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This course is the third in a four-part series devoted to mastering the premiere graphics creation application, Adobe Illustrator, version CS6. Industry pro Deke McClelland takes a project-based learning approach to the key features in Illustrator, including Recolor Artwork, transparency, masks, blend modes, strokes and fills, and dynamic effects. The course also covers techniques for creating custom gradients, designing logos, generating photorealistic neon text, and wrapping type around objects. Plus, Deke shows how to call up the most essential features by organizing your workspace and employing time-saving keyboard shortcuts, how to manage the color settings, and how to adjust a few settings to make the program work even better.
In this movie I'll show you how to apply a Filter from the Effect Gallery to an entire layer, and then duplicate that effect on to another layer, using a very simple technique that few people are aware of. So, here's the idea. It occurred to me after assembling this artwork that it contains stylistically divergent elements. In other words, I have got this hand-drawn skull in the foreground here set against this smooth uniform line background. So I wanted to somehow bring the Styles together. So the first up was to switch over to the Layers panel and then click in the white layer at the top, and Shift+Click on the head rag layer to select a range of four layers.
And then click in the Fly-out menu icon and choose Collect in New Laye. And that goes ahead and collects all those other layers as Sub layers into a new layer. Now unfortunately Illustrator automatically assigns it a color of Black, which is not what I want. So I'll double-click on the Layer, change the color to say Light Blue, and let's go ahead and name this layer something like skelements.Aand then click OK. All right! Now I'm going to meatball the Layer in order to select all of the skull artwork, and I'll press Ctrl+H or Command+H on a Mac in order to hide the selection edges.
And then I'll go up to the Effect menu and I just happen to know where I want to go. I'll choose Texture and then I'll choose Craquelure in order to bring up the effect gallery. And now I'll go ahead and scroll this guy a little bit, so I can more or less see what I'm doing. This area here should be fairly representative. And I took the Crack Spacing value down to 10 and then I increased the Crack Depth to its absolute maximum, which is 10. And I took a Crack Brightness down one level to 8, as opposed to 9; and we end up with this effect here, which is pretty cool I think.
Now I'll go ahead and click OK in order to apply that Filter to my artwork. Now you may end up finding that these pixel- based effects take a little bit of time to render, by the way, so expect to see some progress bars. Now I wanted to add a drop shadow behind the skeleton to set them off from the rest of the art. So I went up to the Effect menu, chose Stylized, and then chose Drop Shadow. And I would be remiss if I didn't tell you, if you loaded dekeKeys, you have a keyboard shortcut of Ctrl+Alt+E or Command+Option+E on the Mac, which you can already see for yourself. Anyway, I set the color by clicking on the Color Swatch.
I set it to RGB values of 000. Incidentally, we are working inside of an RGB Illustration and there is a good reason for that. The Effect Gallery only works in RGB, so that's a big huge thing to be aware of. Anyway, I'll go ahead and click on OK. And because the colors absolute black, the mode can be normal or multiply, it doesn't matter. And now I'll enter X-Offset, Y-Offset and Blur values of 3 points a piece, and I'll go and turn on the Preview checkbox so I can see what I am doing. And now as you can see, that really does a great job of setting off the skeleton.
So now I'll click OK. Now, let's say I want to copy these Craquelure Settings onto these other layers in the background, money through green rectangle. Well, then I would go ahead and click on money, Shift+Click in green rectangle to select those three layers, return to the fly-out menu, and once again choose Collect in New Layer. And that's going to twirl open this skelements layer, which I don't want. So I'll go a head and twirl it closed and then I'll double-click on what is now Layer 10, and I'll call it other stuff. And then I'll change the Color to Light Red and click OK.
Now if I want to copy everything--which is just two filters that I assigned to the layer, but still, if I want to copy them both to this other stuff layer--then notice the appearance of the meatball right there. It's showing up as a three-dimensional meatball, which means that I have some form of Dynamic Effects or Transparency Settings or Appearance Attributes or something special going on and I can duplicate all that stuff to any other object inside the Illustration by pressing the Alt key or the Option key on the Mac, and dragging one meatball on to another, like so.
And then as soon as I do that, you can see that Illustrators copying all those settings onto the other stuff layer. And I end up with this affect here. Now, that includes the drop shadow. So if I meatball the other stuff layer and then switch to the Appearance panel, notice that I am seeing the drop shadow; I don't need the drop shadow, because I am not casting a shadow on to anything. So, I'll go ahead and grab that guy and drag him to the Trashcan to get rid of him; and then a moment later after the progress bar disappears, I end up achieving this effect here.
All right! I am going to press F key a couple times here, and then zoom in on my artwork. And you can see that this is the final effect, which is a heck of a lot more stylistically cohesive than it was before.
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