Pixel Playground
Illustration by John Hersey

Damen Station: Creating realistic rust


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Pixel Playground

with Bert Monroy

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Video: Damen Station: Creating realistic rust

going to take one more look at my painting Damon, and we're going to zoom in real close, real close to this area right here of the railing. And we'll see the the rust, the rust that's eaten way at these panels here, and the little bars on the side and so on. I'm going to see how that rust was created. And in there. So, I'm going to create a new file. And we'll give it a nice little color here. We'll just say we'll give it a, kind of a gray tone like this. And we'll go ahead and fill it.
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Watch the Online Video Course Pixel Playground
15h 22m Intermediate Jun 07, 2013 Updated Jun 26, 2015

Viewers: in countries Watching now:

Take a 10-minute recess every week and join Bert Monroy in Adobe Photoshop or Illustrator, the playgrounds of digital artists. Every Friday Bert walks through a fun, self-contained project that tests your skills and challenges the imagination. These programs aren't just image editors; they are sandboxes for creativity and experimentation. Take a spin through a carousel of tools and get reinspired, each and every week.

Subjects:
Design Photography
Software:
Illustrator Photoshop
Author:
Bert Monroy

Damen Station: Creating realistic rust

going to take one more look at my painting Damon, and we're going to zoom in real close, real close to this area right here of the railing. And we'll see the the rust, the rust that's eaten way at these panels here, and the little bars on the side and so on. I'm going to see how that rust was created. And in there. So, I'm going to create a new file. And we'll give it a nice little color here. We'll just say we'll give it a, kind of a gray tone like this. And we'll go ahead and fill it. What I'm going to do is, give it a little texture, just like we did last week with the bolt.

I'm going to go in there and give it a little, just a little bit of a texture. This time we'll bring the scaling way down. And relief down, just so it's a real subtle little texture right in there. And what's going to happen, is in the new layer, is where I'm going to create the damage. I'll go in there and call it, damage. And what I'm going to do, is I'm going to pick the colors for that rust. So I'm going to go in there for my foreground color. And we'll pick this nice kind of a orange tone right there. And for the background color, we'll pick a much deeper version, like that brown.

Right there, those two colors. And I'll get my paintbrush, and I have selected one of these spatter brushes. We can pick any one we want. Let's just take this one right here, because it has this little buildup in the center. So right now, that brush does that. That's what it's doing. We'll bring the opacity back up to 100. And, it just does, that. Gives us a little bit of a little streak there on the side there, but, in the Brush Engine that's where we're going to go in and start to modify it. One thing I'm going to do is increase the spacing.

Spacing's going to see the individual tips come into view. I'm going to go into Shape Dynamics, where right off the bat you can see that I have two settings already set. The size jitter is all the way up to 100 %, that makes each tip going to be a different size from the neighbors on either side. I'm going all the way to 100% and I have a minimum setup, so that I don't get too tiny in between there. About five, 15% will be good. And the angle I have set to 100%. Come back and you see that they're all the same angle, which starts to kind of look like a caterpillar.

So by doing that, it moves every tip into a different angle, making it totally random like that. Now I'm going to go in there and, now that we see it, let's bring this spacing in just a little bit. Make it a little tighter. Now, I'm going to go into color dynamics. I'm going to say apply it to each tip. Each tip is going to be a different color based on the foreground and background. Now, I'm going to leave these others off. Because I don't want a, any shift in jitter, saturation, brightness, because I have the colors that I want right down there.

Now I'll click OK, I'm going to start in here and make my brush a little larger, and start to draw some of those damages. Alright, I'll do like that. And we'll make it smaller, and start getting a little tighter in these edges here. There we go, and we start making out that little piece of damage right through here. Make it even smaller and we start getting little, little scratches in the paint. Right there, like that. And build it up. Now, they just look like little stains. There's nothing really making em look like they're eating into that paint.

So, that's where we're going to go in and apply a layer style to it. I go in to my Layer Styles, and I'm going to give it a inner shadow right there, inner shadow, and there you can see how it's given me this nice little edge, making that look like they are in fact cut into the edge of our our, our paint. I can increase that distance and there, see that's a little stronger now. Pull that back just a little.

Now, you could also give it a bevel and emboss. Now, to bevel and emboss, what we're going to do is we're going to turn off the Global Light and say, come from this side. See, now we've got a little light along this edge. We've got much darker in here because we're, have two different shadows working, together. And I'm going to bring the size down. Bring that size to about maybe a two. Just so we get this little light edge along here, which I'm going to increase that opacity on that light edge, so I could start to see it right along here, so we're picking up a little bit of light. So that inner shadow will increase its distance just a little more.

There you go. And then we start getting that nice tone in there. When I click OK, there we can see that now it looks like we have eaten away at the paint, exposing this rust underneath. And the more I start to draw. And you can see that I'm drawing into the same layer so, it's picking up that same layer style that I created. I can make the brush larger and zoom in right in here. And I'll just get that brush much larger, and I'll just create a big area right here where it's just kind of flaking away, and another one here.

And now, you can see we've totally damaged this little piece of metal. Now, I'm going to add some dirt to it now. So what I'm going to do in a layer behind it, I'm going to go to my background, and the layer right behind it, right here, using that same brush, the same brush I'm using, I'm going to go in there and choose different colors. I'm going to get a, a light gray instead of that something a little darker than what my background is. About like that. And then, right here I'll use a really dark gray, right here. And, what I'm going to do is in this layer, this layer's going to be the dirt.

So, I'm going to go in there and make my buch, brush larger. I'm going to bring the opacity down. Bringing it down to about a 20. About a 20, 23. And I start to add some dirt and make that brush a little smaller. And I'll start adding little dirts and little areas of grime all through the painting right through here. I'm calling this a painting, but it is. It's kind of like a painting, and you can see that it's got that little buildup happening. In some areas, it gets a little lighter and darker and so on. You can make it larger, and it starts throwing big areas of grime right through here like so.

And there, you can see that we've totally damaged this little white facade here by etching into the surface and exposing the rust underneath. because the paint that was protecting the metal underneath and when the paint gets ripped away, it makes it rust underneath. And, we added the grime that completes the set, making this look like it's been aged for quite some time. And there you have it. It's just the same brush being used for two different purposes, and the only difference was the colors being used.

And that gave me the effect that I needed.

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