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Deke's Techniques: 2011

Deke's Techniques: 2011

with Deke McClelland

 


Deke's Techniques: 2011 is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.

Note: Exercise files for this course are arranged quarterly (e.g. Q1, Q2, etc.) and also available as a single download.

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author
Deke McClelland
subject
Design, Design Techniques
software
Illustrator CS5, CS6, CC, Photoshop CS5, CS6, CC
level
Intermediate
duration
13h 11m
released
Jan 11, 2011
updated
Dec 27, 2011

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Deke's Techniques
001 Creating ice type
00:00Hey gang! This is Deke McClelland, welcoming you to my new weekly blog thing, in which on
00:06a week-by-week basis I will offer you a new self-contained technique.
00:10We're calling it Deke's Techniques, and I'm so excited about it.
00:12I created this wicked-cool logo on lined notebook paper.
00:17This week I am going to be showing you how to create a custom type effect
00:21inside of Photoshop,
00:22this one right here, with these icicles dripping off this ice type here.
00:27This is live, editable type inside of a Smart Object, by the way.
00:31I created the icicles using the Wind filter.
00:33The Wind filter only operates horizontally,
00:35so we've got to do it this way at first and then rotate the letters back into
00:39place inside of a nested smart object.
00:41I created the sculptural effect using the Bevel and Emboss effect, and I also
00:45added a drop shadow, took the fill opacity value down to 0%, and that's it.
00:50Then we get this effect right there, and you can edit the letters anytime you like.
00:53Let me show you exactly how it works.
00:58In this movie, I am going to show you how to transform this very simple
01:01composition, which features a layer of editable type set against a photographic
01:05background--the latter of which comes to us from Allen of the Fotolia image
01:09library. And we are going to transform this composition into this classic ice
01:13effect here, where we have icicles dripping off each one of the letters.
01:17Notice that the letters are also filled with the sculptural engraving effect.
01:20And despite the various effects that I have applied, my text is altogether
01:25editable so that I can change it anytime I like.
01:28I'm going to switch back to my starter image, zoom out, and press Shift+Tab in
01:31order to bring up the right side panels.
01:33Notice that my editable type layer is selected.
01:36Currently, it's more or less vertically centered inside the composition.
01:39I want to scoot it up so that we have some additional room for the icicles below,
01:43so I'll press Ctrl+Shift+Up Arrow--
01:45that would be Command+Shift+Up Arrow on the Mac--two or three times in order to
01:48scoot that text upward.
01:50Now then, we are going to create the icicles using the Wind filter, but you can't
01:53apply filters directly to editable type inside of Photoshop.
01:57So to accommodate Smart Filters, what we are going to do is right-click on that
02:01type layer right there, and then choose Convert to Smart Object.
02:04What that does is it places the type inside of a protective container so that we
02:08can apply as many nondestructive filters as we like.
02:11Now, the Wind filter only works right and left;
02:14it doesn't work up and down.
02:15So we're going to have to rotate the composition by going up to the Image menu,
02:18choosing Image Rotation and then choosing 90 degrees CW in order to rotate all of the
02:24layers to the right.
02:25Then go up to the Filter menu, choose Stylize, and choose the Wind command.
02:30Now the settings that I want you to apply are these:
02:32Method should be set to Wind, and Direction should be set to From the Right.
02:36That way, we're creating our icicles to the left.
02:38Then go ahead and click the OK button in order to apply the Filter.
02:42Now, that's not enough in the way of icicles--
02:44these icicles are too fragile so far--
02:46so I'm going to reapply the Wind filter twice in a row by either choosing the
02:50first command from the Filter menu or by pressing its keyboard shortcut: Ctrl+F
02:55or Command+F on a Mac.
02:56That will bring up the Wind dialog box. Just go ahead and click OK, and then
03:00I'll go ahead and press Ctrl+F or Command+F again in order to bring up that
03:04dialog box. Click OK again in order to apply three passes of the Wind filter,
03:08and you'll see the three passes right here inside the Layers panel.
03:12Notice Wind, Wind, and Wind.
03:14Now we don't need this filter mask,
03:15so if you want to get rid of it, right-click on it and choose Delete
03:17Filter Mask, like so.
03:19Now we need to rotate the composition back to left.
03:22But if we do so, Photoshop is going to kindly update my icicles on the fly.
03:26So they will flow to the left, which is entirely wrong.
03:29So I need to place this Smart Object inside yet another Smart Object, by
03:33right-clicking on it and choosing Convert to Smart Object once again.
03:38Now, I'll go up to the Image menu, choose the Image Rotation command, and choose
03:4290 degree CCW in order to reset my text, like so.
03:46Next, I want to apply the engraving and textural effects, and I'll do that using
03:50a Bevel and Emboss effect.
03:52So drop down to the fx icon at the bottom of the Layers panel, click on it, and
03:55choose Bevel and Emboss.
03:57Then inside this dialog box, I am going to raise the Depth value to 150% and set
04:02the Direction to Down.
04:03I'm also going to increase the Size value to 10 pixels, like so.
04:07The default Angle and Altitude values of 30 degrees are just fine;
04:11however, I am going to change the Gloss Contour.
04:13Click the down-pointing arrowhead and select this ring contour right there,
04:17and then turn on the Anti-aliased check box just to make sure to resolve any harsh transitions.
04:23The Highlight Mode is set to White by default.
04:25I am going to raise the Opacity to 100% and change the Blend mode from Screen to
04:30something a little brighter:
04:31Linear Dodge (Add).
04:32Then I am going to change the color of my Shadow Mode by clicking on the color swatch.
04:37For the H, S, and B values, I am going to enter 190 degrees and then 35% for S and 35% for B;
04:44that's hue, saturation, and brightness respectively.
04:46I'll click OK in order to accept that modification.
04:49I'll change the blend mode from Multiply to something darker like Linear
04:53Burn, and then I'll take the edge off a little bit by reducing the Opacity value to 50%.
04:58Now you might look at this effect and think, "Wow!
05:01That doesn't look anything like what we were trying to create a moment ago," like
05:05that final effect that I had rendered out, and that's because the letters are
05:09currently absolutely opaque.
05:11In order to make them transparent without losing the layer effect, you go over
05:15here to Blending Options.
05:16So click on Blending Options:Default, and then I want you to go ahead and change this Fill Opacity value from 100% to 0%.
05:25That gets rid of the white, but it keeps the Bevel and Emboss effect.
05:28Now let's add a texture by clicking on the word Texture underneath Bevel and
05:32Emboss, then click the down-pointing arrowhead next to the word Pattern, and
05:36click the right-pointing arrowhead to bring up a different library of patterns,
05:40specifically the one that's called Patterns, down here at the bottom of the list.
05:44You can go ahead and click OK in response to the Alert message in order to
05:47replace the default patterns, and then I want you to select this pattern right there:
05:51it's called Molecular.
05:52You can experiment with one of the others if you like, but Molecular is the
05:55one I am going to use.
05:56Then click off the pattern in order to hide it.
05:59I am going to raise that Scale value to 150%.
06:02That looks pretty awful, which is why I am going to take the Depth value down to just 10%.
06:06So, a pretty subtle effect, as you can see here.
06:09Now, I am going to add a drop shadow by clicking on Drop Shadow to make it active.
06:12I am going to enter that same color value by clicking on the color swatch and
06:16then changing the Hue value to 190 degrees, which is just a little bit bluer than
06:21absolute cyan, and I am going to change the Saturation and Brightness values to
06:2535% each. Click OK in order to accept that modification.
06:28Then I am going to take the Distance value down to 5 pixels, the Size value of
06:3210 pixels works out nicely, and then I am going to raise the Opacity value to
06:36100%, and click the OK button in order to accept my effect.
06:40Now, the great thing about this is that it is a live editable effect.
06:44So I can change this text anytime I like.
06:47Let me show you how that works.
06:48Go over here to this thumbnail in front of your text layer and double-click on
06:52it in order to open up the larger of the two Smart Objects.
06:56Notice that it's cropped.
06:57Photoshop has gone ahead and automatically trimmed this embedded image to its
07:01exact pixel dimensions.
07:02We want to open it up a little bit, so that we have some more room to work.
07:06So I am going to go up to the Image menu, choose the Canvas Size command, and
07:10I'm going to turn Relative off.
07:11That's very important.
07:12And in my case, I am going to change the Width value to 420 pixels and the
07:16Height value to 1200 pixels, because that's the size of my original composition.
07:21I just happen to know that.
07:22Then I'll click OK in order to accept that effect. And notice that uncrops the
07:26image, so that gives us some additional canvas size in which to work.
07:29Now, I'll go back to the Layers panel and double-click on its thumbnail in order
07:32to open up the original editable text.
07:35Again, we need more room to work,
07:36so go to the Image menu. Choose Canvas Size.
07:38This time I'll reverse the values, because this is a rotated version of the image.
07:42I'll change Width value to 1200 pixels, and the Height value to 420 pixels. Click OK.
07:48Now, I can change the type as I like.
07:50I'll go ahead and double-click on the T thumbnail here inside the Layers panel
07:54to switch to the Type tool and select the type.
07:56And I am going to change this word to "CRYSTAL" like so, and press the Enter key
08:00on the keypad in order to accept my changes.
08:02Now, I'll just go ahead and close out of these images.
08:04I'll close the first one and then click on the Yes button to save my
08:07changes--that would be the Save button on the Mac.
08:09Then click the Close box for the second one, click Yes again, click Save again
08:13on the Mac, and you have modified text here inside of your image window.
08:17So this was my original text before I modified it, and this is my new text.
08:22And I'm showing you the difference by pressing Ctrl+Z here on a PC, or
08:26Command+Z on the Mac.
08:27Now, I'll go ahead and press the F key a couple of times and zoom in on my
08:30image, and that is how you create a classic type effect using editable type and
08:35Smart Objects here inside Photoshop.
Collapse this transcript
002 Branding type on a texture
00:01Hey gang! This is Deke McClelland, here to welcome you to Deke's Techniques.
00:04In today's installment, I am going to show you how--in Photoshop--to create text
00:08that appears to be branded into any surface texture. It does not matter what
00:12that surface texture is;
00:14this technique will work.
00:15We start off with live editable text.
00:18Then we put that inside of a Smart Object and apply a displacement map.
00:22What that does is it goes ahead and maps the letters onto the surface texture,
00:25then we convert those letters to a selection outline,
00:28we burn inside of them using the Burn tool,
00:31we apply the Multiply blend mode, and finally we add a little bit of Bevel and
00:35Emboss in order to create that beveled edge effect right there, so that the text
00:39appears to be set into the background.
00:42Let me show you exactly how it works.
00:46In this movie, we are going to take this text and we are going to burn it into
00:49the surface of this background image, which comes to us from Strikker of the
00:53Fotolia image library.
00:55We will end up with this effect here, in which not only do we have these darkened
00:59letters as if the text has actually been branded into rock, but we've also got
01:03these embossed edges.
01:05Then most importantly, the edges of the letters are actually bending into the
01:09contours of the photographs.
01:10So notice how this edge of the N and the stem of the D are both bending into
01:16that rock right there.
01:17The registered trademark is also bending back and forth into the surface texture.
01:21Just to give you a sense of how incredibly flexible this technique is, I've set
01:25up a few layer comps.
01:26This is that same text burned into some corrugated cardboard.
01:30Notice how the serifs float up and down along the corrugation, as does the
01:34registered trademark.
01:36This is that same text branded in a burlap.
01:38We have a very different effect going on this time.
01:41Then I went ahead and branded the text into rhino hide.
01:44I wouldn't do that in real life, but it works great inside of Photoshop.
01:48Then of course, this being a brand, I had to burn the text into cowhide.
01:53Every one of these effects was achieved using this exact same technique.
01:56So I am going to switch back to my starter image, zoom out, and then press
02:00Shift+Tab in order to bring up my right side panels.
02:02Now the first thing that I need to do is a need to set up a displacement map,
02:06and that's an image that tends another image inside of Photoshop according to
02:10its luminance levels.
02:11You create the displacement map from the photographic image itself.
02:14Here is how it works.
02:15My image is set up on this rock layer right there.
02:18I will click on it to select it.
02:19Right-click in order to bring up the shortcut menu and choose Duplicate Layer.
02:24I am going to go ahead and place this layer inside of a new document, like so,
02:28by choosing New from the Document pop-up menu, and I'll go ahead and call this guy "Rock displace."
02:33Then I will click OK in order to create the new image.
02:36Now I need to flatten the image--this is a very important step, by the way--by
02:39going out to the layer menu and choosing the Flatten Image command, so that you
02:43have a single background item here inside the Layers panel.
02:46Then go up to the File menu and choose the Save command.
02:49You want to save this image in the PSD format.
02:52It has to work that way in order to work with the displace filter.
02:55I've already named the image, so it's ready to go.
02:57I will just click on the Save button in order to save out my changes.
03:00Now, I am going to switch back to the image in progress.
03:02Now because you cannot apply filters directly to editable text inside of
03:06Photoshop, I am going to click on a brand layer, Shift+Click on the registered
03:09trademark because they are on independent layers inside this composition,
03:13then I am going to right-click on either one of them and choose Convert to
03:16Smart Object, like so.
03:18Now that the text is ready to receive Smart Filters, I'll go up to the Filter
03:22menu and choose Distort and then choose this command right there, Displace.
03:27Now the settings that I found work the best are a Horizontal and Vertical
03:30Scale value of 5 a piece.
03:32The other options can be left set to their defaults as you see them here.
03:35Then click OK, and now you're going to be invited to open up your displacement map.
03:40Go ahead and locate that file that you just created.
03:42Click on it to select it.
03:43Then click the Open button, and Photoshop will do this number here where it just
03:48slightly re-writes the edges of these characters as you can see them, in order to
03:53follow the contours of the detail inside of that photographic image.
03:58Now we are ending up with some pretty sharp transitions.
04:00If you zoom in, you can see that we've got a lot of jagged edges going on.
04:04In order to smooth over those jagged edges just a little bit, go to the Filter
04:07menu, choose the Blur command, and then choose Gaussian Blur.
04:11I like to assign a pretty small Radius value--something like 0.7 pixels works
04:16out pretty well here.
04:17Then I will go ahead and click OK in order to accept that modification.
04:21I always like to get rid of the filter mask if it's not in use,
04:24so I am going to right-click on that white thumbnail and choose Delete Filter
04:26Mask in order to get rid of it.
04:29Now what better way to burn these letters into the background than to use the Burn tool?
04:33Now you can't use the Burn tool directly on a Smart Object;
04:35what you have to do is create a new, independent, static layer.
04:39We are going to do that like so: press the Ctrl key, or the Command key on the
04:42Mac, and click on the thumbnail for that Smart Object.
04:45That loads those edges as a selection outline.
04:48Now turn off that Smart Object, click on the image layer itself to make it
04:53active, and then press Ctrl+Alt+J--or Command+Option+J on the Mac--to jump the
04:58selection to a new layer.
04:59I am going to go ahead and call it a "burned type," like so, and then click OK in
05:04order to create the new layer.
05:05I will zoom out a little bit, so that I can take in my entire image, and I'll
05:09switch over to my Burn tool, which I can select from the Dodge tool flyout menu.
05:13Now I will press the Right Bracket key a few times in order to grow my brush
05:17to a pretty big size.
05:18Make sure it's nice and soft as well.
05:20The default settings up here in the Options bar are just fine. And just go ahead
05:24and drag across your type a few times.
05:27So it'll take like two or three times in different locations in order to get the
05:31effect the way that you want it.
05:33Once you get an effect that looks something like the one that you see here
05:36on-screen, go ahead and switch back to the Marquee tool, which you can get by
05:40pressing the M key, and then switch over to the Layers panel and change the
05:44blend mode from Normal to Multiply.
05:46That will go ahead and burn those letters in the place.
05:49Now I think this effect looks awfully darn and good.
05:51The edges of the letters are bending to the contours of the image.
05:54However, the one thing we are lacking is those embossed edges, and we will apply
05:58those using an Emboss effect.
06:00So drop down to the fx icon at the bottom of the Layers panel, click on it,
06:04choose Bevel and Emboss, switch the Style from Inner Bevel to Emboss, like so.
06:09You also want the direction to be set to Down so that the letters appear to be
06:12bent into the image, as opposed to out.
06:15I am going to reduce the Size value to 4 pixels,
06:17so I am just taking it down ever so slightly.
06:19I've got my Angle values set to 120 degrees, which works out fine.
06:23The Altitude is 30 degrees, which is also great.
06:26I am going to change both the Highlight and Shadow Mode opacity to 100% a piece.
06:30I am going to change the blend mode from Screen to the highlight to Linear Dodge (Add).
06:34I am also going to change the color of the shadow slightly.
06:38So I will click on that black swatch, change the Hue value to 15 degrees, the
06:43Saturation value to 100%, and the Brightness value to 15%.
06:46That will give us a very dark brown.
06:49Click OK. Click OK again in order to accept your modifications.
06:53Then I will Shift+Tab away my panels, press the F key a couple times in order to
06:56switch to the Full Screen mode, and
06:58this is our final effect, in which we've branded the text into the very surface
07:04of a textured photograph.
Collapse this transcript
003 Creating an image-branding machine
00:00In this movie, I'm going to show you how take that branded type technique and
00:03customize it to fit the contours of any textured image.
00:07So, the idea is what you've done the up-front work, you have a kind of image-
00:11branding machine that you can use to make quick work of other images inside your library.
00:16Now, if you're going to follow along with me, you'll have to have set up a
00:19branded type composition as per my instructions in the previous movie, and I
00:23have got one right here.
00:24Notice that I have this Smart Object which contains live editable type, and I've
00:28assigned a couple Smart Filters:
00:30Gaussian blur and Displace.
00:31Now, this layer is turned off;
00:33we're not seeing it in inside the image window.
00:35What we are seeing instead is this text space burned type layer that I created
00:39using the Burn tool, as you may recall, and it's set against this rock layer.
00:44However, the thing is, while it looks great against the rock texture, it suits
00:48the rock texture and only the rock texture.
00:51It's not going to work with any other image file.
00:53For example, if I turn off that rock texture, which permits me to see this
00:57corrugated cardboard in the background, I've got this cleft through the N and D
01:01that does make any sense where the corrugation is concerned,
01:04and also the letters aren't following the contours of the cardboard at all.
01:08So, I've got to set up a new layer of text using in new displacement map.
01:11Fortunately, that's very easy to do over and over again.
01:15So, the first thing I'm going to do is I'm going to rename this burned type
01:18layer "brand #1" because that's what it is;
01:21it's the first approach to that branding effect.
01:23Now, I'll turn it off.
01:25And I need to set up the corrugate layer as a displacement map, so I'll
01:28right-click on corrugate right there inside the Layers panel, I'll choose
01:31Duplicate Layer, I'll change the Document option to New, and I'll enter in for a
01:36name here, "Corrugate displace" like so.
01:39And then I'll click OK in order to create that new image.
01:42Now the Displace filter only works with flat image files, so I have to go up to
01:45Layer menu and choose Flatten Image.
01:48And then I'll go up to the File menu, choose the Save command, make sure the
01:52format is set to the native PSD format, as it is.
01:55Otherwise, it'll just go ahead and save this file along with my other
01:58displacement maps, which I've created in advance, just to omit this step in the future.
02:03So, I'll click the Save button, and now I'll switch back to my composition in progress here.
02:07I'll go up to this Smart Object, the one that's turned off currently.
02:10You can still modify it.
02:11You don't have to be seeing it to modify it.
02:13Just go ahead and double-click on Displace in order to bring up to
02:16Displace dialog box.
02:17Assuming that Horizontal Scale and Vertical Scale are set to five, click Okay.
02:22Then locate the Corrugate displace.psd file. Click open.
02:26That changes that type.
02:27You can't see it, but it's now changed.
02:29In order to load its selection outline, press the Ctrl key--or the Command key
02:32on the Mac-- and click its thumbnail there inside the Layers panel, drop down
02:36to the corrugate layer, and press Ctrl+ Alt+J--or Command+ Option+J on a Mac--to
02:40jump it to a new layer.
02:41I'll go ahead and call this guy "brand #2" this time around and click okay, and
02:46then I'll zoom out in order to take in the entire composition.
02:49I'll select my Burn tool from the toolbox and I'll go ahead and paint
02:53inside these letters.
02:55That's going to take multiple passes of the Burn tool to get it right.
02:58And don't worry about getting it in absolutely uniform effect.
03:01In fact, the whole reason we're using the Burn tool is so we get a kind of
03:04hand-rendered effect, which is more in keeping with the brand, after all.
03:08Now, I'll switch the blend mode from Normal to Multiply, here inside the Layers panel.
03:12And I need to add the Emboss effect.
03:14Well, I don't have to reenter all those settings this time around.
03:18Once a layer effect is created in the first place, you can replicate it over
03:21and over again, by just pressing the Alt key--or the Option key on the Mac--and
03:25dragging that fx icon that's associated with brand #1 right there onto brand #2.
03:29So because Alt or Option is down, we're going to duplicate that layer effect, like so.
03:34Go ahead and move that text up, so those guys are right next to each other.
03:37And notice that we have this text that exactly follows the bumps and ridges in
03:42the corrugated cardboard.
03:44All right, so now it's just a matter for replicating those steps over and over again.
03:48I'll turn off brand #2. I'll turn off corrugate. I'll double-click on displace
03:51associated with the Smart Object.
03:53I'll click Okay in the Displace dialog box, I'll load Burlap displace this time
03:57around, click Open in order to apply the effect, then drop down to the burlap
04:01layer to make it active, Ctrl+Click or Command+Click on the thumbnail in front
04:05of the brand Smart Object.
04:07Then press Ctrl+Alt+J or Command+ Option+J on a Mac in order to create a new
04:10layer called "brand #3" this time around.
04:13Click okay, zoom out, grab your Burn tool and go ahead and burn that text,
04:17just by dragging over it multiple times, and burn it to your heart's desire, of course.
04:22Then go and change the blend mode from Normal to Multiply, press the Alt key or
04:27the Option key and the Mac and drag one of these fx icons from brand #2 or brand
04:31#1--it doesn't matter--onto brand #3.
04:34Drag this guy up to a new place. Collapse it, like so.
04:37We've now got an effect that exactly matches those burlap edges. Perfect.
04:41Turn that guy off. Turn that guy off.
04:43Go ahead and double-click on Displace--once again associated with the
04:47Smart Object layer.
04:48Click OK. Load the Rhino displace.psd file this time around, because will be
04:52working on the rhino layer.
04:54Click on the rhino layer to select it. Ctrl+Click or Command+Click on the
04:58thumbnail associated with that Smart Object layer, press
05:00Ctrl+Alt+J--Command+Option+J on a Mac-- in order to bring up a New Layer dialog
05:04box, and call this guy "brand #4."
05:06Unfortunately, I misspelled it, so brand #4. That's better.
05:10Click okay to drag this guy up a little bit if you so desire. Zoom out.
05:15Go ahead and burn the text as much as you want.
05:17Now, this may take some additional burning, because this background is so
05:20dark in the first place.
05:21You may need to burn those letters pretty good in order to see them at all.
05:25Then we will go ahead and change the blend mode from Normal to Multiply in order
05:31to really burn in that text.
05:32That's a little strong in my opinion.
05:34We'll take care of that in a moment.
05:35Alt+Drag or Option+Drag fx onto brand #4, like so.
05:40And because this text is now so very dark, I'm going to reduce the Fill value.
05:44And what that allows me to do, by changing the value to 65%, is I'm making the
05:49text translucent without reducing the opacity of the Bevel and Emboss effect.
05:53Go ahead and press the Enter, or the Return key on a Mac, in order accept the modification.
05:57Let's turn that layer off. Turn rhino off as well.
06:00cowhide is our final layer, so I'll go ahead and collapse my Color panel, so I
06:05have little bit more room here.
06:06I'll double-click on Displace, click OK,
06:08and this time I'll load Cowhide displace.psd. Click the Open button
06:13Ctrl+Click or Command+Click on the thumbnail for that Smart Object in order
06:17to load that selection outline.
06:19Click on the cowhide layer in order to make it active.
06:21Press Ctrl+Alt+J, Command+Option+J on a Mac, and name this layer "brand #5" this time around.
06:27Click Okay. Drag this guy up a little bit.
06:29Let's burn inside of those letters using the Burn tool.
06:33This is probably the most successful of the effects because it really gives you
06:37this nice cowhide brand, don't you know?
06:40Let's change the blend mode from Normal to Multiply, and then I'll Alt+Drag or
06:45Option+Drag that fx icon onto brand #5 in order to complete the effect.
06:49It's a little strong in my opinion, so I'll change the Fill value to let's say 80%, like so.
06:55Switch back to my Marquee tool.
06:56Press the F key couple of times, and zoom in.
06:59And that is the final effect with the letters branded into the cowhide.
07:03I know I was going pretty fast there, but the whole reason is I'm trying
07:06to demonstrate to you that what you now have is a lean, mean,
07:11image-branding machine.
Collapse this transcript
004 Capturing effects with layer comps
00:00In this movie, I want to show you how you quickly and easily mix and match
00:03layers using layer comps,
00:05so you look like you're an absolute pro when you're showing off your
00:07work to other people.
00:08So here I'm working inside of my brand file, and I've got all these different
00:13versions of my branded type effect that go with these various versions of the
00:18textured backgrounds.
00:19But I have to make sure that I get it right.
00:21In other words, brand # 5 goes with cowhide, but it doesn't go with any of
00:24the other backgrounds.
00:25So let's say I want to show off that really cool brand against the
00:29corrugated cardboard.
00:30So I'll turn on the corrugate layer there, and that completely covers up cowhide,
00:34so that's fine.
00:35But obviously, this branded type doesn't go with it.
00:38I can't remember which one does.
00:39Maybe it's brand # 3, so I'll go ahead and turn that on, and then I've got to turn off brand # 5.
00:45That looks to me like the wrong brand.
00:46In fact, I'm positive it's the one that goes burlap, and I could confirm that
00:50by turning on burlap and turning off corrugate. And sure enough, that is the right combo there,
00:55but that's not what I want to show the person.
00:57So I turn on corrugate, and then I try brand # 2.
01:00That looks to be right.
01:01Now I turn off brand # 3--there you go.
01:04That's the one I wanted to show you.
01:05Well, that's a very awkward experience, obviously.
01:08And yet, inside of this file--check this out.
01:10I'll go ahead and Shift+Tab away my panels.
01:12I can just press a key and move from one of these brands to the next one, to the
01:17next one, and so on, just from the keyboard--without doing anything.
01:22So what this does is it not only does a great job of showing off these effects
01:27that I have created, but it also makes me look like an absolute professional,
01:31it gets rid of awkward experience, and so on.
01:33So, what is it I'm doing?
01:34Well, I'll Shift+Tab to bring back my panels, and I'm going to go up to the
01:37Window menu, and I'm going to choose Layer Comps.
01:40That brings up the Layer Comps panel, and you can see that I've set up an item
01:44for each one of the background.
01:45So there is Rock, there is Corrugate, there is Burlap, there is Rhino, and Cowhide--
01:49one a piece for each one of these textured backgrounds.
01:53If I click on one of them, nothing happens.
01:55The reason is what you've got to do is click in front of the layer comp.
01:58So if I click in front there, it goes ahead and switches to the rock
02:01texture background.
02:02Notice actually it turns on all the backgrounds, because rock covers up
02:05everybody else. And it also turns off all the brands except for brand # 1.
02:10Then if I switch to Corrugate by clicking in front of it, Photoshop goes ahead
02:14and automatically switches to brand #2, as you can see, and it turns off the
02:18Rock layer and exposes Corrugate underneath, and then Burlap drills down another layer.
02:22As you can see right there, Burlap is turned on, brand #3 is turned on, all the
02:25other brand layers are turned off.
02:27Rhino turns on brand #4.
02:28It turns off all the textures except Rhino and Cowhide, because Rhino covers up
02:32Cowhide, and then we have Cowhide at the very end.
02:36So, how in the world do you create these things, because they're really wicked-
02:40useful, as you might imagine.
02:41Well, let's go ahead and grab a few of them.
02:42I will click on, let's say Rhino and then Shift+Click on Corrugate and grab
02:46these guys and throw them in the trash.
02:48So we're throwing the middle group in the trash.
02:50So now we just have a layer comp for Rock and Cowhide, and that's it.
02:55If we want to create something else-- let's say I want to create a new layer comp
02:59for Rhino--I would turn on the rhino layer,
03:01I would turn off brand #5,
03:02I would turn on brand #4, so that everything is set up the way I need it to be.
03:06Then I would drop down to the Page icon at the bottom of the Layer Comps panel,
03:10click on it, and I would name this one "Rhino."
03:12Now what I suggest you do is you go ahead and turn on Visibility so that
03:17Photoshop is keeping track of which layers are visible and which aren't, and
03:20then I would also go ahead and turn on Appearance.
03:23That includes the layer style, and every single one of these layers has a layer
03:27effect applied to it.
03:29But it also goes ahead and saves any opacity that you might've applied and the
03:34blend mode as well, if you have any blend mode.
03:36Now, in the case of Rhino, it has a lowered Fill Opacity value, as you may recall
03:41from our previous movie.
03:42So I want that information to be tracked by this layer comp.
03:45So we'll turn on Appearance. Turn on Visibility.
03:48Generally speaking, you want to leave Position off, because that's the
03:51horizontal vertical position of the layer, and you really don't need to track
03:54that--in most cases anyway.
03:56Go ahead and click OK, and now you saved off Rhino.
03:59Notice here if I switch to the brand #4 layer, that's the Rhino brand that I
04:04have that Fill Opacity set to 65%.
04:05I also have a Blend mode, Multiply. Forgot about that.
04:08So it's a good thing that I am tracking that appearance.
04:10Now, Rhino, of course, is in the wrong position in the Layer Comps stack.
04:14If I want to be working through these various texture effects in the order they
04:18appear inside of my composition-- that's not necessarily all that important.
04:23You don't have to work that way.
04:24You can change the order of layer comps anyway you want. But I do want them to
04:28appear in that order,
04:29so I'll just go ahead and drag Rhino to a different location here, and now I'll
04:33create a new one for Burlap, just by turning on and off a few layers.
04:37Go ahead and click on this Page icon at the bottom of Layer Comps panel, and
04:41I'll name this guy "Burlap," of course.
04:42Then I'll turn on corrugate, turn on brand #2, turn off brand #3, click on
04:47little Page icon, call this "Corrugate."
04:50You might think, "Well, gosh!
04:51You are doing a fine job of turning on and off these layers now that you're not
04:55pretending that you're having problems."
04:57Well, that's the point.
04:58When you are in front of somebody, and you're trying to show them the
05:02various layer combinations, of course you start getting nervous, you make
05:05mistakes, that kind of thing.
05:06Not only that, you want a real clean experience,
05:09so you're not seeing the half dozen layers get turned on and another
05:13half dozen get turned off.
05:14You want to just bing, go from one group of layers to another group of layers in
05:18one single operation, and that's what layer comps allow you to do. Click OK.
05:22Now I'm going to drag Corrugate to below Rock.
05:25I'll drag Burlap to below Corrugate.
05:28Now I can just cycle through these different layer comps, by the way, by clicking
05:31on these arrow icons.
05:32So if I click in the Right Arrow icon I'll move to the next layer comp, like so.
05:37If I click in the left one, I'll move to the previous one--fairly a no-brainer, I think.
05:42What if you want to move between these layer comps from the keyboard?
05:45Why then, that's when you assign a keyboard shortcut.
05:48So I'll go up to the Edit menu, and I'll choose Keyboard Shortcuts in order to
05:52bring up the Keyboard Shortcuts dialog box.
05:54You will want to go ahead and switch your Shortcuts from Application Menus to
05:57Panel Menus, like so.
05:59Then scroll down the list until you come to Layer Comps, twirl it open by
06:03clicking on the little triangle, and then you've got these two items right here:
06:07Next Layer Comp. And I've gone ahead and pre-assigned with my machine, the
06:11machine I'm running on here, a keyboard shortcut of Ctrl+Shift+Alt+F12.
06:15That's mash your fist F12.
06:16That would be Command+ Shift+Option+F12 on the Mac.
06:19Then for Previous Layer Comp, I have the same thing, but F11.
06:23So Ctrl+Shift+Alt+F11 on the PC, Command+Shift+Option+F11 on the Mac.
06:27Go ahead and assign whatever keyboard shortcut you like. And by the way, these are
06:31keyboard shortcuts that come along with my dekeKeys, for those of you who have
06:35worked inside of my other courses.
06:37These keyboard shortcuts have already been set up for you if you loaded dekeKeys.
06:41Then you can go ahead and save your changes by clicking on this little Save As
06:45icon, the little floppy disk with the green arrow next to it, and then you can
06:48name your new keyboard shortcuts and click OK.
06:51Anyway, I'm just going to cancel out, because I've already created these
06:54keyboard shortcuts in advance.
06:56Then I can just switch to the Full Screen mode by pressing the F key a couple of times.
07:00So you don't have to have any panels up on-screen, and then I can press
07:04Ctrl+Shift+Alt+F12 in order to move forward through my layer comps.
07:09This would Command+Shift+Option+F12 on the Mac0. Or the same darn thing, F11, in
07:14order to move backward through my layer comps, as you can see.
07:17So if you want to make a quick and easy experience out of switching layers
07:22inside of Photoshop, whether for your own purposes to keep track of where you are
07:26inside of a composition or so that you can show variations off to a client,
07:31remember that you have layer comps here inside Photoshop.
Collapse this transcript
005 Rendering type in gold
00:00This is Deke McClelland, here to welcome you to Deke's Techniques.
00:04This week we're going to render text in gold.
00:07Now, a few words about gold as a material.
00:09When polished like this, it's highly reflective, so that we have these lustrous
00:12shadows and highlights interacting with each other.
00:15It's a little bit yellow.
00:17You already know that.
00:18But here's what a lot of people forget: it's a soft metal.
00:21We should not see any hard, chiseled forms;
00:23we should see softly contoured forms, as we do here.
00:27Now, I was able to pull off this effect using layer effects and nothing more--no
00:31fancy filters, no Smart Objects --so that this editable text.
00:34Are you curious how I did it? I don't blame you.
00:36I'm curious how I did it.
00:38Let me show you, as we go for the gold, here inside Photoshop.
00:43In this movie, I'm going to show you had to take these white letters--and
00:47this is live editable text inside of Photoshop, and we're going to render
00:51these letters in gold.
00:52And what I like about this effect is not only does it have the coloring of gold,
00:57as well as the shine and the highlights and the shadows and the contouring and
01:01the volumetric forms--after all, gold letters would have depth--but also
01:05there's a softness to this effect.
01:07Because after all, gold is a soft metal.
01:09You're not going to have hard, chiseled forms if you're working with gold.
01:13Now, I'm going to go ahead and switch back to my starting point here, zoom
01:16out and press Shift+Tab in order to bring up the right-side panels.
01:19Notice that my live text layer is active.
01:22Most of what we're going to be doing inside of this movie will accomplish using
01:26layer effects, so drop down to the fx icon.
01:29And I want to start by adding a Color Overlay effect.
01:32And the color that I'm going to dial-- I'll click on the color swatch in order to
01:35bring up the Color Picker dialog box-- and the values that I landed on are 50 for
01:40the H value and then 85% for Saturation, and then finally, 100% for Brightness.
01:45Click OK to accept that effect.
01:47Now, that's going to look a little bit garish--
01:49after all, gold isn't bright yellow like this. So I'll reduce the Opacity value
01:53to 35%, so that we have just a glint of yellow, and then I will change the blend
01:58mode from Normal to Multiply.
02:00Now, that's not going to change the effect on-screen.
02:02I'm just doing that in case I decide to set other overlay options behind that.
02:07Next, I'm going to add a drop shadow, not because that necessarily communicates
02:10the appearance of gold, but I do one add some depth to this effect.
02:14So I'll click on Drop Shadow. Black is fine.
02:16I'll raise the Opacity value to 100%, change that Angle value to 120 degrees.
02:22That's where I'm going;
02:23you can choose to go your own direction if you like.
02:24Because Use Global Line is turned on, that's going to change the direction of
02:28all of the directional effects.
02:30Distance and Size I've got set to 10 pixels a piece.
02:33Spread is set to 0%--that's just fine.
02:36Now then, to really get that gold effect, we need to switch over to Bevel and
02:40Emboss, so I'll click on Bevel and Emboss, I'm going to raise the Depth value to
02:44250% let's say, and I'll also take the Size value up to 35 pixels.
02:49I want the direction to be Down for this particular effect, and I'm going to
02:53switch the Techniques from Smooth to Chisel Hard, so that we have some very hard
02:58chiseling going on.
02:59Now, this would be just fine if I were trying to create letters that were
03:03rendered in marble, or some other very hard substance where I would have these
03:08kinds of edge lines going on inside of my letter forms.
03:12That's not the effect I would get with gold, however, so in order to soften
03:16up that effect so we don't have those harsh ridges, I'm going to take that
03:19Soften value up to five pixels, which ends up blurring the effect quite nicely I think.
03:24Now, it doesn't look like it's rendered in gold because we don't have the right coloring.
03:29So I'm going to drop down here to the Highlight mode, click on its color
03:32swatch, and I'm going to change the color values to 45 for the H value, 50 for
03:37S, and 100 for Brightness, and then I'll click OK in order to dial in that
03:42shade of orange there.
03:43And I'll raise the Opacity value to 100%, and I'll change the Highlight Mode
03:47from Screen to the brightest-of-all -bright modes, Linear Dodge (Add).
03:53Then I'll do something similar with the Shadow Mode.
03:55I'll go ahead and dial in a different color by clicking on its color swatch, and
03:59here inside the Color Picker dialog box, I'm going to change the HSB values to
04:0345, 100, and 30 respectively, so I get this deep shade of brown.
04:08Click OK. And then I'm going to change the Shadow Mode from Multiply to the
04:13darkest of the darkening modes, Linear Burn.
04:15Then finally, I'm going to take the Opacity value from 75% up to 85%, like so.
04:21And the other thing I need to do is fool around with this Altitude value.
04:25The altitude is the angle of the light source in the sky, and right now it's too low.
04:29It's too close to the horizon, so we're getting this very dramatic effect here.
04:33I want something a little softer, so I'm going to take that value up to 60 degrees.
04:37And finally, I want a little more action associated with the Gloss Contour, so
04:41I'm going to click the down-pointing arrowhead, and I'm going to change it to
04:45Ring-Double, so go and click on that and then turn on the Anti-aliased check box
04:49just to smooth over any harsh transitions.
04:52Now, this final effect is optional.
04:54You may end up finding that this gold effect is exactly what you're looking for.
04:57But if you want to burn the effect in a little bit, add a little bit of drama to
05:00the colors, then click on Satin in order to make it active.
05:04Now, so far, that just ends up burning the letters.
05:07It doesn't look good at all.
05:08What you need to do is click on the color swatch to bring up the Color Picker
05:11dialog box, change the Hue value to 50, then the Saturation value to 85, and
05:17then the Brightness value to 50% as well. Click okay.
05:19Multiply is fine for a blend mode.
05:22You want the Contour set, by the way, if you click the down arrowhead, you want
05:25it set to this guy, Gaussian, which I believe is the default setting.
05:28And you can experiment with turning the Invert check box off, in which case
05:33you'll get a kind of glow on the inside of the letters, or back on in order to
05:36deepen the shadows inside the letters.
05:39And then you can go ahead and drag the Satin effect around directly inside of
05:43the image window, in order to position it the way you want.
05:47Now, in my case, I went ahead and dialed in a few values here.
05:50I changed the Angle value to 35 degrees, I changed the Distance value to 12
05:54pixels, and then finally the Size value to 20 pixels, like so.
05:59Then I clicked OK in order to accept that layer style.
06:02Now finally, I wanted add a little bit more in the way of dramatic highlights,
06:07like sparkles on the letters, so I'm going to add a new layer by pressing
06:10Ctrl+Shift+N, or Command+Shift+N on the Mac. And I'll call this layer "sparkles"
06:15and then click OK. And now I'll select my Brush tool, either by clicking on it
06:19or pressing the B key, and I'll press the X key in order to switch my foreground
06:23and background colors so the foreground color is white.
06:26And I've got a very soft brush, incidentally.
06:28If I right-click here inside the image window, you can s value
06:31is 50 pixels--you might want to go larger or smaller.
06:34But the Hardness definitely wants to be set to 0%.
06:36All right, now I'm going to go ahead and actually increase the size of my brush
06:40a little bit, so I'm taking it up to 90 pixels by pressing the Right Bracket key
06:44a few times. And I'm going to click on this edge of the D right there and this
06:47edge of the O, and then on the other side of the O as well, and then on this
06:52side of the outer edge there of the G. And then I might reduce the size of my
06:57cursor a little bit and click a little lower on the D in this region and
07:01click a little lower inside the G as well in.
07:03And then finally, I'm going to go ahead and zoom in a little bit, press the
07:07M key to switch back to my Rectangular Marquee tool--the reason being
07:11because I don't want any of this sparkle here to spill over into the L. So
07:14I'm going to select this region around the stem of the L, and I'm going to
07:17press the Backspace key, or the Delete key on a Mac, in order to get rid of
07:21that spill, like so.
07:22Then I'll click off the selection to deselect that area.
07:25Now of course this harsh edge doesn't look right at all, but neither do any of
07:29the other sparkle areas.
07:30They need to be confined to the interior of letters, and I'm going to do that by
07:34adding a layer mask.
07:35You should be able to pull it off using a clipping mask, but you can't.
07:38So, the better way to work is to press the Ctrl key, or the Command key on
07:41a Mac, and click on that T thumbnail that's associated with your live
07:45editable text layer.
07:47Then, with the sparkles layer still active, drop down to the Add Layer Mask icon
07:51and click on it in order to mass that affect. And we are done.
07:55I'm going to press the F key a couple of times in order to switch to the Full
07:58Screen mode, and that is the final gold effect, achieved almost entirely using a
08:03collection of layer effects, along with live editable type, inside Photoshop.
Collapse this transcript
006 Creating a hammered metal background
00:00Hey gang! This is Deke McClelland, here to welcome you to Deke's Techniques.
00:04Now, you may recall last week I showed you how to render type in gold.
00:08In the background, I featured a hammered metal surface texture.
00:12It's entirely synthetic.
00:13It's something you can create in Photoshop in about five minutes, frankly, and I
00:17am going to show you how to do it inside of this movie. Here it is.
00:21Now, the approach is this.
00:22You start off with a dummy Smart Object.
00:24It doesn't matter what's in it. Then you apply the Clouds filter and then
00:27Difference Clouds and then Glass, and then you top it off with a Rusted Metal
00:32pattern overlay effect.
00:33Now the great thing about this approach, notice these highlights and shadows.
00:37Photoshop creates those automatically.
00:39If you want to update that effect and rearrange the highlights and shadows,
00:42then all you have to do is go to the Layers panel and double-click on Clouds or Difference Clouds.
00:47That's it! Here, let me show you exactly how it works.
00:53In this movie, I am going to show you how to create a hammered metal effect.
00:56It's a very easy effect to pull off, quite satisfying as well, and
01:00it's entirely synthetic, meaning that it doesn't rely on any form of
01:04base photographic image.
01:05In fact, you create it out of thin air.
01:07All you need is a layer filled with some color,
01:09it doesn't really matter what.
01:11Now, I've used this technique to create the background behind these heavy metal
01:14letters, and I will show you how to create those letters in another movie,
01:17so get ready for that.
01:19I also used this technique to create the background behind my gold letters.
01:23So you can see just how versatile this technique is.
01:26Every time you apply it, you get different results:
01:29you get these wonderful lustrous highlights and shadows and shines and so forth.
01:34They're generated entirely automatically for you, after which point you can
01:38infuse the effect with any color you like.
01:40So, I am going to start off inside of this composition.
01:42All we're seeing is some editable text against a transparent background.
01:45I am going to press Shift+Tab to bring up my right-side panel, so I can see the
01:49Layers panel, and the next thing I am going to do is create a new layer.
01:52So I will press Ctrl+Shift+N, Command+ Shift+N on the Mac in order to bring up
01:56the New Layer dialog box. And I'll call this layer "blackness," and click OK.
02:01Then I will drag the blackness layer below the editable text layer, like so.
02:04I'm going to turn off that text layer, because right now we don't need it.
02:08Then I am going to fill the layer with any old color,
02:10it really doesn't matter which.
02:12Currently my foreground and background colors are set to black and
02:15white respectively.
02:16That's very important, by the way.
02:17So you might want to go ahead and press the D key to ensure that you have
02:21the default colors.
02:22Then I am going to press Alt+ Backspace or Option+Delete on the Mac to fill
02:25that layer with black.
02:26Now, this technique relies heavily on a trio of filters, and to keep everything
02:31as flexible as possible, we want to apply those filters as Smart Filters.
02:35So let's go ahead and convert this layer to a Smart Object by right-clicking on
02:38it and choosing Convert to Smart Object.
02:41Then go up to the Filter menu, choose Render, and choose Clouds.
02:46Again, you need to make sure that your foreground color is set to black,
02:48your background color is set to white, so that you get this black-and-white clouds effect.
02:52This is actually random fractal noise.
02:55So every time you apply the Clouds Filter, you'll get a different result.
02:58Then go up to the Filter menu, choose Render, and choose Difference Clouds, which
03:02applies that same Clouds effect, of course randomly, set to the Difference blend
03:07mode, and you'll get an effect that looks something like this.
03:10Now, in order to convert what we're seeing here to hammered metal, you again go
03:14up to the Filter menu, choose Distort and then choose Glass.
03:17Now, the default settings create a kind of frosted glass effect, as if you're
03:22looking through a shower door, or something along those lines.
03:25Make sure that Texture is set to Frosted.
03:27That's the default setting, but that's what we want.
03:29Scaling should be 100% as well.
03:31Then I want you to take the Distortion value up to something in a range of 18,
03:36like so, and that ends up creating a lot of contrast inside the effect.
03:40Then in order to transform this from looking like modeled glass to
03:44hammered metal, tab to the Smoothness value and take it down to 2, and you
03:48get this effect here.
03:49Again, it might look a little different, because it's a random effect.
03:52Click OK in order to except that modification.
03:55Now, I don't need this filter mask, so I am going to right-click on it and
03:58choose Delete Filter mask. And then finally, what I want to do is I want to
04:02infuse this metal effect here with a little bit of rust, and I'm going to do
04:06that by adding a pattern overlay.
04:08So drop down to the FX icon, click on it, choose Pattern Overlay.
04:13Then inside the Pattern Overlay dialog box, go ahead and click this
04:15down-pointing arrowhead next to the word Pattern.
04:18The pattern we're looking for is the one called Rusted Metal.
04:21If you don't see it, then click on the right-pointing arrowhead right there and
04:24choose Patterns in order to load the Patterns library.
04:27You'll get this dialog box. If you want to append these patterns to your existing
04:31ones, then click Append.
04:32If you just want to replace everything, click OK.
04:34Then select that Rusted Metal pattern.
04:37It doesn't really blends seamlessly, but that's not going to turn out to be a problem for us.
04:40Now, click off that pop-up panel to hide it.
04:43I want you to change the blend mode from Normal to Soft Light, and that'll give
04:47us this sort of soft infusion of that rust effect, which comes and goes.
04:51So it's a variable effect, meaning that some areas are more rusty than others.
04:56Then I want you to reduce the Opacity value to 25% and click OK.
05:01So we have this just slight infusion of color.
05:04Now then, if you don't really like the effect, all you have to do is
05:07double-click on either Clouds or Difference Clouds, and that will regenerate the effect.
05:12So notice if I double-click on Clouds, I don't bring up a different dialog box;
05:15I just re-apply those clouds, and that varies the distribution of highlights and
05:19shadows in the image.
05:21You can get a different kind of distribution by double-clicking on
05:24Difference Clouds as well.
05:25So double-click on either of those as many times as you want, until you come up
05:29with an effect that you like.
05:31I think something like this looks pretty darn good.
05:34Notice it looks as if we have multiple light sources that are being shined onto
05:38this background all at the same time.
05:41That, friends, that's all there is to it.
05:42That's how you create a hammered metal background inside Photoshop.
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007 Creating heavy metal type
00:00In this movie, I am going to show you how to create this heavy metal text
00:03effect that you see here.
00:04This technique is a little more involved than the other ones, but it's
00:07well worth the effort.
00:08I am going to start off in this document where I have some white text set
00:11against that hammered metal background.
00:13I am going to press Shift+Tab to bring up my Layers panel, and for the moment,
00:17I'm going to the turn off the text layer.
00:18We are going to create a repeating pattern that's going to serve as the wire
00:23mesh inside of the letters.
00:25So go ahead and switch to the Rectangle tool down here toward the bottom of the toolbox.
00:29Then click this down-pointing arrowhead up here in the options bar, turn on
00:33Fixed Size, and I want you to set both the Width and Height values to 50 pixels apiece.
00:38Then press the Enter key, or the Return key on the Mac, to accept that change.
00:41Press the D key and then the X key in order to establish white as the foreground
00:46color and click anywhere inside the image in order to create a new rectangle.
00:51Now, this is a vector-based shape.
00:52Let's go ahead and rename it by double -clicking on its name and calling it
00:56"square" here inside the Layers panel.
00:58The next step is to switch to the Line tool, which you do from the options bar.
01:02So go ahead and click on that guy and then change the Weight value to 12 pixels.
01:07Then I want you to make sure that this first icon is selected.
01:10Notice it says, "Create new shape layer."
01:12Drop down to the image window once again and drag above one of the corners to
01:17below one of the corners, like so.
01:19You want to make sure that you're tracing exactly across the corners of the square.
01:23Press the Shift key in order to constrain the angle of your drag to
01:27exactly diagonal, like so.
01:28Now, you are initially going to get a white line,
01:31so what I would like you to do is double-click on the white thumbnail that's
01:34associated with your new shape layer, which we might as well go ahead and
01:37rename lines, like so.
01:39Then double-click on its thumbnail.
01:41That will bring up the Color Picker dialog box and change the color to black by
01:44dragging down to the bottom-left corner.
01:46Click OK in order except that modification.
01:49This time we want to add another line to this existing shape layer,
01:53so go up to the options bar and click on the second icon to the right of the
01:57Weight value that says Add to shape area.
01:59Go ahead and click that guy and then drag from an opposite corner to another
02:03opposite corner like so, and press the Shift key as you do so in order to
02:06constrain the angle of your drag to exactly diagonal.
02:10So you want to get those lines as lined up as possible. All right.
02:13The next thing to do is to go back over here to the Layers panel and Ctrl+Click
02:17or Command+Click on the vector mask for square.
02:20That will go ahead and convert that square shape to a selection outline, like so.
02:25The next thing you need to do just to get everything right, you need to go ahead
02:28and click on some layer that's not a vector-based shape layer.
02:31So I am clicking on my blackness Smart Object, and I will go up here to the Edit
02:35menu, and I will choose to Define Pattern.
02:38Let's go ahead and name this new pattern "wires", and then click OK.
02:41Now you can go ahead and hide both those shape layers--
02:44we don't need them anymore--and press Ctrl+D, or Command+D on the Mac, to
02:47deselect the image.
02:48Turn on your type layer if you're working along with me.
02:51Click on that type layer to make it active.
02:53Then drop down here to the fx icon.
02:56Click on it and choose Stroke, because we need to add a big, thick stroke to
03:00our letters. And I want that stroke to be black, so make sure the color is set to black.
03:04The Size value should be 10 pixels and the Position, instead of Outside, should be Center.
03:10Now I want to turn on Pattern Overlays,
03:12so go ahead and click on it. And for the Pattern option, click the down-pointing
03:15arrowhead and choose that pattern you just created, which in my case is called
03:18wires, and you will get this effect right here that's way too big. But notice
03:22the lines more or less mesh up with each other--
03:24not exactly, but it's going to work out good enough for us.
03:26I will change the Scale value from 100% to 25%.
03:30Then click OK in order to accept that change.
03:34Now, we need to convert what we're seeing to a selection outline.
03:37Let me show you how that works.
03:38I am going to turn back on my square layer, the one that's filled with white,
03:41and I'm been a Shift+Click on that vector mask thumbnail right there in order to
03:45turn the vector mask off.
03:47What that does is it creates a field of white in back of my letters.
03:50Now I am going to switch over to the Channels panel, and I am going to Ctrl+Click
03:54or Command+Click on RGB. In order to load everything that's white as a selection,
03:59everything that's black is deselected.
04:01That's exactly the opposite of what I want.
04:03So go up to the Select menu and choose the Inverse command.
04:06Now, I've selected everything that's black and deselected everything that's white.
04:10Switch back to the Layers panel and turn off that white later, the one that's
04:13called square, and turn off your text layer.
04:16We are now going to create a new layer by pressing Ctrl+Shift+N--
04:19Command+Shift+N on the Mac.
04:21I am going to call this guy "outlines" and click OK.
04:24Now we are going to fill the selection--
04:26you don't want to deselect this area yet--
04:28fill the selection with black, and in my case black is my background color,
04:31so I will press Ctrl+Backspace, or Command+ Delete on the Mac, in order to fill the selection.
04:37Press Ctrl+D, or Command+D on the Mac, in order to deselect the image.
04:41Now, we are going to add a trio of layer effects.
04:43Click the fx icon down here at the bottom of the Layers panel. Choose Bevel and Emboss.
04:48And here's the settings I want to you apply.
04:50All these options are fine as is:
04:52that is, Style, Inner Bevel Techniques, Smooth, Depth, 100%;
04:55Those are default settings.
04:56Direction can be Up.
04:58I am going to change the Size value to 2 pixels,
05:00so we are taking that down quite a bit.
05:02My Angle value is 120 degrees by default and Altitude is 30 degrees.
05:06So it's exactly what I want.
05:07I am not concerned about the Gloss Contour.
05:09In fact, all I am going to do is raise the opacity for both the Highlight mode
05:13and the Shadow mode to 100%.
05:15They're white and black by default.
05:17Screen and Multiply, as well.
05:18That's exactly what I want.
05:20Now I am going to switch over to the Drop Shadow, and I'm going to increase its
05:23Opacity value to 100%. Black is default,
05:26so that's fine, too.
05:27The Blend Mode is set to Multiply, which is what I want.
05:30An Angle value of 120 degree is fine.
05:32Distance should be 10 pixels.
05:34Spread should be 0, and Size should be 10 pixels as well.
05:38Then finally I'm going to add a little bit of rust effect by switching to
05:42Pattern Overlay, and I am going to click the down-pointing arrowhead next to
05:45Pattern, and I'm going to choose Rusted Metal.
05:48If you don't see Rusted Metal, then you need to click this right arrow icon and
05:52choose Patterns in order to load the Patterns library.
05:54But I can see mine, so I will just go ahead and click on it to select it.
05:57Notice it gives us this kind of over-the-top rusty effect.
06:01That's a little too much for my taste,
06:02So I am going to change the Blend Mode from Normal to Overlay.
06:05Then I'm going to reduce the Opacity value to 50%.
06:08Now you might look at this and say, "Well, that's weird Deke, because you just
06:11got rid of the effect entirely.
06:13All we're seeing is black now."
06:15Well, click OK in order to accept that modification.
06:17Then let's change the Fill value right there to 0%.
06:20That way we are not seeing any of the black fill associated with this layer;
06:24we are only seeing the layer effects and nothing more.
06:27Now, I want to bolster those strokes,
06:29so I need to reload the stroke from that original text layer.
06:32So I'm going to turn off my outlines layer for a moment.
06:35I am going to turn on that type layer once again and turn on the white later,
06:39which is called square with the layer mask turned off, and then I am also going
06:42to turn off its pattern overlay.
06:44So we're just seeing the stroke.
06:46Switch over to the Channels panel, Ctrl+Click or Command+Click on RGB.
06:51Actually, you can Ctrl+Click or Command+Click on any of the channels.
06:54That will go ahead and select the wide area, deselect the black:
06:57exactly the opposite of what we want.
06:59So go to the Select menu and choose Inverse.
07:01Now we are selecting the black stroke, deselecting the background. Switch back
07:05to Layers, turn off your type layer, turn off that layer of white, turn back
07:10on the outlines layer.
07:11Make sure it's selected, because we want to create the new layer on top of it.
07:15Press Ctrl+Shift+N, or Command+Shift +N on the Mac, to make a new layer.
07:18We will name this guy "border" and click OK.
07:21Now press Ctrl+Backspace, or Command+ Delete on the Mac, in order to fill the
07:25selection with black, because black, in my case at least, is the background color.
07:29Press Ctrl+D, or Command+D on the Mac, to deselect that image, and now I want you
07:34Alt+Drag or Option+Drag the fx that's next to the outlines layer onto the border
07:39layer in order to copy all of those effects.
07:42Reduce the Fill Opacity value to 0% like so and then turn off Pattern Overlay,
07:47because we don't need more rust added to this effect.
07:50You end up getting this final heavy metal text.
07:52I am going to press the F key a couple of times, and there we have it, created
07:56using a combination of a custom pattern, in order to create this wire mesh inside
08:01of the letters, as well as loading the stroke and the pattern effect from the
08:04Channels panel, filling those selections with black, and then applying a variety
08:09of layer effects with the Fill Opacity value set to 0.
Collapse this transcript
008 Creating a molten letter effect
00:00Hi! This is Deke McClelland.
00:02Welcome to Deke's Techniques.
00:03Today, I am going to show you how to create molten type inside of Photoshop.
00:07So notice that the centers of these letters are nice and dark and toasted and
00:12burnt, and then the outsides are still on fire and smoldering, and we have
00:17these little ripples going on through the letters as well.
00:20This is accomplished using a combination of four layer effects.
00:23I placed that inside of a Smart Object, then apply two applications of the
00:27Ripple filter and another of Bas Relief, which is one that you don't get to
00:32apply to text very often.
00:33This is an approach that's equally applicable to hot type and neon type and any
00:38other kind of type where the outside of the letters are bright and the inside is dark.
00:43I am going to show you how to create this effect starting right now.
00:49Over the course of the next couple of movies, I am going to show you how to
00:52create text that looks like it's on fire, just absolutely caught up in some kind of inferno.
00:57But before we add the flames, I need to show you how to create the hot embers of
01:01type, these guys right there.
01:03So it almost appears like we have a very hot, rippling neon effect.
01:08What's interesting about both of these effects, by the way, both of these
01:11techniques involve live editable type.
01:13So you can actually edit that type if you want to, without getting your fingers burned.
01:17I am going to switch to this rather nondescript document here, the usual white
01:22text against the black background. And I am going to press Shift+Tab to bring up
01:26my right side panels.
01:27I do have a layer of editable text, and we are going to start things off by
01:31adding a few layers effect, and then we will add a trio of Smart Filters.
01:35So step one is to go down to the fx icon and choose Color Overlay, and I am
01:40going to change the color by clicking on the color swatch. And I am going to
01:43change the H, S, and B values to 30 for Hue, and then Saturation and
01:48Brightness are both 100%. Click OK.
01:51That's it. We now have orange text.
01:53Now I am going to turn on the Inner Glow effect, and I am going to change to
01:56color by clicking on the color swatch, and I am going to enter these values:
01:59a Hue value of 50, a Saturation value of 100%, and a Brightness value of 100% as well.
02:05Then I will go ahead and click OK.
02:07We want to raise that Opacity value to 100%, and I am going to switch to screen
02:12to the hottest of the brightening mode, which is Linear Dodge (Add), and I am going
02:17to raise the size value just a couple of clicks to 7 pixels.
02:20Now I am going to turn on the Outer Glow effect, change its color, by clicking
02:24on the color swatch, to a Hue value of 15% which is an orangish red, sort of a scarlet color.
02:30Raise the Saturation value to 100%. Brightness should be 100% as well. Click OK.
02:35I am going to take the Opacity value to 100%, and I want the size value to be 10 pixels as well.
02:41Next, we want to introduce a little bit of darkening inside the center of the letter.
02:45I am going to do that using the Satin effect.
02:47So I will turn on Satin. Multiply is fine Most of these default settings are fine.
02:52The Contour should be set to Gaussian as it is.
02:55However, I need to change that color.
02:57So I will click on the color swatch, and I will go ahead and dial in a
03:00dark scarlet this time.
03:01So a Hue of 15, Saturation of 100%, Brightness of 50%.
03:07Click OK. Take the Opacity value up to 100%, and then you can go ahead and
03:12drag around inside the letters if you want to, in order to create a custom Satin effect.
03:17Notice how things are changing on the fly for me.
03:20Or you can just dial in the settings that I came up with, which were an Angle
03:23value of 90 degrees, a Distance of 6, and then a Size value of 13 pixels, and
03:28that's it for the layer effect.
03:30Go ahead and click Ok in order to accept that modification.
03:33So, this is what my original letters looked like; they were white.
03:36This is what they look like subject to that handful of layer effects.
03:40Now that's a pretty cool neon effect.
03:43In a lot of ways it's not strictly speaking neon, but it has that sort of quality to it.
03:48However, the letters do not look like they are stressed, like some sort of
03:51heat is attacking them.
03:53In order to create that effect, we have to apply a few filters.
03:56Well, if you want to apply filters to editable text, then you need to convert
04:00that text to a Smart Object by right-clicking on the text layer and choosing
04:04Convert to Smart Object.
04:05Now, the text is inside a protective container.
04:08We can apply as many nondestructive filters as we like,
04:11starting with--I am going to go up to the Filter menu--and I will choose Ripple
04:14command, and I am going to switch my Size to Large.
04:18I believe it's Medium by default.
04:19I will switch it up to Large, and then I am going to take the Amount value down to 15%.
04:24So we have just a little bit, as you can see here, a little bit of wiggle
04:28associate with these letters.
04:29Then I will click OK.
04:31Now, I want to add a little bit of additional ripple as well,
04:34so I will go up to the Filter menu and choose that very first command, Ripple, or
04:38I could press Ctrl+F--Command+F on the Mac.
04:40I will drag my characters upwards, so I can see what I am doing.
04:43I will change the Size value to Medium this time around, and I am going to
04:47increase the Amount value to 50%.
04:49So we get this sort of effect here, a little more ripple going on, and the
04:53ripple is designed to introduce sort of that smoke effect when the hot air is
04:58refracting the light.
04:59That's the kind of effect we are going for here.
05:02Click OK in order to accept that modification.
05:04Now, notice to the right of the word Ripple there is little settings icon,
05:08this double slider icon. Go ahead and double-click on the top one of the two
05:11in order to bring up the Blending Options dialog box, and I want to reduce the Opacity to 50%.
05:17So we get a 50-50 mix of our two ripple effects.
05:21The Mode should remain normal, by the way. Click OK and then I want to apply one
05:25more filter. But before I do, I will press the D key, just to confirm that I
05:29have the default foreground and background.
05:32Black for foreground, white for background.
05:34Then go up to the Filter menu, choose the Sketch command, and I want you to
05:37choose the very first filter in the list, Bas Relief.
05:41The default settings are fine.
05:42I believe these are them, by the way, a Detail value of 13, a Smoothness value of 3.
05:48Let's go ahead and change the lighting from Bottom to Top, to really make it
05:53look as if we are lighting from the bottom upward.
05:56However, that's what this filter calls Top, so, fair enough.
05:59Click OK in order to accept that effect, and we end up getting something that
06:03looks kind of like we have rendered the letters in steel.
06:05That's not what I want,
06:06so I will go over to the Settings icon, the double slider. Double-click on it.
06:10That brings up the Blending Options dialog box.
06:13I am going to switch that Mode from Normal to Overlay like so in order to
06:17produce this effect here, and click OK.
06:20Then we don't need the Filter mask, so just to tidy things up, I will
06:23right-click on that Filter mask thumbnail and choose Delete Filter mask, and
06:26that is the effect, folks.
06:27I will go ahead and press the F key a couple of times.
06:30That's how you create a hot, fire-y, glowing effect inside of Photoshop using a
06:34combination of layer effects and Smart Filters.
06:37In the next movie, I am going to show you how to light this type on fire
06:40using real flames.
Collapse this transcript
009 Setting type on fire
00:00In this movie, we are going to take those hot glowing letters that we created in
00:03the last movie, and we are going to set them on fire, like so.
00:06So we are going to end up with this raging inferno.
00:09Now this is real fire, by the way--that is, photographs of actual fire, as opposed
00:15to some sort of synthetic filtered effect.
00:17I experimented with the lot of the effects that are out there.
00:19There are all kinds of recipes that you can find, but at the end of the day, I
00:23just didn't find any of them to be terribly credible.
00:26There is nothing for emulating fire like real actual flames.
00:30So I ended up putting together this file right here.
00:33It's based on a photograph from Transition of the Fotolia Image Library, and the
00:39file from which I grabbed this flames happens to be number 14771929, for what it's
00:45worth. And I mention that because the file costs between one and seven bucks,
00:49depending on the resolution.
00:51So it's quite affordable, but there are all sorts of other stock images of
00:54flames. Or, of course, you can capture your own if you like.
00:57Anyway, notice that I am calling this file Five and a half fires, and reason is
01:01because flames number two at positions--that is, number two and four--are
01:06repeats of each other.
01:07So I don't even have unique flames in all cases, and yet this ends up creating a
01:13terribly credible effect.
01:15Now, I could just go ahead and grab one of these flames, plop it into the other
01:18composition into my hot glowing letters, and then set it to the Screen mode, in
01:22which case I'd drop out the darks and keep the lights. But if I do that, then the
01:26flames are going to end up overwhelming the letters.
01:28So what I want is these tendrils of flame that interact really well with each other.
01:33So I want to select just the brightest details, and I am going to do that
01:37using a luminance mask.
01:38So I will press Shift+Tab in order to bring up my right-side panel.
01:41So I will switch over to the Channels panel, and I want to show you the three
01:44channels we have to work with inside of this RGB image.
01:47We have the green channel, which most closely resembles a grayscale version of
01:51the image. And it's ideally suited to our purposes because if we convert this
01:55channel to a selection, we are just going to select the lightest details;
01:58we are not going to select the background.
02:00If I were to work from blue, I wouldn't select enough of the details
02:03because it's too dark.
02:04If I worked from red, I would select too much.
02:07So the just-right channel in this case is green.
02:10So I am going to Ctrl+Click on the PC, or Command+Click on the Mac, on that
02:14channel in order to load this as a selection outline. Then I will switch back to
02:17the RGB image, switch over to the Layers panel, and press Ctrl+Alt+J--or
02:21Command+Option+J on the Mac--to jump this selection to a new layer. And I will
02:25call it "flames," and I will click OK.
02:28Now, just to save myself time, because I really need to bring each one of
02:32these flames over independently so that I can mix them together inside the
02:36larger composition.
02:37So I am going to do a little work in the background here before I bring the
02:41flames over, just like so.
02:42I am going to start things off by setting the blend mode for this layer to
02:45Screen, which will end up brightening all the flames just a little bit, as you can see there.
02:50I am going to turn off the Background layer as well because we don't need it.
02:54Then I am going to zoom out a little bit here so that I can take in the
02:57large world of flames, and I am going to select the Lasso tool by clicking
03:01on it or pressing the L key.
03:03And now I am going to drag generously around all of the right-side flames here.
03:08So I am selecting everything but the farthest-left flame, as you can see.
03:11And notice I have got some pretty big gaps between the flames to work with,
03:15so I am taking care of to make sure I am not slicing any flame. And then I am
03:19going to press Ctrl+Shift+J, or Command+ Shift+J on the Mac, and what that does is
03:25it moves those flames to a new layer, leaves the one flame behind on that flames
03:30layer, and now creates a new bunch of layers here.
03:33This is called layer 2.
03:34You know what I ought to do because these layer names are going to update on me,
03:38I am going to call this guy "layer 1," and you will see why in a moment.
03:42I am going to call this guy "layer 2."
03:44From now on, Photoshop should automatically name the other ones layer 3, layer 4, and so on.
03:49All right, I am going to grab these flames, all of the right-side flames from the third
03:54flame on, and I will press Ctrl+Shift +J, or Command+Shift+J on the Mac, to
03:57create the layer 3. Awesome!
03:59Notice each one of these layers is coming in with the Screen mode.
04:02So that work will be done for me.
04:03So I am trying to sort of simplify the process a little bit.
04:06Go ahead and drag around the fourth flame on over. Ctrl+Shift+J, Command+Shift+J
04:10on the Mac, in order to create layer 4.
04:13Go ahead and drag around these guys, like so.
04:15I think I clipped off a little bit of flame right there,
04:18so I will Alt+Drag or Option+Drag around it, and then press Ctrl+Shift+J,
04:22Command+Shift+J on the Mac, in order to create a layer 5.
04:24Then finally drag around this final flame, press Ctrl+Shift+J or Command+Shift+J
04:29on the Mac to create a layer 6. All right!
04:31I got it. That's awesome!
04:32I am going to click on one, Shift+Click on other to select them all and
04:35press Ctrl+G, or Command+G on the Mac, to group them together, and I am going
04:39to call this group "flames."
04:41So I don't really care that it contains a bunch of layers that are called layer
04:451, layer 2, and so on, because I know they are all flames now.
04:48Now, I am going to get my Move tool by selecting that top tool in the toolbox,
04:52or I can press the V key, and I am going to grab my flames.
04:55I am going to drag them up onto that Glowing embers tab right there. Wait for it.
05:00So wait for Photoshop to switch to this image window and then drag back into the
05:04Image window and drop in order to move my flames into place, and notice that
05:08brought over the entire group. All right!
05:10Now we have got to move these various flames into the desired positions here,
05:14so I am going to twirl open. Go ahead and click on layer 1 to make it active.
05:18Even though I am not even sure I can see layer 1 at this point,
05:20let's go ahead and drag it over and see. There it is. And I will move it into
05:24position, although it's sort of snapping around, thanks to the fact that I have
05:27got the Move tool selected.
05:28So you know what I am going to do is I am going to switch to the Marquee tool,
05:31which I can get by pressing the M key, and I am going to Ctrl+Drag the flame
05:34instead, or Command+Drag on a Mac, so that I don't have that clipping any more.
05:38I will switch to layer 2 inside the Layers panel.
05:41Ctrl+Drag or Command+Drag this flame into place.
05:44Switch to layer 3. Ctrl+Drag or Command+ Drag this layer into place as well.
05:48And you know what I want to do,
05:49I want to go ahead and move the flames below Firetype.
05:53So I will collapse the Firetype layer, so that I am no longer seeing its Smart
05:57Filters, and I am going to drag the flames group down below like so, so that
06:01the letters are covering up the flames because I don't want the flames to
06:04overwhelm the letters. All right!
06:06Now I am going to scroll over just a little bit, click on layer 4, Ctrl+Drag, or
06:10Command+Drag, that layer into place, and switch to layer--what am I at?
06:14Layer number 5 and Ctrl+Drag or Command +Drag it into place as well. And then
06:19finally, grab layer 6, which is way outside of the canvas, and go ahead and move it
06:24into place right about, I believe, there.
06:26I am just kind of eyeballing these various layers so that they blend into place
06:29with each other, so that we are filling in the gaps between the letters.
06:33Now this isn't really the effect I am looking for, unless the fire is coming
06:36underneath the letters, like there is some fire source that's down here
06:40somewhere. But I want the letters themselves to look like they are on fire,
06:43so I am going to click on the flames group right there, and I am going to add a
06:46layer mask to it by clicking on the Add Layer Mask icon down here at the bottom
06:50of the Layers panel. And then I will click on my Gradient tool in order to
06:53select it, make sure that I have a black-to-white gradient going--which I do--
06:57and I will just draw a very small gradient from the bottom of the letters up,
07:01very slightly, like so.
07:02Now, I need to do a little hand masking.
07:04So I will grab the Brush tool.
07:05I have got a very soft brush going.
07:07You can see, if I right-click, the Size is 70 pixels, for what that's
07:10worth. Hardness is 0%.
07:12And what that allows me to do is just create this kind of quick and dirty mask
07:16like so. And I will just drag around these areas that I don't want to have fire in
07:21them. And you might look at this and say, wow!
07:24That doesn't look like flames at all.
07:25In other words, it doesn't look like this area flames which looks realistic, or
07:29this area where the flames are declining.
07:31Well, let's work on that a little.
07:33Having painted away some of those regions there that need to go away, I will
07:36switch to the Smudge tool, which I can get from the Blur Tool flyout menu right
07:41there, and then I can just sort of smear in some flame tendrils like so.
07:45Nothing terribly fancy here, by the way.
07:48I am not trying to create little curling flames.
07:50You could throw on an application or something like the Ripple filter if you
07:54felt like it, but I will show you what I think is more effective.
07:57Where we have real flame transitions, where they are really transitioning the
08:01black, you end up with these red colors showing up. But were you mask away
08:06the flames, you end up with this sort of black- yellow mix that just doesn't look right at all.
08:10So I am going to switch to layer 6 here--that is, the top layer in the flame
08:14stack--and I am going to add a new layer by pressing Ctrl+Shift+N or
08:18Command+Shift+N on the Mac. And I am going to call this "redness" and click OK.
08:23And I am going to switch to the Brush tool once again, which I can get by
08:26pressing the B. And if I press the Alt key, or the Option key on the Mac, while the
08:29Brush is selected, then I can get the eyedropper. Click and hold in order to
08:34select the color that you like, and in my case, that lifts this color right here.
08:39You know what? I am going to modify it a little because I came up with the better
08:42color mix that I like
08:43that was 13 for H, 93 for Saturation, believe it or not, and 41 for the Brightness.
08:50And then I am just going to set in painting inside some of these regions that
08:55look a little, sort of blackish. And that's going to give me just solid, full-
08:59on red, which isn't going to look right, but we will apply a blend mode in just a moment here.
09:03So I will just click at the bottom of some of these letters here in order to red things up.
09:06That looks pretty good. Now I am going to change the blend mode for that layer from Normal to Multiply,
09:12and you end up burning in the effect quite nicely I think.
09:15Now if you feel like you have gone too far at any point in time, you can click
09:18on that layer mask once again. And then, still armed with your Brush tool, you
09:21can go ahead and switch the foreground and background color
09:23so white is your foreground color, and you can paint some of the flames back in
09:27like so. And you might find that to be acceptable, especially if you have got a
09:32little bit of red going on underneath there in order to support it.
09:35However, I went too far,
09:36so I will press the X key to switch back to black and paint that area away. All right!
09:41This looks pretty good, but the problem is it looks like the backs of the
09:45letters are on fire.
09:46It doesn't look like the letters themselves are experiencing any flame whatsoever.
09:51So, a couple of things I am going to do about that.
09:52First of all, I am going to click on that Firetype layer to make it active, and
09:56this is the Smart Object layer that contains the actual editable type.
10:00I am going to add a layer mask to it by clicking on this Add Layer Mask icon
10:03down here at the bottom of the Layers panel. And I will get my Gradient tool
10:06once again. And this time I am going to draw a big gradient, like so, just to
10:11make the tops of the letters slightly translucent. And I feel like they might
10:15want to be a little more translucent still,
10:17so I will draw yet another gradient.
10:20I will keep trying until I get it right.
10:21That looks pretty good.
10:22Then I am going to go ahead and twirl close this flames group, grab it, and then
10:27right-click over in this empty region in order to bring up the shortcut menu,
10:31choose Duplicate Group, and I am going to call this guy "hotter," and click OK.
10:35Then I will move that in front of the letters, which will absolutely overwhelm
10:40the letters until I assign a blend mode. And the Blend mode I am going to
10:44assign, I will click on Pass Through and choose Hard Light in order to create this effect here.
10:48Now that looks awesome to me, but the letters are a little bit overwhelmed.
10:51So I will go ahead and grab those letters once again, and I will press
10:55Ctrl+Alt+J, Command+Option+J on the Mac, to duplicate this layer and name it.
11:00And I will call this new layer "support," and click OK and then move it to the top of
11:04the stack, and then I will change its blend mode from Normal to Soft Light.
11:09And we end up with this effect here.
11:10Now, I will go ahead and press the F key a couple of times in order to switch to
11:13the Full Screen mode, and the result is text that we have set on fire using real
11:17flames here in Photoshop.
Collapse this transcript
010 Using an anti-edge mask
00:00Hi! This is Deke McClelland.
00:02Welcome to Deke's Techniques.
00:03This week we are going to take this guy right here, who is obviously my twin, and
00:08we're going to unsharpen him, because he is just a little bit too tactile I
00:14think. And we're going to do that using an Inverted High Pass Filter, set
00:19inside of an anti-edge mask. And I know that sounds absolutely backward
00:24compared to every sharpening technique out there, because as I say, we are
00:28trying to unsharpen him.
00:29Here, let me show you. All right!
00:33This image from Warren Goldswain of the fotolia image library has been
00:37stressed on purpose.
00:39It's over-sharpened with a reason. But let's imagine that we've decided it's in
00:43need of a little bit of cosmetic TLC. And we want to unsharpen the image,
00:47not blur it, but rather, extract some of the sharpness. And we want to extract
00:51that sharpness just inside of the anti-edges.
00:55So it's exactly the opposite approach that we would apply when sharpening an image.
00:59Here's how it works.
01:00For starters, I am going to press Ctrl+Alt+J--Command+Option+J on a Mac--to jump
01:04this image to a new layer, and I'm going to call it High Pass because that's
01:08the filter we'll be applying initially.
01:10Then I'll click OK.
01:11Now, I'll go up to the Filter menu, and I'll choose Other, and I'll choose High
01:15Pass. And I'm going to apply a pretty big Radius value of 20 pixels, and
01:19basically what's going on with High Pass is it looks for these 20-pixel halos
01:24around all the edges inside of the image.
01:26It keeps them more or less intact, and everything that falls outside of those
01:30halos ends up going to gray, which works beautifully when combined along with
01:34the Contrast filter.
01:35So I'll go ahead and click OK, and then the filter you usually apply, were we
01:39sharpening this image, we would go up to the Blend Mode pop-up menu, and we
01:43would change the blend mode from Normal to Overlay and we get this enhanced edge
01:47effect here, which is somewhere between a sharpening and a clarity effect.
01:52However, we want exactly the opposite of that.
01:54So press the Escape key if you're working on a PC, so that that Blend mode
01:58option is no longer active, and then press Ctrl+I--or Command+I on a Mac--to
02:03invert that layer, and now notice that we're reversing the sharpness of the image.
02:07Problem is, if we just let things go here, we've got a lot of weird little sharp
02:13edges left behind as you can see here.
02:15So, we have a lot of pockmarks.
02:16In order to get rid of those pockmarks, we need to create an anti-edge mask, and
02:21here is how that works.
02:22Step number one is to go ahead and turn off that High Pass filter, click
02:26on Background and make it active again, and then switch over to the Channels panel.
02:30The next step is to grab the green channel and drag it to little Page icon down
02:34here at the bottom of the Channels panel in order to create a copy of it. And I
02:38am going to go ahead and rename that channel "anti-edge," like so. All right!
02:42So the third step is to go up to the Image menu and choose Adjustments and
02:47then choose Levels.
02:48What we want to do here--I'll go ahead and zoom out a little bit--we want to
02:52get rid of all the obvious non-edges inside the image, by which I mean I'm going
02:57to go ahead and increase the contrast of the image dramatically.
03:00I'll take the Black point value up to 50,
03:02so anything with the Luminance level of 50 or darker is going to become black.
03:05And I am going to take the White point value down to 140, which means anything
03:10with the Luminance level of 140 or brighter is becoming white, which means we're
03:14losing all sorts of detail inside this image, which is exactly what we want.
03:17We're not harming the image, after all;
03:19we are making a mask.
03:20So now go ahead and click OK, and then I am going to grab my Brush tool, which I
03:25can get by pressing the B key.
03:28I think I have 50% Hardness going on. Indeed, I do.
03:31I just went ahead and right-clicked with the brush to check out my settings
03:33here, and this is going to work out beautifully.
03:35Now, I want to make sure that white is my foreground color, as it is, and then I
03:39am going to paint away the stuff that I do want to sharpen;
03:43in other words, these things are not going to be counted as edges.
03:46So I want to get rid of any of the blemishes, in other words, inside of the
03:50image right upfront.
03:51Anything that I leave behind is going to end up being counted as an edge, and
03:54therefore it's going to be protected from my Reverse High Pass effect. All right!
03:59So this looks pretty darn good to me.
04:01I can always change my mind later, by the way, once we apply this as a layer mask. All right!
04:05Step number four:
04:06go up to the Filter menu, choose Stylize, and choose Find Edges, which will
04:11go ahead and trace all of the edges inside of the image with little, tiny black outlines.
04:16Now, they're not thick enough, and I can see that I've got a few other little
04:20sort of shnivels going on up here in his forehead,
04:22so I'll paint those away, maybe over here in the side and the bridge of his nose
04:26as well, down his jaw--do whatever cleanup you want to.
04:29Now, these edges are far too thin;
04:31I need to thicken them up, and I can do that with step number five:
04:34go to the Filter menu, choose Other, and then choose Minimum.
04:39What Minimum means is that you're going to expand the minimum luminance level
04:42which is black. Maximum would expand the maximum one, which is white. All right!
04:47So go ahead and choose Minimum, and let's take that value up to 3 pixels where
04:51this image is concerned.
04:52It really depends on resolution of the image,
04:54so you'll want to go higher for high-res images, lower for low-res, 3 pixels or
04:58so works out very nicely for this one.
05:00Remember that value, because it sets in motion the future values.
05:04Go ahead and click OK at this point. All right!
05:05Now, we're ready for step number six.
05:07Go up to the Filter menu, choose Noise, and choose Median, because notice here
05:12that we have these big squares all over the place, because we blew up the square pixels.
05:16Well, now we need to round them off, and that's exactly what the Median
05:19filter does--especially if you match the exact same value you just applied a moment ago.
05:24So I applied 3 pixels worth of Minimum.
05:26I follow it up with 3 pixels worth of Median. Click OK. Step number seven,
05:30you go up to the Filter menu, you choose Blur, and you choose Gaussian Blur,
05:34because these edges are too stiff and rigid right now. And I'll enter twice the
05:39last couple of values that I have entered.
05:41So instead of 3, I am going to enter 6 pixels. Click OK in order to apply that
05:45effect, and we are done.
05:46That is an anti-edge mask.
05:48Basically, it's just the reverse of an edge mask, for those of you who have
05:52created an edge mask with me in the past. All right!
05:54Let's go ahead and load this guy up, by Ctrl+Clicking or Command+Clicking on that
05:59channel to load it as a selection outline, switch back to the RGB image, then
06:03switch to the Layers panel, turn on that High Pass layer once again, click on it
06:08to make it active, and then finally go ahead and express the selection outline as
06:11a layer mask by clicking on the Add Layer Mask icon down here at the bottom of
06:16the Layers panel, and we end up getting this effect here.
06:18I'll zoom in so that you can see things a little more clearly here.
06:22I am going to switch to the Rectangular Marquee tool as well.
06:25So if I were to Shift+Click on a layer mask, that will turn it off.
06:28So this is what the effect looked like before without an anti-edge mask, and
06:33this is what it looks like now:
06:35a heck of a lot better.
06:35Now, we do still have some rough transitions, at least some very abrupt
06:39transitions, between the smooth areas and the unsmooth areas.
06:44So what you might want to do at this point is reduce the opacity.
06:47I am going to take my Opacity value down to 70% by pressing the 7 key, and I end
06:52up getting this effect here.
06:54So if I turn off the layer, you can see this is the before version of the image
06:58with these pretty sharp, harsh transitions inside of the skin, and this is the
07:03after version of the image.
07:04It's a subtle difference;
07:05it's not a complete cosmetic alteration.
07:08However, it delivers a big bang for the buck because you can pull off those
07:12anti-edge masks and this inverted High Pass effect lickety-split here
07:18inside Photoshop.
Collapse this transcript
011 Blending textures onto a face
00:00Hi! This is Deke McClelland.
00:02Welcome to Deke's Techniques.
00:04This week we are going to take this portrait shot right here, which has a lot
00:07of open skin real estate--which is very important for this effect to work, by
00:11the way--and we are going to map onto it a couple of textures.
00:14There is an alabaster texture in the background, which I apply using the Hard Mix mode.
00:18Now Hard Mix, by default, is a walking disaster, until you combine it with a
00:24lower Fill Opacity value, which makes it quite useful.
00:27Then we will blend in those patterns and a couple of passes, once using the
00:31Screen mode, again using the Multiply mode, combined with some variations on the
00:36Luminance Exclusion slider bars, inside the Advance Settings portion of the
00:41Layer Style dialog box.
00:43Here, let me show you how it works.
00:47In this movie, I will show you one of the many ways to map one or more textures
00:51onto a person's face, and the advantage of this approach is that it doesn't
00:54involve any masking whatsoever;
00:56we are relying entirely on blend modes and advanced blending options.
01:00And the great thing about using such parametric effects, and when I say
01:04parametric effects I mean you can change your mind anytime you want to, because
01:08you are relying on some sort of parameters inside the software, some sort of
01:12adjustable parameters.
01:13And so what that means is I can make any changes I want anytime I want.
01:18For example, I could grab these two carving layers here, by clicking on one
01:22Shift+Clicking on the other here inside the Layers panel, and then I can
01:25Ctrl+Drag them downward if I wanted to change the way that this pattern maps
01:30onto this woman's face.
01:32And Photoshop just automatically responds to my modifications on the fly.
01:36So, let's see how this works.
01:37I am going to switch over to this base image here.
01:40And notice that I have this portrait shown of a woman, captured by Jason Stitt.
01:44All of these images come from the fotolia image library, incidentally.
01:47I am going to go ahead and turn on the alabaster layer, which comes from Luciana
01:52de Faviari, and what I would like to do is map this texture onto the face in the
01:58background, which means that I want the dark details to darken up her face, I
02:01want the light details to lighten up her face.
02:04So I will go ahead and click in the Blend Mode pop-up menu here, and I can
02:08choose from essentially any of these middle settings here.
02:11Anything from Overlay all the way down to Hard Mix, these are the contrast modes.
02:16So, you usually start with Overlay, give it a try, see how it fares.
02:19I don't like it so much in this case;
02:21it sort of overwhelms the image.
02:22If that's the case, you can either reduce the opacity if you like, or you can
02:26switch down the blend mode.
02:28And Soft Light tends to be a lesser blend mode.
02:31It favors the background image more than the active layer, and it results in
02:35less saturated colors than Overlay, and so we get this effect here, which is
02:40acceptable, but not exactly what I am looking for.
02:42And quite surprisingly, the blend mode I ended up landing on is this guy
02:46right there, Hard Mix.
02:47Now, that's initially going to completely overwhelm the image.
02:50We are going to be left with no more than eight colors, and that's it.
02:53In our case, we are only left with four colors--red, yellow, white, and black--
02:57and it looks terrible.
02:59But Hard Mix is one of what I call the 'Fill Opacity Eight'.
03:03It's one of the eight blend modes inside of Photoshop that responds differently
03:08to fill than it does to opacity.
03:09So, for example, if I were to take the Fill value down to 30% let's say, this
03:14still is a garbage-y effect.
03:16It doesn't look any good at all.
03:17So I will go ahead and raise that Opacity value up to 100% once again.
03:22Instead, I will change the Fill value, the Fill Opacity value, to 30%, and
03:27notice that we get a completely different, and utterly lovely, effect right here.
03:33And just so as you know, in case you are not already aware, you can change the
03:37Opacity value without it being active just by pressing a couple of keys, and
03:42you can do that same thing with Fill Opacity, but you press Shift along with one or two keys.
03:46So give that a try if you like. All right!
03:48Now I am going to switch to the carving layer, turn it on.
03:51And this photograph comes to us from Vatislav Danelyne.
03:54And the problem with this particular image is it's quite busy, and so it
03:59requires a more advanced approach;
04:01we can't just slam on a single contrast mode and get away with it.
04:04I will try Overlay, but as you can see, that doesn't really do what I am looking for.
04:08I really want to darken up the dark areas more than this, and I don't want to go
04:12any lighter with the light areas.
04:14So I want independent shadow and highlight control, which is not something you
04:17get with the contrast modes.
04:18You can try something else, like Hard Light, that absolutely overwhelms the image.
04:23If you go up to Linear Light, it's really going to get bad, and you can try if
04:27you like, you can try Hard Mix, and we could reduce the Fill value to 30%, just
04:32to give it a try, but that's not nearly what I am looking for either.
04:35So, let's go ahead and undo all this stuff.
04:38I will return the Fill value to 100%.
04:39I will restore the blend mode to Normal, like so.
04:43And what we need to do is take two different approaches to this layer.
04:46First, we are going to modify the shadow detail, and then we will blend in
04:50the highlight detail.
04:51So I will press the Escape key so the Blend mode is no longer active here on the
04:54PC--not an issue on the Mac.
04:56And I will press Ctrl+J, or Command+J on the Mac, just to create a copy of that layer.
05:01Turn it off. We'll come back to it in a moment.
05:03Click on the original layer right there, and let's start by applying the darkest
05:07details, burning in those shadow details on this layer.
05:11So I will switch the blend mode from Normal to Multiply, which is your when-in-
05:15doubt darkening mode inside Photoshop.
05:17And that ends up actually looking pretty good.
05:21I'd like to bring through, however, some of the highlights from her face, so
05:26that again she is not getting too overwhelmed, and I am not mushing the whites
05:30of her eyes too much.
05:31So in order to do that, I will double- click in this empty region to the right
05:35of the word "carving," in order to bring up the Layer Style dialog box, and I
05:39will direct your attention down here to the Luminance Exclusion slider bars,
05:44which are called This Layer and Underlying Layer.
05:47So the This Layer slider bar allows you to exclude either shadows inside the
05:53active layer or highlights.
05:55The Underlying Layer slider bar allows you to force through shadows here on the
06:00left-hand side or highlights here on the right-hand side from the layers
06:04underneath the active layer.
06:05And so I what I want to do is force through some color, so I am going to go
06:09ahead and drag this white slider triangle over to the left until I see a
06:15luminance level of 120 right there.
06:16Now you can't dial in your own numbers;
06:18you just have to drag these guys around.
06:20And what this is saying is if a luminance level inside of the lower layers
06:26inside of this image, if it's 120 or brighter--and 128 is a medium gray, just to
06:32give you a sense--so basically all the brightest colors, where they exist, they
06:35are going to force through the active layer, temporarily.
06:38These are all temporary modifications;
06:40you can come back and change your mind anytime you like.
06:42What we end up with, however, is some very jagged transitions between the opaque
06:47pixels and the transparent ones.
06:49And so to taper off that transition so that we have some softness there, you
06:53press the Alt key, or the Option key on the Mac, and you drag the right half of
06:58that triangle away, like so.
07:00So you can break the triangle in two by Alt+Dragging or Option+Dragging it,
07:04and then I will take this guy up to 240, and we create the soft transition that
07:09you see now on screen.
07:10That's all I am going to do on this layer.
07:12Click OK in order to accept that modification.
07:13Now, let's take a separate swing at the highlight details.
07:18I will turn on the top carving layer, click on it to make it active, and I will
07:22switch from the Normal mode to the Screen mode, like so, and that is really
07:27overwhelming the image. That's no good at all.
07:28So I will double-click on the empty portion of that layer once again to bring up
07:33the Layer Style dialog box, complete with the Luminance Exclusion slider bars
07:37down here at the bottom.
07:39And this time around, I am going to drop out some of the darkest colors on the
07:43active layer by dragging this black slider triangle over to the right until I
07:47see 190, which means that anything that has a luminance level of 190 or darker
07:52on the active layer turns transparent on the fly.
07:56Again, it's a temporary modification;
07:58you can change your mind later if you want to.
08:00That also delivers some very ragged transitions. Don't want that.
08:03I want to soften the transitions.
08:05So I will go ahead and Alt+Drag or Option+Drag the left half of this black
08:10triangle down to 100, like so.
08:13So anything that's 100 or darker becomes absolutely transparent, 190 or
08:17higher is opaque--subject to the screen blend mode--and anything in between
08:22is slowly dropping off.
08:24Now then, we still have some pretty harsh transitions, and I still want to bring
08:27through some shadow detail in the underlying image, so I am going to drag the
08:31black slider triangle associated with the Underlying Layer slider bar, I am
08:35going to drag it over all the way to 220, actually.
08:38That's where I'll start.
08:40And then I will Alt+Drag or Option+ Drag the left half of that slider
08:44triangle down to about 90 right there, like so, in order to achieve the
08:50effect you see on screen.
08:51Click OK in order to confirm your changes.
08:54Now, I want you to understand--this is very important--you can change your
08:57mind anytime you want.
08:58All you have to do is double-click on that layer once again, and you will once
09:02again see the values that you applied.
09:05And of course, you can modify them to your heart's content.
09:07All right, I am going to cancel out because my heart is already so content.
09:11The only thing left to do is to go ahead and turn on these text layers, which I
09:14will, in order to complete this little bit of artwork that I have created here.
09:19And I will fill the screen with the image, and that is one of the many ways to
09:23wrap photographic textures onto faces inside Photoshop.
09:28
Collapse this transcript
012 Rendering a face as a cave painting
00:01In this movie I'm going to show you how to take this digital photograph that's
00:03captured by Jason Stitt of the fotolia image library, and we're going to render
00:08it out as a smoky prehistoric cave painting, as rendered by our ancient ancestors
00:14using no pixels whatsoever tens of thousands of years ago.
00:18So we're going to start things off inside this two-layer image. I'll go ahead
00:22and press Shift+Tab to bring up the right-side panels and zoom out a little bit.
00:26We've got a portrait shot on top, and then in the background I've got this rock
00:29wall from Stricker, also of the fotolia image library.
00:33So I want to go ahead and apply a few filters to this portrait layer.
00:36So I am going to convert it to a Smart Object by right-clicking on it and
00:40choosing Convert to Smart Object.
00:42Then I'll make sure that my foreground and background colors are set to black
00:45and white respectively. And if they aren't for you, then just go ahead and press
00:49the D key. Then go up to the Filter menu and choose Sketch, and all of these
00:54filters in the Sketch submenu, they respond to the active foreground and
00:58background color, so that's why we had to be using black and white. And then go
01:01ahead and choose Chalk & Charcoal. And inside the big filter gallery, I'll go
01:06ahead and zoom out so that I can see more of the image at a time, and notice that
01:10we have three sliders.
01:11Charcoal Area determines the amount of dark stuff that the filter creates,
01:15Chalk Area is the amount of light stuff, and then Stroke Pressure is the
01:20amount of contrast.
01:21So I am going to raise my Charcoal Area to 15 because I want an awful lot of
01:25darkness, and then I'll going to tab to Chalk Area, and then I'll going to take it down to one.
01:29So we just have a few highlights because we want this very dark feeling to our
01:34cave, and then a Stroke Pressure of one is just fine.
01:37Then click OK in order to apply that filter, and
01:39you'll get this effect here.
01:41We don't need the filter mask, so right- click on it and choose Delete Filter Mask.
01:45Now my problem with this effect--what I love about it, by the way, is that we've
01:50got these highlights and these shadows and then these gray areas. And we'll be
01:53able to drop out the gray areas using a Contrast Blend Mode, as you'll soon see.
01:57But in the mean time, I'm not really sure that I think these little sort of
02:01diagonal strokes are all that credible.
02:04They don't really add anything to the mix here, and they're not going to look
02:07right against the rock wall anyway.
02:09So I am going to get rid of them by going up to the Filter menu and choose
02:13Blur and choosing Gaussian Blur. And a Radius value of six pixels is going to
02:17work fine. Click OK and then finally I need to go ahead and render her against the rock wall.
02:23In other words, I need to apply a displacement map.
02:26So I am going to click on the background layer to make it active, right-click on
02:30it, and then choose Duplicate Layer. And I'll change the Document to New because
02:35we have to create the displacement map inside of a new image window. And I'll
02:39call this guy "wall displace" let's say, click OK and then go up to the Image
02:45menu, choose Mode, and choose Grayscale. And this is a very important step. If you
02:50leave your image as an RGB image, then Photoshop only takes into account the red
02:55and green channels when creating the displacement map, and it actually makes a
02:58pretty big mess of things.
03:00So choose Grayscale, click Discard in response to that alert message, and then
03:05finally make sure you've got just the background layer. You should have a flat
03:08image as I do; if not, you'd go up to the Layer menu and choose the Flatten
03:12Image command. And then finally go the File menu and choose the Save command and
03:17make sure the Format is set to PSD and then go ahead and save that document.
03:22All right, now I'll switch back to my composition at hand, and I'll click on that
03:26portrait layer once again,
03:27go up to the Filter menu, choose Distort > Displace. And this time around I want
03:32the Horizontal Scale value to be 20, as I've set it here, and the Vertical Scale
03:36value to be 10, which is the default setting.
03:39The radio buttons down here at the bottom of the dialog box don't matter.
03:42Click OK, find that displacement map you just saved a moment ago, and then go
03:47ahead and open it, and you'll end up adding a bunch of crags to her face, so that
03:51her face is actually aligning to the contour of the background texture, which is
03:55absolutely what we want. That's perfect.
03:58Now then, I'm going to change the blend Mode from Normal to Overlay, and
04:03that's half the battle.
04:04You could stop there if you want to because now you are getting this nice
04:08effect where you're burning her face into the background. So wherever you're
04:11going to have dark stuff, that's going to darken up the background--in her eyes,
04:14for example and then the light stuff along her cheek, the highlights, are going
04:19to lighten up the background, and all that gray stuff is just going to drop away.
04:23And we get this very nice effect, but I think it's a little bit over the top,
04:26because if this was really an ancient smoky cave, some of this paint would've
04:30died away over time.
04:32So what I am going to do is drop down here to the Add Layer Mask icon, click on
04:36it, and then go up to the Filter menu, choose Render, and choose Clouds, just to
04:43crate some random variation in the opacity of her face.
04:46Now I want to add a little bit of smokiness around the edges, so I am going to
04:49zoom out a little bit here.
04:51I am going to switch to my Background layer.
04:52I am going to copy it to a new layer by pressing Ctrl+J, or Command+J on the Mac,
04:58and then I am going to set that new layer to Multiply,
05:01so that we're burning in that background quite a bit.
05:03Now I don't want that much burn, so I am going to add a layer mask down here at
05:07the bottom of the Layers panel, and then I am going to switch to my Brush tool.
05:11And if I right-click inside of the image window, you'll see that I have a very
05:15large brush here: 700 pixels.
05:17So it's quite huge.
05:19The Hardness, however, is 0%--that's very important. And then I am going to go
05:23ahead and paint in some blackness toward the center of the photograph like so,
05:29so that I am just getting the darkness, the burn of the Multiply effect around the edges.
05:33I might paint up here a little bit more. And if I feel like I went too far with
05:37the erasing some of that darkness, as I might have here, then I press the X
05:41key in order to switch my foreground color to white and I paint in some more darkness, like so.
05:46All right, once I've finished up-- this looks pretty good to me--
05:49I will go ahead and switch back to the Rectangular Marquee tool.
05:52Now my only problem with this effect is that we're kind of losing her nose.
05:54The eyes look great to me. I like the fact that they're a little bit
05:58diffused and slightly menacing as well. And I can see the mouth just fine, but
06:02her nose is dropping away.
06:04So I am going to go ahead and select that portrait layer, and I'm going to jump
06:07it by pressing Ctrl+J, Command+J on the Mac, to create another copy. And that
06:11actually looks pretty good, but that's a little bit too much for my taste.
06:14So I am going to do a couple of things here.
06:16First of all I'm going to change the blend mode from Overlay to Soft Light,
06:19so we are backing off the effect slightly. And also we're losing some of the
06:23color contrast, so that we're not blowing away the colors, we're not ending up
06:27so many yellows, for example. Then I am going to click on this layer mask
06:31thumbnail here inside the Layers panel to select it, and I am going to go ahead
06:35and fill the entire layer mask for now with black by pressing Ctrl+Backspace, or
06:40Command+Delete on the Mac, because, for me anyway, black is the background color.
06:46And then I am going to grab my Brush tool once again, and it's set to this big, huge
06:50soft brush; that's just fine.
06:51White is my foreground color.
06:52I am just going to paint in this area around the nose and her cheeks and so
06:57on, and that's it--just a little bit right there. Switch back to the Rectangle Marquee tool.
07:01Notice this is the difference here.
07:03This is what the effect looks like without that nose layer essentially right there.
07:07I will go ahead and it "nose highlight," or something like that, and this is what
07:11the composition looks like with that layer, and that's it folks.
07:14I'm going to press the F key a couple of times here in order to switch to
07:17the Full Screen mode, zoom in, and that is a person rendered as a prehistoric cave painting,
07:23thanks to a combination of Chalk & Charcoal, Gaussian Blur, a displacement map
07:28and the Overlay, Multiply, and Soft Light modes here inside Photoshop.
Collapse this transcript
013 Creating a reflection in shattered glass
00:00Hi! This is Deke McClelland. Welcome to Deke's Techniques.
00:04Now, as those of you who have been watching regularly know, I am on something of a
00:08face effect kick lately, and today is no exception.
00:11I am going to take this regular, old, everyday, average photograph of a woman's
00:16screaming her brains out, and I am going to reflect it into some shattered glass,
00:20which she may be responsible for shattering with her scream.
00:24Or I also imagined, what if she is like this sepia tone that's trapped behind the
00:29glass and she is screaming to get out.
00:32Either way, I think you are going to find this to be a very interesting technique
00:37as soon as we get started, which will be now.
00:41In this movie, I am going to start with this cracked glass image from Andrey
00:44Semenov, and I am going to add this model from Ollie, both with the Fotolia image
00:49library, and I am going to eventually create this effect here, where either this
00:53model is shouting or singing so loudly she is being reflected into this glass
00:58that she shatters it.
00:59Or I kind of thought of her as being a sepia tone that's trapped behind the
01:03glass and screaming to get out.
01:05So either way, let's start with this simple two-layer image here.
01:09Eventually, I want to apply a Free Form distortion, and I also want to apply a
01:12couple of filters, and I want to do so nondestructively.
01:13So I am going to right-click on that top layer and choose Convert to Smart Object.
01:19Next, I am going to change the blend mode from Normal to Multiply in order to
01:23burn her into the background.
01:25She is a little bit too opaque for my taste,
01:27so I am going to press the Escape key here on the PC so that the Multiply mode
01:30is no longer active, and I will dial in 65 on the keyboard to reduce the
01:34Opacity value to 65%.
01:36Now I am going to go ahead and zoom out a couple of clicks, and I will go up to
01:41the Edit menu, and I will choose Free Transform, or you can press Ctrl+T,
01:45Command+T on the Mac.
01:46As you may recall when you are working with a Smart Object, any transformation
01:50you apply is nondestructive.
01:52You can go back and change your mind later and so on.
01:54So you have a lot of latitude.
01:56I am going to go ahead and press the Ctrl key, or the Command key on the Mac,
01:59and drag outward on that top-left point in order to stretch the top of her head outward.
02:05You might also Ctrl+Drag or Command+ Drag on the Mac out on these two other
02:10corner handles as well like so, just to add a little bit of extra flare.
02:14When you get the effect you are looking for, press the Enter key or the Return
02:17key on the Mac in order to accept that change.
02:18Now, I am going to zoom back in, and the next effect that I want to apply is the
02:23Twirl filter, of all things.
02:26So I will go up here to the Filter menu, and I will choose Distort, and I will choose Twirl.
02:31What I want to do is just twirl her counter-clockwise ever so slightly.
02:35So I am going to change the Angle value to -20 as I have already in advance.
02:39Then I will click OK in order to apply that effect.
02:43You can see that that's spins her head even farther.
02:46Now, that's too far.
02:47In fact, I didn't mean to go that far.
02:49That was a wrong value, which is the beauty of smart filters.
02:52I will go ahead and double-click on Twirl, and I will change that value to -10.
02:56It wasn't -20 I wanted. That's way too much.
02:59Click OK to accept that change, and I get this more, I think, desirable effect here.
03:03I am going to right-click on that filter mask thumbnail and choose Delete Filter
03:07Mask to get rid of it.
03:08Now, I want a little bit of double-reflection effect.
03:11If you have ever looked in an old mirror, a mirror that's been hanging around
03:15for a long time, or it's a cheap mirror, or it's a cracked mirror,
03:18you will notice that there is a double- reflection effect because the top of the
03:22glass and the bottom of the glass are both reflecting your image, and that's the
03:25effect I want to impart.
03:27So I am going to double-click on the slider icon over here on the right side of
03:30the Layers panel in order to bring up the Blending Options dialog box.
03:33I am going to change the Opacity value to 50% so we get that double-reflection
03:38effect over here at the top of the image.
03:40Down here at the bottom of the image, there is no double reflection, because the
03:43twirled images are aligned with each other.
03:45I will click OK to accept that modification.
03:47The next effect I am going apply, under the Filter menu,
03:51I will choose Sharpen, and then I will choose Smart Sharpen, and I am going to
03:54dial in these values right here:
03:56an Amount of 300%, a Radius of 1.5 pixels, Remove is set to Lens Blur, and More
04:01Accurate is turned off.
04:03That's going to suit me just fine.
04:04I will click OK in order to accept that modification,
04:07and that way we are just sharpening up the detail since it needs to compete with
04:11this fairly highly focused cracked glass.
04:14Now I will go over to the slider icon, here to the right of the words Smart Sharpen,
04:19double-click on it to bring up the Blending Options dialog box, and change the
04:22mode from Normal to Luminosity, which is just the good follow-up mode after
04:27applying a sharpening effect inside Photoshop.
04:30Now I will go ahead and accept that effect.
04:32The next step is to reveal some of the brightest highlights inside of the glass,
04:35and I will do that by double- clicking in this empty area here inside the
04:39reflection layer in order to bring up the Layer Style dialog box. And I want to
04:43force through the highlights and the underlying layer,
04:46so I will drag this white slider triangle over to the left just a little bit,
04:50until I get a value of 245. And then I will press the Alt key or the Option key
04:54on the Mac and drag the left side of that white slider triangle down to 180 like
05:01so, and then I will click OK.
05:03You can see how that goes ahead and reveals these white highlights in the background.
05:07Next, I want to darken the image up a little bit,
05:10actually, increase the contrast fairly significantly, and I want to infuse the
05:14image with a little bit of sepia tone.
05:16So I am going to drop down to the black- white icon at the bottom of the Layers
05:19panel, press the Alt key, or the Option key on the Mac, and click on that icon and
05:24then choose Hue/Saturation to bring up the New Layer dialog box.
05:28Let's go ahead and call this new layer colorize and turn on Use Previous Layer to
05:32Create Clipping Mask check box.
05:34Click OK and then here inside the Adjustment panel, turn on the Colorize
05:38checkbox, and I want you to take the Hue value to 35
05:41degrees and the Saturation value to 65% like so.
05:45Then go ahead and hide the Adjustments panel.
05:47You don't want to change that Lightness value.
05:49What you do want to do is go up here to the blend mode pop-up menu and
05:52change the setting from Normal to Hard Light in order to achieve this effect right here.
05:57Now the final effect I want to apply is a gradient overlay.
06:01However, if I apply the gradient overlay as the layer effect directly to the
06:05reflection layer or to the colorize layer, it's going to get mixed in with the
06:08colorize effect, and that's not what I want.
06:10I just want a straight mix of a black-to-white to black-to-white gradient, as you will see.
06:15It's going to ripple a little bit across the image.
06:18I want a straight mix of that gradient along with the underlying image, and so in
06:22order to pull that off effectively, I need to create a dummy layer.
06:25Here is how I am going to make it.
06:27I will drop down to the black- white icon once again and Alt+Click or
06:31Option+Click on it here at the bottom of the Layers panel, and I will choose
06:34Brightness/Contrast, because anytime I am a dummy layer, that's not going to do anything,
06:39that's not going to serve any purpose but to hold some other element in the image,
06:43I use Brightness/Contrast.
06:45That way I can just easily locate what's going on.
06:48Anyway, I will go ahead and choose that command, and I will call this dummy like so, and
06:53then I will click OK. That just tells me once again it's a dummy layer.
06:55Do not make any modifications of brightness or contrast, just leave those
06:59values alone so that the adjustments layer is effectively not doing anything to the layers below.
07:04The next thing you want to do is click the fx icon at the bottom of the Layers
07:07panel and choose Gradient Overlay, and I am going to click on the Gradient bar
07:12and make some modifications.
07:14First, I am going to press the Alt key, or the Option key on the Mac, and drag
07:17this white color stop so that I am making a copy of it at 35%.
07:22So the Location value is now 35%, as you can see.
07:25Now I am going to make a duplicate of the black color stop by Alt+Dragging it or
07:29Option+Dragging it over to the right, until I hit a location value of 65%, and
07:35that's all I am looking for--
07:36black-to-white to black-to- white gradient. Click OK.
07:39Next, I am going to change the blend mode to Hard Mix, of all modes, which ends up
07:43giving us just a tragic effect right there.
07:46However, as soon as I reduce the Opacity value, which is analogous to the Fill
07:51Opacity value inside the Layers panel where Hard Mix is concerned, I end up
07:55getting a much more effective mix.
07:57Then finally I am going to change that Angle value to 70 degrees like so and click OK.
08:02That is my final effect, by the way.
08:05Now you could go ahead and try to add a displacement map in order to distort the
08:09image into the highlights and shadows.
08:12Where this image is concerned, I just didn't find it to be a very
08:15effective technique,
08:16so that's why I ignored the displacement map this time around.
08:18What I do have, however, I think is a very effective, fairly scary image.
08:23I will go ahead and press the F key a couple of times and zoom in.
08:26That is at least one way to map a reflection into shattered glass here
08:30inside Photoshop.
Collapse this transcript
014 Creating a face in a tree
00:00In this movie, I am going to start with this tree from Piotr Skubisz of the
00:03Fotolia image library, and I'm going to add this guy's face from Warren Goldswain.
00:08And then I am going to warp the face around the tree, I am going to add a
00:11displacement map, a few other effects, and we are going to end up mapping the
00:15face into the tree, like so.
00:17If you take a look at the Layers panel here, you'll see that there's not
00:20all that much going on.
00:21There is trio of smart filters, a couple of layer effects, a single adjustment
00:25layer, and then this additional bit of bark layer up top here.
00:29But it does involve a little bit of manual labor because we've got a couple of
00:33manually generated layer masks.
00:35So let's see how it's put together.
00:37I am going to start by grabbing this tree layer here and converting it to
00:40a displacement map.
00:41So I'll right-click on it and then choose Duplicate Layer, and I'll send the
00:45image to a new document, and I'll go ahead and call it tree displace and click OK.
00:50And then I'll go up to the Layer menu and choose Flatten Image because the image
00:55has to be flat to serve as a displacement map.
00:57Then I'll go up to the Image menu, choose Mode, and choose Grayscale. And then
01:01after clicking the Discard button, I'll go up to the File menu and choose the
01:05Save command, and then I'll make sure the format is set to psd, and I'll click on
01:09the Save button in order to save out that displacement map.
01:12All right, back to the image at hand.
01:14The first thing I want to do to this guy's face is warp it onto the tree.
01:18So I am basically warping the face onto an orthogonal cylinder, as you'll see.
01:23But because I want to make sure that this is a nondestructive transformation and
01:27that all my filters are nondestructive smart filters, I need to convert the face
01:31to a smart object by right-clicking on it and choosing Convert to Smart Object.
01:35Now, I'll go up to the Edit Menu, choose Transform, and then choose Warp.
01:39I am going to change the style of warp up here in the Options Bar to Arch, like so.
01:44Now that's way too pronounced of an effect,
01:47so I am going to change this Bend value to five, and then I am going to tap to
01:52the Horizontal value, and add a little bit of horizontal perspective by
01:54increasing that value to 5% as well.
01:57Then I'll press the Enter key a couple of times on the PC, the Return key a
02:00couple of times on the Mac, in order to apply that modification. You can go back,
02:04by the way, if you want to change your mind anytime you like,
02:07you just go back up to the Edit Menu, choose Transform and choose the Warp
02:10command again, and you will see your previously applied settings.
02:14Anyway, I am going to Escape out of there.
02:16Next I want to go ahead and apply a displacement map.
02:19So I'll go up to the Filter Menu, and I'll choose Distort, and I'll choose
02:22Displace, and I want my Horizontal and Vertical Scale values to each be seven.
02:27I'll click OK, and then I'll find that tree displace pattern, and I'll click Open
02:32in order to displace the guy's face into the tree bark.
02:35All right, now to get a sense of what that looks like, I'm going to go out to
02:38the blend mode pop-up, and I am going to change it from normal to linear light like so,
02:43so that we can just basically see us we're working along here, how the face is
02:47going to map into the tree.
02:49I also want to get rid of that filter mask, so I am going to right-click on that
02:52thumbnail there in the Layers panel, and I'll choose Delete Filter Mask.
02:56All right, the next step is to reduce the impact of this effect a little bit and
03:00suck some of the color out of the guy's face, because we really want him to
03:04ultimately be grayscale.
03:06So press the D key in order to confirm that the foreground and background colors
03:10are black and white respectively, then go out to the Filter Menu, choose Sketch,
03:14and choose Chalk & Charcoal.
03:16These are the values that I want to apply, by the way.
03:19I'll go ahead and drag this guy up so that we can see him.
03:21I'm deemphasizing the shadows by reducing the Charcoal Area value to zero, I'm
03:26emphasizing the highlights by increasing the Chalk Area value to its maximum
03:30of 20, and then I'm basically balancing the contrast by setting this Stroke Pressure to 1.
03:36Click OK to accept those values, and you'll end up getting this effect here.
03:39That's too much, in my opinion, so I'll double-click on that slider icon to the
03:44right of Chalk & Charcoal to bring up the Blending Options dialog box, and I am
03:48going to reduce the Opacity value to 50%.
03:51The next step is to breathe a little life into these shadows, because I want
03:55these irises and other shadow details to appear contoured, not to just
04:00appear absolutely black.
04:01So to add some contours to the shadows, I'll go up to the Filter Menu, choose
04:06Other, and then choose High Pass, and I am going to set the High Pass value to
04:1020.0 pixels as you see here.
04:11Notice that does open up the irises and the eyebrows and so forth. It also gives
04:15us some highlights around the details, around the brow and the nose and the
04:19nostrils and the lips and the chin.
04:21Now, I'll go ahead and click OK in order to accept that effect.
04:24That's too much once again, so I'll double-click on the slider icon associated
04:27with High Pass to bring up the Blending Options dialog box, and I'll change this
04:32Opacity value to 50% as well.
04:34All right, next I want to suck all of the color out of this guy's face, and I am
04:38going to do that by pressing the Alt key or the Option key on a Mac,
04:41clicking this black-white icon at the bottom of the Layers panel, and then
04:45choosing the Hue/Saturation command.
04:47In response to this dialog box, I am going to call this layer "desaturate," and then
04:52I am going to turn on Use Previously Layer to Create Clipping Mask, and then
04:56I'll click OK in order accept that change.
04:59Now because this adjustment layer is clipped inside the face, we're going to
05:02affect just the face and not the tree in the background. I'll reduce the
05:05saturation value to -100, and you can see that just gets rid of
05:09those aberrant skin tones, and I say aberrant because they're not part of the tree tones.
05:15Now, I'll go ahead and hide the Adjustments panel.
05:17The next step is to mask this guy.
05:19So I'm going to click on the face layer to make it active, click on the Add
05:23Layer Mask Icon down here at the bottom of the Layers Panel.
05:26I'll go ahead and grab my Brush Tool. And if I right-click in the Image Window,
05:30you can see that I've got an 80-pixel brush. You can change the size as much
05:34as you want, but the Hardness value is set to 0%, which is going to work quite nicely for us.
05:39I'm painting with black, so I am just going to go ahead and paint away the area
05:43above his brow like so.
05:44We don't want any of his hair, obviously, and then I am going to paint away his
05:48sideburns over here on right-hand side,
05:51increase the size of my cursor by pressing the right bracket key a couple times,
05:55paint into his cheek--which is going to work out pretty nicely for us--
05:58paint down along his chin and jaw line, then pain over into the cheek just a
06:03little bit, and then over into the eye.
06:06I am going to reduce the size of my cursor a little bit because I want to get
06:09rid of that highlight on the left side of that eye.
06:12Now, I'll increase the size of my cursor a little and paint up into this region.
06:15Now what we need to do to see what we've accomplished here is Alt+Click or
06:19Option+Click on the Layer Mask icon there in the Layers panel, and now I am going
06:23to go ahead and just sort of lasso around this area generally in order to sort
06:27of slice through this area of black.
06:30I'll go up to the Select menu and choose the Inverse command, or press
06:33Ctrl+Shift+I, Command+Shift+I on a Mac. And then, because black is my foreground
06:37color, I'll press Alt+Backspace or Option+Delete to fill that area with black.
06:42All right, that's good enough.
06:44I am going to Alt+Click or Option+ Click on that Layer Mask thumbnail again to
06:48escape back out so that we can see the larger RGB image.
06:52Now what I want to do is reduce the darkness of those shadows, because we really
06:56shouldn't have a shadow that's any darker than the organic shadows that are
07:00already found inside the tree.
07:01So I am going to lighten the shadows by clicking on his face to make it active,
07:05and then go to fx, choose Color Overlay, and click on the red color swatch. And now, I'll
07:11click inside the tree someplace in order to lift the color.
07:14This time I've got whatever this color is right here, 58, 97, 11, where the H, S,
07:19B values are concerned.
07:20What I ended up coming up with--and you can go your own way here if you like--but
07:24I ended up coming up with 50, 90, and 12 for the H, S, B values.
07:29As you can see, that goes ahead and lifts the darkest colors--actually, it goes ahead
07:33and throws a bunch of brown all over the place.
07:35We'll take care of that in a second. Click OK and change the Blend Mode
07:39from Normal to Lighten,
07:40and that way we're only hiding the shadow details. We are just brightening those
07:44shadows ever so slightly.
07:45It's a pretty subtle effect, actually.
07:47Next, we are going to give them some sculpted contours around his cheek and his
07:50jaw line using a common, everyday, average drop shadow, except our application
07:55will be a little unusual.
07:57I'll change the Opacity value to 50%, and the angle value is fine at 135 degrees.
08:02I am going to set the distance to 40 pixels, and then I'll raise the size value
08:07to 30 pixels like so, and I'll click OK in order to accept that modification.
08:11You can see that gives him this nice dark shade here in his cheekbones and down
08:16below his jaw line as well. And if you want to emphasize that, you can grab your
08:20Brush Tool once again--and I'll switch back to my layer mask--right-click inside the image
08:24window, maybe take the Hardness value up to let's say 35%.
08:29Press the Enter key or the Return key to accept that modification.
08:32Make sure that the foreground color is black and then paint under the jaw line
08:36like so, just to make sure that we're getting a nice deep groove in that jaw.
08:41Then if you want to paint the cheekbone out a little bit, you press X key in
08:44order to switch the foreground color to white and then paint the cheek out.
08:48So you can make modifications like that on the fly as you like.
08:51Now the final thing I want to do here is map the colors of the bark onto his
08:56face, because we've lost some of those bark hues.
08:58So I am going to Ctrl+Click, or on a Ma, Command+Click, on that layer mask
09:02thumbnail in order to load it as a selection outline.
09:05I'll drop down to the tree layer, and I'll go up to the Select Menu, choose
09:09modify, and choose Expand.
09:11I am going to set the Expand By value to 30 pixels, click OK, and that goes ahead
09:15and then shifts that selection outline outward 30 pixels all the way around.
09:19Then I'll press Ctrl+Alt+J, or Command+ Option+J on a Mac, in order to jump that
09:24selection to a new layer, and I am just going to call it "color" and click OK.
09:28Now, I'll take that color layer and move it to the top of the stack, so that it
09:32covers up everything that we've done, and I'll change the Blend Mode setting
09:35from Normal to Darken.
09:37Then I'll reduce the Opacity value to 50% and press the Enter key, the Return on a Mac.
09:43That gives us a more naturalistic effect, but it's too naturalistic.
09:47In other words, we don't have any highlights left now that are indicating that
09:51the nose is jutting out and that the eyes are nice and bright and so forth.
09:55So I am going to add a layer mask to this layer as well by clicking on the Add
09:59Layer Mask icon at the bottom of Layers panel.
10:01I'll go ahead and grab my Brush tool, I'll press the X key in order to swap the
10:05foreground or background colors so that the foreground color is black, and I'll
10:08paint into the eyes like so. And then I'm going to paint across the nose and the
10:15brow a little bit and the top of the chin and the top of the nose, and I might
10:20add a little bit of highlight to the cheeks as well.
10:22You know what? There is just one more modification I want to make. I want to see
10:26a little bit of the grooving of the bark coming through the shadow detail,
10:30so I am going to something over here to this layer, whatever it's called these
10:34days. Let's go ahead and expand that a little bit. It's called face.
10:37I'll double-click on this empty region of that layer in order to bring up the
10:41Layer Style dialog box, and I'll drag this white slider triangle that's
10:45associated with the underlying layer slider down to 225, and then I'll Alt+Drag
10:50or Option+Drag the left half of that triangle all the way down to 50, like so.
10:56Now you can see the groove starting to show up inside those shadows.
11:00I think that gives us a more realistic effect in so far as things go, of course.
11:04I'll click OK in order to accept that modification, and that is it folks.
11:07So go and press the F key a couple of times and zoom in to the hundred percent
11:11zoom level and that is how, or at least one way how you create a face in a tree
11:17here inside Photoshop.
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015 Building a synthetic star field
00:00Hi, gang! This is Deke McClelland here to welcome you to Deke's Techniques.
00:04This week I am going to show you how to create classic, synthetic star field
00:08effect inside of Photoshop, and here is how it works.
00:11We start with a base layer, convert it to a Smart Object, and then apply the Add
00:15Noise and Gaussian Blur Filters.
00:17Then we go ahead and differentiate the stars from each other using a levels
00:21adjustment layer and place all of that inside of yet another Smart Object.
00:26Then I apply the obligatory Lens Flare filter and create some space gas using clouds
00:32and blend it all together, and the result is an infinite universe that you can
00:36create on the fly and edit as much as you want.
00:39You can customize it for the web, for print, for whatever you like. Here, let me show you.
00:47In a future movie, I am going to show you how to create wicked ray trace 3D type
00:52using the Repousse feature, which is new to Photoshop CS5 Extended.
00:56But in this movie, I want to show you how to create the background, and notice
01:00that I have got this star field background--
01:01It's entirely synthetic, by the way-- and the advantage of using the star field
01:06background where 3D text is concerned is that I don't have to bother somehow
01:10reconciling the perspective of the text with the background, because the
01:14background, after all, is relatively infinite.
01:17Now notice what we have here is this star field as well as a classic lens flare
01:22effect, a little bit of space gas as well. And this is all created entirely
01:26from scratch, by the way, using a few of Photoshop's oldest and most rudimentary filters.
01:32So let me show you how it works.
01:33I am going to switch over to this startlingly complex image right here.
01:37It's just all black, as you can see.
01:39I am going to press Shift+Tab to bring up my right-side panels and notice its a
01:43background--it's all we got--filled with back.
01:46Now I am going to apply some filters to this blackness here, and because I want
01:49to reserve the right to edit my filter settings later, I am going to convert
01:52this background into a Smart Object, by right-clicking on it and choosing
01:56Convert to Smart Object.
01:57It's going to come in as layer 0.
01:59I think we can have a better name.
02:00I will go ahead and change it to utterly black.
02:03And the first filter I want to apply is under the Filter menu. Go to Noise
02:08and go to Add Noise.
02:10These are the settings I am going to use: an Amount value of 25%, Distribution
02:13set to Gaussian so we have a little more contrast between our lightest and
02:17darkest luminance levels, and
02:18then turn on Monochromatic so that we don't have any random color
02:21variations. Then click OK.
02:23Now I am going to right-click on that filter mask and choose Delete Filter Mask
02:27because we are not using it.
02:28Now the Add Noise command deliver single-pixel noise.
02:31We need to increase the size of the noise a little bit, by going up to the
02:34Filter menu, choosing Blur, and then choosing Gaussian Blur.
02:38And I am going to take that value up to 2 pixels.
02:40I am working in a low-resolution image, by the way; it's just 1,300 pixels
02:43wide, 520 pixels tall.
02:46If you are working in a much larger image that you want to print at 300 pixels
02:50per inch or something along those lines, then you will want to work with a
02:52larger Radius value, something in the 4 to 6 range.
02:56Two is good for us, so click OK in order to accept that effect.
02:58Now, the next thing we need to do is make our stars a little crisper here,
03:02because we just have this sort of smeary noise going on.
03:06And a great way to firm up detail after applying Gaussian Blur is to follow it
03:10up with a levels adjustment layer.
03:12So I am going to press the Alt or Option key, click and hold on the Black/White
03:15icon at the bottom of the Layers panel, choose the Levels command. Because I
03:19have Alt or Option down, I have the New Layer dialog box.
03:22I am going to call this guy "starmaker" and click OK.
03:25And now I am going to change my black and white point values as so.
03:30I am going to change the black point value to 40, and then I am going to
03:33press Tab a couple of times to advance to the white point value, and I am
03:36going to change it to 46.
03:38Now, these are great settings for screen work.
03:40If you are going to print this image, you are going to get some dot gain and
03:44some of your stars are going to fill in.
03:46So for print work you want to reduce both of these values.
03:48For example, you might want to take the black point value down to 35 and the
03:52white point value down to something like 41.
03:55But of course this is a video, so it's designed for screen, so I am going to go
03:58with the values I showed you: 40 for the black point, 46 for the white point.
04:02Go ahead and hide that Adjustments panel now.
04:04Now I am going to turn off the starmaker layer for a moment, because I want to
04:07add a little bit of blue bounce down here in the lower left-hand corner. And if I
04:13have starmaker turned on, we are not going to get good feedback.
04:15So I will click on utterly black in order to make it active, drop down here to
04:19the fx icon, choose Gradient Overlay.
04:22Inside the Gradient Overlay dialog box I am going to click on the gradient bar,
04:26and then I am going to double-click on the white color stop in order to edit it,
04:29and I am going to enter these HSB values. For H, I will enter 215, then we have
04:33got 65 for S, and a 100 for blue.
04:36Click OK to accept those values then click OK to escape the Gradient Editor.
04:40Now I am going to change the Blend mode to Linear Dodge, and I am going to
04:44change the Opacity value to 50%.
04:47Finally, I am going to change that Angle value to -100,
04:50so we get a little bit of bounce down here in the lower-left region.
04:53That's too much, so I am going to drag the gradient down and to the left like
04:58so--pretty far, as you can see there-- and then finally I will click OK.
05:02Now then, notice if I turn the Levels Adjustment layer back on we get a very
05:06gruesome effect, because the starmaker layer is affecting not only the results
05:12of these filters but also the layer effect, and I don't want that. And the way
05:16you avoid that, by the way, is by pressing the Alt key or the Option key on the
05:20Mac and clicking the Horizontal line between the layer and its adjustment layer
05:24like so, and that goes ahead and combines the two into a clipping mask, and that
05:29way the Gradient Overlay effect is protected.
05:32Now the next thing I want to do is add a lens flare, but if were to heap a
05:35lens flare effect onto this existing Smart Object, it would also be affected by
05:39the adjustment layer.
05:40I don't want that, so I am going to go ahead and group these two guys into a
05:44Smart Object, by clicking on one, Shift+Clicking on the other like so.
05:47And because I want this new Smart Object to be called starmaker, I will right-click
05:51on the starmaker layer and choose Convert to Smart Object.
05:54Now, before I choose a lens flare filter, I want you to notice how the stars tend
05:58to collect along the edges, and what we need to do is crop those away.
06:02So I am going to do that because I want to apply a nondestructive crop.
06:05I am going to go up to the Image menu, and I am going to choose Canvas Size, and
06:09then I am going to make sure the Relative checkbox is turned on, and I am going
06:13to enter, for both the Width and Height values, -100 like so, and then click OK.
06:18Now Photoshop is going to warn me that we are going to lose something.
06:21That's not true. Click Proceed.
06:23For one thing, we are working with a Smart Object, which we just cannot harm, but
06:27also, the canvas size does not clip layers.
06:29And now you'll see that those little clusters of stars along the edges are gone.
06:33Now go up to the Filter menu, choose Render and choose Lens Flare, and this is
06:38exactly the flare I want to apply, by the way.
06:40Notice that I have got the flare moved over to the right-hand side.
06:43You can drag it around as much as you want in this preview.
06:46Change the Brightness value to 100%; Lens Type is 50-300 mm zoom, which is the
06:51default setting; click OK; and you end up getting this effect right here. All right,
06:55now we don't need the filter mask once again, so I will right-click on it,
06:58choose Delete Filer Mask.
06:59I am not happy with the introduction of all of this wacky color here, so I am
07:03going to colorize the layer by pressing the Alt or Option key, clicking the
07:06Black/White icon, and choosing Hue/Saturation.
07:08I am going to call this layer colorize. Click OK.
07:12Then I will turn on the Colorize checkbox--very important--and I am going to
07:16enter this very hue value of 220--that works out great--and then I am going to
07:21raise the Saturation value to 40, like so.
07:23Done with that panel. This is exactly the effect I want.
07:26Now what you need to do is go ahead and change your foreground color--
07:30assuming your background color is white, which is what you want, change your foreground color.
07:34Inside the color panel, make sure that you are seeing the HSB sliders, and the
07:38values you want are these right here: 220 for Hue, 100% for Saturation, 25% for Brightness.
07:44We are going to create a new layer by pressing Ctrl+Shift+N, or
07:47Command+Shift+N on the Mac.
07:48I will call it clouds because we are going to create essentially a layer of
07:52space gas using the Clouds filter.
07:54Now go up to the Filer menu, choose Render, and choose Clouds, and you will get
07:59some random fractal noise effect, as we are seeing here.
08:02Finally, what you want to do is click on the Blend mode pop-up menu and change
08:06it from Normal to Multiply in order to get this effect.
08:10There you have it, your everyday, average, synthetic star field technique, complete
08:14with space gas, the kind of basic Photoshop technique that every working
08:19designer should know.
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016 Making 3D type with Repouss?
00:00Hey, gang! This is Deke McClelland.
00:02Welcome to Deke's Techniques.
00:04This week I am going to show you how to create 3D type using Repousse, which is
00:08part of Photoshop CS5 Extended.
00:10Now note, if you want to follow along with this movie, you have to own Photoshop
00:14CS5 Extended, not the standard version of the software.
00:18Having said that, the great thing about Repousse is that it limits your reliance
00:22on imported 3D wireframes, so that you can directly extrude text layers and
00:27shape layers and so on.
00:29In our case, we are going to start with a shape layer and then we are going to
00:31rotate that layer in 3D space.
00:34We are going to slide it forward and backward along the Z axis.
00:38We are going to drag it along the X and Y axis as well,
00:42possibly scale it if we need to, and we are going to go ahead and color the
00:46surfaces of the letters as well as the beveled edges and the extruded edges, and
00:50then finally--and this might be the most important step--
00:54we are going to get rid of the jagged edges around the letters using ray tracing.
01:00So we will apply the Ray Tracing feature that's available to you inside of the 3D panel.
01:04I am going to show you how this and all of those other options work inside of this movie.
01:10In this movie, I am going to show you how to create beautifully executed 3D type
01:15inside of Photoshop using Repousse, which only exists inside Photoshop CS5
01:20Extended. But notice that we get all this wonderful shading going on inside the
01:25type--beautifully rendered as well-- using something called Ray Tracing, which
01:29takes a while for Photoshop to render.
01:31So be prepared for a period of waiting inside of Photoshop.
01:35And I will even go so far as to say you want to wander away from your machine
01:39while the rendering is occurring, because it's going to take a good five to ten
01:42minutes, and that's even inside of a low-resolution file.
01:45If I go up to the Image menu and choose Image Size, you will see that this file
01:49measures a scant 1,200 pixels wide by 420 pixels tall.
01:53I can see the entire image here on screen at the 100% view level.
01:57If you decide to work at a higher resolution, then be prepared to wait a longer
02:00period of time for the ray tracing. All right!
02:02We are going to start off inside of this file here.
02:04It's got some life type set against that star field background.
02:07I'll press Shift+Tab in order to bring up my right-side panels and zoom out a little bit.
02:11Now Repousse wants to convert your type to pixels. There's no way around that.
02:15You can't apply Repousse to a Smart Object, for example.
02:18So if you want to retain your original editable type, then you need to duplicate it.
02:22Now, I am going to go over to my Layers Panel flyout menu, click on it, and choose
02:25panel Options. And if you're working along with me, I suggest you turn this
02:29final check box off, "Add 'copy' to Copied layers and Groups."
02:33That way you won't append the word 'copy' after your layer name when you duplicate it.
02:37All right! I am just going to cancel out because it was already deselected for me.
02:40And then I am going to press Ctrl+J, or Command+J on the Mac, to duplicate
02:43that type to a new layer, and I am going to turn off the original editable text layer.
02:48Now go up to the 3D menu. Again, you'll only see it
02:51if you own Photoshop CS5 Extended; the standard version does not have this menu.
02:56Then drop down to Repousse and choose Text layer.
02:59Photoshop is going to tell you that it needs to convert the text to pixels.
03:03Go ahead and click Yes, because there is no way around that, and then a moment
03:06later, up will come the Repousse dialog box.
03:09Now, you can safely ignore most of the settings for now.
03:12The only options I want you to change are the Depth setting.
03:15Let's go ahead and reduce that to 0.5 like so, and you may get a little bit of
03:19delay because Photoshop is updating your image in the background.
03:23There is no preview check box that you can turn off.
03:25It's always previewing the effect.
03:28Then I want you to add a little bit of a bevel by changing the Height value to 1
03:32and the Width value to 2.
03:34By the way, this isn't the amount of bevel at the width and height edges of the letters.
03:38This is rather, if you were looking at a cross section of the bevel, how tall it
03:42is and how wide it is.
03:44After having done that, don't do anything else inside this dialog box.
03:47Just go ahead and click OK in order to apply the effect, and you'll get
03:50something along these lines.
03:52Now, we can edit the text directly inside of the Image window using the 3D tools.
03:57So drop down here to the Object Rotate tool--it should be your default tool--and now
04:01just go ahead and drag inside of the image like so.
04:04Now, as you drag your type, you are going to have nothing to compare it to, by default.
04:08That's a Preference setting, by the way, and you could change that if you want to
04:11see the type and the background at the same time, but we're just going to work
04:14with the default settings.
04:15Once you get your type looking about like this, I want to see the under side of
04:19the letters, then go ahead and release.
04:21Now, we need to scale the text and move it into a better position.
04:24So I am going to start things off by switching to this tool right here, the
04:27Slide 3D Object tool, located up here in the Options bar.
04:30You can also choose it, by the way, from this flyout menu. And using this tool, I
04:35am going to drag down in order to increase the size of the letters, and then I
04:39am going to drag over to the right as well in order to scoot them over to the right.
04:44Now, that's not quite the effect that I'm looking for, not exactly anyway.
04:47So, I am going to move the text a little farther over like so, and then I'm going
04:52to grab the next door tool right here which is the Drag-the-3D-Object tool, and
04:57I will drag my text over to the left and down slightly as well, and this looks
05:00like a pretty good position to me.
05:02You can fool around with your text a little while longer, using all of
05:05these various tools that are located up here in the Options bar, to your heart's content.
05:10Anyway, as I say this works for me.
05:12Now I am going to bring up my 3D panel, and the easiest way to bring up the 3D
05:16panel is to double-click on the thumbnail that's associated with your 3D object.
05:21So just go ahead and double- click that thumbnail. Up comes 3D.
05:24It will say 3D (Scene).
05:26You can also, however, go to the Window menu and choose the 3D command if you prefer.
05:30Now, we want to change the colors of a few of the faces of our text.
05:34So I'm going to start off with this guy right there, dimension Front
05:37Inflation Material.
05:38Now, for purposes of this movie, we are going to steer clear of materials because
05:42they fairly complicate the process.
05:44We are just going to go with flat colors.
05:46So what I'd like you to do is click on this little sphere right there in order
05:50to bring up your Material Selector and select this one, the one that's called
05:54No Texture when you hover over it, and that will go ahead and render in the background.
05:58Then click on this little color swatch next to the word Diffuse in order to
06:02bring up the Color Picker dialog box.
06:04And the values that I am going to enter, feel free to go your own way,
06:07but I am going to change the H value to 215, the S value to 65, and the B value
06:13to 50, like so, in order to dial in the shade of blue.
06:16Click OK and you should see the face of your letters change in the background.
06:20Now, I am going to click on dimension Front Bevel Material, and I am going to
06:24change it to No Texture as well, and then I'll click on the color swatch next
06:27to Diffuse, and I'll change these values to 50, which is a shade of yellow.
06:32And we want a pale yellow,
06:33so we'll dial down Saturation to 15%, and I'll increase the Brightness value to 100%. Click OK.
06:40Then finally, we want to change the extruded edges.
06:43So I will click on dimension Extrusion Material, then I'll click on my sphere,
06:47change it to No Texture once again, click on the color swatch next to Diffuse in
06:51order to bring up the Color Picker dialog box,
06:53dial in 215 for the Hue value, 65 for the Saturation value, and then finally for
06:59Brightness, I am going to take down that down to 15.
07:01Click OK in order to accept that modification.
07:04At this point, if you go ahead and hide the panel for a moment and zoom in,
07:08you'll be alarmed how horrible this effect looks. And I think this is where most
07:13people run into a kind of stumbling block when they are applying 3D for the
07:17first time inside of Photoshop.
07:19You look at the results and you think, "My gosh!
07:21This program is terrible.
07:23Why is it delivering these horrible hideous jagged edges, whereas everything else
07:27inside of Photoshop is so beautifully rendered?"
07:30Well, that's because so far we are working in a kind of Draft mode.
07:33We haven't applied the ray tracing which is necessary in order to see the
07:37finished result, and we are going to do right now.
07:40By bringing up the 3D panel once again, by double-clicking on that layer
07:44thumbnail, and what you need to do is click on the word Scene.
07:47This is a very difficult option to find.
07:49You click on Scene, and then you will notice this option right here called
07:53Quality, and you'll change it from Interactive (Painting)--and what it means
07:57is that everything is going to update very quickly as you are working on the object.
08:01But we are done positioning the object and defining the materials and so forth,
08:05so you can go ahead and choose Ray Traced Draft, and I recommend that over final
08:09files when you're really sure you are done. That's like a very long process.
08:15It takes about twice as long to apply.
08:17But Draft goes relatively quickly by comparison.
08:20It takes maybe five minutes.
08:22So go ahead and click on Ray Traced Draft, and you'll see this grid sort of whip
08:27across the image, and you see things get better very, very quickly.
08:31What I don't want you to do--
08:32this is very important--do not click anywhere inside of Photoshop because if you
08:37do, you'll interrupt the process.
08:39So you can't do anything else while this is happening.
08:41You can switch to a different application if you want to, and get some work done there.
08:45But what I really suggest you do is walk away from the machine.
08:48Go get a cup of coffee, because as long as that cursor is spinning, that means
08:53that Photoshop is working. All right!
08:55Now, thanks to the modern miracle of video editing, I'm done.
08:59Your process will take longer than this, but I can tell I am done because now I
09:03have my familiar arrow cursor.
09:05I'll go ahead and hide the 3D panel because now I want to add a little bit of
09:08faux lining to the scene with a gradient overlay,
09:11which is easier to do than actually playing with the lights at this point.
09:16So go down to the fx icon and choose Gradient Overlay, and then I am going to
09:19change the gradient as follows.
09:21I am going to click on this color bar here,
09:23double-click on the first color swatch and change the Brightness value to 60,
09:27click OK, and then I am going to Alt+Drag or Option+Drag that color stop till I
09:32see a location value of about 15%.
09:35I'll double-click on it, and I'll change the Brightness value this time around to 15.
09:39Click OK once again.
09:42I'm going to click on this little midpoint skew, that diamond, and I am going
09:45to change the Location value to 35%. Then I will click OK in order to accept that modification.
09:50I am going to change the Angle value to 115 degrees, and I am going to change
09:55the Blend mode from Normal to Overlay and reduce the Opacity value to 60%. Click
10:01OK to accept that modification.
10:03And here's the final 3D type, beautifully executed, wonderful highlights and
10:07shadows going on here,
10:09thanks to the power of Repousse here inside Photoshop CS5 Extended.
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017 Casting 3D shadows and reflections
00:00Now that I have shown you how to project type into 3D space using Repousse,
00:03which is part of Photoshop CS5 Extended, I'm going to show you how to take the
00:07same text, albeit subject to a different color scheme, and I'm going to use
00:11it to cast some shadows and reflections onto another 3D object.
00:15Now, you'll need the Extended version of Photoshop CS5 to take advantage of these features.
00:19I'll start work inside of this file, in which I've gone ahead and created a
00:23rectangle that's pretty much exactly centered around this text.
00:27I press Shift+Tab to bring up the right-side panels, and I'm going to turn off
00:30my Text layer, which is just an FPO object, just there for placement, and I'll
00:35turn on the Repousse version of that very same layer, so that text that we
00:39projected in the 3D space in the previous movie.
00:42Now I'll go ahead and grab this rectangle and move it directly below the
00:45Repousse text. And with a rectangle layer selected--and notice that it's a
00:50vector-based path outline because this is a shape layer--
00:52I'll go up to the 3D menu, choose Repousse, and choose Selected Path.
00:56Photoshop will tell me that it has to rasterize that layer.
00:59I don't have any choice there.
01:00It's got to be converted to pixels.
01:02So I'll click on the Yes button.
01:03And then just to save myself some time, I'll drop down to this View option
01:07here, click on it, and notice down here at the bottom of the list is the word dimension.
01:12That word dimension comes from the Layers panel, because this dimension type
01:16right there is called Dimension. It's the Dimension layer, it has some 3D
01:19rotation settings associated with it, and I can duplicate those settings just by
01:23choosing that layer name.
01:25Now, I'll go ahead and dial in a few different numerical options, 0.2 for the
01:29Depth, 1 for the Height setting for the Bevel, and 0.5 for the Width setting for
01:34that Beveled edge, and I'll go ahead and click OK.
01:37And that's all the work that we have to do inside of that dialog box.
01:40Now, I'm going to zoom out a click, so that I can take in more of my image at
01:43a time, and I'm going to press the F key to switch to the full screen mode right there.
01:48Now, I'm not happy with the way that the rectangle is colored, so I'll go ahead
01:51and double-click on its thumbnail there inside the Layers panel to bring up
01:54the 3D panel, and I'll click on the very top material, which is the front edge of the rectangle,
01:59click this down-pointing arrowhead next of the black circle, and what you want
02:03to do, if you're following along with me, you want to click this right
02:05pointing arrow head and choose Default (for Ray Tracer) in order to load some
02:10additional materials.
02:11Then you would click the Append button.
02:13I've already done that in advance, however, so I'll just go ahead and scroll
02:16down the list, to this guy right there, which is Metal Gold, and I'll click on it.
02:20It's a great texture.
02:21I don't like the color though, so I can switch out the color if I want to by
02:25clicking on that color swatch next to the word diffuse.
02:27Now, I'll change the Hue value 215, I'll change the Saturation to 65, and the
02:33Brightness to 50. Then I'll click OK in order to accept that shade of blue.
02:37Obviously, you can go your own way;
02:39you can select any color you like.
02:41Now, I'm going to change the color of the beveled edge right there.
02:44I click the down-pointing arrowhead next to the black sphere, I'll scroll up the
02:48list, and I'll click on this item, No Texture.
02:51And then I'll click on its color swatch and I'll change it to a shade of pale
02:55yellow by dialing in a Hue value to 50 degrees, a Saturation value of 15%, and
03:01then finally a Brightness value of 100% like so, and I'll click OK.
03:06And finally, I'm going to click on this Extrusion Material, the third item in
03:10the list, which is the extruded edge, and I'm going to click the down-pointing
03:13arrowhead, and this time I will choose Satin Black, and that's it.
03:17Now, this object is properly colored.
03:19I'm going to go ahead and hide the 3D panel, and let's move this object around in
03:233D space just a little bit by grabbing the 3D Object Pan tool.
03:27So go ahead and select the tool, and then I'll drag this rectangle down a little
03:31bit, and notice that I can't see the other 3D object--actually, I can't see any
03:35of the other layers as I'm working.
03:37And that, to my way of thinking, is a real problem.
03:39So in order to see everything at the same time, I'm going to go up to the Edit menu--
03:44if you're working on a Mac, you'd go to the Photoshop menu--then you choose
03:47Preferences, and then you choose 3D, and that will bring up the 3D panel inside
03:52the Preferences dialog box.
03:53Turn off the Auto Hide Layers check box. Why in the world that's on by
03:57default, I have no idea.
03:58Click OK, and now, if you drag the rectangle around, you'll be able to see
04:03the other layers at the same time, which is really the only way to work, I have to say.
04:07Now, notice when I'm using the Pan tool, I am moving the object side to side as
04:12well as up and down, and that of course, make perfect sense.
04:15But what if you want to move it in 3D?
04:17In another words, you want to move it back and forth.
04:19Why then, one way to work is to go ahead and switch to the next tool over, which
04:23is the Slide tool, and that allows you to move the object, once again, side to
04:28side if you want to. But if you drag up, you'll move the object away from you,
04:31and if you drag down, you'll move it towards you.
04:33Now, at this point, I want these two objects to interact with each other.
04:37Currently, they're completely independent 3D layers, and that means that we are
04:42seeing the dimension layer on top of the rectangle layer, regardless of their
04:46positioning in 3D space.
04:48If we want to integrate the two objects into the same scene so that we can
04:51cast shadows and create reflections and so forth, then you need to go and
04:55select both of the layers.
04:56So I'll Shift+Click on dimension, and you know what, I'm going to take a moment
05:00to get rid of this gradient overlay.
05:01I'm just going drag that layer effect down to the Clouds layer, just for safekeeping,
05:06just so that I'm moving it out of the stack for the moment. And now with these
05:10two layers selected, I'll go up to the 3D menu and I'll choose merge 3D layers,
05:14and that actually puts the two layers in the same scene.
05:17But now, we'll see how these two objects are positioned with respect to each
05:21other in 3D space, which may surprise you.
05:24So I'll go ahead and choose that command, and we may find that the rectangle
05:28cuts through the text, or in this case,
05:30it's all the way in front of the text, which is a little bit of a surprise.
05:35So what I need to do is now move these two meshes--the text and the rectangle
05:39are independent meshes--independently of each other, by double-clicking on that
05:44thumbnail right there in order to bring up the 3D panel.
05:47And then I'm going to switch over to the next group of options by clicking on
05:51this icon here, Filter By Meshes, and that will show me my two independent meshes:
05:56rectangle and dimension.
05:57And now I'll drop down here to these tools along the left side of the panel,
06:01go ahead and click and hold on the third tool down, and then select 3D Mesh Slide Tool.
06:07It's very important that you're working with one of the mesh tools, because
06:09otherwise you edit the entire scene.
06:11The Mesh tools allow you to edit the independent meshes independently of each other.
06:15All right. I'll go ahead and hide that 3D panel for a moment, so I can better see what I'm doing.
06:20Notice when I hover over the rectangle, it's active, and when I hover over
06:24the text, it's active.
06:25So you need to pay attention to that cyan highlight there.
06:28I'm going to go ahead and hover over the rectangle and drag it up in order to
06:32move it backward like so, and you can see that is going behind the text.
06:36And once the text stops getting cut, then you know the two objects are touching each
06:41other, and that's exactly what I want. All right.
06:44Now, notice this little widget up here.
06:45It can be very useful for fine-tune changes.
06:48You've got this little block here which allows you to scale the object, along a
06:52specific axis, so this red axis right there,
06:54that's the x axis for what it's worth.
06:56Then next door we have this rotation icon right there, and at the far end of the
07:01widget, that cone let's says move the object along the axis once again.
07:05So I'm going to start by dragging along this block here in order to scale the
07:10object widthwise, to make it wider, and then I'm going to go ahead and drag along
07:15the cone in order to move the object to the right.
07:18You can see how this is a very specific modification.
07:22I'm modifying the X placement of this object and preserving the Y and Z placement.
07:26Next, I'm going to go ahead and drag down on the blue cone to move the object
07:31down as well, like so.
07:33Photoshop calls this the Z axis, by the way.
07:35So red is X, green is Y and then blue is Z, and that's because we're working with
07:40Cartesian coordinates, for what that's worth. All right.
07:43Now, you may look at this and say, "I don't care for working with Cartesian
07:46coordinates. Why don't we have any shadows or reflections going on inside of our illustration?"
07:52And the reason is, of course, because I need to ray trace.
07:55So I'm a switch to the Marquee tool by pressing the M key, and then I'm going to
08:00go ahead and collapse my right-side panels.
08:02I'm going to bring up my 3D panel once again, and I'm going to switch over to the
08:06Scene settings by clicking this first icon, make sure Scene is selected, and then
08:10I'm going to change the Quality from Interactive (Painting) to Ray Traced Draft.
08:15And as soon as I do, I'll see that grid pass over my image as Photoshop is
08:20ray tracing the scene.
08:21Now I can already see that I have a little bit of a problem.
08:23Notice those little black edges at the bottom of the letters.
08:26I don't want those, so I'm going to click inside the scene to interrupt the ray
08:30tracing. And I just happen to know from trial and error,
08:33the problem is Infinite Light 2. What's happening is the light is actually in
08:36back of the rectangle, and the rectangle is casting a shadow on to the text.
08:40So if I just go ahead and turn that guy off there, then I'll reinitiate the
08:44ray tracing, and I'll also get rid of that under lighting, which is creating that dark edge.
08:49Now, you'll have to wait a few minutes for the ray tracing to occur, because it
08:52is computationally intensive.
08:54What we're going do inside this video is go ahead and fast-forward the process.
08:58Now, the ray tracing is done, so I'll go ahead and hide my 3D panel once again,
09:02expand my right-side panels, and grab that gradient overlay and throw it back
09:06there from the clouds layer back on top of the rectangle layer,
09:10the layer that's now called rectangle, so we have this nice colorful
09:13artificial lighting. Because Gradient Overlay is a 2D layer effect, it doesn't
09:17require new ray tracing.
09:19So all I have to do is press the F key to switch to the full screen mode and go
09:22ahead and zoom in on my final illustration.
09:25And that's how you merge 3D objects, so you can use one to cast shadows and
09:29reflections onto another, here inside Photoshop CS5 Extended.
Collapse this transcript
018 Adjusting 3D light sources
00:00In this movie, I am going to show you how to adjust 3D light sources inside
00:04Photoshop CS5 Extended.
00:05Now, it's a little bit tricky, as you're about to see, and it's the kind of thing
00:08that will become easier as you gain more experience with the program, but it's
00:12incredibly important.
00:14Just as photography is ultimately the art of capturing light, so, too, when
00:18you're trying to create a natural credible 3D scene inside of Photoshop,
00:23the success of that scene really hinges on how you light it.
00:26So I am going to be showing you ultimately three things: how to convert the
00:30default infinite lights that Photoshop gives you to more dramatic spotlights,
00:34how to move lights in 3D space--
00:36that's the tricky part--and then finally, how to adjust the softness of shadows.
00:40And over time we'll take this scene that we've managed to create so far, with
00:43these very hard shadows--notice that-- to this much more dramatic scene I think,
00:48with these softly dropping off shadows that also do a great job of communicating
00:53the texture in your materials. All right!
00:55So I am going to switch to our image at hand here.
00:58I am going to go ahead and press the F key in order to switch to the Full Screen
01:02mode, so that I have a lot of room to work, because I am going to need it,
01:05because your lights are going to be way out there.
01:07Then I am going to press Shift+Tab to bring up my right-side panels and
01:11double-click on the thumbnail for my 3D layer in order to bring up the 3D panel.
01:16Notice down here at the bottom, I've got a handful of lights, three lights in all.
01:20These are the default lights that Photoshop gives you, and they are all infinite
01:24lights, as you can see.
01:25I've got one of them turned off currently.
01:27Now, first thing I need to do is go ahead and switch out of Ray Tracing,
01:31because if I try to edit my lights while Ray Tracing is on, then I am going to
01:34have a ton of delays.
01:36So I'll go ahead and scroll up to the top of the list, click on Scene, then
01:40change the Quality Setting from Ray Traced to Interactive (Painting). All right!
01:44Next, I am going to go ahead and scroll down the list and click on the final light,
01:48Infinite Light 3, and I am also going to turned off Infinite Light 1, just so I
01:51can focus on this one and only one light,
01:53so I can figure out what I'm doing here.
01:56Notice if I go ahead and switch to one of the lighting tools--so this is the
02:00Light Rotate tool by default, and this will be the fourth tool in the list.
02:04That's where your Lining tools are.
02:05Go ahead and click on that guy in order to make it active, and you will see your
02:09light sources out here in the Image window.
02:11I am going to go ahead and collapse the Layers panel here
02:14so I have a little more room to work, and this guy, I am not even sure where
02:18it is. Oh, it's this one right here, and I can tell because it's the only one that's turned on.
02:22It has this ray coming out from it, which shows me that it is the active light right now.
02:27I am going to go ahead and switch the Light Type from Infinite to Spot,
02:30so I have got a spotlight going, and spotlights give you the best interaction
02:35when you're working with them, inside of the Image window.
02:37So that you can see how they're actually hitting the object itself.
02:40You can see how the light is ultimately intersecting with the object to a point.
02:45Now, we are not getting too much light on the scene.
02:47We'll address that in a moment.
02:49Let's go ahead and increase that intensity value from 0.3 to 0.6, and I'm also
02:55going to change the softness.
02:57So, I'll click on the word Softness there to highlight that value, and I'll
03:00change it to 22%. These are just values that I came up with as I was working inside the scene.
03:04Feel free to go your own way.
03:06Then I'll press the Enter key to accept that setting.
03:09Now this guy is way out here, over to the side.
03:11I am going to have to zoom out a little farther to even find it.
03:14There is my spotlight, and right now I have got my Light Rotate tool.
03:18And so I can drag around in order to rotate that light if I want to.
03:22I can also try to move it using one of these tools up here, either the Drag
03:26tool or I can use the Slide tool instead. And Drag, as you may recall, that
03:31tools can let you move the light back and forth, so left and right, as well as up and down.
03:36So I will go ahead and try to drag it around and see what I come up with.
03:38That's better, but I really want it to be highlighting the left side of the scene.
03:42So I am going to try using the Slide tool for a moment here, and I'll go
03:45ahead and drag it either forward in order to bring the light out, or I could move upward
03:51in order to bring the light in, like so.
03:53You can also use this widget if you want to,
03:56either by dragging on the cones in order to move the light, or you can drag on
04:00these little arcs right here in order to rotate the light.
04:03What I am going to tell you is that you'll get a lot of use out of the X-rotate,
04:08which is the red one, and the Z-rotate, which is the blue one.
04:12Those are going to produce pretty big effects.
04:14You are not going to see much if you use the Y-rotate, which is the green one,
04:18because you are just basically rotating the light around in a circle there.
04:21Anyway, I came up with some numerical values, just to try to get the same results.
04:25So with either the Drag or the Slide tool selected here, I'm going to change
04:30the X value, for starters, to 400, and I will press the Enter key to accept that value.
04:35I'll click on Y to make it active, and I will change this value to -700, and
04:39press Enter again, and then I will click on the Z value and change it to -50.
04:44And I'll end up getting this placement right here.
04:46Now, the light is not rotated in the right position, so I will switch over to
04:50the Rotate tool here in the options bar, and then I'll click on the X value once again.
04:54It's a little bit ponderous,
04:56I have to warn you, but if you've ever lit a real-life scene, you know how
04:59much time you spend doing it.
05:01I'll go ahead and change that X value to 0 and press Enter once again.
05:05I'll click on Y, and I will change that guy to 1200, and then I'll click on Z,
05:11and I'll change this one to -600, and in case you're wondering where in heck I
05:14got these values, of course, trial and error. I just worked with the scene in
05:18order to figure this out. All right!
05:20Now, let's go ahead and turn on what is called Infinite Light 1.
05:23We are going to switch it to a spotlight.
05:24I'll go ahead and click on the eyeball to turn it on there, and there is that light.
05:29Let's go ahead and switch it out to a spotlight as well, like so, and its
05:33Intensity is just fine, but I am going to change the Softness value to 28 for
05:36this guy. And then notice Hotspot,
05:38notice what happens when I hover over the Hotspot value. See that little icon
05:42over here to the right-hand side.
05:44It shows you what the hotspot is.
05:46If I just hover over Falloff, it shows me what the falloff is.
05:49So just pay special attention to that.
05:51I am going to raise that Falloff value to 55, in order to create a wider arc
05:56for that light, and then I'm going to enter some values up here in the Options bar once again.
06:00I am going to click on that Slide tool-- or the Drag tool, either one--and I am
06:04going to enter an X value this time of 1,000. And for Y, I'll change that
06:08value to -550, and then for Z, let's go ahead and try a value of 200 here.
06:14And I am working from piece of paper, of course. I wrote these things down, so forgive me.
06:18Now I am going to switch over to the Rotate tool, because I want to enter the position,
06:22the coordinates for the Rotation. And I'll change that X value this time around
06:26to -100, and you can see that I went ahead and rounded off these values, just for
06:31the sake of convenience.
06:32What little convenient it provides. I'll change the Y value to 500, and then I
06:36will go ahead and click on Z, and I'll change it to -500, like so.
06:41We end up getting some pretty good coverage on both the far left-hand side of
06:44the scene and the far right-hand side of the scene.
06:46We need a fill light for the middle, and it's going to be, of course, what was
06:50formerly Infinite Light 2.
06:52I will go ahead and turn that on.
06:53Now, this guy is in totally the wrong position.
06:56He is down here at the bottom of the scene.
06:58He's backlighting the scene as well, and that's not what we want.
07:01I want it to be coming down and in from the top,
07:04so I am going to have to do a fair amount of work here.
07:06I will go ahead and change the Light type once again to Spot, and this time I am
07:10going to raise the Intensity to 0.8, and I'll change the Softness value to let's
07:15say 25%, and I'm going to slightly increase the Falloff from 45 degrees, which
07:20is the default, to 50 degrees.
07:23Now, comes the fun part.
07:24We have got to drag this guy around to figure out where in the world it is.
07:27Currently it's shining toward us, and that's not really very easy to figure
07:32out, but now he's I think he's shining away from me now, if I just kind of rotate this guy around.
07:38I am just dragging around with the Rotate tool.
07:40I am not sure I am doing the scene that much good, but let's go ahead and try to
07:43drag it to a different location.
07:44I'll go ahead and get that Drag tool up there in the Options bar, and I'll move
07:48this light upward, and notice it's rotating around as I move it, and now let's
07:53go ahead and try to work with the Slide tool.
07:55See if we drag it forward or backward, that's going to do any good.
07:59This guy is a problem so far,
08:01so I'll go ahead and rotate it around using the widget here.
08:04So I just did an X-rotate. Now let's try doing a Z-rotate and see if that gets us anywhere.
08:09The light is too far out is the problem.
08:11So it's too far away from the scene.
08:12Let's go ahead and change its positioning here.
08:15So notice that my Slide tool is active.
08:17I will go ahead and enter an X-value this time around of 600--
08:20let's try that out--and a Y value of -650.
08:25Then finally, watch me jump in the air there.
08:27Now, I have got the Z value selected, and I'll change it to 0 and see if that
08:32brings it down to earth a little bit. It does.
08:34I'm very optimistic at this point.
08:36I'm going to go ahead and switch over to my Rotate tool, and I'll highlight that
08:40X value, and I'll change it to 0, and then I'll highlight the Y value, and I'll
08:45change that guy to 600.
08:46That should help us out, and then I'll go ahead and click on Z to make it active.
08:51And I will change this value to -300, and we end up lighting the middle of the scene.
08:55That's awesome. All right!
08:57So at this point if you want to, you could tidy things up by renaming your lights.
09:01They shouldn't be called infinite lights really, because they are not. They're all spotlights.
09:05So you could just double- click on one of these guys.
09:07It's just like renaming a layer.
09:08Just change this one.
09:10I will go ahead and double-click on the words, and change it to spot 1 and then
09:14I will double-click and the other one and change it to spot 2.
09:16So it's up to you if you want to do this kind of housekeeping, but it might
09:20help you out in the future if you're trying to keep track of what's going on.
09:22So I will change this one to spot 3, and then I will scroll up the list to the
09:26top here, click on Scene, and of course what we need to do is ray trace.
09:30So I am going to switch to my Rectangular Marquee tool to get rid of those
09:34wireframes that indicate my lights. And now I'll go to the Quality Setting and
09:37change it from Interactive to Ray Traced.
09:40And you can see now as Photoshop is going through in ray tracing the scene, that
09:44we are getting these nice diffuse shadows.
09:47It's a much better effect.
09:48I also think it's a more dramatic effect and a more credible effect as well.
09:52Now, as usual, ray tracing takes a few minutes, so you'll just have to sit back
09:56and watch it happen, or leave the room and get a cup of coffee.
10:00We, of course, are going to go ahead and speed up this process.
10:04And here is the final ray tracing according to Photoshop.
10:06Now, it still needs a little extra drama in my opinion.
10:09I'll go ahead and zoom in here.
10:11I would like these shadows to be a little darker.
10:13Not quite as gray, either.
10:15So I am going to hide my 3D panel, bring back my Layers panel here, and notice
10:19that I've gone ahead and created a gradient overlay effect in advance.
10:22And I find effects and adjustment layers to be exceedingly useful in combination
10:27with these 3D effects.
10:29So I will go ahead and turn on the gradient overlay and notice that we get these
10:32very nice dark shadows as a result, and that's it.
10:36I'm going to press the F key in order to switch to the Full Screen mode, and here
10:39is my final 3D scene with more dramatic spotlights--differently positioned
10:43lights of course, as well--and finally, softly focused shadows, here inside
10:48Photoshop CS5 Extended.
Collapse this transcript
019 Masking highlights and shadows
00:00Hey gang! This is Deke McClelland.
00:02Welcome to Deke's Techniques.
00:04This week we're going to take this woman here who you may recall from such
00:07movies as "Blending a texture onto a face" and "Rendering a face as a cave painting"
00:12and we're going to select our shadows and highlights independently and then
00:15merge her against this background.
00:17Now, this is a great demonstration of some quick and dirty masking techniques
00:21inside of Photoshop, plus as an added bonus
00:23I'll show you how to use a Color Range command, not only to generate a selection
00:27outline, but also to directly generate a layer mask.
00:30Here, let me show you how it works.
00:34In this movie, I'm going to show you a quick and dirty way that happens to work
00:37great for isolating highlights and shadows in a person's face for example, and
00:42then merging those details with an underlying image.
00:45And in our case what we're going to do is we're going to take this portrait shot
00:48from Jason Stead, and we're going to merge the highlights and shadows into the
00:51sand dune background from Vladimir Wrangel--both with the Fotolia Image Library--
00:56and we're going to end up achieving this effect right here with the dunes
00:59cutting through her eyes, as you can see.
01:01So it's almost as if a bright highlight as being cast on to her eyes, and then we
01:05have these dunes over here on the left-hand side.
01:08We also have this wonderful interaction, in my opinion anyway, of highlights and
01:12shadows over here on the right side of the image.
01:15So we're getting some very dark, lustrous details.
01:18And that's a function of having two different layers, one of which is set to
01:21Highlights, the other set to Shadows, with different layer masks applied that
01:25we'll be creating using the Color Range command.
01:28So let's get to it.
01:29I'm going to switch over to my original image here.
01:31I'm going to go ahead and turn on this Portrait layer, and I'm going to rename
01:34it Highlights because that's the purpose it will serve.
01:37Then I'll press Ctrl+Alt+J or Command+Option+J on the Mac to bring up the New
01:40Layer dialog box, and I'll call this new layer Shadows and then click OK in order
01:45to jump the image to a new layer.
01:47Now I'm going to turn off the Shadows layer. Click back on Highlights.
01:51Let's go ahead and isolate some of those highlights using the Color Range command.
01:55So I'll go up to the Select menu and choose Color Range, and that brings up this
01:59Color Range dialog box right here.
02:01Now by default, this the way you should see things.
02:03You should have Selection turned on like so, and then the Selection Preview
02:07option should be set to None so that you're seeing the full-color image out
02:11here in the background.
02:12Now the first thing I'm going to do is click somewhere on her cheek in order
02:15to lift the key color--that is, a color upon which the entire selection will be based.
02:20Now, you can see that I'm selecting some of those bright colors in the skin
02:23region here inside of this inset mask. And wherever the mask appears black,
02:28that's where the image will be deselected.
02:30Because we're going to convert this selection to a layer mask, wherever we're
02:33seeing white will reveal the layer, wherever we see black will conceal the layer.
02:38I want to go ahead and open up this mask a little bit,
02:40so I'm going to increase the Fuzziness value. And notice as I do, I'm expanding
02:45the area that gets selected inside the image.
02:47So in my case, I'm going to take that Fuzziness value up to 90 luminance levels,
02:51so the selection is drifting away from that key color, 90 luminance levels
02:55brighter, 90 luminance levels darker as well. And it's tapering across that
02:59region of luminous level,
03:00so we're getting that nice organic natural transition.
03:04Now, I'll click OK.
03:05Make sure your Invert check box is turned off, by the way, and then click OK in
03:08order to generate a selection outline.
03:10Now to convert that selection outline to a layer mask, drop down to the bottom of
03:14the Layers panel and click on the Add Layer Mask icon. And now we've managed to
03:18mask some of the brighter highlights inside the image.
03:21Notice I didn't get the whites of the eyes entirely, because I wanted to dim
03:26them away just a little bit.
03:28The great thing about Color Range is you don't have to keep all of the
03:30brightest highlights or all of the darkest shadows; you can choose some
03:34highlights or shadows in between.
03:36Now, because I want to merge these highlights with the background and keep them
03:39nice and bright, I'm going to go up to the Blend mode pop-up menu, and I'm going
03:43to choose the when-in-doubt brightening mode, which is Screen, and I'll end up
03:47getting this affect here.
03:48So it's almost as if I put the two images in different projectors and I'm
03:51shining them at the same screen.
03:53That's the kind of brightening effect I'm achieving here.
03:56I'm going to go ahead and turn on the Shadows layer. Click on it to make it active as well.
04:00The thing about working with the Color Range command the way we did just a
04:03moment ago where you choose Color Range and then you start clicking around is,
04:06you're kind of working blind because you have no idea how your selection
04:11outline is really going to manifest itself as a layer mask.
04:14If you want to get an idea, here's what you do.
04:16Cancel out. Create your layer mask in advance.
04:19So with that Shadows layer active, I'll drop down to the Add Layer Mask icon and
04:24click on it here inside the Layers panel.
04:26I'm also going to assign the blend mode that I eventually want to use, which is
04:30going to be the ultimate darkening mode.
04:32I'll go up to the Blend mode pop-up menu and choose it. It's Linear Burn.
04:36So we're really going to burn the heck out of those shadows.
04:39However, I don't want to keep this much of the image.
04:41I don't want to burn the entire thing into that background,
04:43so I am going to create a layer mask.
04:45But the beauty of working this way is whereas Color Range is normally a
04:49Composite Selection tool--so it looks that the Composite View of the image--
04:53when you have layer mask selected, it only looks at the active layer and that's it.
04:58So I'm going to go up to the Select menu, choose the Color Range command again,
05:02and this time now notice that it's automatically masking an area and it's showing me
05:06the result of that mask.
05:08So instead of delivering a selection outline this time around, it will deliver
05:12layer mask, which is totally awesome.
05:14I'm going to click inside that iris, which currently looks like a bright area
05:18because of that sand dune highlight that's running through it.
05:21But in the original image on that one layer it's actually a very dark color.
05:25So as soon as I click on it, you'll see that I'm selecting just the darkest
05:28colors inside the image, and they're showing up as white inside of this
05:32layer mask preview.
05:33I'm now going to increase my Fuzziness value to, let's say, 130 works out pretty
05:38well for this effect, and that's it.
05:40Now, you can add more key colors if you want to.
05:42You can go ahead, and Shift+Click on colors if you like, Shift+Drag inside the
05:47image in order to lift multiple colors at a time.
05:49Of course, that lifts way too many colors in my case,
05:52so I'm going to reset things by just clicking in that iris once again.
05:55Actually, that's more like the pupil.
05:56I'll click out here in the iris a little bit to grab that.
05:59Then I'll click OK in order, not to create a Selection Outline, but in order to
06:04automatically generate a layer mask.
06:06Now, of course you can edit those layer masks to any degree you like, but in my case I'm done.
06:11I'm going to turn on my text layers that I've created in advance here, press the
06:15F key a couple of times in order to switch to the Full Screen mode, and that is
06:19the quick and dirty, but elegant and highly automated way to select and isolate
06:23highlights and shadows inside an image.
Collapse this transcript
020 Masking glass
00:00In this movie, we're going to take these champagne glasses from Julian
00:03Rovagnati, set against this sunset beach background from MPH--both of the
00:08Fotolia Image Library--
00:10and we're going to create this seamless, and I think credible, composition right here.
00:15So, let's get to work.
00:16I'm going to switch back to our original image here, and I'm going to turn
00:19on that Glasses layer.
00:21Now, when you're masking glass your first and foremost concerned about merging
00:25the highlights and shadows of the glassware with the background independently.
00:30It would be nice if you could do it all at once just by choosing one of the
00:33contrast blend modes, for example.
00:35I could go up to the Blend mode pop-up menu and change it from Normal to let's say Overlay.
00:41But that doesn't cut it in our case, not even sort of, because we've got
00:45this white background.
00:46So we're going to have to mask the shadows and highlights independently, as I say,
00:50which is almost always what you're going to do with glassware.
00:54And one or the other is going to be easier to do.
00:56In our case, because we have a white background, we can easily drop it out and
01:00maintain the shadows just by going up to the Blend mode pop-up menu and changing
01:04it from Overlay in my case to Multiply.
01:06And we get this effect right here, and it looks awesome.
01:09Problem is while we're keeping the shadows, which is great,
01:12we don't have any highlights associated with this glassware whatsoever, and we
01:16don't have any of the coloring associated with the champagne. Somehow we need
01:19to retrieve those elements.
01:21That's going to be harder, as I say because we're working with a white background.
01:25Now, we're going to create some duplicates of the layer, so I'm going to press
01:28Ctrl+J, or Command+J on the Mac, in order to create a copy of the layer, and I'm
01:32going to name that top one Multiply, because that's the blend mode that we're
01:36going to leave set, where this layer is concerned.
01:39And then I'm going to turn it off for the moment.
01:41We can come back to it later.
01:43Now I'll drop back down to the Glasses layer, and I'll change its Blend mode from
01:46Multiply back to Normal. And what we need to do now is mask away that background.
01:50And believe it or not, the best way to mask out this specific background is to
01:55use the Magic Wand tool. And I know it seems like blasphemy, but it actually
01:59turns out to be true. So you can go to your Quick Selection tool flyout menu. Choose the Magic Wand tool.
02:04It is going to work much better, by the way, than the Quick Selection tool. Take my
02:08word for it. So grab that Magic Wand tool.
02:10I've got my Tolerance set to 12, and that's 12 luminous levels lighter and darker
02:15on a channel-by-channel basis than the pixel that I click on. The Contiguous
02:19check box must be turned on, by the way, so that we select just the whites of the
02:23background and we don't select into the highlights inside the glass.
02:26Anti-alias should be turned off, believe it or not.
02:29It's just that anti-alias adds a little glint of smoothness to the edges,
02:34but it's a bad algorithm, as applied to the Magic Wand tool, for continuous tone images.
02:40So I'm going to click in this background like so, and then I'm going to
02:43Shift+Click in the lower region of the background.
02:45And now I want to mask that background away, and I'm going to do that by dropping
02:49down here to the Add Layer Mask icon at the bottom of the Layers panel, and I'm
02:52going to Alt+Click or Option+Click on it, and that masks away the selected area.
02:57Now, I still have some problems.
02:58You can see these little vertical lines on the left- and right-hand sides.
03:02I'm going to zoom out, Alt+Click or Option+Click on the layer mask thumbnail to
03:06view it independently of the image,
03:08press the M key to grab my Marquee tool, and then I'm just going to go ahead
03:12and select these areas by dragging and then Shift+Dragging around. And my
03:16foreground color happens to be black, so I'll press Alt+Backspace or
03:20Option+Delete on the Mac in order to fill that region with black.
03:23Now I'll click off the selection in order to deselect it. And notice if I zoom
03:27in here that I have a few little blemishes left over that I might as well
03:32clean up in advance, so I'm going to do that using the Brush tool. And I can
03:36select the Brush tool from the toolbox or press the B key.
03:39I'm going to right-click inside of my image window, just to confirm that the
03:42hardness is 100%, which it is for me. And then I'll go ahead and click on that
03:47area that should be black, press the X key in order to switch the foreground
03:51color to white, and then click that area that ought to be white.
03:54You might need to do some additional spot work inside of your own image, but
03:58that's enough for this one.
03:59All right, now I'm going to go ahead and Alt+Click or Option+Click on that layer
04:02mask thumbnail again in order to restore the full-color image.
04:06Now, these edges are by no means good.
04:09They are very jagged, as you can see, here, so they need a little bit
04:13of additional work.
04:14And I'm going to modify this layer mask using the Refine Mask command. So, make
04:19sure the layer mask thumbnail is active, as it is for me. Then go up to the
04:23Select menu and choose the Refine Mask command.
04:26I want you to set your View to On Layers, so you can see each and every layer
04:30composited against the other ones.
04:32And then what we're going to so is we're going to raise the Smooth value to 10,
04:37just to go ahead and smooth off that edge. That also adds a little bit of blur.
04:42And to get rid of that and choke the edge inward, I'm going to take the Shift
04:46Edge value down to -100 like so, and we get a much better transition.
04:51Now, it's not absolutely perfect quite yet, and we're going to work on that.
04:55For example, I'm going to grab my Rectangular Marquee tool, which is active.
04:59I'm going to go ahead and select from about there, along that edge of the
05:03glass, up to here, because that's where my problem edge is occurring there. Do you notice that?
05:08And now my layer mask, by the way, is still active, so I'm not going to hurt the image itself.
05:13I'll go on to Edit menu and I'll choose Free Transform. You can also press
05:17Ctrl+T, Command+T on the Mac. And I'm going to drag this edge inward, and notice
05:22how that fixes this edge right there.
05:25Now, I will go ahead and press the Enter key--or the Return key on the Mac--click
05:28off the image, and we end up getting this really great effect.
05:32Now, I expected there to be a problem and there wasn't because my background
05:37color is set the black, but if you end up exposing a little bit of weirdness
05:40over in that area on the right side of your transformation, then you would just
05:45covered it up with some black.
05:46You would just scrub it away.
05:47Anyway, this looks great to me, so I'm going to go ahead and zoom out a little
05:50bit and center my image.
05:52Now, we still have some problem edges here and there, but it's really nothing to
05:55worry about because bear in mind that we're going to have three copies of this
05:59image altogether that are set to different blend modes, and so they're
06:03effectively going to compensate for each other. All right,
06:05so I'm going to take this guy and I'm going to set it to the screen mode by
06:08going up to the Blend mode pop- up menu and changing it to Screen.
06:12And that's too much. That's kind of an over-the-top affect, so we'll change the
06:15opacity to 50%, and then I'll turn Multiply back on so we can see how the layers
06:21are blending together. And it's looking pretty darn good. Not perfect.
06:24I'd like to bring back some of the color that's associated with the champagne.
06:28So, I'm going to go ahead and duplicate the active layer once again by pressing
06:31Ctrl+J, or Command+J on the Mac.
06:33I'll call the top one Screen, just so that I know what's going on there,
06:37and then I'll call this one Soft Light, because we're going to change it to the
06:41Soft Light mode. I'll press the 0 key to restore the opacity to 100%, and I'll
06:46change the mode from Screen to Soft Light, and we get this effect here. So, you
06:50can see how the various layers are building on top of each other.
06:52I'll just turn off the bottom two for a moment.
06:55There is Multiply by itself, there's screen added to multiply, and this is what
06:59happens when we add a little bit of soft light.
07:02Now, it's looking pretty darn good.
07:04Notice, for example, that we have these nice highlights bouncing off the bottom
07:07portion of the glass, along the side of the left-hand glass as well. But also we
07:12lose the highlights up here in the top of the glass, and it's as if the top
07:16of the glass is somehow filled with this light gas or something.
07:19It doesn't look right at all.
07:21So what we're going to do is we're going to take advantage of a knockout layer.
07:24And so, for starters, I'm going to select these two layers because they're the
07:28ones that are adding this bit of gas at the top of the glasses, and I'm going to
07:32group them together by pressing Ctrl+G, or Command+G on the Mac. And I'm going to
07:36call this group Knockout group, like so.
07:40And then I'll twirl it open, click on the top of the two layers, and I might as
07:44well make my Layers panel a little wider, so that we can see those names. And then
07:48I'm going to press Ctrl+Shift+N, or Command+Shift+N on the Mac, to create a new
07:51layer, and I'm going to call it Knockout and click OK.
07:54And here's what we're going to do.
07:57We're going to grab the Gradient tool-- which you can get by pressing the G
08:00key--and I'm going to advance from this foreground to background gradient to
08:05this one right here, Foreground to Transparent. And it really doesn't matter what
08:09the foreground color is.
08:11I'm just going to drag like so, essentially, in order to create this gradient
08:17that's descending downward from opacity to transparency at the top of the image.
08:22And it's covering up that sort of gas area at the top of the glasses.
08:26Next, I'm going to double double-click in this empty area to the right of the
08:29Knockout layer in order to bring up the Blending Options. And I'm to change
08:34the Knockout setting from None to Shallow. Now initially that's not going to do anything.
08:38You have to follow that up with a modification to the Fill Opacity. So, as I
08:42take that Fill Opacity value down, notice that it's cutting through that gas at
08:48the top of the glasses.
08:50So I took the value down to 0%, and the gas is completely gone now.
08:54Now I'll click okay, and what we're basically doing is we're cutting through
08:59everything inside of this Knockout group using this dark gradient.
09:03Now then, I want to bring back the highlights through these regions of the
09:07glasses, and I'm going to do that using the Eraser tool.
09:10So I'll click on the Eraser here in the toolbox--or I could press the E key--
09:14and notice that if I right-click, I've set my Hardness to 0%, my Size is at 200
09:20pixels, although you can change that to taste.
09:22And now I'll just go ahead and erase through these highlights like so in order
09:27to restore the highlights at the top of the glasses. All right,
09:30it's all looking pretty good. The last thing that I want to do is adjust the focus of
09:34the background, because it looks a little strange that the champagne glasses are
09:38in such sharp focus, and we essentially have infinite focus in this scene because
09:43the background--all the way back to the very end--is in focus, as well.
09:47So I'm going to click on that Beach layer, and I'm going to right-click on it and
09:52choose Convert to Smart Object, because we want to apply a Smart Filter.
09:56And next I'll go up to the Filter menu, and I'll choose Blur, and I'll choose
09:59Gaussian Blur, and I'm going to apply a Radius of five pixels, like so. Click Ok.
10:05Now, I want the scene to be a little more in-focus toward the bottom because
10:09that's the foreground area,
10:11so I'll click inside of my filter mask and I'll grab my gradient tool. And I'm
10:15going to switch to that very first gradient foreground and background, and then
10:19I'll drag for about here at the horizon line down in order to restore the focus
10:24as the beach comes toward us.
10:26And that is my final effect, achieved using a combination of the Magic Wand tool
10:31a layer mask, the Refine Mask command, a few blend modes, and a Knockout group,
10:36here inside the Photoshop.
Collapse this transcript
021 High key high contrast
00:00Hey gang! This is Deke McClelland. Welcome to Deke's Techniques.
00:04This week we're going to take this image and convert it to a high-key, high-
00:08contrast portrait shot like this one here, in which I've selectively clipped
00:12some of the shadow detail but nary a single highlight.
00:16So we have this wonderful volumetric detail.
00:18Let me show you exactly how it works.
00:23In this movie, I'm going to show you how to take a standard portrait shot, like
00:26this one from Jason Stitt of the Fotolia Image Library, and we're going to
00:30selectively convert it to a high-key, high-contrast effect like this one here.
00:35And you can see that I'm turning entire regions of this portrait black.
00:39So I'm selectively clipping the black inside the hair, inside what was formerly
00:43that purple sweater, inside the pupils of the eyes as well. So we have all
00:48kinds of bright details.
00:49However, we still have volumetric form in shading, so I'm not actually clipping
00:54anything to white inside of this shot.
00:56I don't have any blown highlights in other words. So it's a very careful,
01:00effective technique.
01:01I'm going to switch back to my original image here, and let's see how to build things up.
01:05The first step is to convert the image to black and white, so I'm going to press
01:09the Alt key, or the Option key on the Mac, and click this black-white icon at the
01:13bottom of the Layers panel, and I'm going to choose Black & White to bring up
01:16the New Layer dialog box.
01:17I'll go ahead and call it B&W and click OK.
01:20And then the next step is to work with the sliders inside the Adjustments panel.
01:24Now, regardless of skin tone, regardless of race, creed, what we think of this
01:28color, all that jazz, we're all actually orange people.
01:32So the biggest differences you're going to make are to the reds and yellow sliders.
01:36So if you want to brighten up a face, any face, then you go ahead and increase
01:41both red and yellow.
01:43And so I'm going to take red up to 130 and I'm going to take yellow up to 100 in
01:48order to brighten up the face fairly significantly as you can see in the
01:51background. Then I'm going to blast the greens because the greens are going to
01:56help light up the background.
01:58I want to essentially blow out that background, so it's entirely white.
02:01I'm going to take the cyans up a little bit, not too high.
02:05If I go too high with the Cyans value, you can see that I end up creating some
02:08pretty harsh transitions inside the hair.
02:10So I'm going to take that value down to 40, where this image is concerned.
02:14Then I'll tab my way to the Blues value. Crank that all the way up.
02:18And then finally the Magentas value is responsible for the sweater, so notice
02:23if I take the value higher, I'm brightening the sweater. If I sync it down like
02:27so to its minimum value of -200, I'll send that sweater to black, which is
02:32exactly the effect I'm looking for.
02:34So I've already managed to get a lot of work done with this one adjustment layer.
02:39The next step is to start in with some dodge and burn. And the Dodge and Burn tools
02:44are static tools. They make permanent modifications to pixels inside the image.
02:48So what you need to do is take what you've done so far and duplicate it to a new layer.
02:52And the keyboard shortcut for that is Ctrl+Shift+Alt+E, or
02:55Command+Shift+Option+E on the Mac.
02:58We'll go ahead and merge all the visible layers onto a new layer, and I'll go
03:02ahead and call this one D&B-- of course for Dodge and Burn.
03:06And now I'm going to grab my Dodge tool.
03:08I'm going to zoom out a little, too, so I can take in the entire image. And I'm
03:11going to grab that Dodge tool, increase the size of my cursor pretty
03:14dramatically here, and then say that we're painting inside the face.
03:19And I want to brighten the face up pretty significantly, as you can see,
03:22so I'll go ahead and paint around here and there.
03:25And all the while, incidentally, I've got the Range set to Midtones.
03:29The Exposure is set to 50%.
03:31And you may find as you work with the Dodge tool that 50% is a little bit much.
03:35You can tone that down if you want to by pressing a number key. For example,
03:38if I press the 3 key,
03:40I'll knock that down to 30%, and then I'll be able to apply some more modest
03:44changes to this image.
03:46Anyway, once I get to the point where I'm pretty happy,
03:48I'll go ahead and shift over to the Burn tool, which is going to darken up the
03:52details. And 50% is going to work out pretty beautifully for this effect.
03:56I'm going to have to scrub, however, a few times inside the hair in order to darken it up.
04:01And I may find actually as I paint inside the hair that I'm not able to paint
04:06away the hair--make it as black as I want to in other words--unless I go ahead
04:11and change the settings that are at work here inside the Options Bar.
04:14So right now I'm burning the midtones, which means I'm darkening the middle
04:18luminance levels inside the image.
04:20If I want to darken the darkest stuff, which is all that's left inside the hair,
04:24then I would have to switch this option to Shadows. And then I'm going to be
04:28able to make that area absolutely black, which is what I'm looking for.
04:32And then also it helps to protect the face as you can see, even though I'm
04:34painting into the face, I'm not really doing anything to it.
04:38So I'm just limiting my modifications to these very dark regions. All right.
04:42then I'll switch back to my Midtones once again. And I might darken some of
04:46these edges just a little bit to add some volumetric form, just to make sure
04:51that her face is sloping away at the edges and that the lighting is sloping as
04:54well, and that we're maintaining some of the natural shading as well.
04:58And once you get to a point such as this-- you can go as for as you want to of course--
05:02but once you get to a point that you're happy with, go ahead and grab your
05:05background layer, your original image and jump at by pressing Ctrl+Alt+J or
05:10Command+Option+J on the Mac.
05:12And I'm going to call this layer Color, and I'll click OK, and I'm going to drag
05:15the Color layer to the top of the stack.
05:18And then I'll go up to my blend mode pop-up menu and change it from Normal to
05:21Color in order to restore some of the original color to this image.
05:25Now I like the original colors on the inside of the image, but I don't really
05:30want that blue around her hair, and I don't want this magenta around her sweater either.
05:34So I'm going to add a layer mask by clicking on the Add Layer Mask icon down
05:37here at the bottom of the Layers panel.
05:39And then I'll switch over to my Brush tool, which I can get by pressing the B key as well.
05:44Now I'll increase the size of my cursor a little bit by pressing the Right Bracket key.
05:48I am also going to right-click inside the image window and show you that I have
05:51the hardness cranked all the way up to 100%, and that way I'm not introducing any
05:55softness in this mask, and I won't have sort of colors wandering in and out.
06:00I want to make some very definite decisions here. All right,
06:03so now with black as my foreground color I'll go ahead and just paint into these
06:07regions in order to paint these colors away.
06:11And I might as well paint all the way into the background over there, and then
06:13I'll paint over here as well on the right side of the image up into the hair,
06:18just to make sure that I don't have any color showing up in that region at all.
06:23Now, it looks like my mask is a little bit of a mess, and if you feel like
06:26cleaning it up--I know I need to paint down here a little better, so that looks pretty good.
06:30But then I'm going to Alt+Click or Option+Click inside that layer mask, just
06:34so that I can view the mask by itself and clean up any of those rough areas outside.
06:38The fact that we have these scalloped edges around the image, that's not a problem.
06:42All right, so I'm going to Alt+Click or Option+Click once again inside that layer mask in
06:46order to return to the full-color image.
06:47Finally, I'll create a new layer by pressing Ctrl+Shift+N, Command+Shift+N on the
06:51Mac, and I'll call it Gradient and then click OK.
06:54And I'll press the L key to switch to the Lasso tool, and I'm going to Alt+Click
06:58like so, in order to create a straight- sided polygonal outline. And then I'll
07:04Shift+Drag around this area to select it as well.
07:07And I'm going to go ahead and create a gradient inside that background, so I'll
07:12click on my Gradient tool to make it active. And currently my gradient is set to
07:16Foreground/Background, which is exactly what I want.
07:18I don't want, however, this Reflected Gradient.
07:21I want to be working with the linear gradient, so I'll select that.
07:24And I want to change my foreground color, and I might as well lift the color
07:28from her face, because I want to have that kind of warmth going on in the
07:31background as well.
07:32So I'll press the I key to get my eyedropper, and then I'll click on one of
07:36the sort of darker, warmer color, such as--that region of her forehead there looks pretty good.
07:41And I might want to modify the Hue values a little bit here in the Color panel.
07:44I'm going to change the H value to 25 degrees and then the Saturation to 45% and
07:49finally, the brightness to 75%.
07:51And then I'll press the G key to switch back to the Gradient tool and draw a
07:56gradient down, about like that. I'm pressing the Shift key to constrain the
08:00angle of the gradient to exactly vertical for what that's worth.
08:03And then I'll press Ctrl+D or Command+D on the Mac to deselect the image.
08:06Now of course that looks terrible, and that's because I haven't set the
08:09blend mode properly.
08:10So I'll go up to the Blend Mode pop-up menu there in the Layers panel, and I'll
08:14change it to Multiply in order to drop out those lights and sink the colors into
08:19the black background.
08:20And that is the final effect, folks.
08:22I'm going to go ahead and switch to the Full Screen mode and zoom in on the
08:25image. And there you have it, a method for creating a high-key, high-contrast
08:29portrait shot inside Photoshop.
Collapse this transcript
022 Simulating sub-pixel rendering
00:00Hey gang! This is Deke McClelland.
00:02Welcome to Deke's Techniques.
00:04This week, I have got a special treat for you web designers who are struggling
00:08with little type inside of Photoshop. And you try those different anti-aliasing
00:12settings up in the Options bar--
00:13you know, Sharp and Crisp and Smooth and Strong--and they all look like garbage.
00:18One possible solution is to take advantage of a little thing called
00:22subpixel rendering.
00:24Now this is such an arcane topic that even folks who are comfortable saying the
00:29word anti-aliasing dare not to speak it.
00:32I am going to show you exactly how subpixel rendering works, and how to simulate
00:37it in Photoshop, and make you absolutely king of the nerds inside this movie.
00:43All right. So this movie is all about how to simulate subpixel rendering inside of
00:48Photoshop. But first of all, I need to give you an idea of what I'm talking about.
00:52Subpixel rendering is a variety of anti-aliasing,
00:54an anti-aliasing is a method for mapping curvature on to square pixels and
01:00achieving somewhat smooth results.
01:02For example here, imagine that this gray checkerboard is the pixel grid, and we
01:07are trying to map this smooth mathematical character definition onto that grid.
01:12Well, obviously the pixels cannot do curves,
01:16so somehow we have to map curves onto squares.
01:19Now back in the old days before anti- aliasing was conventional--and we are
01:23talking back in the days before 24-bit monitors were routinely available--
01:27pixels were either turned on or off, and that's it.
01:31So for example, if a pixel mostly fell inside the character definition, then it was on.
01:36If it mostly fell outside the character definition, it was off. And that's
01:40all there was too it. All right!
01:41Then comes along anti-aliasing. And this time I have made my pixel grid blue in
01:47order to demonstrate progress.
01:48And anti-aliasing is available routinely inside of Photoshop.
01:52What we see is if a pixel is 100% inside the letter form, then it's opaque.
01:57If it's 100% outside, then it's transparent.
01:59If it's 50% in and out, then it's 50% opaque.
02:03If it's just 10% in, then it's 10% opaque, and so on.
02:07So the opacity of a pixel is linked to its intersection inside of that character outline.
02:12All right! Now let's take a look at the way subpixel rendering works.
02:16It's specifically designed to accommodate flat-panel monitors,
02:20so not CRT tubes, not those big deep old TV set kind of things, but rather flat
02:25screens. And on a flat screen, specifically in LCD let's say, a single pixel looks
02:31like this red, green, blue stripe thing that I've drawn here.
02:35So you have a series of very thin color components. And so each pixel has red
02:42and green and blue, stripes of each, and when they're firing at full intensity,
02:47then the pixel ends up looking white, because it blur together, and when they
02:51are not firing at all, they look black, and so forth.
02:53So what pixel rendering does is it takes advantage of the fact that you really
02:58have three slim pixels in one.
03:01So I will go ahead and turn on this final item, so you can see what that looks like.
03:06Notice now, if a pixel falls entirely in a character outline, it is opaque.
03:09If it's entirely outside the outline then it's transparent. But now I'll go
03:13ahead and zoom in here.
03:14In between you have this gradient, this fading gradient of color essentially.
03:19Notice that this is entirely a horizontal effect.
03:23Each pixel is uniform vertically.
03:25So we are just seeing this little bit of color fade horizontally across the pixels.
03:30So for example if I was talking about one of these pixels over here on the
03:33left-hand side of the character, that blue component would be very dark, and then
03:38the green component would lighten up a little bit, and the red component would
03:41lighten up even more.
03:43So what we get is much smoother character outlines, especially when you're
03:46working with very small type. But you get a little bit of color fringing as well.
03:50Now at this point you might wonder, all right, if this is the way to do type--
03:54especially small type--why in the world doesn't Photoshop support it?
03:57Well, it would be extremely misleading for Photoshop to support it,
04:00because after all, this effect that I am demonstrating here only works
04:05with live, vector-based type.
04:06Now Photoshop gives you editable, vector-based type; that's no problem.
04:11However, there's no way to convey that type from Photoshop to the web because
04:15JPEG, PNG, and TIFF do not support live, editable type,
04:19so it wouldn't be possible to build that information into those file formats.
04:22However, you can simulate the effect in order to smooth out your very small type
04:28outlines, and let me show you how that works.
04:30I am going to switch over to this file right here. And that sample text is just
04:34some text that I was working with that I actually had to use for my own
04:37website, and you can see here Nack and Hughes--these are product managers of
04:40Photoshop, by the way--
04:42when a text is rendered large, it's quite legible.
04:44It looks great, so no problems there.
04:46However, I'll switch over to the right-hand side of my image.
04:49As soon as the type becomes small, it really starts breaking down quite a
04:53bit. And notice that we don't have any such thing, where this type is
04:58concerned, as a 100%-opaque pixel.
05:01Everything is getting cut into to some degree or other, and we are really losing
05:05information in some of the character forms.
05:07Notice smushy bar inside of this E, and so forth.
05:10There's all kinds of weird aspects of this type.
05:13So I could--one of the things you can do by the way, I'll go ahead and switch to
05:17this anti-alias layer, because that's the one I am working on right now.
05:20One of the things you can do is you can press the T key to switch over to your
05:23Type tool, and then you can try out these different anti-aliasing modes.
05:28And really, I am not going to tell you how they work here.
05:29None is just going to turn Anti- aliasing off, and everybody else is just
05:34going to switch out the character forms a little bit.
05:36The thing to do is just try them out.
05:38I wouldn't really put too much stake in the names; just try out a different
05:41effect and see if it ends up working out better.
05:44In our case, if I try out Sharp, I am going to get more opaque character forms;
05:48however, it's not necessarily going to be exactly what I'm looking for.
05:52And using this technique that I'm about to show you, you'll get better effects.
05:56So I'll just go ahead and restore the type that I had before the crisp
05:59anti-aliasing, and I'll go ahead and move down here to this other type that I have set up
06:05that's the exact same size, just so that we can compare and contrast.
06:08Now, the idea here is I am going to have to represent the type differently inside
06:12each of the color channels:
06:13red, green, and blue.
06:15That means I need duplicates of this layer here, which is the demo type layer.
06:20However, I don't want to have three copies of that layer that I have to edit
06:23independently later if I want to make some changes,
06:26so of course I'm going to resort to a Smart Object.
06:29So I'll go ahead and right-click on the empty portion of that demo type layer
06:33there in the Layers panel, and I will choose Convert to Smart Object.
06:36So that's the first step. And I'll go ahead and name this guy green, let's say,
06:41and I'll double-click on it, double- click on an empty area to bring up the Layer
06:45Style dialog box. And over here in these little channels checkboxes that you
06:49never use inside of Photoshop-- but we will in this case--
06:52I am going to turn off red and I'm going to turn off blue.
06:55And we will just leave green turned on, and this will be basically our central
07:00information for the type. And then I will go ahead and click OK. And after all
07:04we are working with green by default for the background here because green is
07:08that central component inside of the pixel. All right!
07:11Next thing I am going to do is press Ctrl+Alt+J, or Command+Option+J on the Mac,
07:15in order to jump this type, and I am going to name this guy blue, and then I'll
07:19click OK. And I'll double-click on it, and I'll go ahead and turn off G this
07:25time and turn on B. And this is the effect that's going to appear a little bit
07:29over on the right-hand side, because that's where the blue component is, and I
07:32will go ahead and click OK.
07:35I now want to follow this up with the Smart Filter.
07:37I am going to go up to the Filter menu, choose Blur, and choose Motion Blur.
07:42And I am going to enter an Angle value of 0 degrees. That's exactly what I want
07:46because subpixel rendering is entirely a horizontal effect. And I am going to
07:50change the distance to 1 pixel.
07:52I wish I could go lower; I can't.
07:54That's as low as you can go with this filter.
07:56So a distance of 1 pixel. Click OK. That will give you just a little bit of
08:01yellow highlight around the edges. All right.
08:03Let's go ahead and collapse that guy.
08:05I'm going to click on the green layer once again.
08:07Ctrl+Alt+J. Command+Option+J on the Mac.
08:09Let's call this guy red. Click OK.
08:11I'm going to drag it above blue right there, and now I'm going go up to the
08:16Filter menu and I'm given to choose the command that is exactly the opposite of
08:21Motion Blur inside of Photoshop. And believe it or not, that command is Sharpen > Smart Sharpen.
08:28However, what you've got to do is enter a few specific settings.
08:31Make sure the amount value is at 100%. Very important.
08:34The Radius needs to be 1, that same radius effectively that we used
08:38inside Motion Blur.
08:39Remove needs to be set to Motion Blur.
08:41So change it from Lens Blur, which is what you normally use as to sharpen images
08:45in Photoshop, to Motion Blur, and then make sure the Angle value is set to 0
08:49degrees, More Accurate needs to be off-- as almost always where this filter is
08:54concerned. Click OK in order to apply that effect. Oh and I forgot to change
08:59the channel that's being affected here.
09:01I'll double-click on this layer in order to bring up the Layer Style dialog box,
09:04turn on R, turn off G, click OK, and there you have the effect.
09:10So that is colorful anti-aliasing that's associated with subpixel rendering, as
09:16simulated here in Photoshop.
09:17Now this is not strictly speaking the same effect because I can't splice pixels
09:22the way that a web browser or and operating system can.
09:26However, it is once again a halfway-decent simulation.
09:29I am going to press the M key to switch back to my Rectangular Marquee tool.
09:33And just to get a sense, this isn't going to result that well on video but you'd be
09:36able to see it on screen if you are following along with me,
09:39what you want to do is just zoom out a little bit, so that you can see your
09:43original grayscale text and your subpixel rendering simulation at the same time.
09:48What you should see is smoother text where the subpixel rendering is concerned.
09:53I'm just going to go ahead and grab that anti-alias layer there and drag it
09:57down a little bit, so I can see both of these layers at the same time here
10:00at the 300% view size.
10:02Now one last thing that I want to mention is this is an editable effect.
10:05So you may look at this and think, okay now I still have three layers, and I
10:09have to edit each one independently. Not so, if you want to make it change your text.
10:14All you have to do is double- click on any one of these layers.
10:17They are all linked to the same smart object.
10:19So I will go ahead and double-click in the thumbnail for the blue layer--
10:22it really doesn't matter--and that's going to go ahead and open up my
10:24Smart Object, which contains the edible type, and let's say that I don't
10:28want that semicolon right there, so I will go ahead and edit that out.
10:31And maybe I want to change the anti-aliasing mode right here.
10:34I'll go ahead and switch it from Crisp to Smooth this time in order to see what
10:38that effect looks like.
10:39Once I'm done, I'll just go ahead and close the Smart Object, click Yes to save my changes--
10:45on the Mac you would click the Save button--and that will go ahead and update
10:48your text, all three layers of text, here inside the larger composition, and
10:53that's how you simulate subpixel rendering here inside Photoshop.
Collapse this transcript
023 Fixing chromatic aberrations in Photoshop
00:00Hey gang! This is Deke McClelland.
00:02Welcome to Deke's Techniques.
00:04This week's technique is for you photographers out there.
00:06I'm going to show you how to defeat transverse chromatic aberrations, and I'm
00:10going to show you what these aberrations are and why they occur inside the
00:14movie. But first, I want you to get a sense of what they do to your images.
00:17Here is a photo that I captured of Ponte Rialto in Venice, and it looks
00:21pretty good in so far as things go, but that arrow points to a big problem right there.
00:26And I've gone ahead and zoomed in to that region of the image the old-fashioned
00:30way by printing the image at a low resolution.
00:33Now, see that color fringing, the red and the green around the windows, and the
00:36pink and the blue around the statue?
00:38That color wasn't really there.
00:40It was invented by the camera. But fortunately, because these are transverse
00:45chromatic aberrations, you can get rid of them in Photoshop. Here is how.
00:49All right, before I show you how to correct for chromatic aberration inside
00:53Photoshop and Camera RAW, I want you to understand what it is and why it occurs.
00:58So the specific kind of chromatic aberration we'll be discussing is transverse
01:01chromatic aberration, or transverse CA.
01:04This is a kind of chromatic aberration that you'll run into all the time.
01:08It's very, very common, and it's also extremely correctable, as you're about to see.
01:13Now, check out my very complex diagram here, and you'll see that we have this blue lens.
01:19That's what this thing is supposed to be over here. That's the camera lens.
01:22And then this gray rectangle, that's the image sensor.
01:25And this white line is light coming into your camera.
01:29So the white is focused by the lens, and in this case, when it goes right through
01:33the center of the lens, it's accurately focused onto the image sensor.
01:36But as the light moves toward the outside of the lens, then it starts to break apart.
01:42And what's happening here is that the lens is focusing the wavelengths of light
01:45differently--and by wavelengths of light I mean color.
01:48So that color is beginning to break up right there.
01:52And then finally, as we move out toward the perimeter, the effect becomes even worse.
01:55Now this is a gross exaggeration, by the way.
01:58This would be a diagram of what happens if you were to pull a frame from a VHS
02:03movie that was shot using a plastic lens that you found in the garbage can.
02:06But still, this is the kind of problem that occurs, and it becomes worse as the lens
02:13becomes cheaper, essentially.
02:14So, inexpensive cameras have more problems with transverse chromatic aberration
02:19than state-of-the art cameras with achromatic lenses and so forth.
02:24And then just for fun, I'll go ahead and show all the different varieties of
02:27light going into the camera, different placements, that is, where the lens is concerned.
02:31Now something I want you to understand about this.
02:33You might hear tips and tricks for avoiding chromatic aberration.
02:37For example, one school of thought has it that you want to avoid radical focal lengths.
02:42So, extreme wide angle or extreme telephoto is going to make your transverse
02:46chromatic aberration worse, and that's true.
02:49However, transverse CA is not affected by aperture,
02:53so it does not matter what you have the aperture set to.
02:56Taking the aperture down a few stops does not reduce the effects of this sort of color fringing.
03:02However, Photoshop does.
03:04So let me show you how that works.
03:06I'm going to switch over to this image, which I shot in Venice.
03:10And if you take a look at the image, it looks just fine from this far away.
03:14But if we start zooming in, particularly if we start zooming in on one of the
03:19edges of this image, like I'll zoom into the top of the image here, and you'll
03:22start seeing that we have some color fringing. And this is transverse CA that
03:27we're seeing right here.
03:28So basically, this brick up here, this terracotta, whatever it is, it's
03:33uniform in color--it's a uniform beige--
03:35and yet we have got these weird green edges going on, and some hints of red edge as well.
03:40And then if I go to one of the other extreme edges of this image--I'll just go
03:45ahead and scroll to the far left side of the image--
03:48you can see that we have really severe color fringing problems.
03:52We've got this green edge around this window, this red edge, and this little
03:56figurine right here has basically something like a violet face, and it's got this
04:01cyan thing behind it, and so forth, and that's what we're trying to eliminate.
04:05Well, when I'm correcting for chromatic aberrations inside of Photoshop, what I
04:09like to do is split up the image a little bit, so I can see some of the extreme
04:15portions of the image.
04:17By the way, if I were to scroll to the middle of the image, you would see that
04:21we don't have any chromatic aberrations going on in this region, or very few
04:25chromatic aberrations.
04:26I think I have a little bit of green there, a little bit of red there as well.
04:30But as we move toward the center of the image, the effect goes away.
04:33Anyway, I'm going to move back outside here, and I'm going to go ahead and create
04:37a split view by going up to the Window menu and choosing Arrange, and then I'll
04:41choose this command, New Window for image X here, the image that I have opened.
04:46Now, I'll go ahead and choose that command and now we have a new view into this image.
04:50And now I'm going to go ahead and zoom in on that image by pressing Ctrl+1,
04:53Command+1 on the Mac, to switch to the 100% view, and 100% or larger is the zoom
04:58ratio that you want to use when you're trying to evaluate chromatic aberrations.
05:02And then I'm going to go up to the Arrange Documents icon up here in the
05:05applications bar and I'm going to switch to a 2 Up display like so, so that I
05:10can see both of my images at the same time, though I want to move them.
05:14I don't know why Photoshop always does that and puts images in the wrong
05:17windows. But this way, with this guy over here on the left-hand side and this
05:21guy over here on the right-hand side, I have a pretty good sense of what's going on.
05:25And I'll press Shift+Tab to hide my right-side panel so I've a little bit
05:28more room to work here.
05:30Then go up to the Filter menu and choose Lens Correction.
05:33Now the Lens Correction command is the command that allows you to compensate for
05:37chromatic aberrations inside Photoshop, but one big important note before you
05:41choose that command: do not crop your image yet.
05:45This needs to happen before you crop or straighten the image.
05:49You have to be working from that original image file at its original proportions
05:53for the command to work.
05:54All right, so I'll go ahead and choose the command and of course, you need to
05:57do some more zooming,
05:58so don't think you're done zooming inside the software.
06:01You've got to zoom in inside the preview as well.
06:03While you work, you're only going to see the in-dialog-box preview.
06:07We'll just be able to use the other views we created a moment ago to get a sense
06:11of how good of a job we did after we click the OK button.
06:14Now switch to Custom, because this way you can dial in your own corrective
06:18modifications, and then notice that we have three Chromatic Aberration controls.
06:23We've got Red/Cyan, red versus cyan, because they're complementary colors.
06:26We've got Green/Magenta and we've got Blue/Yellow.
06:29Well, when I'm working with these controls, what I like to do is take a look at
06:33the image and get a sense of what's going on.
06:35And the worst offenders, where this image is concerned, I think, are these aberrant
06:41colors around these window frames right here, around these shutters.
06:44And notice that we've got a green edge on the left-hand side and a kind of
06:47reddish edge over on the right-hand side.
06:51So that tells me that I should be using the Green/Magenta control, and notice
06:54they're in the same order as the control name, Green/Magenta.
06:58So if I were to increase the value, I'll increase make the edges worse. Notice that.
07:03I'll increase the green on left and the magenta on right.
07:07What I want to do is counteract, so I should go with a negative value, and of
07:10course, I can see that as I work through the control.
07:13I'll go ahead and take this value down to an even number.
07:16I'll take it down to -30, let's say.
07:18You can see the detail jump around like crazy, because what Photoshop is doing
07:22is independently scaling the color channels.
07:25It's actually doing a kind of spherical distortion.
07:28All right, now I need to see what kind of edges are left here, what sort of
07:32aberrant colors are left.
07:33I'm noticing that where my figurine is concerned that he's got a purple face and
07:38the cyan in the background.
07:39Well, I don't really have a purple/cyan control,
07:41so I'm going to have to somehow split the difference between Red/Cyan and
07:44Blue/Yellow, but I am noticing that the cyan appears in back, so it's
07:50actually opposite order.
07:51So I need to apply a positive correction. And I ended up finding out that +15
07:56worked out pretty nicely.
07:58And then I'll go ahead and tap down to Blue/Yellow, and I would go ahead and
08:02take it up as well.
08:04Obviously, you can just play with these controls and see what ends up working
08:07for you. But in my case, I also took this one up to 15.
08:10So I've got 15 for Red/Cyan, I've got -30 for Green/Magenta, and I've got
08:15+15 for Blue/Yellow.
08:17And then basically what I would do is click the OK button in order to apply my
08:22modifications. But before I do that, I just want you to see one more thing.
08:25You can turn off this Preview checkbox if you want to, to get a sense of a
08:29before and after, but you can also do that by pressing the P key.
08:32So press the P key to turn the Preview off,
08:35so you'll see the original problem image and then press the P key again to turn
08:39the Preview on, and you'll see the image jump to a different location like you
08:42just did, and you should see your problems correct.
08:46All right, now click the OK button in order to apply my modification, and I
08:50can see now that it did correct the image quite nicely on both the far
08:54left-hand side of the image--
08:56It's not 100% corrected, because this figurine still has a purple face, but you
08:59know what, I don't know, maybe the figurine did have a purple face.
09:02I never got that close to it, but based on this line right here which has some
09:06purple and cyan around it, it's pretty apparent that I didn't totally correct
09:09the problem. But that's about as good as I'm going to do with lens correction.
09:13Meanwhile, if I press Ctrl+Z or Command+Z on the Mac to undo the effect, I can
09:18see that I had quite a bit of fringing around this window right here, a bunch of
09:22green and a bunch of red there, and I'll go ahead and zoom in so you can see
09:25that problem in more detail.
09:27So there it was before.
09:29If I press Ctrl+Z or Command+Z again to reapply the filter, you can see that the
09:33windows are in much, much better shape.
09:35That, my friends, is how you correct for transverse chromatic aberration
09:39inside Photoshop.
Collapse this transcript
024 Fixing chromatic aberrations in Camera Raw
00:00All right, so in the previous movie I showed you how to correct for
00:02chromatic aberrations, specifically transverse chromatic aberration, using
00:06the Lens Correction filter.
00:08In this movie, I am going to show you how to correct with more control, even
00:12though you have fewer controls to work with inside of Camera RAW.
00:16So just to very quickly review what we did last time,
00:19you go on to the Filter menu.
00:20You choose Lens Correction here inside Photoshop.
00:23You go ahead and zoom in on a detail, some area that has problems inside of the
00:28image, which is going to be some area near the outside,
00:32near the perimeter of the image.
00:34And then you switch over to the Custom panel, here inside the dialog box and
00:39notice that you have three controls to work with.
00:41I went ahead, where this image is concerned, and change the Green/Magenta Fringe
00:45to -30 and then I balanced things out a little bit by changing the other two
00:49controls, Red/Cyan and Blue/Yellow, to 15.
00:53So I did most of the work using Green/Magenta.
00:56The irony is that Green/Magenta does not exist.
00:59That's the one control that does not exist inside of Camera RAW. You have Red/Cyan.
01:04You have Blue/Yellow.
01:05However, they work very differently, so we're able to correct the image just
01:10using two controls instead of one, and you'll see we have greater control.
01:14Anyway, I am going to click OK in order to accept that modification, and we end
01:18up correcting the image.
01:19All right, now let's see how to correct the image inside of Camera RAW, and this
01:22is the same way it works inside of Lightroom as well.
01:25I'll go over to my Mini Bridge here inside of Photoshop and I've got this
01:29Rialto bridge.dng file.
01:31So this is a RAW image that was captured using my Olympus E-30.
01:35You could, however, work with a JPEG or a TIFF image as well.
01:39So, I've got my bridge inside the Mini Bridge--
01:41how's that for thematic consistency?-- and I'll right-click on that image and I'll
01:45choose Open in Camera Raw.
01:47And that's the way you'll want to work as well.
01:49So I'll go ahead and choose that command and the image obviously loads.
01:53I'll go ahead and zoom in on that same portion of the image over there.
01:57And why don't we just go ahead and zoom to 200%?
02:01And then I'll scroll over to that region of my photograph.
02:05And we can see that the image is riddled with these aberrant color fringes that
02:11appear around these sort of shuttered windows here as green and red, and then
02:15around this figuring here, the statue.
02:17It appears sort of purplish on one side and cyan on the other side.
02:21Now notice we've got these Temperature and Tint controls.
02:24This is very important because that's the way that Camera Raw operates on
02:29chromatic aberrations as well, is by evaluating temperature and tint information,
02:33as opposed to strictly channel- based RGB information, by the way.
02:37Because technically speaking, we don't have any channels at this point where a
02:42RAW image is concerned.
02:43So Temperature allows you to cool down the image or warm it up,
02:47so send it to either more blue or more yellow.
02:50And then Tint is a perpendicular color access that allows you to compensate
02:55for the Temperature control and you can make the image more green or more
02:58magenta, essentially.
02:59Now what I typically do at this point, just for the sake of seeing those
03:03chromatic aberrations in all their glory, I go ahead and crank Vibrance to the roof.
03:08I'll take it to 100%, and then I take up the Saturation value as well. I'll take it to 20.
03:12Now, I am not going to leave those controls there.
03:14I just want to be able to see those chromatic aberrations as clearly as possible.
03:19All right, next you go ahead and switch to this panel, Lens Corrections.
03:22So it has the same name as the filter.
03:24And then drop down here to Chromatic Aberration.
03:26Make sure that your manual controls, you need to click on the Manual tab
03:30to switch over to it.
03:31And you'll see these two Chromatic Aberration sliders.
03:34So we've got Red/Cyan. We have Blue/Yellow.
03:35We do not have Green/Magenta.
03:38Now the way to really think about these controls is Fix Blue/Yellow Fringe is
03:43your temperature control, so that Blue/ yellow slider we saw just a moment ago,
03:47and Red/Cyan is analogous to the Tint control.
03:50All right, so I am going to start things off with Red/Cyan.
03:53Now, I was telling you when we were working with the Lens Correction filter that
03:57if the green is over here on the left- hand side and the red is over here on
04:00the right-hand side, then they're in the same order as Green/Magenta inside of that dialog box.
04:06Well, we don't have that here, and the logic doesn't really apply anymore.
04:09In this case, what I recommend you do, we have a special little trick that you
04:14want to take advantage of.
04:15Instead of just dragging this control back and forth, which you can do, in
04:18order to just figure out,
04:20if I go this direction why the effect gets worse,
04:23so if I go this direction it gets better.
04:25You can do that if you want to.
04:26But here is an even better way to work.
04:28While you're dragging this slider control here, go ahead and press the Alt key
04:31on the PC or the Option key on the Mac, and then you'll get this kind of
04:35monochromatic view of your image.
04:37And if you see any form of color fringing going on around those edges, then
04:41that's bad, as we're seeing right now.
04:43And if you drag the other direction while you still have Alt or Option down,
04:46then the image will become more monochromatic.
04:49And as soon as it's absolutely monochromatic around those edges, whatever the
04:53color you're seeing on screen doesn't matter.
04:55You want to see just that one color around the edge detail, then that's a good thing.
04:59That means you've wiped out those aberrations.
05:01So at a Red/Cyan Fringe value of -30, I get some very good results there.
05:07All right, so I went ahead and release the control.
05:09That returns me to the full color image.
05:10We've still got a problem with the figurine.
05:12It still has a very blue face and some cyan in the back.
05:16And I can help eliminate that problem-- not entirely get rid of it, but I can
05:19help eliminate it--by Alt+Dragging or Option+Dragging this control right there.
05:23And notice that again I am looking for a monochromatic image.
05:27I don't want to see a bunch of fringes around the edges like I do now with a negative value.
05:32So I am going to take this value into the positive territory,
05:35and I am actually going to take it up to +15, and that pretty much does the trick.
05:39All right, now having gotten rid of the color fringing and there is still some
05:44color in this figurine, but as I said in the previous movie I didn't really see
05:48the figurine up close.
05:49I don't know what colors are really there.
05:51I don't know if it's plain white and these are sort of grayer shadows or if
05:55they're really colorful shadows as they look here.
05:57So it's not really all that important.
05:59All right, now before we switch back to the Basic panel, which we'll do in a
06:01second, I want to show you that you can also preview your adjustments here
06:05inside this dialog box by pressing the P key once again.
06:08You can also turn off that check box right there at the top of the dialog box.
06:12But I am just going to press the P key in order to turn off the preview, notice
06:16we're just previewing the effects of this one panel.
06:18So we're still seeing the hyper- saturated colors in other words.
06:21This is the old chromatic aberrations, the bad ones.
06:25And then I'll press the P key in order to invoke the preview and we'll see our
06:29adjustments or compensation.
06:30It looks very good.
06:32So now I am going to switch back to the Basic panel, and the reason I am doing
06:35this is I don't really want the high Vibrance and Saturation.
06:38So I'll return the Saturation value to 0, and I'll reset the Vibrance to what
06:42I had come up with before, which is 65.
06:45Now, if you want to open the image inside of Photoshop, which I do, then you'd
06:48want to click on the Open Image button.
06:50If you want the option to revisit Camera RAW any time you like, then press the
06:53Shift key in order to change that button to Open Object and then click on it.
06:58And what that'll do is open the image as a Smart Object with the option to
07:02return to the Camera RAW just by double-clicking that thumbnail,
07:05that smart object thumbnail there inside the Layers panel.
07:08All right, I am going to hide the Mini Bridge so I can better see what I am doing.
07:10Now just because we've worked inside of Camera RAW and we've taken a more
07:15sophisticated approach to getting rid of the chromatic aberrations
07:18doesn't mean that's going to completely do the trick.
07:21It may well be that you still have a few aberrations to deal with, in which case
07:25you can now throw on the Lens Correction filter.
07:27So that's what I am going to do.
07:29I am going to go ahead and zoom in on this detail once again,
07:32and maybe zoom in a little farther to 200%, so I can better see what I am doing.
07:36And then I'll go up to the Filter menu and choose Lens Correction.
07:39Now because I am working with the Smart Object, Photoshop is going to apply this
07:43filter as a Smart Filter, and I can edit its settings any time I like as well.
07:47So I'll go ahead and choose Lens Correction.
07:49Once again, I've got to zoom in here,
07:51always zoom in when we're trying to figure out chromatic aberrations.
07:54Go ahead and zoom in to 200% in my case.
07:57I'll switch over to Custom, and the only adjustment I am going to make is to
08:01take that Blue/Yellow Fringe value and knock it down to -20.
08:06Now you may say, well, Blue/Yellow, that was available inside of Camera RAW, so
08:09why are you using it again here inside of Lens Correction?
08:13Why don't you try to get something done with Green/Magenta, which was
08:15the missing control?
08:16Well, as I was telling you, inside of Camera RAW those are really
08:20Temperature and Tint controls--
08:22that is Blue/Yellow is Temperature, Red/Cyan is Tint.
08:25Here inside of Lens Correction we're taking advantage of the independent
08:29Red, Green, and Blue color channels, which have now been rendered out inside of Photoshop.
08:33Anyway, that gets us closer to what I am looking for. Then I would click OK in
08:38order to accept that modification,
08:39and we end up with this corrected image here.
08:42And that is what I consider to be the best approach to wiping out chromatic
08:47aberrations inside Camera RAW and Photoshop.
Collapse this transcript
025 Correcting red-eye like a pro
00:00Hey gang! This is Deke McClelland.
00:01Welcome to Deke's Techniques.
00:03Today's topic is red eye.
00:05Now this happens to be a photograph of my ten-year-old son.
00:09Doesn't he look just like my twin or something?
00:11Now many of you may be thinking, "Red eye? Really, that's going to be our topic Deke?
00:15I mean, I am a studio photographer and I don't get red eye.
00:19Isn't that a big surprise?"
00:20Well, possibly not with your professional shots.
00:23But when you are out there with a point-shoot camera or you've got your cell
00:26phone and it's got a tiny little strobe and the strobe bounces into the
00:30dilated eyes at night and right back into the lens element, then you got
00:33yourself a problem.
00:34We're going to fix this problem the right way--not using the red eye tool, but
00:37rather using a Channel Mixer function, and here is the big skill I am going to
00:41impart: how to mask and nail red eyes every single time.
00:45It looks ghoulish and scary, but it's actually very safe, as you'll see, and
00:49we end up absolutely nailing that red eye, getting rid of it, making those
00:53pupils nice and black.
00:55Here is how it works. All right!
00:58So many folks I imagine might regard red eyes as a rinky-dink problem, like this
01:02isn't going to happen with professional tools.
01:05However, you still want to get great results out of your image--even if you shot
01:10it with a rinky-dink camera or a cell phone or something along those lines.
01:14You want to get the best results you can, which is why I have come up with what
01:17I consider to be the best approach to red eye that there is.
01:20Now I shot this image with a point-and- shoot of my eldest son Max, and it's at
01:25night, so his eyes are quite dilated and the strobe is maybe a couple of
01:30millimeters away from the lens, so that light enters his eyes and comes right
01:35back out into the lens element.
01:37As a result, we see his vivid red retina lit up like crazy.
01:42Now red eye is one of those problems that I don't consider to be an aesthetic problem.
01:47In other words, I think it actually looks good.
01:48Just because it's not the way that we see images in real life, I have actually
01:52come to appreciate red eye quite a bit.
01:54But it may be in your case that you want to wipe it out and you want to make
01:58the eyes looks more natural, nice and black, have nice big black pupils for example.
02:03What you don't want to do is take those beautiful eyes and turn them in
02:06ashtrays, which is what happens with a lot of red-eye techniques,
02:10especially if you decide to rely on an automated tool like this one right here,
02:15It's available from the Healing Brush flyout menu and it's the Red Eye tool.
02:19I'm going to go ahead and demonstrate it here by zooming in on this image a little bit.
02:22And I'm also, to preserve the original image here,
02:25I'm going to jump it by pressing Ctrl+Alt+J, Command+Option+J on a Mac.
02:29And I will call this new layer Max, because that's my older son's name, and
02:33we'll turn it off for a moment just to keep it around.
02:36Then I'll click in the background layer once again, and this tool is very
02:39easy to use by the way.
02:40All you do is you click near the pupil, within six pixels is what
02:43you're supposed to do, of that bright red pupil, and then it is immediately
02:48filled up like an ashtray.
02:50It's basically what happens, because I think this effect looks awful.
02:54But I'm going to click on the other pupil just to prove my point here, fill it up too.
02:58Then I'm going to zoom in on one of these pupils, and you can see if you look
03:01closely, we've got a very black inner pupil with this sort of munched highlight
03:06there, and then we have this sort of outer corona of darkness.
03:11This is the ash at the edge of the ashtray.
03:14What's happened is we've decided to go and singe the iris a little bit just for
03:18fun, and then we've got this sort of blackness above the eyelashes.
03:23Bleh! I prefer the red eye, is what I am saying.
03:27So, that's what you can do automatically.
03:29Obviously, that takes ten seconds of your time.
03:31You're done. But of course, you ruin the image in the process.
03:33Here is the better way to work.
03:34It does take more time.
03:35It involves masking, but of course, because we want to select those eyes as
03:39accurately as possible,
03:40I am going to go to the Max layer here, and I'm going to switch away from the
03:44Red Eye tool just by pressing the M key in order to get the Rectangular
03:47Marquee tool, and I'll go to the Channels panel, and I just want you to see
03:50what these channels look like.
03:52This image is not going to win any awards in terms of quality.
03:56I'll go to the red channel here for a moment.
03:58You can see that go figure his eyes are bright,
04:01his pupils are bright here in the red channel.
04:03That's no surprise.
04:05Then we go to the green channel.
04:07Look at that detail inside of his face.
04:09It's just wretched.
04:10But he does have good pupils inside of this channel.
04:13They are nice and dark.
04:15Then the blue channel gets reddier or still.
04:17We've got all this sort of weirdness going on inside of his flesh,
04:21but we have some fairly nice dark black pupils with a little bit of gloss on them.
04:27So that's good news.
04:28Now, we also have a lot of comparative detail.
04:31The red channel is extremely bright where the pupils are concerned and the blue
04:36channel is extremely dark.
04:37So we can compare those two channels in order to mask this image.
04:41So I am going to go back to the RGB composite, then go to Image menu and choose
04:45the Calculations command, and then these are the settings that I recommend you
04:50use when trying to mask red eye.
04:52You want your first channel--and I am assuming you have got a flat image file here.
04:56This is probably not something elaborate layered composition that you're working on.
05:00But I am going to make sure to set both of these layers, by the way, to the
05:04same layer, so Max.
05:05So we're working on the Max layer in both cases.
05:08The first channel should be red.
05:10So that's Source 1 set to Red.
05:12Source 2 set to Blue, and then go ahead and change Blending.
05:17By default, it's set to Multiply.
05:19I want you to change it to Difference, and you'll end up getting this
05:23horrific effect here.
05:24It's very scary and ghoulish and wonderful. All right!
05:26So that's Red, Blue, both Invert checkboxes off, Difference, 100% Opacity. End of story.
05:33You're sending the result to a new channel.
05:35Those are all default settings by the way.
05:36Click OK and now what we need to do is exaggerate the contrast.
05:41So I am going to go up to the Image menu and choose Adjustments and then choose
05:45Levels. Or you can press Ctrl+L, Command+L on a Mac, and then you just want to
05:50drag these sliders around,
05:51the white point and the black point, until you enhance the contrast as much
05:55as humanly possible.
05:57You can step on the detail pretty good where this effect is concerned,
06:01but I'll take this to about 100, the white point down to 100.
06:04So, any luminance level of 100 or lighter is going to be changed to white.
06:08Then I'll bring up the black point to let's say something like 20, so that any
06:14luminance level of 20 or darker is becoming black. And he is more ghoulish
06:18still; he is an absolutely certifiable zombie at this point.
06:21I'll click OK in order to accept that.
06:23That's what we want, of course.
06:26Now at this point what I would suggest you do is go ahead and take advantage of
06:30that overlay brushing technique, which those of you who've seen my masking
06:34videos, you know all about it.
06:35But I'll go ahead and grab the Brush tool, just so that you all know all about it.
06:39I'll grab the Brush tool, which you can get by pressing the B key, and then what we want here--
06:44I'll go and right-click in order to bring out this little Brush panel--
06:47we want a smaller brush.
06:49probably something with radius of about 50 pixels will probably work.
06:52Hardness needs to be 0%. Very important.
06:55Then I'll go up to the Options bar here and change the Blend Mode from Normal to Overlay.
07:01That way, we'll preserve the brightest and the darkest details, and we're
07:05basically painting inside the lines. All right!
07:07So my foreground color is black. That's important.
07:09I can see that down here at the bottom of the toolbox.
07:11So I will begin painting like so, around his eye and you don't want to
07:15paint into the eye.
07:16You just want to paint around it as you see me doing.
07:19Then I am going to take a second pass, and that should pretty well take care of it.
07:22Then I'll move over to the other one and paint around it as well.
07:26Well, the reason we're not using the Elliptical Marquee tool in order to select
07:29these pupils, even though they are round, is because the color is leaking in a
07:34random way into the eyelashes.
07:37It's just a fact of this image and other sort of ratty little snapshots that
07:42you'll run into will have that problem as well.
07:44This is pretty common.
07:45Anyway, I went ahead and painted around there a couple of times.
07:48Now I'm going to press the X key to make my foreground color white, as you see it
07:51there, and I'm going to paint inside of those pupils like so. And notice I'm
07:56getting a nice drift into the eyelashes, especially on the left-hand side, a
08:01little bit on the right-hand side as well.
08:03Now I want to go ahead and wipe out those highlights--that is, I want to make sure the
08:06highlights remain selected.
08:09So I'm going to reduce the size of my brush a little bit, and I'm doing that by
08:12pressing the Left Bracket key. And then I'm going to right-click and I'm going
08:16to increase that Hardness value to 100%.
08:18This is also very important, by the way.
08:21Change the Mode back from Overlay to Normal, because we're trying to make these
08:25black details white this time around.
08:28Then white is still my foreground color.
08:30I need to further reduce the size of my brush, so I'll press the Left Bracket
08:32key a couple of more times, paint that little detail away, paint that little detail away,
08:37so those highlights will be inside the selected region.
08:40He is just looking so scary inside of this mask, but that's what you want.
08:43I'll go and zoom in again, and then I'm going to grab just my Rectangular
08:47Marquee tool, and I'll select one of the eyes like so.
08:51Notice that I'm well within the black area there and I'll Shift+Drag around
08:55the other one like so.
08:57And then, I'll go up to the Select menu and I'll choose the Inverse command--or
09:01you can press Ctrl+Shift+I, Command+ Shift+I on a Mac--and then you want to fill
09:04the selected region with black.
09:06So black is my background color.
09:08I'll press Ctrl+Backspace here on the PC, or Command+Delete on the Mac. All right!
09:13Now we need to load this guy as a selection, and you do that by going over here
09:18to the Channels panel, so you'll have to see the Channels panel on screen, and
09:21then Ctrl+Click or Command+Click on that new channel, which is called Alpha 1 by default.
09:27Switch back to the RGB image like so.
09:29Switch back to the Layers panel, and now we're going to add an adjustment layer.
09:33From here on, it's pretty standard stuff.
09:35But here is the command.
09:37You go ahead and choose down here from this black-white icon at the bottom
09:41of the Layers icon,
09:42go ahead and choose Channel Mixer, and that allows us to bring in information
09:46from the green and blue channels into the red Channel.
09:49So by default, we're working on the red channel.
09:52You can see that right here, Output Channel is Red.
09:54We don't want any red in the red channel, so change the Red value right there to 0.
09:59Then press the Tab key to go down here to the green value. Take it up to 50%.
10:04Press Tab to go to the blue value. Take it up to 50%.
10:07So in other words, we're grabbing 50% of the blue channel and 50% of the green
10:11channel, and we're merging them together to create a new red channel where the
10:15pupils are concerned, and then that's it.
10:18Go and press the Enter key or the Return key on a Mac in order to accept
10:19your modifications. All right!
10:22Now I still have a little bit of redness, this sort of red halo around each one
10:26of my pupils, and I don't want that.
10:29If you end up seeing an effect like that, here is what you do.
10:31Make sure that your layer mask is selected here inside the Layers panel, and
10:35then go up to the Filter menu, and go ahead and choose Blur, and choose Gaussian Blur.
10:41I would suggest in this case, a Radius value of about 2 pixels is going to
10:46work pretty nicely.
10:47You just want to evaluate how big that halo is, and 2 pixels is probably about
10:51right. And then I'll click OK in order to accept that blur.
10:54Now it's blurring both in and out, by the way, so we're blurring the halo a
10:59little bit, but it's still quite evident.
11:01So next what you need to do-- and this has to be your very next step--
11:04go up to the Edit menu and choose Fade Gaussian Blur, and then inside the Fade
11:10dialog box, you want to change the Mode from Normal to Screen.
11:13So we're exclusively brightening with the Gaussian Blur effect, and notice that
11:16moves those pupils outward just a little bit, and then click OK in order to
11:21accept that modification.
11:22Now what we have, we'll go ahead and zoom back out, is very strong, crisp, black
11:27pupils at this point.
11:28Compare that to what we got with the Red Eye tool, which look like that.
11:32These are the ashtray pupils.
11:34Perhaps I need to zoom in again.
11:35These are the ashtray pupils right there that were created by the Red Eye tool,
11:39and these are the nice crisp pupils that we created using a much more
11:44deliberate approach that involves masking the pupils and then applying the
11:49Channel Mixer adjustment layer.
11:51That's how you fix red eye like a pro inside Photoshop.
Collapse this transcript
026 Turning a photo into an ink drawing
00:00Hey gang! This is Deke McClelland. Welcome to Deke's Techniques!
00:04This week I am going to show you how to take this fellow here and turn him into
00:07an ink drawing, and it's so simple.
00:09It's just a matter of Gaussian Blur, Smart Blur, High Pass, Note Paper, another
00:13round of Gaussian Blur, a levels adjustment layer, the multiply blend mode, and a
00:17little bit of luminance blending and we end up getting this terrific effect.
00:21Here, let me show you exactly how it works.
00:24All right, here's how it's going to work.
00:27We are going to start with this guy here who comes to us from Warren
00:30Goldswain of the Fotolia Image Library, and notice that I have got him on an independent layer.
00:35There is some notebook paper with an inky frame behind him. That also comes from Fotolia.
00:40I am going to turn him back on here.
00:42And we're going to ultimately convert him into this ink drawing here, and when I
00:46say ink drawing, I am using quote fingers, because it looks like a combo of a
00:51little bit of ink, maybe some photocopying, that kind of thing. But we do have
00:55some nice line elements going on inside of there, and I think this eyebrow
00:59treatment just rocks.
01:00You can see that it's a combination of Smart Filters working together and a few
01:04other effects as well.
01:05All right, so let's switch back to the image at hand.
01:07Now the first step is to grab this guy here, right-click on him there inside the
01:11Layers panel and choose Convert to Smart Object, the reason being I want to
01:15apply editable Smart Filters.
01:17That way not only is he protected, but also at the end I can show you the
01:22contribution of those filters, how they work.
01:25All right, now I am going to press Ctrl+J, or Command+J on a Mac, to make a
01:28copy of that layer.
01:30It's linked to the exact same Smart Object, so if you decide to retouch this
01:33guy, just double-click on one of these thumbnails, make your modifications, and
01:37both layers will update.
01:38All right, I am going to turn off the bottom portrait.
01:40We will come back to it in a moment.
01:42Now we're going to create our--again, in quote fingers--ink drawing here.
01:46I am going to go up to the Filter menu, and I am going to choose Blur, and I am
01:50going to choose Gaussian Blur, and that might seem like a strange place to
01:53start, but what we're going to be doing is telling Photoshop to trace all of the
01:57details inside of the image. And if we don't blur things upfront, we are going
02:01to end up tracing way too much, all kinds of pores and basically other blemishes
02:06on this guy's face. I mean we all have them.
02:08So I am going to go ahead and choose the command, and notice my radius value is one pixel.
02:12That's all we need. Click OK.
02:13All right, the next step is to use a filter I never ever, ever, use. I don't
02:20really recommend it, but it works very well for this purpose here.
02:23I will go up to the Filter menu, choose Blur and choose Smart Blur.
02:27I experimented with the Surface Blur filter;
02:30it just didn't do the trick.
02:31So we're going with Smart Blur, which is hardly smart, by the way.
02:34It ends up creating these whacky effects.
02:36You can see this is hardly a blur effect that's going on inside the dialog box here.
02:41But again, it ends up reticulating the edges in such a way that the final effect
02:46works out pretty nicely.
02:47I am going to set the Radius to 3.0, the Threshold to 10,
02:50so we're blurring inside of that threshold.
02:52In other words, we're leaving the better details in good shape, so we're not blurring them.
02:57And then the Quality should be set to High.
02:59By default it's set to Low, which is just screwy.
03:02Why would you want low quality?
03:03And then Mode should be Normal.
03:05Click OK in order to apply that filter.
03:07It's not going to look all that different, though it is going to take forever.
03:10It's very slow filter.
03:11Now, I'll go up to the Filter menu.
03:13This time around I am going to go ahead and choose Other and choose High Pass,
03:17and this is one of the really key filters for this effect.
03:20Basically, you're going through and delineating details like crazy.
03:25If you're new to High Pass Filter, if you've never used it, it looks like it
03:28just makes the image entirely gray, but what it really does is make the
03:31non-details gray and keep the details in fairly good shape.
03:35I am going to set the Radius to 2.0.
03:37Now all these values you can monkey with as you're applying them to your own
03:41image, but this is what I came up with for this one. I'll click OK.
03:45Next, the fourth filter that we're going to apply here is another filter I never
03:49use. Oh, by the way, before you apply it, make sure to press the D key to
03:54establish your default colors of black for the foreground and white for the
03:57background; otherwise, you'll get a weird colored effect.
04:00Then go up to the Filter menu, choose Sketch, and choose Note Paper.
04:05Now, Note Paper is basically simplifying this effect, and you can get the
04:09simplified effect that we're looking for here. Notice it's turning the image gray for me.
04:13For you, the Graininess and the Relief values are probably cranked up like this,
04:18which is great if you want to make the guy look like he's etched in bark or
04:22something. I don't know what.
04:23But I'm going to go ahead and take Relief down to 0 and take Graininess down to
04:260 as well. Leave Image Balance at 25. Just about any other setting will totally
04:31mess things up, but you can experiment with it, and see how it messes things up.
04:36And then click OK in order to apply that effect, and we end up getting this
04:41weird sort of stark effect here that doesn't look anything like an ink drawing.
04:45It doesn't look like we're going down the right road at all,
04:47but you'll see in a moment; we are.
04:49And then finally what I like to do at this stage, because if you zoom in on your
04:53effect, you're going to see that you've got some very jagged edges, because the
04:56Note Paper filter applies a Threshold effect--that is to say either the pixels
05:01turn white or they turn gray in this case.
05:04What we need to do is soften things up a little bit, and we're going to do that
05:08by going to the Filter menu, choosing Blur, and again choosing Gaussian Blur, so
05:12right where we started. And I'm going to apply a Radius of 1 pixel, once again
05:17the exact same radius. Click OK.
05:19Now, that blurs the pixels in and out.
05:22I just want to blur outward, and I want to darken things up as well obviously.
05:25So I am going to double-click on this little slider icon over here on the
05:29right-hand side that's next to the words Gaussian Blur.
05:32That's going to bring up the Blending Options dialog box, and I'm going to change
05:36the Mode from Normal to Multiply.
05:39So we're multiplying that blur into the background.
05:42We still have some jagged edges this way, but we have a little bit of bleed into
05:47that "paper" that's behind there.
05:50All right, I'll click OK. And just because we're cluttering up this Layers panel
05:55like crazy here, I am going to right- click inside this little Filter Mask and I
05:58am going to choose Delete Filter Mask, just to tidy things up. All right!
06:02The next step is to darken up to this grayness here and make it black.
06:07So I am going to press the Alt key, or the Option key on the Mac, click and hold
06:10that Black/White icon down there at the bottom of the Layers panel, choose the
06:14Levels command, and that's going to bring up the New Layer dialog box, because I
06:17have the Alt or Option key down. And I am going to go ahead and call this new
06:20layer Contrast and turn on Use Previous Layer to Create Clipping Mask, very
06:25important. Click OK.
06:27Then you'll find yourself inside the Adjustments panel.
06:29I want you to drag that black point right there, that Black slider triangle, to
06:33the beginning of the histogram--so in other words, the beginning of these lumps here.
06:37And for me, that's somewhere in the neighborhood of let's say 130, just to round things off.
06:43And then I'm going to click inside this Gamma value right there, the one that
06:47says 1.00, and I'm going to press Shift+Down Arrow three times in order to
06:51darken the mid tones.
06:53So we're darkening the effect overall, and I'll go ahead and hide the Adjustments
06:57panel, because we're done with it.
06:58Now let's go and zoom out to check out what we've done.
07:02I want to multiply him into the background, in other words burn him into the
07:05background, lose that white and keep the black.
07:08So I'll click on the Portrait layer to make it active, then I'll go up to the
07:11Blend Mode pop-up menu and change it from Normal to Multiply, and I end up
07:15getting this effect.
07:16Now if you look at it, you might figure it kind of passes for an ink drawing at
07:21this point, but who on earth would draw an image like this?
07:25Why would you draw basically trace around the mouth and not fill it in, trace
07:30around the eyes, and not fill them in, trace around the hair like this and make
07:34it look like he's got a bald patch or something and not fill it in? You wouldn't.
07:38You'd fill those areas in, so we need to do so as well, and that's why I've got
07:43this other layer sitting around here, this other copy of that Smart Object.
07:46I am going to go ahead and turn it on by obviously clicking its eyeball, and then
07:51I will click on the Portrait layer in order to make it active. And I am going to
07:55go ahead and change this guy to the Multiply blend mode as well, by going up
07:59here to Blend Mode pop-up menu, choosing Multiply.
08:02And then finally, I want to draw up out the light details, just keep the dark
08:05details there, and so I will double- click on the empty portion of that layer to
08:10bring up the Layer Style dialog box, and then I'll go to the This Layers slider
08:14bar right there, and I will drag this white slider triangle all the way down, in
08:20my case to about 95. See that value
08:22that's changing right there?
08:24So what this is saying is anything with a Luminance level of 95 or lighter is
08:27now invisible on this layer.
08:30That gives us some very harsh transitions, so let's soften things up by pressing
08:34the Alt key, or the Option key on the Mac, and dragging the right half of that
08:39white triangle to 180.
08:40So you can see 180 after the slash, and we end up getting this effect here.
08:45I will click OK in order to accept that modification, and that is the final
08:49version of the effect.
08:50But I want you to have a sense for why we did the things we did.
08:53Now, I think both the final Gaussian Blur filter, I think that makes perfect
08:57sense, and Note Paper, you saw how it worked,
09:00so why don't we see the contribution of the other three?
09:03I am going to click on this eyeball here, and drag down to turn off those three
09:07first filters we applied, and you can see, without High Pass, Smart Blur, or
09:12Gaussian Blur, we end up getting this pretty darn cool effect right here.
09:16So this is a little meta-technique for you.
09:18If you want to get this effect, you just need to apply those two filters, and of
09:21course, run through the other steps as well.
09:23But you end up getting this high contrast photocopy effect.
09:27If you want to trace the lines, that's what High Pass is there for.
09:30I'll go ahead and turn it on so you can get a sense.
09:32But if it was just up to High Pass, we would have way too much detail.
09:37This guy looks like I drew him with an Etch-a-Sketch.
09:41I'm just that good.
09:42Then in order to simplify things, so we don't have quite this degree of
09:46granularity of the iron filings on this guy's face, I use Smart Blur.
09:52So if you turn that on, you're going to see that smoothes out some of the
09:54details inside of his face.
09:56It also gives us some of these etched details as well.
09:59So it does these sort of strange horizontal carvings in different places,
10:03which are pretty cool.
10:04Actually, I think that's pretty nice, ultimately, where this effect is concerned anyway.
10:09And then finally, Gaussian Blur, that very first application of Gaussian Blur,
10:13just helped to simplify the details that much more, so that he doesn't have too
10:17much in a way of sort of pockmarks inside of his face.
10:21And that's going to help you out as well. It doesn't matter what kind of person
10:24you're trying to trace, whether the young or old or what have you, this
10:28technique is going to produce some pretty nice effects.
10:30So I am going to go ahead and press the F key a couple of times in order to fill
10:33the screen with this guy, and that is how you create an ink drawing, in quote
10:38fingers, here inside Photoshop.
Collapse this transcript
027 Turning a photo into a pencil sketch
00:00All right, you may recall in the previous movie I showed you how to create
00:02an ink drawing effect.
00:04In this movie, I'll show you how to convert an image into a pencil sketch.
00:07Now you'll see here in the Layers panel that this involves quite a few
00:11Smart Filters working together, which is why we are going to use the ink drawing effect,
00:15that ink drawing technique that I showed you in a previous movie, as a jumping
00:19off point, just to save a little bit of time and effort.
00:22And in fact, I am going to start from this file here.
00:24So it's the exact same ink drawing technique that we saw in the previous
00:28movie, with two exceptions: I have switched out the background and I've also
00:32created a third copy of that smart object, and I have gone ahead and masked the
00:36eyes and the teeth.
00:37If I Alt+Click or Option+Click on that layer mask thumbnail, you can see what
00:40the mask looks like.
00:41So I just went ahead and grabbed the eyes, grabbed the teeth. That's it.
00:45I'll go ahead and return to the image here. And I set this layer to the Screen
00:48Blend mode and I reduce the Opacity value to 50%.
00:52So those are the only differences; otherwise, this is the exact same technique we saw before.
00:57Now I am going to go ahead and click on that top portrait layer, the one that
01:00contains all of the Smart Filters, and I am going to start things off by turning
01:04off the Smart Blur filter.
01:06We don't need it for this effect. And by turning off that filter, I create a lot
01:10more reticulation, a lot more edges, inside of this image, and that's what I want
01:15for this sort of graphite effect.
01:17All right, next what I am going to do is I am going to grab my background
01:20right there, my background layer, and I am going to create a duplicate of it,
01:23because I need to use it as both a Displacement map and a Bump map as well, a texture map.
01:29So I'm going to go ahead and grab that guy and I am going to Alt+Drag or
01:32Option+Drag it onto the page icon,
01:34that little page icon down there at the bottom of Layers panel.
01:37I am going to set the Document option to New, so that I'm putting this
01:41background inside of a new image, and I'll click OK. There it is.
01:45Now I'll go up to the Image menu, choose Mode, and then choose Grayscale, and that
01:50will go ahead and get rid of the colors. I'll click on the Discard button, if you
01:53end up seeing it there. And that's basically it.
01:56Now at this point we have a flat image, which is what we need, so that's good.
01:59If you don't have a flat image, if you are working along with a different file,
02:03then what you need to do is go up to the Layer menu and choose the Flatten Image
02:06command. But as I say, mine is already flat.
02:09And then you go up to the File menu, choose Save As, and go ahead and name this
02:14guy. I am going to call mine Gray Paper, because that's what it is, and you want
02:18to save it in the Photoshop format, the native PSD format.
02:22Click the Save button and you're done with that step.
02:25All right, I am going to return to the drawing at hand here, and I am going to
02:27click on that portrait layer once again, and I'll go to the Filter menu, choose
02:31Artistic and then choose Underpainting.
02:34What this command allows us to do is basically add some darkness to the image.
02:39So we are going to get a little bit of a wash effect, too, as if we wet the
02:43pencil or the charcoal, something along those lines.
02:45Now the values I want to apply are these that you see right here.
02:48So Brush Size of 2, Texture Coverage 10, Scaling 100%--this refers to the
02:53texture by the way--and a Relief value of 5 will probably work out just fine for us.
02:59But we don't want to use the Sandstone texture--or I believe the default is
03:02Canvas--because after all, that bears no resemblance to the texture of the paper
03:06that we're working with.
03:08So instead, what you do is you click this little down-pointing arrowhead right there
03:11and you choose Low Texture, and then you go ahead and find that image you just
03:15saved out--in my case Gray paper.psd-- and you open it up, and you will get a very
03:20different texture effect there
03:22that will match the texture at hand,
03:24that will match the background.
03:25Then go ahead and click OK in order to accept that effect, and it's going to mess
03:29things up. Don't worry about that too much right now.
03:31I'm going to drag Underpainting below Gaussian Blur, like so, so that it appears
03:36right after Note Paper
03:38and then right before Gaussian Blur. And then I am going to double-click on its
03:42little slider icon right there, and that's going to bring up the Blending
03:46Options dialog box.
03:47And I am going to change the mode from Normal to Multiply, so that we're burning
03:51in that effect that we've just got done applying. All right!
03:54Click OK. So that brings back all that reticulation, which of course we want. All right!
03:58Now we want a little bit of a crosshatch effect, and there is nothing for
04:01creating crosshatch like the crosshatch filter.
04:04It's one of the few old gallery effect filters that I actually like.
04:07You go up to the Filter menu and you choose Brushstrokes and then you choose
04:11this guy right there, Crosshatch.
04:14These are the settings I want to apply right there, so a Stroke Length of 20,
04:18I am going to take the Sharpness up a little bit,
04:20I am going to take that to two, and then the Strength of 1.
04:22Now, I don't believe any of these are the defaults settings, but these are
04:26the numbers that I'm applying, and you can get a sense of what that's going to look like.
04:29We are going to be burning in the effect in just a moment.
04:32So I'll click OK, because otherwise it kind of lightens up everything, gets rid
04:35of that reticulation. Don't want that, so we'll double-click on the little slider icon
04:39once again, and then inside the Blending Options dialog box, once it comes up on
04:44screen, go ahead and change the mode from Normal to Multiply. And we end up
04:49getting this effect added to all the other ones, which is perfect of course.
04:53Click OK in order to accept that.
04:55I am going to zoom in just a little bit, so that we can see things a little more
04:59up close and personal here.
05:00This is getting to be too dark, and I think we'll be able to see things better if
05:03I go ahead and take care of this levels adjustment layer right here.
05:07So I am going to double-click on the thumbnail for this adjustment layer to
05:11bring up the Adjustments panel,
05:13and I am going to reduce its value right here to about 20 is what I am looking
05:17for, this black point value.
05:19And notice that once again we're setting the black point at the beginning of the
05:23histogram, where the lump start. And that's great!
05:26The other values are fine as is.
05:27I'll go ahead and hide that panel, and now I'll return to the portrait layer
05:32right there, and I am going to apply one last filter--and this time this is a
05:35Displacement map--so that we're basically matching the texture.
05:40We're taking this pencil sketch and mapping it to the background texture itself, in other words.
05:45So I'll go up to the Filter menu, choose Distort and choose Displace, and I have
05:50reduced the Horizontal and Vertical Scale values to 3 and 3. So 3 apiece.
05:55The other options don't matter. Click OK and then find that Gray paper file that
05:59you saved, or whatever you called the grayscale version of your background, and
06:03then click Open in order to apply it, and you'll see that you get a little bit
06:09of extra texture in your image. So I'll go and zoom in a little bit here on this guy's eye.
06:13This is before, and then this is after.
06:16So you can see that it's doing a better job.
06:18It's a pretty subtle effect, but it's doing a better job of merging those pencil
06:22lines into the background. All right!
06:24I am going to go ahead and zoom out a little bit here.
06:26Now, that takes care of that layer.
06:28Now I want to take a couple of these filters and duplicate them onto this
06:32portrait layer right here, the one that's multiplied into the background. And so
06:36I am going to do that by, for example, pressing the Alt or Option key.
06:40That's very important so that you can duplicate a filter.
06:43And then I'm going--with that key down--I am going to go ahead and drag
06:46Crosshatch down and drop it onto this portrait layer like so.
06:51Now we'll go ahead and apply that Crosshatch effect.
06:54It's going to darken things up considerably, as you're seeing here, and that's
06:58because it also brought over its Multiply Blend mode.
07:00This time we don't want it, so double- click on the new little slider icon there,
07:05and once the dialog box comes up on screen, go ahead and change the mode to
07:08Normal and then click OK.
07:10Now, I also want to bring over Displace, so I'll press the Alt or Option key
07:14again and drag Displace and drop it onto that portrait layer. And it's possible
07:21that you might get a dialog box asking you to relocate that Gray paper file, but
07:25in my case, I didn't, so that's good.
07:27And then just to reduce clutter inside the panel, I am going to right-click on
07:31this Filter Mask and choose Delete Filter Mask, just to get rid of it there.
07:35And then finally, I don't think the color works this time around, so I'm going
07:39to convert this guy to grayscale. And I am going to do that by pressing the Alt
07:43or Option key yet again, dropping down here to this little Black/White icon,
07:47click on it and then go ahead and choose Hue/Saturation.
07:51So make sure you have Alt or Option down, choose that command.
07:54Let's go ahead and name this nosat, because I'm going to remove the saturation.
07:59Turn on Use Previously Layer to Create Clipping Mask.
08:01Very important, so that we only affect this layer and none of the others.
08:05Click OK and then take that Saturation value down, here inside the
08:09Adjustments panel, go ahead and reduce that Saturation value to -100 and
08:15close the panel, and we are done.
08:16This is the final version of the effect.
08:18Go ahead and fill the screen with the image, so that we can go ahead and check
08:21it out. And some of the details I love.
08:23Check out his clothing here. The fabric is rendering just beautifully, and we've
08:28got some nice crosshatching going on inside of his face.
08:32We have a little bit of wetness, as you can see around the shadow details.
08:35I think it looks really great. The multifilter way to convert an image into a
08:39pencil sketch, here inside Photoshop.
Collapse this transcript
028 Creating a seamlessly repeating pattern
00:00Hey gang! This is Deke McClelland. Welcome to Deke's Techniques.
00:03This week I am going to show you how to create a seamlessly repeating tile
00:07pattern inside Photoshop.
00:09Now it could be anything.
00:10It could a texture.
00:11It could be a bump map, what have you.
00:13In my case, I am creating some custom gift wrap. So imagine this.
00:17You get a very tiny gift--
00:19that way you can print it out on your desktop printer, right?--
00:22and then wrap the gift in this paper, and you will save on bows!
00:27That's some thinking I am doing on your behalf here, and I am going to show
00:31you how it works exactly inside this movie.
00:35All right, so as I say this is our gift wrapping pattern right here, but trying
00:40to wrap your brain around how to approach such a pattern is anything but obvious
00:43inside of Photoshop.
00:44So, I will be providing you with some tips and tricks as we work through the process.
00:48I will say upfront, however, that the most essential tool in our arsenal for
00:53evaluating the seams in a pattern is the Offset filter.
00:57One of the older and more obscure features inside the software,
00:59it's absolutely indispensable for our purposes right now.
01:02So I am going to switch over to this composition that I have assembled here.
01:06And I should say upfront, just FYI, it measures 600 pixels X 600 pixels tall.
01:11So it's going to be a square pattern tile.
01:13Your pattern tiles can be rectangular.
01:16It's not a problem. Any size image is going to work for you, but you do have to
01:19make sure that the left side of the pattern of the tile matches up with the
01:24right side, and the top matches up with the bottom.
01:26Well, things look pretty good.
01:28I have got this gold ribbon and then this red ribbon.
01:30I downloaded both of them from the Fotolia Stock Image library. And the red
01:34ribbon in particular looks like it's going to match exactly.
01:37It looks like it was designed to work inside of a pattern tile, and then a gold
01:42ribbon looks like it present a little bit of work, because of the wonky angle of
01:47this ribbon over here on the right-hand side, but I should be able to work
01:50through things pretty easily. Well, let's see.
01:53You go up in order to judge how this image is going to fair, because as I say,
01:57it measures 600 pixels X 600 pixels tall. There is no more to it.
02:00The layer does not happen to be any larger than the canvas.
02:04So what you do is you go up to the Filter menu, you choose Other, and you
02:07choose Offset. And by the way, the fact that the layer is exactly the same size of the image,
02:12that's very, very important for your purposes.
02:14You do want to make sure that your images are cropped to fit inside the canvas.
02:19All right, anyway, I am going to choose the Offset command, and what it allows you
02:22to do is, for one thing, you are just moving pixels around, just as if you had
02:27dragged them to a different location--with one big exception.
02:30The undefined areas, rather than just revealing the checkerboard transparency in
02:36the background, get filled with wrapped-around pixels.
02:40So Photoshop is essentially wrapping the image around itself.
02:44And as a result, we are seeing the seams.
02:46There is the seam between the horizontal portions of the ribbon, and then there
02:49is the seam between the vertical portions of the ribbon.
02:51So that's interesting. Apparently, this thing is not lining up worth beans.
02:57And by the way, notice I have changed the Horizontal value and Vertical values both
03:01of them to 300 pixels, so half the size of the image.
03:05And you don't have to do that; any number of pixels works out just fine, but I
03:08just want you to understand what's going on there.
03:10So what I decided was that gosh, the gold ribbon is in worse shape than I thought it was.
03:16The red ribbon looks like it's going to be, as I say, it's going to be great.
03:18So, why don't we just go ahead and cover up these seams? As opposed to trying to fix them,
03:23let's just cover them up with the red ribbon.
03:25So I am going to cancel out of here for a moment, cancel out of the Offset
03:29Filter, and I am going to turn on the red ribbon layer, and I am going to go
03:33ahead and set it to the Multiply Blend mode, so that I can see through it to the
03:37underlying gold layer there.
03:39And then I will go ahead and click on gold once again, go back to Offset by
03:44choosing Other and Offset, and the reason I am doing this is I now want to go
03:48ahead and line up the gold ribbon with the red ribbon. And the values that I
03:52figured out would work are -250 for horizontal and then for vertical
03:58positive 210. And notice what that does is it puts the scene from the gold
04:02ribbon right behind the red ribbon.
04:04Now, don't worry about the fact that the gold ribbon is getting cut off all over the place.
04:08It's seamlessly repeating.
04:10We know that part seamlessly repeats because it fit together in the first place,
04:14so that's not going to be any problem whatsoever. Anyway, we are just
04:17worried about this area.
04:18So I will click OK, and now what I have got to do is drop out the whites in the
04:23red ribbon layer and leave the red portions of the ribbon absolutely opaque.
04:29So what I need to do is change the blend mode back to Normal here.
04:33And I am going to go ahead and double- click on the empty portion on this red
04:37ribbon layer and then I will go down here to this layer slider, and I will drop
04:42out the whites by dragging this guy down to 140--is what I figured out worked.
04:47So anything with the luminous level on this layer of 140 or brighter is going
04:51to turn transparent.
04:52And we are going to see through the gold ribbon blow.
04:54Problem is, we have got some real choppy edges where the red ribbon is concerned.
04:59Now normally, you would try to Alt+Drag that white slider triangle in half
05:04so that you would get some better transitions, but that's not going to help us in this case.
05:08So what I am going to do is I am going to duplicate that red ribbon layer, and I
05:11am going to duplicate it by Alt+Dragging or Option+Dragging it.
05:15Notice if you Alt+Drag or Option+Drag a layer inside the Layers panel to a different
05:18location, you will copy it, as indicated by that little copy cursor there.
05:23So I went ahead and created a copy below gold ribbon. Now what I need to do is reset it.
05:28I will go ahead and double click on it, and drag this white slider triangle
05:31back up to 255, so the entire layer is absolutely opaque. And that hasn't done us any good.
05:37That's because we can't see through the gold ribbon.
05:40All right, let me back out here for a moment, and I will go ahead and turn
05:43off the top red ribbon,
05:45go ahead and select gold ribbon, and I am going to change its blend mode to Multiply,
05:50so that we can see that red ribbon in the background. The only portions that are
05:54getting messed up are the portions that are going to get covered in just a
05:56moment when I turn red ribbon back on. See that?
06:00So now we are absolutely covering those seams in the gold ribbon. Awesome!
06:05All right, but here is the big problem.
06:08I think the red ribbon is going to repeat seamlessly. I don't know it for a fact
06:13until I check it out with the Offset filter.
06:15Well, now we have three layers that we need to offset together that we have
06:19to contend with here.
06:20So, click on one, Shift+Click on the other, and of course we have only done this a
06:24million times in this technique so far.
06:26What we are going to do is go to the Layers Panel menu, and we are going to
06:29convert this guy into a Smart Object.
06:31That way we can filter all three layers at the same time.
06:34So go ahead and choose Convert to Smart Object and then go up to the Filter menu,
06:40choose Other, and choose Offset.
06:43And I have to say, one of the brilliant things about Smart Objects inside a
06:46Photoshop is that they take these version 1.0 filters and make them
06:50non-destructive, which is totally awesome.
06:52Anyway, I will choose Offset, and I am going to go ahead and enter 300 and 300,
06:57just half the dimensions of this image. And I can see right away that I was
07:03totally wrong about this red ribbon.
07:05It doesn't repeat worth beans. So, interesting, in a bad way. Anyway, click OK in
07:11order to accept that modification.
07:12So now it dawns on me, well in that case, I might as well, if I have got to fix
07:16these darn ribbons anyway,
07:17I might as well make the gold ribbon go in front over here on the left-hand
07:21side, and the red ribbon be in front down here at the bottom, so that they are interlaced.
07:26And I went ahead and set these layers up in advance.
07:29I am going to tell you how I created these layers, how I actually fixed the
07:33seams, in a separate video that's available to members of the lynda.com
07:38Online Training Library.
07:40So those of you who are members, check out the next video in this series and
07:43you will see how I put these layers together, but for now I am just going to
07:46turn them on for you here.
07:48There is the red ribbon layer, which is a bit of red ribbon that I found in the
07:53original image. And then I masked it.
07:55And I am going to Shift+Click on this layer mask to turn it on, so that you will
07:58see that I masked this layer.
08:00And we get this nice sort of seamless ribbon action going on except for right
08:04there, this little single pixel of anti-aliasing
08:07that was not accounted for.
08:09So I created this layer of white.
08:11It's just a cover-up layer, and so as soon as I turned on, you can see that
08:15little edge goes away.
08:16All right, and then let's go check this guy out.
08:20I created this gold layer right there, so it's a piece of the gold ribbon that I
08:26actually skewed at a different angle and it looks terrible. And I also, by the
08:32way, I went ahead and scaled it a little bit, too.
08:33So I upsampled it, so it's got all of these wretched edges going on.
08:37Well, then I turned around and created a layer mask.
08:41It's a hack layer mask, but it works. And then I decided, you know what, these
08:46ribbons should be casting shadows on to each other, so I created this grads
08:49layer right there. I will go ahead and zoom out so that we can see it in both the locations.
08:53And I will turn on the grads layer and you can see that there are just these
08:56tiny little gradients that are casting shadows.
08:58As I say, if you want to see how I actually made this work, what commands I used
09:03and so forth, then check out the next video where I discuss how to fix scenes
09:08in a repeating tile pattern in the lynda.com Online Training Library.
09:13But anyway, now I want to make this into a pattern.
09:15So what you do is you go up to the Edit menu and you choose Define pattern.
09:20You don't have to select anything.
09:21It will work from the composite image.
09:23Just choose Define pattern, and it's grabbing the name from the name of the image.
09:28I am just going to change it to two ribbons. Click OK and that's it.
09:32Now, I am going to create this big, huge image, so just press Ctrl+N, Command+N
09:36on the Mac to create a new image.
09:37It matches 3600 pixels wide by 3600 pixels tall--
09:40in other words six times the width, six times the height--so we will be able to
09:44fit in a total of six times six, so 36 different pattern tiles.
09:48Click OK in order to create this new image, and then we are way too far
09:52zoomed out at this point. But that's okay.
09:53Drop down here to the black white icon at the bottom of the Layers panel.
09:57Choose the Pattern command, and it should automatically go ahead and grab the
10:01last pattern you created.
10:02If you want to drag a pattern around, you can, like so. But otherwise, just
10:06click OK and you will see that it repeats brilliantly and seamlessly and so
10:12forth. And if that's not big enough, because 3600 pixels by 3600 pixels at 300
10:18pixels per inch is only a foot, and you are not going to be able to wrap
10:21anything with that--unless it's a very small box--but if you want it to be
10:25bigger, why then you could just go up to the Image menu, choose the Canvas Size
10:28command, and dial in anything you want.
10:31I will switch to Inches and I will say, you know what,
10:33I want this to be 36 inches wide--
10:35that's three feet, of course--by 24 inches tall. That's two feet.
10:39Click OK and look at that. Photoshop automatically fills in the difference
10:45with more pattern tiles.
10:46So there you have it.
10:47That's how you create a seamlessly repeating pattern tile for gift wrap or any
10:52other purpose here inside Photoshop.
Collapse this transcript
029 Repairing seams in a repeating pattern
00:00All right, as promised in the previous movie, in this movie I am going to show
00:03you how to repair seams in a repeating pattern tile.
00:06What I am looking at here is that midway point in the previous movie, in the
00:10previous composition, where I'd gone ahead and assembled the two ribbons inside
00:14of a Smart Object subject to the Offset filter.
00:18What I am going to do now, you can see that we have these bad seams in the red
00:22ribbon that are covering up, incidentally, the bad seams in the gold ribbon, and
00:27what I want to do is put a little bit of gold ribbon over here on the left-hand
00:30side and fix the red ribbon down here at the bottom.
00:33So I'll switch over to the red ribbon image, and this is a stock image from the
00:37Fotolia Image library.
00:40Notice that it's got some extra width. This original version of the image has a
00:44little bit of extra ribbon associated with it. And the good news here is that
00:48this is a fairly uniformly horizontal strip of ribbon.
00:52So what I am going to do is select just slightly up with my rectangular marquee
00:55tool--notice that. I am selecting into the antialiasing at the top and then I
01:01am selecting down across the bottom, like so, all the way to the left-hand side
01:06of the image, but I'm not selecting the little bit of antialiasing below the
01:10ribbon. Just above.
01:12The reason will become evident in just a moment.
01:14All right, I'll go up to the Edit menu and choose the Copy command, or press
01:17Ctrl+C, Command+C on the Mac. Ten I am going to switch back to the previous
01:21composition and I'll go to the Edit menu and choose the Paste command, or Ctrl+V,
01:25Command+V on a Mac, just to paste that guy into place.
01:28I'll go ahead and zoom in a little bit, so I can better see what I'm doing.
01:32I'll put the ribbon in a place that it looks like it wants to be. How about right there?
01:37That looks pretty darn good. And I'll move over here. Now I need to go ahead and
01:42of course mask this ribbon, and so I'll go ahead and select an area like this
01:47little vertical area.
01:48So this is not the world's toughest mask, by the way.
01:51With this layer selected, let's go ahead and call it 'red ribbon', why don't we?
01:55With this layer selected, I'll drop down to the layer mask icon, the one
01:59that says Add Layer Mask, and instead of clicking on it, I'll Alt+Click or Option+Click.
02:04If you Alt+Click or Option+Click on that little mask icon, then you go ahead and
02:08mask that portion of the ribbon away.
02:10All right, now I am going to grab my Brush tool--which I can get by pressing the B
02:13key--and I've got a little brush going. So its Size is 25 pixels, Hardness 0%, I
02:19want it to be nice and soft for this effect, and my foreground color is black so
02:24that I can paint into the ribbon.
02:27Because I am painting away the ribbon I should say, and I am painting in the bow from
02:30the Smart Object below.
02:31All right, that looks good. Now the only thing--well, there's two parts that
02:35are kind of messy at this point--
02:37actually three things. Three things are a problem.
02:39You can't see one of the problems very well. Basically, this bit of ribbon just
02:43begins abruptly, but the texture of the ribbon is so indistinct at this point
02:47that we can't really tell.
02:48But we might as well be careful.
02:50So I am going to go ahead and grab my Gradient tool, which I can get by pressing
02:53the G key, and I am going to create the gradient around this area here. But just
02:57to test how big that ribbon is, I'll Ctrl+Click on it or Command+Click on its
03:01thumbnail there inside the Layers panel. And that just draws a selection around
03:05the opaque portion of the layer. And I can see that starts right there and I know
03:09that my greeting wants to end right there.
03:11So I'll press Ctrl+D or Command+D on a Mac once I've positioned my cursor in
03:15order to deselect the image.
03:16Then I'll drag from about this point to here. And by the way, I neglected to
03:21mention a very important thing that I did in advance here. I'll go ahead and release.
03:25That takes care of that, by the way.
03:26We've got this gradient, so that we are partially masking away the right side of
03:30the ribbon, so it's fading into place.
03:32But the reason it's working is because I've set my gradient--up here in the Options bar--
03:36I've set it to foreground and transparent, so that I'm not wiping out any other
03:40portions of my layer mask.
03:42All, right, so I just painted in a little bit of black there.
03:44All right, the other problem is that this little bit of antialiasing at the top
03:48here covers part of the gold ribbon.
03:50So I am just going to select very carefully into that gold ribbon using my
03:54Rectangular Marquee tool. And so I can see what I am doing,
03:58I'll press Ctrl+H, Command+H on a Mac, to hide that selection.
04:01Then I'll check that my layer mask is selected. It is.
04:04My foreground color is black, so I'll press Alt+Backspace here on a PC, or Option+
04:08Delete on the Mac, to fill that selected area with black.
04:11Now we've got a nice transition there.
04:13All right, the one remaining bad part of this red ribbon, notice that all of a
04:17sudden we have a little bit of antialiasing at this point down here.
04:20Okay, so what I am going to do--that's from the Smart Object below. That's from
04:24the original version of the ribbon.
04:25So I am going to select this area quite carefully, once again with the
04:28Rectangular Marquee tool.
04:29It's amazing how much you can get done with this tool.
04:32I am going to go ahead and select that region, and then I'll create a new
04:35layer above red ribbon.
04:37So I'll go ahead and select the red ribbon layer.
04:39Create a new layer by pressing Ctrl+Shift+N, Command+Shift+N on the Mac.
04:42Let's just call this white because that's what it's going to be filled with, and
04:46I'll press Ctrl+Backspace, or Command+Delete, to fill that region with white
04:50because white is my background color.
04:52All right, so that takes care of the red ribbon. It looks lovely.
04:55All right now, let's get some gold ribbon action going.
04:58I'll switch to my original gold ribbon image.
05:01The longest length of gold ribbon is up here at the top.
05:03So I am going to grab it like so and Ctrl+C, Command+C on the Mac, to copy it,
05:08switch back to my composition, Ctrl+V, Command+V, in order to paste it and then
05:13I'll go up to the Edit menu and choose Free Transform--Ctrl+T, Command+T on a Mac,
05:18for what that's worth.
05:20I'm going to right-click inside of the bounding box and choose Rotate 90 degrees CW or
05:25CCW. It doesn't even matter, just I'll choose one of them.
05:28It will rotate the guy 90 degrees, and I'll press the Enter key, or the Return key on a
05:32Mac, in order to apply my modification.
05:34Then I'll move this guy into place and I am going to actually going to apply
05:38two passes of Free Transform in a row, which is not normally something I
05:42recommend you do. But the rotate-90-degree commands, they are actually nondestructive.
05:46They just move pixels to different locations they don't rewrite pixels, so no harm done so far.
05:52Anyway, I am going to go ahead and grab this portion of the ribbon that's
05:55covering up the gold bow and just delete it, just get rid of it. And actually, I
05:59didn't get rid of enough, so I'll slide it over some more and delete that.
06:02No need to mask that away quite yet.
06:05Then I'll click off. I'll press the 5 key to reduce the opacity of this layer
06:09to 50%, so I can see through it to the layer below. And basically, what I have to do
06:14is sort of shift it a little bit. I've got to skew it and resize it a little
06:18bit so that it totally covers up the gold ribbon in the background because it's
06:22going at this kind of wacky angle.
06:25So I'll go up to the Edit menu, choose Free Transform--Ctrl+T, Command+T on a Mac--
06:30and I am going to Alt+Drag, or Option+ Drag, this top handle right there in order
06:34to scale both sides out from the center.
06:36And then I am going to Ctrl+Drag or Command+Drag this side handle in order to
06:40skew this layer just a little bit.
06:44I might actually Ctrl+Drag this corner handle in order to distort the ribbon out
06:49a little bit and Ctrl+Drag this one as well.
06:52That would be a Command+Drag of those two handles on the Mac, by the way,
06:56in order to move those handles independently, so we are applying a four-point distortion.
07:00All right, then I'll press the Enter key, the Return key on a Mac, in order to go
07:04ahead and apply that modification.
07:05Now that was the destructive pass of free transform for what that's worth.
07:10All right, now I am going to get my Lasso tool right here--and actually you may
07:13feel more comfortable with the Polygonal Lasso tool.
07:16So I'll go ahead and grab that guy, and I'll click around the area that should be
07:20opaque where this ribbon is concerned.
07:22So it's a little too big right now, just so I have some wiggle room.
07:25I am going to get rid of some of that wiggle room of course, so that it fits
07:29better, so that it looks like it actually belongs inside of this image.
07:33Then I'll double-click in order to finish that polygonal selection.
07:37I'll drop down here to the Add Layer Mask icon. Actually, let's go ahead and
07:40name this layer first.
07:41We will call it 'gold ribbon' just to be tidy.
07:44Then I'll drop down to Add Layer Mask and click on it, and that goes ahead and
07:48masks that portion of the ribbon.
07:50Now it's not the most complicated mask on earth, but actually it's going to work just fine.
07:53All right, now I am going to the 0 key to restore the opacity back to 100%
07:57there. And that looks pretty rotten, so let's go ahead and grab the Brush tool,
08:01which you can get by pressing the B key once again. And I'll increase the size
08:05of my brush. I am doing that by pressing the Right Bracket key. And I'll just go
08:08ahead and paint with black inside of that portion of the ribbon, just to reveal
08:13some of that sort of luminescence that's going on there in the original
08:18undistorted portion of the ribbon.
08:20Then I'll go ahead and paint over on this side as well to ensure that we have a mask.
08:25Because if I leave that alone, if I left it the way it was, then I potentially
08:29create another problem seam because you may recall that the left edge has to
08:33match the right edge.
08:34All right, so that looks pretty good.
08:36I think I'm seeing a little bit of red ribbon coming through. Yes, I am.
08:40That's bad. So I'll reduce the size of my cursor by pressing the Left Bracket key.
08:44Press the X key in order to switch the foreground and background colors and go
08:48ahead and paint a little bit of white into there.
08:50But I went too far--darn it--and so I am going to have to undo that.
08:54That's the easiest thing to do anyway.
08:56I'll just go ahead and paint over that again.
08:57All right, better not to make those kinds of mistakes, frankly.
09:01All right, then finally, the last thing I need to do is add those shadows.
09:05So I'll get my Rectangular Marquee tool, just like I did, and I'll go ahead and
09:09select about that region there. We actually need a new layer,
09:13so I'll click on white to make it active.
09:15Press Ctrl+Shift+N in order to invoke the New Layer command.
09:19Call it grads. Go ahead and click OK, and let's get the Gradient tool.
09:24Notice I'm still creating a foreground-to-transparent gradient here.
09:28But I have in advance set the foreground color, which was black when we were
09:33working inside the layer masks, but now that I'm out of the layer mask it goes
09:36back to the color I set it as.
09:39It's a very dark shade of red. So it has a Hue value 10 degrees, Saturation 50%, and
09:45Brightness of 10%. And I'm working with HSB sliders over here inside the Color panel.
09:50All right, now I am going to drag in order to create a little gradient like
09:54so, and I am pressing the Shift key to constrain the angle of my drag. That looks good.
09:57Then I'll press M key to switch back to the Marquee tool and go ahead and
10:01marquee this region right here.
10:03Again, I'm being careful just to get the area that has ribbon in it.
10:07Then I'll press the G key in order to get the Gradient tool, and I'll
10:10drag like so in order to fill that little region with a gradient.
10:15I'll press the D key in order to deselect the image, I'll press the M key to
10:19switch back to the Marquee tool, and then I'm going to press the 5 key in order
10:24to reduce the opacity of this layer to 50%.
10:27Now my seams are totally healed.
10:29I can go up to the Edit menu, I can choose the Define pattern Command, I can
10:34define this as a pattern, I can fill another image with a repeating pattern and
10:37we will have no seams whatsoever.
10:39So that's one way, anyway, to fix the seams in a repeating tile pattern
10:45here inside Photoshop.
Collapse this transcript
030 Creating a 3D pie chart
00:00Hey, gang! This is Deke McClelland here to welcome you to Deke's Techniques.
00:03This week we'll be embarking on the process of creating a 3D pie chart with all
00:08these highlights and reflections and shadows, the whole works.
00:12Now, most of this work is done in Photoshop CS5 Extended.
00:15You will need the Extended version of the program to take advantage of the 3D
00:18features, but we need Illustrator's help in order to get things started. So this
00:22is what will be making in Adobe Illustrator.
00:25Now it doesn't take long to make something this incredibly boring. Once we have
00:29made it, we will copy the graph, we'll pasted into Photoshop as a shape layer,
00:32we will extrude that shape player, and we'll end up coming up with this effect
00:36here in which the faces of the pie chart are set to 50% opacity so we can see
00:41through to those extruded edges.
00:43Here, let me show you exactly how it works.
00:47Photoshop CS5 Extended offers this wealth of 3D capabilities and this amazing
00:52ray tracing engine that ends up delivering great results, as seen here.
00:56However, it has no concept of charts and graphs, no graphing tool whatsoever.
01:02Why would it have one? It's Photoshop after all. But there is a program in the
01:06Creative Suite that does let you graph data and that's Adobe Illustrator.
01:08So I'm going to switch over to Illustrator here.
01:12This is a very old feature in the software, and I don't mean old as in venerable or wise.
01:18I mean old as in creaky and run-down. And you can get some really great results
01:23out of this tool actually, because Illustrator is so awesome.
01:26There is so much you can do with graphs after you create them.
01:29But initially, they look quite drab as you're seeing here.
01:32Anyway, what I'm going to do is show you how I created this graph.
01:35You can go ahead and click on it to select it, and then just delete the graph by
01:38pressing Backspace key or the Delete key on the Mac. And then I'll drop down to
01:43this list of Graph tools right here that starts with the Column Graph tool.
01:46I'm going to go ahead and choose the Pie Graph tool obviously. And then I'll
01:50just draw a rectangle inside the document window.
01:52It doesn't matter how big that rectangle is;
01:54any size will do. And you'll end up getting a black circle.
01:57All right, next you move over to your little spreadsheet window here, and you
02:01click on Import data if you have some data to import. Or you can just enter data
02:06into the spreadsheet if you prefer. I'm going to import, however. And I've got
02:10this tab-delimited text file that I've set up in advance, so I'm going to click
02:13on it to select it click the Open button.
02:15Now notice that I've gone ahead and listed my pies because we're graphing
02:19pies in a pie chart.
02:20I mean how clever is that? But I've gone ahead and listed America's favorite
02:24pies here in opposite order of their popularity, because as soon as I click on the
02:29check mark in order to apply my data,
02:32Illustrator goes ahead and reorganizes the data so that inside of the legend
02:36Apple is on top, even though it's the last pie listed. Why it does that?
02:41I have no idea.
02:41It's like a lot of things where graphing is concerned. Only some engineer that
02:46probably doesn't work at Adobe anymore knows the reasons behind what's going on here.
02:50But anyway, I'm going to go ahead and close that spreadsheet window.
02:53Now we have managed to very quickly graph that data.
02:57You can even extrude the data inside of Illustrator if you want to.
03:01You can create 3D effects in the program, and let me just show you that briefly.
03:04If you want to do such a thing, then you go up to the Object menu and ungroup
03:08that graph, which goes ahead and busts up the graph, by the way, so you'll get
03:12this alert message telling you that you're not to be able to modify the data
03:16anymore, which is just fine by me.
03:18So I'll click the yes button.
03:19And then, strangely, you want to go up to the Object menu and choose the Ungroup
03:23command a couple of more times in a row, because graphs include groups inside of
03:28groups. They are quite complicated, and we need to bust up that group.
03:32All right, now I'm going to grab my Black Arrow tool here at the top of the
03:35toolbox and marquee this pie, just to make sure the pie and only the pie wedges
03:40are selected. They are, that's great.
03:42Now I'm going to get rid of the stroke by going up to the second icon in the
03:45control panel, clicking on it, and switching to None.
03:47All right, and the reason I'm getting rid of the stroke is otherwise we would
03:51have these black edges because when you extrude strokes inside of Illustrator,
03:56the stroke is all you see. Before you apply 3D > Extrude & Bevel, unless you want
04:02your pie wedges to fly apart from each other and extrude independently,
04:05you need to go back to the Object menu and choose the Group Command.
04:09I know. We did all that ungrouping and now we've got to group, but that's the way it works.
04:12So choose Group or press Ctrl+G or Command+G on the Mac.
04:16Then go up to the Effect menu, choose 3D, and choose Extrude & Bevel.
04:20Now the great thing about this dialog box here is it's very easy to use. Turn on
04:24the Preview check box and then just start dragging this cube here, and you just
04:28drag those sides in order to rotate this object in 3D space.
04:32However, despite its ease of use, you don't have any ray tracing going on
04:36inside of Illustrator.
04:37After all, it doesn't deal with pixels; it deals with factors.
04:40So ray tracing is not really going to work inside this environment.
04:43So the upshot is even though I could recolor this object, which would obviously
04:47give us better results than these gray wedges here, we are not going to get the
04:51kind of results we saw in Photoshop a moment ago.
04:53So what I propose we do--I'm going to cancel out of here.
04:56I just want you to see that that is possible.
04:58What I'm going to do is go up to the Edit menu and choose the Copy command, or
05:02press Ctrl+C, Command+C on the Mac.
05:04Now I'm going to switch back to Photoshop here, and I have prepared this other
05:09version of the image here with just the background stage and this FPO object,
05:14just so that I can match position of that graph we saw a moment ago. And then
05:17I'm going to go up to the Edit menu and choose the Paste command, or press
05:21Ctrl+V, Command+V on the Mac.
05:22Now, normally when I am pasting an Illustrator graphic into Photoshop, I go
05:26ahead and paste it as a Smart Object.
05:28That way you can keep all your fill and stroke attributes, and you can modify the
05:32artwork inside of Illustrator any time you like.
05:34However, in our case, we don't have any fill or stroke attributes that are worth keeping.
05:37All we have and all we need are those pie wedges. So I'm going to say Shape
05:41Layer and actually Smart Object wouldn't work for this example.
05:44So I'm going to select Shape Layer, click OK, and you get this little guy here
05:48all filled with black. That's it.
05:50Now, you definitely want to take a moment and rename this layer. Instead of
05:54having it called Shape One, which is how it will come in, go ahead and rename it
05:58something like Pie, and that way all your materials later on down the line in the
06:023D panel will say Pie on them instead of Shape One, and you'll see that in a moment.
06:06Now I'm going to go up to the Edit menu and choose Free Transform Path or press
06:10Ctrl+T, Command+T on the Mac, because this guy is way too little. And I'll
06:14Shift+Alt+Drag or Shift+Option+Drag-- maybe not that far--but Shift+Alt+Drag or
06:18Shift+Option+Drag one of those corner handles in order to resize that object.
06:23Then I'll press the Enter key or the Return key on the Mac in order to apply my
06:27changes. And the reason, by the way, that I Shift+Alt+Drag, that I had those keys
06:31down, is Shift constrains the scale so it's proportional and Alt or Option scales
06:36from the inside out.
06:37All right, having done that, the next step--and this is very important--if I go up
06:42to the 3D menu, choose Repousse, and then choose Selected Path, which is what
06:46we're going to do in a moment,
06:48the way things are, Photoshop will go ahead and fuse all these pie wedges
06:52together and we'll just have a circle, which isn't going to do us any good.
06:55So we need to move every other wedge apart, and we're going to do that by
07:00grabbing the Black Arrow tool down here at the bottom of the toolbox--the Path
07:03Selection tool, as it's known-- and then I'll go ahead and click on this top
07:07left wedge and just kind of drag it up a little bit like so. And then I'll grab
07:12this wedge, the bottom-right one, and I'm going to press Shift+Right Arrow just
07:16to move it to the right a little, and then I'll grab this guy and I'll move it upward like so.
07:22I will just drag it upward, and that way there's space between each one of the wedges
07:26and its immediate neighbors.
07:27They're touching in the middle, but that's okay; that doesn't cause a problem for Repousse.
07:31All right, now what we want to do is go up to the 3D menu, choose Repousse, and
07:36then choose Selected Path, and that's going to grab that entire vector mask, even
07:40though just one sub-path is selected right now.
07:43Now Photoshop of course is going to tell us that it needs to rasterize this
07:47object. So I'll click Yes--there's nothing else to do there--and then a couple
07:50moments later you'll find yourself inside the Repousse dialog box.
07:54Now I'm going to change all materials right there, so I'm going to click that
07:57little All icon, and I'm going to change them to Metal Copper.
08:01Now if you can't find Metal Copper, then click the right-pointing arrowhead and
08:05choose Default (for Ray Tracer) and then click the Append button. But in my case,
08:10it's already available, so I'll go ahead and choose it. And that's going to
08:13change the color of the pie graph in the background. It's not going to look good
08:16or anything--it certainly doesn't look like it's made of metal--but it's a start.
08:20But that's because we haven't rendered it yet, so it's fine as is.
08:23I'm going to change the Depth value here to 0.2, and then I'm going to
08:27change each of the Bevel values, Height and Width, to two, and I'm going to
08:31change the Contour here, so instead of having a flat bevel, we'll go with
08:35this half-round beveled edge.
08:36All right, so that's it. Now I'm going to click the Apply button in order to apply my changes.
08:40Now I want to move and rotate this object in 3D space, so I'm going to drop
08:44down here to my little Object Rotate tool. And also, by the way, you might want
08:49to go up to the 3D menu and make sure Auto-Hide Layers For Performance is
08:53turned off, because otherwise you not kind of able to see your other layers for
08:56reference as you work. And then I'm just going to drag around a little bit in
09:00order to move this pie graph into a better location. And from this point on I
09:06can continue to rotate or drag the object, but what I prefer to do is use this
09:10widget; it gives you more control.
09:12So I'm going to drag on this red arrow here to move the object to the right,
09:15and then I'm going to drag down on the blue arrow to move it downward like so,
09:20and I might drag on the green arrow a little bit to move the backward or forward,
09:25as you seeing me do here.
09:27And you can even, if you want to, I might even go ahead and drag on this little
09:32edge right there on the green arrow in order to rotate the object in 3D space a little bit.
09:38I think he belongs right about there.
09:41It's little difficult to tell. I might move it in FPO just to make sure that
09:45I'm better matching it.
09:46Now I'll go ahead and drag this red arrow a little bit again. And that looks
09:51pretty good. It looks like the graph is a little big at this point, but we can solve a problem later.
09:55Now one more thing I want to do at this point.
09:57I want to bring up my 3D panel and I'm going to do that by double-clicking on
10:00the layer thumbnail, and then I'll click on pie Front Inflation Material. Notice
10:06that everything says pie. That's because we took a moment to rename this layer;
10:09otherwise everything would have said shape one. And a couple of different attributes
10:14that I'm going to apply here.
10:15First of all, I'm going to click on the Diffuse color swatch, and I'm going to
10:19change the color to a Hue value of 35 degrees-- not that different--and a Saturation value
10:24of 100%, and a Brightness value of 100% as well, so, very vivid shade of orange.
10:30And then I'm going to reduce the Opacity value from 100% to 50%, so that we can
10:35see through those faces to the beveled edges below.
10:39Now later, we're going to change everything.
10:41We're going to change every single element of this graph to 50% opacity.
10:46But that's going to be good enough for now. And now I'll hide that 3D panel, press
10:50the M key to switch back to my Rectangular Marquee tool, and go ahead and drag
10:54that pie up above FPO and turn FPO off for a moment. And that, my friends, is how
10:59you graph data inside of Illustrator and successfully extrude the data into 3D
11:04space here inside Photoshop CS5 Extended.
Collapse this transcript
031 Splitting and modifying 3D meshes
00:00Hey gang! This is Deke McClelland.
00:01Welcome to Deke's Techniques.
00:03Now, Photoshop, as you may know, is known as something of a photo editor.
00:08So, why would we use it to create this wicked-cool 3D pie chart?
00:13Because we can, and because it does a great job at creating awesome business
00:17graphics, if you have a mind to do so.
00:20Now, we left off in the last movie at this point here, where all the slices are
00:24exactly the same color. That's no good.
00:26We need to split those slices up.
00:27We need to move them back together, change their depth, so we come up with this
00:31stair-stepped pie chart right here.
00:34You know what, let me just show you how it works.
00:36All right, here is the pie graph as we last saw it in the previous movie.
00:40In this movie, I am going to show you how to take this single 3D object and
00:44bust it up into its independent pie wedges, so that we have a mesh for each and every wedge.
00:50That means we can independently color each of these wedges, which after all is
00:55essential if we are going to create a pie chart.
00:58I've gone ahead and selected the pie layer, which is the layer that contains the 3D object.
01:02I will double-click on its thumbnail to bring up the 3D panel, and notice that
01:06we have a single wedge called pie.
01:08All right, now I am going to go up to the 3D menu, choose Repousse, and choose
01:12Split Repousse Meshes.
01:14Now if any of these meshes touched each other along an edge, then we would
01:19have a real problem.
01:20They wouldn't bust up properly.
01:21They would be fused together.
01:23But because we took the time to move the wedges apart from each other just a
01:27little bit, we now have our six independent meshes, as you can see indicated by
01:31these little cylinders here inside the 3D panel.
01:34Now just for the sake of organization, I want to go ahead and rename each one of
01:38these wedges, and I just happen to know what each one of these meshes represent
01:43from having worked in this file several times.
01:46So I will just go ahead and enter each one of these.
01:48If you have any concerns about which mesh translates to which wedge, then what
01:53you can do is go ahead and turn off one of these wedges.
01:57So I will go ahead and rename this guy.
01:59I believe this one is cherry, but I better confirm.
02:02So I will turn off cherry like so, and that goes ahead and turns off this wedge.
02:07So sure enough, they go together, and again I know this from having been the guy
02:11who created this graph in the first place.
02:13All right, the final one goes along with key lime.
02:16So again, that is a little bit of an organizational step.
02:19You can skip it if you want to, but at your peril, because you are going to have
02:23to come back to these things again and again, and you don't want to be
02:26forgetting which mesh is which.
02:28All right, now we are going to change the colors, and we do that by modifying the materials.
02:32So I'll start by grabbing apple here.
02:35I will twirl it open, click on the Front Inflation Material, click on its
02:39Diffuse color, and I am going to change the Hue value to 210. So it is not an
02:43apple-like color of course, but I'm not really interested in matching the
02:46colors of the pies--
02:48that is, the traditional pies. I'm more interested in making the pie chart make sense.
02:53So 210 for Hue, 100% for Saturation--
02:56that's what it was--and a Brightness value of 70%. Click OK.
03:00Now pumpkin is already the right color, so I can skip it.
03:02I will go ahead and twirl open. Tunafish here,
03:04not the most popular variety of pie, but we were actually very surprised it
03:08even made the list.
03:09I am going to click of its Diffuse color again, and I am going to change the Hue
03:13value to 55 degrees. Click OK and twirl that guy closed, and I keep twirling these guys
03:18close so that I can access these materials here.
03:21Twirl open pecan, click on its Diffuse color, and I will change the Hue value to
03:260 degrees this time around, and I am going to go with a Saturation value of 80% and a
03:32Brightness value of 90%.
03:33Click OK. Then I want to go ahead and grab cherry and I am going to change it to
03:38a shade of violet here by dialing in a Hue value of 270 degrees, and I believe I want to
03:44take the brightness value down to 90%.
03:47Click OK, and then I will twirl that closed,
03:50twirl open key lime, and this is one of the rare pies that gets color that makes sense.
03:54So I will click on its color swatch there, change the Hue value to a shade of green, 120 degrees.
03:5980% for the Saturation and 70% for the Brightness. Click OK.
04:04All right, now if you ask me, that was a lot of tedium, a lot of busywork having
04:10to go in there and change all those colors.
04:13We've still got a lot of edges.
04:14We can see the Front Bevel.
04:15We can see the Extrusion.
04:17There is no Back Bevel, thankfully, but there is a Back Inflation Material that
04:21we are seeing through to because we have the Opacity set to 50%, which means I
04:26could sit there and change each one of them independently if I wanted to, if I
04:30wanted to go nuts. But there is a convenience tool that's available to us, and
04:34it's this guy right there, the Material Drop tool.
04:36So what you need to do is grab that tool, move your cursor into the image
04:40window, press the Alt key or the Option key on the Mac, and click in order to
04:44lift a color. And it won't show up here inside the 3D panel;
04:47it will show up here inside of the Options bar.
04:50So notice I have a shade of blue now associated with the material.
04:53I will go ahead and click on this beveled edge in order to change it, and then I
04:57will click on the extruded side to change it as well.
05:00And you are going to have to wait a moment for it to update.
05:02Now, I want to do the same thing with orange here. Even though orange is the
05:06proper color for this pumpkin slice,
05:08I don't have the proper opacity established.
05:10So I will Alt+Click or Option+Click inside of there.
05:13I will click on the beveled edge.
05:14With any luck, you're going to see your edges light up as you hover over them,
05:18but when Photoshop starts getting a little sluggish in the memory department it
05:23starts not necessarily showing you all the doodads here.
05:26Anyway, it is working, so that's good news.
05:28I will Alt+Click or Option+Click inside the violet area.
05:31I will click on its beveled edge, and then I will click on its extruded edge
05:35in order to apply that color, and then I will do the same thing for the red wedge right there.
05:39Alt+Click or Option+Click on the face, click on the beveled edge, click on
05:44the extruded edge, Alt+Click or Option+Click inside the green face, click on its beveled edge.
05:49Hey! It lit up for me. Great!
05:51And then click on its extruded edge.
05:53So apparently Photoshop is suddenly getting with the program, maybe because
05:57these are smaller wedges.
05:58Alt+Click or Option+Click on the yellow one, click on its beveled edge, and then
06:04click on its extruded side.
06:05Now, isn't that wonderful?
06:07Goes lickety-split, but here's the problem.
06:10We are seeing through to the back, to the back of the pie slices here, these
06:14wedges, and they're all orange, and we can't get to them with this Paint Bucket tool here.
06:20So what we need to do is take the entire pie and spin it around.
06:24So I'm going to switch over to this Object Rotate tool.
06:27Just click on it. Don't start dragging inside the image window because you will
06:30make a mess of everything; instead, just go up to the Options bar and note the Z
06:34value. Write it down.
06:35Very important because who is going to remember -15.4, so write it down and then change that value to 180.
06:42So you flip that guy all the way around.
06:44It is going to look terrible.
06:44It is going to be too far away, and of course it is going to look like it has
06:49this opaque back associated with it that's made of cardboard or something.
06:53Well, we need to change that out using our trusty friend here, the Material Drop tool.
06:59So I will go ahead and grab it, Alt+Click on one of the edges there that you can
07:03get to, click on the back of the wedge, Alt+Click on yellow, click on the back,
07:07Alt+Click or Option+Click on green, click on the back, Alt+Click or Option+Click
07:12on red and then click on the back.
07:14So Photoshop is little sluggish in this department.
07:17It has to go and update everything.
07:19Alt+Click or Option+Click on the violet edge and then click on the back and then
07:23Alt+Click or Option+Click on the orange edge and click on its back.
07:27And now though, it looks great. It is too far away and it is backward, but it looks great.
07:32So I will switch back to my Object Rotate tool and I am going to dial in that Z
07:36value that I wrote down a moment ago,
07:38-15.4, press the Enter key or the Return key on the Mac, and just like that, we
07:44reestablish just like that--meaning in a few seconds here--we reestablished our
07:49original orientation for this pie chart.
07:51All right, another thing that you can do with these independent meshes is
07:54move them independently.
07:56So first of all, I need to squish them back to where they go so that each one of
08:01the wedges is touching, and then I want to move them forward and backward.
08:04So armed with this trusty widget right here, first of all, if you want to move
08:09these wedges into each other so they're flush, then you use the blue arrow for
08:15up and down and you use a red arrow for back and forth.
08:17Then when we decide to move them forward, we are going to use the green arrow.
08:22So I will go ahead and move up to the blue arrow and drag down like so, and I'm
08:25dragging the entire thing because I have the wrong tool selected.
08:28I will press Ctrl+Z or Command+Z on the Mac in order to undo that movement there.
08:34And what I want to select is this tool right down there, the third tool down
08:38inside the 3D panel.
08:40Go ahead and grab it and then make sure that you're working on the right mesh.
08:43I wanted to modify the apples, so I will go ahead and select it, and now I will
08:48try the same maneuver there.
08:50Go ahead and move it down like so, and then I will drag the red arrowhead in
08:54order to move it over like that. And I might have moved it a little too far down.
08:59You don't want these guys squishing into each other.
09:00You want to be able to see those beveled edges and allow room for them.
09:03So if you start seeing the colors kind of merge with each other, then you know
09:07you've moved them too close.
09:09All right, so I will go and drag that down, drag this guy over just little bit.
09:12That looks pretty good.
09:13All right, let's grab key lime now, and that's a green wedge that's out a place.
09:18So we only have to do this with three of the wedges.
09:20That's the good news. But we do have to do with those three wedges. That's the bad news.
09:24All right so I will go ahead and drag it to about there.
09:26It looks pretty good, I think.
09:28It is hard to evaluate.
09:29You have to do a little back-and-forthing sometimes, and now I will go ahead
09:32and drag the red arrow-- oh look at that, I got it.
09:35All right, and then am I the only person who is reminded of Trivial
09:38Pursuit during this.
09:39I am going to go ahead and click on cherry this time, because that's the purple
09:43wedge, and I will go ahead and drag this over, like so.
09:47And this time because I was smart enough to just move this wedge horizontally
09:54back when it was flat, back when it was a shape layer, I only have to drag the red arrow.
09:59Yay! Gosh thank you, previous self.
10:02Anyway, now I am going to grab apple because it still doesn't look quite right.
10:05I am going to drag it over just a little bit just like a pixel, and then I am
10:09going to drag it down just a pixel, if I can.
10:12Here we go. No, move back it up.
10:14I was saying no because I could see that I was a little out of kilter between
10:19the blue wedge and the yellow one.
10:20All right, now we want to move these guys forward and backward. And I am going to
10:23turn on my FPO object again, so I can see it, my FPO layer, which is helping me
10:28with placement, and it is not exactly right because I changed some of the
10:33numerical values a little bit when I created the graphs, but that's okay.
10:36I'm going to go ahead and grab pumpkin.
10:38Apple stays where it is. And now I am going to drag up on that green arrowhead
10:43to move that wedge toward us like so, so it's leaping out a little bit.
10:48And then I will go ahead and grab cherry because it's the purple one, and I will
10:51drag up on the green arrowhead like so to move it up even farther, so it sticks out like this.
10:57And then I'll go ahead and select, which one?
11:00Pecan is the highest of the various wedges.
11:03I will drag up on the green arrowhead in order to move it to about this location
11:09looks pretty good to me. And then next I will select key lime, and I will do the same.
11:13I will go ahead and drag it up, but not as far, so that it sort of splits the
11:17difference between the violet wedge and red wedge. And then finally I am going to
11:22grab tunafish right there, which is the yellow edge and I'm going to drag up on
11:27the green arrow again to move it up just slightly, like so.
11:30And that does it. That actually takes care of it entirely.
11:34I am going to go ahead and turn off that FPO layer.
11:37I am going to switch to my Rectangular Marquee tool, hide that 3D panel, and
11:41that my friends is how you go about splitting a 3D object into its independent
11:45meshes and modifying those meshes independently of each other here inside
11:50Photoshop CS5 Extended.
Collapse this transcript
032 Using the Ground Plane Shadow Catcher
00:00In this video, I am going to show you how to take advantage of what's known as
00:03the Ground Plane Shadow Catcher.
00:05Now, this feature is not found in the standard version of Photoshop, which does
00:09not have any 3D features.
00:11It's exclusively found inside Photoshop CS5 Extended.
00:15I want to make that perfectly clear upfront.
00:17Here we are looking at our progress so far.
00:20This is the point at which we arrived in the previous video.
00:23So I had managed to break apart those wedges into their independent meshes, so
00:27that we could modify each and every wedge independently of course.
00:32Now then, what I ultimately want to do is render the scene, like so.
00:37This is the final version of the pie chart.
00:40You can see, not only are the various wedges casting shadows onto each other
00:44because they are all part of the same scene, but they're also casting
00:47shadows onto the ground.
00:49Normally, by default, there is no ground.
00:52If you want to add a ground, you either have to add it as a separate object,
00:55which you can then integrate into your scene, or you take advantage of this
00:59automatic transparent ground plane that becomes part of the 3D layer.
01:04You can see it represented there inside that thumbnail. All right!
01:07So here's how it works. I'll switch back to my image at hand here.
01:10Step one is to make sure your 3D layer is active, and then go up to the 3D menu
01:14and choose Snap Object To Ground Plane.
01:16The reason I like to do this is because you don't really know where that ground plane is.
01:21Photoshop does, but you don't, and you can't see it because it's invisible.
01:25So the last thing you want to do is start ray tracing your scene if your object
01:28is miles away from the ground and it's not going to cast a shadow.
01:31So go ahead and choose that command.
01:34When you do, you'll probably notice that your 3D object moves to a
01:39different location.
01:40In my case, it just slightly moved there, but it's still off its mark.
01:44So if I turn on that FPO object, you can see that my pie layer wants to be a little higher.
01:50Now, if I were to move it the way I normally do in 3D space using the Object
01:53Rotate tool or the Widget or what have you, then I would end up moving the
01:58object away from the ground again.
01:59I don't want to do that. I want to move the entire scene, ground, and all.
02:02So to do that, you go ahead and switch to the Move tool here, the standard,
02:07everyday, average Move tool, which moves the entire layer in 2D space.
02:11So just go ahead and drag it up like so, and it's now in the proper position,
02:15and the ground moved with it as well. All right!
02:17I am going to turn off that FPO layer.
02:19The next thing I need to do is load some lights.
02:22If I double-click on that pie thumbnail there, I will see here inside my 3D panel--
02:27if I go ahead and twirl closed all these meshes--I'll see that I have the
02:31default Infinite Lights.
02:33Well, I want three spotlights in order to create some dramatic lighting here.
02:38That would take me several minutes to show you how I position these lights, and
02:41we've seen that in the previous Deke's Techniques. So, you know what?
02:44I went ahead and saved my lights off, so that I can load them for you.
02:48And I did that by going up to the flyout menu and choosing Save Lights Preset.
02:53So you can save all the lights associated with the scene and then be able to
02:57bring them back later into a different scene.
02:59The way you do that, if you want to replace your existing lights, is you choose
03:03the Replace Lights Presets command.
03:05So I am going to go ahead and choose that command.
03:07I've got this p3l file.
03:09That's what Photoshop saves.
03:11I'll go ahead and load it up, and those Infinite Lights right there will
03:14be replaced with spots, and you'll see the lighting change slightly in the background.
03:19All right! So far so good.
03:21We're almost ready to ray trace,
03:23but we've got to do one more thing.
03:24First of all, I am going to hide these right-side panels just so that I have a
03:28little more room to work.
03:30By the way, here's the most essential step of all and the purpose of this video:
03:34go up to the 3D menu, and choose this command right there Ground Plane Shadow Catcher.
03:39Go ahead and choose the command, and you'll be told that you're only going to
03:43see the effects of the Shadow Catcher when you've ray traced the scene, which
03:46is fairly obvious, by the way, if you're familiar with 3D in Photoshop because
03:51you don't see shadows--
03:52shadows are not cast by one mesh onto another--unless you ray trace.
03:57So go ahead and click OK.
03:58In other words, the shadow will not appear immediately.
04:01What you're going to need to do next is go to your Quality setting and change it.
04:06This scene is going to take a while to render, by the way.
04:08It's pretty complicated.
04:09So if you choose Ray Traced Draft, it's going to take like 15-20 minutes.
04:13If you choose Ray Traced Final, you better be ready to completely walk away from your machine.
04:18It might take an hour.
04:19Anyway, I am going to choose Draft here.
04:22For obvious reasons,
04:23we're going to speed up this process.
04:25But I do want you to see it run in the background so that you can watch the
04:29scene render in something resembling real time, and you can see those
04:33shadows begin to form.
04:35They'll be somewhat noisy shadows, by the way, because I've set the lights so
04:40that they're casting very, very soft shadows in many cases.
04:44But they should be nice dark, dramatic shadows as well.
04:47So in a matter of seconds for me, thanks to the miracle of video editing,
04:52I've managed to render out this entire scene, but it will take much longer
04:56for you--bear that in mind.
04:57And here comes the Shadow Catcher in the background.
04:59You can see it's begin to develop.
05:01We've got these nice dark shadows.
05:02They are a little bit noisy because I've set the lights up so that they
05:07have very soft shadows.
05:09However, it ends up creating a fairly brilliant effect I think,
05:11definitely a dramatic one. All right!
05:13So here's the final ray traced version of the scene.
05:16Now, I should mention, by the way, if you're working along with me, pausing the
05:19movie, and you're growing impatient with the process, go ahead and click on
05:23screen after the first couple three passes because that's where the
05:26heavy lifting is done.
05:27Now what I find to be amazing about this is not only the shadow detail--this
05:31thing just looks so good--but also notice this little blue highlight at the
05:35bottom of the orange wedge.
05:36That's color that's being integrated from not this scene, not this 3D scene, but
05:42rather one of the underlying 2D layers.
05:44So Photoshop has really got its stuff together where this ray tracing is concerned.
05:49All right! Just a couple of more things that I want to do.
05:51I am going to hide the 3D panel, bring back my Layers panel here.
05:56The scene is a little light for me. It lacks contrast.
05:59So I went ahead and pumped up the contrast using this levels adjustment layer.
06:04You can see the settings if I double-click on it.
06:06I've gone ahead and brought this black point value up considerably, and maybe
06:11I'd like to back off actually for this specific version of the scene, and drag
06:16down on the white point slider a little bit and darken up the scene as well.
06:20I'll go ahead and take this Gamma value down.
06:22So I end up getting this effect here.
06:24So I'm just basically trying to capture the histogram inside my black point and
06:28white point sliders. All right!
06:30And then I'll go ahead and add the legend, which I went ahead and recreated
06:34inside of Photoshop.
06:35I didn't bring it over from Illustrator because there's not really an efficient
06:38means for doing that.
06:39Then I went ahead and added this headline, too.
06:41That is the final effect.
06:43I am just going to go ahead and press the F key a couple of times in order to
06:46fill the screen with this image.
06:48And that friends is how you take advantage of the incredibly powerful Ground
06:52Plane Shadow Catcher here inside Photoshop CS5 Extended.
Collapse this transcript
033 Creating a talk show-style curtain
00:00Hey gang! This is Deke McClelland.
00:01Welcome to Deke's Techniques!
00:03Now you may recall over the last few movies we've been working on this 3D pie chart.
00:07Well, I set up the scene so the chart appears to be entering through a kind
00:10of talk-show curtain.
00:12I only call it a talk-show curtain because of The Tonight Show. It had a
00:15curtain. Many talk shows do not have curtains. Many non-talk shows do have curtains.
00:20I myself do not have one, but it's going to look like this, and we're going to
00:24create it out of thin air using a bunch of filters.
00:27Here, let me show you exactly what's going on with this curtain effect. All right!
00:33So here is the final version of that 3D pie chart that I created inside of
00:38Photoshop CS5 Extended.
00:40What I'm about to show you, these talk-show style curtains in the background,
00:44that works inside of both Photoshop CS5 Standard and Extended.
00:48So I am going to go ahead and turn off the existing curtains, and you can see
00:52what a contribution they make. Even though they're just phony talk-show-style
00:56curtains, they make a big contribution. All right!
00:59I am going to zoom out a click here, and I'm going to create a new layer by
01:03pressing Ctrl+Shift+N, or Command+Shift+N on the Mac, and I'll go ahead and call
01:06this guy Curtains and click OK.
01:09Then I'm going to press Ctrl+Backspace, or Command+Delete on the Mac, in order
01:13to fill that entire layer with the background color, which in my case happens to be white.
01:18It really doesn't matter what it is at this point.
01:21We just need some pixels in place.
01:23Now press the D key to make sure that the foreground color is black and the
01:27background color is white, so you get the right effect out of this next filter,
01:30which you get by going to the Filter menu and choosing the Render command and
01:34then choosing Fibers.
01:36Now, notice I'm not applying this command as a Smart Filter to a Smart Object or
01:40anything like that, because there is not really that much point in doing so.
01:45That would give you the option of editing your settings later on down the
01:47line, but we're not going to need that kind of control, so just go ahead and choose Fibers.
01:52I went ahead and set the Variance value to 32--
01:55this is really up to you how much you want to apply--and a Strength of 4.
01:59So go ahead and apply any settings you like.
02:01This Filter essentially applies a kind of fractal noise pattern,
02:05so it's always going to be random and different.
02:08You can randomize it;
02:09if you don't like what you see, you can click on the Randomize button to get
02:12a different effect.
02:13It doesn't really matter that much, though.
02:14Click OK to apply the setting.
02:16Then I want you to go up to the Filter menu, choose Blur, and choose Motion Blur.
02:21And I am going to apply a big helping of Motion Blur here.
02:24We want the Angle to be 90 degrees so it goes straight up and down, and I've increased
02:28the Distance value to 400 pixels.
02:30Then click OK in order to apply that change.
02:34Now, armed with the Rectangular Marquee tool, I'm going to drag across the
02:38bottom portion of the image so that I'm cleaving it just slightly under this
02:43blue wedge, and then I am going to press the Backspace key, or the Delete key
02:47on the Mac, to get rid of that curtain area down at the bottom, because we don't need it.
02:51All right! Next, I'm going to go ahead and select this region right there.
02:56So this will be my left-side curtain.
02:58I'll go ahead and select this area.
03:01Notice that I'm going right through the O if you're trying to get the same effect.
03:05I'll go up to the Edit menu and choose the Free Transform command. Or you can
03:09press Ctrl+T, Command+T on the Mac. And I am going to zoom in once again, so that
03:14I can better see what I'm doing.
03:16And up here in the Options bar, I am going to go ahead and click on the Warp icon
03:20in order to enter the Warp mode.
03:21I am going to drag this bottom-right handle to slightly open up the curtain.
03:25And then, so that I don't have all these sort of vertical lines all wedged
03:32together, I'll drag the control handle over a little bit.
03:34See this round control handle? Go ahead and drag it over and then take in
03:38the opposite control handle just a little bit, so that we're getting an even consistent effect.
03:43I might take this control handle up slightly as well. All right!
03:47That'll do it. Press the Enter key, or the Return key on the Mac, in order to apply that change.
03:51Now to select the other side of the curtain, and the best way to do that to make
03:55sure you're selecting it properly is to go up to the Select menu and choose the
03:59Inverse command, or press Ctrl+Shift+I, Command+Shift+I on a Mac, and that
04:03selects everything that wasn't previously selected.
04:05And then just to make sure you don't have too much stuff selected, because it
04:09would now be pretty darn difficult to gauge the performance of the Free
04:13Transform command, drop down to the curtains layer here inside the Layers panel
04:18and I want you to press all of the modifier keys.
04:21So Ctrl+Shift+Alt, that's Command+Shift+Option on the Mac, just mash your fist
04:26on them and click on that thumbnail, and that finds the intersection of the
04:30previous selection and the opaque pixels inside that layer.
04:35Now, you've got to do kind of a curious thing here.
04:38You've got to press the Alt key, or the Option key on the Mac, and basically drag
04:42around this region, just to make sure it's good and deselected, because
04:45otherwise some pixels somewhere remain selected and that creates a little bit of a problem.
04:51Now, go up to the Edit menu and choose the Free Transform command once again.
04:56Press Ctrl+T, Command+T on the Mac if you prefer.
04:58Then let's go ahead and enter that Warp mode by clicking on the Warp icon up
05:03there in the options bar.
05:04I am going to drag this handle over just a little bit, maybe drag this control
05:09handle over a little bit as well.
05:11And I don't really need to drag this one up.
05:13That's just fine. And press the Enter key or the Return key on the Mac in order
05:16to complete the process. All right!
05:18Now, go ahead and click off the curtains in order to deselect them, and I am
05:22going to switch the Blend mode here in the Layers panel from Normal to Multiply
05:25to go ahead and burn those curtains in, and you end up getting this effect here.
05:29Now, I want to fade them.
05:31So I'll add a layer mask by clicking on the Add Layer Mask icon down here at the
05:35bottom of the Layers panel, and I'll switch over to my Gradient tool, either by
05:40clicking on it or pressing the G key.
05:42Make sure that you still have the same foreground and background color, that is,
05:46black for foreground, white for background, and also make sure up, here in the
05:50options bar, that the very first item is selected:
05:53foreground to background.
05:55Then we'll go ahead and drag from approximately the bottom of the curtains--
05:59you want to cheat in a little bit like so--and go ahead and drag up to
06:03underneath the text.
06:04And I've got the Shift key down to constrain the angle of my gradient to exactly
06:09vertical, and you end up getting this nice mostly even fade.
06:13Now you may see a little bit of an edge at the bottom of the curtains.
06:17And if you want to eliminate that edge, then go to the Filter menu, choose the
06:20Blur command, very important that the layer mask is active as it is for me,
06:25choose Gaussian Blur, and take that Radius value really high.
06:27I went ahead and set mine to 48 pixels and clicked OK. All right!
06:31Now, I just want to apply a couple of layer effects here.
06:34I'll drop down to the FX icon, click on it, and I am going to choose the
06:38Color Overlay effect.
06:40And I am going to set my color here.
06:42I'll go ahead and click on this Color Swatch and I am going to dial in a color
06:46of 15 for the Hue value and 100% for the Saturation value and then 15 for the
06:51Brightness value, so very dark red. Click OK.
06:55And you want your Blend mode to be set to Color as mine is by default, because
06:59I've changed my default settings, but yours will probably appear as Normal.
07:02So go ahead and choose Color.
07:04Then the final step is to apply a gradient overlay.
07:07So click on Gradient Overlay, change the Angle value here to -90 degrees, like so.
07:14You should have a black-to-white gradient, as you see in my case. Go ahead and
07:18reduce your Scale value to 50% and then go ahead and drag that gradient up
07:25inside of the image window, so it's more or less cutting through that headline text.
07:29And then finally, I am going to change that Blend mode from Normal to, once again,
07:34Multiply in order to achieve this effect here.
07:37If that's too much, and I think it is a little bit heavy handed, I am going to
07:41go ahead and take the Opacity value down to about 50% and click OK in order
07:46to apply that change.
07:48That is how you create faux talk-show curtains that drift away into nothingness
07:54here inside Photoshop.
Collapse this transcript
034 Assembling a flawless panorama
00:00Hey gang! This is Deke McClelland.
00:01Welcome to Deke's Techniques.
00:03This week we'll be talking about the Photomerge function inside of
00:06Photoshop, which allows you to stitch together multiple images in order to create a panorama;
00:11however, it's less about Photomerge because the command isn't that terribly
00:15difficult to use, and it's more about how you capture the shots in the first
00:20place so they stitch together seamlessly.
00:22So we'll start with these images here.
00:24This is 4 of 10 that I shot an all that I captured from Ponte Dell'Accademia in Venice, Italy.
00:30And then we're going to go ahead and stitched those images together into this
00:33big seamless panorama.
00:36The only seam that you see is in the center there; that's because I had to tape
00:39two printouts together. But the great thing about having an image like this
00:44printed out and ready to go is that if you're feeling nostalgic for your
00:47vacation, you can go ahead and walk into the office with this just kind of like
00:51wrapped around your head.
00:52Now, you'll still have to talk to your co-workers.
00:55That's a drag. But they'll say things behind your back possibly like you know,
01:00"It's curious that Mel has had that big piece of paper wrapped around his head
01:04all week, but he not nearly so grouchy."
01:07Here, let me show you exactly how it works.
01:11In this movie, I'm going to show you how to achieve seamless panoramas using
01:14Photoshop's Photomerge function.
01:16Now, many of you may feel like you know how to use Photomerge.
01:18It's not a particularly demanding feature from a user perspective.
01:22However, I do want to pass along some tips and tricks for capturing those
01:25component photographs so that you achieve absolutely the best results possible.
01:29Now, I'm starting things off with this sort of pseudo-panorama of four independent
01:34shots which I captured, by the way, from Ponte Dell'Accademia, looking down The
01:38Grand Canal in Venice, and out here in the distance is Santa Maria Della Salute,
01:42for what it's worth.
01:43Now, the reason I'm showing these four shots is I've noticed lately inside of
01:48magazines and newspapers that there is this trend to avoid photo stitching,
01:52so that somehow there's a higher degree of integrity associated with showing
01:56each one of the photographs independently.
01:57And while I'm a huge proponent of integrity and following rules inside the realm
02:02of photojournalism, I just don't buy this one, because after all, every single one
02:06of these images was captured by a machine, not by some kind of magic eye, so
02:10we're still using technology in order to capture the environment.
02:14When we shift things into Photoshop and we go ahead and stitch the scene
02:17together using Photomerge,
02:18we're just taking advantage of another step, another technological innovation
02:23in order to capture the scene as we really experienced it, so let me explain how that works.
02:28Basically what we're looking at is a 10- shot image here, so a 10-shot panorama.
02:33And there's a couple of things that you need to do. First of all, I'm standing at
02:37the apex of the bridge.
02:37There is no one around me, so nobody is going to bump into me, that kind of thing.
02:41I'm not using a tripod--that's not really necessary--and I'm not locking down
02:44my settings either.
02:45You can do that if you want to; I didn't.
02:48However, what's very important is your positioning.
02:51You cannot move your feet.
02:53You want to be pointing straight ahead and you want to leave your feet locked into place.
02:57Everything that you're doing is going to be pivoting your shoulders. Because if
03:00you start stepping around, if you move one foot, then you're going to change
03:04your frame of reference and your perspective is going to get messed up.
03:07And so, for example, these windows here could shift behind this building and
03:11that would blow everything.
03:13Meanwhile we've got movement in this scene.
03:15This vaporetto is moving forward.
03:16There's nothing we can do about that.
03:18You don't have to shoot quickly.
03:20You don't want to shoot quickly.
03:21You don't want to rush it. You want to get a right.
03:23You definitely don't want to somehow like bracket the shot and then twist your
03:27body furiously from one side to the other during the bracketing.
03:31That's not going to work either.
03:33So don't worry too much about the movement of slow objects, relatively slow
03:37objects in this scene, like vaporettos and boats and so forth.
03:41All right, so the other big tip that I have to pass along here is
03:45capture portrait shots.
03:47Don't shoot wide, shoot tall, and that way you've got tons of information to work with.
03:52So it's better to shoot like 10 or a dozen tall shots than to shoot let's say
03:57three landscape shots.
03:58You 're going to get way better results this way.
04:00Otherwise, I'll just go ahead and run through these images.
04:03I'm pointing at about, I'd say 10 o'clock in the bridge right now, and then I'm
04:08just twisting my way to the right.
04:09You can move either left to right as I am, or right to left; it doesn't matter.
04:13Make sure that you have at least the third overlap. I tend to go for more, so
04:17notice I have about half shot overlap as I'm moving through these images.
04:21Watch that vaporetto, see how it's coming ever closer to me.
04:24And the rear vaporetto's moving closer, this motorboat is moving away from me as
04:28well, and I just continue shooting.
04:32Now two things are very important here: One is you want to keep your shot
04:36straight up and down as possible, so try to make sure your shots are plum.
04:40And the other thing is you want to move to the best of your ability,
04:43you want to move exactly horizontally, that is just right along the horizon.
04:48So what I suggest is you figure out your framing at the end of your shot, so
04:53start at the end--in other words get your framing right here--and then move back
04:58to that first shot and start shooting here, because you want to make sure that
05:02your framing is accounting for the entire scene.
05:04Anyway, those are the 10 shots I have to work with.
05:07Now I'm going to press the Escape key in order to return to the Bridge, which is
05:10where I'm at right now. And I've got the first image selected.
05:13I'm going to scroll down and Shift+Click on that last image, so 10 images
05:17and all in this case.
05:18And now check out that vaporetto. Notice how much closer it is in
05:22this shot than this shot, because it's probably about a 5-10 second delay going on there.
05:28Again, that's okay.
05:29That's going to work out just fine.
05:31Go up to the Tools menu and then choose Photoshop if you're working in the
05:35Bridge as I am and then choose Photomerge. And what that's going to do is
05:38switch you over to Photoshop and bring up the big Photomerge dialog box, and
05:42it's going to show you the names of all of the images that you had selected
05:46inside of the bridge.
05:47If you feel like you need to open more images, then you can go ahead and click on
05:50Browse and so forth.
05:52Now then, the next thing I suggest, unless you want to create a bowtie of an
05:56image, which I think is just rotten--
05:58I don't think that's a way to approach the panorama experience at all--
06:02I would select either Cylindrical or Spherical--and you can try both.
06:06You can try one and then try the other and see which one works out best.
06:09In one case, you're going to wrap the image, you can distort the image forward
06:13in the center, and then in the other case we're going to distort the image
06:15inward in the center.
06:17So choose your poison there.
06:18You definitely want to blend the images together, so leave that first check box turned on.
06:22The other two you can typically leave turned off unless you have a problem with
06:25vignettes in your shots,
06:27shadows being castled by lens element, I would leave Vignette Removal turned
06:30off, and in our case we're shooting neither wide nor telephoto shots, so we don't
06:34really need geometric distortion correction.
06:37Click OK in order to go ahead and combine those shots together.
06:40Now what Photoshop is doing is it's running a combination of the Auto Alignment
06:45function along with Auto Blend.
06:47So at first it goes ahead and assembles all the images into a layered
06:50composition, and then it starts running the Auto Align function, which is
06:54looking for similar patterns of pixels, so it can marry the right side of one
06:57image to the left side of another.
06:59And then--and this is where this function just gets magical--it goes ahead and
07:03blends all these layers together.
07:05So it's actually changing the colors of pixels, and then it turns around and
07:09automatically generates layer masks around each and every one of these layers in
07:14order to produce an effect like the one you're seeing here.
07:17If you run into problems at this point, you might think the thing to do is to go
07:21ahead and edit the layer masks.
07:23The problem with that approach is that Photoshop just goes ahead and color
07:26corrects the pixels that are enclosed inside that mask.
07:29So if you start changing the shape of the mask, you're going to expose wrong
07:33pixels inside the image, and they won't match at all.
07:35So if you do have some problem once use stitch things together, if you find
07:40that something doesn't align properly, you are going to have to back to one of
07:43the original images and try to heal from it or clone it into place or something along those lines.
07:48In our case, everything actually looks great.
07:51Now what I normally do at this point is I go ahead and save the layered version
07:54of the composition. It's quite large, as you can see down here.
07:57Even though I started off with quarter- resolution versions of the shot, this
08:01combined image still measures about 150 MB when all the layers are included.
08:06So I want to save that information, but I don't really want to work with that
08:09information because it doesn't to me that much good.
08:11So I'll go up to the File menu and choose the Save As command, and I'll go ahead
08:15and name this image something like View from Ponte Accademia.
08:20It'll work out nicely, .psd. Go ahead and save all those layers of course.
08:25Then click on the Save button in order to protect what you've done so far.
08:29Now go up to the Layer menu and choose Flatten Image in order to merge all
08:34those layers and get rid of the layer masks.
08:36All right, now you will undoubtedly need to crop your image to some extent.
08:39Notice that despite the fact I was telling you how important it is to make sure
08:43your images are plum and that you're following the horizon line, my horizon is
08:47dropping from the left to the right.
08:48So I'm going to go ahead and grab my Crop tool here and enclose my image like
08:52so, and I'm going to drag this top edge down--or maybe I'll try to align one of
08:56these rule of thirds guidelines--
08:58and go ahead and rotate the crop boundary by dragging outside of it like so,
09:03and then tuck that in just a little bit, drag this guy up because I want to keep that chimney.
09:07I actually want to keep as much of the bottom of the image as I can, because
09:10I've got a corner of this dock down here that I don't want to loose.
09:13And I might tuck the left side in a little bit like so, because this seems to me
09:17a reasonable panoramic view at this point.
09:20All right, having done that, I'll go and press the Enter key, or the Return key on
09:23the Mac, in order to crop that scene, and that is it.
09:26I'll press the F key a couple of times in order to switch to the Full Screen
09:29mode and zoom in on my panorama so that we can take it in.
09:33And I have been through this image of few times. I could be wrong.
09:36There could be some seams some place that I haven't caught on to.
09:39But notice how well the wake works out here, these waves that are passing round
09:45around the vaporetto.
09:46We see just one vaporetto; we don't see any ghost.
09:48We see just one vaporetto on the background, just one motorboat here.
09:51Everything has worked out beautifully because I took some care, paid some
09:55attention upfront when I was capturing these photographs, and because
09:59Photomerge absolutely rocks for stitching together seamless panoramas here
10:03inside the Photoshop.
Collapse this transcript
035 Removing people with image stacks
00:00Hi, gang! This is Deke McClelland.
00:02Welcome to Deke's Techniques.
00:03This week we are going to talk about a feature that most folks don't even
00:06know exists inside Photoshop Extended, by the way--CS3, CS4, or CS5--and it's
00:12called image stacks.
00:13Now, ultimately image stacks are a collection of statistical analysis tools, as
00:18sexy as that sounds.
00:19However, one of the many things you can do with it is take a bunch of images
00:23that you have shot of the single scene and wipe out all of the moving stuff,
00:27which is to say all the people. So for example,
00:29I shot these images at this place Teatro Olimpico in Vicenza Italy, and I
00:35just could not shake that woman in the foreground; she kept remaining inside the frame.
00:40Well, I figured that would be pretty easy for Photoshop to get rid of, so I
00:44shoot up the ante. And this is the part where you might think I kind of lost my
00:48mind, but I decided I should add a big floating orangutan head, and it could grow
00:54increasingly larger like so, or it could become very small indeed. And despite
00:59all these things appearing inside the scene, I was able to merge them together
01:03using image stacks and completely eliminate everything automatically and end up
01:08with this pristine scene here.
01:11Let me show you exactly how it works.
01:13All right, we are starting things off inside the Adobe Bridge which ships with
01:18every single version of Photoshop out there, and I'm looking at these photographs
01:22that I shot in Vicenza Italy in this place called Teatro Olimpico, which is this
01:26amazing work of art, the last work of Palladio, also the oldest enclosed theater
01:31in the world. And if I press the spacebar in order to preview these images, what
01:35you're seeing in the background is this forced-perspective backdrop that
01:40declines away from the viewer in five different directions.
01:43It's absolutely astonishing, I have to say.
01:46It's made of wood and stucco in the 16th century and it's in mint condition today.
01:51And yet as I try to shoot this image, I've got this woman wandering around in
01:56the foreground, checking me out.
01:57I don't know what's going on here, but she can't be there. I need to go ahead and
02:01eliminate her from the scene.
02:03Well, fortunately because I have these four shots of the scene with her
02:07wandering from left to right here. I can go ahead and eliminate her automatically
02:12using this feature called Image Stacks which is exclusive to Photoshop Extended.
02:17It is not included with the standard version of the software.
02:20Anyway, let me show you how it works.
02:21I am going to go ahead and select the first image, Shift+Click on the fourth
02:25image in order to select it as well,
02:27go up to the Tools menu--again, I remind you I'm inside the Bridge.
02:30I'll go up to the Tools menu, choose Photoshop, and choose Load Files
02:34into Photoshop Layers.
02:35That's step number one, and what that does is it assembles all those selected
02:39images into a layered composition.
02:41Now, check this out.
02:42I want you to see that these layers are not actually aligned with each other.
02:45I will go ahead and zoom in a click here, Alt+Click or Option+Click on the
02:49eyeball associated with the rear layer, make sure the rear layer is selected,
02:53and then if I press Alt+Right Bracket or Option+Right Bracket on the Mac, I'm basically jumping from
02:59one layer to the next. And you can see that the layer itself is jumping around as well.
03:04So the image is not, strictly speaking, aligned.
03:06That's because I was not using a tripod; however, I was not moving either.
03:11So you don't want to be moving forward or backward or back and forth.
03:14That will ruin this effect.
03:15All right, step number two is to go ahead and turn everybody on, so make sure
03:19all the layers are selected, click on the bottom layer, Shift+Click on the top
03:23layer in order to select all of them, and then go up to the Edit menu and choose Auto-Align Layers.
03:28You will get this big dialog box; just make sure Auto is selected.
03:31That's all you need to do and then click on OK.
03:34And now what Photoshop is doing is it's searching for similar pixels and
03:37aligning them together, and now if you click on the bottom layer, Alt+Click or
03:42Option+Click on its eyeball to view that layer independently, and now press Alt+Right Bracket
03:47or Option+Right Bracket on the Mac,
03:49you can see that nothing is moving in the scene except for this woman going back and forth.
03:54That's it. All right, step number three is to go ahead and turn everybody back on again,
03:59click on the bottom layer, Shift+Click on the top layer to make sure they're
04:01all selected, go to the Layers panel flyout menu and choose Convert to Smart Object.
04:06This is a Smart-Object-dependent effect.
04:09And now you have got everybody assembled together. You can rename that layer if
04:12you want to. I am just going to call it Teatro Olimpico. And then step number four,
04:17exclusive to Photoshop Extended, you go up to the Layer menu, you choose Smart
04:22Objects, you choose Stack Mode, and then you are going to see this list of
04:25statistical analysis tools.
04:27Now, most of them are designed for scientists.
04:30They are not designed for regular old image editors.
04:33So I doubt you'll ever have any need for entropy or kurtosis or many of these guys.
04:38However, there are two of these commands that are of great use, even though they
04:42are still useful for statistical analysis as well, they are of great use to
04:46general photographers.
04:47One of them is Mean. Mean is going to find the average color of the pixels that
04:52are stacked on top of each other.
04:53So in our case, it's going to go ahead and create these ghost versions of this
04:57woman walking around in the foreground.
04:59That's not really useful for this exercise;
05:01however, imagine this situation: imagine you have a bunch of night shots and
05:06you've got a high ISO, so you have got some very noisy photographs, or
05:09relatively noisy anyway.
05:11And you shoot multiple images of that same scene, hopefully using a tripod in
05:15that case, then you merge them together using that Mean stack mode, and you're
05:19going to eliminate a lot of that noise because you're averaging away the
05:23noise inside the scene.
05:24All right, now I also want you to see, over here in the Layers panel, if you go
05:28ahead and click on this down-pointing arrowhead, you will see that we have a
05:30stack mode and it's Mean.
05:32You can only have one stack mode per Smart Object, although you can also keep on
05:35Smart Filters, layer effects, and so on, but just one stack mode.
05:39That means if you want to switch to a different stack mode, as we do, then you go
05:43up to Layer menu, you choose Smart Objects and you choose Stack Mode, and then
05:48you choose the command you want to use.
05:49Now, in our case, it's going to be Median.
05:52Now, for now, I will just show you that it absolutely works.
05:55It wipes out all the different stuff in that scene.
05:58In this next example that I am about to show you now, I will explain what's
06:02going on with that tool and when it doesn't always work and what to do about it.
06:06All right, so I am going to go back to the Bridge by clicking on the Bridge
06:09icon up here in the application bar, and them I am going to switch down to four
06:12other variations of this image.
06:14Now, my reasoning for creating these goofy variations was that this woman
06:18walking across the scene,
06:19it's not really that difficult to solve for; I could have just stacked a
06:22couple of images on top of each other, layer masked one image over the other, and so forth.
06:28However, what if you've got bigger problems? Like what if have a bus driving
06:32through your scene? You can still eliminate it using the Median mode.
06:36So what I decided to do was infect these images with this detached monkey head right there.
06:41So it's appearing in different positions, sometimes very large as you see it
06:45here, sometimes relatively small in this orchestra pit or whatever.
06:50But we still have to contend with this bizarre monkey head coming into the scene.
06:54So what we do? Well, same thing.
06:56I will go ahead and escape out and Shift+Click on the first image so all four
06:59of them are selected, go to Tools, step number one of course, choose Photoshop,
07:04and then choose Load Files into Photoshop Layers.
07:07And that'll go ahead and assemble a composition that contains all four of those images.
07:11Then you already know that they're not aligned with each other, so click on
07:15one, Shift+Click on the other in order to select all those layers, go up to the
07:19Edit menu, choose Auto Align Layers and go ahead and click OK, because Auto is
07:24the default setting.
07:25Wait for Photoshop to do its thing, to evaluate the images an align them with
07:29each other. Even though there's is this ginormous monkey head in the scene,
07:33Photoshop has still managed to do the right thing.
07:35So if I click on his bottom layer, Alt+Click or Option+Click on the eyeball to
07:39see it by itself and then press Alt+Right Bracket or Option+Right Bracket on the Mac to cycle from
07:44one layer to the next, you can see that the scene is utterly aligned, totally awesome.
07:49All right, go ahead and turn all those layers back on, click on one, Shift+Click
07:52on the other to select them all, go the Layers panel flyout menu, choose
07:56Convert to Smart Object.
07:57That's step number three.
07:59And then finally, step number four is to go to the Layer menu and choose Smart
08:04Objects and choose Stack Mode, and I want you to see a couple of the other ones here.
08:09We've got a few others that are useful to general photographers; for example,
08:14Minimum is going to go ahead and find the darkest pixel throughout all of the
08:18images, and so in that case we are keeping all versions of this woman here in
08:23foreground as well as in some of these dark details from the monkey heads.
08:26If you want the opposite, if you want the lightest details from the various
08:29layers, then you go to Layer menu, you go to Smart Objects, you choose Stack Mode,
08:34and you choose Maximum instead, so the maximum luminance level, which is going to
08:38be your brightest luminance level.
08:40In this case it keeps mostly the monkey head details. We have a few little
08:43details from the woman, some highlights in her face and her hands, but that's
08:47about it. And another one that's kind of interesting in my opinion, if you go up
08:52to Layer > Smart Object > Stack Mode and you choose Range, you are going to subtract
08:57the minimum information from the maximum information, and what you are going to
09:00find is all the stuff that changed throughout the scene.
09:04So anything that's the same is going to stay black, and anything that's different
09:07is going to be some other color.
09:09So it's almost like a Difference blend mode that's run across all of the images it wants.
09:14Now, what we really want of course is to go up to Layer menu, choose Smart
09:18Objects, then choose Stack Mode and then finally choose Median, and I want you to check this out.
09:24It's fairly amazing. Given these big huge monkey heads that have somehow
09:29populated the scene, once we choose Median, they go away.
09:33All vestiges of monkey heads, and the woman of course, are gone.
09:38That is to say almost all. Check this out.
09:41If you zoom in, you do have to check out your scene. Take a careful look at it.
09:44Notice there is this kind of bizarre ear form right there, and then it goes
09:49around like so. Darn it, that's a monkey head.
09:52So what you need to do, if you find something like that that sticks around, it's
09:55probably not going to be a monkey head.
09:56It's probably going to be some other detail, but like some part of a buzz, for example.
10:01Go ahead and double-click on the thumbnail for your Smart Object in order to
10:04open that Smart Object, so that you can investigate the contents of the scene.
10:08Now, what's going on with Median?
10:10Now, this is kind of hard understand.
10:12It easy to understand Mean, right, the one that is going to get of your noise.
10:16It's just finding the average color of all pixels. That's it.
10:18Median is more of a popularity contest, so it's trying to find that one
10:22pixel color that has as many other pixels that are identical to it as are
10:27either lighter or darker.
10:28And so what that means is as long as any given pixel only varies once across
10:35your images, then it's going to get canceled out by the good pixel.
10:39However, if you've got a person that appears in front of another person at some
10:44point in time, or the monkey head appears in front of itself at some point in
10:48time, then that's going to ruin things. And in our case, if I go head and turn
10:51off this top layer, notice where the monkey head is here, and I'll turn off the
10:54top layer, and we've got the ear.
10:57Well, it's at about the same location as the chin of the top-layer monkey, and
11:02that's the problem. The big monkey over here on the third layer, he's fine
11:05because he is away from everybody, and then the monkey in the orchestra pit, he's
11:09fine, too, because he is away from everybody.
11:11But these two top guys kind of overlap each other, so what I am going to do is
11:15just eliminate the second layer.
11:17So I will just turn it off and leave the other three on. And then I'll go up here--
11:21I don't have to throw it away or anything-- go ahead and close this image window,
11:24then click on the Yes button here on the PC, or the Save button on the Mac, and
11:28notice our problem totally goes away because now the popularity contest is
11:34working in our favor.
11:35And that, folks, is how you eliminate people and other moving objects from your
11:39multi-shot scenes here inside Photoshop Extended.
Collapse this transcript
036 Creative stacking with Maximum and Range
00:00In this movie, I am going to show you one of several possible creative
00:02applications for those image stacking modes that are available to you
00:06inside Photoshop Extended.
00:08So, bear in mind that you need the Extended version of Photoshop to pull off this effect.
00:13I'm working in the Adobe Bridge, and I have selected a handful of images.
00:16I will press the spacebar so that we can see these images in the full-screen mode.
00:20This is Piazza San Marco in Venice with the Grand Canal in the background.
00:24And I happened to capture this image in the winter when there is relatively few people.
00:28In the summer, this place is just packed.
00:30However, I still want to be able to get rid of those people to the
00:33greatest extent possible.
00:35So, I captured a few different shots.
00:37I have got this one here. Here is this one.
00:39You can see I moved a little bit, so the registration is worth beans.
00:43But we will still be able to align the scene quite nicely in Photoshop.
00:46Here is the third image, and then here's the final version of the composition.
00:50I have gone ahead and created a weathered look by blending a paper
00:53texture against the image.
00:55But more to the point, I took two swings to those statistical analysis tools,
00:59which were ultimately designed for scientists, and yet you and I as regular
01:03people are able to make good use of them.
01:04First of all, I went ahead and wiped out all the differences in the scene.
01:08And where there are no differences, where things are stationary, the scene
01:12appears normal, so we just have the standard grayscale luminance data.
01:16And then I took all the differences and rendered them out as these white ghost
01:19people here, including this ghost vaporetto in the background with these trail
01:23of white wakes coming off of it.
01:25So, you can pull off some pretty amazing effects here.
01:28All right, so let's see how I did it.
01:30I will go ahead and escape out of the preview,
01:31click on the first image, Shift+Click on the last one. And then I'll go up to the Tools menu--
01:36once again, I stress I'm working inside the Bridge--
01:38I'll choose Photoshop, and then I'll choose Load Files into Photoshop Layers.
01:43Now, that's strictly a convenience feature that goes ahead and plops all of
01:46these images onto layers here inside the Layers panel, so that I can then turn
01:51around and blend these images together.
01:53Now, once Photoshop goes ahead and populates the Layers panel with all three
01:57images, I will click on the first, Shift+ Click on the last to select all of the
02:00layers inside the panel.
02:02And I am going to go ahead and zoom in as well, so we can take in more detail.
02:05And I will go up to the Edit menu and choose Auto Align Layers.
02:09As before, that is in the previous movie. I will just select the Auto Projection
02:13option, then click OK, and let Photoshop do its thing. And once again, it's looking
02:17for similar pixels with which to align these three layers.
02:20To see how we have done, I will click on rear layer, Alt+Click or Option+Click
02:24on its eyeball so that we can see this layer by itself,
02:27and now I am going to zoom in even farther so that we can take in some of the
02:31smaller details here. And I'll press Alt+Right Bracket, or Option+Right Bracket on the Mac, in order to
02:38view each of the images independently.
02:40Now, you can see that we've got some pretty great alignment going on between
02:43the images, which is flat-out amazing given the ratty job that I did when I was shooting them.
02:48However, we also have people sticking at certain locations. So what I am really
02:53saying is even though one person may move out of a location, another person
02:57moves in. So check out this area right there.
03:00I will go ahead and select it, and then I'll press Alt+Right Bracket again, Option+Right Bracket on the
03:04Mac, to cycle from one layer to another. Alt+Right Bracket again Alt+Right Bracket again.
03:10So you can see right there at this location in particular, we've always got
03:14somebody in the way, and so that's going to present a problem when we ask
03:18Photoshop to resolve away those differences.
03:21All right, anyway, I will go ahead and deselect the image, turn everybody
03:24back on, click on the first layer, Shift+Click on the last one so
03:27everything is selected,
03:28go up to the Layers panel flyout menu, and choose Convert to Smart Object in
03:32order to combine all those layers into a single Smart Object, which I will go
03:36ahead and rename, as long as I'm here, San Marco.
03:38All right, so now the next step is to go up to Layer menu, choose Smart
03:42Objects, which is dimmed because I deselected the layer, so I will go ahead and
03:46click on it to select it.
03:47Now back up to Layer, choose Smart Objects, choose Stack mode--only available
03:52inside Photoshop Extended--and then choose,
03:54you may recall from the previous movie, I was telling you that Median is your
03:58way of getting rid of the different information between these various images.
04:02So, I will choose the Median command, but it doesn't work out so well.
04:05Notice this guy that I was just pointing to a moment ago, the guy who was
04:08sort of bending over, or bending his knees anyway. He's become part of a
04:13strange amalgam of people.
04:15We have got some ghost people up here in the left area, and then we've got this
04:19sort of collection of people and pigeons down here around the stand.
04:24And so this is not turning out to work out well at all.
04:26And it's totally the fault of the photographers.
04:29It's my fault because I never did catch these details without somebody in front
04:33of them, so I'll go ahead and zoom out.
04:36Consider the scene for a moment. All is not lost because if you take a look
04:40at way things are working out, everything that moves is darker than everything
04:44that remains stationary.
04:45So, if I wanted to call attention to all the stuff that's moving, I would go up
04:50to Layer menu, choose Smart Objects, choose Stack Mode, and then choose Minimum
04:55because that's going to keep the minimum luminance levels, which is the darkest
04:59information, and what we are going to do is hyper-populate the square.
05:02We are going to take everybody in every location they were in all three images
05:06and bring them to life.
05:08If we want exactly the opposite effect, we choose the opposite mode by going
05:12to Layer, choosing Smart Objects, choosing Stack Mode and this time choosing
05:16Maximum, which keeps the maximum luminance levels, that is to say the brightest details.
05:20And we end up cleaning up that square amazingly well, and we get rid of most of
05:25those ratty pigeons, too.
05:27If I press Ctrl+Z, or Command+Z on the Mac, this is the minimum version with all
05:31of these little pigeons all over the place. And then if I press Ctrl+Z or
05:35Command+Z again, they go away.
05:37Yay! Who likes pigeons anyway?
05:40All right, the next step is to go ahead and bring in that paper texture.
05:43But this is a grayscale image, and I want to bring in some color, so I am going to
05:46go up to the Image menu, choose Mode and choose RGB Color, and I will get this
05:51ridiculous error message in which Photoshop suggests I go ahead and rasterize the information.
05:55That would be the death of this composition.
05:57Don't do it. Click Don't Rasterize.
05:59And nothing goes wrong.
06:00It's all fine, so there's no reason to rasterize in the first place.
06:03Then I will switch over to this paper texture from the Fotolia image
06:06library that I have open.
06:07I will go to the Layers panel, click the flyout menu icon, choose Duplicate
06:11layer, and let's go ahead and put this layer inside Untitled 1, which is the name
06:16of my composition in progress. Click OK, switch back to that image, like so.
06:21My paper texture is too small.
06:22That's not a problem.
06:23I'll go ahead and rename it, though.
06:25I will go ahead and call it 'paper' instead of Background, and then I will go up
06:29to the Edit menu, choose Free Transform, or press Ctrl+T, Command+T on the Mac,
06:33and then go ahead and Shift+Alt+drag, Shift+Option+drag one of those corner
06:37handles in order to scale proportionally out from the center.
06:41Press the Enter key, or the Return key on the Mac, in order to apply that modification.
06:45Go to the Blend Mode menu right here in the upper-left corner of the Layers
06:49panel and change it from Normal to Multiply.
06:52That ends up giving us that weathered look--very easy to pull off.
06:55It's a little too dark, however, so I am going to press the Alt key, or the
06:58Option key on the Mac,
06:59click this Black & White icon, and choose Brightness/Contrast.
07:03Because I had Alt or Option down, I can go ahead and name this layer.
07:05I will call it brighten, click OK, and then I will take that Brightness value up to 20.
07:11That's all I need.
07:11I will press the Enter key, or the Return key on the Mac, and hide the Adjustments panel.
07:15Now, the next step is to go ahead and crop this image, and so I will grab my Crop
07:20tool from the toolbox--
07:21I can get it by pressing the C key--and I will drag around the portion of the
07:25scene that I want to keep.
07:26I sort of want a panoramic effect, so I don't want it to be too tall.
07:29And I need to go ahead and rotate this crop boundary ever so slightly, maybe to
07:34about there, and I am doing that by dragging outside the bounding box.
07:37This looks like a pretty good crop to me.
07:39Check up here in the options bar that Hide is selected, very important, so you
07:42don't throw away any detail.
07:44In particular, we would end up cropping away some of the paper texture if we
07:48were to not select that option.
07:49Looks like I need to tuck this edge in a little bit, so I will do so, and then
07:53press the Enter key, or the Return key on the Mac, in order to apply that crop.
07:57All right, so now we've wiped out most of the people in the scene.
08:00There are some drifty details, a little bit of ghosting going on.
08:03However, let's now bring in the ghost people, and we will do that by clicking on
08:08the Smart Object, to which if I click the down-pointing arrowhead, I have
08:12applied the maximum stack mode.
08:14All right, I am going to press Ctrl+J, or Command+J on the Mac, in order to jump
08:18a copy of that layer.
08:19I will move it above paper, and then in order to try out a different effect here,
08:23I will go up to Layer menu, choose Smart Objects, choose Stack Mode and then
08:27choose Range, which is going to find the differences between the minimum and
08:31maximum information, and we end up getting--ta-da!--these ghost people.
08:36So, everything that's moving is turning into these ghosts, which is awesome.
08:39All right, now I want to exaggerate the contrast just a little bit here,
08:43so we have some brighter ghost people going on and so I get rid of some of this
08:48dark information in the upper-right corner, and I'll do that by pressing the Alt
08:52key, Option key on the Mac,
08:53clicking the Black & White icon at the bottom of the Layers panel, choosing
08:56Levels, and I will go ahead and call this new layer 'contrast', and I will turn on
09:00this Use Previous layer to Create Clipping Mask check box so that we are only
09:05affecting this one Smart Object layer.
09:07Click OK and I am going to take this black point value up to 30, so the
09:11first value up to 30.
09:12I am going to reduce the white point value to 160, so that brightens up those
09:17people significantly.
09:19That's it, go ahead and close this panel, click on the San Marco layer to make
09:23it active, and then we want to drop out all the black stuff, keep all of the
09:27light stuff and so I am going to change the blend mode from Normal to Screen.
09:31Now, that works out amazingly well.
09:34It's just that we've got a little bit of a problem here.
09:36If I zoom in, you can see that we have these white tips around the gondolas, and
09:41this is a big problem when you're shooting in Venice and you're trying to merge
09:45your various shots together, because the gondolas are constantly wiggling back
09:49and forth in the water, especially when a vaporetto goes by.
09:52So, what we need to do is mask away that information.
09:55I will click on this Add Layer Mask icon at the bottom of the Layers panel,
09:59and then I will just grab my Brush tool, either by clicking on it or pressing the B key.
10:03My foreground color is black, so I am ready to go.
10:05I am going to reduce the size of my cursor, however, a little bit by pressing the
10:08left bracket key a few times.
10:10I am working with a relatively soft brush, by the way.
10:12If I right-click inside the image window, you can see I have the Hardness value set to 50%.
10:17Size is 90, but I am going to vary that as I work along here.
10:20Now, I'll paint along the gondolas to make them go away.
10:23You may paint some peoples heads off, but I won't worry about that too much
10:26because I am not really concerned whether we have people with heads.
10:29They're ghost people after all.
10:31They can live whether they've got heads or not.
10:32I will go ahead and paint away those areas as well, that region, maybe
10:37paint along the top of the statues because they have got a little bit of
10:40extra highlight going on.
10:42Notice these three boats in the background.
10:44It's really just one boat that moved to different locations across the three images.
10:48Let's go ahead and paint that away.
10:49I want to keep that vaporetto; he is very cool.
10:51And then I will zoom out because we have got those highlights up here at the
10:55top of this building.
10:56I will increase the size of my cursor by pressing the Right Bracket key.
10:59Paint that information away, drop down a little bit.
11:02For some reason, I have got some movement going on inside of these chairs,
11:05probably because there's some alignment problems between the images.
11:08Then I will go ahead and paint away these highlight details right there, like so.
11:12And then because who in the right mind would be a fan of pigeons,
11:17I am going to paint away these pigeons over here,
11:19just to do a public service for the Piazza and wipe them all out.
11:23All right, and that's it. Press the F key a couple of times in order to fill the
11:27screen with the image.
11:28I will press Ctrl+0 or Command+0 as well.
11:30That is the final version of my composition, thanks to those statistical
11:34analysis tools, which I remind you were designed for scientists, but are also
11:38useful for everyday people like you and me here inside Photoshop Extended.
Collapse this transcript
037 Creating synthetic wood grain
00:00Hey Gang! This is Deke Mcclelland.
00:02Welcome to Deke's Techniques.
00:03This week I am going to show you how to create synthetic woodgrain inside of Photoshop.
00:08Now, you may be looking at this output here and thinking that it looks like an
00:11orange piece of paper.
00:12Well, this effect looks great onscreen.
00:15This one here looks a little better in print.
00:17You can actually see the detail. And you can make this woodgrain as smooth
00:21or grainy as you like.
00:22It's ultimately another one of the Smart Filter collections.
00:25This time it's a matter of combining clouds along with Motion Blur,
00:29Posterize, High Pass, Add Noise, another pass of Motion Blur, Emboss, and
00:34then Color Overlay. So simple!
00:36Why go to the lumber store and pay outrageous real lumber prices when you can
00:40create your own synthetic wood grain right here inside Photoshop?
00:44Here, let me show you. All right!
00:47So here's this overall composition that I will be creating over the course of a
00:50few movies, but we're going to take this one discrete technique at a time,
00:54starting with how you create synthetic woodgrain inside of Photoshop.
00:57Now, I am going to zoom in, so you can see this woodgrain up close in personal.
01:01Notice that it spreads horizontally, and that's going to become important as we
01:05work our way through the Smart Filters.
01:07I also want you to see that we have independent panels of wood, and each one of
01:12those panels has its own unique woodgrain texture and in order to do that, we
01:16are going to have to work with Smart Objects and Smart Filters.
01:19You can't achieve that effect using static Layers inside Photoshop. All right!
01:23So I am going to switch over to this base composition that I have assembled.
01:26It's got all the text ready to go.
01:29And normally, if I were working with static Layers, I just start piling on
01:33Layers at this point inside the Layers panel;
01:35however, because we are going to be working with Smart Objects, we are going to
01:38need absolute control over the size of our images, so we are better off starting
01:43things inside of a new document.
01:44But before I do that, I need to figure out how big this image is,
01:48so I'll go up to the Image menu, and choose the Image Size command.
01:51And I can see that I have got a width of 3,000 pixels and a height of 1,200 pixels.
01:56So that information obviously will vary for you as you work through your own
01:59projects, but what this tells me is a couple of things.
02:01First of all, I want this panel, the single panel of wood that I will be
02:04creating, to be slightly wider than my larger composition because I am going to
02:09be working with the Motion Blur filter, which creates ratty edges.
02:12So I figure about 200 extra pixels of width will do the trick.
02:16Then, because the panel doesn't have to be as tall as the overall document, I am
02:20going to make it about half this height, that is to say 600 pixels. All right!
02:24So I will cancel out of here. With that in mind, I will go up to the File menu and choose the New command, or
02:28press Ctrl+N, Command+N on the Mac. And I have already dialed in the Width and
02:32Height values, as you can see.
02:34Resolution really doesn't matter.
02:35We are working inside of the RGB Color mode. And then finally, the background
02:39contents need to be transparent for this effect to work.
02:42I will go ahead and call this guy woodmaker and then click OK to create this document.
02:47Now, I am going to go ahead and zoom in so that we can see what we are doing and
02:50press Shift+Tab to bring up the Layers panel.
02:52I will rename this layer 'blank' because that's what it's going to be.
02:55It's not going to contain anything.
02:57And then, quite bizarrely I think, I'm going to go up here to the Layers panel
03:01flyout menu and choose Convert to Smart Object.
03:03So having done nothing to that layer whatsoever, I am going to save it as a Smart Object.
03:07That way, I can pile on Smart Filters. All right!
03:10So I will choose that command.
03:11Next, you need to make sure your foreground and background colors are set to
03:14black and white respectively.
03:16If they're not, press D for default colors.
03:19Now go up to the Filter menu and choose the foremost fractal noise
03:23generator inside the software, which is here in the Render submenu, and it's the Clouds filter.
03:28And you will end up getting an effect like this.
03:30It won't be exactly like this because it is a random filter.
03:33Next, I want you to go up to the Filter menu, choose Blur, and then choose Motion Blur.
03:38Now, I was telling you that the angle of our woodgrain is
03:41absolutely horizontal,
03:42so the Angle inside of this dialog box should be 0 degrees.
03:45I am going to crank up the Distance to 200 pixels, so we have a ton of blur going on.
03:51Click OK.
03:52Next, I am going to do a little housekeeping by right-clicking on that filter
03:55mask thumbnail, that white thumbnail there in the Layers panel, and I am going to
03:59choose Delete Filter Mask. All right!
04:00At this point, I think we can all agree that this doesn't look anything like woodgrain.
04:04We are going to make a big major step forward here by pressing the Alt or Option
04:09key and then clicking and holding on this Black/White icon and choosing
04:13Posterize, which allows you to simplify the number of colors inside of an image.
04:17Because you have Alt or Option down, that will bring up the New Layer dialog box.
04:21I am going to call this guy once again 'woodmaker' because that's essentially what it's doing.
04:26I will turn on this check box so that we affect this one layer and nothing else.
04:31Click OK, and then I will dial up the number of levels here inside the
04:34Adjustments panel to 24, and that's it.
04:37That's all we're doing inside of this image.
04:39Now, this still doesn't look a lot like woodgrain, but we do now have
04:43established the basic ingredients.
04:46If I switch back over to the final version of the composition, you can see
04:50that it includes these little blocks right here, and that's what we've managed to create so far.
04:54All right! So having done that, I need to go ahead and take everything I've done and put it
04:59inside of yet another Smart Object.
05:01So I will click on one of the Layers, Shift+Click on the other so they're
05:03both selected, go up to the Layers panel flyout menu and choose Convert to
05:07Smart Object once again. All right!
05:10Now, at this point, I want to better see what I am doing,
05:13so I'm going to apply another adjustment layer by dropping down here to this
05:17Black/White icon, pressing and holding the Alt or Option key, and then choosing Levels.
05:23And then I will go ahead and call this new layer contrast.
05:25You don't want to turn on Use Previous Layer to Create Clipping Mask this time
05:29around. Leave it off. Click OK.
05:31And I am going to go ahead and take this first value, the black point value, up
05:34to 30, and I will tab over to the white point value, take it down to 215 so you
05:39can see we are enhancing the contrast, Shift+Tab back to the Gamma value, press
05:43Shift+Down-arrow to lower it to 0.9.
05:46So first value 30, second value 0.9, last value 215, and then go ahead and close the panel.
05:52All right! Now, I am going to drop back down to this woodmaker Smart Object layer and we
05:57are going to toss in a few more Smart Filters by going up to the Filter menu,
06:01choosing Other, and this time around choosing High Pass, which is going to
06:05allow us to basically create these kind of shadows behind each one of these lumps of color.
06:11So I will go ahead and choose High Pass. Notice we have these halos going on
06:14now and I set the Radius value to 5 pixels.
06:17Now, you can, by the way, you can modify these settings to taste.
06:21All these numbers are adjustable.
06:23These just happen to be ones that I came up with that I think work really well.
06:27I will click OK to apply that filter, right-click on that new filter mask, get
06:31rid of it once again by choosing Delete Filter Mask.
06:33Again, that's optional--just a little bit of housekeeping.
06:36I will go up to the Filter menu.
06:37We need to add some traditional noise now to rough things up.
06:41Go down here to Noise, and choose the Add Noise filter, and these are
06:44the settings I applied:
06:45an Amount value of 2%, which just rough things up slightly; set Distribution to
06:49Gaussian so we have more contrast; and definitely turn on the Monochromatic check
06:53box so you don't end up creating weird colors. Click OK.
06:57The next step is to basically smooth out that noise a little bit,
07:01so we are going to go up to the Filter menu, choose Blur, and again
07:04choose Motion Blur.
07:05Again we want the Angle value to be 0 degrees, but I am going to take the
07:09Distance value this time down to 10 pixels.
07:11Click OK to accept that.
07:13Next, we want a little bit of relief, so that it feels like this wood here
07:18actually has grain associated with it.
07:20So I am going to go up to the Filter menu, and I am going to choose Stylize, and I
07:23am going to choose Emboss.
07:26These are the values I came up with.
07:27Once we establish the Bevel text and the other ingredients inside the larger
07:30composition, I am going to set the global light to 15 degrees,
07:34so I want to go ahead and match that light source with the Emboss filter.
07:37So 15 degrees for the Angle value; Height, leave it set to 1 pixel, just a
07:41little bit of edge; and I'm cranking up the Amount value to its maximum, which is 500%.
07:47Click OK. Now, this looks like garbage at this point, which is why we now need to turn
07:51around and adjust the Blend mode for this one filter, just for Emboss, by
07:56double-clicking on little slider icon to the right of Emboss here inside the Layers panel.
08:01That brings up the Blending Options dialog box.
08:03Change the mode from Normal to the strongest of the contrast modes, which is
08:07Linear Light, and that will go ahead and punch up the effect in the background. Click OK.
08:13Now, you may look at this and say, gosh!
08:14It's still awfully gray.
08:16And yes, it is, which is why we need to add some color, for one thing, but if you
08:20were to increase the contrast too much so that you have true whites and true
08:24blacks, then you are going to overwhelm everything else in your composition.
08:28And if you take a look at woodgrain in the real world, you'll see that
08:31it's fairly uniform. It's fairly light.
08:34Anyway, I'm going to go ahead and add a Color Overlay effect by dropping down to
08:37the fx icon at the bottom of the Layers panel, choosing Color Overlay, and the
08:42color I will be going with--I will click this color swatch right here--
08:45the color I am dialing in has a Hue of 35 degrees, and the Saturation, again,
08:50this is what I'm using is 85%, and then the Brightness is 50%.
08:55Click OK once you establish those values.
08:58Then make sure your Blend mode is set to Color.
09:00That's not the default setting.
09:01It's Normal by default, but you want it to be Color in this case.
09:04Then click OK to colorize the overall woodgrain.
09:07Now, it may appear a little ratty up close like this, but once you zoom out--and
09:11bear in mind, it's going to look more like it does when it's zoomed out
09:14when you print the document--it ends up looking pretty darn great. And that, my
09:18friends, is how you create synthetic woodgrain inside of Photoshop.
Collapse this transcript
038 Making slats of uniquely textured wood
00:00In this movie, we're going to take that woodgrain effect that we created in the
00:03previous movie and I'm going to duplicate it in order to create independent
00:07panels--or if you prefer, slats--of wood.
00:10The great thing about this technique is that each and every single one of these
00:13slats will have its own unique woodgrain effect.
00:16There will be no two woodgrains that are alike,
00:18thanks to the power of Smart Filters here inside of Photoshop. All right!
00:22So I'm going to switch to that slat that I created so far, back in a previous
00:25movie, and I'm going to go ahead and press Shift+Tab to bring up my right-side panels.
00:29I'm going to rename this layer here 'middle slat' because that's the purpose
00:34it's going to serve.
00:35Now, we have to give ourselves room for the other slats, and I'm going to do
00:38that by changing the size of the canvas to the size of the final composition,
00:43which you may recall, again from the previous movie, was 3,000 pixels wide, 1,200 pixels tall.
00:49And I'll do that by going up to the Image menu and choosing the Canvas Size
00:52command, and I need to make sure the Relative check box is off, which it is.
00:56Notice I'm working in pixels.
00:57I'm going to go ahead and change the Width value from 3,200 in my case down to 3,000,
01:03so these arrows, these horizontal arrows, will point inward showing that some
01:07cropping is going to occur, horizontally anyway.
01:09Then I'm going to change the Height value to 1,200, and now the top and bottom
01:13arrows are pointing outward, showing that I'm adding height to the document.
01:17In any case, I want to make sure that that center chiclet is selected, and as
01:20soon as I click OK, I'll get this very misleading alert message that says I
01:24might be clipping some pixels.
01:25That's actually not true because I'm working with a Smart Object.
01:28This is a completely harmless modification.
01:31So, click on the Proceed button, and you'll end up with an effect like this one here.
01:35All right, so now I have some extra height inside of this document.
01:38I'm going to go ahead and duplicate this slat.
01:40But first, I'm going to click this up-pointing arrowhead in order to hide those
01:42layer rffects and Smart Filters.
01:44Now I'm going to go ahead and duplicate this layer a couple of times.
01:48Now normally, what you do is you press Ctrl+J, or Command+J on a Mac, to jump the layer.
01:52That's the easiest way to work;
01:54however, if we did that, then the new layer would be linked to the same Smart
01:58Object as this one is, and that's not what we want.
02:00We want independent Smart Objects, so that, once again, each and every one of
02:03these slats has its own unique woodgrain.
02:06So in order to achieve that, you go to the Layer menu, you choose Smart Objects,
02:10and you choose New Smart Object via Copy.
02:13What it's telling you is that you're going to duplicate the Smart Object, but
02:16it's going to be its own thing;
02:18it's going to be independent.
02:19Then, if you're working along with me, I want you to do it again.
02:22You go to the Layer menu, choose Smart Objects, and choose New Smart Object via Copy.
02:26Yeah, it is we need three of these things because we have room for three slats. All right!
02:31I'm going to take the middle one here and rename it 'top' because it's going to be
02:35at the top here, at the top of the image, and then I'm going to rename the
02:38bottom one 'bottom' because it's going to be at the bottom of the image. All right!
02:41Now, I'm going to select the top layer, and I want to move it up, and the best
02:44way to do that is to go up to the Edit menu and choose Free Transform, or press
02:48Ctrl+T, Command+T on a Mac.
02:50Now, you may get this warning telling you that your Smart Filters are going to
02:53be turned off temporarily.
02:55Go ahead and click OK; that's not a problem.
02:57Initially, it doesn't appear to have happened because this layer is in back of the other one.
03:01But as soon as you go up to the options bar, and if you're working in the exact
03:06same size image I am, that is 1,200 pixels tall by 3,000 pixels wide, then you'd
03:12want to change this Y value from 600 pixels to 100 pixels, like so.
03:17By default, that's determining the coordinate location of the center of this
03:20layer, which is exactly what we want.
03:22Notice that the Smart Filter has been turned off for a moment--not a problem.
03:26Now one more thing I want you to do, right-click inside of the image window and
03:30choose Flip Horizontal.
03:31That will also help to randomize the effect of this woodgrain layer, so that
03:37each one of the layers looks very different than the other ones. All right!
03:40So go ahead and choose that command, and then you're done. Press the Enter key
03:44or the Return key on the Mac once or twice if necessary.
03:47Now, drop down to bottom, and we're going to do something very similar here.
03:51Go up to the Edit menu, choose the Free Transform command--
03:54Ctrl+T, Command+T on a Mac--get that error message of course. Click OK.
03:57Unless you want never to see it again, in which case, you can select Don't show again.
04:01I'm just going to click OK, and then I'm going to change my Y value this time to 1,100,
04:05so 1,100 to move it 100 pixels from the very bottom of the image--
04:10that is, move the center point there.
04:13Then I'm going to right-click inside the image window and choose Flip Horizontal again.
04:17So the top guy is flipped, and the bottom guy is flipped, and the middle one is in
04:22its original orientation;
04:23so every other one is flipped, in other words.
04:25Anyway, I'll press the Enter key, or the Return key, a couple of times in order
04:29to apply that effect.
04:30Now, the woodgrain panels aren't really showing up too well so far because they
04:34share homogenous colors.
04:36If you look at real wood paneling or wood slats, they actually kind of vary in
04:39color and brightness and so forth,
04:41so I'm going to make this middle one darker by clicking on it and then pressing
04:46the Alt key or the Option key on the Mac, clicking this Black/White Icon down
04:49here at the bottom of the Layers panel, and choosing Brightness/Contrast.
04:51Good old simple old brightness contrast is going to do the trick here, and I'm
04:55going to call this layer 'darker', and turn on the check box Use Previous layer to
04:59Create Clipping Mask, so that we affect this one layer only.
05:02Click OK, and then I'm going to take the Brightness value down to -10.
05:06So not way different, just a little bit different, like so.
05:08Contrast is fine as is.
05:10Go ahead and close the Adjustments panel.
05:13Now, I think we need to add just a little bit of a line between these slats.
05:18I'm going to do that by clicking on middle slat again--don't leave the darker
05:22layer selected, go ahead and click on middle slat--drop down to fx, click on it,
05:27and click on Outer Glow.
05:28We don't really want a glow.
05:29I'm going to go ahead and zoom in here.
05:31What we want is a little bit of a shadow.
05:33So I'm going to change this color from white--in my case,
05:36that's the default that I've set up--to the following.
05:38The Hue value is going to be 35, which is orange; the Saturation value is going
05:43to be 100%, so, highly saturated; and then take the Brightness down to 20%. Click OK.
05:48Then change the Blend mode from Screen, which is creating a glow effect to
05:52Multiply, which will create a kind of burn effect there.
05:55I'll take the Size value down to 6 pixels, so just a little bit of edge there,
05:59and I'm going to take that Opacity value down to 25%.
06:01So you can see just a hint of an edge around the slat. Then click OK.
06:06We just need a little bit of definition.
06:08Now I want to vary the woodgrain for top and bottom, so that even if somebody
06:12is looking very, very closely at my composition, they aren't thinking, "You know what?
06:16Isn't it weird that this little pattern of blobs over here on the left-hand side
06:21of the middle layer is repeated albeit flipped over here on the right side of
06:27the top layer, and down here in the bottom layer as well if it was showing up?"
06:31And in other words, we do have some repeating items going on.
06:34Let's get rid of them.
06:35So you do that by going to top in this case--
06:38we'll start with the top layer. Double-click on it in order to open up the Smart Object.
06:43Then all you need to do--check this out. I'll go ahead and zoom in, so we can
06:46see it more clearly.
06:47All you've got to do is double-click on Clouds, just double-click on it and it
06:50generates an entirely new cloud pattern.
06:53If you don't like it, double-click again as many times as you like, until you get
06:57what you're looking for.
06:58In my case, what I would suggest is you watch out for tiny little blobs
07:02like this one here.
07:03If you end up seeing those little sort of blob fragments, then double-click on
07:07Clouds and something new will happen.
07:09If you still don't like it, double-click again.
07:11I don't like these little blob babies here.
07:13They need to go away. Double-click.
07:15That works out pretty well I guess.
07:16I'm sick of doing this. So I'm just going to go up here to the title bar and I'm going to click the
07:20close box, and then Photoshop is going to say, "Hey!
07:23Do you want to save your changes?" which of course I do.
07:25Click on the Yes button here on the PC--
07:26that would be the Save button on the Mac--and you will see a new pattern
07:30represented up here at the top.
07:32So just to give you a sense of the difference that I made there, I'll go ahead
07:35and zoom in, and I'll press Ctrl+Z, or Command+Z on the Mac, and that shows you
07:38the original texture.
07:40Then if I press Ctrl+Z or Command+Z again,
07:42that shows me the new texture. All right!
07:44Let's do it for the bottom as well just for larfs, double-click on the bottom
07:48layer here inside the Layers panel, go ahead and zoom in so that I can see what
07:52I'm doing. Double-click on Clouds.
07:53You could also, if you want to, not only change the cloud pattern there, but you
07:58could also increase the width of this woodgrain by double-clicking on Motion
08:04Blur and then changing the Distance to something else, like let's try 350 pixels,
08:09which is going to spread out that grain.
08:11It's going to make for some wider blobs essentially, and then click OK, and then
08:15click the Close box, and then click Yes, or that would be the Save button on the Mac.
08:20That will go ahead and generate a new woodgrain down here at the bottom.
08:23If you feel like you need to match for top--I sort of feel like I do because
08:27I'm compulsive I guess--
08:28I'll go up here to top.
08:29I feel like it should be wide woodgrain as well,
08:31so I'll double-click on the top layer, double-click on Motion Blur, and change
08:36its Distance to 350 pixels. Click OK. Click the Close box. Click Yes.
08:40You can see how you can just whip through this.
08:42That would be the Save button on the Mac.
08:44And we now have independent wood strips here, that is, slats or panels or
08:50whatever they are, here inside this composition. All right!
08:53A couple of more things to do before I'm done here. Go ahead and select
08:56everything inside the Layers panel by going up to the Select menu and
08:59choosing All layers--
09:00Ctrl+Alt+A or Command+Option+A on the Mac--and then let's go ahead and combine
09:04these guys into guess what, yet another Smart Object by going up to Layers panel
09:08flyout menu and choosing Convert to Smart Object.
09:11Then once you've done that and once Photoshop has done it for you, then I want
09:15you to drop down to the fx icon down here at the bottom of the Layers panel,
09:19and I'm going to choose Gradient Overlay. And I just want to add a little bit
09:22of light variation,
09:24so I'm going to change this Angle value to 100, and I'm going to set the
09:28Style from Linear to Reflected and turn on Reverse, so we get a black-to-
09:33white-to-black gradient.
09:35I'm going to change the Blend mode to Overlay, so that we end up getting this
09:39massively enhanced contrast effect.
09:41To temper it a little bit, I'm going to take the Opacity level down to 15%.
09:45Click OK in order to accept that modification.
09:47So you can see this is what the woodgrain look like without that layer effect.
09:52This is what it looks like now. All right!
09:54Then finally, I want to take this layer that I've worked so hard on here, this
09:58Smart Object, and put it in inside my composition in progress, which is this guy right here.
10:03So I'll make sure that file is opened, which it is, and then with Contrast
10:07selected here inside the Layers panel, I'll click on the flyout menu icon, I'll
10:11choose the Duplicate Layer command, and I'll go ahead and change the document
10:16from its current name to Just the text.psd, which is the name of the file I'm
10:20working with. Click OK.
10:21Now it doesn't look like anything happened until you actually switch to that
10:25document--here it is--the one we just saw a moment ago with the big white type.
10:28Problem is the Contrast layer, which is really our slats of wood--
10:34let's go ahead and rename that-- is covering up the text below.
10:37So I'm going to go ahead and grab it and drag it down to the bottom of the
10:40stack, and now we're seeing our wood panel in back of the text, and we're ready
10:44to begin our embossing the text from the wood background, which is exactly what
10:49we'll do in the very next movie.
Collapse this transcript
039 Kerning within a single character
00:00Hey gang! This is Deke McClelland.
00:01Welcome to Deke's Techniques.
00:03Now, in this technique I'm going to show you a solution to what I find to be one
00:07of the most tragic problems facing the world today, which is bad kerning.
00:12Nothing irritates me on earth like bad kerning, I swear to you.
00:16I'll go into a public place with big signs and the characters are just horribly kerned.
00:21Ugh! It ruins, you know, a few minutes of my day, and I don't want that to happen to you.
00:27So I'm going to be showing you how to kern, not text--
00:30you know how to kern text--how to kern inside of a single character.
00:35Now, I know. You're looking at me thinking hmm, never really needed to do that Deke.
00:40Yes you have. Check it out.
00:42A 1, a 0, a 0 and a percentage sign, all kerned nice and tight together, but the
00:46contents of that percentage sign, which are ultimately a superscripted 0, a
00:50fraction character and a little 0, there are gaping holes between those little
00:56sort of subcharacters there.
00:57That's the problem because you can't go in to a percentage sign and start kerning it.
01:01That's not humanly possible.
01:04Well, actually, yes, it is.
01:06And I'm going to show you exactly how to do it to get these professional-quality
01:10results, which will not irritate people like me.
01:13Please don't do that.
01:14Here, let me show you how it works. All right, gang!
01:18So here I am looking at my progress so far inside of this document.
01:21I've managed to establish this synthetic wood grain.
01:23I've also duplicated it in order to create a couple of additional slats, each of
01:27which sports its own unique texture pattern.
01:30Now, what I want to do is take this big white text here and go ahead and emboss
01:34it against the wood background.
01:36However, before I do that, I want to show you this truly geeked-out technique
01:41that I think is super useful, very exciting, for those of you who are way into kerning.
01:48If you love to kern text, or more importantly, you hate the look of badly kerned
01:52text, then you will absolutely love this technique.
01:55It goes beyond any kerning thing I've ever seen.
01:58So I'm going to switch over to my document at hand.
02:00Notice that 100% is not kerned well at this point.
02:04We have way too big of gaps between the various characters, and that tends to
02:08happen when you're working with very big type.
02:10And so the solution, of course--we all know this, right--the solution is
02:14to hand-kern the type.
02:15So you go ahead and grab your Text tool here inside of Photoshop, and you can get
02:20that by pressing the T key, and then you click between a couple of characters
02:24and then to kern them together,
02:26you go ahead and press the handy keyboard shortcut that works across a lot of
02:29Adobe applications, which is Alt+Left Arrow, or Option+Left Arrow on the Mac.
02:34And then you click between a couple of other characters, Alt+Left Arrow a few times again.
02:38That's too far, so I do an Alt+Right Arrow or an Option+Right Arrow on the
02:42Mac to scoot them back apart, and then click between the 0 and the percentage
02:46sign and press Alt+Left Arrow a couple of times to kern those together as well.
02:50All right, so, so far so good, right? Not really.
02:53Look at the big problem here.
02:55So I've managed so far to kern the various characters together, but you can't
03:00kern inside of a character.
03:02So what do you do about the fact that we have these big gaping gaps inside of
03:07the Percentage sign, between the 0 and the fraction character and the other 0?
03:12Well, there are two solutions, one of which is to find those
03:16little subcharacters.
03:17They exist inside this and many other fonts.
03:19This is Adobe Garamond Pro, which is one of the classic, big-character fonts,
03:23and it goes so far as to include a designer superscripted 0 that matches the
03:27weight of the other characters, as well as the small 0 and a fraction character.
03:32And then you could find all those characters, if only it was obvious where they
03:35are, you have to go to the Character Map software that's included with your
03:38operating system, or you could take advantage of the Glyphs panel in
03:41Illustrator or InDesign.
03:43It doesn't exist here inside Photoshop.
03:45But there is a simpler way to work. Check it out.
03:48I'm going to press the Escape key in order to return to my big gaping
03:51characters, like so.
03:52Then I'll switch back to a different tool, the Rectangular Marquee tool will do
03:56just fine, and I'll press Shift+Tab to bring back my right-side panels.
03:59There is my Layers panel. The Text layer is active.
04:01I'm going to duplicate it by pressing Ctrl+J, or Command+J on the Mac, just to
04:05jump it to a new layer.
04:07Then I'll turn off the original layer--
04:09my reasoning being I might want to come back to it later, so I don't want to mess it up.
04:13So I've got my new version of the layer.
04:14I'll go up to the Layer menu, choose Type, and choose Convert to Shape.
04:20That's going to convert my type to independent objects, to independent path outlines.
04:24Now I can modify those path outlines by hand just with the aid of the Black
04:29Arrow tool, or at least mostly with the aid of the Black Arrow tool.
04:33We'll where things go wrong, once again. They get a little tricky, once we start
04:37dealing with that Percentage symbol.
04:38I'm going to go ahead and select that Black Arrow tool here inside the
04:41toolbox, and then I'm going to marquee around these characters, around the 1, the 0, and the 0.
04:46Just because I want to make some very specific numerical adjustments, I'm going
04:50to go up to the Edit menu and choose Free Transform Path.
04:53That's Ctrl+T, Command+T on the Mac, and I want you to remember that keyboard
04:56shortcut because I'm going to be using it a lot here.
04:58I'll go ahead and choose the command for now though, and then turn on this
05:01little Delta sign, the triangle, and that'll allow you to make relative changes.
05:06And I'm going to change the X value to 53, because I just want to scoot those
05:09characters over 53 pixels, and press the Enter key two times--
05:13that would be the Return key a couple of times on the Mac--in order to apply my adjustment.
05:17It gets a little tedious because we have to do this a few times, but I'm going
05:19to go ahead and marquee the 1 and the 0 this time independently of the
05:22other zero, and press Ctrl+T, Command+T on the Mac, in order to enter the Free Transform mode.
05:28Delta is still down, so this is still going to be a relative adjustment.
05:31I'm going to change the X value this time around to 39 pixels.
05:35You might say, Deke, how do you know these values?
05:37Well, obviously, I've practiced this in advance. I actually just sat there and
05:42nudged the characters around using the arrow keys on the keyboard in order to
05:45do this originally.
05:46Anyway, now I'm going to marquee the one to select it independently.
05:49You could also just click on its path outline.
05:51I'll press Ctrl+T, Command+T on the Mac, in order to enter the Free Transform mode,
05:55select that X value and change it to 69 and press the Enter key a couple of
05:59times--that's the Return key a couple times on the Mac.
06:02Now then, I actually I want to move the Percentage character over a little bit by itself.
06:06So I'll just click on any portion of the