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Foundations of Logo Design

Foundations of Logo Design

with Von Glitschka

 


Avoid pitfalls, improve your design process, respond to demanding clients, and solve the creative problems that are involved in creating a logo. In this course, Von Glitschka shows you how to take care of the nitty-gritty, like quotes and contracts, and critical design decisions involved in building a brand identity package. Learn to define your client's expectations before the project begins with customer briefs and mood boards. Find out what the attributes of a great logo are, where to look for inspiration, and how to use sketches to propel you through the design process. Then Von turns to the business side and explains how to present your designs to clients and follow up on both positive and negative feedback. Finally, learn how to launch the logo and develop a narrative that will keep the visual style of the brand intact in the future.
Topics include:
  • Gauging client perceptions
  • Determining the scope of work
  • Quoting a project
  • Profiling the client
  • Developing a brand name
  • Isolating design directions
  • Crafting a visual identity
  • Pitching your work
  • Presenting brand systems
  • Handling a change of course
  • Making style guides
  • Developing a brand narrative

show more

author
Von Glitschka
subject
Design, Illustration, Logo Design, Projects, Design Skills, Design Business
software
Illustrator CS6, CC
level
Advanced
duration
2h 31m
released
Jun 28, 2013

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Introduction
Welcome
00:04 We're all well aware of the larger
00:06 (music playing)
00:06 branding agencies and their well-oiled systems of developing and promoting their
00:10 clients' brands. But not every client is a multinational
00:15 corporation that can afford to have a team of designers from a big branding agency
00:20 working on their behalf. In this course, we'll be covering working
00:26 with clients while managing their expectations.
00:30 How to do meaningful research in preparation for design, exploring
00:35 potential concepts and directions. Understanding craftsmanship within the
00:43 design process, effective formats for presenting your work, managing and
00:49 replying to client feedback. So whether you're an independent designer,
00:55 a boutique design firm employee, a marketing person, or an in house creative
01:00 at a larger company. You can take the information I relay and
01:05 easily adapt it into your own creative work flow.
01:09
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What is logo design?
00:01 Logo design is arguably the most well-known aspect of graphic arts.
00:06 If you asked a non-designer what a graphic design is, more than likely their response
00:11 would include a reference to logo design, and rightly so.
00:17 Visual communications is one term used to classify what our industry does.
00:23 And logo design is all about communicating through an image that will represent a
00:29 company, a product, a service, or even an individual.
00:35 But this idea of relating a visual image to a person, place, or thing Has been
00:40 around since the dawn of time. One could easily argue that the ancient
00:47 culture of Egypt branded their rulers in God-like manifestations such as the Sphynx.
00:55 Native cultures all around the globe have applied tattoo designs to their bodies in
01:00 order to communicate positions of power within their sphere of tribal influence.
01:07 Early Christians used a fish symbol to associate and fellowship with like-minded
01:12 people during times of persecution. The Roman Empire used an official stamp
01:18 designed to denote their rule and ownership, and heraldry is all about
01:23 branding a family with the unique crest that represents and distinguishes them
01:27 from others. But the term branding finds it roots
01:33 specifically in cattle ranching from the 1800's.
01:39 Open ranges meant cattle would sometimes wander into other herds, so to help avoid
01:43 confusion, ranchers designed their own unique brand marks.
01:48 Logos that they would then seer into the hide of cattle to claim their ownership of it.
01:55 And thus branding, in its truest sense, was born.
02:00 All of these historical attributes have led to our modern definition and practice
02:05 of branding. The popularized phrase, brand, and it's
02:09 association with logo design and commercial-oriented art, however, What's
02:15 originally coined by advertising legend, David Ogilvy, in the 1950s.
02:22 But brand logos aren't anything new. There are commercial oriented brands that
02:27 have been around for a very long time. Baker's Chocolate is the oldest American
02:34 brand founded in 1780 and is now owned by Kraft Foods.
02:40 Coca-Cola established their famous logo type brand in 1886 and advertised their
02:45 product using many of the same methodologies put forward by David Ogilvy.
02:51 The term branding is thrown around a lot when discussing logo design, but a logo
02:56 should never be confuse with a brand. A logo puts a face on a brand, but a brand
03:03 will be what tells people who you are, what you do, and explains all the detail
03:08 related to those services and convictions. And this is done through a website through
03:16 customer service, through print collateral.
03:21 The experience a client has with a company, product or service.
03:25 How well a business performs and communicates through the totality of their
03:30 marketing efforts, etc. Most of these channels of communication
03:36 will come after a logo is designed. A logo exists in the midst of all of it,
03:41 but it's not the brand. It just represents the company, business
03:47 or service. It's part of the brand, but it doesn't
03:51 tell the full story on its own, nor should it.
03:55 Therefore, a logo is not a brand, but a logo is most definitely the capstone in
04:00 the arch of any brand. Logo design is all about developing and
04:06 creating an engaging personality through visual identity.
04:12 When done well it will effectively represent and communicate your client's
04:17 brand to their audience.
04:20
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Using the exercise files
00:01 I've provided some exercise files and some extra creative resources that'll be
00:05 available to all Lynda.com members to help you get the most from the movies in this course.
00:12 They can be found in the Exercise Files tab on the Course Details page.
00:18 There are examples of forms in this course that have taken me 20 years to create.
00:23 All these resources are thoroughly documented, and you'll be able to learn
00:27 and use the methodology in your own creative projects.
00:31 So let's get started.
00:33
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1. The Client
The client introduction
00:01 What came first, the client or the designer?
00:04 I'd argue that the client came first. And after a period of time, the need for a
00:09 designer became self evident and the new industry was born.
00:14 In all reality, our jobs wouldn't exist without clients.
00:18 So, how you interact with your clients affects the creative process and the
00:23 ultimate result of that process. If your work on behalf of your client
00:29 proves to be unfruitful, then you can easily lose that client.
00:34 So in this chapter, we'll cover the various facets of the designer-client dynamic.
00:40 Gauging perceptions, scope of work, auditing a request, quoting a project,
00:48 agreements and term. Honing these skills will facilitate a
00:55 smoother working relationship with your clients.
01:00 And help you produce better design results, as well.
01:03
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Gauging perceptions
00:01 Making first contact with a client is kind of like, Close Encounters of the Third Kind.
00:07 At first, you are unfamiliar with the species, and you need to determine if it's
00:11 going to abduct your time and resources, or be a good fit for your business.
00:18 Many people, myself included, Have made the mistake of ignoring tell-tail signs
00:23 because we didn't want to turn down any work.
00:26 Gadging perception is one of the first things you want to do.
00:32 Ask yourself these questions when approached by a new potential client.
00:38 Does this client have unrealistic expectations?
00:42 Does this client appreciate and value creative work?
00:48 Do I align with this client's business goals and services?
00:53 Does this client view us as a mere extension of their arm?
00:58 These questions and more will help you evaluate if you should move forward with a
01:02 client, or at least clarify need to look closer at areas of your creative
01:06 relationship, and address them ahead of time to avoid problems later on.
01:14 You need to decide whether you're going to work with a client or pass on a project.
01:20 So pass close attention subtle cues. Take time to get to know them.
01:25 Engage their perceptions on a wide range of areas related to business; how they
01:29 perceive a successful outcome, what marketing strategy they'll support their
01:34 identity with the personality of the people you'll be working with, et cetera.
01:43 Some clients have very unrealistic expectations regarding logos.
01:49 A logo won't improve poor customer service or fix a bad product.
01:54 It won't relay information through your website's copyrighting or communicate
01:59 every attribute about a brand. For more information, see my logo and PDF
02:05 included in the exercise files for this course.
02:10 A logo is not a brand. A logo puts a face on a branding project.
02:16 But, in essence, a brand is everything related to the business.
02:21 Everything a business does builds a story. That story is created by the experience of
02:27 those who interact with it and what they come away with.
02:31 A business is like an iceberg. What you see above the water is their logo.
02:37 It represents the totality of the iceberg, but the majority of the iceberg, their
02:42 brand, and who they really are, is submerged.
02:46 Of course, all analogies fall apart at some point, so if you throw the Titanic
02:51 into this specific analogy, the brand story can get really weird.
02:56 It would be easy for me to say that, if you're following everything I'm sharing,
03:01 you'll never have any creative hiccups, but that isn't true.
03:07 I've run into issues with my own clients' perceptions, and I'm going to share one
03:11 with you now. I was approached by a client called New America.
03:19 And when they approached me, they asked me to design their identity for a new social
03:23 media site they were going to be developing.
03:27 And, in the process of all the upfront information, I like to gather for any type
03:32 of logo project and the research I do It came out that one of the comments the
03:37 client made to me was we want to be the next Facebook.
03:43 Now, what also came out within the research phase is the fact that they
03:47 wanted to be distinctly American, Patriotic, and positive all at the same time.
03:54 That's fine. So when I set forward and created my
03:57 initial design directions these were four of about eight total concepts that I'd
04:01 showed the client to begin with. The client saw these and.
04:08 They didn't like any of them. Matter of fact, they really went out of
04:11 their way to say how much they hated these.
04:15 And the thing that they didn't like about it is, ironically, they didn't like the
04:19 fact that they were so patriotic. So that was one problem that they pointed out.
04:25 And the other aspect that they, they They kind of clarified for me at this stage was
04:30 they wanted it to be more social. So that's fine even though I felt it was a
04:36 little misguided from the initial research and information they provided, we, we went
04:41 ahead and move to stage 2 and we worked out a mark that was more in line with a
04:46 social media type of look that they had said they wanted and not so patriotic.
04:55 So, this is more fun. Now, they saw this one and they didn't
04:58 like this one either. They thought it was still too patriotic,
05:03 and they didn't like the reference, to the flag that was embedded in this direction.
05:09 Now, they also wanted me to shift away from the distinct patriotic colors, and
05:15 they felt it still needed to look more social and, Less happy, so what we did is
05:20 we kept moving forward and we worked out the next direction shown here.
05:29 Now on this direction, the client thought it was still too happy that it was;he
05:35 didn't like the reference to this logo. And the client didn't understand the colors.
05:43 Now, when the client was looking at this, I try to, you know, gauge what he was
05:48 looking, for and at this point he just threw out how about you just did an icon
05:53 with the letters N and A and just use that, kind of like a favicon.
06:02 And this is the point where in my mind I started to get red flags and it, it, get
06:06 that alert symbol where I'm just going I'm not sure about this, because now the
06:10 client is playing art director. But I went ahead and did it anyway and
06:16 this was the direction I showed em And, no surprise he didn't like this one either,
06:21 and he felt that, now, it wasn't (LAUGH) American enough.
06:27 And this is the point I've gone well, yeah it isn't very American, so the client,
06:32 reiterated that he wanted this to be all about revealing a new America.
06:39 And that there's opportunities that are being uncovered.
06:43 And I said, well I can, I can play with that.
06:45 I like, I like that concept. And so, I worked out this design direction
06:50 based off of that insight and I really like this.
06:54 I thought I had something going here, It had a nice kind of new media social media
06:58 feel to it, and the client saw this one and they didn't like this one either.
07:05 The client says it's about a bright future, but it still needs to be fun and positive.
07:11 The client asked if I could actually work in the face again, even though he
07:15 initially said he didn't like it. So I said yes, I can go in that direction,
07:21 make it bright, about the future, and work a face back into it.
07:27 So I created this and I also like this one too.
07:32 I really like the colors. I thought the colors were nice on this,
07:35 but once again the client saw this one and they didn't like this approach either.
07:41 They said it wasn't american enough now, and the client asked that if it could be
07:46 more patriotic and fun. So we're kind of ping ponging back and
07:51 forth here during the creative process. But I stuck with it.
07:55 I wasn't willing to just give up on the client just yet.
07:58 So, I decided to move forward, and this is the iteration I created next.
08:05 Now, this didn't have distinct patriotic colors, but I thought it was still
08:09 patriotic since it references the nation of the United States.
08:14 And he's just going, we're number one. I like this.
08:19 It actually was my favorite approach out of all of them.
08:22 But, when it was all said and done, the client still didn't like this.
08:27 Matter of fact, the client didn't like anything I created.
08:30 And it was at this stage that I had to basically let the client go and tell him
08:34 that I think he'd be better served to find somebody else to work out a visual
08:38 identity for him. And all of this happened basically because
08:44 I didn't do my upfront work in terms of gauging perceptions.
08:48 Very well. So make sure your client's perceptions of
08:54 what a logo can do are realistic and aligns with what they want to accomplish
08:58 as a business. Truth be told, a brand can be successful
09:04 without having a well-designed logo. And a brand that is failing, can do so
09:09 even with a great logo design in place. The challenge is to do both well, and
09:15 understanding your clients perceptions will help you to accomplish this.
09:20
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Determining scope of work
00:01Once you've decided a client is someone you can work with, you need to determine
00:05the full scope of work that your project will require.
00:09A scope of work, or SOW, is a list of deliverables and schedule outlining a
00:16client's expectations from the designer that holds both parties accountable.
00:21I always let the client be the first out of the gate in this respect.
00:25I don't want to cede their thinking at this point or hedge their
00:29expectations either.
00:31I want them to provide what they determine is important to their business.
00:37Letting them fully vet their defined vision of what they need identity-wise
00:42without any preamble from me will elicit an open and honest sharing of their ideals.
00:49This will go a long way towards accurately gauging perceptions and ultimately
00:54itemizing their creative needs.
00:58When I work with agencies they do a very good job specifically defining the
01:03scope of a project and its itemized deliverables.
01:07That's because they did this work all the time.
01:11When it comes to small businesses, or even in-house design departments, the
01:16process can be less structured, so it's good to develop a system that will
01:21define the big picture of who they are, what they need, and where they want to
01:27ultimately go as a business.
01:30It's at this stage I ask my clients to itemize the creative needs by
01:34providing me with a simple list of deliverables so I can adequately audit and quote the project.
01:42The list I request from a client doesn't have to be complex;
01:46it just needs to be complete.
01:49A simple bullet list of what they expect to have when the project is
01:54finished will suffice.
01:57A sample bullet list might look like this:
02:01logo design, business card design, direct mail postcard, vehicle wrap.
02:10Simplifying the process like this will help improve your communication and
02:15manage the expectations of your clients.
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Auditing a request
00:01 Once you have the client's itemized request for design work in hand, you'll
00:04 want to audit it with the bigger brand picture in mind.
00:09 Three primary questions to ask are, do they need everything they've listed, is
00:14 this all they need, or should there be something added they haven't thought of?
00:22 Does their request align with their perceptions or expectations regarding the object?
00:29 In this state you want to think beyond where your client has seemingly stopped.
00:33 Consider what could be done to better facilitate and deliver on their
00:37 perceptions and increase the overall effectiveness of their branding.
00:43 If you think of other assets, notify the clients and itemize them in your quote.
00:50 This type of early state early thinking is rarely talked about in our industry.
00:56 It's creative paradox of sorts. We have to give away some creative work,
01:01 our thinking. For free, in order to properly frame how
01:05 the relationship between the client and the designer is going to work.
01:10 All this is done before any contract or quote has been approved.
01:16 Here is one example of how I audited a client's request for work and turned it
01:20 into a complete rebranding of their company.
01:25 The company called Trampolines Australia, hired me to create a custom pattern design
01:30 they could use on their new trampoline safety pads.
01:35 After I finished this project, the company owner asked if I would re-design their
01:39 corporate identity. I audited his request and discovered their
01:44 company wanted to move into other markets outside of Australia, so I recommended a
01:49 complete name change and rebranding of his company.
01:55 The new visual identity we created was VULY Trampolines.
02:00 We then rolled it out into other design assets like a catalog.
02:04 Trampoline games, sponsored athelete promotions, and uniforms.
02:10 We also developed other unique products like deck designs.
02:16 We even transformed his corporate headquarters to align with the new brand aesthetic.
02:22 If I wouldn't have audited the client's original request, none of this brand
02:26 development would have happened. Remember what logo designer extraordinaire
02:32 Saul Bass said, design is thinking made visual.
02:35 So take the time to audit what your client is requesting and think beyond it.
02:41 And you'll discover new realms of design opportunities.
02:45
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Quoting a project
00:01 I'm a big believer in playing to your strengths when it comes to creative skills.
00:06 We're all well aware of our own creative proclivities in regards to designing logos
00:11 as well as how long it might take us to finish a logo project.
00:17 But value as a designer is more than merely billing for our time to lay out graphics.
00:23 It's also about the value of the final work in context of the client's use.
00:29 I always try to quote a little higher than what I think the client will be
00:33 comfortable with so I can always negotiate down and still land on a fair market value
00:37 for the work being produced. A whole course could be done on quoting
00:43 design projects, so I'll speak in generalities and not specifics when it
00:47 comes to how much you charge for a logo identity project.
00:53 The most important thing to do when quoting any design project is to itemize
00:57 all the deliverables. What you're going to create and how much
01:02 you'll be paid to create it. Nothing about a quote should be vague.
01:07 It should be all clearly defined so both parties fully understand what it includes,
01:12 and how much it'll cost without any doubt on either end.
01:18 Here's an example of a quote form I use with my own clients.
01:23 Most larger agencies in general, contact me with a budget already in mind, and
01:28 usually ask, we need X, and can you do it for this amount?
01:33 Sometimes the price is fair, but most often they're trying to be cheap, and I
01:37 have to counteroffer with a more realistic fee.
01:42 Here's an example of how I arrived at a price for a project I worked on.
01:47 This example isn't specifically a logo design project but the same principles and
01:52 methodologies can be applied to any type of design project, logo or otherwise.
01:58 Nike asked me to quote a project to design their official 2011 World Series T-shirt.
02:07 I had never worked with Nike before, but I was very familiar with who they are.
02:12 In order to formulate a fair market value to use in my quote, I decided to reverse
02:16 engineer the swoosh money machine. This may sound complicated, but in reality
02:24 it only took me about 30 minutes of Google searching the topics of World Series, Nike
02:29 T-shirts, baseball fan attendance, and my past experience with the sportswear company.
02:38 From that, I pulled together the following deconstructed facts.
02:43 The World Series is a huge money making event, 2010 winning team attendance per
02:51 game was 48,721. The guesstimate on nationwide fan base for
02:59 the winning team was 12,000. Total potential fan base of buyers for the
03:07 T-shirt Was 60,721. Average price Nike sells the T-shirt for
03:14 online in their store, $30. Cost to produce per garment for Nike:
03:21 around $5 per shirt. Nike profit if sold to only 10% of the fan
03:28 base $151,800 dollars. My design fee of a 2% cut of the total
03:36 would then be $3,036 dollars. I quoted this Nike project at $3,500 dollars.
03:45 You always want to quote higher. Nike approved a $3,000 budget.
03:52 This is how the final project turned out. I use the same method to quote almost all
03:56 of my design projects, and like anything, the more you do it, the better you'll get.
04:04 And don't be afraid to provide a quote that may shock your client.
04:08 Just be sure to let them know you're willing to negotiate the price.
04:14 Flexibility goes a long way in arriving at a price that satisfies you, and meets your
04:19 client's needs.
04:22
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Establishing terms and agreements
00:01 The purpose of having a contract is to protect yourself.
00:04 Some creatives call it a contract, others refer to it as a work agreement.
00:09 And some just itemize the deliverables on a provided quote and have the client sign
00:14 off on it to green-light a project. Whatever you call it, never start a
00:21 project without having a signed agreement ever.
00:26 The point is to have the mutual understanding and clear communication
00:30 between you and the client. By this I mean the clarity on what you're
00:36 hired to create, how much they'll pay you to create it.
00:40 How many rounds of revisions are included, what are the usage rights to the work
00:45 being created? Who owned the final products when it's
00:49 done and if it's okay to display the work you create on your own website, once it's public?
00:56 I'd like to say I've never have issues on this arena but that wouldn't be true.
01:02 I've learned the hard way. So, I highly recommend you start putting
01:05 your design projects in writing and let your client sign off on them before you
01:09 invest any of your time to work on them. This may not be creative oriented work,
01:16 but it's part of running a smart, creative bussiness.
01:20 Here's the work agreement form I use with my own clients.
01:25 I recommend you talk to a business lawyer and explain to him or her what you do so
01:29 they can consult on what would work best for your business.
01:34 Please take a look at Terry Lee Stone's course on Designer Client Agreements for
01:39 more detailed information on this topic.
01:42
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2. Project CSI
An introduction to Project CSI
00:01 The creative process should be guided by well-informed thinking and much of that
00:04 thinking is gleaned through investigation. I call it project CSI.
00:09 I'm not saying every logo project is a graphic crime scene, but let's face it,
00:14 some are murderously bad. When you're called in to audit an existing
00:20 identity, at times you'll discover nothing short of a design corpse.
00:25 The skeletal remains of an old logo, stiff rigamortis graphics and maybe even Comic Sans.
00:32 Whether it's a refresh of an existing brand identity that has served its purpose
00:37 or something completely new. The same level of creative cultivation
00:42 through thinking is required in order to discover ideas that will solve the visual
00:47 challenge you're faced with. For the most part, designers are never
00:52 taught how to do research. How to gather appropriate and critical
00:57 information from a broad range of sources and process it effectively.
01:02 Most often, this is a skill set developed over a period of time via work experience.
01:08 In this chapter, we'll cover various research methods that'll fuel your
01:13 creative thinking. Such as client profiling via custom
01:17 creative briefs, follow up questions, developing a brand name, mood boards, and
01:22 slow boiling. Remember anyone can learn a tool, so what
01:28 will improve your design to a greater level will be your ability to load your mind.
01:34 With the appropriate information, so you can problem-solve more effectively through
01:39 your thinking. This is a vital skill-set in the pursuit
01:43 of creating well conceived logo design solutions for your clients.
01:48
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Profiling clients via customer creative briefs
00:01 Using a custom creative brief is all about moving past the surface information and
00:06 diving deep into the psyche of a client. You're after the emotional and intuitive
00:12 essence of your client's business, product, or service.
00:17 Determining your client's profile is all about documenting and analyzing their business.
00:22 Product or services in terms of it's psychological and behavioral characteristics.
00:29 Now that may sound intimidating but it can be greatly simplified.
00:33 In order to implement it for a small business client, for example, spend the
00:38 necessary time to carefully craft questions.
00:41 That will elicit a more in depth understanding of who your client is and
00:45 how they think about themselves. Force your client to view themselves from
00:51 an uncomfortable position. Help them to see their company from their
00:55 audience's point of view etc. The whole point of custom creative brief
01:01 is to unearth unexpected information that, in turn, will help you make some
01:05 conceptual connections that you can leverage for design solution.
01:11 Your questions will, of course, vary depending on the specific type of business
01:15 your working with. But some good general in depth questions
01:20 you could use in a custom creator brief could be, what is your company not doing well?
01:26 Explain why. What is one thing you wish your company
01:31 was doing that it isn't? What animal would best represent your company?
01:37 Explain why. What is your worst fear about developing a
01:41 new logo design? Creating a personality profile for your
01:46 client doesn't have to be complicated. There's a reason why they call a brief a brief.
01:52 It should be a to the point synopsis of key, condensed statements that clarify
01:56 specific categories of information. When I reviewed the creative brief for a
02:03 project I worked on for Tyson chicken it was clear that the intended audience was
02:07 more sophisticated. The new food product required an approach
02:12 that would fit a very specific market. So, my exploratory visual identity
02:18 reflected the ideals revealed in the creative brief personality profile.
02:23 The final design solution came out very classy thanks to accurate, upfront information.
02:30 That said, a client's personality profile revealed through a creative brief might
02:35 disclose that a client is very open to a more risky design solution.
02:40 A good example of this is a recent logo I designed for a local roller derby team.
02:46 Their personality as a team is already some what fringe, compared to a normal
02:50 small business. So they desired to push the limits with
02:55 their identity, and it allowed me to create a fun, irreverent, skull and bones
02:59 design they now love. So, get to know your client.
03:04 Understand their personality profile by gleaning information through a
03:08 custom-created brief. It'll help you discern, then design, great
03:13 concepts for your clients. If you want to learn more about creative
03:18 briefs in general I encourage you to watch my Creative Preparation chapter in my
03:22 drawing vector graphics course on Lynda.com
03:27
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Asking follow-up questions
00:01 Once you have a creative brief back in hand and filled out, you need to audit it
00:05 so you can identify points to follow up on with additional questions.
00:10 Let's face it, due to expediency, some clients will attempt to skirt the task of
00:15 filling out a creative brief thoroughly in order to just get it done.
00:21 If that happens, it defeats the whole process.
00:24 So, asking follow up questions is very important.
00:28 When asked what logo they like and why, a client might say, I like Nike because it's cool.
00:36 That's all well and good, but it's shallow thinking and you need to encourage them to
00:40 dive deeper and analyze their own pentiance for visual identities.
00:45 A good followup question might be, what specifically about the Nike logo do you
00:50 like, explain to me why you like it. Even on a custom created brief where you
00:56 try to elicit in-depth information, a lazy client will try to truncate his answers
01:01 with abrupt meaningless responses. So, it's your creative responsibility to
01:08 follow up this type of shallow feedback with more poignant questions.
01:13 And don't be afraid to call them out on it, this just shows that you take your job
01:16 seriously and you have their best interest in mind.
01:21 Use follow up questions to pinpoint areas needing more clarity.
01:25 And then, dig deeper to break the surface thinking mentality and mind the clients
01:30 core for more useful and enlightening data.
01:34 Two types of information that are very important to identity development and
01:39 ideation are Contextual Data Mining. What the client knows about their business.
01:45 Current facts or statistical information, perceptual data mining.
01:50 What the client expects about their business, the future potential, and their
01:54 dreams and vision. You want to dig deep, so they'll tap both
02:00 conceptual and perceptual levels of thought from your client.
02:06 And you'll uncover the raw conceptual material needed to help you formulate a
02:11 great concept and logo design.
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Developing a brand name
00:01 When you audit any brand identity project, one thing you may discover that other than
00:05 the need for a new logo is a new brand name.
00:10 Whether a business is just starting or re branding, it's a perfect time to
00:14 scrutinize the name of the business. Naming is another area off identity work
00:20 rarely covered in design school, because it's not commonly associated with Graphic
00:25 Arts proper. Since it's not visually oriented.
00:30 Most often it's assumed you'll just be given a name by the client anyway.
00:35 I think this is unfortunate and only reinforces the poor public perception and
00:40 stereotype that designers are mere image makers and not thinkers.
00:46 A strong brand name can add equity over time regardless if the visual aesthetic of
00:51 the logo design itself shifts. And the Coca-Cola logo is a perfect
00:57 example of this. So whether you're rebranding or starting
01:01 from scratch with a new business, the naming should be strongly considered in
01:05 the overall logo development, since it'll play a critical part in the communication
01:10 efforts moving forward. Years ago I met with a local client.
01:17 Their business was delivering latex gloves to local surgeons, dental offices, and
01:22 health clinics. The name of their business was simply the
01:26 owner's name. They had see other businesses I'd designed
01:30 logos for and wanted to hire me to redesign their corporate identity.
01:35 I recognized immediately that their business name could be vastly improved upon.
01:41 So, when I met with them in person I asked two distinct questions regarding their
01:45 business and its name. I asked, would you like to sell your
01:50 business in 15 years if you could? They answered, yes.
01:56 I explain that their current name will have no value to a potential buyer because
02:00 they'll just change it. And then I ask how do you customers
02:04 describe or define what your business does.
02:09 They said my clients nick name me the Glove Mobile.
02:14 To which I replied that should be your business name.
02:18 Having a brand name like Glovemobile build equity over time.
02:21 So if they do decide to sell their business in the future, the name of the
02:26 business itself will now have value because it's built recognition in the community.
02:34 So in the long run your business will be worth more to further reinforce the
02:39 concept of the new logo design, we took the client's baby blue van and repainted
02:44 in white to look like an ambulance. And thus the client's glove mobile was born.
02:52 We also added the number seven to give the perception that a fleet of Glovemobiles existed.
02:58 That's called truth in advertising. A short-sighted view of naming can make a
03:02 lot of marketing headaches down the road and cause expensive changes as a business
03:07 grows and expands into new territories. So when you work on any logo project, make
03:14 sure to review the name. And if warranted, share your concerns with
03:18 your client before you begin the design phase.
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Communicating through mood boards
00:01 Mood boards are an easy way to establish a creative foundation for a project.
00:06 What tone and style you want your aesthetic to adhere to, so that you can
00:10 communicate them easily with your client. It's an easy way to compile a wide gamut
00:17 of appropriate content that defines the visual voice, the personalities.
00:22 The style and aesthetic of the business product or service.
00:27 It's not about creating the content at this stage.
00:31 It's about gathering and collocating found content that reflexes the emotional feel
00:35 and mood you want to pursue in the exploratory stage.
00:40 It doesn't matter if the specific imagery directly relates to the genre you're
00:45 designing for. Sometimes you'll find mood boards embedded
00:49 with finished creative briefs. This is how most projects from agencies
00:53 show up in my inbox for identity projects. The purpose of a mood board is to get
00:59 people in the correct aesthetic mood for where a project could go.
01:05 Whether your mood boards are virtual, in the form of pdf files, or actual poster
01:09 boards, with clipped samples from magazines, photos Colo swatches and
01:14 patterns affixed to it. It's a great way to encapsulate and
01:19 collage a visual language that imbues the feel that you and your client can agree on
01:24 before exploratory and development work on the logo and identity begins.
01:32 Having the mood boards and printouts hanging up in your design environment
01:36 while you work also serves as a nice reminder to stay creatively focused and
01:40 stylistically consistent as you create as well.
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Slow-boiling ideas
00:01 Once you've taken in all the research and information you've gleaned and discovered,
00:05 I recommend you sit on it for a while and let the information steep.
00:11 Brewing ideas is like brewing tea. If you poured hot water over the tea bag
00:15 and immediately pulled the bag out of the cup and drink the tea.
00:20 It wouldn't taste very good because you didn't give the ingredients enough time to
00:24 steep and form the flavor that you enjoy. The same is true with logo development.
00:32 You have to collect the right information, but that isn't enough.
00:36 You need to let the information steep long enough that you can glean a tasty design
00:40 from it. It always bugs me when an agency dumps a
00:44 ton of content on me, such as a dense creative brief, or a gallery of images, or
00:48 a virtual mood board. Then, a few minutes later, after I receive
00:55 it via e-mail, they call me up and ask, so can you have something by the morning?
01:01 This makes me creatively cringe. I know myself.
01:05 I need time to take in information and let my brain process it adequately.
01:11 We all hear the saying, necessity is the mother of invention.
01:15 And although truncated timelines can inspire unique ideas at times.
01:20 It shouldn't be the normal modus operandi. I've told client, I need to think through
01:25 the ideas over a few days. Then, I'll start literally working on them.
01:31 Some people call this procrastination. I call this slow boiling.
01:36 I have all the ingredients to create with but I need to let them slowly come to a
01:41 conceptual boil and let my mind take the information and begin to freely associate it.
01:49 Digest it, work out connections, and eventually start to formulate ideas from them.
01:55 When I quote projects and provide ETAs on deliverables for each stage, I keep this
02:00 in mind and allow myself the time needed to let the thoughts perculate and brew ideas.
02:07 Sometimes I don't have the luxury, and in those cases, I do the best I can with what
02:12 I can. This is where brainstorming is great for
02:16 truncated situations. Because two brains are almost always
02:21 better than one. Once ideas begin to formulate on their own
02:25 through slow boiling, that's when I start officially harvesting them.
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3. Exploratory Process
Exploratory process intro
00:01 The creative process isn't as organized or delineated as this course may portray.
00:07 Many of the topics we're covering overlap each other and cross pollinate, creatively speaking.
00:13 But for the sake of communication and brevity, I've systematized it.
00:19 One thing is for sure, the creative process is an exploratory one.
00:24 So developing a coherent approach is paramount in your pursuit of solving
00:28 visual and strategic problems. Think of exploratory as a creative engine,
00:34 and the research you've done is the fuel that will enable that engine to drive you
00:38 to a successful design. If you don't do enough research then your
00:45 depth of exploring is limited to a smaller realm of ideas and potential you can glean from.
00:52 The more research you do, the more fuel you'll have to explore a greater range of
00:56 potential ideas. During the research stage you'll get to
01:01 know your client and their industry. This will no doubt spawn ideas on the fly
01:07 in order not to loose those ideas its good to harvest them as you proceed.
01:13 You can simply do this by writing them down doing impromptu thumbnail sketches, etc.
01:20 Anything in order to capture the concept so you don't forget it later in the
01:24 exploratory stage. Harvesting ideas is all about tapping the
01:29 minds power to take that information and make it useful by turning into relevant
01:34 related visuals that communicate the intended message.
01:40 The whole purpose of explorator work Is mining potential directions, not refining
01:45 any one specific direction. So, any direction is appropriate when
01:51 you're doing exploratory work, and rabbit trails are your friend at this stage of
01:55 the design process. In this chapter, we'll cover the following
02:01 topics, concepting method shape association.
02:05 Picking appropriate styles, ideation through sketching.
02:12 Isolating directions. Only the strong survive.
02:15 Exploratory work should be unbridled. Free range creative thinking with no hold
02:21 barred pursuit of creative ideas. So, let your creative imagination run wild
02:27 on your next logo project and see where it leads.
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Concepting methods: Shape association
00:00 One simple concepting method is shape association.
00:05 We've all done this at one point or another as kids.
00:08 You lay on the ground, look up in the sky, and you spot a cloud and think, hey, that
00:12 looks like a dog. Training your mind to analyze and process
00:18 visual information in unorthodox and unique ways through shape association will
00:22 help you condition your mind to formulate conceptual ideas.
00:29 After you collect information from a client regarding their business, product,
00:34 or service, your mind will process those bits of information and begin to associate
00:38 them with shapes. This is just one clever way design
00:43 solutions are created. Here's a few examples from my own design projects.
00:50 A food distribution company was installing chicken wing bars at various college food
00:56 courts around the country. And the name they wanted to use to brand
01:01 it with was Wing Nation. In my mind, I saw four components the type
01:06 Wing Nation, a buffalo chicken wing, a chicken, and a map of the United States.
01:14 My mind then associated the shapes with those elements and it helped me form the
01:18 final Wing Nation logo design. Obviously, not all logo projects will
01:25 allow you this kind of levity in the design approach.
01:28 But even in a more reserved visual identity project, you can still
01:32 conceptually capitalize on subtler forms of shape association to bolster a designs
01:38 theme and reinforce a core concept. I designed this brand logo for an
01:45 investment fund. The name of the fund had a nautical theme
01:49 that played off the overall concept of a captain steering his ship and pointing to
01:53 the future. The aesthetic is iconic and simplified,
01:59 but I was able to utilize shape associations in three different ways on
02:03 this project. Part of the shape of the logo reflects the
02:08 bow of the ship that the captain is steering.
02:13 The shape of the banners nesting the type mimics the shape in order of signal flags
02:18 on a ship. And I also used the wheel of the ship to
02:23 shape associate with the letter c to form a secondary brand graphic.
02:30 To help train your mind in making visual associations, I've designed an easy
02:34 creative exercise called what do you see. This is provided in the exercise files for
02:40 this video. All you do is look at the scribbled sheet,
02:44 and using the negative white spaces you draw what you see they could be.
02:51 So, just associate an area, and then associate its shape into something.
02:56 It's that simple. You can rotate the sheet however you want,
03:01 and continue to associate the shapes into whatever you see them to be.
03:06 There is no right or wrong. Just have fun and try to fill the entire sheet.
03:11 For additional concepting methods, you can use to expand your creative thinking
03:16 skills on logo design projects. I encourage you to watch the Creative
03:21 Preparation chapter in my Drawing Vector Graphics course on Lynda.com.
03:26 Combining all the concepting methods I cover in both courses will help you in
03:31 developing unique logo designs for your clients.
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Picking appropriate styles
00:00 Design is a style-driven medium, and part of the logo design process is picking an
00:05 appropriate style for your project. And yes, you can pick an inappropriate style.
00:13 Actually, it can be very inappropriate style.
00:17 Style in context of the design works like a personality, and just like a
00:21 personality, it can be one that attracts those who engage it or it can be one that
00:25 distracts or even repels those who interact with it.
00:31 Noodle Girl was a brand exploratory for an Asian food company that specializes in noodles.
00:38 So the style that worked well with this project was a linear line, a continuous
00:43 line style to reflect the idea of noodles. Old Growth Capital was an identity concept
00:50 for a financial investment firm, so the style is more reserved and iconic.
00:57 The logo mark is nested in a wax seal type of O shape to reinforce the official
01:01 aspect of their services. Skrumps was a custom logo-type design for
01:07 a kids TV production of the same name, so the style is fun and juvenile in nature,
01:12 and the shapes reflect many of the funky characters in the actual show.
01:20 This is why it's so important to gather up-front information through proper
01:24 creative research. It'll unveil those necessary attributes
01:29 that will lead you to an appropriate style choice.
01:34 Within the realm of any logo project, you should have the ability to explore a range
01:39 of equally appropriate ideas. Some of your ideas the client, may not
01:45 like, they may hate them, but that doesn't mean they're inappropriate to show.
01:50 More than likely, the designs they don't like just don't align as well with their
01:54 own personal tastes,and, that's okay. Take the creative initiative and make them
02:00 squirm at times. It's a good creative habit that can lead
02:05 to unexpected But fruitful, creative results.
02:09 Here's a project I worked on for a massage therapist.
02:13 The brand name he came up with was Vibe Shiatsu.
02:17 I created a range of ideas to show him and he absolutely hated the ornamental hand
02:22 idea I came up with. But truth be told, that was my personal favorite.
02:28 He did, however, fall in love with the simple V mark, which, conceptually, also
02:33 works to form a wave graphic that reinforces the slogan we created, live
02:38 your vibe. When you select a style that aligns with
02:44 the company's core values, its personality, services, and industry.
02:50 It will resonate with the audience far better than one that just doesn't feel
02:54 quite right. So take the time to discern who the
02:58 intended audience is and what style will work well for communicating to that
03:02 specific demographic. Remember, a brand is more than a mere logo.
03:09 But it's a logo that puts a face on a business, so choose your style wisely.
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Ideation through sketching
00:01 I think all designers should be drawers. Our industry may be digitally driven, but
00:06 ideas are still best developed in analog form via drawing.
00:12 A computer is a wonderful tool but a pencil or pen is far better when it comes
00:17 to the exploratory process in ideation specifically.
00:23 Drawing for a designer isn't about becoming a full blown illustrator or a
00:28 fine artist, that's not the point. The better your drawing skills, the better
00:34 your ability to work out ideas and visually problem solve.
00:39 When you're working out logo designs and concepts, drawing enables you to flesh out
00:44 thumbnail sketches. Small, rough drawings that capture moments
00:49 of inspiration spawned from your project CSI research.
00:54 Thumbnail sketches are all about discovering what not to do as much as they
00:59 are what to do. It's about drawing out hundreds of
01:04 rough-hewn ideas in order to glean a handful of strong directions you can move
01:09 forward with. Thumb-nailing is a drawing process.
01:15 You're not refining ideas. You're mining them.
01:18 Remember, nothing is off limits or out of context at this stage, because you can
01:23 always edit out any ideas that aren't a good fit later on in the creative process.
01:30 Drawing more help to expand your creative potential and the more you use it to
01:34 develop your design ideas. It'll offer you a greater range of
01:40 creative possibilities you can leverage in logo projects and equip you to pull of
01:44 design directions you might have otherwise have avoided.
01:49 Combine drawing with concepting skills, like shape associations, and you open up a
01:54 whole new opportunity for visual problem solving.
02:00 So if you don't draw, start drawing. If you do draw, continue to do so.
02:05 You'll only get better with time.
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Isolating directions
00:01 Your logo design process should easily produce more ideas than you'll need.
00:06 If it doesn't then either your research is too limited, which leads to shallow
00:10 thinking or your design time has been truncated.
00:15 And you haven't spend enough time exploring possibilities through your sketching.
00:20 Once you've roughed out more than what you need, you have to decide which directions
00:26 to move forward with. The process of picking directions is
00:31 simple, only the strong survive. Never show weak ideas.
00:35 If you come up with an idea that is just okay, and it doesn't truly excite or
00:40 captivate you. Then, don't assume or expect it to excite
00:45 or captive your client either. You need to be fully convinced that the
00:50 ideas you're showing are your a game. This, of course, assumes you're not
00:56 phoning in your design. And you're spending the necessary time to
01:00 work through ideas and formulate clever designs based on a well-established
01:04 process, as we've discussed so far. Sometimes, a great idea captivates you,
01:11 but you also realize it's going to push the client's comfort zone a bit.
01:17 That's okay. Just make sure you have other strong ideas
01:20 to show with it. Pushing a client's brand sensibilities Is
01:25 always acceptible as long as they have other options they can focus their
01:29 attention on if they find it too unconfortable to consider.
01:35 In general, it's always a good idea to show a client directions.
01:40 They may have never considered doing in order to push them into new areas that
01:44 would benefit their business and marketing efforts.
01:48 Logo exploration is like the Serengeti Plain.
01:52 Only the strong survive.
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Challenge scenario: Create a logo for "Adnyl"
00:01 Now that we've covered the various aspects of collecting, processing and exploring
00:06 essential client information in the last few chapters.
00:10 It's time to put it to the test. In the exercise files for this video,
00:16 you'll find a project creative brief for a new pharmaceutical product called Adnil.
00:22 That's Linda, spelled backwards. Your creative challenge is to read through
00:26 this creative brief thoroughly. Glean insights, take notes.
00:31 Do any research you feel is warranted, and then produce the following, as fast as you can.
00:38 At least 40 simple thumbnail sketches, the more the better.
00:44 Then, pick your 3 strongest ideas and refine the drawings so you have a design
00:48 you can build from in vector form. This is the key phase in the ideation
00:55 process, so don't truncate the time you take to draw out your rough ideas.
01:01 You want to open up the creative flood gates and let your concepts flow out
01:06 freely without hesitation. Don't worry about how appropriate an idea is.
01:12 Just keep drawing and explore potential design directions derived from the
01:17 creative brief content. Remember at this stage, there are no wrong ideas.
01:24 Working fast and fluidly is a key part of this challenge, so see what you can get
01:29 done in around 15 minutes. And make sure to check out my solution
01:35 video, where I'll show you my own process for cranking out logo ideas quickly.
01:42
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Solution: Author logo for "Adnyl"
00:01 The creative challenge I gave you was to read through the creative brief I provided
00:05 for a new pharmaceutical product called Adnyl.
00:09 Once again, that's Linda spelled backwards.
00:12 So how did you do? Did you draw at least 40 thumbnails?
00:17 Did you discover any clever concepts or visual twists while you were processing
00:22 the information and sketching out your ideas?
00:26 Ideation is all about discovery. Unveiling concepts and meaning through
00:31 visual solutions based on a well defined foundation of information.
00:37 Glean from your client and their product or service.
00:41 Let me share with you some of the sketches I developed for this creative challenge.
00:46 And show you the ideas I came up with based on the same creative brief I
00:49 provided to you. This shows all the totality of sketches I
00:54 created for this project. Since this project, according to the
00:59 creative brief is a pharmaceutical product which is geared for improving cognition
01:04 skills and memory and thinking. I did a lot of research based off of the
01:10 human mind and how thoughts are relayed and transferred and from that I started
01:15 sketching out ideas. And I'm not talking about illustrative
01:21 ability here. This is nothing more then glorified doodling.
01:26 When you work out an idea, you might be playing off an idea that a concept or a
01:30 thought that comes to someones mind, starts obviously in their head.
01:37 And so, we might play off of that a graphic that illustrates that.
01:42 That's all that thumb-nailing is all about.
01:45 It's picking up on those subtle cues that are gleaned through research.
01:50 And then, carrying them out in a drawn form.
01:53 Drawing is like a taxi for your ideas. It takes you from point A and to point B.
02:00 And it helps you arrive at some unique and clever solutions, so out of all those
02:04 totality of sketches I'm showing you here, the ones that I kind of settled on.
02:10 I'm going to go over and kind of explain why I picked these and why these are the
02:15 four directions I'm going to Developed further into final comp form.
02:20 The first one is the idea of playing off of the way that your brain will process
02:25 thoughts and connect things. And so this is playing off of the
02:30 connection aspect that triggers in your brain when you're thinking.
02:35 So this is the graphic that kind, I created to relay that idea and it's locked
02:40 up with type. Now because this idea is so graphic, it's
02:44 using circles and simple san serif type I don't need to draw this out any more tight
02:49 than what it is. This is good enough for me to now, to go
02:55 to digital because. Within a vector program, you have an
02:59 ellipse tool to make the circles, and so this is a relatively easy solution to
03:03 build from. Another idea that I played off with is, I
03:09 thought of the quote. That is, design is thinking made visual,
03:14 and it made me think of this little concept right here.
03:18 And I like the idea that within your minds eye is kind of what I'm playing on here.
03:25 You're, you come up with a thought and that thought interacts in that gives you
03:29 insight and that's kind of what this mark represents.
03:33 So I like the way that one came about, so I'm going to be developing this one to
03:36 move forward with. Another one that I was working on I wanted
03:43 to do one that was more type based really relied a lot on type.
03:48 And so, it's this one here that I played off of and with this one I played off of
03:53 the letter form A. And I also made it graphically represent
03:58 the two hemispheres of a brain but also form a new shape association to form the
04:03 letter A in the, the name Adnyl. So, we're going to do that one.
04:10 And then the last one, that I came up with was more of a linear line, one continuous
04:15 line that forms a face and kind of takes thought in a creative way.
04:22 Meaning it's made up of this circular-shaped scribbled line.
04:27 And this is good to encapsulate and capture the general idea of what I want to do.
04:33 But I need to refine this drawing. And really work it out and draw it out in
04:38 a more precise manner before I go to digital.
04:42 And we're going to cover that in an upcoming movie.
04:44 So that's the process I use to come up with all of these ideas.
04:50 And it's simply nothing more than drawing out ideas.
04:56 Related to metaphors, and then pulling them together, and those are going to help
05:00 you come up with clever comments you can use on your logo design progress.
05:08 I like to call myself a designer, because I fell drawing is design's best friend.
05:14 The more you utilize your drawing skills, the better you'll get at developing visual
05:18 identity systems for your clients. Feel free to share your sketches from your
05:25 own ideas via our Facebook page at vectorbasictraining.com.
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4. The Design Process
Design process introduction
00:01 The logo design process and its ultimate success has more to do with good thinking
00:06 than it does good computer skills. The heavy lifting, creatively speaking,
00:12 takes place within the ideas that ultimately form the concept behind the design.
00:19 Of course, how well you execute that design digitally can either strengthen or
00:23 weaken the concept. Coming up with clever and unique ideas is
00:29 the hardest skillset to develop as a designer, because there are no shortcuts.
00:36 You can't run a filter or use a plugin to discover a unique idea.
00:42 It comes from hard work based on good research and investment of time thinking
00:47 through ideas. If you try to cut corners, then it just
00:52 leads to predictable and trite solutions. So, the challenge is to do both well.
00:58 Develop solid, well-thought-out concepts and execute them with precision digitally.
01:05 In this chapter, we'll cover refining, removing the guesswork, creative
01:11 craftsmanship, good logo attributes, and the fresh-eyes effect.
01:19 Logo design is delicate balance of dedicated and purposeful thinking.
01:25 It's then explored and refined through drawing, and executed with extreme
01:29 precision via digital tools. All the while being art directed at each
01:35 stage in order to keep the project moving forward and continually improving.
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Refining and removing the guesswork
00:01 Once you've isolated your strongest concepts, you'll want to refine the
00:04 drawing design. Refinement is all about making small
00:09 improvements to your work as you go. An idea might start off as a rough
00:14 thumbnail or doodle, then it progresses to a loose sketch that gets re-drawn into a
00:19 tighter sketch. And redrawn again as you continue to
00:25 improve the look and feel until you have it just right.
00:30 This process of drawing then redrawing will gradually improve its clarity and form.
00:37 You may repeat this process several times before you get the results you're looking for.
00:43 I know this may seem methodical to some of you not used to working this way, but the
00:47 more you draw, the better you get. And the better you get, the faster you can
00:53 do it. So, let's say you've been hired to create
00:56 a logo for a company called Snug Bug Pillow.
01:00 They make comfy, oversized pillows. You've done all your research and project
01:05 preparation and have drawn out a bunch of ideas.
01:10 You're now taking one of your strongest ideas and you need to flush it out in
01:14 digital form. This is your initial thumbnail sketch.
01:20 It's too rough to build your vector art with, so you'll need to redraw it and
01:24 refine it with more precision. You've now redrawn it, and improved it's
01:30 clarity, but realized it still leaves too much guess work to move to digital.
01:36 So, back to the drawing board you go. Once you've finalized your refined
01:41 drawing, you'll have an accurate road map to build upon in vector form.
01:46 This type of methodology removes needless guess work as you move to digital and over
01:51 time it'll speedup your entire workflow as well.
01:56 The end result of this type of refinement is a well crafted final Snug Bug Pillow
02:01 logo design you can now present to your client.
02:07 Time for me to take a few more whacks at the graphic dead horse.
02:11 Our industry doesn't need any more noodlers.
02:14 We need more drawers. Drawing enables you know what to create
02:19 before you set forth and create it. Over time you increase your design
02:25 potential because ideas that used to be unreachable are now more accessible, and
02:29 that makes you far more effective as a designer.
02:34 Because you now have a greater range of ideas you can creatively capitalize on.
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Creative craftsmanship
00:01 A craftsman is someone who practices a craft with great skill and precision.
00:07 Designers should be great thinkers, consistent drawers, and impeccable
00:11 craftsman when it comes to creating their digital designs.
00:16 Prior to the dawn of computers, one had to possess an innate ability to create
00:21 artwork by hand with some level of craftsmanship and precision to be
00:25 considered a professional designer. The majority of designers in our industry
00:31 just 20 years ago depended upon drawing skills to develop and create their designs.
00:38 Be it graphic or more illustrative in nature.
00:42 Today, the computer has made entry into our industry accessible to virtually anyone.
00:48 Seemingly gone are the days of innate ability.
00:52 Use a computer and you can be a designer tends to be the prevailing attitude with
00:56 the general public. Knowledge of digital tools, software,
01:02 replaces the need for analog skills in the mind of many people, both inside and
01:07 outside our industry. This mentality is reinforced and
01:12 compounded by design schools that focus on tools rather than fundamental creative
01:17 skills like drawing and thinking to solve visual problems.
01:24 Since our tools are now digital, there's no excuse to not have well crafted and
01:28 precise designs. The key to craftsmanship is a balance
01:33 between analog and digital skills. My other course on Lynda.com called
01:39 Drawing Vector Graphics is all about the importance of analog drawing and how it
01:44 facilitates vector creation. A designer's craftsmanship is of paramount
01:50 importance because one can come up with a wealth of great ideas.
01:55 Yet, still falls short if those ideas aren't executed well.
02:00 Your craftsmanship isn't an option when it comes to logo design and development.
02:06 It's essential in the creation of branded visuals.
02:09
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Good logo attributes
00:01 What makes a good logo design? That's no doubt a loaded question, and the
00:06 answer to it could be as diverse as the people watching this course.
00:11 The same exact logo project could be assigned to two different designers, and
00:15 produce very different results once it's said and done.
00:20 This happens because a designer's creative framework is influenced by a broad range
00:24 of the static choices. Designers tend to lean towards styles that
00:30 cater to their own creative pensions in order to produce ideas they feel will
00:34 solve the identity task at hand. This is natural and it's how a designer or
00:42 firm develops their own graphic personality over time.
00:47 So, even though graphic design may not be as subjective as fine art, it's still a
00:52 visual form of communication that is affected by subjective influences from the
00:57 designer who creates the logo. And the client who has to approve it.
01:04 With that said, there are certain fundamental attributes about logo design,
01:09 that makes a logo a good logo. The attributes I'm about to share aren't
01:15 iron-clad non-negotiables, they are simply characteristics commonly accepted as good
01:20 practice when it comes to logo design in general.
01:26 Is it unique? In other words, is it memorable?
01:30 In a marketplace saturated with competing brand identity systems, your logo designs
01:35 need to stand out on their own. This, of course, is easier said than done.
01:42 Regardless if the design is a sophisticated approach more and more novel
01:47 one, it all starts with proper research, intelligent creative thinking.
01:53 And lots of exploratory drawing, because nothing worth doing ever comes easy.
02:01 Is in conceptual? Of course, this lends itself to a unique
02:05 and memorable design, but I'm specifically referring to the embedded idea behind the
02:10 visual being displayed. Sometimes this is seemingly hidden, much
02:17 like the arrow in the FedEx logo. And other times it's more overt, like this
02:23 logo I created for a computerized pen called Fly.
02:29 Both reinforce a premise conceptually in a clever way.
02:34 Does the logo work in black and white? Many logo designs today would make Paul
02:40 Rand and Saul Bass spin in their grave. This time-tested attribute was originally
02:47 established due to limitations in reproduction technologies prior to the
02:51 dawn of digital design. The founder of LogoLounge.com, Bill
02:58 Gardner accurately defines the reality that logo designs now exist in when he
03:03 said, our logos live in an RGB world. What he meant by that is you can reproduce
03:11 a digitally created logo with relative ease in a wide range of usages with the
03:15 technologies available to us today. So, this attribute has less to do with
03:23 reproduction quality and more to do with the aesthetics of the brand.
03:29 That said, I always try to provide a black and white version of the logos I designed
03:33 so their versatility of usage is greater. Here's a logo I designed for a creative workshop.
03:42 Granted this design might make some people cringe because of its style and use of color.
03:48 But I still simplified it down to an iconic black and white format so it could
03:52 be used in different ways aesthetically. Is the logo scalable?
04:00 Of course, this lends itself to versatility.
04:04 But as with all the attributes, you'll want to consider this before you begin
04:07 your design. The end use of the logo design should play
04:12 a key role in how you approach it stylistically.
04:17 Because what works well at billboard size might not read well when reproduced down
04:21 to a postage stamp proportion. So, paying close attention to how your
04:28 shapes and form balance together, and what spaces they create.
04:32 Both negative and positive within your design should be taken into consideration
04:37 and refined throughout the design process through self art direction.
04:43 Does the logo feel right? This last attribute is an accumulation of
04:48 all the attributes working together as a whole.
04:53 How do you know you're done designing? One way is to look at your design with a
04:58 very critical eye. If something feels off or out of place or
05:03 just doesn't feel quite right Then don't ignore that inner art director.
05:10 You'll want to isolate what is causing you to feel that way, and make additional
05:14 refinements to improve your design. We'll cover this in more detail in the
05:20 next video. Keeping all these attributes in mind as
05:24 you design will help you create a logo that fits your client like a tailored suit.
05:30 The end result will be a log that embodies their business needs by appealing to their
05:34 target audience. Helps them stand out in the industry they
05:38 compete in. And engages the public with an identity
05:42 that reflects well on them.
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Crafting a visual identity: Typography
00:01 When it comes to logo design, craftsmanship is paramount.
00:05 I say that because you can spend a lot of time researching a clients business,
00:10 product or service and gleen information that will help you uncover insights and
00:14 make connections that lead to unique concept.
00:20 But that idea can still fall short and fail if it's not crafted well.
00:25 The lifelong challenge for every designer is to do both well.
00:30 Smart research and thinking combined with equally impeccable attention to detail
00:34 when crafting your visual identity. Let go over four areas I feel are
00:40 essential to creating a strong and well crafted logo design.
00:48 Whenever I work on a logo design project, one of the first things I do when I move
00:52 to vector and I start building out my designs is I think through the typeography
00:56 I want to use. When selecting typeography, you want to
01:02 look for type faces that reinforce a concept or goes with the style, the
01:05 graphic mark you're creating. So here you can see three different logo
01:11 projects I've worked on. I'm going to zoom in so you guys can see
01:15 these better. This was one for it was like an
01:19 interactive virtual surgery application that doctors can use and practice with.
01:27 And so on this one I picked a typeface that was clean.
01:32 I think a clean hospital type environment so I picked a nice sans serif typeface to
01:37 reflect that. But you can also see that I used shape recognition.
01:42 In terms of the letter! to add this scalpel into the design.
01:47 So that's how I used typography to reinforce the concept of this visual identity.
01:54 Now if we go down to the next one this is a national youth flag football league and
01:58 the name of their league is called Play Flag Football, that's their brand.
02:05 And so the type in this one, it's a subtle reference but using an italicized type
02:10 face to represent you know, the motion and movement of the game that this whole
02:15 business represents. And on the final mark here regarding a
02:22 typography and reinforcing a concept Is this is where I got more customized.
02:28 it isn't an existing font. this specific word for fire started off as
02:34 a simple sans serif font. But I went in on it and added in this circuitry.
02:41 Type a detail just to reinforce the aspect that this group, this mark, what it
02:46 represents is a robotic's group and it's called Friends in Robotic Engineering is
02:51 what FIRE stands for. And so I used typography in that respect
02:57 to reinforce the core concept of robotics. So in terms of the, the next aspect when I
03:07 first approach a project though, if I'm not quite sure what typography to use I'll
03:12 just start typing out different font styles in the words that I need to create.
03:19 And that allows me to then Zoom in on these and really look at how the letter
03:24 forms appear. And this helps me to distinguish which
03:28 specific typefaces I want to use on a given project moving forward.
03:34 And on this project, this was for a company that does trend forecasting on
03:39 colors and what colors are popular right now, and it was called Invisio.
03:46 And so these are all the fonts I kind of took a look at when I was trying to
03:49 determine what type face I wanted to use on the design directions I was going to
03:53 provide for them. And so I was able to take some of those
03:58 directions in terms of typography and use them on this one approach was one of the
04:03 directions I pitched to them. Here's another one, now on this one it's a
04:09 sand serif type face. But if I zoom in on this, you can see that
04:13 I've added these subtle these subtle roundings on the detailing on these letter forms.
04:20 And it's that kind of customization that I almost always do.
04:25 When we're talking about typography in case of visual identity.
04:30 I try not to leave it just a distinct font that anybody could type out, and come up
04:34 with the exact same image. So I tried to always customize letter
04:39 forms in terms of that type of detail. Here's another one where I took an
04:44 existing typeface and, on this specific typeface, if we go back to the ones I chose.
04:50 I can zoom in on the one that I derived that from which is this one.
04:54 It was a thinner version than this one, but you can see the detail on the n letter
04:59 form right here specifically. I didn't want those notches in it so when
05:04 I moved to my direction and created my type, I took those notches out, and I
05:09 actually thinned out the type and made it a little more tall and condensed.
05:17 So that's how you can use typography as a starting point and then go from there to
05:21 customize it to really make a custom visual identity.
05:27 Now, sometimes, when I start off, just to give you an idea of how this process works.
05:33 This is the font I started off with. It's called Banda Bold Font.
05:37 And when I typed out this word, this for a social media A company called exumit, and
05:42 this is the word I typed out. This is what it looks like in the raw font
05:48 format, and I didn't want to keep it there because, once again, anybody could type
05:52 that out and get the exact same logo type. So what I did is I started with this font,
05:58 and then you can see how I customized the letter forms.
06:02 By merging them together to form one distinct logotype made up of almost one
06:07 continuous line, and then down here shows how I detailed it out with color and a
06:11 thicker outline just to add a little more thicker characteristics to it.
06:19 And if you look at the specific directions we pitched to them.
06:23 This shows how I fleshed that out with different colors and different iconography
06:29 marks to represent the various services that this company offers.
06:36 Another direction is this one. Now, this isn't a font.
06:40 This didn't start off as a distinct typeface I just created this just from
06:46 raw, basic shapes. And there's going to be another movie in
06:50 this course where I'll go over how you can do that.
06:53 But in this case, I just use simple, basic shapes, made up of circles and squares, to
06:58 form this type solution for this specific direction.
07:05 Sometimes on a logo type project you won't use a font at all.
07:10 So all of these design solutions for, were for different clients.
07:14 This one was for, specifically for a, a Disney, owns a kid's program called the Skrumps.
07:21 So I created this. It's all drawn by hand and just built in
07:25 vector form. So it didn't start off with any font whatsoever.
07:29 And sometimes you'll want to do this. You won't want to start off with anything preexisting.
07:35 You'll want to make it completely custom. Here's another one.
07:38 This was exploratory for an energy drink by Pepsi called Fuelosphy, and this was
07:43 the exploration I created for that. This last mark was a visual identity for a
07:51 collaborative art group down in Southern Florida and they call themselves Work Happy.
07:58 Just a bunch of artists who share the same space and create a lot of cool stuff.
08:04 So, that's how you can think about Typography, when you start on any type of
08:09 visual identiy project, and just make sure to thoroughly explore all the various
08:14 options of, of type styles and make sure that they align with the graphic you're creating.
08:24
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Crafting a visual identity: Color
00:01 The next thing I want to take a look at when approaching a logo design project and
00:04 is probably one of the most important aspects of any logo project is the color.
00:11 Color can make or break your design. You want to select colors that work well
00:15 with the personality of the company you're designing a visual identity for.
00:21 And you want them to align with an established equity if that company has
00:24 been around for a while for example. And you want it to reinforce the core
00:30 concept in helping view emotion and visual interest in to your design.
00:36 Now, that's going to shift from one project to the next.
00:40 The project you see right now Is for a financial investment fund and this is a
00:44 more reserved client, obviously. We're not talking about an entertainment
00:49 park, for an example. So the colors here are very reserved.
00:55 but they're, they're appropriate for the, the given target audience.
01:00 And for the given for who the client is and what it is.
01:05 So this is what I used on Commodore. It's just a dark blue, a nice kind of
01:11 earthy type of dirty orange, and this slate blue here.
01:17 So a very reserved color palette, in terms of, of this client.
01:21 Now a good polar opposite of this would be the next project.
01:25 And once again it's exumit. It was the social identity project I
01:29 worked on, and because it's social identity, it's all about people
01:33 interacting with each other. And whenever you have a group of people,
01:38 you have all kinds of personalities, all kinds of characteristics.
01:42 And because of that, I use color to reflect that type of diversity.
01:47 It bring diversity into this mark In terms of the use of color here, and I carried
01:52 that through to the iconography I created for this design direction.
01:59 The next project is called vspread. This is a company that populates sports
02:05 metadata in terms of the statistical analytics drawn from various sports.
02:12 And it actually feeds into a system where people can use it for gambling purposes,
02:17 of all things. And so this is one some fun, but they
02:22 didn't want it too juvenile. So this still has a somewhat sophisticated
02:28 flare to it, but the color with red being in there is definitely an identifier to
02:34 capture people's attention. The next project was for a small town in
02:41 Louisiana, it was to brand the whole town. So this actually played off of their
02:46 heritage quite a bit. Both in terms of the graphics I used, but
02:51 mainly due to In regards to the style of the coloring, is all based off of that
02:56 area, and what is associated with that area.
03:02 There's a lot of trees there, so we wanted a lot of browns in it.
03:06 A lot of oak trees, so we brought some gold into it as well.
03:10 This is one direction for that. And with this specific system we created a
03:15 munincipal logo for basically the city and a tourism logo that also represents the
03:21 city but is strictly used for tourism purposes.
03:26 On the second approach, one of the additional approaches for this specific
03:31 project is I kind of harken back to their, their history it was founded by a Spanish
03:37 explorer and that's who this illustration specifically references is this Spanish
03:43 explorer, but the colors I used on this are kind, are kind of representative of,
03:48 of that area where he settled. with these blues and these, more subtle
03:57 tones of tan in the coloring. Also one thing you want to keep in mind
04:04 when you work on coloring is how the logo's going to be used.
04:08 So for example this CPA, they cater specifically to vineyards.
04:15 I Oregon where I come from there's a lot of wineries around the Willamette Valley
04:19 where I live, and they wanted to cater to that market in terms of their CPA services.
04:26 So, their name reflects that, The Wine CPAs.
04:30 And I came up with this mark to kind of capitalize on a clever concept that plays
04:34 along with their message and marketing effort.
04:39 Now, when I color this, I obviously want to use colors that represent wine.
04:44 But I had to keep in mind how this specific mark was going to work when it
04:48 appeared on a, on a colored background. So the key to this even though white is
04:54 technically said to be the absence of all color.
04:58 In this case, I needed to make sure white was actually part of the color scheme so
05:02 that it would work on any type of background regardless of how they used it.
05:09 So that's how you want to thank a color when you're working on logo concepts.
05:13
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Crafting a visual identity: Shape, form, and details
00:00 The other aspect of working on logos that we want to pay attention to is shape and
00:04 form, and various aspects of detailing. So, what I want to talk about in terms of
00:10 shape and form is, many times when you're working on a logo project like this one.
00:16 I'm going to zoom in so you can see this a lot better.
00:18 This was the name of this client was Package Genie.
00:22 So we're playing off of that whole concept of the genie.
00:26 And the services they're offering has to do with mailing packages, so obviously the
00:32 genie is playing a part in making that service easy.
00:36 Now, when I work on a logo brand mark like this I really pay attention to the shapes
00:41 I'm forming. And I pay attention not only to the
00:46 positive shapes, such as the package or the body of the genie.
00:51 But I'm also paying attention to the negative shapes, these white gaps in here.
00:57 And on this specific design just to, kind of, show you what I'm talking about here,
01:01 I'm going to draw a shape. And this represents The negative shape.
01:06 And you can see what size it is. I've matched it there with this shape.
01:10 Now, if I take this shape and I just move it down, for example, on the letter I in
01:16 the word genie. You can see that the negative space on the
01:22 letter I in the word genie is the same size negative space used everywhere else
01:28 in this graphic mark. That brings continuity to an identity, so
01:34 if you can pay attention to those kind of spacial issues as you're designing, it's
01:38 going to improve your overall design. Now, another aspect related to how you
01:44 create negative and positive shapes is what I call visual tension.
01:50 So, what we're going to do here and this is kind of to to give you a demonstration
01:55 of what I mean when I say visual tension. obviously I've set this up to make it to
02:02 demonstrate what I'm talking about. If you look at this, this looks great, but
02:08 lets say this is what you started off with.
02:12 Now, you're looking at this and your you might be thinking that doesn't look too
02:16 bad but look much better it looks. When you make sure that all of these
02:20 negative spaces are consistent and they're all falling in line with one another in
02:24 terms of. How thick they are throughout the entire
02:29 design in all the various spaces. So if we toggle back and forth between
02:34 this, you can see how this changes. You can see how it reads better when
02:40 everything has a coherent and consistent a weight in terms of the name and the space.
02:47 And how it can be thrown off if you don't pay attention to those shapes.
02:52 So, that's something that as you build, you want to pay close attention to that
02:55 and you want to analyze those type of spacial relationships.
03:00 Now, the last thing I want to touch on here, in regards to you designing your
03:04 logos, is many times when you create a mark.
03:10 because you created on the computer it runs the risk of looking too computery,
03:15 too perfect, or too sharp. Rounding up sharp vertices brings humanity
03:21 to a design built on a computer. So if we look at the same exact art on the
03:27 left-hand side, this is how I initially built it.
03:32 I just built it simply with vector shapes. You can see his head, and the turban, and
03:37 the little flame motif. But, if I zoom in on this even more, we'll
03:42 go into his face here, you can see how his chin comes to a.
03:49 A sharp point, the top part, the apex of his forehead comes to a sharp point.
03:55 And how the negative space on the turban even comes to a sharp point.
03:59 You can see that the top of the flame at the bottom of the flame, on his nose, so
04:02 on and so forth. Now, if we slide over here, just by adding
04:07 these small, little, rounded details on these shapes, we've removed all of that sharpness.
04:14 And it really just make it, it really just helps to button up a mark and really make
04:18 it far more approachable, far more sophisticated, and what it actually does.
04:24 It moves it away from looking like computer driven art and that's why you
04:28 want to do that. So that's something you want to consider
04:33 as you're designing a mark. And if you combine all these methods
04:36 together that I've covered in this video, I think you're going to see a vast
04:40 improvement in your design for visual identity.
04:46 When it comes to your logo designs no one will care as much about your work as you do.
04:53 So, be your own worst critic, don't settle for good enough.
04:58 When craftsmanship is practiced consistently, it'll no longer be a
05:02 creative struggle. Rather, it'll become a labor of love.
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The fresh eyes effect
00:00 Designers run the risk of being too close to what they create.
00:06 They can too easily grow attached to a design direction and fall in love with it,
00:10 even if that idea is a bad one. This is how bad logo designs get produced.
00:17 Whether you're a junior designer or a creative director, you should be
00:21 continuously art directing your work before you ever give anyone else a chance
00:25 to art direct it for you. At each stage of the project, you need to
00:30 take the time to set your work aside, walk away from it, and approach it with fresh
00:36 eyes later. A few hours or a day is best, but even if
00:41 you can only afford 20 minutes, it's better than not doing it at all.
00:48 It's too easy to get used to what we're looking at.
00:52 The more familiar we are, the less critical we get.
00:56 When we set our work aside and approach it with fresh eyes, we enable ourselves to be
01:00 more critical of it. So, as we discussed in a previous video,
01:05 if something about your design doesn't feel quite right, don't ignore it.
01:12 Use the fresh eyes approach to identify the problem areas then fix them.
01:18 The problem with a lot of designers is they allow their clients to play art director.
01:24 This has always struck me as a paradox. The client may be king, but they shouldn't
01:29 be the art director. This isn't to say that the client won't
01:33 have good input to consider. But as far as the refinement of the logo
01:38 design goes, you need to be steering the graphic ship and keeping yourself
01:42 creatively accountable. I encourage you to be your own worst critic.
01:49 Scrutinize your logo design at every stage in the creative process, and by doing so
01:53 give other less of a chance to mess with it.
01:58 Remember, nobody will ever care about your work as much as you do.
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5. The Pitch
Pitching your work
00:01 Developing and designing well-crafted logos takes a lot of hard work and time to
00:05 do it well. And the same level of dedication you spent
00:09 in creating the logo should also be carried out when you pitch your directions
00:13 to your client. A good design can easily be derailed by a
00:17 poor presentation, so it's important to invest the necessary time.
00:23 To communicate your ideas adequately and keep the project moving forward.
00:29 In this chapter, we'll cover close to final comps presenting brand systems,
00:34 sharing a vision and design rationales. When you present ideas, you don't want
00:41 your format to detract from your design's overall message.
00:45 You want to keep your ideas center stage and prevent any unnecessary distractions.
00:51
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Using close-to-final comps
00:01 When it comes to communicating ideas with a client, I never show non design clients
00:05 my pencil sketches. I found that doing so simply exceeds most
00:10 peoples ability to see the potential in what a rough idea could eventually become.
00:17 And that runs the risk of limiting the creative exploration before it ever truly
00:22 begins so I wouldn't suggest you ever do that.
00:26 With larger agency projects it's acceptable to show pencil sketches because
00:30 you are dealing with creative people who have no problem visualizing potential from
00:35 rough thumbnail drawings. When it comes to presenting logo
00:41 directions to clients, non-agency clients specifically, I show what I call close to
00:46 final comps. All directions look like final art so as
00:50 to remove any possibility of the client not being able to bridge the gap between
00:55 my ideas and what the final form will look like when used.
01:01 It helps to even mock up simple items to show each direction in context such as a
01:05 business card or even a tee shirt. This helps to reveal the big picture view
01:12 of the logo and eases the client's decision making process by disclosing how
01:16 their brand would live in the real world context.
01:21 Selling an idea is far easier when it looks and feels like the real thing.
01:27 So, presenting your concepts in a close to final format will help you communicate
01:31 with your client and avoid graphic misconceptions.
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Presenting brand systems
00:01 You might have noticed in the previous video that I was showcasing more than one
00:04 design for each direction I created. That's because I like to present what I
00:10 call brand systems. Each system is presented in a close to
00:14 final format, and consists of a primary logo design, and a secondary logo design.
00:21 If the primary is a vertical format then I might produce a horizontal format as well.
00:27 Sometimes I'll produce several versions of both orientations just to give my clients
00:32 a broader range of choices in their marketing efforts.
00:37 My brand systems may also include secondary brand graphics, such as iconography.
00:43 Repeat patterns, logo bugs, or badged graphics.
00:47 These are secondary branding elements that can be used in context with the clients
00:52 primary logo, yet work all together as a integrated visual identity system.
00:59 I only include these types of extra's if it's appropriate and the timeline and
01:03 budget permit me to. I'll admit sometimes I create these extra
01:08 elements on certian design directions because I happen to like it a little more
01:11 than the others. And that might help gently persuade a
01:16 client to gravitate towards this direction.
01:20 But lets keep that between you and me. As you can see with the brand system it's
01:24 not one design, it's multiple iterations of one design formatted different ways.
01:32 So when I quote a logo project and state that I'll develop three to four concepts,
01:37 that's in essence three to four brand systems each containing these multiple iterations.
01:45 Which ever direction the client ends up choosing, they'll get all the iterations
01:49 for that brands system. I've specifically developed this approach
01:54 to help small business owners and start-ups manage our new brand identity
01:58 more effectly as they move forward and continue to grow.
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Sharing a vision
00:01 When you present a logo, you're telling a big picture story.
00:05 You want to frame the narrative so you paint a clear vision of where your client
00:09 can go, and how the new logo can play a part in taking them there.
00:15 You want them to capture the same vision, embrace it.
00:19 And get excited about the new possibilities it provides their business
00:22 so that they can elaborate on the vision and truly make it their own.
00:28 If all you're doing is creating visual choices and saying to your client, here
00:32 you go pick one. Then you're leaving the client on his own
00:37 to interpret what a design may mean and that's asking for trouble.
00:42 So take the time to tell a good story so your client can effectively understand the
00:46 vision of what could be if they chose a given direction.
00:51 Here's an example, a local small business owner approached me about designing a logo
00:56 for his new business name Private Label Bottling Services.
01:02 Not a very original name, pretty pedestrian.
01:05 But putting his business name aside for the moment, I took the time to get to know
01:09 more about his services and product. The owner was passionate about offering
01:15 private label bottling for other companies.
01:18 So, part of the vision I shared with him, explained that by reaching out to those
01:23 potential clients would be better facilitated with a new business name.
01:29 I explained that his business competes in the same visual marketplace, as
01:33 multinational brands and is vying for the same consumer's attention.
01:38 So, I suggested we match that same level design aesthetic.
01:43 And because a small business can react and change faster than a multinational brand,
01:48 he could then outmaneuver them on the strategic end of his business.
01:54 He embraced this vision. And we came up with the brand name Aqua
01:58 Farm Water. And the subtitle we used on this business
02:02 card said, eco friendly private label. Just because a small business is small,
02:08 doesn't mean it has to look cheap or amateur in its professional identity.
02:14 It just needs to look professional. So, be excited on your client's behalf.
02:20 Make the experience of creating an identity for their business and unveiling
02:24 your ideas a very positive one. Encourage them to dream along with you and
02:30 embrace the new direction with all of its possibilities.
02:34 Salesmanship isn't always easy. At times, it can be somewhat confrontational.
02:40 More than likely it's going to stretch your creative comfort zone.
02:45 But like any skill, the more you do it, the better you'll get.
02:48 So stick with it, and don't be afraid to say something stupid, just do it with confidence.
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Writing a design rationale
00:01 As a designer it's important to be able to communicate with your client on a deeper
00:05 level when you present ideas. It's not just show and tell.
00:10 Design is more than merely a visual esthetic.
00:14 It should have a coherent thought behind it, too.
00:17 The easiest way to relay this type of narrative is to write a simple design
00:21 rationale for each logo direction you've created.
00:26 A design rationale will help a client see the full potential of where a design
00:30 direction may lead and how the logo will help position and market themselves more effectively.
00:37 It might also reveal more subtle forms of conceptual meaning within a design and
00:42 help them understand the graphic from a whole new perspective.
00:47 Remember, your up-front research should give you a good insight into your client's
00:51 perceptions and the audience they're trying to reach.
00:55 And from that, you'll want to formulate your design rationale.
01:00 Here are two design rationales I used with my own clients.
01:04 The first one is a logo identity I created for a health care center.
01:09 My design rationale read like this. Your health services come together and
01:13 form a wellness continuum of care. This unified mark is active, moving, and
01:19 responding to your patient's needs. Here's another logo identity I created for
01:24 a church. My design rationale read like this.
01:28 Our life is linear. We have a beginning and an end.
01:31 The purpose of a church is to draw together a body of believers that can serve.
01:37 In addition to the design rationales Take the time to walk your client through each
01:41 design direction you present. Don't assume they'll be familiar with any
01:47 industry lingo. Explain why you designed what you designed.
01:52 Sharing this type of thoughtful and intrinsic information regarding your logo
01:56 designs will go a long way towards gaining your clients trust.
02:01 Because they'll know you have their best interest in mind.
02:04 And its this trust that will lead to more creative freedom later on, and
02:08 super-charge the work you create on their behalf.
02:13 Once again, if all you're doing is creating visual choices and saying to your
02:17 client, here you go, pick one. Then, you're leaving the client on his own
02:22 to interpret what a design may mean, and that's asking for trouble.
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6. Gathering Feedback
Client feedback
00:01 The creative process is rarely a trouble free one.
00:04 Almost always you will encounter hiccups along the way, and how you deal with them
00:08 will greatly effect the final results of the logo project and the creative
00:12 relationships you have with your clients. In this chapter, we'll cover no Frankensteining.
00:20 Revisions, the good, the bad, and the ugly.
00:24 What to do when the client rejects your design?
00:27 Your design batting average, persuasion techniques, project change of course and
00:33 the Island of Misfit Logos. A client's response to design is the
00:39 greatest unknown factor in any design process, logo, or otherwise.
00:44 So learning how to interpret feedback, reply to that feedback, and keep a project
00:49 progressing forward can be challenging but not impossible as you'll see.
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No Frankensteining
00:01 Before I jump into this, I need to define what frankensteining is.
00:05 Franensteining is the merger of multiple designs into one new design, despite the
00:10 fact that they don't form a coherent, consistent whole.
00:16 This leads to monstrous design solutions worthy of crowds carrying pitchforks and torches.
00:22 Regardless of how well you itemized deliverables in your quote in terms of the
00:27 scope of work. A client at times may still try to
00:31 Frankenstein the process when presented with design directions.
00:36 We've all experienced this to some degree. The client likes the style of the mark in
00:42 option 1, the type in option 2, and the color in option 3.
00:47 And they want you to play doctor frankenstein, and sew them all together to
00:51 form their own new identity creature. This type of request is usually prefaced
00:58 by the statement, we love it. But, and what follows is a soul-crushing
01:03 problem you have to respond to diplomatically without stepping on toes or
01:07 offending your client. Some compromise is acceptable, though,
01:12 such as a color shift. But any time a client requests a change,
01:17 that contradicts your rationale, take the time to fully explain to them the contradiction.
01:24 Reinforce that it wasn't a random design decision on your part.
01:28 You purposelly picked that style for this specific reason because it works better
01:32 than another style they may be requesting you to use now.
01:38 Gentle but firm is the rule of engagement with this type of communication.
01:43 Suggesting you can address their concerns without actually wholesale adopting their
01:48 request is a reasonable comprimise and a persuasion technique we'll cover shortly.
01:55 You want to direct them to focus on and define the one strongest direction they
01:59 like more than the others. Even if they're not completely satisfied
02:04 with every aspect of it, then you can move forward from that decision.
02:09 Dial in the design, and refine it until they do embrace it.
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What to do when a client rejects your design
00:01 Revision should be an expected part of the creative process.
00:05 We're not creating fine art, so our opinion no matter how reasonable and well
00:09 grounded regarding a design, can still be trumped by a clients decision making process.
00:17 So our logo design process should have distinct stages of development.
00:22 This will help keep the communication between the designer and client clear.
00:28 Each party will then know what to expect of each other at each stage.
00:33 And if a problem arises during the course of a project, it's easier to isolate where
00:37 it went off the rails. And makes fixing a problem easier for
00:42 everyone involved. If your client accepts your design
00:46 direction, that's great. Just make sure you document their
00:50 acceptance before you provide the final deliverables.
00:54 If your client can't pick a direction from the initial logo designs presented or
00:58 rejects all of them and isn't providing any additional information to keep the
01:02 project moving forward. Then, it's time to move into the triage
01:08 stage and attempt to improve the communication and resolve the problem.
01:13 The first thing you need to do is to audit and review your research and creative brief.
01:20 Are you in line with the information provided by your client?
01:25 Have you missed some critical information not considered in your directions?
01:30 Did the client fail to disclose important information upfront that is now being used
01:35 to derail the process? If you can't find anything that
01:41 contradicts your visual translation of the information gleamed from your research,
01:46 and create a brief that inspired your logo designs?
01:50 Then some follow up questions are warranted.
01:54 Here's some general questions that can help diagnose the specific problem the
01:58 client has with the designs and help you find the creative cure.
02:04 What specifically is the problem with this design?
02:09 Is it appropriate for your target audience?
02:12 If not what specifically is wrong? Did I misinterpret something you defined
02:18 in the creative brief? If so, explain.
02:22 Is there any part of the design you do like?
02:26 I'm tyring to see this from your perspective.
02:29 Explain to me what's missing. Really have you taken a look in what
02:34 you've been using? Sometimes all the client needs is a little
02:38 encouragement to take a risk. Others benefit from being challenged so
02:43 they can analyze their own hesitation. And provide useful feedback for the designer.
02:51 Once again, they don't teach you this in design school.
02:54 It's most often learned on the job over a period of time, working in the real world.
03:01 But even when you try to facilitate a smooth creative process through open
03:05 communication with your client. It doesn't always work out the way you prefer.
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Design batting average
00:01 Every designer has what I call a design batting average.
00:05 Your projects are your at bats and how well you execute on each project
00:09 determines if you get a hit or strike out. The more hits you get, the higher your
00:15 design average is. Of course, this analogy breaks down if you
00:20 look too closely. Because in baseball, you only have to be
00:24 successful three out of ten times to be considered an all-star.
00:28 But if your design is only successful 30% of the time you'd get fired or just lose a
00:35 lot of clients. When it comes to your logo design
00:40 projects, we all like to swing for the fences.
00:44 But, we all strike out at times. It's just part of a designer's reality.
00:49 It's not something we enjoy, but it's certainly not uncommon.
00:53 The reason I'm even bring this up is because it's too easy to produce a course
00:57 like this, and make it sound like if you follow a certain process or methodology.
01:05 You'll never run into problems. That simply isn't true.
01:09 Anytime people are involved with creative work, you'll always run into problems to
01:14 one degree or another. If you're working with marketing people,
01:19 you're guaranteed to run into problems almost 100% of the time.
01:24 Some projects go smoothly, others are a train wreck, even when the same modus
01:29 operandi was used for both. This happens because, as we covered
01:35 earlier, most people, non designers, view anything art related as subjective.
01:42 And that tends to lead to problems when they try to choose a design direction on logos.
01:48 Here's a project I worked on for a refrigerator company.
01:53 I created this penguin character as one of the initial logo directions I presented.
01:58 I also created these additional design directions As show here.
02:04 After it was all said and done, the client didn't like anything I designed, even
02:09 though my directions were appropriate, on target and even clever.
02:16 In other words, I struck out, and my design batting average dropped.
02:22 Improving your design batting average starts with improving how you approach
02:26 your projects. And I hope this course will help you in
02:30 that persuit. It also improves when you educate a
02:34 clients understanding of design as it pertains to the real world.
02:39 So that their perception of graphic design moves from subjective opinion to
02:44 contextual fact. This, of course, is easier said than done
02:49 especially when egos and corporate politics are involved in the process.
02:55 So, I encourage you to keep swinging. Keep improving your skills and don't get
02:59 too discouraged when you strike out because it happens to everyone.
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Using persuasion techniques
00:01 Whether you ever realized it or not, your job as a designer is to persuade.
00:07 That comes pretty easy for most of you when you design with visual graphics and text.
00:12 But when faced with a problem, such as a client not liking any of your logo
00:16 directions, persuasion can become an uncomfortable form of communication.
00:22 When you have to use the spoken word instead of visual images to persuade.
00:28 Of course, I'm assuming your designs are appropriate and on target for the intended audience.
00:34 If your logo directions are just lame, then you probably shouldn't be trying to
00:38 persuade anyone to reconsider them. So, assuming the former, here are several
00:44 simple persuasion techniques to assist you in this type of situation.
00:49 The audience argument. Most solid business people understand
00:53 marketing basics and the importance of marketing.
00:58 Mainly because it's driven by a return on investment, or ROI.
01:03 Which makes it fact, not subjective opinion.
01:07 So to help them view design from the same ROI perspective means you sometimes have
01:11 to point out to the client that they're not the final audience for the logo.
01:17 This helps them get out of an I don't like that mentality.
01:22 And into what will the response be from the people I'm trying to reach mentality.
01:28 Getting a client to assess a situation like this, isn't easy, but this type of
01:32 frank communication is necessary to work through design problems and resolve a
01:37 stalled process. My friend Stefan (UNKNOWN) told me about
01:43 the Hero Maneuver. Everyone wants to be a hero in some capacity.
01:50 People like to be looked upon favorably by those above them.
01:54 Whether that's mom and dad or their boss. So find out what would make your client
01:59 become the hero to their superiors. Or their clients and that becomes the
02:05 persuasive argument you need to capitalize on.
02:10 Sometimes all it takes to make your client the hero and move forward on a project is
02:15 by letting them take credit for the idea. Taking your concepts and re-framing them
02:22 in such as way that they become the client's ideas.
02:27 This may sound manipulative, and to some degree, it is.
02:31 But if it removes the pause on a project, it's worth the sacrifice.
02:36 The compliant conundrum. Your client at times may ask you to make
02:40 unreasonable design revisions or changes that you know will ruin or weaken a design direction.
02:50 When this happens, sometimes it's best to simply respond to the request with a
02:54 willing compliance. All the while making it clear that doing
02:59 so means the success or failure of the project will fall squarely on their
03:03 decision you're complying with. For example, you might respond,
03:09 professionally speaking, I don't think it's the strongest solution.
03:13 And it runs the risk of compromising your identities overall effectiveness, but I'm
03:17 willing to make those changes if you really want me to.
03:22 The Jedi mind trick for designers, wave your hand in front of your client and say
03:26 this is the logo that you've been looking for.
03:31 Sometimes humor can bring some levity to a tense moment, so it doesn't hurt to try.
03:37 These are merely suggestions, and you know your client far better than I do.
03:42 So, I encourage you to develop your own persuasion techniques you can use when you
03:46 run into creative hangups and need to push through them.
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When a project changes course
00:01 Sometimes no matter what you do, the client either decides to kill the whole
00:05 project or requests to restart the process with a completely new direction.
00:11 This is the second point in the creative process where you'll be faced with the
00:15 decision of whether or not this client is a good fit for you.
00:20 Before you agree to do anything or make a drastic decision to fire a client, you
00:25 need to ask yourself the following questions.
00:29 Does the client agree to cover a new budget on top of the previous budget quoted?
00:35 If not, then it might be time to part ways.
00:40 Does the client have substantial new information not provided the first time?
00:47 If the Intel hasn't significantly changed, then how realistic is it to expect
00:52 successful results now? What is change to make you feel another
00:57 approach will be successful this time around?
01:01 We're talking a big picture change, a shift in company structure or business,
01:06 not merely a personal preference from a client who can't make a decision.
01:13 Is the timeline still realistic to provide adequate development?
01:19 You don't control the time space continuum so be realistic with your ability to turn
01:23 around a project without compromising its quality.
01:28 Do you feel confident you can deliver a design the client will be able to approve?
01:35 This will, of course, depend on how they answer all the previous questions.
01:41 Have you said to the client, seriously, have you taken a look at what you've been using?
01:47 Honestly assessing these questions will help you make a decision of whether to
01:51 move forward with this client. And trying to provide a design they'll
01:57 like or fire the client and let them go. This is never an easy decision.
02:02 But at some point in your design career, you'll run in to these types of clients.
02:07 So, choose wisely.
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Island of Misfit Logos
00:01 Designers strive to perfect their craft, but within that pursuit, we all fall short
00:05 at times. I've plenty of my own logos fail one
00:09 degree or another. Much of what I know comes from learning it
00:14 the hard way. Then improving my process to reduce the
00:17 risk and increase my design batting average.
00:21 That said, I've created logo designs for clients who for one reason or another
00:26 decided to go in a different direction, or didn't like the ideas I presented.
00:32 Some have found homes through my renewable creative energy program but most of my
00:37 designs are still stranded on the island of misfit logos.
00:42 Awaiting to be appreciated and used. These logos represent a tea distributor,
00:49 an energy drink product, film editing software called Dragonframe, a wireless
00:56 company, Ecological Clothing, a church that wanted to be edgy.
01:06 A hot rod beer brand. A security software service.
01:12 A child reading program. A new age dairy, and Downy.
01:19 It doesn't matter if the company is big or small, you can do everything right, commit
01:24 no mistakes, and still fail to create a design your client will like.
01:33 That's life. Even though one client might not like a
01:35 design, another client might love it. So, hold on to your unused ideas.
01:40 And when another project comes your way that has the same genre, style, or type of
01:45 business that aligns with an unused idea, you can recycle it for the new client.
01:53 It's too easy to think if you follow a certain method or establish good design
01:56 habits that you'll never run into problems with client projects.
02:01 That's just unrealistic. So, I encourage you to roll with the
02:05 graphic punches. And use your failures as a springboard to
02:09 refine and strengthen your whole approach to logo design.
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7. The Launch
Launching a visual identity
00:01 Once the logo project is done, its design life has just begun.
00:06 A well thought out and executed visual identity can still ultimately fail, if the
00:11 brand isn't properly supported when launched.
00:15 In this chapter, we'll cover style guides made simple.
00:20 Develop a brand narrative. Managing a brand.
00:25 These are all simple, strategic ways to help you and your client manage your new
00:29 identity moving forward.
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Style guides made simple
00:20 Brand style guides for multinational corporations are dense tomes of
00:20 information, rules and regulations, sample usages, a legion of nebulous facts, brand
00:21 psychobabble, and legalese that lawyers craft, copywriters cringe over, and most
00:22 people who use it, never read. We're going to drastically simplify the
00:25 style guide process. Once the design has been selected,
00:31 revised, and approved, it's time to set up the final art files.
00:36 These files will be directly referenced to in the style guide I'll provide to my
00:40 client as well. Unless specifically requested, I always
00:45 provide the source Ai files to my clients. Mainly because a native format like Ai
00:52 allows my client to port out any type of graphic image they may need for a wide
00:56 range of usages. I provide my logo files in three color modes.
01:04 CMYK, spot, and black and white. I also standardize all my file names to
01:10 align with the style guide call outs and include simple descriptions that define
01:15 the usage of a given format. This way, my client can turn the PDF style
01:22 guide over to a vendor and they'll be able to reference the exact file the client
01:26 should send them by name. The term style guide says it all.
01:33 It's a reference to guide the style of a brand logo as it's used moving forward.
01:40 A style guide will most often include sample images of what not to do with a
01:45 given brand graphic and establish the rules of engagement on how brand images
01:49 can be used in a wide variety of venues, displaying both good and bad examples to
01:54 make the communication of use crystal clear.
02:01 It's a form of visual accountability to keep the graphics used in line and on
02:06 target with the established aesthetic of the brand.
02:11 But as I stated previously, a style guide suited for a multinational brand is far
02:16 too complex and unrealistic for a small business.
02:22 So I provide my small business clients with the simplified easy to understand and
02:27 use style guide in PDF format that helps them manage their brand assets easier and
02:32 equips them to retain its visual continuity as they continue to use their
02:36 new logo moving forward. Even the simplified format can intimidate
02:45 a small business owner who might find the whole idea of managing their image overwhelming.
02:52 So I always give them the option of letting me manage their visual assets so
02:55 they don't have to worry about it. When I work with larger agencies, of
03:01 course, I don't bother doing any of this type of setup or brand asset management.
03:07 It's not needed. They have their own proprietary methods
03:10 for creating style guides. So I'm just delivering the final art.
03:14 And they run with it however the see fit. I've included a couple style guide samples
03:21 in the exercise files for this video. So check those out and feel free to glean
03:27 ideas on how you can set up your own simplify style guide format.
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Developing a brand narrative
00:00 Developing your brand narrative should be a collaborative effort between you and
00:04 your client. Sometimes this takes place early in the
00:09 creative process to assist in facilitate ideation of a logo design.
00:14 But most often it's executed with far more precision after the visual identity has
00:19 been fully fleshed out. And thoroughly defined.
00:24 I recommend you working with a talented copywriter who'll help you craft a
00:28 precision document. But that said, you need to be thoroughly
00:32 involved in its formation. The focus of a brand narrative, you could
00:37 also call it a mission statement. Purpose statement or brand story should be
00:43 a good balance of visionary, creative writing.
00:46 Supported by practical business decisions and measurable marketing goals.
00:52 It's all about painting an appealing picture of who your client is, what they
00:56 stand for and where they want to go as a company, product or service.
01:02 And bringing the reader along for the ride.
01:05 In essence, your client is developing a promise, making that promise, and
01:10 ultimately managing the promise through their new visual identity.
01:17 So positioning and delivering a cohesive narative is like crafting a well thought
01:22 out story. Like any good story it needs solid
01:26 character development and your logo will play a lead role in this pursuit.
01:32 Your clients personality is a business will dictate to what degree you stylize
01:36 your story. How serious it should be, if humor is
01:40 appropriate what the core values are that you're trying to establish and how they
01:45 will engage the audience and benefit them. You want to convey your brand message
01:52 vividly, create customer loyalty, persuade the buyer for the product, and establish
01:58 an emotional connection with existing and potential customers.
02:05 A well crafted narrative forms customer perceptions about your client's business,
02:09 service, or product. And a well crafted story should raise
02:14 customer expectations about your client's business, service, or product.
02:20 A good narrative will help enhance the experience of the brand in the minds of
02:24 the reader. Do it well and it benefits the
02:27 effectiveness of your logo. Do it poorly and it can handicap the results.
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Managing a brand
00:01 Branding in essence is your client developing a promise, making that promise,
00:05 and once launched, managing that promise. It goes without saying, that the larger
00:11 the company the more tier's of management they'll have.
00:16 But we're going to simplify the brand management into four essential areas.
00:21 They'll allow us to keep a brand on target, relevant, retain its visual
00:25 continuity over time, and be flexible enough so it can adapt and grow visual assets.
00:33 You want to keep the brand aesthetic consistent throughout all areas of design,
00:38 whether you're creating it or providing the logo files to a vendor.
00:44 Continuity is key and you have to make sure a vendor isn't corrupting your work
00:48 and fragmenting the brand. Sign shops, yellow pages, and local coupon
00:54 magazines are notorious for doing this type of hack work.
01:00 Brand narrative and personality. It's easy to break a promise, say one
01:05 thing and do another as a brand. Many well known national brands have made
01:11 this mistake and suffered for it via public ridicule.
01:16 New Coke is a perfect example of breaking a brand promise.
01:22 We all have known people who have said one thing and done another.
01:26 We don't like them. We tend to steer clear of people like
01:29 that, and the same is true with the company if they do this on a regular basis.
01:35 So hold your client accountable to the narrative you develop.
01:42 Brand positioning and marketing. I came up with a quote to define the
01:46 relationship between design and marketing. Marketing without design is lifeless and
01:53 design without marketing is mute. Both need to be done well and done on a
01:59 consistent, ongoing basis in order to facilitate and grow a business.
02:07 Too many clients invest time and effort into developing a logo, then let it
02:11 languish and fade into obscurity because they have no marketing vision.
02:18 Helping your client position their brand, encouraging them to develop niche markets,
02:24 establishing sustainable, effective advertising streams.
02:28 And setting goals for business growth will make a logo worth the investment and build
02:33 valuable brand equity over time. Continue to dream.
02:40 The life of your clients logo and brand it represents just begun.
02:45 So how you manage it will determine its ultimate success or failuer far after the
02:50 aesthetic has been established. Continuing to dream on your client's
02:56 behalf proactively, bringing them new ideas to help them stay relevant and fresh
03:01 in a marketplace replete with competing messages is vital to your creative relationship.
03:10 This doesn't have to be complicated, either.
03:12 Just think about their business from time to time and periodically offer up ideas on
03:17 how they could creative market themselves or promote a specific service.
03:24 Remember, your the creative person, so dream on their behalf and you'll discover
03:29 new opportunities you both will benefit from.
03:33 Nothing says a client can't be a friend. And a good friend looks out for the
03:38 other's best interest and encourages and support them along the way.
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8. The Design Process
Inspiring logo designers
00:01 When bank tellers are trained to detect counterfeit currency, they don't study the
00:05 cheap counterfeits, they study the real thing.
00:10 They become so familiar with the attributes of good currency that when a
00:13 counterfeit comes through, they recognize it immediately for what it is.
00:19 A bad bill. The same methodology is true in contacts
00:24 of logo design. As the designer, the best way for you to
00:28 recognize and establish good creative habits is all about focusing and studying
00:33 those who do a great job at logo design. When you do this you'll start to pick up
00:40 on specific attributes that come across in their design.
00:45 Styles that work well for specific genres. And how they handle type or detail to pull
00:51 off a well executed visual identity for their clients.
00:55 Remember, you want to become so familiar with good design that you can recognize
01:01 bad logos immediately. With that in mind, I want to share with
01:06 you the work of seven inspiring logo designers.
01:09 And take a closer look at their logo designs.
01:16 The first designer we're going to look at is Sherwin Swartzrock.
01:19 He's a designer based out of Minneapolis, Minnesota.
01:22 And the log I want to share with you is one he was hired to create for Mitt Romney.
01:28 His process starts with drawing a multitude of directions.
01:32 He knows what he's creating before he creates it in vector form.
01:37 He works out his shape and draws out his art so it'll guide his vector building.
01:43 And that's what i love about Sherwin. If you look at this sketch, there's all
01:47 kinds of great ideas going on here so he, he does a thorough exploration of, of the
01:52 possibilities of where he could do. And remember analog facilitates digital.
02:01 Here we in Sherwin's actual, actual vector file, where he built out some of the, the
02:05 designs he sketched out. And I just love the diversity of the, the
02:11 styles he chose here. a lot of really well thought out shape
02:15 recognition is going on in these as well. If we look at the first one, you know, he
02:21 has an R and an M in almost each of these in some unique way.
02:26 So, if you look at this one, it's, the style of this one is great.
02:31 Very loose, very kind of organic but it still has the M and R Embedded into the,
02:36 the overall graphic. And I just think it's really clever,
02:41 really strong really great mark. Here's another one.
02:45 Once again, the M is turned on its side and the, the shape recognition with the
02:49 letter R. And the negative space capturing the
02:53 bird's head. So really clever use of, of letter forms
02:57 and graphic shapes to paint the overall identity.
03:03 Now with this specific campaign obviously Mitt Romney didn't go with any of these
03:08 great designs and the one he did go with is a big yawner.
03:13 I don't know if you've seen it but it's his loss.
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Luke Bott
00:00 So, the next artist we're going to take a look at is an artist by the a designer by
00:04 the name of Luke Bott. And Luke Bott is a, is a great designer.
00:10 He's based out of Wichita, Kansas, and the logo I want to share with you was one he created.
00:16 While working on Gardner Design, the founders of LogoLounge.com.
00:21 And if we take a, a look at the sketches that Luke did on this project.
00:26 This specific project was called Books For Life and you can see in his exploratory
00:31 sketches he's just looking through all kinds of possibilities to move forward on
00:36 this design. different types of design decisions, he's,
00:42 he's testing to see if it's the direction he wants to go.
00:47 But ultimately, this type of expiration will reveal a really good possibility for
00:51 a logo. And that's why you want to draw out your
00:55 ideas and explore like this, because it will reveal Which you'll see in his next sketch.
01:02 This kind of clarifies the final direction they ended up moving with this specific
01:07 mark, with this little doodle sketch with a bird and a book.
01:12 And it's a lockup of this type of shape associations that were carried out so well
01:17 in his vector art. So, if we look at loops of final logo mark
01:23 here in vector you can see that he capitalized on the whole idea of shape recognition.
01:29 So, these two stacked books make up the letter B which represents the word books
01:34 in the, in the name of this specific logo Books for Life.
01:40 And the bird itself represents the letter L, so really clever logo going on here.
01:47 Using shape recognition and the style they picked to, to carry it forward with I
01:52 think the style of the typography they picked really works well with the mark.
01:59 So, that's Luke Bott and his work.
02:01
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Paul Howalt
00:00 The next artist we're going to look at is Paul Howalt.
00:03 He's a designer based out of Gilbert, Arizona and the log I want to share with
00:08 you is one he designed for a company called Oomph.
00:12 Fun name, love it. If you take a look at Paul's sketches
00:15 Paul, I've known Paul for quite a while. He's a prolific drawer.
00:20 he draws all the time. But what I love about his visual identity
00:25 work is he will just, just create a massive amount of sketches.
00:30 In terms of exploring all the various possibilities of where he could go with
00:34 the logo. So when you look at his sketch that you
00:38 can see right now. There's all kind of different directions
00:41 he could possibly take. So, he really does a good job of vetting
00:44 all the possibilities in his sketch stage. When Paul goes to vector, he doesn't just
00:51 merely create three or four directions like a normal human being.
00:56 He actually creates, once again, a massive amount of directions that he produces.
01:02 You can see all of those shown here. And, these are great, all, any one of
01:06 these directions would work great for the companies designing for.
01:11 And one thing I like about Paul's work is if we zoom in one of 'em, we'll zoom in on
01:15 this guy here. Really illustrative, really fun.
01:20 But when Paul's creating logos, he likes to break things up into smaller, dependent shapes.
01:26 So you can see how he's doing that here. I can just isolate these separate
01:32 individual shapes And that's how he builds.
01:36 So that's the way he's found to build a lot of these logos and build them fast
01:40 without compromising the quality of any one of the marks.
01:46 So a really good job of fully exploring the possibilities of where A logo
01:51 direction can go. And on the final mark, this is what they
01:56 ended up with for Oomph. So, I thought that looks really good.
02:01
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Carlos Fernandez
00:01 The next designer we're going to take a look at is Carlos Fernandez.
00:05 He's designer based out of Houston, Texas, and the logo I want to share with you is
00:10 one he designed for a real estate investment group.
00:14 Now, when you take a look at Carlos' sketches for this, what I love about his
00:18 sketches is he's problem-solving visually. Before he ever moves to vectors.
00:24 So, hasn't laid down one anchor point in vector art yet, and he's still working out
00:29 his design, working out the shapes, and drawing them with shape building in mind.
00:36 Meaning, he's thinking about how he's going to create it in vector form.
00:41 And he's doing that in this drawing stage and he's art directing himself.
00:45 And you can see how he's clarifying different shapes, refining them, and
00:48 improving the overall clarity. Once he has that finalized, then he moves
00:54 to vector form. So once he's in vector form, he now has
00:59 everything needed to build a really impressive mark here.
01:05 So that's what I like about Carlos' work is that it's, it's impeccable.
01:10 The, the vector work is strong. It's, it's well thought out and not only
01:15 well thought out, it's well executed. And a lot of that has to with the fact
01:19 that he utilizes drawing within his creative process.
01:24
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Tim Frame
00:01 The next designer I want to talk about is Tim Frame.
00:05 He's a designer based out of Cedarville, Ohio.
00:08 And the logo I want to share with you is one he designed for a self promotional.
00:13 Now, not every logo design you are going to work on is going to be illustrative.
00:18 Meaning it might not have a very elaborate, organic drawn out design, it
00:23 might be more graphic in nature. That's great but still, you should be
00:28 drawing out and sketching out your ideas before you jump on the computer.
00:33 And Tim isn't really executing a design here that, that is an incredible amount of
00:39 illustrative work. But as you can see in his sketch, he's
00:43 still problem solving. He's still going through the elements he's
00:47 going to have in his and his visual identity, and he's figuring out what he's
00:51 going to create before he creates it. Now, it might not be specifically the
00:57 shape of the final mark, but he's planning what he's going to lay out in a graphic
01:02 form when he moves to vector. So Tim, when he's working inside
01:08 Illustrator, he's a master craftsman when it comes to working with type.
01:14 And most of the type he creates for a lot of his logo marks and specifically this
01:19 one, the United Pushers, isn't a font. He actually built that from scratch and
01:25 he's a master craftsman when it comes to building out.
01:30 typography solutions like that, and distorting them to specific shapes to form
01:35 within, in this specific design motif, a circular shape.
01:40 But he's just great at doing that, if you look at the totality of his work, you're
01:44 going to see those same characteristics represented in a lot of his work.
01:49 His attention to how negative and positive shapes relate to one another really
01:53 balances out his final design. And he limited color palate makes it an
01:59 even stronger approach.
02:02
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Joe Bosack
00:01 The next designer I want to share with you is Joe Bosack, he's a designer based out
00:05 of Pottsvile, Pennsylvania. And the logo I want to share with you is
00:09 one he designed for the Houston Cougars. Now, like the other previous designers
00:15 I've shown you his designs start off as a drawing, he works out his general design
00:20 in a drawn form. But that said refinement of his design,
00:25 doesn't stop with analog. It continues on to the digital workflow as well.
00:32 So when Joe was working for this sports identity for the Houston Cougars.
00:39 This is his initial design direction. This is where it started off and it
00:43 matches his underlying sketch that I showed you initially.
00:47 Now, as it progressed, he continued to refine his vector art.
00:52 You might not always hit it the first time when you draw something out.
00:55 You might continue to refine your art in vector form.
00:58 That's fine, just always be art directing yourself.
01:01 In this specific project, he went through nine stages of revisions in order to
01:06 arrive at the final mark. This was the first one.
01:11 Then it moved to this, where he stylized it a little different, and he started
01:15 tweaking it in other details, changing the color, trying something else, and it
01:20 evolved from this to this one. So now he's hosting it within a host shape
01:26 which is a shield, and they're trying this approach.
01:30 The client didn't specifically like this direction.
01:33 So it moved to another iteration trying to use the same shield motif for this design.
01:40 I think this looks good, but it, once again, it still wasn't the exact approach
01:43 they were looking for. So they kept exploring.
01:47 Now they're moving into a motif that's an oval.
01:51 It, it's starting to capture some of the essence they're going after.
01:56 And they just kept refining it. So now they're going to switch back closer
02:00 to, almost the, the original essence of the mark he drew out.
02:05 But they're adding in the secondary color. They're going to continue to refine it.
02:10 So now this is the seventh round of revisions.
02:13 But they're moving closer and closer to what they really want it to be.
02:18 And they're going to proceed to the eighth stage.
02:20 And this is what you can see here. And actually, (LAUGH) I'm going to
02:25 apologize to Joe because it looks like I moved his.
02:30 His logos eye around so it goes somewhere up there, so if that looks a little hanky
02:34 that's not Joe's fault, that's my fault so I just didn't order that part.
02:40 We're going to jump to the next one because I didn't add the eye on that one.
02:44 And this is where they arrived at, this is where they They decided, hey, this looks great.
02:50 This is what we're after in terms of our official logo.
02:54 So, once again, it took nine stages to get to the final mark.
03:00 And once they, they went through all of those stages, all that refining process,
03:04 it lead to what was ultimately used for the final sports identity for this school.
03:11
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Art Chantry
00:00 The last logo designer I want to share with you is Art Chantry.
00:05 Art is a designer based out of Seattle, Washington.
00:08 The logos I want to share with you break the mold of what most people think of when
00:12 it comes to logo design. Now, Art doesn't sketch anything.
00:18 Now, that may shock you, because I really push that a lot.
00:21 But just hold with me on this for a little bit.
00:24 Art frankly doesn't care about the rules most apply to identity design at all.
00:30 His solutions are irreverent, fun, and ultimately very successful for the
00:34 businesses he designs them for. Art is an exception to all the things I'm
00:40 showing you in this course. If you're good enough, you can break the
00:45 rules and avoid the use of vector art all together.
00:49 Art's old school aproach to vector identity is uniquely his.
00:54 His logo for Ivar's, a local Seattle icon, is Pacific Northwest classic.
01:00 And the City Dump logo utilizes another collaged-in local celebrity, JP Patches.
01:07 I grew up in the Seattle area, and I've been a fan of Art's art for a very long
01:11 time, and appreciate its unique aesthetic. Now some of you may be thinking, well
01:18 that's what I'm going to do. Well, I just want to warn you a little bit
01:21 in that. Art is really good that's why he gets away
01:25 from it. So you can always break the rules if you
01:28 do it really, really well. And I think his logos are a good example
01:32 of breaking the rules and doing it well. And I just wanted to balance everything
01:37 I'm saying in this course with his work. It's said that the whole is greater than
01:44 the sum of its parts. But in context of logo design, the
01:49 opposite is true. If you don't pay attention to the details
01:53 at each stage of the creative process, the whole can suffer greatly.
01:58 So take the time to analyze the work of good logo designers.
02:03 Figure out why their designs are good. Then, take the insight and use to refine
02:09 your own approach. And make sure you continue to keep a keen
02:14 focus on the details that most people never notice.
02:19 And it will help you produce consistently good and inspiring logo designs.
02:24
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Conclusion
Next steps
00:01 And the extra resources folder in the exercise files, I've included some ways in
00:05 we can act in social media networks and share information.
00:10 Logo design and development is one of the most rewarding aspects of being a designer.
00:15 And I hope this information in this course will enable you to create visual identity
00:20 with a greater degree of success moving forward.
00:24 As always, never stop drawing and thank you for watching.
00:28
Collapse this transcript


Suggested courses to watch next:

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Foundations of Typography (2h 23m)
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