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I've saved my progress as points of intersection.ai. In this exercise we're going to work our way away from the points of intersection, and we're going to create these kinds of radiant segments that are going outward. The idea is, every segment that we lay down has an equal and opposite segment. So for example, what I mean by that, is this segment that goes down his nose on the other side of his nose, also represents this segment here at the top of his hair. And this segment down his face represents the segment along the top of his hair, and the segment along his arm represents the segment along the back of his hair, and so on, so every single one of these segments has to be absolutely identical.
So let's start tracing away here. I'm working on the humanoid layer and I'm going to go ahead and click on this segment right there, and I'm going to switch to my Pen tool once again by pressing the P key and I'm going to draw a few segments. So I'll click here, then I'll click, and I'll click, and I'll click. Now I don't know how far I should go, I obviously should not trace the entire darn thing, because I'm not exactly sure where these segments are going to line up elsewhere. But let's click a little farther here, I'm going to add a few points around the hand for example, and this line right there is ultimately a straight segment.
So I'll just click, and then I'll click down like that, click under his arm, and maybe I'll go little farther. I'll drag away from that last point, from the end point to have a control handle, and I'll drag at this location as well, to add a smooth point at this location. And I'm going to press the Space Bar and drag it around a little bit, just to get that point where I want it. I don't really know yet if these lines are going to work out, so I need to test them, and the way you test them is around the point of intersection once again. So get rid of those existing segments up there that we don't need, because we're going to re-create them in just a second.
And go ahead and grab this line with the Black Arrow tool, and I'll press the R key to switch to the Rotate tool. And I'll Alt+Click once again at the top there on the bridge of the nose, and I'll enter my 120 degrees and I'll press the Tab key. And you know what, I don't really care what's going on this direction right now, what I do care about is how it's going to trace the other side of his head. So let's go ahead and flip that angle to -120 degrees, should send it the other direction and that works out beautifully, and I'll go ahead and click the Copy button, so that I have both of my lines here.
And then I'll notice that I've gone too far, so I'm tracing into that other guy up there, and really what I want to do, I just want to craft him and only him, later I'll see if the other humanoids around him interlock properly. But if I get his lines down properly in the first place, his points of symmetry down right in the first place, then everything should work out. So what I'm going to do here, is I'm going to delete the segments that I don't need up here. So this point obviously is not something I need, and I'll Shift+Click on this point as well.
And so that identifies these two segments, and then I will press the Backspace key to get rid of them. Well, if I do it there, I've got to do it over here as well. So I'm going to get this point and I'm going to Shift+Click on this point. Now how do I know those are my two points? Because I'm working from the end, I selected two points up there, so I should select those exact same two points down here, and press the Backspace key. This is the most surefire solution for working our way around the core outline. Now I'm going to go ahead and marquee these two points right there, because this needs to be joined together, I need to join these two path outlines that I have created together at the point of intersection.
So I'll go ahead and select them both. Again, I'm marqueeing them with the white arrow tool, and now, instead of going up to the Object, menu choosing Path, and choosing the Join command, which will join them automatically without any dialog box here inside Illustrator CS5, I want to join it the old-school way, where I make a dialog box come up onscreen, and you do that by mashing your fist down on the keyboard and pressing J. So instead of Ctrl+J it's Ctrl+Shift+Alt+J or on a Mac it's Cmd+Shift+Option+J.
So let's go ahead and do that and assuming I got those points exactly aligned with each other, when I press Ctrl+ Shift+Alt+J or Cmd+Shift+Option+J, I should get the join dialog box. If you don't see that dialog box, and instead your points just slightly move onscreen and join together, that's a problem, you don't want any automatic movement right now. Instead, you want the dialog box, so what you'd have to do, if you're not getting the dialog box, is you'd want to go ahead and grab your Black Arrow tool, click on this path outline right there, delete it, go ahead and select the first one again, press the R key to get your Rotate tool.
Alt+Click or Option+Click exactly at that endpoint to bring up the Rotate dialog box, and that's the trick. You have to nail that endpoint, then go ahead and enter -120 degrees, click on the Copy button, press the A key to switch back to the White Arrow tool, marquee around those points again, press Ctrl+Shift+Alt +J or Cmd+ Shift+Option+J on a Mac, you should hopefully see the dialog box now, select corner, and click OK. The reason I really want to see that dialog box, is I want to make sure that these two points are exactly coincident, that is, they occupy precisely the same location inside of my illustration.
And now I'll go ahead and click OK. And finally what I'm going to do, is I'm going to change my stroke to red, and my stroke is currently active, so I'm just going to click in this red swatch, here in the Swatches panel. And the reason I'm making this path red, is I need to color code the subpaths that are going to make up the larger path outline, and you'll see why shortly. All right, that's good for this exercise. In the next exercise we'll extend our paths from the other points of intersection.
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