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Bert Monroy: The Making of Times Square, The Tools
Illustration by John Hersey

Creating rough animal skin


From:

Bert Monroy: The Making of Times Square, The Tools

with Bert Monroy

Video: Creating rough animal skin

Textures take on many different forms, and each one depicts the article that it's covering. So I'm going to go in here and zoom in another little tidbit right, there and we have this really weird animal skin right there, all kinds of weird stuff happening to it. So let's re-create that kind of effect. Now keep in mind that I'm doing a particular thing here, but little variation in what I'm doing, a little variation in colors and so on, or setting of a filter can have a dramatically different effect on your final outcome. So I totally encourage you to experiment, not take what I've done literally and just go in there and start experimenting on your own, and find a whole bunch of happy accidents that could give you a lot of solutions to problems you'd be facing with. Let's go in here.
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  1. 6m 34s
    1. Welcome to the tools used to create "Times Square"
      57s
    2. What is "Times Square?"
      5m 37s
  2. 1h 32m
    1. Using a Cintiq to control the brushes in Photoshop
      3m 33s
    2. Making the chain brush
      8m 49s
    3. Making the single loop chain
      6m 55s
    4. Creating a brush to make furry text
      8m 13s
    5. Creating the look of stitching on cloth
      5m 46s
    6. Creating a rough brushstroke look for the Tarzan sign
      3m 3s
    7. Creating a crochet look brush
      5m 32s
    8. Creating dirt and grime
      6m 16s
    9. Using brushes to create trees in Central Park
      6m 41s
    10. Using a brush to create the look of embroidery
      3m 3s
    11. Creating the stars on the wall of the Toys"R"Us image
      6m 24s
    12. Creating a fabric design
      3m 43s
    13. Creating the look of brick
      4m 27s
    14. Weathering bricks
      8m 23s
    15. Creating light bulbs
      6m 14s
    16. Creating the effect of a fading brushstroke
      5m 36s
  3. 15m 42s
    1. Creating a paper towel
      8m 5s
    2. Creating denim
      3m 25s
    3. Creating asphalt
      4m 12s
  4. 21m 3s
    1. Layer groups
      7m 59s
    2. Making the lights in the Toys"R"Us image
      3m 12s
    3. Understanding the layers in lights
      5m 20s
    4. Creating blinds with a 3D postcard applied to layers
      4m 32s
  5. 32m 55s
    1. Creating a bottle
      8m 50s
    2. Creating an iPhone case
      3m 35s
    3. Creating the iPhone icons
      3m 34s
    4. Creating a ladder
      6m 8s
    5. Creating the effect used on the Bubba Gump sign
      5m 7s
    6. Creating realistic glasses
      5m 41s
  6. 1h 56m
    1. Creating a fabric texture
      9m 46s
    2. Creating Julianne's pants
      9m 28s
    3. Creating a checkerboard pattern on a bottle cap
      6m 16s
    4. Creating a wood texture
      8m 26s
    5. Creating concrete and marble
      3m 14s
    6. Creating a brick pattern
      7m 12s
    7. Creating ribbed metal
      5m 40s
    8. Creating ribbing on T-shirts
      11m 18s
    9. Creating a lime
      8m 29s
    10. Creating leather
      2m 33s
    11. Creating rough animal skin
      4m 0s
    12. Creating a grill on a car
      6m 4s
    13. Creating a car light
      6m 2s
    14. Creating the windshield
      10m 39s
    15. Creating a metal screen
      4m 14s
    16. Creating a quilted metal effect
      3m 18s
    17. Creating wafer quilting
      4m 41s
    18. Creating a pattern on the wall
      5m 16s
  7. 6m 57s
    1. Making the clipping group used on the manga billboard
      6m 57s
  8. 10m 36s
    1. Applying a layer mask to create a reflection
      3m 53s
    2. Linking masks
      1m 35s
    3. Applying layer masks and layer styles to create a chain link in a necklace
      5m 8s
  9. 52m 35s
    1. Explaining channels
      4m 0s
    2. Creating a license plate with channels
      6m 47s
    3. Creating shadows on the cables
      5m 50s
    4. Explaining channel calculations
      3m 46s
    5. Understanding calculations in channels
      4m 32s
    6. Creating a manhole cover with channels
      15m 31s
    7. Creating wiring on lights with channels and calculations
      12m 9s
  10. 29s
    1. Parting words
      29s

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Bert Monroy: The Making of Times Square, The Tools
5h 56m Intermediate Mar 25, 2011

Viewers: in countries Watching now:

Take a virtual journey to the bustling streets of New York in Bert Monroy: The Making of Times Square. Digital painter Bert Monroy reveals how he created the minute details that build the impressive 108,000 x 21,600 pixels, 25-feet wide photorealistic portrait of this iconic intersection.

In this installment, The Tools, Bert demonstrates how he uses the brushes, filters, and textures in Photoshop to create everything from the trees in Central Park to the billboards on Broadway, and shares his techniques for keeping his project organized with layers and groups. He also touches on the importance of channels and channel calculations, and how the evolution of the tools in Photoshop from CS3 to CS5 shaped his work.

Topics include:
  • Making a chain brush
  • Understanding the layers in lights
  • Using the 3D tools in Photoshop
  • Using layer styles
  • Creating wood and fabric textures
  • Applying a layer mask
  • Linking layer masks with layer styles
  • Understanding channels
Subjects:
Design Illustration Design Techniques Digital Painting
Software:
Illustrator Photoshop
Author:
Bert Monroy

Creating rough animal skin

Textures take on many different forms, and each one depicts the article that it's covering. So I'm going to go in here and zoom in another little tidbit right, there and we have this really weird animal skin right there, all kinds of weird stuff happening to it. So let's re-create that kind of effect. Now keep in mind that I'm doing a particular thing here, but little variation in what I'm doing, a little variation in colors and so on, or setting of a filter can have a dramatically different effect on your final outcome. So I totally encourage you to experiment, not take what I've done literally and just go in there and start experimenting on your own, and find a whole bunch of happy accidents that could give you a lot of solutions to problems you'd be facing with. Let's go in here.

I am going to create layer right here on top, and I want to fill it with a color. Let's pick a nice kind of a brownish color like that, and I've just gone ahead and filled it. Foreground Color, right there I'm going to give it Texturizer. I use that filter a lot because it's a good basis for a lot of things. I'm going to bring the Scaling up, and I bring the Relief up a bit. Now we have all that nappy stuff in the foreground. Well, let's create that effect. It's can be a little tougher, and I'm going to go here and I'm going to fill this new layer with a neutral density, a nice 50% gray.

I'm going to give it noise. I'm going to give it a lot of noise. Now I want to introduce a lot of gray to this so I can get some nice even tones for my next filter. So before that, I'm going to filter with a little Blur More, which is going to introduce some grays. Now comes my next Filter, which is under Pixelate. I am going to do Crystallize. Crystallize is going to create these big chunks. It could be small, but I wants a fairly big chunks like about like that. Click OK and I have these big chunks all over the place.

To those I want to apply yet another filter. I'm going to say find the edges of all those chunks. There we see that we have all these nice little tones happening all through there. So I'm going to blur it just a little bit, a little Gaussian Blur, just to soften them, and then I'm going to go into my Levels, where I'm going to strengthen them. So I'm now getting these much thicker lines like that. So now that I have that, I can go there and apply yet another filter. I'm going to go into Brush Strokes here and apply Spatter. And Spatter is going to go in here and start to really roughen those up.

I can bring the Smoothness up a little bit, maybe the Spray Radius down, so this is not so chaotic. And I got these nice tones happening there. Click OK and I've got this happening, which I'm going to go into my Levels once again and just take those great tones and just make them a little darker like that. So now that I have that, I'm going to go in there and say I want to make that into a different mode. I will just put into Multiply mode. So now I have all these dark tones on top of this. So what I'm going to do is I'm going to duplicate that layer. So I have another one right on top there.

This one I'm going to blur it even more, a Gaussian Blur, just to start to kind of spread out those tones right there like that, soften that up. And I'm going to go in there and increase those dark tones so I start getting these really heavy dark tones in between there. Click OK and this one I'll just bring down the opacity just a little to just get those other tones to come through from underneath right there like that. So now I can go in here and start playing around with that basic brown texture underneath where I can start getting a little tonality to it, a little bending here and there.

I'm just going to go in there, and let's set this to our shadows, so we'll get some nice warm tones of the fur. There we can see now we're getting a nice texture going through there. And I might want to go in there and do some very specific little areas where I want to go in there just add little tones right into these little spots right in there, very likely to give them a little dimensional look to them. And there we could see we're adding all these nice little textures to certain spots and making this look like this burly kind of a animal skin like the one we see in the Times Square scene.

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