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Drawing Vector Graphics
John Hersey

Drawing Vector Graphics

with Von Glitschka

 


Join illustrative designer Von Glitschka as he deconstructs the creative process to teach you how to develop and create precise vector graphics. The course begins with an overview of his methodology for design and drawing—analog methods that are vital to digital workflows. Next, discover how to prepare yourself and your client for the project by defining the scope and expectations early on. With the creative brief ready and ideation explored, Von jumps into sketching, refining, and creating vector graphics through simple build methods. He continues to art direct the work and conducts digital and physical presentations of the final designs. The last chapter includes some workflow enhancements designed to save you time and conserve your creative energy for future projects.
Topics include:
  • What is illustrative design?
  • Establishing a creative brief
  • Defining client expectations
  • Exploring creative thinking exercises
  • Art directing your drawing
  • Selecting an appropriate style for each project
  • Drawing and thumbnail sketching
  • Discerning anchor point placement
  • Building vector drawings with shapes
  • Presenting your illustrations

show more

author
Von Glitschka
subject
Design, Illustration, Design Techniques, Logo Design, Drawing, Design Skills
software
Illustrator CS4, CS5, CS6
level
Intermediate
duration
2h 32m
released
Dec 21, 2012

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Introduction
Welcome
00:05My name is Von Glitschka and I love to draw.
00:08I've been drawing professionally for over 25 years.
00:12My work reflects a symbiotic relationship between design and illustration.
00:18I like to call it illustrative design.
00:20Often a graphic problem requires an illustrative approach to solve it,
00:26be it a brand character design, an app icon, a promotional graphic or a new logo design.
00:34Design is an amazing alchemy of images and text that can powerfully communicate ideas.
00:41But developing and executing on those ideas requires an illustrative style
00:47that can be very challenging for a designer not adept at drawing.
00:51The key to success is developing a systematic creative process, starting with creative
00:57thinking and refining your drawing skills and ultimately turning
01:02your ideas into precise Vector graphics that can be used virtually anywhere.
01:08The approach and methods I share in this course will introduce you
01:13to illustrative design, making the creative task easier and more efficient,
01:18ultimately helping you to produce a greater range of ideas in your own work.
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Exercise files
00:01During this course, we'll be exploring the process of drawing out your
00:05creative ideas, refining your drawn designs, then building them precisely in Vector format.
00:12As you can see here, I've provided some Exercise Files and some extra creative
00:17resources that will be available to all Lynda.com members to help
00:22you get the most from the movies in this course.
00:25They can be found in the Exercise_Files tab on the course details page
00:30or if you're watching this tutorial on a DVD, the Exercise Files have been included there.
00:38All of the build method examples I use in this course are provided
00:43in the appropriate chapter folder.
00:45So for instance, all these resources are thoroughly documented and you'll be
00:50able to learn and use the methodology in your own creative projects.
00:55I've also included an Extra Resources folder with additional content that will
01:00help you learn and move forward.
01:01So let's get started.
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1. The Process
What is illustrative design?
00:01So what's illustrative design?
00:03It's simple, it's nothing more than a design-oriented project that requires an
00:08illustrative approach in order to solve the graphic problem.
00:13Whatever type of illustrative design project you face, the key to solving it
00:17successfully is going to be determined by the creative process you use.
00:22And in this course, I'll be taking you through a systematic creative process
00:27I use every day in order to create ideas requiring an illustrative approach.
00:32The process is easy to understand, and you'll be able to adapt it to your own workflow.
00:38So if you've ever come up with an idea and you thought you couldn't pull it off,
00:42it's my goal to help facilitate your skills, so you can approach and execute
00:48on illustrative design with more precision and success moving forward.
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A systematic creative process
00:01It said that practice makes perfect. I disagree.
00:05If your creative process is flawed then all practice does is make you
00:09a consistent purveyor of marginal work.
00:13Creating illustrative design successfully requires a consistent
00:17and systematic creative process.
00:20In this course, I'll cover four fundamental stages.
00:23The first stage is Creative Preparation, and it covers what a designer needs
00:28to do before they start designing in order to create appropriate and effective solutions.
00:35The second stage is Drawing Your Design and I'll cover the importance of drawing
00:40out your design ideas and refining them before you move to digital.
00:44The third stage is Building Your Vector Shapes, and it will show you how to take
00:49your drawn design and create it with precision in Vector form through simple
00:54build methods in Adobe Illustrator.
00:58The fourth stage is Presenting Your Design Solutions and it will cover how
01:02you present your ideas to your client and how to manage design revisions.
01:07As we move forward in this course, you'll see how the systematic process
01:12will not only improve your illustrative design skills;
01:15it will also enhance your conceptual abilities as well.
01:18It's my hope that with practice, you'll become a consistent purveyor
01:23of well-crafted design ideas.
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Exploring analog tools
00:01When it comes to illustrative design analog methods facilitate digital workflows.
00:06We'll go into that in more detail a little later, but that said,
00:11you'll need some basic analog drawing tools and supplies to create your design.
00:16That's right, I said analog.
00:19First you'll need an ink pen, any type of ink pen will work, I just happened to
00:24prefer the Papermate Flair pens myself.
00:27You'll use a pen to do quick thumbnail drawings or take notes to capture the
00:32essence of ideas quickly.
00:34You can obviously do thumbnail drawings with a pencil.
00:37I just find a pen forces you not to overthink an idea.
00:41You're not refining, you are mining at this stage.
00:45You'll also need a sketchbook or paper.
00:48Any type of paper can be used to draw your initial sketches on.
00:52Literally anything is acceptable.
00:55You can't always control inspiring moments, so whatever you have at the moment will work.
01:00Personally I find sketchbooks confining, so I prefer keeping a notepad nearby.
01:07When inspired I draw on that.
01:09It also allows me to tear it off and put it in the project folder guilt free as well.
01:15A regular pencil is ideal for doing rough sketches and refining ideas
01:22as you form and shape your drawn design.
01:24You'll want to use a mechanical pencil to take your rough sketch and draw out a
01:30refined final sketch which you'll use to build from digitally in Vector form.
01:35At times a ruler can be helpful to draw straight edges and of course an
01:40eraser is mandatory, since we'll be drawing and redrawing in order to refine the design.
01:47Having a light box really helps when you begin making refinements to your drawn design.
01:53Being able to draw on top of your original sketch to improve shapes
01:58is what illustrative design is all about.
02:01I recommend a good quality tracing paper, preferably one that won't rip easily
02:06if you erase and redraw in the same area a few times.
02:10I am a paper snob myself and prefer using higher-quality paper because
02:16it's durable and works well three to four layers deep when drawing on a light box.
02:22These are all the analog tools you'll need to produce the illustrative designs
02:26I'll cover in this course.
02:28Remember how much you love doing art as a kid? It's time to reawaken that passion
02:34and put the fun back in fundamentals.
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Exploring digital tools
00:01The final result from our analog drawing will be a refined sketch that will serve
00:05as a road map for building our Vector art.
00:08So the execution of illustrative design requires the use of a Vector drawing program.
00:15These fundamentals apply to any vector drawing program in general,
00:19whether that's CorelDRAW or even an open source application like Inkscape,
00:25but for this course we're going to specifically focus on Adobe Illustrator
00:30since it's the industry-standard.
00:32It doesn't matter if you're using an old version or the most recent version
00:36of Illustrator since the same methodology will work for all of them.
00:41In a nutshell Vector artwork is made up of anchor points and paths that form
00:47what are called Bezier curves.
00:49When it comes to creating and editing these Bezier curves, Illustrator contains
00:54all the tools you'll need to build your Vector design.
00:58So obviously, how well you control the Bezier curves in Illustrator
01:03will ultimately determine the craftsmanship and quality of your final design.
01:08There are 11 core tools needed to create precision vector graphics in Illustrator.
01:14Let's take a look at how these work.
01:19The first tool we'll look at is the Pen tool.
01:21Simply put, precision vector building wouldn't be possible without the Pen tool,
01:27you'll use it to lay down all your anchor points one by one, forming a path
01:33that makes the vector shape you need.
01:35Before we jump into the Pen tool we need to use the Zoom tool, and that's so we can
01:41see what we're going to work on here.
01:43In this case it's a skull design I drew out and we've placed the refined sketch
01:49into Illustrator and it's going to serve as a road map to build our vectors on,
01:54and first we're going to zoom in again, because we're going to focus on this one
01:59isolated shape within our skull design.
02:03Using the Pen tool now, we'll just lay down our anchor points one at a time in
02:11order to form the Bezier curve we need that creates the shape of the Vector art
02:17we're putting together.
02:18In this case, it's the left-hand side of the skull art.
02:24A lot of the methods I'm going to go over in this course, they tend to overlap
02:30and reinforce one another so you're actually seeing some of the methods
02:37I'll define later in this course, such as how do you know where to place your anchor points.
02:44So that's how the Pen tool works.
02:46It's a simple click-by-click method to build your Vector shape.
02:51Now this shape isn't refined, we'll go into that in more detail in another movie
02:55but that's how the Pen tool works.
02:58The next tool is the Add Anchor Point tool.
03:01It allows you to add an additional anchor point to any path you've created.
03:06So we're going to select the Add Anchor Point tool here and based off of this
03:11shape we've already created now, if you wanted to add another anchor point
03:16to this existing path you just simply go anywhere on the path and click
03:21and it adds the anchor point.
03:23And that's how the Add Anchor Point tool works.
03:27The Delete Anchor Point tool will remove any anchor point from any path
03:32you've created without breaking the path.
03:35So if we click the Delete Anchor Point tool here we go back to that anchor
03:40point we just added, simply click on it, and it removes the anchor point
03:46without breaking the path.
03:48Now this same functionality is also available in Illustrator, so you would
03:54select that anchor point and instead using the Delete Anchor Point tool,
04:00that same exact functionality is contained up above in the tool menu here and you can
04:06click this button also to remove it.
04:10So it's the same functionality, actually the same tool, it's just in
04:14two locations in Adobe Illustrator.
04:18The Convert Anchor Point tool converts smooth points to corner points.
04:23It can also be used to reveal, isolate, manipulate and/or retract handlebars
04:29independently to adjust the Bezier curve.
04:32So if we select the Convert Anchor Point tool here and go to any anchor point,
04:38click and pull, it will reveal the handlebars and then you're able to adjust
04:45those handlebars and move them in order to form the shape you need.
04:51So with the Convert Anchor Point tool you can select any smooth anchor point
04:56such as this one, click on it, and it will convert it to a corner anchor point.
05:03Now to turn it back into a smooth anchor point you just click it again and pull
05:08out the handlebars to reveal it.
05:13We'll now use the Selection tool to scale objects larger or smaller; that also
05:18allows you to click or drag to select shapes as individual objects; and you can
05:23also use it to manipulate handlebars to adjust the Bezier curve.
05:28So for this design we're going to specifically use it.
05:32We have to zoom out now so we can see the eyes on this specific skull.
05:38Now using the Selection tool here we're going to grab the circular shape that
05:46we've created for the eye and right now it's, as you can see it's too small,
05:51we want it a little bigger.
05:52So with that Selection tool we select that shape and it gives us these,
05:58this bounding box, and you can grab anywhere on this bounding box and scale it up
06:03in order to increase the size.
06:05You can also scale it down if you wanted it to be smaller, but in this case
06:10we're going to keep it large because we're matching our underlying drawing.
06:15You can also drag and select, so drag any area to select it.
06:22So let's do that again, we're going to drag this area to select this shape,
06:27then we can move it over and it allows us to scale it to the size we need.
06:35The Direct Selection tool lets you to directly click or drag to select
06:40a specific segment or a path or individual anchor points.
06:45It can also reveal, isolate, and manipulate handlebars to adjust a Bezier curve.
06:51So if we select the Direct Select tool here and we go back to our initial shape
06:57we created here, you can drag-select the specific anchor point and then
07:03manipulate the Bezier curve to match your drawing.
07:08You can also do that with multiple anchor points.
07:12Let's say you wanted to shift this a little up, so you could select all those
07:17anchor points in order to manipulate your art that way.
07:21It just gives you a more precise way to select your anchor points and your
07:25Vector art in order to manipulate the handlebars and form the shape you need.
07:31So this would be the primary way you would go through your art, select the
07:36anchor points and finesse your shape until it matches your underlying drawing.
07:42Before I jump to another file and demonstrate the five remaining tools I want to
07:47completely show you how the process for this specific art played out.
07:52So to do that we need to zoom out so you can see the full design.
07:56You can see the existing art I created here.
07:59I'm going to turn that layer off for right now, and this is how the final base
08:05Vector art came out for this design.
08:08These are all the shapes in place and then once colored and black-and-white
08:15that's how the final design played out.
08:17So like a good cooking show, I have my artwork pre-bake just so I can show you
08:23exactly how it came out when it was all done.
08:27We're now going to switch files to demonstrate the five remaining tools
08:32left to demonstrate for you.
08:34We're going to use a blank canvas here and the first of the five remaining tools
08:39is going to be the Ellipse tool.
08:41The Ellipse tool allows you to create complete circular or elliptical shapes.
08:47So let me show you how that works. You use it,
08:51in this case we're going to create a circular shape like that.
08:56That's pretty much how this specific tool works, you can also select it and
09:01distort it if you wanted a oval shape, but for this specific demonstration
09:07we're going to retain a circular shape and it's going to make sense in the next tool we go over.
09:14The next tool is the Rectangle tool.
09:18The Rectangle tool will create complete shapes with 90 degree angles.
09:24So now with our circular shape in place we're going to now create a rectangle shape,
09:29and that's how that works.
09:33Just like the circular shape, you can distort it in order to create any type of
09:39shape rectangle you want.
09:42You can also use the Rectangular tool, if you hold the Shift key down, to make a perfect square.
09:49In this case we want the rectangle, so we don't care about the square.
09:53These are the only two shapes we need at this point, and we can now move to the next tool.
10:00The next tool we're going to go over, and before we do the next tool, we do want
10:05to have these two shapes selected just for this demonstration.
10:09And the next tool is the Rotation tool.
10:15With the Rotation tool selected you can now rotate your art.
10:20In this case the circular shape and the rectangular shape, and we're going to
10:25rotate it specifically at 45 degree angle.
10:29And to get those locked in degrees you hold the Shift key down and it locks it
10:35in to set degrees 90, 45, and so forth.
10:39You can customize those within Illustrator's Preferences, but for this
10:44demonstration we're going to stick with 45 degrees.
10:48Once you have that we'll move it over just a little bit, right about there.
10:54And this brings us to the next tool.
10:56The next tool is the Pathfinder.
10:59The Pathfinder enables you to create using shape-building techniques using the
11:04tools Unite, Minus Front, Intersect, and Exclude modes.
11:09It works like a cookie-cutter, and all these tools are located on the Pathfinder
11:16Palette you can see here.
11:18And the first one we're going to use is the Unite feature.
11:21So with our shape selected still, we're going to simply click this button,
11:27and it turns it into one unified shape.
11:29It unites the shapes hence its name.
11:33We're going to back to the Rectangle tool that I've already demonstrated,
11:38and this is what I call a throwaway shape, we're just creating this in order to get
11:42the final shape we need.
11:43In this case I drew a rectangle shape on top of this combined circle and
11:49rectangle shape, and now using the Pathfinder again we're going to use another
11:53mode called Minus Front.
11:55Think of this as a cookie-cutter.
11:58You click this button and it lops off the underneath shape that it overlaps.
12:04So it works like a cookie-cutter, and you can see the end hape we end up having here.
12:10We're going to zoom in a little bit on this so you can see it a little better.
12:15So this is the final shape and for this specific design we're going to color it red.
12:21Now the next tool I'm going to demonstrate is called the Reflect tool.
12:26What the Reflect tool does is it takes any shape and it allows you to reflect it,
12:32to flip it over and to reflect that shape.
12:35Now if we just used it without copying our shape first this is what would happen.
12:42It would just flip over and we'd lose it on this side.
12:45So before we use that tool we'll want to go to Edit>Copy, then pull down again
12:54under Edit to Paste in Front.
12:56What essentially this has done, it's created a clone of that shape directly
13:01on top of the other shape.
13:04Now with that shape selected we can go to the Reflect tool, click wherever you
13:10want the orientation to be.
13:11In this case we want it to be directly in the center so we're going to hover
13:15right over this anchor point, click and then you can reflect that shape.
13:21And in this case, we've created a heart.
13:25Now we'll merge these two shapes together using the Unite feature in the
13:29Pathfinder to create our heart graphic.
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2. Creative Preparation
Creative preparation
00:01Before a designer can create effectively, they need to think effectively.
00:06In other words, you can't design in a vacuum.
00:09Before we set forth to create any design we have to make sure we have all the
00:14information needed, so we can develop and design from an informed perspective.
00:20Ironically, the least creative part of the creative process,
00:24artistically speaking is probably the most important part: the thinking behind the design.
00:30In this part of the course, we'll go over basic ways to prepare for the
00:35ideation aspects of a design project.
00:38So you'll be prepared to create appropriately.
00:41In this chapter, we'll cover topics such as how to harvest vital information
00:47using creative briefs, conceptual thinking methods, how to improve your design
00:53thinking, discerning appropriate styles for your projects, and using reference
00:59to improve your drawn designs.
01:02With this type of information gathering firmly in place, you'll be well-equipped
01:07to move forward with your creative ideas.
01:09So, sit back and enjoy the ride.
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The creative brief
00:01One of the easiest methods for gathering critical client and project-specific
00:05information is by using what is called a Creative Brief.
00:10It doesn't have to be complicated.
00:12It can be a simple document that asks thoughtful questions in order to get your
00:16client to think or see themselves and their product, or most importantly their
00:22audience from a new perspective.
00:24Some questions you might ask are: What are your objectives? Where do you want to
00:29go with your business? How would you like to see your business grow?
00:35What is your desired results and vision? How would you like your business to be
00:40perceived by those experiencing it on a daily basis? Who is your Target
00:45audience? What market makes up your primary demographic? How do you see your
00:50business engaging them?
00:53It's important to design your questions, so they elicit and encourage your
00:57clients to dive deep into their own thinking.
01:01Doing so, will help you get meaningful content and return that goes beyond the
01:06surface information available to anyone.
01:10A Creative Brief will also help you gauge and define client expectations
01:15and perceptions regarding their own business, their clients, and your creative work.
01:21Having this type of open and honest communication helps to avoid pitfalls
01:27in the overall creative process, and builds trust between you and your clients,
01:32as you both get to know each other better.
01:35You can use Creative Briefs on any type of project, be it to logo, a character
01:40design, a brand graphic, a T-shirt design, or even copy writing.
01:46Once you've harvested this type of core client information, you're far better
01:51positioned to move forward successfully with your design.
01:56After a client fills out a creative brief I like to read through it,
02:00digests their input and follow it up with additional questions.
02:04Once I have these questions answered, I'm ready to rock 'n roll.
02:09If you're not using Creative Briefs, I highly recommend that you develop one
02:13to use with your own clients.
02:15To help you get started checkout the Exercise Files to review the simple
02:20Creative Brief I use with my own small business clients.
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Creative thinking methods
00:01Coming up with ideas should never solely rely on a question and answer approach
00:06to information gathering.
00:08You also need to balance it with unexpected research and discovery methods as well.
00:13Here are some fun conceptual thinking methods you can use to break free from
00:18routine, and step into the realm of the unexpected, after all that's where all
00:23great ideas come from.
00:25The three conceptual thinking methods I'll cover are, Word Associations,
00:31Mind Mapping, and one called Before, During and After.
00:36With these simple methods you'll be able to leverage ideas, that would otherwise
00:40be left untapped, and make connections that could have easily gone unnoticed
00:45or may have been overlooked altogether.
00:48We'll cover each of these methods in greater detail in the following movies.
00:53Reference your Exercise Files to use them within your own creative process,
00:58and unlock great ideas for your clients.
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Word associations
00:00The first conceptual thinking method is Word Associations.
00:05Now we have all done this to one degree or another.
00:08You pick a topic, then you write down as many words you can think of related to it.
00:14This is all well and good, but I think we can do a better job.
00:17To help us I've created a Word Association chart, it will focus our
00:22associations, and help us come up with both figurative and literal words
00:27that relate to our topic.
00:29All you do is write in whatever the focus is you're trying to develop
00:33associations for, and then pick one for each category.
00:38It's better explained by example, so we'll use dog as the focus of our topic.
00:44Maybe it's a dog-related product or service.
00:47With dog as our focus, we write down associated words for each category.
00:55Metaphors: You're in the dog house.
00:58Puns: I have the New Leash on Life.
01:02Idioms: You can't teach an old dog new tricks.
01:07Hyperbole: My dog is so ugly his only friend is a cat.
01:12Personification: The dog serenaded the moon all night.
01:17Emotional: Doggone it.
01:20Slang: Yo dog.
01:23Historical: Cerberus, the hellhound from Roman mythology.
01:26Facts: Pet, leash, collar, flees, bark, beg, rollover, bone, etcetera; these are keywords.
01:35Many more Word Associations could be made from this topic, but you get the general idea.
01:41The whole point of using Word Associations is to help you notice and uncover
01:47clever relationships, and it's these relationships that can lead you
01:52to effective, visual concepts.
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Mind mapping
00:01The second conceptual thinking method is Mind Mapping.
00:05Like Word Association, Mind Mapping starts with the central topic or theme.
00:10From there you just let your mind wander, making on the fly connections that are
00:15driven from the previous connection, as they branch out from the core topic.
00:20Sometimes they will be appropriate and sometimes they will be ludicrous,
00:24and that's where the unexpected connections come from.
00:27If you hit a dead-end then you go back to the core and start a new branch,
00:32or pick any other node and branch out from there.
00:35There are no distinct rules, it's all about exploring not planning,
00:41so unexpected and ridiculous results should be expected, and welcomed.
00:46This may be better explained by example, so let me share a project I use Mind Mapping on.
00:51A Tropical Fish store hired me to design their logo.
00:56They wanted something fun and clever.
00:58When I thought of Tropical Fish, I thought about how exotic they were.
01:03Then that made me think of how unique they are, followed by how strange some
01:08of them are, discontinued until I had mapped out everything that came to mind,
01:13regarding Tropical Fish.
01:16As I studied this, I decided to focus on these attributes I uncovered in my mind map:
01:22Unique, Strange, Culture, Fun, Humor, Guppy, and Samurai.
01:31This all distilled down and lead to my final design, which the client loved,
01:35Samurai Guppy.
01:38The mind is the absolute best tool for design and Mind Mapping is just one way
01:43to get access to its processing power.
01:45So, take your mind for a ride, and let it help you discover those unique ideas
01:51that will solve your client's design problems.
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Before. During. After.
00:01Before, During and After is a method my friend and fellow designer Jeff Pollard
00:06shared with me several years ago and I had been using it ever since.
00:10Like the previous methods, it starts with a central topic or theme,
00:15and from there you view it from a Before, During and After point of view.
00:21Doing this will help you see a topic from a unique perspective, and allow you
00:26v unveil secondary meanings and insights.
00:29Jeff's client was a direct marketing business called Rain, so rain was our topic.
00:36What comes Before Rain? Rain clouds. What comes during rain? You need an umbrella.
00:43And what comes after rain? Puddles.
00:48Rain wants the direct marketing to create enjoyable results for their customers,
00:54and Puddles was the unveiled idea he used to reflect that idea.
01:00The final design, is a fun and memorable identity for his client.
01:04Of course in this demonstration we only settled on three insights using
01:09Before, During and After.
01:11Many more insights could have been gleaned using this same method.
01:15The more you use these conceptual thinking methods, the more you'll be able
01:19to isolate, discover and leverage clever concepts within your own design.
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I think, therefore I design
00:01One of the most insightful quotes regarding design was claimed by the legendary
00:06designer Saul Bass who said, Design is thinking made visual.
00:11So a direct correlation can be made between how you think and what you create.
00:16I think, therefore I design.
00:19In the previous movies we've learned how a creative brief and conceptual
00:23thinking methods can assist you in gathering specific information regarding a design project.
00:30But now we need to focus on good thinking in general, a lifestyle of thinking if you will.
00:37This movie will answer the question how does a designer stay
00:41conceptually relevant?
00:43Equipping your design success means you need to saturate your mind with an
00:48ever-growing array of information.
00:50Designers should always be broadening their interests and knowledge base,
00:55so as to expand our potential for original and meaningful thought.
01:00This is done by taking in and understanding information from an ever-growing
01:05and diverse range of non-designed focus topics, it could be history, biology,
01:12architecture, mythology, biography, physics, dance, film, art criticism, whatever.
01:22It's been said that reading is the equivalent of thinking with someone else's head.
01:27And that's exactly how you become a better thinker; you need to read.
01:33But remember the key to better thinking is to glean the information from
01:39outside our design industry.
01:41It's okay to redesign oriented content, but what will really open up the
01:47floodgates for your own unique thinking will be the information that has nothing
01:52to do with design whatsoever.
01:54Knowing more in general will help you bridge together concepts and connect
02:00the dots as you brainstorm ideas.
02:02An article you read in a science journal might inspire the visual icon you
02:07create for a tech company, a historical biography might give you cultural
02:12cues that help you create a pattern design; it's about cultivating your design potential.
02:19Harvesting information like this will provide yourself with the intellectual assets
02:24needed to form visual ideas that a mainstream audience can relate to and resonate with.
02:33Remember, you think, therefore you design.
02:36So start putting on someone else's head, make it a creative habit and
02:42turn your thinking into captivating visuals.
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Selecting the appropriate style
00:01Design is a style-driven media, and part of solving a visual solution is picking
00:07an appropriate style for any given project.
00:10In this movie, you'll see how picking the style for your project, whether it's
00:14a logo or an informational graphic, can help to improve its appeal to the intended audience.
00:21Style and context of design works like a personality;
00:25it can either attract, distract or even repel those who interact with it.
00:31This is why it's so important to gather upfront information as we discussed
00:36in the previous movie.
00:37Your concept maybe sound but the personality of the style you choose can still be
00:43inappropriate for the intended audience, so pay close attention to the style you select.
00:49Let's take a quick look at an identity project I worked on and the rationale
00:54I used to determine what style to execute the designs in.
00:58My client, Red Lion Christian Academy, is a private school who needed to
01:03re-brand their image, their old identity was sinfully ugly and needed
01:09some graphic redemption.
01:11I ended up creating a two-part identity for them.
01:14One was a corporate mark and the second was a sports-oriented design.
01:19Each work together as a brand family, while still having their own distinct style.
01:25The school has to operate in the realm of the business community and communicate
01:30daily with the public at large, so the styling I selected for the corporate
01:35market is clean, graphic and iconic.
01:38This specific style is professional and sophisticated;
01:42it's well-suited for the front office as they deal with families, the public
01:48and doing business in general.
01:49The sports-oriented mark however was geared for athletics and the student body specifically.
01:56It's more of a fan-oriented design.
01:59The public sees it but it's secondary in it's positioning to the primary identity.
02:05Since the context of this marks used with sports I picked the styling that was
02:10far more active, aggressive and fun.
02:13This catered to the students who were the intended audience and they
02:17love their new school mascot.
02:20The styling on this identity project has helped the school market themselves
02:24more effectively and a large part of that success is due to the appropriate
02:29application of style in the design directions I created.
02:34Whatever type of project you're working on take the time to discern who
02:39the intended audience is and what style will be best suited to deliver
02:44their message appropriately.
02:46Whether it's a logo, a package design or a tradeshow banner, the style you
02:51select will ultimately play a huge part in how effective it turns out.
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Using reference material
00:01Before you begin drawing out your design ideas there is one last thing you need
00:05to do before you put pen to paper, and that's collecting any reference material
00:10that will help you draw what you need to draw.
00:13In the last movie, I showed you the lion design I created for my client.
00:18Before I started drawing out that design I found some good reference photos
00:23of lions I could look at that help me figure out how to make my lion design look like a lion.
00:30This is even more important if you're not proficient at drawing, you'll need
00:35more help to refine your drawn design and having reference material will assist
00:40you and working out details in discerning shapes as you draw them.
00:45Even great drawers use reference material, because reference material
00:50improves a creative process.
00:52I'd consider the artists at Disney some of the best in the world, but even they
00:57use reference material.
00:59If you ever get a chance, I encourage you to watch the bonus content that comes
01:04with the Lion King film, you'll see their artists at the zoo sketching and
01:09drawing lions because looking at the real thing helps them to distill it down
01:14into simpler shapes and forms in order to stylize the specific type of art they
01:20want to draw their lion in.
01:22The same is true for you and your projects.
01:26Use reference material to improve your decision-making, guide your refinement,
01:32detect the subtle attributes that will improve your drawn design.
01:37Reference material helps you capture the raw essence within the framework
01:42of your chosen style.
01:44I was hired to create a logo for an animation company in Italy called Big Bocca,
01:50which means big mouth in Italian.
01:52They have requested a cat mascot for their logo.
01:56I looked at a lot of cat photos, but the one photo that helped me the most was a
02:01picture of my cat Snickers.
02:03I use this photo to pick up on the attributes that make a cat a cat, and from
02:09this I began to draw and refine my design.
02:13Reference will help you figure out what you need to draw as well as what not to include.
02:19I didn't put whiskers on my final logo design because it added too much
02:24complexity to the logo mark.
02:26With that said, it's still clearly reads as a cat.
02:30Take the time to pull together reference material that will help you draw what
02:35you need to draw, be it a helicopter, a fish, an icon or a cat.
02:42The best in our industry do it all the time and so should you.
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3. Drawing Your Design
Solid creative foundation
00:01When it comes to illustrative design drawing is the capstone in the arch of creativity.
00:07The better you can work out your visual problem-solving in the drawing stage the
00:12easier it will be to build it Vector form.
00:15But I realize drawing can be an intimidating task for many who don't make it a habit.
00:21So in this chapter we'll go over some practical aspects related to drawing
00:26in context of design so you can continue to improve your approach with each
00:31new project you work on.
00:33We'll cover topic such as Anyone can draw, Thumbnail sketching, Refining your
00:39drawn ideas, and Thinking in shapes.
00:43With these methods you'll be well prepared to design and fully develop
00:47your ideas so grab a pencil and some paper and prepare to draw.
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Anyone can draw
00:00It may surprise you when I say this, but anyone can draw. Think about it.
00:06As kids, we all draw.
00:08We don't worry about it how well we render something.
00:11We're doing it for the pure enjoyment of being creative.
00:15The only reason anyone stops is mainly due to fear.
00:18After we get older and more self-conscious many stop drawing, because they
00:24don't feel they have what it takes to do it well enough.
00:27In this movie I want to encourage you to set aside this fear and make drawing
00:32a routine creative habit.
00:34There is no secret to drawing better.
00:36The only way to get better is to keep drawing and never stop drawing whenever
00:41you have the opportunity to draw.
00:45When I say draw I'm not talking about fine art pencil renderings.
00:49If that's what happens for some of you, great, but we are after expression of
00:54ideas in a drawn form.
00:57Being able to capture those ideas then take them to the next level enabling you
01:03to build better vector graphics.
01:05The key to improving your drawing ability is to stay consistent with it.
01:11The easiest way to do this is to make access to drawing easier.
01:16So here are some practical things you can do to facilitate a good drawing habit
01:21within your own daily creative process.
01:26Keep a pen or pencil with you at all times,
01:29so you can easily capture those fleeting ideas or draw what you see.
01:34Keep in notepad or sketchbook with you at all times so you have something to draw on.
01:40Keep drawing materials in your workstation so you can doodle
01:45whenever inspiration hits you or while you're on the phone.
01:48Doodle wherever you are, be at a doctor's waiting room, riding a bus, or even a meeting.
01:55Remember anyone can draw and the key to better drawing is to keep drawing.
02:01So have fun with it and over time you'll see your skills improve.
02:05The skill of drawing is like wine,
02:07it only improves with time.
02:10Make sure to invest a little time whenever you can and you'll
02:14see your design potential grow.
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Thumbnail sketching
00:01Since illustrative design is all about drawing out your ideas before you build
00:06them digitally, the place to start is with thumbnail sketches.
00:10Let's talk about what thumbnail sketches are, how many you need to draw, and
00:15most important, selecting your strongest ideas.
00:19What are thumbnail sketches?
00:21They are nothing more than small, thumbnail-sized rough drawings that
00:26you'll use to capture general ideas regarding your visual design.
00:30Using all the information you gathered in the creative preparation stage you'll
00:35now approach your design project and begin to sketch out your rough ideas.
00:40Keep it simple or even crude. These are glorified doodles.
00:44There is no need to refine or redraw anything at this point.
00:49You're just taking an idea as it forms in your mind and capturing them on paper.
00:55These loose drawings will encapsulate your general ideas.
00:59Once you've drawn one, move along to the next one and keep drawing.
01:03As you do this you'll no doubt stumble upon other visual possibilities and
01:08you can sketch those out as well.
01:10So how many thumbnail sketches do need to draw?
01:13There is a Latin phrase on our money that says E Pluribus Unum.
01:18It means out of many, one.
01:21This is also a good way of defining thumb nailing.
01:24You could draw hundreds of roughly hewn ideas in order to discover
01:30a few that will work well.
01:31There is no set number, but a good rule of thumb is to do far more
01:36than what you think you'll need.
01:37At least 50 sketches is what I'd consider the minimal amount on most design projects.
01:44It's now time to audit your thumbnail sketches and isolate the strongest ideas.
01:50These will be the ones you move forward with and develop fully.
01:54Remember only the strong survive.
01:57So focus in on those ideas that do the best job of communicating with
02:02the intended audience.
02:03Does the design you've drawn fit the bigger marketing picture and will work well
02:09in all the various applications of use?
02:12I recommend picking at least three to five solid ideas you can move forward on
02:17and refine during the next stage of drawing.
02:20Whatever project you work on make sure to thoroughly work through your ideas
02:25using thumbnail sketching.
02:27We may work digitally, but our ideas are still best developed in analog form.
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Refining your drawn ideas
00:01Thumbnail sketches are great for roughly capturing ideas, but we are going to
00:07need more details before we can build our vector art.
00:10Let's go over the importance of scrutinizing your drawing, refining, and making
00:14improvements until you have a tight sketch that will assist you in building
00:19precision vector art.
00:21The biggest challenge for designers is ideas, but many good ideas fall short
00:27because of poor execution.
00:29Something is lost in translation from the rough stage to the final digital form.
00:35So our goal is to move from the essence of a rough idea in our thumbnails to
00:40a more refined clear picture visually, all without losing the essence in the translation.
00:47The whole point of refining is to take a rough drawing and redraw it with more
00:52precision, improving its clarity regarding specific shape and form.
00:59You may need to draw and redraw elements of your design several times in order
01:04to clarify the art until you have your design worked out.
01:09This is also where your creative preparation will help.
01:13So if needed, use any reference material you've collected to assist your
01:18drawing at this stage.
01:20Illustrative design is all about solving visual problems and to do so you have
01:25to try many different ways before you discover that one way that works best.
01:31No one draws something absolutely perfect the first time all the time.
01:36So don't be afraid to a draw something that looks bad.
01:40That's just part of the process of developing ideas.
01:44Using a light box and tracing paper will help you redraw and refine your ideas.
01:49It will make the whole process easier.
01:52You'll also be able to isolate areas of your design and work them out visually
01:57on their own tracing paper overlays. So take your time.
02:02Don't rush you're drawing, and be your own worst critic.
02:05If something in your drawing doesn't feel quite right, then it's a good bet
02:10you still need to redraw something.
02:13So don't ignore that inner art director.
02:16Remember your time is well spent at this stage, because a tight sketch will
02:21remove the guess work and your need for making on-the-fly visual decisions while
02:27you build your vector art.
02:29In essence your tight sketch is going to serve as a road map to help
02:34you discern where to place your anchor points or how a vector path should be
02:39shaped by a Bezier curve.
02:41So having a clearly established tight sketch to build upon isn't just faster,
02:46it will also improve the quality and craftsmanship of your work as well.
02:52So keep working at it until you get your design thoroughly figured out.
02:57Keep drawing and redrawing. Keep art directing yourself and refining your ideas
03:03before you jump on the computer.
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4. Workflow Enhancements
Workflow enhancements
00:01So far we have covered all the initial analog methods needed to become
00:06a proficient illustrative designer.
00:08Before we jump into digital and go over all the various vector build methods and
00:13the tools, we need to do a few things first.
00:16In this chapter we'll go over several custom workflow enhancements
00:21and functions that will improve your overall creative process and help you
00:26build your vector art faster.
00:29We'll be covering using Keyboard shortcuts and recording actions, using Custom
00:35scripts in Illustrator, Custom color palettes and graphic styles, Toggling your
00:41smart guides on and off as you build, and the importance of using Layers.
00:46Once you have integrated these simple enhancements into your daily design routine,
00:52they will eventually become second nature in your creative workflow.
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Keyboard shortcuts and recording actions
00:01Using keyboard shortcuts and recording actions will help make routine tasks
00:06easier in Illustrator.
00:08It'll allow you to work faster, because you won't have to memorize complex key
00:13commands or pulldown menus as you build.
00:16But the absolute best part of customizing your keyboard shortcuts and using
00:21recorded actions is the ability to create your own personal workflow
00:26of functions that Adobe Illustrator doesn't provide.
00:30Here the nine custom keyboard commands I use everyday to make vector building easier.
00:36The F1 key which I used to make Clipping Mask.
00:39The F2 key which releases Clipping Mask.
00:42It will allow us to turn a multi-step process into a one-button push,
00:48all the while avoiding any pulldown menus.
00:52I use the F3 key to Clone Shapes.
00:54Adobe Illustrator doesn't have a Clone command.
00:58So I created my own using recorded action and assign it to a keyboard shortcut.
01:04The F4 key sends vector objects to back of my design.
01:10I use the F5 key to bring vector objects to the front of my designs.
01:15I use F6 key to Ungroup vector shapes.
01:19I use the F7 key to create Compound Paths with my vector shapes.
01:24There are certain behaviors in Adobe Illustrator that are at best annoying.
01:30When I do certain tasks over and over again that annoyance can be compounded.
01:35To remedy this situation I created my own command using a recorded action and
01:41assigned it to a keyboard shortcut.
01:43I use the F8 key to Deselect my vector shapes when I'm zoomed into a design
01:50and don't want to zoom out to click the background to deselect.
01:54And I use the F9 key to punch out vector shapes like a cookie cutter this allows
01:59me to bypass the Pathfinder palette.
02:02Remember to save your shortcuts.
02:05Otherwise, you will lose them once you close out of the program.
02:09Keyboard customization is a great way to tailor fit Illustrator's functionality
02:14so it aligns with your own workflow preferences.
02:18The more you're able to set up a personalized environment,
02:23the easier it will become.
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Keyboard shortcuts and recording actions: Demo
00:01So, we're going to take a look at keyboard shortcuts now.
00:05And before we jump into that, I want to demonstrate how you would do something
00:09in Illustrator without keyboard shortcuts, so you can understand the benefit of using them.
00:15With this design, I've created this starburst shape which I don't want it to fall
00:20outside the circular shape of the design.
00:23So, we want to make a clipping mask using the circular shape with the starburst.
00:29In Illustrator, you'd select the shape like I've done here.
00:33Go to Edit, and you would Copy.
00:36Then, you would have to go back to Edit again, pull down to Paste in Front.
00:42Then, you have to go to Object, pull down to Arrange>Bring to Front.
00:48Then you'd have the shape ready to make the mask.
00:51This shape is now cloned from the previous shape behind it.
00:55So you can see that there.
00:57With that Mask Shape selected, you select the Starburst.
01:01Then, you go back to Object, down to Clipping Mask, and over to Make,
01:09and that's how you would mask that shape to create the design you want.
01:12So, you can see, it takes a lot of pulldown menus;
01:15approximately four pulldown menus, and a couple of secondary menus in order
01:21to get what you need.
01:22I think there is a more efficient way of doing that.
01:25So, we are going to undo what we did.
01:28And this is how you can do it with keyboard shortcuts.
01:33You first have to set up your keyboard shortcuts by going to Edit,
01:37go down to Keyboard Shortcuts.
01:39That will bring up the Keyboard Shortcuts menu.
01:42And the type of commands that we are wanting to change are all menu commands,
01:46so we're going to click on Menu Commands.
01:49The first one we are going to change is under Object, and we'll scroll down to
01:55Clipping Mask, click that.
01:58You can see the options under here, under Make, Release, and we want to change
02:03the Make Clipping Mask.
02:05This is where you can click in here and put in any key command you want.
02:11As you can see right now, I have it set up for the F1 key to make a Clipping
02:16Mask, and that's what we want.
02:18The nice thing about Keyboard Shortcuts is these Menu Commands can be changed
02:23to anything you'd like.
02:25If you don't want to use your F key, you don't need to.
02:28In this case, I've changed this one to F1.
02:31And you can see, the next F command key of mind is F2.
02:35And I made that the Release Clipping Mask.
02:39So, let's go back, and I'll demonstrate how that works now.
02:42So previously, you saw that it took four menu commands in order to create the mask we want.
02:48In this case, we can just select the circular shape.
02:52I am going to hit my F3 key, which is my Clone key.
02:58I'm going to go over that.
03:00But, you can see one button push, and I have everything I need.
03:03I now select my starburst, and I'm going to hit my F1 key now, and that creates my mask.
03:11So literally, a two-button push to get what we need instead of four menu
03:15options, and two secondary menu options in order to do it.
03:20So you can see, if you use these type of functions as you build your designs
03:24over a period of time, you are going to save a lot of time doing that.
03:28So that works great.
03:29That's how you set up a keyboard shortcut in Illustrator.
03:33You can customize it to any keyboard you want.
03:36It's going to make your workflow a lot more efficient.
03:40So now, we're going to go over the F3 key, which is set up to be a Clone Command.
03:46In Adobe Illustrator, there is no Clone Command.
03:49The only way you can do that, specifically with this design I am going to
03:53show you, is we want to take this pattern of these dots and we want to mask
03:58it into the skull shape.
04:00Now, to do this natively in Illustrator, you'd select the skull shape, go up to
04:04Edit>Copy, then back to Edit>Paste in Front.
04:11So, this is now cloned from the shape below it, but it still isn't in the right position.
04:17You would have to go to Object now, Arrange, and bring it to front.
04:22Now, it's in the correct position to select the mask, go under Object, down to
04:29Clipping Mask, and Make in order to create the design we want.
04:35So, you can see, it takes three, four steps, and you add that up over the course
04:40of entire year with all your projects, and you can see all the time you would
04:45waste building that way.
04:46There is a better way of doing this, and it's going to involve having to use
04:51recorded actions in Illustrator.
04:53So, you can see the Actions Palette right over here in Illustrator, and you can
04:59see some of the actions I've already created.
05:01We are going to replicate my Clone command here, and I am going to show you how that's done.
05:08So, let's go to a different layer.
05:10So, in order to do that, we need to record the action we need in order to assign
05:17a keyboard shortcut to that.
05:19To record the action, you go to the Option menu, under the Action Palette,
05:24to New Action, and that will bring up this pane.
05:28You can name it whatever you want.
05:30In this case, we'll just call it Clone 2, and we'll keep it under our
05:36Set: GS Actions as you can see here.
05:41You don't have to do this.
05:42But personally, the default coloring for all the actions in Illustrator is None.
05:49So, I like to attach red to it just to distinguish it as my own.
05:54Then, to assign it to an F key, you can select any F key under this menu,
06:02and for this one, I've already set up a Clone command under F3.
06:07So, what we're going to do just to demonstrate this, we'll select the F3 key,
06:12but we are going to tell it to also say that you have to have Shift selected
06:18with F3 because I want to show you how to record it first, and I have to select
06:24something before we can do that.
06:26So, we are going to hit Record. So now, Illustrator is in Record Mode.
06:30You can see the red light is turned on, on the Actions Palette.
06:35We'll select the shape we want to clone.
06:37Now, we'll just walk through that process that you have to do if you built it
06:42natively in Illustrator.
06:43We'll first Copy it, go back, we'll Paste in Front.
06:48Now, we are going to go to the Object Menu, to Arrange, and Bring to Front.
06:54That's the action we want to happen every time we hit our F key.
06:58We're done recording, so we are going to hit Stop on the recording over here.
07:03And you can see how it's now created a New Action underneath our Actions folder
07:10for GS Actions called Clone 2. We can collapse that.
07:14That shows you that action is ready to go, and it's now assigned to the
07:20F3 with Shift holding down.
07:22I've created the exact same Clone command here.
07:26You can see the steps it's taking here, the exact same ones we just recorded.
07:31And that is attached to the F3 key.
07:34So, with that action in place now, all we need to do is select our shape,
07:41hit F3, and it's immediately in place to now paste inside, and as I showed you
07:48in the last movie, we have that F1 key set up to paste inside, and we are done.
07:54So, it's literally a two-key process in order to create the art we want, rather
07:59than multi pulldown menu options and secondary menus in order to pull it up.
08:05So, the more you can set up quick keys to do these kinds of routine tasks,
08:09the faster you will work and the more efficient you will work.
08:13So now we're going to go over the F7 key.
08:16And with this piece of art, or a lot of art you create in Adobe Illustrator,
08:22you'll create individual shapes that make up your art.
08:25In this case, we have this rose design.
08:27And the background is this rose, this red shape, and on top of it is a white
08:34shape, and then on top of that white shape is another red shape.
08:38So, it looks like it's see-through here to the background, but in reality, if
08:42you toggle on the background color, you can see how they're just individual
08:47vector shapes stacked one on top of each other.
08:51Now, to build this so that it is see- through, you would select this white shape,
08:57select the red shape, and using the Pathfinder Palette like a cookie-cutter,
09:02we would now punch out that shape from the other shape.
09:06If you turn on the Background again, you can see now it appears everything is see-through.
09:12That's great!
09:13Now, in order to create a design where you can move all your shapes as one
09:19unified piece of artwork, you could group this.
09:24But, in this case, we want to unite all these shapes into one shape.
09:29So, we're going to go back to the Pathfinder Palette, click the Unite button.
09:33So now, if I deselect and reselect that shape, it moves as one independent
09:40shape, and that's what we want.
09:42If we turn on the Background, you can see through it. That's great!
09:46Now, let's say after we're looking at this art, and we scrutinized it,
09:51we decide we want to make an edit now to this shape, such as on the end part of
09:56this petal, we'll zoom in so we can this a little better.
09:59We are going to edit this part right here on the end of the petal, and we want
10:06to make it, kind of lop it off, cut off part of that.
10:09So, we'll do that by using what I call a throwaway shape.
10:13We'll just use this shape to edit the other shape. That's on top now.
10:18We select this red shape.
10:21And going back to the Pathfinder, we'll just hit Minus (-).
10:25So, we are just going to cut off that little piece at the end.
10:28But, watch what happens in Illustrator when you do this.
10:32You hit Minus (-) and part your artwork disappears.
10:35So, that's the problem that exists in Illustrator.
10:39And the way you get around it within Illustrator without setting up any kind of
10:44customization is after you've created the shape by using Unite, you would have
10:51to go to the Object Menu, pull down to Compound Path, and Make.
10:59And all that does is it's still a unified shape.
11:02It moves as one shape.
11:04But, it's what's called a true Compound Path.
11:08This is literally considered one path in Illustrator even though it's made up
11:13of individual shapes.
11:15Once that's done, you can now select this shape, and edit the end the way you want.
11:22So, we'll lop off this in the way we wanted to do it.
11:26And now when you do it using Pathfinder, hit Minus (-) and it would cut off the end,
11:31and you don't lose any shapes.
11:33That's the only way you can do it.
11:35But, as you can see, it takes some extra steps.
11:39So, I build this way all the time in Illustrator, and it was a problem I kept running into.
11:45So, in order to resolve this, I recorded my own action which I call Compound Path.
11:52So, if we go over to the Actions Palette here and I'll just toggle this, you can
11:57see all this is, is it is running under Object, down to Compound Path, and it's
12:03running that Make Compound Path command.
12:07So, if I select this art, and I now hit my Minus (-), and then I select all my
12:20shapes, and I unite them, all I have to do is I always make sure just to hit the F7 key.
12:29I don't have to go up here, and pull down, and go Make.
12:34I just have it as a F key, the F7 key.
12:38So, if I make edits moving forward, that problem doesn't happen. I can edit it.
12:45It's not a huge problem, but I build this way literally on everything I create,
12:51and it's something that you're going to run into.
12:54And unless you're aware of it, it could cause a lot of frustration, a lot of problems,
12:58and this is the way you can resolve it by recording your own action
13:03and applying that action to a key.
13:06It could be an F key like I'm using F7, it could be any key actually,
13:12whatever you prefer for your own workflow.
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Using custom scripts
00:01Another way to customize your user experience with Illustrator is to use custom
00:06scripts in order to make the app do what it natively can't do out of the box.
00:11A simple Google search will bring up thousands of custom scripts people have
00:16created and provided online.
00:18Once you have a script you can add it to Illustrator and start using it.
00:23Here is how you add a custom script to Illustrator.
00:29I want to show you how to use two custom scripts for Adobe Illustrator
00:33that is going to make your life a lot easier.
00:37First we need to access our script.
00:39So if you go to your Exercise_Files folder and open that up, you'll find your
00:44custom AI_Scripts in the Ch 4 folder.
00:48You can see those here.
00:50So with those ready to place we now need to know where exactly do you place them.
00:56You will want to go to your hard drive, open that up, go to Applications and
01:03locate where you have Adobe Illustrator.
01:07Even though we are using CS6 here in this demo movie you can use these scripts
01:13all the way back to CS2.
01:15So they're backwards-compatible that way.
01:18You'll then click Presets, your language, in this case English, and your Scripts folder.
01:25All you need to do is select your two custom scripts now and we're going to copy
01:30those over to that location and that's literally all it takes to load
01:37your scripts into Illustrator.
01:39Now you're ready to use them.
01:43Now I'm not a coder and I certainly don't know script.
01:47That said, I know what I like Illustrator to do.
01:50So I hired a script expert to create two helpful scripts that I use all the
01:55time with my projects.
01:57Here's how they work.
02:00The two files we are going to use with our scripts is some Skull_Comps,
02:06some designs I put together, and an icon set I created for a company called Acme.
02:12In this case the first one I am going to demonstrate is the script to export out
02:16individual layers as PDF files and we're going to use our Comp file here in this folder.
02:23We'll just open it and this is the file inside Illustrator each of the four
02:30skull designs are set up as their own layer.
02:34You can name those layers any way you want.
02:37In this case I just used the Design_1, Design2, _3, and _4.
02:45So we have four designs altogether each on their own layer in Illustrator.
02:51Now we're ready to export out each of these layers as a PDF file.
02:56The way you do this with the script, it's all automated, is you go to File, down
03:00to Edit, and you select save_pdf_layers.
03:04Now as soon as I let go of this and click on it, it's immediately going to run the script.
03:10So we are going to do that now.
03:12And this is just to make sure you've saved all your changes, because sometimes
03:17if you don't do that, you're going to lose it.
03:19So I had them add this in when the script was written for me.
03:23So you'll just click Yes and now it does what computer does best.
03:29Now if we go back to the Desktop to that Project folder you can see it has now
03:35created four individual PDF files.
03:39If we click Quick Preview, you can see that it's each one of the designs that we
03:45set up on the individual layers.
03:46So that's how the Script works for the PDF to export out PDFs from layers.
03:53We are now going to demonstrate how to export out individual layers as AI files.
04:00So we're to open up our Acme project here.
04:04These were some actual icons I did for a company; not named Acme, by the way.
04:11I just want to show you overall the entire set.
04:15We're not going to export this out as a source AI file.
04:19I just start it just so you understand the context.
04:22This is an entire set of icons.
04:24So I just want to throw this in show you what that looked like before I run the script.
04:29We are going to actually throw that layer away and save the file again.
04:35So, each of these layers in this file are named specifically.
04:41I can double-click on each layer and name it whatever I want.
04:46So this one is a monitor.
04:48So I named it Monitor_Icon, the next one is Security_Icon.
04:53So on and so forth for all nine icons.
04:57Now because this is a set of icons I am developing for a company, they want the source art.
05:03They don't want a PDF file.
05:05They need the source vector AI file.
05:08So that's what I'm going to use my script now to export out each of these layers
05:13as their own individual AI file.
05:15So I'll go back to File, down to Scripts, select save_ai files, click on that.
05:23It will ask me again are you sure, did you save your file.
05:27We'll click Yes and once again it simply does what it does.
05:32Now this one is taking a little longer, because each of these files has some
05:37raster effects into it to have a nice glowing edge and that just makes the file
05:44size a little larger.
05:45So it takes a while longer to process all these.
05:49But once it's done, if we go back to the Desktop, you can see that all of those
05:55files are now located in our Project folder and all the naming functions for our
06:02Layers are also intact with the filename.
06:06So that's how the scripts work, that's how you can automate your process, and
06:11make things go faster in Illustrator.
06:13There is a reason why they call these machines computers.
06:19It's because they do a great job at computing.
06:23Using scripts is just one way to tap into that processing power allowing you
06:28to avoid wasting valuable creative time doing mundane tasks.
06:33To help you be more efficient, I am providing these two scripts in the
06:37Exercise_Files with this course so you can start using them with your own projects.
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Graphic styles and custom color palettes
00:01When I scan in a drawing that will be the basis of an illustrative design.
00:06It's always in black-and-white and toned back to around 15% to 20%.
00:12To simplify the process of building my vector shapes in Illustrator
00:16I use a default graphic style.
00:20The graphic style I have set up is a magenta line such as what's showing here on screen.
00:27I have this set up in a .5 and a .25 setting within my Graphic Styles palette
00:34as you can see here.
00:37The reason why I do that is when I build vector art, in this case this face graphic.
00:42This was for a cover of a book on Illustrator actually.
00:47And when I build my vector shapes, we are going to zoom in so you can see
00:52what's going on here,
00:54I use magenta like this to build all of the base shapes before I ever do any
00:59kind of color exploration.
01:01Now I suggest to use a thinner line than what's showing right now on screen.
01:07This is just too fat to build from and it's going to make it a lot harder to
01:13discern how smooth of a shape you're creating if you build this thick.
01:19So the size that I suggest you build out is at least .5.
01:23It's just easier on the eyes as you are following your underlying sketch
01:30and it's going to make building faster.
01:32Now when you get into small details on a design such as on these glasses, on the
01:38interior details, you might even want to drop down to a .5 setting which is a
01:44subtle change here on screen, but you can see the difference here.
01:48.5 is on the right, .25 is on the left.
01:53So whatever one you prefer, I kind of toggle back and forth as I'm creating.
01:59Personally, I kind of prefer the .25 because I'm usually zoomed in like this
02:05when I am building my vector art. It just makes building easier.
02:10So like a good cooking show I always have things pre-baked.
02:15So we're going to turn on the All Base Shapes layer.
02:19This shows all the base vector shapes for this design.
02:23Everything I need to create my final art is essentially here minus the detailing
02:30aspects such as shading and some highlighting effects.
02:34But all of the core base vector shapes have been built now.
02:38It's all using my magenta-colored graphic style and that's how I build every design.
02:46Every design at some point looks like this on my workstation.
02:51So with this in place let me walk you through my custom color palette now.
02:57I have my own customized default set of color swatches and graphic styles that
03:02I load into every file I open in Illustrator.
03:05This prevents having to re-create the wheel everytime I work on a new project
03:11and it allows me to start color exploration immediately.
03:15Let me walk you through my custom color palette.
03:20These are my base shapes.
03:21I can now start color exploration and what really facilitates color exploration
03:26is having a tonal family and if you look at my Swatches palette.
03:31I will just pull this out so we can see this a little easier.
03:35You see I have tonal families in here.
03:37The first one is this flesh tones and it goes from light flesh tone all the way
03:44up to a darker flesh tone.
03:46Then it kind of transitions into a brownish tint type of flesh tone into red,
03:53into brown, then we hit the blues and then once again it starts on the low-end
03:58tonal value of blue and goes to a darker value blue to a very dark blue.
04:04Then you have grays. These grays are cool grays.
04:09They have a tint of blue in them.
04:10They are not just stark black tints and then these colors which are pink are the
04:16ones I use for, like creating on illustration like this, the mouth.
04:22Then I have greens and oranges and reds and I also include process black colors.
04:29In this case, a 40, 20, 20, 100 mixture and a 0, 40, 40, 100 mixture.
04:36There's a lot of different processed black settings. You can have.
04:40Those are the two I prefer.
04:42With that in place I can now select each aspect of my base vector shapes and
04:49start colorizing it.
04:51So here's the base shapes that just make up the head and the hair and I've gone
04:57ahead and colored those using my tonal family.
05:02The next shapes that fall in place are the nose and components that make up the mouth,
05:09then the hair, the eyebrows, the goatee, and the glasses.
05:18I mean the artwork at this point is looking pretty good.
05:21If we zoom in on it, it almost looks like a complete piece of art, but really
05:26what makes it and breaks this design specifically is all the detailing.
05:31Once you turn that on you can see how it really comes to life.
05:35Now just to give you a peek at this, you can look at it with just the detailing
05:41on and most of these are gradient shapes.
05:45One thing I'll do is I will provide this file in the exercise files.
05:49So if you want to deconstruct it to kind of explore that aspect of it later, you can.
05:54But that's how I use tonal families.
05:56Now one thing with having tonal family set up is that I use nothing, but Global colors.
06:04So if we go over to this color palette and I double-click on this light green color,
06:10you can see that I have Global selected.
06:14What that means is I can make universal changes here.
06:18So let's say the Green in his glasses, I don't like that green.
06:22I think it'd look better if it's like reflecting the blue of the sky.
06:26So we're just going to switch this over and start making that look more blue,
06:32take the yellow out, maybe make that little lighter.
06:37Now when we click Preview, you can see that it changes our art and if we keep
06:42the preview clicked on, it will dynamically change as we are editing the colors over here.
06:50You could change that to anything you want.
06:52In this case I wanted to be a nice blue to reflect the sky.
06:56Once you have the color you want, you just click OK.
06:59That's the nice part about building with global colors is you're able to make on
07:04the fly decisions and wherever you've used that green color, in this case just
07:09in the glasses it will globally change it.
07:12So anywhere that color shows up in your design it will change it. It's a good
07:16habit to build all your colors as global colors. That's just a smart way to build your file.
07:23Now all of these colors, I should point out, that are showing in my Swatches
07:28palette over here or what I call real world colors meaning each one of these
07:32colors I've actually used in a print project.
07:36So I've seen how it comes out in the real world and those are the colors
07:40I've used to create my tonal library over about the past 10 years.
07:45So, if you just get in the habit of paying attention to the colors you use
07:49in a project and keeping track of those in creating your own tonal families that are
07:54proven in the real world, it's going to make your life a lot easier.
08:00That said you never want to trust your screen.
08:03Spec from a Pantone book using a true white source like an OttLite.
08:08These are just two simple ways I streamline my creative process.
08:13You will no doubt develop other ways to improve your own workflow and
08:16I encourage you to discover them.
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Using layers
00:01Using layers is a good creative habit that every designer should practice.
00:06Taking the time to organize your art into distinct, easy-to-discern layers
00:11will make it far easier to manage and share your files with others.
00:16This is a design I did a few years back for a speaking engagement
00:22at an advertising college.
00:23They asked me to do anything I wanted. So of course I did an evil clown.
00:28This shows you the Refined Sketch I placed in here and I have a default layering system
00:36for all my files that I create my artwork in and I have a Refined Sketch layer,
00:41that's where I place my scanned sketch and I lock that layer.
00:46On top of that is my Build layer.
00:49This is where I do all my initial building in my vector shapes using the
00:55magenta-colored path to create whatever I need to create.
00:59In this case the first part that I started when creating this art was his nose
01:04and that was just a simple shape build using the Ellipse Tool and just
01:10manipulating some of the anchor points in order to get the exact shape of the
01:16nose I needed and I went forth and built all the other shapes, but as I build
01:22I am doing all my initial building on my Build layer.
01:25But that said, you don't want to focus and keep all of your artwork on one
01:30single layer for the duration of your project to create the final art.
01:36It's just going to make managing those shapes a lot harder.
01:39So along the way, as I build stuff, if I want it out of my way, I create a new
01:44layer that I name as Temp.
01:47And I just keep that on there just as a holding spot until I am ready to
01:51organize my layers and organize the hierarchy of my vector shapes.
01:58So if we go to my Base Vector shapes, this shows everything since this is
02:04a symmetric design.
02:06I only have to create half of the art with exception of his nose.
02:09Since that was a circle, I just left that as a solid shape, but pretty much
02:14everything else, except his hair is symmetrical.
02:18I can now select this, clone and flip it, and we will be going over that in
02:24another movie and I will show you some other examples that you will see symmetry
02:29used to pull off the artwork.
02:31But as I build once I get to key critical stages of building my artwork,
02:36in this case once I have this done, I would select it, group it, then I would make a clone.
02:44Meaning I would clone that group and once again we are using our F3 key
02:49that I showed you in the other movie in this course and just to show you
02:53I have cloned this art.
02:55Once I have that art cloned I move it to a layer in my layers palette called X.
03:02Think of my X layer,
03:05I am just going to turn off my Refined Sketch layer for a moment.
03:09This is where I store all my vector paths as I am building it.
03:15If I experiment with something, I might try it, but I decide I am not sure if I want to use it.
03:21Instead of throwing it away, I move it to my layer X. So acts almost like vector insurance.
03:27So if I ever change my mind I can go back to it.
03:30You can see in this specific art, at one point in my Refined Sketch, I had drool
03:37drawn out, but I decided he was freaky enough, he didn't need drool.
03:42So in my final art I didn't have drool.
03:45So that's what I use the vector insurance layer for.
03:48You don't want to build on one single layer.
03:50So as you build you will want to move content and start organizing
03:55your hierarchy of shape.
03:56So in this case let's say the first aspect of this artwork I want to isolate and
04:01move to its own layer is going to be first we need to Ungroup it.
04:06We are going to select his hat and we are going to move that to a new layer.
04:12So you just make sure you are on the layer that has the vector art you want to move.
04:17Then you can go to the bottom of the layers pallet and click to create new layers button.
04:22That will create a new layer above it and you just select the icon to the far right,
04:28meaning that the selected art you have is what's selected and you
04:33drag it up and drop and that's how you move it to the new layer.
04:37Now you can see the highlighting color on this new layer.
04:40It's just like really light color teal.
04:43You can notice on all my other layers I have a blue selected, because I have
04:47just found that this medium blue works best for highlighting so I also change my
04:53layer highlighting to that and always it's a good habit to get into to
04:58name your layers as you build.
04:59So we will just call this one Hat and we will click OK.
05:03So as you build you will start moving stuff to its own layer and obviously
05:08the hierarchy has to work so on your final design it looks the way it should.
05:15But like I said, you want to avoid building all your artwork on one layer.
05:20You want to move stuff to their own layer.
05:23This is the final art for this design and it looks cool, but it's all on one layer.
05:29So it's really hard to get access to certain aspects of this design.
05:35Such as the base color on this clowns hair.
05:38I would have to move one effect shape, another effect shape in order to get to the base shape.
05:46You can see how that can become a problem for editing certain things and making
05:51any small revisions.
05:53It's just a lot harder to get access to your art.
05:55So I am going to show you the same artwork.
05:58We are going to switch to another file here and this file is included in the
06:04exercise files with this course.
06:06So you can deconstruct this to really understand how I layered everything
06:10here to pull it off.
06:11But if you look at the layers now, this artwork it's an extreme example of layering.
06:17You probably will never have to get this complex with yours, but it does show
06:23you that I can isolate any aspect of this artwork such as his nose, turn off the
06:28base color of his nose, the shading on his nose.
06:31I can turn off the eyes. The eye detailing.
06:35So you can see to the extreme I've layered it over here and you will be able to
06:40deconstruct this file and really come to a better understanding of how to set up
06:46your layer hierarchy to let layers help you to organize your files
06:51so they are easier to manage.
06:53You know layers are good things.
06:55So don't be one of those designers that never bothers to use layers and builds
06:59everything on one single layer.
07:02I'm sure you've had to use a file where somebody's done that. So just stop it.
07:07You run the risk of annoying those who have to deal with your sloppy files
07:12so make layering a good creative habit.
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Toggling Smart Guides on and off
00:01One feature in Illustrator that benefits your vector building are Smart Guides.
00:06These help you align your points and shapes as you create them.
00:10That said, you'll need to toggle the guides on and off as you build your vector art.
00:16Let me show you how this works.
00:19If we go into this file, you can see here just to demonstrate in a nutshell,
00:24what Smart Guides are all about is if you select any vector art and you toggle
00:30over a path, it will give you on screen annotation, such as this,
00:35telling you you're over the path.
00:37If you hover over an anchor point, it will tell you that you're over an anchor point,
00:42and it will actually give you the X, Y coordinates of that anchor point
00:47if you need to be that precise.
00:49You can also use it like for example if you're rotating some artwork,
00:55it will tell you what degree you're rotating it, so on and so forth.
01:00These on screen annotations will change based upon whatever tool you might
01:06be using, they apply to every tool.
01:08So, it just depends on what you're building.
01:11Now, how these benefit vector building?
01:14In this case, you can see this design of mine here, I created a book of
01:18ornaments, and this was one of the designs I created for that set of ornaments.
01:24And I drew out everything ahead of time, like I'm reinforcing in this entire course,
01:29and it's no different here.
01:32You can see all the vector shapes I built already, and we're going to build
01:36this little flair at the top of this one.
01:40The nice thing about Smart Guides is we want to start right where this anchor
01:44point is on the other shape, and this is telling us where they are.
01:48So, that's how Smart Guides can help you as you build.
01:51We don't need to zoom in and make sure and eyeball it to determine if we're over
01:57that anchor point, it's telling us you're over it, so we can click.
02:00Then, as I will explain in another movie in this course, anywhere your art
02:06comes to a point, gets a point, and now we're going to come down here,
02:10and place our next point.
02:11Now, this is where you'll run in some difficulties with Smart Guides as you're building.
02:17Right now, it won't allow us to place an anchor point in between these two paths,
02:21it wants to snap to one path or the other.
02:25And that's where you'll want to toggle off Smart Guides as you build.
02:30So, to do that, we'll just go Cmd+U, that's how you toggle Smart Guides off,
02:36and we'll just continue where we left off.
02:38Now, we'll be able to place our anchor point right where we want, and finish the
02:46rough build shape of this vector shape.
02:49And from this point, we can zoom in and finesse our design, and align our paths
02:57exactly the way we want to, to build the shape we need for this specific design.
03:04Smart Guides will help you as you build different types of vector shapes, but at times,
03:09you will have to toggle it on and off in order to make your building go
03:14faster, and once again, to toggle smart guides on and off, it's Cmd+U.
03:20Now, another aspect of building that we cover in this course is shape building.
03:24So, I'm going to demonstrate how Smart Guides will assist you in shape building.
03:29So we're going to zoom in on a detail of this design to demonstrate that,
03:34and we're going to toggle Smart Guides back on, so Cmd+U. So now, we'll select this shape.
03:42We now know we're over the anchor point because it's telling us we are.
03:46Select that shape, drag it.
03:48And as we drag it over, as soon as it's over this path, we know that's exactly
03:53where we want and we'll let go.
03:55That's how Smart Guides is going to help you build.
03:57If we didn't have Smart Guides on, so we'll toggle it off again, and you drag it over,
04:05it's just going to be eyeballing it.
04:08You don't know exactly if you're right where the edge of the path is.
04:13So that's how Smart Guides will benefit your building.
04:16So, if you do have Smart Guides turned on, Cmd+U, and you drag it over,
04:24then you're able to build faster because you know exactly where it's going to be.
04:28In this case, we're going to now click right on our anchor point.
04:31We know where they are because Smart Guides is telling us we are.
04:34Click, and then we can rotate this into the position we want.
04:40We're now going to use another thing we cover in this course which is one of our
04:44function keys, the F3 key to clone. We'll clone this shape.
04:54We'll want to open up the Pathfinder Palette. So, we'll go up to Window>Pathfinder.
04:59Now, using the Minus Front, we'll cookie-cut it, and now we have our shape
05:07for the ornament we're going to create.
05:09So, that's how Smart Guides can be used to assist your building, in this case,
05:13an ornament design.
05:15And just to kind of show you how this ornament was ultimately used,
05:22I do have this to bring up.
05:25And you can find a whole selection of sample ornaments I've included in the
05:31Exercise Files with this course. Using Smart Guides is a balancing act.
05:36You'll love them when they enable your creative work, making the task at hand easier,
05:41and you'll curse them when they get in the way.
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5. Building Vector Shapes
Building your vector shapes
00:01At this stage of the process, you're now moving from analog to digital.
00:06And you'll begin to build your design in vector format within Illustrator.
00:10Remember, anyone can learn the tools.
00:14My goal isn't to show you specifically how to use the tools but how to look at
00:19any drawn design and discern where and how to place your anchor points.
00:23This will help you take your drawing and build it out precisely.
00:28In this chapter, we'll be covering: your Drawing is your road map,
00:32the Clockwork method, Prime point placement, the Point by point method,
00:37the Shape building method, using Symmetry in your design,
00:43and Art directing yourself. Let's face it.
00:46The whole point you're taking this course is to improve your abilities.
00:51Once these methods become a regular part of your design routine, you should see
00:55growth in the craftsmanship and the quality of your work.
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A roadmap for vector building
00:01All the work you've spent in the analog stages drawing out your design
00:05and refining it is now going to pay off and facilitate your
00:10vector building in Illustrator.
00:12In this movie, we'll see that a tight sketch drawing is vital in creating
00:17precise illustrative design.
00:21Now that we have our refined sketch scanned in, we're going to place it in the
00:25Illustrator by going to File>Place, locating where we have it, in this case,
00:30it's in a folder called Character on the desktop. We'll select our scan TIF, and we'll place it.
00:38Once it's placed into Illustrator, we want to change the opacity, and in this case,
00:44we want it at 20%, and we'll lock the layer we now have it on, which is the Refined Sketch layer.
00:52And as we discussed in one of the previous movies, we're using our default build method.
00:58So, we're going to be building on our Build layer now, using one of our graphic styles,
01:03and the Pen tool of course. First, we want to zoom in.
01:09In this case, we're going to focus on just this part of his hat, and using the
01:14Pen tool, this refined sketch will now act as our guide to build our vector art upon.
01:28Don't worry about getting it exact on your first initial attempt,
01:34because we'll go back and we'll refine this.
01:36It's just to get where to lay down your base anchor points at this stage.
01:47And all we're focusing on is just the top part of his hat.
01:52We're not going to worry about the rest of the art at this point.
01:57All those are going to be addressed once we start building the rest of the design.
02:10So, the key to this stage is that your Refined Sketch is now acting as a roadmap
02:18to build your vector art. There is no guesswork.
02:20I'm not kind of guessing, well is this how the shape of the hat should be?
02:25I'm literally just following the sketch I've already determined.
02:29And that's how having a nice well-defined, refined sketch will help you
02:36in building art like this.
02:37So, this is the point by point building his hat one anchor point at a time.
02:43Now, working on a piece of art like this, even using Refined Sketch is going to
02:48help you when you're building more geometric shapes, just to organize how
02:53you're building your art.
02:54In this case, the eyeball is nothing more than just using the Ellipse tool
03:00to create the inner part of the eyeball, and then once you have that,
03:08it's easy to create the rest of the art.
03:11Once again, all it is, is just using the Shape tool, the Ellipse tool to
03:17create the rest of the eye.
03:20And then once you have that, you can use other tools such as Pathfinder.
03:25Right now, we're going to create what I call a throwaway shape.
03:29We're just creating a shape in order to manipulate another shape.
03:34So, we created that shape.
03:36Now, we're going to select the bigger part of the eyeball.
03:40And using the Pathfinder like a cookie-cutter, we're just going to punch that out.
03:46So, you can see how that aligns with our underlying drawing, whether you're
03:51building point-by-point such as this part of the hat or whether you're building
03:57the eyeball which uses just the shapes, using a refined tight sketch is going to
04:02assist you, and act as a road map for your vector building.
04:08The better you refine your drawn design, and work it out in the analog stages,
04:14the less time and guesswork you'll have to make at the build stage.
04:18Your drawing is your road map for building. So, you need an accurate map.
04:23Analog equips digital and enables a designer to produce consistent quality
04:29and craftsmanship that will only improve and grow over time.
04:34Remember, practice doesn't make perfect, process does.
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The clockwork method
00:01The first vector build method we'll discuss is the Clockwork method.
00:05When you first learn Illustrator, no one teaches you how to determine
00:10where to place your anchor points. Most just learn by trial and error.
00:14And this is how bad vector building habits are formed.
00:17The Clockwork method is a simple mental trick to help you look at any drawn shape,
00:22then figure out where to place the anchor points in order to form
00:27the vector shape accurately. Look at your drawn design.
00:31Then, associate a clock with the curves in your sketch.
00:36Orient the clock as needed to align with your drawing.
00:39Then, look at the 12 o'clock, the 3 o'clock, 6 o'clock, and the 9 o'clock positions
00:44to help you discern the location to place your anchor points.
00:52Let's see how this works out in real life.
00:55We're now back, using our character design as the file we're going to now build
01:01using the Clockwork method.
01:03And last time, we used this guy to demonstrate how our refined sketch is
01:10going to be our road map.
01:11We're now going to use him in the same way.
01:13But, I'm going to explain with a little more clarity the Clockwork method.
01:18Once again, anywhere in your design, that comes to a point, gets a point.
01:22Those are easy ones to discern.
01:24You don't have to think too hard about where to place the anchor points.
01:27They go right at the tip of wherever your art comes to a point,
01:32such as the back part of his hat.
01:33Now, as you start looking at a curve in your art, just picture a clock in your mind.
01:39So, for example, this one would be a 3 o'clock position.
01:43And don't worry about pulling your Bezier curve handlebars out really far,
01:48you don't need to, just make them available.
01:50Then, the next one once again, wherever it comes to point, gets a point.
01:55We don't need to place an anchor point here, because our curve is so shallow,
02:00we can pull that off by pulling out our handlebars later.
02:03So, once again, wherever it comes to point, gets a point.
02:07We'll use a 3 o'clock position here, 12 o'clock, 9 o'clock, wherever your art
02:17comes to a point gets a point.
02:18Once again, this is such a shallow curve on this one.
02:23You could put a point midway, but you really don't need to, and you'll see that
02:28when I adjust the Bezier handles.
02:30So, we'll put one where the art comes to a point here.
02:34Down here, you'll associate this curve.
02:37If you tilted your clock to the side, it might still be a 6 o'clock, but if you
02:43tilt it really far, it might be a 9 o'clock.
02:45Either one, this is where you're going to place your next anchor point.
02:50Point comes to a point.
02:53Once again, your curve comes down here. This will be a 6 o'clock position.
02:57Now, this is where using the Clockwork method is kind of key to discerning your
03:02anchor point placement.
03:03The bill of his cap here, think of the clock being squished and rotated
03:10counterclockwise, so your 3 o'clock would be here, your 12 o'clock would be
03:17around this position, and your 9 o'clock would be here.
03:22Now, we can pull off this in curve with the Bezier handles.
03:26So we'll just go directly to the point. And this is our initial rough build.
03:35We're going to come back on this now using the Convert Anchor Point tool
03:40to pull out the necessary Bezier handles we need to form the art, and so in this case,
03:47we're going to pull these out so that we can get access to those handles,
03:54and start adjusting our path to form it more accurately to the underlying sketch.
04:08So, you can see how that happens.
04:11One thing I'll point out is when vector art, in this case, the back part of his hat,
04:15this little stub, which represents the adjustable part of the cap when you wear it,
04:21I never like leaving my art with perfect straight lines.
04:25It's said that nothing in nature is absolutely perfect, and I like using that
04:29rule when it comes to vector art.
04:31Nothing should be absolutely perfect unless you're drawing a ruler.
04:35It's okay to have a little bend in a straight line.
04:39It just adds character, and since we're creating a character, kind of makes sense.
04:44So, you can see how I'm just adjusting the Bezier handles to pull off the exact
04:50look and feel I want.
04:55And there's nothing super fast about this process, it just takes time, and don't rush it.
05:03Just really be picky about how your vectors are being created.
05:10So, you can see on this bill that the Bezier handles I'm pulling out is doing
05:18most of the heavy lifting in terms of shaping and forming the underneath path.
05:26So here, we'll go back to our placement here.
05:30And when we pull out that handle, you can see how it aligns with our underlying drawing.
05:35We'll now adjust this one.
05:38We'll go back to this, pull out our handle, and that's where we pay attention
05:44to how it aligns with our underlying drawing.
05:48And now the last part will just be this last anchor point.
05:51It doesn't matter with the path over here, because that's going to be consumed
05:55once we fuse all of our final shapes together.
06:00And this is the last Bezier handle we'll manipulate, and this one.
06:06Now I'm not going to worry about identically aligning everything.
06:11There are a few refinements we could make to this art, but we're going to do
06:15that in the next movie when we talk about prime point placement.
06:22If you find yourself struggling to form a vector shape accurately,
06:26use the Clockwork method to analyze your anchor point placements and improve
06:31your final design results.
06:33Like anything new, the Clockwork method will take some time to get used to.
06:37But eventually, your discernment on anchor point placements will improve.
06:42That said, don't assume that every anchor point you place when using the
06:46Clockwork method is going to be perfect every time because it won't. Think of it this way;
06:52the Clockwork method will get you within the correct neighborhood
06:57but might not be the exact street address. And that's okay at this stage of the process.
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Prime point placement
00:01The second vector build method is Prime Point Placement.
00:05We used the Clockwork method to help create and establish an initial vector path.
00:10We'll now use Prime Point Placement method to further dial in our anchor point
00:15locations in order to finalize a precise vector shape that
00:20matches our underlying drawing.
00:24Now that we have the initial locations of our anchor points nailed down,
00:29they're within with I would call once again the correct neighborhood,
00:34but we need to now use the Prime Point Placement to audit the specific locations
00:40of these anchor points, and improve any in order to shape, and form our art
00:45exactly as we intend it to be.
00:47So, we're going to look at our art, and that's all you're doing at this point.
00:52You're just looking at where you've placed your anchor points.
00:55And if you need to zoom in, that always helps.
00:57So, we're going to zoom in specifically on his bill.
01:00And you can see that this one, and this is why it's so important to draw out
01:05your artwork exactly, we're going to just move this just to refine the shape
01:10a little bit, and you can see it did. I think it's improving the shape by
01:16moving it to that location.
01:17You might need to adjust your Bezier handles at this point.
01:21So, we're going to do that too, and pull this one out a little more.
01:27And I even think this one could be pulled out a little more.
01:30So, all this stage is with Prime Point Placement is making sure your anchor
01:35points are in their prime point placement.
01:39That's exactly what it means.
01:40So, we're going to just adjust any positions of the anchor points.
01:45We're going to adjust any Bezier curve handles for those corresponding anchor points
01:50in order to improve the overall form and shape of our artwork.
01:57I think the base of his bill right here, this is a little clunky.
02:01We can fix that up by adjusting the Bezier curve there.
02:05And overall, I think we pretty much have everything.
02:10Well, hold on, we're going to move this one over.
02:14I'm pretty anal when it comes to refining my artwork and really making sure
02:19everything, actually this is something I should point out, because I think it's important.
02:26You never get anything right the first time, and I think this anchor point
02:29specifically could be improved.
02:31And sometimes it helps to just pull it completely away, then drag it over and
02:38position it where you think it should be.
02:40That just makes discernment a little easier, and I think that looks a lot better now.
02:45So on this one, I think we can adjust that, and I think we're done.
02:49So, this shows you how you can go in, audit your anchor point locations using
02:54Prime Point Placement to improve on them.
02:56And for this specific art, just so you can see how it ended up looking,
03:03this is just one shape of many I built to create this art, and the final art for this
03:08design ended up looking like this.
03:13Working with vector art is like working with clay.
03:16You have to adjust your anchor point placements and control Bezier curve handles,
03:20untill your vector design forms the correct shape needed.
03:25Your underlying drawing will always be there to help guide your vector building,
03:29but you'll still need to art direct yourself at every incremental stage along the way.
03:35Prime Point Placement can assist you in this pursuit.
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The point-by-point method
00:01When it comes to vector building, there's nothing more fundamental than
00:05building your shapes one anchor point at a time; hence the name point-by-point.
00:10It simply defines the most common method designers use to create vector art.
00:16In this movie, we'll go over a four-step method that will help you optimize
00:21point-by-point building, and help you create your drawn design more precisely.
00:28Here's one of the skull directions I'll be presenting.
00:32Remember, creating vector art is like molding clay.
00:36You'll shape it at each stage until you form the shape needed.
00:40We're going to start specifically on this design with the left-hand side of the skull,
00:44for all you skeletal nuts out there this the zygomatic bone.
00:49So, a little extra trivia. The first stage is what I call rough building.
00:56And you're not so much worried about getting the exact form that you need,
01:01it's all about discerning where to place your anchor points.
01:04And as we covered in a previous movie, we are going to use the Clockwork method
01:09now to discern where to place our anchor points in creating the shape.
01:14To start with, we are just going to start laying down our points.
01:17Once again, wherever your art comes to a point, it will get a point.
01:21Those are easy to discern.
01:23You don't have to do much thinking to determine the placement of those.
01:27But, now when your art comes to a curve, this is where you can picture the
01:31clock in your head, and discern that we're going to place the point here
01:36at a three 3 o'clock position.
01:38Swing around over here.
01:40This will be a 9 o'clock.
01:41Once again, don't worry about pulling your Bezier curve handles out all the way at this point.
01:47We'll go back and do that at a later stage.
01:49Then, anywhere where your art comes to a point, it will get a point.
02:00And what we're doing now is we're dissecting our design into more manageable shapes.
02:05I'll touch on that a little later in the next video to explain that a little more.
02:10You don't have to try to build your art with one complete vector path.
02:14It's just unrealistic.
02:15So, we're going to do that in a more manageable way.
02:18So, as we're coming down the left-hand side of the shape, we'll want to
02:22discern our next anchor point location, and I think 3 o'clock position right here would work.
02:29This is such a subtle curve. We are not going to need an anchor point here.
02:33We can go right to the point here, then here, and this if you imagine a clock
02:39that squished or flattened, and kind of rotated counterclockwise,
02:46you can picture where to place your next anchor point here.
02:48The top curve is shallow enough that we can get away with just one
02:533 o'clock position here, once again, point gets a point, and then we'll
02:58finish out our shape here.
03:01So, this essentially what rough building is all about.
03:06This is the first stage of a four stage process in order to shape your
03:12vector art exactly the way you need it.
03:14So, as you can see, it's not aligning to our underlying drawing exactly, that's okay.
03:20We're going to now begin to shape our vector paths in the next stage.
03:25And by doing that, we want to zoom in to make sure we can audit all of our
03:30anchor point locations to make sure they're in the correct position,
03:35and then we'll use the Convert Anchor Point tool to now start pulling out the Bezier
03:39handles on these various anchor points in order to continue shaping our art,
03:46so it aligns with our underlying drawing.
03:53Now, like I said in a previous movie for the Clockwork method, this might be
03:59a little methodical and it does take a little bit of time, but the more you work
04:04this way, the faster you're going to get.
04:16So, here's where we'll probably adjust the prime point location by sliding this
04:22down a little bit, and continuing to adjust our Bezier curve handles
04:31until we get the shape we want.
04:50I should point out as we're shaping our art right now, there is technically
04:57a faster way to do this, but it isn't native to Adobe Illustrator.
05:00We are showing you how to do this natively inside Adobe Illustrator with
05:06just the tools that come with Illustrator.
05:08So if you just downloaded Adobe and you're going to create your vector art,
05:13you're going to be able to do so using just the tools that exist with
05:18Adobe Illustrator right when you buy it.
05:21But, if you wanted to do this easier, you could use a plugin by Astute Graphics
05:27and that plugin is called VectorScribe Studio.
05:31And it allows you to grab anywhere on a path, and you can literally pull that
05:37path into shape, thereby kind of bypassing the whole Bezier curve handles that
05:43you see me manipulating here.
05:45It creates Bezier curve handles.
05:47It just allows you to do so without ever having to touch the anchor point locations,
05:54which is kind of nice, and it does speed up the whole process.
05:58So, you might want to check that out, and choose to use those plugins.
06:03I just wanted to make sure to show you how to do it directly out of Illustrator.
06:08So, anybody could create precise vector art that they need without the use of any plugins.
06:17So, we're almost done.
06:18This is going to be one of the last anchor points we're going to manipulate here.
06:28So, let me zoom out.
06:31And you can see, this is what our shape looks like right now.
06:36And what we've gone and done in the third step is now to select any anchor point
06:42that should be a smooth, that is, it transitions from one side to the next smoothly.
06:46And we're just going to double-check all of those.
06:50In this case, we only have four anchor points that should be smooth.
06:55With those four anchor points selected, we'll just go up to the Menu bar at the
07:00top of the screen and there's this button called Convert Selected Anchor Points
07:04to smooth, and we are going to click that.
07:06And that's just to ensure that those remains smooth anchor points.
07:11Now, all we have to do, and this is just continually art directing yourself, the
07:16fourth step is just to go back, and I usually start at one end, go all the way
07:20to the other side of the vector shape, and just reanalyze all my anchor points
07:26to make sure they look the way they should.
07:31It's good to kind of critique yourself.
07:33And in this case, I don't really see a whole lot we need to change.
07:37I might adjust this one just a little bit.
07:41Other than that, I think we are looking pretty good.
07:46So, that's how you can use Point-by-point method, keeping the Clockwork method
07:52in mind to create and form your vector shapes.
07:58Vector building is a progressive process.
08:01So, you really need to scrutinize your vector art as you build it.
08:05Look for any areas in your design that don't look right, and refine them until they do.
08:11This process may seem methodical, but it's a great way to hold yourself
08:15creatively accountable and ensure a higher level of craftsmanship in your work.
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The shape-building method
00:01The Shape-building method is a simple and fast way to build precise
00:05vector shapes using nothing more than the Rectangle tool, Ellipse tool,
00:10and the Pathfinder palette.
00:12Instead of manually building our vectors one anchor point at a time,
00:17we'll let the shape tools do the vector construction for us.
00:21Just like the Point-by-point method, we'll still use a tight sketch to build
00:25our vector art upon.
00:29We're going to continue working on building the vector art for this skull design.
00:35And as you work on any type of design, you will use the Point-by-point method
00:40to create shapes such as we did here.
00:43But, also be looking in your design, and look for areas of your design that can
00:49be made using shape tools, and I'll demonstrate that next for you.
00:53How to use shape-building in a design like this?
00:56So, the back part of the cranium, the top of the skull and the back of the skull,
01:01it doesn't make any sense to try to create that one point at a time.
01:05You'd be spending too much time trying to get those curves looking great.
01:08When it's so close to being a circular shape already, we are going to take the
01:13Ellipse tool, you can see over here, we're going to select that.
01:16And we are going to use that to create this cranial shape.
01:20So, we'll first lay down the initial shape and then we'll just adjust it to
01:26match our underlying drawing. You can see that here.
01:30Now, we're going to clone it using one of the F keys we set up, the F3 key.
01:35Then, once we have that cloned, we can just scale it.
01:42Then we'll adjust that once again to align to our drawing.
01:46Now, it's not a perfect alignment to our drawing.
01:49We are going to still move things.
01:51But, we are already like 90% there.
01:54We just have to select our anchor point, and slide this over a little bit,
01:59adjust the Bezier curve handle in order to align it to exactly the position we want,
02:04so it matches our sketch. So, these are just minor things.
02:09And you can see, this is going a lot faster than if we try to build this one
02:13anchor point at a time.
02:15It's just going to look better since the Shape tool has created all of these curves for us.
02:24We're almost there.
02:25We're just going to adjust this one a little bit, and I think that work.
02:30So, with that selected, we are going to select this top elliptical shape with
02:36the background elliptical shape.
02:38This is where shape-building comes in.
02:40We are going to now go to the Pathfinder palette, and we're going to punch this out.
02:45So essentially, we are creating a really thin donut now.
02:48So now, that's the shape we have, and we are going to lop off what we don't need.
02:54So, this is where a throwaway shape comes in.
02:57We're not going to keep this shape, we are just making it in order to edit the
03:02new shape we did here, go back to the Pathfinder palette, lop this off.
03:08And that's how you can build your artwork using shape-building.
03:12We'll use this over and over again through the design, this top part of the cranium,
03:16this little sliver of a moon type shape. I'll build that with shape-building.
03:22But the next one I want to show you, just because it's a nice little detail
03:26area of the design is in the teeth here.
03:29We'll do the same thing using nothing but the Ellipse tool over here.
03:33We'll create this really quickly. So, we just create a circular shape.
03:43So, it's going to take four different circular shapes, and we're just roughly
03:50aligning them to our underlying drawing as you can see here.
03:59So, this is essentially all the shapes we'll need to build this art now.
04:04So, what it's going to take is we'll take this shape, we'll make sure it's all
04:08the way on top and we've set up our F5 key to bring to front, so we know that's
04:13on top of everything.
04:14We'll select this shape, and we'll punch that out.
04:18Now, we'll create the other shape we need.
04:21So, we'll select this elliptical shape, the F5 key to bring to front, select the
04:27shapes other shape, and punch that out.
04:30Now, with this in shape in place, we'll select the other shape.
04:34And once again, go back to the Pathfinder, punch it out, ungroup, throwaway
04:40little sliver, we don't need.
04:42You can see that we have the in shape we need for this specific art.
04:47That's how you can use, look at any kind of design you're creating,
04:52in this case, this skull design.
04:54And you can use shape-building in order to speed up your build times and avoid
04:59having to use Point-by-point.
05:00You'll actually use both methods in almost everything you create.
05:05And to kind of demonstrate this, I'll show you how this one ended up working out.
05:10So, this shows all the independent separate shapes that made up this design.
05:17So, I call this segmented building.
05:19It's being more manageable with how you build your art by creating it out of a
05:25bunch of independent shapes.
05:26Once you have these, it's easy to then use the Pathfinder palette to create your
05:32black-and-white base art. So, you can see that here.
05:36And it's at this stage, I want shading in this to make it more dramatic.
05:41And it doesn't do any good to try to guess what that might look like on screen,
05:46just kind of roughly trying to figure it out. It's better if I can print this out.
05:52And once I print it out, I draw on my print out and you can see my drawing,
05:56I've scanned it back in and I use this now to build, once again like I did the base art,
06:03I am going to build out my shading.
06:06And then once that's all done, I have my final skull art.
06:10Now, this file is in the Exercise Files, and you can click through all these layers,
06:14and deconstruct how I put it together to create this specific skull edit.
06:23The more you use the Shape-building method, the more you'll find use for it
06:28within your vector projects.
06:30Keep in mind that the majority of vector artwork you build will utilize both the
06:34Shape-building method and the Point-by-point method.
06:38The combination of these two methods can greatly improve your craftsmanship
06:43and speed up the build times as well.
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Symmetry is your friend
00:01Whenever you can cut your vector build times in half without compromising the
00:05design's quality, it's a no-brainer win for your creative process.
00:10Of course, not every project requires the use of symmetry, but those that do,
00:15benefit from this simple build method, because it will only require half the
00:20work to complete the full design.
00:25So, here's a recent project I worked on for a company out of the UK called
00:30Astute Graphics, and they make plugins for Illustrator.
00:33So, you might want to check that out.
00:35They make some great plugins that make a lot of the methods I show in this
00:39course actually a little easier than they are natively out of Illustrator.
00:44So, because we are building a symmetric design here, we are not just
00:48building it out of the blue.
00:50As you can see, I've taken the time to draw out my refined sketch, so it's
00:55working as a road map to build on.
00:57Even something as iconic as this is going to help you if you predetermine what
01:03the shapes need to look like.
01:05In this case, the shield shape, I've gone ahead and built half of that since
01:09it's a symmetric design.
01:11Once it's built, I can use the F3 key, which is the Clone key we set up in the
01:16other movie to clone this shape.
01:18Now I'm going to go to the Reflect tool here in the Tool palette, click on that.
01:24With Smart Guides turned on, it tells me I'm now over the anchor point,
01:29I can click that, and clone this shape. So now, we have our full shield.
01:35Once we have those two shapes in place, we can use Pathfinder to unite them
01:40into one coherent shape.
01:43So, that's how I use symmetry to create the shield.
01:47It's also a good place to start on this design since the center aspect of the whole motif.
01:53Now, we are going to change layers here really quick, like any good cooking
01:58show, I have some of this stuff pre-baked.
02:00So, with the shield design, we've offset that a few times in order to create
02:06some of the assets we need, that will help us form the art we need.
02:10So, in other words, this outer shape of the shield, we are going to select that
02:15along with the head of the Eagle, and we are just going to punch that out.
02:20So, that's how you can use art in order to manipulate other parts in your design.
02:25Now, with this design, since it's symmetric, we have the banner at the top will
02:31be one of the elements.
02:33The other elements will be our wings here, along with this part of our graphic,
02:40which is simulating a vector path, and we also want to select
02:47his foot here at the bottom.
02:49With all these selected now, we are going to clone these shapes.
02:52So, we're just going to make a copy of all these shapes by using the F key,
02:57keyboard shortcut we've set up. So we'll hit that.
03:00They're now cloned.
03:01We'll now go back over to the Reflect tool.
03:05We'll find one of the anchor points anywhere in the design that has an
03:10anchor point where our center of the design is.
03:13That will be the orientation we are going to reflect from now.
03:16We'll click that, and we'll flip those over.
03:20And you can see how fast you can create half of your art using symmetry.
03:26Now, of course, we are going to have to go back, and any part of the design
03:31where the left side touches the right side, those will be the elements you'll
03:35use to go to Pathfinder, and unite to create one unified shape.
03:41Other details such as like the legs here, those using layering in our file will
03:47be all the way to the back.
03:49So, we don't need to do anymore work on those other than coloring them.
03:53So, once you have all your base shapes in place, you can now begin coloring your
03:59design until you have the final symmetric design.
04:03Now, speaking of symmetry and how you can use it for various projects, I'm going
04:08to walk you through just a handful of projects I've used symmetry on,
04:14because it really is applicable to a lot of different graphic design projects and design
04:19projects in general. Here's a tribal design I created.
04:22This was for an energy drink company, and I used symmetry to create this;
04:26only I had to create half of it, flipped it to get the rest.
04:30A recent identity project I worked on, this was a secondary brand element,
04:36and it's just an oak leaf design. So I used symmetry on that.
04:41If you follow graphic design news, then you'll be familiar with the new
04:45Wendy's rebranding.
04:46And I worked on this a couple of years ago for the agency who handled the
04:51Wendy's rebranding, and this was the Wendy's character exploration they hired me to create.
04:57They didn't end up using that, but I used symmetry to create this.
05:02Here is another mark identity I did for a company called Timbuk Teas. It's very graphic.
05:08But, once again, it uses symmetry.
05:11Symmetry doesn't just have to apply to your commercial oriented projects,
05:18it could be personal projects.
05:19This summer, me and my family took a trip to Hawaii, it was really fun.
05:24And in Hawaii, the word happy is Hau'oli.
05:29And so I really thought that was fun, so I created this design using symmetry
05:34and it was inspired by that.
05:36So, that's how you can use symmetry in your own projects whether
05:39it's professional or personal.
05:44The common denominator with all designs you've seen in this movie is symmetry.
05:49Working digitally allows a designer to work smarter.
05:53So, be the smartest, and take full creative advantage of using symmetry
05:59in your design projects.
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Art directing yourself
00:01Whatever vector build method you use to create your illustrative design you'll
00:05want to continually art direct yourself along the way as you create it.
00:10Pay attention to the details.
00:13How do your graphic shapes interact with one another?
00:16What negative spaces are they forming?
00:19Zoom in on critical areas and adjust your anchor points and Bezier curve handles.
00:25This will improve the form of your vector shapes and ensure precise quality.
00:30Making these types of micro improvements at each stage of the creative process
00:35will help you refine and improve your design's readability.
00:40But the most important thing you can do to art direct yourself, is to take the
00:45time to set a project aside.
00:47Don't look at it for at least a half hour, a day is even better.
00:52Then later, with fresh eyes, approach your project, critique it, analyze the
00:57details in the design, look at the shapes you've created, and more than likely
01:02you'll discover additional areas you can improve on.
01:06This is the only way to improve and train your designer eye.
01:10I'd like too say that life is far too short for bad art.
01:15So take the time to art direct yourself properly.
01:18Be your own worst critic and you'll leave less room for someone else to
01:22art direct it for you.
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6. Presenting Your Designs
Presenting your designs
00:01Our job is to create communication arts.
00:04The Achilles' heel for many designers is the presentation of their ideas.
00:09This is usually the time when fear and loathing begins to set in.
00:14It's a task that falls outside of most people's comfort zone, it's certainly
00:18a skill that is more oriented with salesmanship than it is with design in general.
00:24This is a critical stage in the creative process and you don't want to
00:28drop the ball, you need the finish strong.
00:31So for this chapter I want to go over several points that will help you approach
00:36clients with your ideas and present them effectively.
00:39We will be covering Presentation formats, The reveal, Writing a design
00:46rationale, Responding to client revisions, and Renewable creative energy.
00:53Presenting ideas doesn't have to be intimidating, have fun with it.
00:58Leverage these courses in creative ways to facilitate your own design success.
Collapse this transcript
Presentation formats
00:01Whether you're presenting your designs in person or virtually, you need to
00:06establish a standardized format for delivering your ideas to a client.
00:11You don't want your medium to overpower your message.
00:14You want your design to be the primary focus.
00:17Let's take a look at the formatting I use on my own projects.
00:21I'd like a minimalist approach when it comes to presenting my designs
00:33to my clients whether it's a logo design or in this case a graphic for a BMX company.
00:39The design is the focus and there is no distraction.
00:44As you can see here, it's a lot of white space with my design being the primary focus.
00:48I have a call out in the bottom right-hand corner that includes
00:53my branding, copyright information, because at this point the client is just
00:57paying me to do explorations, they don't own my explorations unless
01:03they decide to move in that direction. So I think that's important to include on it.
01:07But it's minimalist, it's very small and it keeps the focus on the design but
01:13I'd definitely call out that what design this is.
01:17So when we communicate which direction they like they can reference that and
01:21I know which one they are talking about.
01:23So this was Design number 1 for this project, the skull design.
01:28This is the second one.
01:29Once again, I'm showing them a variety of styles, it's on the same template though,
01:33and the only thing that changes regarding the template is just
01:37the callout for the specific design. Here is the third one.
01:41This one is more of a kind of a tattoo feel, a Senor Skully, if you want to call him that.
01:47And here is another one.
01:50This one is with wings adding a different stylistic direction,
01:55more horizontal than vertical.
01:57And the one that we've seen being built out in this course, this is ultimately
02:03the skull that they are going to go with. So this is how I present the ideas.
02:08I keep the titling simplified, I keep everything simplified.
02:12I like to say, KISS everything, Keep It Simple Stupid.
02:16When I send these off to clients, I send them as PDF files because it's universal,
02:21whether they are on PC or Mac they can almost 99.9% of time open
02:28a PDF file and it makes the file sizes a lot smaller and that way they can print
02:34them out on their end if they need to show them to other people a lot easier.
02:39So that's how that works.
02:40But in the course of presenting concepts, color communication can have problems
02:46at times, and so I want to show you one other project where I still use
02:52this template but I had to take a slightly different approach because of
02:57color communication problems.
02:58So I'm going to switch files here, and we're going to go over to this one.
03:02This was MFC Roasters, it's a coffee company out of Australia and MFC stands
03:08for My Favorite Coffee.
03:09And this was the branding that they settled on, and so at this point in my
03:14communication with the client, it came down to accurately communicating
03:18colors with them, and they shared with me what colors they were looking for
03:24and I put those together.
03:25It was a dark brown and a nice kind of cream color and a warm gray, and that was
03:31going to be the established brand color.
03:33So I showed them this comp of their final mark in that context, in that color context.
03:39I also put together or what I call a brand pattern just to show them a potential
03:44of what we could do on the bag design for their coffee.
03:47And this is where the communication problem kind of came out.
03:51When he got back to me he goes, I like the pattern but I don't like the
03:56purple color you're using.
03:58The thing was I wasn't using any purple color, it's exactly what you see here.
04:02So I knew something on their end wasn't coming through right and then it dawned
04:07on me that because I built these digitally and I sent them a PDF file that it
04:12wasn't reading accurately on their end.
04:16So sometimes when that happens, the easiest thing to do is to simply save out
04:22these comps, be it the logo comp or this brand pattern as a JPEG.
04:28And so I sent that JPEG off to them, the same size, utilizing the same
04:34template just in the JPEG format and that fixed the display issues on their end
04:39and the client loved it.
04:41So you just have to kind of be aware of that as much as you can upfront,
04:46ask questions, but when you're dealing with a large agency or a design firm,
04:51color communication isn't is big of a problem as it is if you're dealing with
04:56a small-business owner.
04:57Because you'd have no idea if their computers are calibrated, so usually when
05:03I'm working with the small business I tend to lean towards JPEG because
05:08it removes all that guesswork.
05:10But if it's for an agency or an ad firm or larger design firm then I usually use PDF format.
05:21Too many designers over think presentation and this is one reason why
05:26it may intimidate them.
05:27So I encourage you to keep the whole task simple.
05:30Don't overcomplicate communication of your design with your clients.
05:35Let the design speak for itself.
05:37You've invested a lot of creative energy developing these designs, so let your
05:43well-crafted illustrative design be the persuading factor in your presentations.
Collapse this transcript
Revealing your designs
00:01When the public interacts with design it's a raw and honest experience.
00:06There isn't a marketing director there to explain the vision or a designer
00:11to define what a visual is.
00:13The message of the design is either compelling or it's simply dismissed
00:18and forgotten altogether.
00:20Either way some level of emotional connection is made between the audience and the design.
00:26This type of true reveal is what you want to accomplish when presenting your ideas.
00:32You want them to hit the client without any preamble, so you can
00:37gauge the reaction honestly.
00:39Avoid trying to set the stage before you show your design directions.
00:44Don't say anything, just hand them over and spend your time
00:48observing your client's reaction.
00:50Keep in mind, there is no set rules of engagement for this type of reveal,
00:55the more you do this though, the more adept you'll be at accurately gauging
00:59a client's response to your design.
01:02The upfront creative preparation you did should be resonating through your work
01:07at this stage with your client.
01:09It's always best to give your client time to let the designs steep before they
01:13give you any firm feedback.
01:16Revealing your design like this garners a genuine reaction.
01:21The experience the client has is worth its weight in gold so don't spoil it.
01:26Don't try to explain anything prior to showing your designs, just reveal them
01:32and watch your clients react.
Collapse this transcript
Writing a design rationale
00:01As we discussed in the last movie revealing your design is a great way to get an
00:05honest and genuine reaction from your client.
00:09But not every client will be satisfied with that type of approach.
00:13So be prepared to explain why you designed what you designed.
00:18The most effective way to do this is to write a design rationale for each design
00:23direction you've created.
00:25These should always be provided after a reveal either in person or via e-mail.
00:31A design rationale is nothing more than selling a vision to your client.
00:36What is the message of the design? What does the design communicate?
00:40Be positive when you write these.
00:43You want your client to capture the vision and see the possibilities your design provides.
00:49Here's a design rationale I used on one of my projects.
00:53This was a brand character design I created for a tech company.
00:58My design rationale read like this: Database work doesn't need to be boring.
01:03It can be fun, creative, and adventurous, enabling the users to go where
01:08no man has gone before.
01:10This brand character reflects that adventurous spirit your service enables.
01:16Every developer has an inner child dreaming up grand ideas and you'll equip them
01:21to discover new worlds of opportunity.
01:25Remember your upfront creative preparation should give you a good insight into
01:30what your client's perceptions are and who their target audience is
01:35and from that you'll want to formulate your design rationale.
01:39Your narratives in the design rationale, however, can be visionary or
01:43pragmatic in approach.
01:45So take the time to think through what you're going to say and craft your
01:50rationale so it's memorable and compelling to the ones will hear it.
Collapse this transcript
Responding to client revisions
00:01Client revisions are normal and should be expected.
00:05Having a well-established creative process helps to minimize the need for design
00:10revisions but in the real world, you'll still need to make your clients happy.
00:15So how do you handle these requests for changes?
00:18Here are four questions you can ask yourself when auditing a client's
00:22request for revisions:
00:25One, will the revision strengthen or weaken the design for the intended audience?
00:31Fine art is purely subjective, but graphic design shouldn't be.
00:36A revision will either improve or weaken a design.
00:40If a revision strengthens a design then it should be done, period, end of discussion.
00:46If a revision weakens the design, you should take the time to explain why the
00:51revision isn't a good idea.
00:54I always try to frame my response by letting the client know,
00:58I can make the change but in doing so, it may weaken the design.
01:03This is a non-confrontational way of putting responsibility of failure in their court.
01:09Two, is the request being made a reasonable one?
01:14The answer to this question will depend on the totality of the
01:18creative preparation you did upfront.
01:20If your design direction was based on specific information your client
01:24supplied and they are now contradicting that information, then it may be an
01:29unreasonable request.
01:31If that's the case, a gentle reminder regarding the initial information
01:37they provided you may be warranted to resolve it.
01:40A client request that strengthens a design is a reasonable one.
01:46Three, is the design appropriate for the intended audience?
01:51Sometimes the client's own preferences get in the way of a project progressing.
01:57They have an idea of what they like and they may not align with their target audience.
02:03As much as you try to gauge these types of perceptions upfront, you'll still run
02:09into them during the creative process.
02:12If the client requests a revision but that revision moves it away from the
02:17intended audience then you should point that out.
02:20If they still insist you make that revision then that's when you ask yourself
02:26question number two.
02:27Four, how can I make this better?
02:31Sometimes a client's change request isn't necessarily a bad idea.
02:36In general, it may be a good idea but just needs to be improved upon
02:41before you move forward with it.
02:43Qualify your agreement by letting them know that this is a good direction you
02:48can go from and strengthen the design.
02:51These are the moments that build trust between you and your client, so make sure
02:56you give them all the credit for the success.
03:00Sometimes you have to pick your battles in order to win the war.
03:04Maybe instead a lime green the client requests a mint green,
03:09these are simple yes requests.
03:11It's not worth the conflict to fight these battles.
03:14Too many designers handle their design services like short order cooks in a greasy spoon.
03:21It's been said that design is now a commodity and I understand that attitude,
03:27but I refuse to facilitate a poor public perception for what we do as designers
03:34and what we offer the greater community.
03:37I encourage you to communicate with your clients honestly even when
03:42it comes to auditing their design revisions.
Collapse this transcript
Renewable creative energy
00:01Most designers are very hard workers.
00:04We think through and create unique ideas, refine our ideas, and turn these ideas
00:10into compelling designs.
00:12This process takes a great deal of creative energy.
00:16Over the course of time we all produce a lot of work and a lot of ideas we create
00:20are never ultimately used by our clients.
00:24So what you do if you have more ideas than you can use, it's a good problem to have.
00:30So let me share a good creative habit with you, I like to call it
00:34Renewable Creative Energy.
00:37I encourage you to establish a system system where you can start archiving your
00:42unused ideas and graphics.
00:44Whether they are sketches or Vector comps, I want you to put in place an easy
00:49way for you to file your unused designs and concepts for future reference.
00:55For my sketches, I have a simple folder I put unused sketches into, and for
01:00my Vector comps, I keep a folder on my computer that I can easily access and review.
01:07The longer you work in the industry the more an archive like this
01:12may assist you on a future job.
01:13For example, you may create a handful of concepts for a client's logo project.
01:19And your client only ends up using one direction.
01:22The rest may be good concepts but they are now design orphans sitting on your
01:27hard drive collecting dust. Awhile later another client similar to the previous
01:33wants you to create an identity for their business and you're able to
01:38reuse one of the orphan designs.
01:41So we're going to take a look at the folder that I keep on my computer and
01:46I just happened to name it Folder_of_Lost_ Ideas, and anytime I work on a project
01:51and I have a bunch of unused concepts, I'll usually copy that file and place it in this folder.
01:57That way I can go into this if I ever have another project that comes up
02:02that kind of aligns with another project I worked on previously.
02:06In this case, we're going to open up this Renewable_Creative_Energy file here
02:11and I'm going to walk you through kind of how the whole process of
02:16renewable creative energy can work.
02:18Now years ago I had a very talented creative person give me some of the
02:23best advice I've ever gotten in 25 years and that is he said, you get the work you show.
02:29And that's proven to really be true for me.
02:33This is a project I worked on for a church up in the Pacific Northwest
02:37about four years ago.
02:38And as soon as I posted this on my site, I had other churches approach me about
02:43creating logo projects for them.
02:46I didn't set out to get this type of work, it's just kind of happened.
02:49So it's all started with this project.
02:52The first church to contact me was one called Tapestry Church they are located
02:56out of California and this was one of the concepts that I presented to them.
03:02I created a bunch of other concepts and they actually went for another
03:06design direction but this was one of the ones that I created for them that I really liked.
03:11Now a little while later another church approach me, called Alive Church and
03:16I took that concept and retooled it to present to them and they loved it.
03:21This is actually the design direction they went for their church and I created
03:26other secondary branding elements for them such as the banner graphic
03:31and the pattern design you can see here.
03:33Now when I created all the different design directions for Alive Church,
03:39I also created a direction that looks like this, it was a linear line type of modular
03:43system and they liked it, they just didn't think it was a good fit for where
03:48they wanted to go, but when another church contacted me called Hope Church,
03:54I turned that linear line project into one of the directions that I presented
03:59to them and they really liked this.
04:01Another direction I presented to the Hope Church was this.
04:05Now they didn't go with this direction but I really like this direction.
04:09So when another church contacted me called The Place, I kind of reused that
04:15design direction to pitch to them.
04:18Now The Place, they liked this but they felt that it wasn't what they are
04:22trying to communicate.
04:23They would like to see some kind of graphic that was like a Broken Vessel
04:27and the Holy Spirit being poured into it.
04:30And I just happened to create a design direction on the Hope Church that looked
04:36like this but they didn't go for it so I showed this to The Place and they said,
04:40yeah that's kind of the direction we want but can you just retool the style,
04:45and so that's all I did.
04:46I just took that general idea and created this final identity system for them,
04:52and you can also see the iconography that goes with that.
04:56So that's how one project can assist with the future project and how you can reuse assets.
05:05This is Renewable Creative Energy in action.
05:09Your creative process doesn't always have to re-create the wheel, and no,
05:14it's not a sin to rip yourself off either, rather it's just working smart.
05:19Of course, I don't do this for all my projects but at times one client's needs
05:25will overlap another client's needs.
05:27So take the time to go through your past projects and harvest all of those
05:33unused ideas that may be a good fit for another client, and begin tapping into
05:39your own Renewable Creative Energy.
Collapse this transcript
Conclusion
Next steps
00:01I hope this course helps you to establish a firm creative foundation you can
00:06build upon successfully moving forward.
00:09I realize some of the methods I've shared in this course may stretch the comfort
00:14zone of your creative process.
00:16But I also know if you stick with it, you'll see incredible growth within your own work.
00:21Visit Vector Basic Training on Facebook where I continue to share creative
00:26insight, helpful links, free resources, and inspiring design.
00:31You can also follow me on Twitter where my username is @Vonster.
00:35One last thing I want to encourage you to do, keep drawing.
00:40Never stop drawing. It's fun.
00:42It'll improve your design and the more you do it, the better you'll get.
00:46Thank you for watching.
Collapse this transcript


Suggested courses to watch next:

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