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This course is the third in a four-part series devoted to mastering the premiere graphics creation application, Adobe Illustrator, version CS6. Industry pro Deke McClelland takes a project-based learning approach to the key features in Illustrator, including Recolor Artwork, transparency, masks, blend modes, strokes and fills, and dynamic effects. The course also covers techniques for creating custom gradients, designing logos, generating photorealistic neon text, and wrapping type around objects. Plus, Deke shows how to call up the most essential features by organizing your workspace and employing time-saving keyboard shortcuts, how to manage the color settings, and how to adjust a few settings to make the program work even better.
In this movie, we will modify a couple of the effects applied from the Graphic Styles panel, and then we'll see how to solve a problem that can occur when previewing an effect in the Effect Gallery. So first thing I am going to do is Alt+ Click or Option+Click on the background layer, in order to select the rectangle that has the Brick pattern. And then I'll switch over to the Appearance panel and I will click on the Fill and Shift+Click on its color swatch here. And then I'll change my color values to HSB. And the idea is I want to dial in a browner color.
This seems like it's turning into a kind of Christmas Graphic at this point. So I'll reduce the Brightness value to 50% and then I'll change the Hue value to 15 degrees. A Saturation of 75% is just fine. And you may see your Brightness value update, or any of the values update for that matter, and that's just because Illustrator is trying to find the nearest equivalent RGB color. All right, I'll go ahead and hide that panel and switch back to the Layers panel and Alt+Click or Option+Click on the black layer to select all of its objects.
Can't see the selection because I have the hidden edges, but if I were to press Ctrl+H or Command+H on the Mac, sure enough the skull outlines are selected. I will go ahead and press Ctrl+H or Command+ H again to hide them, and then I will bring up the Graphic Styles panel by clicking on its icon, which is this rather prosaic collection of 3 squares. A Square in the background with a little fill stroke icon in front of it. Click on it to bring up the Graphic Styles and scroll down to RGB Dirt. And if you click on it you'll apply the style. Incidentally, you can also right-click on any one of these styles to preview the effect on the selected artwork, which may or may not prove helpful.
In this case we are seeing an awful lot of the black outlines, but nothing from the eyes or the nose, which is kind of curious. AndI will show you what that's about in just a moment. But anyway, that is a method for previewing the effect; once again you right-click. I'm just going to click on that style to apply it, and it looks pretty darn rough at this point. So I might want to make a few modifications. I will go ahead and switch over to the Appearance panel, and notice that we've got 2 fillsat work here. I'll turn off the top fill, just so I can see what's going on with the bottom fill, and that looks terrible.
So I am just going to go ahead and turn that bottom fill back off, and then turn the top fill back on, and we end up with this effect. Those gray edges there are a contribution of the Ocean Ripple Filter. So go ahead and click on it to bring up the Effect Gallery Dialog Box, and all I've got to preview this effect is this tiny little wedge right here. What in the world is going on? Well, I'll show you. Cancel out of the dialog box and then switch back to the Layers panel and twirl open this black layer, and you'll see what's going on down here at the bottom of layer.
So the Effect Gallery oftentimes is only capable of showing you the effect applied to the bottom-most object in the selection. You'll also see the path I was responsible for the strange preview inside the Graphic Styles panel, which is this Compound Path right here. Now the way to solve both problems is to take these paths--make sure that they are all Paths or Compound Paths, they are fine too--and combine them into a larger Compound Path. And you do that with the object selected by going up to the Object menu, choosing Compound Path, and then choosing Make. Or of course, you can press Ctrl+8 or Command+8 on the Mac.
And now if I were to bring up the Graphic Styles panel and I were to right-click on RGB Dirt or any of the other ones, I would see it applied to all the selected artwork. The same goes if I were to switch to the Appearance panel and click on Ocean Ripple. Now I can see the entire selection, here inside the dialog box. What I am going to do to get rid of some of that grayness is reduce the Ripple Magnitude value to 3, like so, so both Ripple Size and Ripple Magnitude are set to 3.
And then I'll click OK in order to apply that effect and I end up with this artwork here. The final step is to click Opacity up here in the Control panel and change the Blend mode from Normal to Multiply so that we burn the artwork into the Brick background, as if it's some form of graffiti. So that's how you Customize Effects that you've assigned from the Graphic Styles panel, and how you improve the quality of your previews-- both inside the Graphic Styles panel, and inside the Effect Gallery. But one problem remains, and that's the resolution of our effects. And that's the problem that we will solve very carefully in the next movie.
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