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Fill and Stroke attributes

From: Illustrator CS4 Essential Training

Video: Fill and Stroke attributes

So we're starting to understand what these vector objects are. We know that paths themselves are made up with anchor points. They are connected with paths. Some paths, which are curves, also have control handles, which define those curves. But all of that has to do with the actual geometry of the shape itself, not how that particular path may visually appear. Let me explain. All the things that we've been seeing so far as far as anchor points and the paths and these control handles, those don't actually print down on a piece of paper. That would be pretty silly, right? What the paths actually do is those particular control handles and those anchor points are there for us to interface with those paths when we are working with them inside of Illustrator.

Fill and Stroke attributes

So we're starting to understand what these vector objects are. We know that paths themselves are made up with anchor points. They are connected with paths. Some paths, which are curves, also have control handles, which define those curves. But all of that has to do with the actual geometry of the shape itself, not how that particular path may visually appear. Let me explain. All the things that we've been seeing so far as far as anchor points and the paths and these control handles, those don't actually print down on a piece of paper. That would be pretty silly, right? What the paths actually do is those particular control handles and those anchor points are there for us to interface with those paths when we are working with them inside of Illustrator.

However, when we print a particular path, what we need to do is we need to apply an appearance to that particular path. Think of a path on its own with just the anchor points and the paths itself as naked, and we need to get them dressed with something. So we get them dressed with two types of attributes, something called Fills and then something called Strokes. The Fills refer to the part of a path, which is the enclosed area and there are different types of fills. The Strokes themselves refer to the appearance of the physical path itself, and again there are different types of attributes of those strokes as well. Let's take a quick look at what those are. Later on in the video titles we'll talk more about what each of those settings are.

I'll start off with something simple, which is the Fill. I'll move over to the rectangle here on the bottom and I'll use my regular Selection tool to click on the shape. If you want to follow along, you'll find this file called fills_and_strokes in the first chapter folder in the exercise files, or you can just sit back and watch as I go through these concepts. Now this particular file is selected, again we'll talk more about details about how to select objects and what that means. But for now I've selected this particular object right here. If I go to my Control panel here, I have two buttons. One on the left here refers to the Fill Setting for that particular shape.

So I'm going to go ahead and click on that. I'm going to see a range of colors or swatches that I can choose from. For now, I'm just going to click on yellow, by the way yellow is my favorite color, I'm sure that you will find that out as you go through the rest of the title here. I now have this box that's filled with yellow. I just want to show you by the way, I'm going to go my Layers panel here and I actually have a layer here called Path Appearance and Path Geometry. I'm going to hide the Path Geometry layer. I'm just going to turn off the eyeball there, because Path Geometry itself and those anchor points are things that we see when we work inside of Illustrator. For example, when I click on this rectangle right now, you see the little anchor points that are right here. But those don't print down when I print this on a printer or even when I save them to be viewed on a web page.

They are there for me to interact with the object when I need to, but the way the artwork will look is just this. It's got a yellow fill and it's got that shape of that rectangle. So that is the Fill Attribute, and like I say there are other Fill attributes as well, this is a basic idea, you have something called Gradient Fills, which are fills that start off with one color and then gradually go to another color. Then you also have Pattern Fills, which are fills that have other kinds of artwork that repeat itself over- and-over again inside of that. So you have these particular types of fills that apply to an object. Remember, the important thing is that the past geometry in this stuff that we've been talking about till now is stuff for us to see on our screen. However, we don't really see that when we print that out in the file. Let me go ahead and just actually hide the Path Geometry.

I'm going to select this circle that appears here. You see now when I select the path, I see those control handles, and I see the anchor points; but remember, those don't print at all. But what I can do is take this particular circle right here, click on it, go over here to my Fill, and maybe we'll fill that with like this gradient, it's called the Radio Gradient; we'll talk more about this later as well. So now I have these two shapes, and again I've applied that particular Fill to it. Remember, when I print it out I don't see any of those paths or anchor points or control handles as well. Let me go back over here now, for example, to this shape. Let me turn the Path Geometry back on again. I'm going to select this part of the path that's right here. Now, the other attributes that I have besides a Fill is something called the Stroke Attribute, and the Stroke Attribute, if I go over here to my Control panel here, I can see the word Stroke, it opens up the Stroke panel that's right here.

I can apply what's called the Stroke Weight. Now the Stroke Weight is basically the thickness of that particular stroke. Let's say I choose something really thick, I really have like 10 points, for example. Do you see now I have a very fat appearance of that particular stroke that's right there? I can control that thickness, I can make let's say 40 points, or I can make it very thin and narrow and make it just 1 point, for example. Again, if I turn off the Path Geometry here, I see the way it is going to look when it prints is this way. Now I mentioned before there were different settings for strokes, for example, strokes have what we call a Dash Setting. If I click on this setting, it allows me to have -- now instead of a solid line just kind of a broken line. Again, I'm just going to click and drag here to select this particular curve path as well.

I can apply a stroke as well here, maybe a 5-point stroke, and I can also change the color of that stroke. Maybe we'll do some cyan here. And again, I also have the ability to control some of the ways that stroke looks. For example, if I change the Stroke Weight here to maybe 20 points. See how it kind of ends in a very square edge right here. What I can do is from the Stroke panel choose to define how the cap or the end of that stroke appears. For example, a Round Cap would make the stroke appear as such. So these are the settings that you have basically, the way that you 'get a path dressed,' you give it an appearance, and we'll talk more about appearances as we go through into the title. But now we have the basic premises or ideas of what vector graphics are.

Vector Graphics are basically made up of these anchor points. There are different types of anchor points. Smooth anchor points have control handles that help define the paths that connect to these particular anchor points and then what I can do is I can define how my path looks by applying Fill and Stroke attributes to that.

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This video is part of

Image for Illustrator CS4 Essential Training
Illustrator CS4 Essential Training

116 video lessons · 48866 viewers

Mordy Golding
Author

 
Expand all | Collapse all
  1. 59s
    1. Welcome
      59s
  2. 33m 17s
    1. Why use Illustrator?
      2m 22s
    2. What are vector graphics?
      8m 4s
    3. Understanding paths
      4m 13s
    4. Fill and Stroke attributes
      5m 32s
    5. Selections and stacking order
      8m 31s
    6. Isolation mode
      4m 35s
  3. 23m 43s
    1. The Welcome screen
      1m 11s
    2. New Document Profiles
      4m 36s
    3. Using multiple artboards
      7m 17s
    4. Libraries and content
      3m 52s
    5. Illustrator templates
      2m 56s
    6. Adding XMP metadata
      3m 51s
  4. 43m 55s
    1. Exploring panels
      4m 18s
    2. Using the Control panel
      5m 25s
    3. Navigating within a document
      5m 27s
    4. Using rulers and guides
      5m 23s
    5. Using grids
      2m 12s
    6. Utilizing the bounding box
      3m 3s
    7. Using Smart Guides
      4m 59s
    8. The Hide Edges command
      3m 31s
    9. Preview and Outline modes
      2m 18s
    10. Using workspaces
      7m 19s
  5. 38m 3s
    1. The importance of modifier keys
      1m 9s
    2. Drawing closed-path primitives
      7m 15s
    3. Drawing open-path primitives
      5m 5s
    4. Simple drawing with the Pen tool
      7m 28s
    5. Advanced drawing with the Pen tool
      10m 33s
    6. Drawing with the Pencil tool
      6m 33s
  6. 46m 37s
    1. Editing anchor points
      13m 7s
    2. Creating compound shapes
      5m 55s
    3. Utilizing Pathfinder functions
      5m 11s
    4. Joining and averaging paths
      5m 37s
    5. Outlining strokes
      3m 24s
    6. Simplifying paths
      5m 41s
    7. Using Offset Path
      2m 43s
    8. Dividing an object into a grid
      1m 41s
    9. Cleaning up errant paths
      3m 18s
  7. 35m 23s
    1. Creating point text
      4m 4s
    2. Creating area text
      4m 19s
    3. Applying basic character settings
      6m 27s
    4. Applying basic paragraph settings
      4m 4s
    5. Creating text threads
      5m 28s
    6. Creating text on open paths
      5m 18s
    7. Creating text on closed paths
      3m 57s
    8. Converting text to outlines
      1m 46s
  8. 20m 15s
    1. Using the basic selection tools
      7m 53s
    2. Using the Magic Wand and Lasso tools
      6m 34s
    3. Selecting objects by attribute
      2m 38s
    4. Saving and reusing selections
      3m 10s
  9. 40m 35s
    1. Using the Appearance panel
      6m 48s
    2. Targeting object attributes
      3m 26s
    3. Adding multiple attributes
      7m 6s
    4. Applying Live Effects
      8m 9s
    5. Expanding appearances
      4m 48s
    6. Appearance panel settings
      6m 51s
    7. Copying appearances
      3m 27s
  10. 37m 15s
    1. Defining groups
      7m 2s
    2. Editing groups
      5m 28s
    3. Working with layers
      8m 10s
    4. Layer and object hierarchy
      6m 57s
    5. Creating template layers
      2m 3s
    6. Object, group, and layer attributes
      7m 35s
  11. 44m 4s
    1. Applying colors
      3m 18s
    2. Creating solid color swatches
      4m 48s
    3. Creating global process swatches
      5m 1s
    4. Using spot color swatches
      4m 27s
    5. Creating swatch groups and libraries
      6m 50s
    6. Working with linear gradient fills
      6m 34s
    7. Working with radial gradient fills
      2m 19s
    8. Applying and manipulating pattern fills
      4m 51s
    9. Defining simple patterns
      5m 56s
  12. 22m 43s
    1. Moving and copying objects
      2m 1s
    2. Scaling objects
      4m 49s
    3. Rotating objects
      3m 14s
    4. Reflecting and skewing objects
      2m 27s
    5. Using the Free Transform tool
      2m 9s
    6. Aligning objects
      5m 15s
    7. Distributing objects
      2m 48s
  13. 25m 13s
    1. Using a pressure-sensitive tablet
      1m 38s
    2. Using the Calligraphic brush
      6m 10s
    3. Using the Scatter brush
      4m 0s
    4. Using the Art brush
      2m 26s
    5. Using the Pattern brush
      3m 21s
    6. Using the Paintbrush tool
      1m 41s
    7. Using the Blob Brush tool
      3m 42s
    8. Using the Eraser tool
      2m 15s
  14. 16m 36s
    1. Using symbols
      3m 9s
    2. Defining your own symbols
      2m 1s
    3. Editing symbols
      4m 4s
    4. Using the Symbol Sprayer tool
      2m 32s
    5. Using the Symbolism toolset
      4m 50s
  15. 35m 37s
    1. Minding your resolution settings
      6m 15s
    2. Applying basic 3D extrusions
      6m 43s
    3. Applying basic 3D revolves
      2m 31s
    4. Basic artwork mapping
      5m 9s
    5. Using the Stylize effects
      5m 35s
    6. Using the Scribble effect
      5m 43s
    7. Using the Warp effect
      3m 41s
  16. 21m 37s
    1. Placing images
      4m 51s
    2. Using the Links panel
      2m 47s
    3. The Edit Original workflow
      2m 0s
    4. Converting images to vectors with Live Trace
      5m 29s
    5. Rasterizing artwork
      1m 55s
    6. Cropping images with a mask
      4m 35s
  17. 10m 35s
    1. Saving your Illustrator document
      8m 18s
    2. Printing your Illustrator document
      2m 17s
  18. 6m 25s
    1. Exporting files for use in QuarkXPress
      1m 8s
    2. Exporting files for use in InDesign
      39s
    3. Exporting files for use in Word/Excel/PowerPoint
      45s
    4. Exporting files for use in Photoshop
      1m 25s
    5. Exporting files for use in Flash
      1m 15s
    6. Exporting files for use in After Effects
      19s
    7. Migrating from FreeHand
      54s
  19. 2m 23s
    1. Finding additional help
      2m 0s
    2. Goodbye
      23s

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