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Illustrator CS5 for Web and Interactive Design
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Creating a new Flash Catalyst project from an Illustrator file


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Illustrator CS5 for Web and Interactive Design

with Mordy Golding

Video: Creating a new Flash Catalyst project from an Illustrator file

Once you've created your design inside of Illustrator, it's really easy to get started using Flash Catalyst. Now I have Flash Catalyst open right now, and to create a new project based on the Illustrator file that I have already created, I am going to choose this option here called Create New Project from a Design File, specifically from an Adobe Illustrator AI file. Alternatively, you can also go to the File menu here and choose New Project from Design File here, but I am going to choose this option, and I am going to go ahead now inside of Chapter 11 in my exercise files.
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  1. 6m 56s
    1. Welcome
      1m 33s
    2. Choosing Illustrator for web and interactive design
      2m 54s
    3. Illustrator and the web design workflow
      2m 7s
    4. Using the exercise files
      22s
  2. 40m 9s
    1. Pixel dimension vs. resolution
      4m 14s
    2. Pixel Preview mode and anti-aliasing
      5m 39s
    3. Taking charge of anti-aliasing
      5m 27s
    4. Choosing the right color management settings
      7m 25s
    5. Setting up important preferences
      6m 22s
    6. Setting up a workspace optimized for web design
      11m 2s
  3. 54m 5s
    1. Using the Web document profile
      3m 39s
    2. Creating custom document profiles
      9m 38s
    3. Using Illustrator's free web templates
      2m 33s
    4. Creating a sitemap or wireframe
      2m 50s
    5. Setting up an entire web site
      9m 33s
    6. Setting up a grid
      10m 37s
    7. Setting up an online ad campaign
      8m 13s
    8. Setting up icons for iOS
      2m 24s
    9. Setting up mobile content with Adobe Device Central
      4m 38s
  4. 32m 22s
    1. Understanding web-safe colors
      11m 50s
    2. Limiting the Color Guide to web-safe colors
      4m 53s
    3. Using Recolor Art to convert art to web-safe colors
      4m 54s
    4. Getting color inspiration from Adobe Kuler
      6m 48s
    5. Using Recolor Artwork to modify colors across a site
      3m 57s
  5. 56m 54s
    1. Using the Save for Web & Devices feature
      6m 44s
    2. Understanding the GIF file format and its settings
      10m 20s
    3. Understanding the JPEG file format and its settings
      7m 39s
    4. Understanding the PNG file format and its settings
      3m 21s
    5. Understanding the WBMP file format and its settings
      1m 18s
    6. Understanding the SWF file format and its settings
      4m 13s
    7. Understanding the SVG file format and its settings
      3m 41s
    8. Adjusting the dimensions of a graphic
      4m 46s
    9. Optimizing files to a specific file size
      4m 5s
    10. Modifying Save for Web & Devices output settings
      6m 51s
    11. Previewing content in Adobe Device Central
      3m 56s
  6. 56m 6s
    1. Setting point type in Illustrator
      4m 11s
    2. Setting area type in Illustrator
      5m 20s
    3. Formatting text quickly with paragraph styles
      14m 39s
    4. Overriding formatting with character styles
      3m 2s
    5. Controlling text anti-aliasing
      4m 50s
    6. Simulating the CSS box model
      11m 14s
    7. Adding cool reflections to text and graphics
      8m 26s
    8. Applying settings quickly with Graphic Styles
      4m 24s
  7. 35m 56s
    1. Understanding the concept of slicing
      3m 22s
    2. Creating slices manually
      4m 26s
    3. Creating slices from guides
      2m 45s
    4. Creating slices from objects
      7m 33s
    5. Understanding the different slice types
      4m 20s
    6. Applying settings to slices
      9m 20s
    7. Creating hotspots with image maps
      4m 10s
  8. 23m 35s
    1. Exporting static SWF files from Illustrator
      3m 35s
    2. Animated SWF: Converting Illustrator layers to SWF frames
      4m 3s
    3. Animated SWF: Using blends to define motion
      8m 35s
    4. Animated SWF: Adding static artwork to an animation
      3m 24s
    5. Animated SWF: Controlling time within an animation
      3m 58s
  9. 17m 13s
    1. Preserving slices and structure with PSD export
      6m 10s
    2. Working with Photoshop Smart Objects
      4m 35s
    3. Sharing color swatches between Illustrator and Photoshop
      2m 52s
    4. Generating an animated GIF file with Photoshop
      3m 36s
  10. 7m 28s
    1. Exporting HTML from Illustrator for use in Dreamweaver
      3m 31s
    2. Exporting CSS and DIVs from an Illustrator layout
      3m 57s
  11. 12m 37s
    1. Moving art between Illustrator and Fireworks
      6m 25s
    2. Using dynamic shapes from Fireworks
      3m 48s
    3. Sharing color swatches between Illustrator and Fireworks
      2m 24s
  12. 16m 7s
    1. Building files for use in Flash Catalyst
      4m 28s
    2. Creating a new Flash Catalyst project from an Illustrator file
      3m 40s
    3. Copying and pasting artwork between Illustrator and Flash Catalyst
      2m 4s
    4. Roundtrip editing between Illustrator and Flash Catalyst
      3m 36s
    5. Creating Flex skins for use in Flash Builder
      2m 19s
  13. 19m 48s
    1. Understanding symbols: The lifeblood of Flash
      4m 58s
    2. Symbols: Understanding 9-slice scaling
      4m 18s
    3. Setting text that will be used in Flash Professional
      3m 5s
    4. Moving artwork between Illustrator and Flash Professional
      7m 27s
  14. 1m 6s
    1. Goodbye
      1m 6s

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Illustrator CS5 for Web and Interactive Design
6h 20m Intermediate Sep 24, 2010

Viewers: in countries Watching now:

In Illustrator CS5 Web and Interactive Design, Mordy Golding shows how to create pixel-perfect graphics for use in web sites, video compositions, and mobile apps. This course covers a wide range of workflows, from creating online ad campaigns, web sites, icons, to taking art from Illustrator to Flash Professional. Sharing tips, tricks, and creative techniques along the way, Mordy provides insight and instruction for taking projects from initial concept straight through to production. Exercise files accompany the course.

Topics include:
  • Getting perfectly sized pixel graphics from Illustrator
  • Setting up preferences in Illustrator for web design
  • Creating custom document profiles
  • Getting great color on the web
  • Understanding web graphic file formats (GIF, JPG, PNG, SWF, and SVG)
  • Setting great-looking type
  • Slicing artwork for various tasks
  • Creating Flash animations directly from Illustrator
  • Working with Photoshop Smart Objects
  • Exporting HTML and CSS from Illustrator
  • Integrating with Flash Catalyst
Subjects:
Web Web Graphics Interaction Design Prototyping Web Design
Software:
Illustrator
Author:
Mordy Golding

Creating a new Flash Catalyst project from an Illustrator file

Once you've created your design inside of Illustrator, it's really easy to get started using Flash Catalyst. Now I have Flash Catalyst open right now, and to create a new project based on the Illustrator file that I have already created, I am going to choose this option here called Create New Project from a Design File, specifically from an Adobe Illustrator AI file. Alternatively, you can also go to the File menu here and choose New Project from Design File here, but I am going to choose this option, and I am going to go ahead now inside of Chapter 11 in my exercise files.

I am going to choose tour_ widget_2.ai and click Open. Now I'm going to get this Illustrator Import Options dialog box. Notice that it automatically picks up the width and height of the artboard that I had set inside of Illustrator, and I also have some options here on how to convert certain elements into native Flash Catalyst objects. For example, where it says Filters here, I have it set to Keep Editable. Remember, I had a soft drop shadow that I applied inside of Illustrator, and I want that drop shadow to be editable here inside of Flash Catalyst as well. Now when it comes to text, gradients, and blends, I have these things set to automatic because I just want Flash Catalyst do the best job possible in importing these elements.

I can choose to import non-visible layers, and I also have the ability, if I want to, to include unused symbols. Remember, those get converted into optimized graphics here inside of Flash Catalyst. I am going to choose OK, and Flash Catalyst is now going to go ahead and analyze the Illustrator file. The beautiful thing here is that it's actually turning all that art that I created inside of Illustrator directly into Flex code in the background, and as a designer, I don't need to worry about that. It just kind of happens automatically. Now if there are some types of constructs that exist inside of your Illustrator file that do not translate perfectly into Flash Catalyst, you'll get this dialog box that says Import Issues, and it tells you specifically the different types of things that may not have come in exactly. But I usually just click OK.

It's not like you can do anything anyway, and you just kind of hope for the best. In this case here everything looks great, so I'm not so concerned about it. I just want to show you a few things here. If I look at my Layers panel, you can see that all the layers that I had created inside of Illustrator, they come in beautifully into Flash Catalyst. If I take a look at my Library here, I can see that these elements here that were actually symbols inside of my document, inside of Illustrator, are actually now optimized graphics. If I look over here in my Library, I can see, right over here, that I have those symbols that were now converted to optimized graphics, the tour_icon_backpack, the one for the Calm vacation, and the Desert vacation.

Additionally, if I click on some of these objects, like this text object, I can see that it actually comes in as text, so this is editable. I can use my Type tool here to actually change this if I have a typo, for example, or I want to change the font which I can do here through the Properties panel, and I'll also note that because we chose not to export this graphic as an optimized graphic, meaning not keeping it as a symbol inside of Illustrator, I have the ability to select the individual components here. So, for example, if I wanted to create some kind of an animation where the girl was actually driving on the bike, we can actually do that quite easily here inside of Flash Catalyst.

Finally, note over here that on this tag, if I click on this group, I can see that in my Properties panel - let's go ahead and make the Properties panel just a little bit bigger here, I can see that there is actually a filter. The drop-shadow filter that I applied in Illustrator now is also applied as a live, editable filter here inside of Flash Catalyst. If I decide that I want to make some changes to the appearance of that drop shadow, I can do so using these settings, or I can even just delete it all together. So by taking some time to actually build our files in an intelligent way inside of Illustrator, we have a much easier time actually building the interactions and the animation that we want for the application, or the widget in this case here, inside of Flash Catalyst.

Find answers to the most frequently asked questions about Illustrator CS5 for Web and Interactive Design.


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Q: In the chapter 5 movie, "Simulating the CSS box model," the author details the CSS box, but names the inner portion the margin and the outer portion the padding. This is reversed from what I’ve have seen elsewhere. Is this an error in the video?
A: This video does indeed contain an error where the author describes the margin and padding. The padding should be described as the area inside the border, and the margin the area outside the border.
 
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