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In this movie, we're going to enhance our flames using a couple of layer effects, and then we'll duplicate the flames so that they cover the character's body. So, the first thing I'm going to do, is with the tiny flames layer selected here inside the Layers panel, I'll drop down to the effects icon and choose Inner Shadow. And what we're trying to do here, is create a highlight that's coming up from the bottom of the flame. They might not associate a highlight with the Inner Shadow effect, but both Inner Shadow and Drop Shadow are really designed to create directional effects, as opposed to specifically shadows.
To create a highlight, all you need to do is, click on the color swatch there, and change the color to white, by dragging that little bubble to the upper left corner of the color field, and then click OK. And now I'm going to change the Blend Mode from Multiply to Normal and I'm going to crank the Opacity up to 100%. Now, you're not going to see anything yet because the shadow is covered up by the stroke. So what you need to do is increase the Distance value, and I'm going to take it up to 45 pixels, and I'll also take the Size value up to 25 pixels, so we have a little bit of a soft highlight drifting down. Now I really want it to rise up, so I need to change the Angle value from 90 degrees, as it is in my case, to negative 90 degrees. Then you can go ahead and click OK to see that effect. All right, now I also need to create some definition at the top of the flames because as you'll see, if you turn the merge BBQ layer back on, those flames are still fighting for attention, and they're fighting for attention with the path outlines visible, which is a function of the fact that I have the black arrow tool active.
If I switch back to the rectangular marquee tool, thereby hiding those path outlines, you can see that they really start to disappear. So what I'm going to do is drop down to the effects icon once again, and this time I'm going to choose Drop Shadow from the bottom of the list. And I do want a black drop shadow, which is the default setting, but I want to crank the Opacity value up to 100%. Notice that the global light is now set to negative 90 degrees, which is exactly what I want, and that way the drop shadow rises. And now I'm going to change the Distance value to 25 pixels, and I'm going to take the Size value down to 0 pixels, so we have a nice sharp cartoon shadow. And now, I'll click OK in order to accept that effect. Okay now, one problem with what we've done, is we have changed that global light direction, as we saw there, to negative 90 degrees. And that has ended up impacting another effect inside of this document. Specifically, this bright burst at the top of the composition.
I'll go ahead and scroll up a little more so you can see that. So, for example, if I were to go up to the Window menu and choose the History command, in order to bring up the History panel, if I click on the Open state right there, you can see these lone hands just floating in space. But also notice that the spikes up here at the top of the composition look different, whereas, if I click on Drop Shadow down here at the bottom of the list, see how things switch around right there? So, it's a pretty subtle distinction but I liked it the way it was before. So what I'm going to do is scroll down my Layers panel. Go ahead and twirl open the spikes group by clicking on the little twirly triangle, and then notice this white layer right there and its drop shadow. Go and and double-click on it, and you can see that it is using the global light, so its angle also changes to negative 90 degrees. I want to change it to positive 90 degrees so I'm going to turn off Use Global Light. Very important you do that first, otherwise you're going to mess up the flame effects. And then go ahead and change that angle value to positive 90 and we'll restore the original bright burst effect up here, once again at the top of the composition. And now click OK in order to accept that change. All right, now we need to duplicate our flames. So I'll go ahead and twirl the spikes group closed, and I'll scroll up to the top of the list to the tiny flames layer, click on it to select it. Then we want to press the A key to switch back to the black arrow tool, and I might go ahead and zoom in a little bit so I can better see what I'm doing. And, I'll drag this flame to, let's say, this location. And, I'll Alt-drag or Option-drag another flame here, and then Alt or Option-drag a flame, and Alt or Option-drag, and you're going to do that a ton of times. It is basically what it comes down to. In all, I created something like 60 flames over the course of his body, and I'll show you what that looks like as opposed to doing it in front of you. Which is a little laborious and boring, frankly. Go ahead and switch to this file, and you can see that we've got a ton of flames that are stretching up his arms, so they're found throughout the torso, down here in the hips as well. They stretch up the arms on both sides, up his neck as well, though not into his face. So again, that's a Kirby convention. He never put flames in Human Torch's face. So I'm not going to do it with my Blue Barbecue. I do have a couple of flames however, dancing off the fingers. So one coming off the thumb over here on the left-hand side and then, one coming off the finger, over here, on the right-hand side. And, for the sake of the talk balloons, which we'll be adding in a later chapter, I don't recommend you have any flames on the top of the left-hand fingers. And then, I'll go ahead and show you, just so you can see, the flames that are dancing down his legs.
And, there's a couple of flames in each one of the boots. And that, folks, is how you enhance the flames using a couple of layer effects, as well as how you duplicate the flames in order to cover the character's body.
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