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Editing type with dynamic effects

From: Illustrator CS5 One-on-One: Advanced

Video: Editing type with dynamic effects

Now, toward the end of the previous exercise, I made an interesting comment that's not entirely accurate. What I said was that you can change this type because it's live editable type. You can change it to whatever you want and you could assign a different typeface and a different type size and all kinds of other formatting attributes as well and that is technically true. However, there is a huge pain factor involved. For example, I'll go ahead and grab my Type tool. First of all you have to locate your text; you have to locate the characters you want to change.

Editing type with dynamic effects

Now, toward the end of the previous exercise, I made an interesting comment that's not entirely accurate. What I said was that you can change this type because it's live editable type. You can change it to whatever you want and you could assign a different typeface and a different type size and all kinds of other formatting attributes as well and that is technically true. However, there is a huge pain factor involved. For example, I'll go ahead and grab my Type tool. First of all you have to locate your text; you have to locate the characters you want to change.

The best way to locate them is press Ctrl+Y or Command+Y on a Mac and then you know-- all right, if this guy's name isn't really Hurpadurp, it's Heepadeep or something like that. Then you could just go ahead and select those characters and you could enter different characters. So I'll just go ahead and start typing. Okay, it's taking a moment to keep up with me, but I'll go ahead and enter the rest of the text and it ignored everything after the P that I just got through entering it -- I entered a bunch of other characters as well. Even though, I'm here in the Outline mode where I can't see the effects, Illustrator still insists upon updating them in the background which is idiotic in my opinion.

It shouldn't bother to update these effects until we can see them because it's not doing anybody any good. So, anyway what that means is that we can't edit the text with any degree of alacrity here. It's going to continue to seize up on us. So, I am going to go ahead and press Escape in order to escape out of the text entry mode and I'm going to press Ctrl+Y or Command+Y so I can see my effect anyway. Then I'm going to go ahead and turn off some of the effects in the Appearance panel, most notably 3D Rotate that really slows things down, might as well turn off Transform and might as well turn off Drop Shadow, also a fairly slow one.

Pucker & Bloat and Offset Path, they are not going to harm things too much and the transforms that are applied to the stroke are fine. The only reason I turned off this transform because transforms are very quick effect. The reason I turned this one off is otherwise it's misleading because it moves the text to the right and it also increases the vertical scale. Anyway, so I'll turn that off. Now, I should be able to select this text pretty easily because it should be where I'm seeing it. So, Heepadeep is what I want let's say and I'll go ahead and make that change and it happens very quickly. All right, but that's not really the change I want to make. So I'll just go ahead and change it back to what it was before like so and then press the Escape key in order to escape the text entry mode and then go ahead and reassign these effects one at a time.

You can't drag up and down these eyeballs by the way, the way you can inside the layers panel. All right, so anyway I end up getting this effect here and it looks good. Now, the next thing I want to do is affect this text down here underneath. One of the reasons is of course because it's yellow against a yellow background. So I can't see what's going on. What I'm going to do is add another bevel effect by adding a stroke and that may sound like the same old darn thing we've already seen, but as usual, there is going to be a different spin on it. So, I've selected the text.

Notice here inside the Appearance panel, I don't have a Fill or a Stroke. What's going on? Well, notice that Type contains Characters. All Type objects have this little Characters entry here in the Appearance panel. If you double-click on that Characters item, then you'll see the Fill that's applied to Characters, that goes ahead and selects the characters here inside the Illustration window and it shows you this is a fill that's applied to them and this is a stroke. However, where I too assign a different stroke, like let's go ahead and choose this dark brown right here from the list and then I'll change the Line Weight value to 5 points let's says.

Of course, I want to move the Stroke below the Fill and so I do and it doesn't work. I try it again and it doesn't work. I move the Fill above the Stroke and it doesn't work. That's because when you are working with text, things are more limited and the Illustrator refuses to let you do this, is the problem. All right, so let's get rid of the Stroke, we don't want it here. What we need to do is go back to Type which says Type: No Appearance. We'll go back to the larger text object, double-click on that Type item and you switch back to having the text selected as if with the Black Arrow tool.

Now, I'll go ahead and add a new stroke by clicking on this Add New Stroke icon in the bottom left corner of the Appearance panel or I can press that keyboard shortcut Ctrl+Alt+/ or Command+Option+/ on the Mac in order to add that stroke and then I'll change the Line Weight value to 5 points let's say and I'll click on the swatch and I'll change it to dark brown. I have the exact same problem I had before; the Stroke is in front and this time the Fill is empty. So, if I move the Stroke below the Fill, right there to this location actually because the Fill's twirled open, it didn't make any difference because there is no Fill to move it down below.

Well, here's what you do. You grab the Stroke and you move it below the Characters, so that way the characters, which are filled with yellow, will be on top and you end up getting this effect. That's exactly what we want. All right, now click on Stroke to make it active and then go up to the Effect menu because we want to bevel it, choose Distort & Transform, choose Transform. If you loaded dekeKeys then you can press Ctrl+E or Command+E on the Mac. Then we'll change these values very slightly that is -1.5 for Horizontal and then I'll change the Vertical value to 0 .5 and I'll turn on Preview, so that I can gauge the accuracy in my results and it looks good.

Then I'll click OK. Now, I need to rotate this text in 3D space. So I'll go up to be Effect menu, choose 3D and choose Rotate. I'm making quick work of the stuff because we've already seen it before. Here, are the modifications I want you to make. So you don't need to turn on the Preview check box if you don't want to at this point. These are the settings. We're looking for zero for the Pitch value there and then -15? for the Yaw value and then 7 for the roll, so zero for X, -15 for Y, 7 for Z and the Perspective value should be 100?.

Then I'll turn on the Preview check box in order to make sure I've got a good effect and one denial. I wasn't paying enough attention and I went ahead and applied my 3D Rotation to the Stroke independently of the fill. So, this is an absolute mess, but that's okay. Click OK in order to accept it, don't click Cancel. Watch what you do here. You can grab this effect now and you can move it to a different location. You can drag it and drop it onto the Type for example and then it's applied to the entire Type object. Now, when we are working with the previous type object, we had 3D Rotate at the end of the list rather than at the beginning.

That might be a good idea. You might want to experiment with that. So, I'll go ahead and grab 3D Rotate and drag it to the end of list and that's end up rendering the descenders at the bottom of my text much better. So I like that affect. All right, just a couple of more things to do. Make sure the Type object is selected, so we don't make that mistake again. Go to Distort & Transform, choose the Transform command. This time I want you to enter a Horizontal Move value of 66 points and a Vertical value of 12 points and then turn on the Preview check box to make sure that works, it does, click OK.

Then finally I'm going to apply the Drop Shadow by going up to be Effect menu, choosing Stylize and choosing Drop Shadow. Illustrator goes ahead and brings up the last values we applied which are just fine with one exception. I'm going to take the Opacity value up to 100%, otherwise everything is fine, X Offset -3, Y Offset 1, Blur 3 points. Click Ok in order to accept that modification and there is it is. That's the effect I want to apply to this text, but there is a larger problem going on. What's with this distance between the F and the I in Difficulty.

We'll that's ultimately some letters in need of a ligature which is an open type issue which I'll explain in the very next exercise.

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This video is part of

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Illustrator CS5 One-on-One: Advanced

153 video lessons · 28099 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 38m 35s
    1. Welcome
      1m 48s
    2. Linking AI and EPS files to Illustrator
      6m 48s
    3. Installing the dekeKeys keyboard shortcuts
      7m 43s
    4. Remapping Mac OS shortcuts
      6m 56s
    5. Installing the Best Workflow color settings
      4m 54s
    6. The color settings explained
      7m 4s
    7. Preserve Numbers vs. embedded profiles
      3m 22s
  2. 1h 40m
    1. Converting pixels to vectors
      1m 2s
    2. Tracing an imported image
      6m 17s
    3. Other ways to trace
      3m 17s
    4. Raster and vector previews
      7m 2s
    5. Threshold, Min Area, and Max Colors
      5m 27s
    6. Tracing options: The raster functions
      8m 2s
    7. Using the Ignore White option
      5m 3s
    8. Tracing options: The vector functions
      6m 40s
    9. Expanding traced artwork
      5m 6s
    10. Sketching and drawing for Illustrator
      6m 24s
    11. Editing scanned line art
      9m 23s
    12. Adding contrast and color
      10m 32s
    13. Live Trace and resolution
      9m 8s
    14. Expanding and separating paths
      8m 43s
    15. Scaling and editing traced art
      8m 4s
  3. 1h 8m
    1. Gradients are good
      1m 15s
    2. Assigning a gradient fill
      6m 9s
    3. Using the gradient annotator
      7m 31s
    4. Editing multiple gradients
      4m 37s
    5. Establishing symmetrical gradients
      5m 28s
    6. Creating a radial gradient
      5m 46s
    7. Adjusting the midpoint skew
      3m 23s
    8. Mixing gradients with blend modes
      6m 11s
    9. Making a transparent gradient
      6m 42s
    10. Drop shadows and dynamic effects
      5m 58s
    11. Assigning a gradient to editable text
      5m 42s
    12. Editing text that includes dynamic effects
      2m 56s
    13. Assigning a gradient to a stroke
      6m 46s
  4. 1h 37m
    1. The earliest dynamic functions
      1m 10s
    2. The gradient-intensive illustration
      5m 26s
    3. Creating a multi-color blend
      7m 39s
    4. Establishing a clipping mask
      3m 34s
    5. Reinstating the mask colors
      9m 7s
    6. Editing blended paths
      6m 50s
    7. Adjusting the number of blended steps
      6m 49s
    8. Using the Blend tool
      4m 33s
    9. Blending between levels of opacity
      7m 32s
    10. Editing the path of the blend
      6m 22s
    11. Adding a custom path of the blend
      5m 4s
    12. Placing one mask inside another
      8m 33s
    13. Blending groups and adjusting the speed
      6m 1s
    14. Rotating objects in 3D space
      10m 21s
    15. Creating custom perspective guides
      8m 31s
  5. 1h 37m
    1. What was old is new again
      39s
    2. Introducing tile patterns
      6m 11s
    3. Determining the points of intersection
      6m 51s
    4. Extending paths from the intersections
      5m 40s
    5. Crafting symmetrical subpaths
      5m 38s
    6. The final flawed subpaths
      5m 52s
    7. Reconciling misaligned paths
      5m 34s
    8. Completing the core path outline
      6m 14s
    9. Making a symmetrical modification
      6m 47s
    10. Adjusting the interior elements
      8m 26s
    11. Coloring paths and testing the interlock
      9m 29s
    12. Establishing a rectangular tile
      6m 22s
    13. Defining a tile pattern
      3m 43s
    14. Creating a few color variations
      8m 50s
    15. Protecting patterns from transformations
      6m 9s
    16. Transforming patterns without paths
      5m 30s
  6. 1h 12m
    1. Filling and stroking virtual areas
      44s
    2. Introducing Live Paint
      7m 57s
    3. Stroking with the Live Paint Bucket tool
      5m 30s
    4. Using the Live Paint Selection tool
      7m 18s
    5. Adding a path to a Live Paint group
      4m 33s
    6. Building a classic Celtic knot
      8m 28s
    7. Constructing the base objects
      5m 31s
    8. Weaving one object into another
      6m 13s
    9. Creating a path that overlaps itself
      7m 15s
    10. Painting a path that overlaps itself
      5m 34s
    11. Creating knots inside knots
      5m 2s
    12. Adding gradients and depth
      8m 22s
  7. 1h 4m
    1. Dynamic effects and OpenType
      1m 12s
    2. Applying a dynamic effect to type
      5m 43s
    3. Creating a basic bevel effect
      4m 12s
    4. Building up a multi-stroke effect
      4m 49s
    5. Best practices for 3D type
      6m 34s
    6. Applying a "path wiggler" to type
      6m 14s
    7. Drop shadows and Raster Effects settings
      4m 52s
    8. Duplicating attributes and effects
      7m 8s
    9. Editing type with dynamic effects
      7m 27s
    10. Ligatures, swashes, ordinals, and fractions
      5m 45s
    11. Small caps and the Glyphs panel
      4m 25s
    12. Warping text and increasing resolution
      6m 9s
  8. 1h 44m
    1. A world of colors at your beck and call
      1m 32s
    2. Customizing a letterform to make a logo
      8m 37s
    3. Creating a custom drop shadow effect
      6m 26s
    4. Introducing the Color Guide panel
      9m 3s
    5. Harmonies and Color Guide settings
      5m 39s
    6. Lifting harmony rules from color groups
      7m 21s
    7. Harmony layouts and the Lab color wheel
      8m 15s
    8. Working inside the Edit Color dialog box
      6m 36s
    9. Limiting a color group to spot colors
      5m 47s
    10. Recoloring selected artwork
      5m 50s
    11. Recoloring with custom color groups
      6m 1s
    12. Swapping colors with the Color Bars feature
      5m 18s
    13. Using the options in the Assign panel
      8m 41s
    14. Moving color groups between documents
      7m 17s
    15. Distilling your artwork to one spot-color ink
      7m 45s
    16. Recoloring artwork that contains gradients
      4m 17s
  9. 1h 21m
    1. How symbols work
      1m 2s
    2. The power of symbols
      5m 1s
    3. Creating new symbols
      6m 0s
    4. Enabling the new 9-slice scaling
      4m 24s
    5. Adjusting your 9-slice scaling guides
      6m 54s
    6. Previewing and acquiring symbols
      4m 12s
    7. Finding a symbol and creating an instance
      4m 13s
    8. Duplicating and replacing instances
      4m 19s
    9. Breaking a symbol link and envelope fidelity
      5m 26s
    10. Distorting and expanding a symbol
      4m 54s
    11. Updating an existing symbol definition
      3m 40s
    12. Recoloring a symbol definition
      4m 13s
    13. Applying a basic "local" color adjustment
      5m 20s
    14. Applying a more elaborate local color adjustment
      5m 4s
    15. Laying down a random symbol set
      5m 35s
    16. The eight symbolism tools
      6m 55s
    17. Editing selected instances
      4m 11s
  10. 1h 32m
    1. Illustrator needs Photoshop
      1m 1s
    2. Two ways to place a pixel-based image
      6m 6s
    3. Working with linked images
      6m 6s
    4. Linking versus embedding
      9m 38s
    5. Stroking and blending an image
      6m 16s
    6. Adding a clipping mask and page curl
      6m 51s
    7. Creating a blended border effect
      7m 10s
    8. Rasterizing your artwork in Photoshop
      8m 0s
    9. Saving a flat raster file from Photoshop
      4m 58s
    10. Restoring cropped border elements
      5m 39s
    11. Copying and pasting into Photoshop
      6m 27s
    12. Working with Photoshop Smart Objects
      5m 26s
    13. Adding a pixel-based layer effect
      4m 12s
    14. Editing a Vector Smart Object in Illustrator
      7m 20s
    15. Creating and placing a transparent image
      7m 1s
  11. 1h 15m
    1. The many forms of transparency
      1m 29s
    2. Real-world blending modes
      7m 57s
    3. Exporting transparency from Illustrator
      6m 24s
    4. Opacity and blending modes
      6m 18s
    5. The Darken and Lighten modes
      7m 17s
    6. The Contrast, Inversion, and HSL modes
      6m 12s
    7. Blending modes in action
      5m 11s
    8. Creating a knockout group
      6m 14s
    9. Confirming the viability of your artwork
      6m 8s
    10. Introducing the opacity mask
      4m 6s
    11. Making an opacity mask
      5m 25s
    12. Drawing inside an opacity mask
      3m 34s
    13. Creating a gradient opacity mask
      5m 29s
    14. Adding an opacity mask to a single object
      3m 22s
  12. 1m 13s
    1. Until next time
      1m 13s

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