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Creating seamless wood grain in Photoshop

From: Illustrator CS6 One-on-One: Advanced

Video: Creating seamless wood grain in Photoshop

As promised at the outset of this chapter, this final movie is a break from Illustrator. I'm going to show you how to create a seamlessly repeating wood grain pattern inside of Photoshop. So if you're interested, great; if not, go ahead and skip to the next chapter. So here is the wood grain file on screen. I'm going to be creating it for you from scratch, so you don't even need a sample file, and every single time you do it, you'll get different results, because it's a random effect. All right! So the first thing to do is to go up to the File menu and choose the New command, or press Ctrl+N or Cmd+N on the Mac, and I stress I'm working inside Photoshop, I just want to make that clear.

Creating seamless wood grain in Photoshop

As promised at the outset of this chapter, this final movie is a break from Illustrator. I'm going to show you how to create a seamlessly repeating wood grain pattern inside of Photoshop. So if you're interested, great; if not, go ahead and skip to the next chapter. So here is the wood grain file on screen. I'm going to be creating it for you from scratch, so you don't even need a sample file, and every single time you do it, you'll get different results, because it's a random effect. All right! So the first thing to do is to go up to the File menu and choose the New command, or press Ctrl+N or Cmd+N on the Mac, and I stress I'm working inside Photoshop, I just want to make that clear.

You want to set the Width and Height values to multiples of 128; I know that sounds weird, but it's essential that you do that for this trick to work. So 512 works great. You could double the number of pixels to 1024 if you want to, but you have to have something that's a multiple of 128 pixels. The resolution doesn't matter. We might as well work in the RGB mode, and I'm setting my Background Contents to Transparent. All right! Now click OK in order to create that new file, and I'm going to go ahead and rename this one transparent layer here inside the Layers panel, Tile.

Next what you want to do is click on the flyout menu icon in the upper right corner of the Layers panel and choose Convert to Smart Object, and that way you can apply a nondestructive filter to it. So go ahead and tap the D key in order to establish the default colors, black and white, and then go up to the Filter menu, choose Render, and choose Clouds, and that will fill the image with the clouds pattern. And this clouds patter--because this image is set to 512 pixels--will repeat seamlessly as it is.

So that's the thing about clouds, it always repeats seamlessly at multiples of 128 pixels as I've said. So now what we want to do is convert this image to a pattern, and you do that by going up to the Edit menu and choosing Define Pattern. And this is my third time around here, so I'll call this guy Clouds 3 and click OK. All right! Now go ahead and turn that Tile layer off. Drop down to the Black/White icon at the bottom of the Layers panel. Click on it, and choose Pattern, and you want to select that last pattern you just got done creating; in my case, Clouds 3, and then click OK.

Now, it's going to look exactly the same as the Tile layer we were seeing a moment ago, but now we're going to turn it into a repeating pattern by going up to the Image menu and choosing the Canvas Size command. And you want to switch from Pixels or Inches or Centimeters or whatever it says over here to Percent. And then make sure the Relative checkbox is turned off, and change the Height value to 300%. Go ahead and leave the center box selected and click OK. And now zoom out from your image and you'll see that it repeats seamlessly.

But we need that height in order to pull off the next step. So what I'm going to do is double-click on the name of this layer and change it to Clouds. And then I need to convert it to a smart object by clicking on the flyout menu in the upper right corner of the Layers panel and choosing Convert to Smart Object. So we're going to have to do this a few times in order to pull this effect off. Then go up to the Filter menu, choose Blur, and choose Motion Blur, which is very important in order to get a wood grain effect.

So go ahead and choose that command and I want you to set the Angle value to 90 degrees. Again, essential, it has to be 90 degrees given the way we're setting up this project, so that we're blurring this 3 tile tall image into itself. And then set the Distance to half of the size of your file. So in my case, the file size was 512 pixels by 512 pixels, so I set the distance to half of that, 256 pixels. Now click OK. All right, now what you want to do is reduce the number of colors using a Posterized Adjustment Layer. And you create one of those by clicking on the Black/White icon at the bottom of the Layers panel and choosing Posterize.

And then increase that Levels value to 24 in order to produce this effect here. And go ahead and hide the Properties panel. All right! Now what you want to do is go up to the Image menu and choose the Canvas Size command and we're going to restore our image to its previous height. So make sure the Relative checkbox is turned off once again and the center square is selected. Switch to Pixels if you're not already working in pixels and change the Height value to 512, and then click on the OK button. And Photoshop is going to tell you that you're going to clip stuff, as in permanently cropping away pixels.

That's not actually even sort of true, so just go ahead and click on the Proceed button in order to reduce the canvas size of the image without reducing the information. All right! Now what we want to do is Shift+Click on the clouds layers, so both Posterize and Clouds are selected, and I'm going to rename this Posterize layer Wood actually, because in just a moment, Photoshop is going to use that name. So after changing its name, I'll Shift+ Click on the Clouds layer to select it as well, then I will once again return to the Layers panel flyout menu and choose Convert to Smart Object, and that will be the final time we do that, by the way. All right! Now go up to the Filter menu, choose Other, and choose the High Pass command, and you want to enter a value of around 5 pixels in order to achieve an effect like mine.

Now, if you went with a higher number of pixels inside your image, such as 1024 instead of 512, then you'd want to double this value to 10. But anyway, I'm going to enter 5 and click OK. And now let's colorize the wood by clicking on the FX icon at the bottom of the Layers panel and choosing Color Overlay. And you can dial in really any old color you want to that's in the Orange spectrum, but I'm going to change my Hue value to 35 and then change the Saturation value to 85, and take the Brightness value to 50%, and then click OK.

That ends up just coloring the whole image brown, which is why you need to change the Blend mode to one that should be familiar from the previous chapter, which is Color. And that goes ahead and produces this effect here. All right! We need to increase the Contrast, so drop down to the Black/White icon at the bottom of the panel and choose the Levels command, and then increase the Black point value to 100 and take the White point value down to 170, so that is to say, this first value needs to be 100, this third value needs to be 170.

Leave the middle value and these bottom values alone. And then go ahead and press the Enter key in order to accept that change. Now, that creates an extremely intensely saturated effect; in fact, it's kind of stinging my eyes. So we need to reduce the Saturation of the image by clicking on the Black/White icon and choosing Hue/Saturation this time around, and I'll reduce the Saturation value to -50. And then I'll Shift+Tab to the Hue value and take it up to +5, just to compensate for things, so that the wood looks nice and orange.

Now, of course you can change that if you want to. You can make it darker; you can make it less saturated; you can adjust the Hue value to taste, but that is essentially what's going on. And now, just to check that this wood texture repeats seamlessly, go up to the Edit menu and choose the Define Pattern command once again, and go ahead and call this guy Wood or something along those lines. Click OK. And finally, return to the File menu and choose the New command, and I'm going to dial in a value that's equal to three times 512, which is 1536, for both the Width and Height values, and then I'll click OK.

And next, I'll drop down to the Black/White icon at the bottom of the Layers panel and I'll choose Pattern and I'll select my wood pattern from the list in order to apply this pattern right here. And then I'll click OK, and as you can see here, this results in a seamlessly repeating pattern, which is even more evident if I press the F key a couple of times in order to switch to the Full Screen mode. And that, friends, is how you create a seamlessly repeating wood grain texture that's different every time you do it, here inside Photoshop.

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This video is part of

Image for Illustrator CS6 One-on-One: Advanced
Illustrator CS6 One-on-One: Advanced

118 video lessons · 14365 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 43m 9s
    1. Welcome to One-on-One
      2m 9s
    2. Introducing my custom keyboard shortcuts
      6m 52s
    3. Installing my dekeKeys shortcuts on Windows
      4m 46s
    4. Installing my dekeKeys shortcuts on the Mac
      4m 18s
    5. Remapping your Macintosh OS shortcuts
      3m 10s
    6. Adjusting a few key Preferences settings
      8m 13s
    7. Understanding the color-managed workflow
      6m 51s
    8. Establishing the optimal Color Settings
      6m 50s
  2. 1h 11m
    1. Illustrator's oldest dynamic functions
      1m 28s
    2. Creating a multicolor blend
      7m 12s
    3. Establishing a clipping mask
      5m 40s
    4. Reinstating the colors of a clipping path
      8m 1s
    5. Editing individual blended paths
      4m 44s
    6. Adjusting the number of steps in a blend
      7m 15s
    7. Fixing problems with the Blend tool
      4m 2s
    8. Blending different levels of opacity
      4m 45s
    9. Editing the spine of a blend
      5m 3s
    10. Adding a custom spine to any blend
      5m 5s
    11. Advanced blending and masking techniques
      6m 18s
    12. Blending between entire groups
      3m 2s
    13. Adjusting the speed of a blend
      3m 21s
    14. Rotating objects in 3D space
      5m 36s
  3. 1h 0m
    1. Illustrator's logo-making features
      1m 8s
    2. Customizing a single character of type
      5m 25s
    3. Combining a letterform with a path outline
      7m 48s
    4. Creating logo type along an open path
      5m 3s
    5. Creating logo type around a closed circle
      3m 57s
    6. Vertical alignment, orientation, and spacing
      4m 55s
    7. Warping logo type around a circle
      6m 56s
    8. Creating a classic neon type effect
      5m 39s
    9. Adding random neon brightness fluctuations
      5m 19s
    10. Creating neon "block outs" between letters
      7m 44s
    11. Adding neon blur and bokeh in Photoshop
      6m 16s
  4. 46m 19s
    1. Generating colors using harmony rules
      1m 31s
    2. Introducing the Color Guide panel
      5m 16s
    3. The 23 color harmony rules, diagrammed
      8m 16s
    4. Mixing and matching color harmonies
      5m 59s
    5. Color groups and custom harmony rules
      6m 18s
    6. Working in the Edit Colors dialog box
      7m 4s
    7. Expanding on an existing harmony rule
      6m 51s
    8. Constraining colors to a predefined library
      5m 4s
  5. 32m 44s
    1. Changing lots of colors all at once
      1m 2s
    2. Introducing the Recolor Artwork command
      4m 58s
    3. Recoloring with the help of swatch groups
      4m 35s
    4. Changing the color-assignment order
      6m 44s
    5. Reducing the number of colors in your art
      5m 7s
    6. Applying tints and shades of a single swatch
      5m 37s
    7. Recoloring artwork that contains gradients
      4m 41s
  6. 1h 15m
    1. Painting with path outlines
      1m 24s
    2. Introducing the Brushes panel
      4m 25s
    3. Applying and editing a calligraphic brush
      7m 34s
    4. Applying and scaling an art brush
      6m 12s
    5. Applying and editing a scatter brush
      5m 31s
    6. Formatting and scaling brushed text
      5m 45s
    7. Designing a custom art brush
      7m 35s
    8. Creating (or replacing) an art brush
      6m 42s
    9. Refining a brush to fit ends and corners
      4m 11s
    10. Expanding, filling, and stroking a brush
      7m 4s
    11. Type on a path vs. text as an art brush
      7m 3s
    12. Distorting text with the Width tool
      8m 49s
    13. Infusing your artwork with a tile pattern
      3m 13s
  7. 58m 24s
    1. The many forms of transparency
      1m 38s
    2. Creating translucency with the Opacity value
      4m 21s
    3. Darken, Multiply, and Color Burn
      6m 15s
    4. Lighten, Screen, and Color Dodge
      5m 8s
    5. Overlay, Soft Light, Hard Light, Difference, and Exclusion
      4m 59s
    6. Hue, Saturation, Color, and Luminosity
      5m 12s
    7. Combining the effects of multiple blend modes
      6m 42s
    8. Isolating blending and Knockout Group
      7m 37s
    9. Combining blend modes with dynamic effects
      7m 25s
    10. Exporting transparency from Illustrator
      9m 7s
  8. 1h 39m
    1. The Layers panel for dynamic attributes
      1m 4s
    2. Applying attributes in the Appearance panel
      6m 15s
    3. Creating depth using translucent strokes
      5m 37s
    4. Adding, layering, and offsetting strokes
      6m 12s
    5. Duplicating entire groups of attributes
      7m 55s
    6. Turning stacked strokes into editable paths
      5m 43s
    7. Simplifying a multi-stroke effect
      6m 31s
    8. Applying the Convert to Shape effect
      7m 47s
    9. Adding aligned patterns and shadows
      8m 16s
    10. Drawing with arrowheads and angled strokes
      8m 49s
    11. Employing overlapping gradient strokes
      8m 25s
    12. Drawing circular stroke elements
      10m 13s
    13. Outlining an entire multi-stroke effect
      8m 39s
    14. Creating seamless wood grain in Photoshop
      8m 11s
  9. 1h 12m
    1. The best features in Illustrator
      1m 38s
    2. Repeating a series of transformations
      6m 18s
    3. Adjusting and updating a dynamic effect
      6m 37s
    4. Applying a stroke to an entire layer
      6m 24s
    5. Improving the performance of drop shadows
      5m 40s
    6. Applying a single effect multiple times
      6m 10s
    7. Creating an intricate Spirograph pattern
      7m 10s
    8. Adding scalloped edges with Pucker & Bloat
      4m 40s
    9. Applying a dynamic Pathfinder to a layer
      3m 56s
    10. Creating beveled ornaments
      6m 50s
    11. Creating a sculptural type effect
      5m 59s
    12. Subtracting editable text from a path
      7m 6s
    13. Editing text inside a dynamic effect
      4m 25s
  10. 27m 40s
    1. Never remember anything again, ever
      1m 41s
    2. The pixel-based Effect Gallery
      3m 53s
    3. Copying effects from one layer to another
      4m 44s
    4. Introducing the Graphic Styles panel
      4m 11s
    5. Correcting previews in the Effect Gallery
      4m 36s
    6. Adjusting the resolution of your effects
      4m 0s
    7. Combining and saving graphic styles
      4m 35s
  11. 1h 13m
    1. Two powerful graphics programs combine forces
      1m 5s
    2. Creating a perfectly centered star shape
      6m 52s
    3. Precisely scaling concentric circles
      7m 47s
    4. Adding reflective highlights with the Flare tool
      6m 23s
    5. Two ways to rasterize vector art for Photoshop
      7m 37s
    6. Importing vector art as a Smart Object
      6m 47s
    7. Creating a lens flare effect in Photoshop
      7m 56s
    8. Photographic texture and brushed highlights
      6m 26s
    9. Modifying a vector Smart Object in Illustrator
      6m 33s
    10. Converting Illustrator paths to shape layers
      6m 27s
    11. Assign layer effects to native shape layers
      5m 55s
    12. Completing a work of photorealistic art
      3m 46s
  12. 1m 5s
    1. Until next time
      1m 5s

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