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In the previous movie we saw how we're able to actually take open paths and put them into a Live Paint Group and still be able to fill regions, but in the case here of this ear of Mister Zee we notice that there were certain areas that did not even touch each other, they seem to be open. Meaning there were gaps in my artwork yet I'm still able to apply fill colors to those areas as if they were closed. So what allows that to happen inside of this world of Live Paint? Because if we kind of take a step back for a moment, we can almost start to define some set of loose rules for working with Live Paint.
As we discussed Live Paint allows us to focus more on the visual aspects of artwork. So in others words, we might be able to say that forget about the underlying anchor points and paths, if artwork looks a certain way, if it looks like it's closed then we have the ability to assign a fill color or a fill attribute to that region. But now we see that there are certain areas that are not closed, they're almost close so we can kind of modify that by saying maybe the rule inside of Illustrator is that when dealing with Live Paint we can fill areas that are almost kind of closed you know they're just about there.
But again, this is always kind of been a problem for me to kind of digest inside of Illustrator, because I've always viewed Illustrator as an application that's perfect. We've these beautiful crisp lines inside of Illustrator. Everything inside of Illustrator is perfect even maybe to a fault. We've found that sometimes when you want to create certain types of artwork like grunge or children's artwork where you want to make it look like even that Illustrator kind of drew outside the lines. There is no way for Illustrator to draw outside the lines, because the fill always meets the stroke, it's always perfect.
So how can we get into some kind of situation inside of Illustrator where obviously something is not perfect yet I'm still able to fill that area? The answer is that within the realm of Live Paint we've something called Gap Detection. I'm actually going to select this Live Paint Group just by clicking on it right over here, notice it's now selected and if I go to the Object menu, I can go to Live Paint and choose something here called Gap Options. This brings up a dialog box where I see something called Gap Detection.
This is an incredibly powerful feature found within Live Paint. It allows me to make believe that certain areas if they're small are actually closed even though they might really be open. So we can see over here that Paint stops at: Small Gaps and I can actually choose whether that paint stops at Small, Medium or a Large Gaps or perhaps even more precisely I can specify my own Custom value for what I would consider a closed area. I just want to show you by the way if I turned Gap Detection off and I'm turning it off by the way for this Live Paint Group right now, because I've this Live Paint Group selected, but if I were to make this change without any Live Paint Group selected then this would apply to all the Live Paint Groups.
But if I click OK right now, notice I've turned off The Gap Detection, if I use my Live Paint Bucket tool, you notice that right now I've just one large fillable region. I don't have the two separate regions here. because I don't have Gap Detection turned on is ignored. So Illustrator sees that area as open, so I only have one visually close region that I can apply a fill to, so let's go back here to the Object menu. Let's go to Live Paint choose Gap Options and turn Gap Detection back on. Now when I click OK, I can apply separate colors to each of these regions even though a visual gap appears inside my artwork.
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