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Take a virtual journey to the bustling streets of New York in Bert Monroy: The Making of Times Square. Digital painter Bert Monroy reveals how he created the minute details that build the impressive 108,000 x 21,600 pixels, 25-feet wide photorealistic portrait of this iconic intersection.
In this installment, The Tools, Bert demonstrates how he uses the brushes, filters, and textures in Photoshop to create everything from the trees in Central Park to the billboards on Broadway, and shares his techniques for keeping his project organized with layers and groups. He also touches on the importance of channels and channel calculations, and how the evolution of the tools in Photoshop from CS3 to CS5 shaped his work.
Another material which is easy to be re-create in Photoshop is concrete. I'm going to zoom in right here into this little area right there, and there you can see some concrete. That's what we're going to re-create right now is concrete, and we'll see how incredibly easy it is to do. So I'm going to go ahead and I have this file, and I'm going to select the area right here, and in a layer--always in a layer--I'm going to fill that with 50% gray. Let's go in there and get a nice little density of 50% gray, and there it is.
Now to this I'm going to apply a filter, and a filter I'm going to apply is under Texture called Craquelure. Now this is a good texture to go in and start playing around, like they say these were browns. This is a good ways to start getting and say a tree bark kind of a thing, but what I'm going to do is I'm going to a push up that Crack Spacing way up, so we get just this kind of a little thing going on right there. Depth, I'll leave it like that because I want these little highlights in there, and the same thing with the brightness. I'm going to leave those. And I'm going to say OK. Now that we've done that, I'm going to apply that filter again, and one more time. And you can see how it's roughened it up. It's gotten into that nice little kind of a texture that you would find in concrete.
And now for the final touch, I'm going to give it another texture filter, the Texturizer, which I'm going to put in Sandstone mode and bring the Scaling way down, and bring up the Relief a little bit at a time until I get just the right amount of texture that I want, right about there. Click OK and there we have some very simple concrete. Very easy to do. Now, you want the better grade of stone you might say. How about some marble? So I'll go in here and create a new layer.
What I'm going to do is I'm going to pick some colors for my marble. I am going to pick a deep green like that for my foreground, and for my background, I'm going to pick a really dark green, so that I have a nice contrast of these two tones. And in this layer I'm just going to fill that with a filter. I'm going to in there and say Render > Clouds. When you apply the clouds, you're going to get that. Let me undo that. I'm going to hold on my Option key this time--Alt on a PC--so I can increase the contrast between those colors.
So I'll say Render > Clouds, so I get really strong definition between those two tones. And once have applied this, I am going to apply another filter. I want to go in there and say Render > Difference Clouds. Difference Clouds applied on top of this multiple times. I'm going to keep applying it, until I start getting that grain, and you can see it's already starting to happen. I am going to start getting that grain that you see in a really good Italian marble. I am going to apply until I have just about the amount of green that I want, those nice little ripples that travel through the marble like that, and you can see I've this really nice marble.
And keep in mind of course that after the fact we can always go back in there and say Hue/Saturation and we can go in there and say Colorize this, punch up to saturation, and change it to any kind of color that we might want to get the effect that we need.
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