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Illustrator CS5 One-on-One: Advanced

Expanding traced artwork


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Illustrator CS5 One-on-One: Advanced

with Deke McClelland

Video: Expanding traced artwork

I saved my progress as Compound blacks.ai, so called, because I have traced my image using the Compound blacks Preset that I created at the end of the previous exercise. In this exercise, we are going to go ahead and expand this live trace object and modify the results, so that we regain the colors that were associated with all the letters. We've lost the yellow background, but everybody else is intact here. So with the live trace object selected, I'll go up to the Control panel and click on the Expand button and now we've got our individual path outlines right ready to go.
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  1. 38m 35s
    1. Welcome
      1m 48s
    2. Linking AI and EPS files to Illustrator
      6m 48s
    3. Installing the dekeKeys keyboard shortcuts
      7m 43s
    4. Remapping Mac OS shortcuts
      6m 56s
    5. Installing the Best Workflow color settings
      4m 54s
    6. The color settings explained
      7m 4s
    7. Preserve Numbers vs. embedded profiles
      3m 22s
  2. 1h 40m
    1. Converting pixels to vectors
      1m 2s
    2. Tracing an imported image
      6m 17s
    3. Other ways to trace
      3m 17s
    4. Raster and vector previews
      7m 2s
    5. Threshold, Min Area, and Max Colors
      5m 27s
    6. Tracing options: The raster functions
      8m 2s
    7. Using the Ignore White option
      5m 3s
    8. Tracing options: The vector functions
      6m 40s
    9. Expanding traced artwork
      5m 6s
    10. Sketching and drawing for Illustrator
      6m 24s
    11. Editing scanned line art
      9m 23s
    12. Adding contrast and color
      10m 32s
    13. Live Trace and resolution
      9m 8s
    14. Expanding and separating paths
      8m 43s
    15. Scaling and editing traced art
      8m 4s
  3. 1h 8m
    1. Gradients are good
      1m 15s
    2. Assigning a gradient fill
      6m 9s
    3. Using the gradient annotator
      7m 31s
    4. Editing multiple gradients
      4m 37s
    5. Establishing symmetrical gradients
      5m 28s
    6. Creating a radial gradient
      5m 46s
    7. Adjusting the midpoint skew
      3m 23s
    8. Mixing gradients with blend modes
      6m 11s
    9. Making a transparent gradient
      6m 42s
    10. Drop shadows and dynamic effects
      5m 58s
    11. Assigning a gradient to editable text
      5m 42s
    12. Editing text that includes dynamic effects
      2m 56s
    13. Assigning a gradient to a stroke
      6m 46s
  4. 1h 37m
    1. The earliest dynamic functions
      1m 10s
    2. The gradient-intensive illustration
      5m 26s
    3. Creating a multi-color blend
      7m 39s
    4. Establishing a clipping mask
      3m 34s
    5. Reinstating the mask colors
      9m 7s
    6. Editing blended paths
      6m 50s
    7. Adjusting the number of blended steps
      6m 49s
    8. Using the Blend tool
      4m 33s
    9. Blending between levels of opacity
      7m 32s
    10. Editing the path of the blend
      6m 22s
    11. Adding a custom path of the blend
      5m 4s
    12. Placing one mask inside another
      8m 33s
    13. Blending groups and adjusting the speed
      6m 1s
    14. Rotating objects in 3D space
      10m 21s
    15. Creating custom perspective guides
      8m 31s
  5. 1h 37m
    1. What's old is new again
      39s
    2. Introducing tile patterns
      6m 11s
    3. Determining the points of intersection
      6m 51s
    4. Extending paths from the intersections
      5m 40s
    5. Crafting symmetrical subpaths
      5m 38s
    6. The final flawed subpaths
      5m 52s
    7. Reconciling misaligned paths
      5m 34s
    8. Completing the core path outline
      6m 14s
    9. Making a symmetrical modification
      6m 47s
    10. Adjusting the interior elements
      8m 26s
    11. Coloring paths and testing the interlock
      9m 29s
    12. Establishing a rectangular tile
      6m 22s
    13. Defining a tile pattern
      3m 43s
    14. Creating a few color variations
      8m 50s
    15. Protecting patterns from transformations
      6m 9s
    16. Transforming patterns without paths
      5m 30s
  6. 1h 12m
    1. Filling and stroking virtual areas
      44s
    2. Introducing Live Paint
      7m 57s
    3. Stroking with the Live Paint Bucket tool
      5m 30s
    4. Using the Live Paint Selection tool
      7m 18s
    5. Adding a path to a Live Paint group
      4m 33s
    6. Building a classic Celtic knot
      8m 28s
    7. Constructing the base objects
      5m 31s
    8. Weaving one object into another
      6m 13s
    9. Creating a path that overlaps itself
      7m 15s
    10. Painting a path that overlaps itself
      5m 34s
    11. Creating knots inside knots
      5m 2s
    12. Adding gradients and depth
      8m 22s
  7. 1h 4m
    1. Dynamic effects and OpenType
      1m 12s
    2. Applying a dynamic effect to type
      5m 43s
    3. Creating a basic bevel effect
      4m 12s
    4. Building up a multi-stroke effect
      4m 49s
    5. Best practices for 3D type
      6m 34s
    6. Applying a "path wiggler" to type
      6m 14s
    7. Drop shadows and Raster Effects settings
      4m 52s
    8. Duplicating attributes and effects
      7m 8s
    9. Editing type with dynamic effects
      7m 27s
    10. Ligatures, swashes, ordinals, and fractions
      5m 45s
    11. Small caps and the Glyphs panel
      4m 25s
    12. Warping text and increasing resolution
      6m 9s
  8. 1h 44m
    1. A world of colors at your beck and call
      1m 32s
    2. Customizing a letterform to make a logo
      8m 37s
    3. Creating a custom drop shadow effect
      6m 26s
    4. Introducing the Color Guide panel
      9m 3s
    5. Harmonies and Color Guide settings
      5m 39s
    6. Lifting harmony rules from color groups
      7m 21s
    7. Harmony layouts and the Lab color wheel
      8m 15s
    8. Working inside the Edit Color dialog box
      6m 36s
    9. Limiting a color group to spot colors
      5m 47s
    10. Recoloring selected artwork
      5m 50s
    11. Recoloring with custom color groups
      6m 1s
    12. Swapping colors with the Color Bars feature
      5m 18s
    13. Using the options in the Assign panel
      8m 41s
    14. Moving color groups between documents
      7m 17s
    15. Distilling your artwork to one spot-color ink
      7m 45s
    16. Recoloring artwork that contains gradients
      4m 17s
  9. 1h 21m
    1. How symbols work
      1m 2s
    2. The power of symbols
      5m 1s
    3. Creating new symbols
      6m 0s
    4. Enabling CS's new 9-slice scaling
      4m 24s
    5. Adjusting your 9-slice scaling guides
      6m 54s
    6. Previewing and acquiring symbols
      4m 12s
    7. Finding a symbol and creating an instance
      4m 13s
    8. Duplicating and replacing instances
      4m 19s
    9. Breaking a symbol link and envelope fidelity
      5m 26s
    10. Distorting and expanding a symbol
      4m 54s
    11. Updating an existing symbol definition
      3m 40s
    12. Recoloring a symbol definition
      4m 13s
    13. Applying a basic "local" color adjustment
      5m 20s
    14. Applying a more elaborate local color adjustment
      5m 4s
    15. Laying down a random symbol set
      5m 35s
    16. The eight symbolism tools
      6m 55s
    17. Editing selected instances
      4m 11s
  10. 1h 32m
    1. Illustrator needs Photoshop
      1m 1s
    2. Two ways to place a pixel-based image
      6m 6s
    3. Working with linked images
      6m 6s
    4. Linking versus embedding
      9m 38s
    5. Stroking and blending an image
      6m 16s
    6. Adding a clipping mask and page curl
      6m 51s
    7. Creating a blended border effect
      7m 10s
    8. Rasterizing your artwork in Photoshop
      8m 0s
    9. Saving a flat raster file from Photoshop
      4m 58s
    10. Restoring cropped border elements
      5m 39s
    11. Copying and pasting into Photoshop
      6m 27s
    12. Working with Photoshop Smart Objects
      5m 26s
    13. Adding a pixel-based layer effect
      4m 12s
    14. Editing a Vector Smart Object in Illustrator
      7m 20s
    15. Creating and placing a transparent image
      7m 1s
  11. 1h 15m
    1. The many forms of transparency
      1m 29s
    2. Real-world blending modes
      7m 57s
    3. Exporting transparency from Illustrator
      6m 24s
    4. Opacity and blending modes
      6m 18s
    5. The Darken and Lighten modes
      7m 17s
    6. The Contrast, Inversion, and HSL modes
      6m 12s
    7. Blending modes in action
      5m 11s
    8. Creating a knockout group
      6m 14s
    9. Confirming the viability of your artwork
      6m 8s
    10. Introducing the opacity mask
      4m 6s
    11. Making an opacity mask
      5m 25s
    12. Drawing inside an opacity mask
      3m 34s
    13. Creating a gradient opacity mask
      5m 29s
    14. Adding an opacity mask to a single object
      3m 22s
  12. 1m 13s
    1. Until next time
      1m 13s

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Illustrator CS5 One-on-One: Advanced
14h 53m Intermediate Nov 30, 2010

Viewers: in countries Watching now:

In Illustrator CS5 One-on-One: Advanced, author and industry expert Deke McClelland teaches how to take advantage of the wide array of dynamic features in Illustrator CS5. This course demonstrates how to apply these features to paths, groups, and editable text to create professional-quality artwork. The course covers Live Trace, Live Paint, and Live Color, as well as symbols, gradients, exporting, and integration with Photoshop. Exercise files accompany the course.

Topics include:
  • Tracing a pixel-based image
  • Sketching and drawing for Illustrator
  • Creating and editing gradients
  • Creating multi-colored blends
  • Creating seamlessly repeating tile patterns
  • Creating interlocking artwork with Live Paint
  • Designing advanced type effects
  • Recoloring artwork with color harmonies
  • Making the most of symbols
  • Integrating Illustrator with Photoshop
  • Using transparency, blend modes, and opacity masks
Subject:
Design
Software:
Illustrator
Author:
Deke McClelland

Expanding traced artwork

I saved my progress as Compound blacks.ai, so called, because I have traced my image using the Compound blacks Preset that I created at the end of the previous exercise. In this exercise, we are going to go ahead and expand this live trace object and modify the results, so that we regain the colors that were associated with all the letters. We've lost the yellow background, but everybody else is intact here. So with the live trace object selected, I'll go up to the Control panel and click on the Expand button and now we've got our individual path outlines right ready to go.

I will go ahead and twirl open the Image layer, so that you can see that we have a group going. So I will go up to the Object menu, it's just going to make things easier if I ungroup these letters by choosing the Ungroup command, or pressing Ctrl+Shift+G, Cmd+shift+G on the Mac, and then I will select the various rows and reassign their colors. So for example, the top couple of rows were already black, so we can leave them alone, but I will marquee this next row down and it should be red. But I don't have access to that red here in the Swatches panel, I went ahead and saved that off as an independent Swatches palette, and to get to that I'll go to my little folder icon down here in the bottom left corner of the Swatches panel, and I'll choose Twelve plus BW, that's Twelve plus BW.ai file that's available to you.

If you need to open it up, you can choose Other Library and navigate to that folder. I will just go ahead and choose this command though, because I've already opened it up in advance and I've also switched my display to medium thumbnail view, so that I can better see each one of my swatches here. And I am going to make my panel a little wider, I think, so that I can see every single one of the swatches in a single row. All right, with these letters selected, I will make sure that my Fill is active, which it is, here inside the Color panel, and I will click on this first swatch in this folder, which is called red type, and that will go ahead and assign the correct shade of red.

Then I'll go ahead and select the next row down and assign the blue color to that, and then I will select the next row after that and assign green, you get the idea here. This guy is a little more complicated to select, it looks like I might have got it actually. It's the three little items above the O here that are kind of hard to select without selecting something up above, but I got him. So now I will just go ahead and assign orange, and where the punctuation is concerned, I assigned this color right there, which is called violet punc, so I'll go ahead and assign that color.

And then I will grab these symbols including the ampersand, this alternate ampersand there, and I will assign purple symbols. And then all these browns are assigned to the numbers, so both 1 and 6 are colored with brown 1 or at least they should be, and then 2 and 7 should be colored with brown 2, and so forth. So we've got 3 and 8, which need to be colored with brown 3 right there, and then 4 and 9, which need to be colored with brown 4, and then I'll grab 5 and 0, and I will go ahead and assign brown 5.

Now it wasn't necessary that I assign each and every one of those colors, but that's how the artwork looked when I created it inside of Photoshop. So it's right ready to go. Now, the question at this point becomes, do you want to do anymore editing? Do you want to go into the path outlines and modify them? For example, let's check out this S right here, notice by the way that the D has come out fairly smooth, we don't have that little nick at the top of it, we don't have the nick at the bottom of the E, so somehow along the way we lost those little items, which is great. I am going to click on the outline of the S, and notice how it kind of bobs up right there? Well, you could go in there with the White Arrow tool and modify that anchor point independently of the others, or you could delete it if you wanted to.

If you just wanted to get rid of that weird anchor point, you can click on it with the Pen tool. I am going to show you another tool that's available to you. Here in the Pencil tool slot, there's this great tool on the flyout menu called the Smooth Tool, and what it allows you to do, is just drag over an area in order to smooth out any lumps inside of the path outline. And you may have to drag repeatedly along your path outline in order to smooth away the lumps that you don't want, but it's a lot easier than having to figure out what to do with your White Arrow tool and your Pen tool, because it doesn't require any thought, you just sit there and drag a bunch of times, until you get the results you are looking for.

So for example, consider the B, notice that it has this weird corner right there on the interior of the bottom outline. I am going to go ahead and select that B by Ctrl+clicking on it or Cmd+clicking, so you have to select the path outline before you smooth it. Then you just kind of drag in the general sort of direction of your smoothing, you don't have to drag exactly along the path outline, what you really do is you drag more or less along the area that you would like the smoothing to occur. Anyway, that just gives you a sense for the various things you can do to your path outlines after you get done tracing them.

What I would now recommend you to do is go to the File menu and choose the Save As command, so that you can save your artwork under a different name. That way you still have your live trace object saved inside of one illustration and then you have your static path outlines that you can edit to your heart's content saved inside of another document. In the next exercise, we are going to begin work on the Pirate Flag project.

Find answers to the most frequently asked questions about Illustrator CS5 One-on-One: Advanced.


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Q: The instructions for installing the dekeKeys don't work on my computer (which is running Mac OS X Lion). Is there an update to these?
A: The dekeKeys distributed with this course will still work for Lion. You just need to add them to a slightly different folder than in previous versions of OS X.

Open a new Finder window and choose Go > Go to Folder. Type the following file path exactly as written below. Copying and pasting may result in an error.

~/Library/Preferences/Adobe Illustrator CS5 Settings/en_US

Move and/or copy/paste the dekeKeys to this folder and follow the rest of the instructions as outlined in the video, "Installing the dekeKeys keyboard shortcuts."
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