create precise logos and schematic artwork. Then I'll show you symbols, which let you replicate commonly used elements, and take advantage of 9 slice scaling. We'll take a look at how you can create custom color contours using gradient mesh. I'll show you how to mask entire layers, using opacity masks.

You'll apply custom distortions, using the liquefy tools, and envelope commands. I'll teach you how to assemble a seamless multi-part pattern brush. You'll learn how to create a custom pictograph from a spread sheet of numerical data and finally we'll see how you can apply 3D effects to path outlines and live editable type. The result is a contextualized learning program. Illustrator's features make sense because you apply them to clearly defined tasks, and you leave each chapter with a genuine sense of accomplishment.

In this first chapter, I'll show you how to set up a world of constraints at 30 degree increments. Using the little known, but exceedingly useful, construction guides. And while that may not sound exciting, construction guides allow me to to take this rough sketch for a personalized logo, and turn it into this fully-realized piece of artwork. Here, let me show you exactly how they work. (music playing)

Find answers to the most frequently asked questions about Illustrator CS6 One-on-One: Mastery .

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Q: In the "Assigning colors to mesh points" lesson, I cannot pick up the color of the visible tracing/photograph layer with the Eyedropper tool. What am I missing?
A: Make sure the template file is embedded in your file, not just linked, and try to sample the color again.





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