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In Illustrator CS5 One-on-One: Advanced, author and industry expert Deke McClelland teaches how to take advantage of the wide array of dynamic features in Illustrator CS5. This course demonstrates how to apply these features to paths, groups, and editable text to create professional-quality artwork. The course covers Live Trace, Live Paint, and Live Color, as well as symbols, gradients, exporting, and integration with Photoshop. Exercise files accompany the course.
In this exercise, we're going to finish off our text by applying a drop shadow and I'll show you a very special consideration that you need to bear in mind. I've saved my progress as Eight-effect type.ai, so called because we have now managed to a mess eight different dynamic effects on this single Type object. Four of them are applied directly to the object, the other four are applied one a piece to the four strokes and that's a lot of stuff. That means every single one of those dynamic effects is interacting with each other. So Transform is applied to 3d Rotate which is applied to one stroke, to another store, to the other and so on throughout this effect.
So that means that once we apply the drop shadow, that's going to make things that much more complicated. So if we didn't have all these other effects assigned, then the drop shadow would be no problem for Illustrator. Because all these other effects are assigned, it's going to the take forever. If we don't prepare things properly, we're going to get big delays and so here's what I am going to suggest. Go up to the Effect menu and choose Document Raster Effects Settings. Now before I choose this command, let me explain what's going on here. A drop shadow is a raster effect. In other words it's rendered out to pixels inside Illustrator.
So any of the blurring effects work that way that is under the Stylize menu, if we got Drop Shadow, Feather, Inner Glow and Outer Glow, all four those commands are raster effects, they're rendered in pixels, as are all of the commands in this section of the Effect menu, the Photoshop Effects, which I don't use very often because I think they just complicate things, they slow down the program especially when we have this much stuff going on and they're rendered out at the Document Raster Effects Settings right here. So you have to specify the resolution at which these various raster settings are rendered.
If you choose this command, because this was a print document, it's set to High (300 ppi) which means that the effects are going to look good, that's all right however, it also means that they're going to take forever to apply onscreen. They are going to be really super slow. You're better off choosing Screen. Now that may seem like a weird idea, but it's a great mode for working in. It's great to work in a low resolution when you're applying drop shadows and alike and then once you get down, once you finish up your illustration, you can come back to this command, bump it back up to High if you want to, in that way it will render at a high resolution onscreen that's the problem and it also print at a high-resolution.
But your drop shadows don't really need to be rendered in a high resolution, I'm telling you, because they're blurry effects. So whether you devote a few pixels to a blurry effect or a lot of pixels to a blurry effect, you are going to still get a very blurry effect. It may look a little choppier at Screen resolution than it does at High resolution, but I doubt you're not notice it much. So you may want to do some tests in that department, but anyway, you are really going to notice it onscreen. So click OK that is things are going to be much speedier where the drop shadows concern. It doesn't affect anything we've done so far because so far we haven't applied any pixel-based effects.
Now for some strange reason when you apply that command, which affects all raster effects inside the document by the way, we also lose our attributes over here in the Appearance panel. We see mixed objects with mixed appearances, even though only one object is selected onscreen. So you have to click off the object and click on it again to reselect it and then everything comes back. So you didn't actually lose anything, it's just an interface hiccup. All right, at this point, what I want you to do is now go up to the Effect menu, choose Stylize and choose Drop Shadow. If you loaded dekeKeys, you've got a keyboard equivalent of Ctrl+Alt+E, Command+Option+E on the Mac.
That brings up the Drop Shadow dialog box. Here are the settings that I want you to apply. You can turn on Preview if you want to, but that's going to slow you down. So you might as well enter the settings first and then turn on the Preview check box. Opacity 75% is fine. mode, definitely set that to Multiply. The Color option should be selected and that swatch should show black so, so far so good. Change the X Offset value to -3. That way, you're going to move the shadow 3 points to the left. Remember, that's how negative values work and then for X Offset, I'll change that guy to one point, so one point down and then finally, Blur, we'll do 3 points, so just a little bit of a blur.
Turn on the Preview check box in order to see what happens. Watch the Progress bars. Did you see those Progress bar zip eye? If we were working in a high-resolution, they wouldn't a zipped by, then would as, just took their sweet time onscreen and we would have waited for a good five to 10 seconds. Then click OK to apply the effect and we end up with this drop shadow here. So we have this highly sculptural type that comprises all these beveling effects, as well as the 3D rotation, a little bit of a Transform, some Pucker & Bloat, that early offset as well and then finally the Drop Shadow is added at the very end of the process.
Next, what we are going to do, and the next exercise that is, we are going to take all of these effects that we assign to this text and we're going to duplicate them onto the stars in one fell swoop.
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