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Damen Station: Creating bolts

From: Pixel Playground with Bert Monroy

Video: Damen Station: Creating bolts

This week, we're going to look at another aspect of Daemon here. So now I got a color here that I chose for my background.

Damen Station: Creating bolts

This week, we're going to look at another aspect of Daemon here. And, what we're going to do is we're going to concentrate on these little bolts. These little bolts that are on the girders here. And, there's quite a few of them, as you can see. Quite a few of them there. And what's happening here is they're in the shadow, but they're picking up the little reflection from the bright sunlight hitting the platform down below. So we're going to go, and create a whole new file here, and show you how those bolts were created. So now I got a color here that I chose for my background.

So I'm going to go ahead and just fill that background with that color. And I'm going to give it a little texture. So I'm going to go into my filter gallery. And right here, under texture we have texture riser. Which right now is set to burlap. So I'm going to set this to sandstone, which I use a lot for things like stucco and, and even for concrete. I'll use this particular texture. I can make this scaling a little bigger Make it nice and large, and bring the relief down just a little bit, so it's not so strong.

Click OK. There's our basic texture. So what's going to happen now is, I'm going to create the bolts. Now in a new layer is where I'm going to create the two bolts. I'm going to go in here and select a circle like that. So now, now that I have this circle I could deselect it. And what I am going to do now is I am going to go in there and give it a layer style. So I double-click on it to bring up the Layer Styles window. I am going to say give it a Bevel and an Embossed. Now I am going to say that my light source is coming from somewhere in this direction right here.

Okay so, I'm going to set that light to be coming right down there like that. There you go, just like that. I'm going to increase the depth get nice strong tones there and increase the size, and soften it up. There you go. Now, this shadow is a little strong right now, so I'm going to bring down the opacity of this shadow, right there. And the highlight's a little too white, so what I'm going to do is, I'm going to pick up that color, and pick up a lighter version of that same color, about like that.

Lemme see. There we go. That looks a little more realistic. I click Okay. And there it is, right? So now, I don't want to, have it smooth. What's happened is, that this bolt has been covered by years of paint layers, on top. So what I want to do is see that texture underneath, I go to my Blending options right here and I will take the Fill Opacity and reduce it. If I bring down the Opacity you see the entire bolt is becoming transparent. If I bring down the Fill Opacity you see that the actual pixels of the bolt will start to disappear and I think all the way to zero they completely disappear but the new pixels that were generated for the lights and darks remain at 100%.

I'm going to give it one more, little drop shadow, which I'm going to increase the distance a bit, and spread it out a little bit, and soften it up. Go with even more distance. There you go, and bring down the opacity, too strong. About like that. That's looking good. Now, it doesn't look like it's behind layers and layers of paint. So what I'm going to do is I'm going to give it a filter. Now that it's all finished, I'm going to say give it a little Gaussian Blur just to soften it up. Just enough to give it that little soft edge right there.

Click OK and you see that we have this nice kind of a bowl. Now, I want to have a second one. So what I'm going to do is I'm going to go in there and duplicate this guy straight down like that. Now my light source like I said is coming from like right about here right? So now I have to go in there and change the light source for that second one. So I'm going to change the light source I'll go into my Bevel and Emboss. And change the light source to come up from this direction. Now you notice they both changed? They both changed. I didn't want that. I want to affect just one, right just as one right here.

So that's where this Global Light comes in. Global Light is by default on, to protect you. because let's just say you have 30 different layers and all of them have a layer style. And then suddenly you move one slightly over to the right because it's drop shadow wasn't showing. So you move it a little bit over. If all the others don't move, then that's going to look wrong. It's going to look like that's being lit by a second light source which the others aren't being affected by. So that Global Light is on by default to protect you when you make a change like that.

So if I turn off Global Light, just like that and you can see that happen. I'm going to go in there and say bring it up in there like that. There's a light source, go to the Drop Shadow. Turn off the Global Light and have that light coming from that direction. Click OK and there you can see that if we had a light source right here. And let's go ahead and create a light source right there. So what I'll do is I'll get my Gradient tool, and we'll set this to foreground to transparent, and I'll just throw in another layer right there, I'll throw a little, little glow right there. And there, there's our light source.

So now you can see that these guys are each being lit by that. And you might say, well, that's a little off. If it's a little off, no problem. We'll go in there, go back into these these effects here, and this one has the Global Light on, right? So, I'm going to move it just a little bit up, just a little bit, like that. Click okay, and there we can see that now we have the proper light sources happening. But there's the two bolts. That are behind layers and layers of paint, so we're seeing the texture come through, and we're, all we're seeing is the, the effect of the bolt raised from the surface, because we have the highlight and the shadow, and they're casting a shadow on the background, giving you the effect that we see here, and the bolts throughout.

See here they're much softer. There's little ones, big ones, they're all behind layers and layers of paint and additional dirt and stuff has been added. Now next week, what we're going to do is talk about the rust and at the same time look at the dirt.

Show transcript

This video is part of

Image for Pixel Playground with Bert Monroy
Pixel Playground with Bert Monroy

57 video lessons · 25781 viewers

Bert Monroy

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  1. 9m 36s
    1. Using paths and layer styles to create logo text
      9m 36s
  2. 8h 5m
    1. Creating animated snowfall with Photoshop
      6m 39s
    2. Filling an empty glass with liquid
      2m 51s
    3. Using an alpha channel to create a 3D object
      6m 53s
    4. Creating a 3D coin
      7m 13s
    5. Creating a custom brush
      7m 28s
    6. Using displacement maps to create shadows
      7m 27s
    7. Enhancing a landscape by adding a lake
      6m 37s
    8. Creating a dog tag
      7m 52s
    9. Recreating magazine clippings
      7m 31s
    10. Creating realistic scales for a dragon tattoo
      6m 27s
    11. Creating spikes for a dragon tattoo
      10m 35s
    12. Creating the belly for a dragon tattoo
      10m 55s
    13. Creating a flower tattoo
      7m 9s
    14. Using a Fibonacci spiral to create a tattoo
      4m 19s
    15. Body shaping with Puppet Warp
      4m 1s
    16. Type effects in Photoshop: Pillow
      6m 46s
    17. Type effects in Photoshop: Clouds
      6m 2s
    18. Animating a 3D starfield
      7m 6s
    19. Creating an antique pub sign using Photoshop
      13m 1s
    20. Creating a custom brush to draw hair
      7m 57s
    21. Charms and medallions in Photoshop: First steps
      12m 5s
    22. Charms and medallions in Photoshop: Adding details
      10m 49s
    23. Charms and medallions in Photoshop: Adding a third dimension
      10m 10s
    24. Oakland Theater: Creating stone walls
      14m 11s
    25. Oakland Theater: Creating neon
      12m 4s
    26. Oakland Theater: Creating lightbulbs
      15m 33s
    27. Changing photo contents with Auto-Align Layers
      6m 36s
    28. Creating a metal grill
      9m 35s
    29. Red truck: Creating a headlight
      7m 17s
    30. Red truck: Creating chrome headlight trim
      7m 37s
    31. Red truck: Creating realistic metal perforations
      7m 5s
    32. Red truck: Creating wear on metal
      6m 18s
    33. Magazine cover: Using perspective to draw a room
      7m 52s
    34. Magazine cover: Creating a lamp
      13m 57s
    35. Magazine cover: Creating a wood floor
      13m 29s
    36. Damen Station: Adding multiple train cars
      5m 26s
    37. Damen Station: Creating bolts
      5m 56s
    38. Damen Station: Creating realistic rust
      6m 56s
    39. Oyster Bar: Creating puddles
      6m 15s
    40. Oyster Bar: Creating asphalt and concrete textures
      5m 3s
    41. Oyster Bar: Creating a manhole cover
      10m 53s
    42. Oyster Bar: Creating a canvas texture
      7m 53s
    43. Creating realistic reflections and shadows
      11m 0s
    44. Creating water droplets on a surface
      7m 42s
    45. Wrapping a pattern around a 3D wine goblet
      7m 47s
    46. Creating net fabric for a veil
      15m 39s
    47. Animating a spotlight against a brick wall
      7m 1s
    48. Damen Station: Using Blend in Illustrator to create intricate details
      4m 34s
    49. Theater curtain: Making a braid and tassels
      9m 53s
    50. Theater curtain: Creating the curtain
      11m 40s
    51. Theater curtain: Animating a rising curtain
      7m 23s
    52. Creating a chalkboard
      12m 48s
    53. Creating a manila envelope
      12m 50s
    54. Turning a regular donut into a jelly donut
      9m 41s
    55. Making a book: Perspective
      9m 53s
    56. Making a book: Adding pages
      9m 27s

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