From the course: Illustrator CS5 One-on-One: Advanced
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Defining a tile pattern - Illustrator Tutorial
From the course: Illustrator CS5 One-on-One: Advanced
Defining a tile pattern
In this exercise I am going to show you how to take this collection of repeating objects and define it as a tile pattern. Now as you may recall even though it doesn't look like it, we have an area that repeats inside of a rectangle. So in other words, the top of this guy's head, for example, in the upper right-hand corner of the rectangle, will continue on into his body over here in the upper left-hand corner of the rectangle, and down here in the bottom-right corner, this guy's face descends into the bottom of the rectangle and it reappears at the top of the rectangle along with his arm. So everything is going to repeat exactly right, knock on wood, but how in the world do we define this thing as a tile pattern? Well, it's kind of weird the way it works, because it goes against a few rules that we've learned so far. I was telling you that if we were using a rectangle to create a clipping mask, this back in a previous chapter, why then that rectangle has to be in front of everything…
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Contents
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What was old is new again39s
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Introducing tile patterns6m 11s
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Determining the points of intersection6m 51s
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Extending paths from the intersections5m 40s
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Crafting symmetrical subpaths5m 38s
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The final flawed subpaths5m 52s
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Reconciling misaligned paths5m 34s
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Completing the core path outline6m 14s
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Making a symmetrical modification6m 47s
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Adjusting the interior elements8m 26s
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Coloring paths and testing the interlock9m 29s
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Establishing a rectangular tile6m 22s
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Defining a tile pattern3m 43s
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Creating a few color variations8m 50s
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Protecting patterns from transformations6m 9s
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Transforming patterns without paths5m 30s
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