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The fourth in a series by industry-pro Deke McClelland on the premiere graphics creation application, Adobe Illustrator, this course shows you how to become a more efficient, exact, and creative designer with the advanced tools in Illustrator. Maximize your productivity with tools such as Smart Guides to precisely align your artwork, symbols that help you reuse it, and pattern brushes that allow you to tile it across the screen. Plus, learn how to add special creative touches to designs with the Gradient Mesh feature, great for creating photorealistic airbrushing effects; the Liquify and Envelope tools; the layered transparency you can achieve with opacity masks; and 3D effects like live, editable 3D type.
Hello. This is Deke McClelland. Welcome to the final course in my four-part series devoted to your ultimate mastery of the world's most powerful vector-based drawing software, which I call Illustrator CS6 One-on-one Mastery. As many of you know one-on-one is all about project based learning. That is to say you learn by rolling up your sleeves, and creating compelling projects for yourself. That way you'll be better equipped to create your own artwork in the future.
Now this course is eight chapters long. I'll start things off by demonstrating the hidden power of smart guides which let you create precise logos and schematic artwork. Then I'll show you symbols, which let you replicate commonly used elements, and take advantage of 9 slice scaling. We'll take a look at how you can create custom color contours using gradient mesh. I'll show you how to mask entire layers, using opacity masks.
You'll apply custom distortions, using the liquefy tools, and envelope commands. I'll teach you how to assemble a seamless multi-part pattern brush. You'll learn how to create a custom pictograph from a spread sheet of numerical data and finally we'll see how you can apply 3D effects to path outlines and live editable type. The result is a contextualized learning program. Illustrator's features make sense because you apply them to clearly defined tasks, and you leave each chapter with a genuine sense of accomplishment.
In this first chapter, I'll show you how to set up a world of constraints at 30 degree increments. Using the little known, but exceedingly useful, construction guides. And while that may not sound exciting, construction guides allow me to to take this rough sketch for a personalized logo, and turn it into this fully-realized piece of artwork. Here, let me show you exactly how they work. (music playing)
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