From the course: Illustrator CS5 One-on-One: Advanced
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Constructing the base objects - Illustrator Tutorial
From the course: Illustrator CS5 One-on-One: Advanced
Constructing the base objects
So, we are working our way through this Celtic knot here. We've created the upper arc of this bottom portion of the knot and what we are going to do in this exercise is finish off the green object and bring back the orange object and then we are going to fill them and stroke them so that they look every bit the way they do right now except they'll have flat fills and they won't weave in and out of each other, just so that we have the base materials we need to work with. So, I've saved my progress as The lone arc.ai. I am going to click on this base object here, the only path outline we have right now with the Black Arrow tool to select it. Now, I'll grab my Rotate tool and I could do that by pressing the R key as well. I need to set my center at the same target point that I have before. That's why I marked it. I didn't need to market in order to rotate the circle that was pretty darn easy just as long as I would have it duplicated it the second time, so that I had three rotated around…
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Contents
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Filling and stroking virtual areas44s
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Introducing Live Paint7m 57s
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Stroking with the Live Paint Bucket tool5m 30s
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Using the Live Paint Selection tool7m 18s
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Adding a path to a Live Paint group4m 33s
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Building a classic Celtic knot8m 28s
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Constructing the base objects5m 31s
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Weaving one object into another6m 13s
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Creating a path that overlaps itself7m 15s
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Painting a path that overlaps itself5m 34s
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Creating knots inside knots5m 2s
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Adding gradients and depth8m 22s
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