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I've saved my progress as Ready to deploy.ai. In this exercise, we're going to take this guy, we're going to assign some fill colors, we're going to group them together, we're going to rotate him to create the other various humanoids, and we're ultimately going to assemble a rough repeating pattern that will then serve as the basis for a rectangular tile pattern. So I'm going to switchover here to the Black Arrow tool. I'm going to click in this big humanoid shape here. From the Swatches panel, I'm going to fill it with this Muted red.
But first of all, I need to make sure the fill is active. So I'll switch over to the Color panel, it's not. I'll click on Fill, or press the X key, switch back to Swatches and then click on Muted red in order to fill that guy with red. And now I see what other filled shapes I have, including this little interior of a thumb shape. That's going to be fun to select. So I'll go ahead and marquee, just this tiny marquee around it, in order to select both of it, and the path in front of it, and then I'll Shift+Click on the path in front of it in order to deselect it. So I just have the white path selected, and you can confirm that, because you'll see that up here in the Control panel, the Fill is White and the Stroke is None.
Then I'm going to fill that shape with Muted red once again. Now I'll select a spine shape. So I'll go ahead and click on this guy to select him, and then I'll Shift+Click on each one of the outlines of these spikes. This takes a little bit of care actually to make sure you get him selected. Then I'll go back to the Swatches panel, and fill them with Muted red as well. Now I have a little problem. Do you notice that, how that filled edge is cutting into that stroke right there? So what I'm going to do is I'm going to select this point using the White Arrow tool.
I'm just going to nudge it over it until I reveal that entire corner. And at about that point there, everything looks good. All right, so I'll click off of that point in order to deselect it. You might as well take care of every single issue that you see at this point in time, because once you start rotating and cloning this guy, then you're not going to want to go back and have to make any more changes. So now is the time to do the work. All right, I'm going to go to press the V key to switch back to my Black Arrow tool. I'm going to click on the monocle in order to select it. I want to select these guys too.
But I should be able to select him, just by going up to the Select Similar Objects icon, and clicking on the down pointing arrowhead next to it, and choosing Fill Color and that should just select those six objects altogether, because after all, there are no other white filled objects on any visible layers. All right, now I'm going to switch these guys to Muted blue, so a slightly different color for those shapes. And we have the base guy done. So I'm going to grab him by marqueeing around him, and I'm going to press Ctrl+G, or Cmd+G on the Mac to group him.
What that's going to do is it's going to move the path from humanoid onto the interior layer, because when you group, you always move all the grouped objects up to the top layer in the selection. Anyway, I want the exact opposite. I'm going to take this guy back down to humanoid by dragging that turquoise square right there next to the interior layer, I'll drag it down to the humanoid layer like so, so that goes ahead and moves him. For now, I'm going to turn off interior. We'll find a new use for it later. Then I'm going to go ahead and zoom out a little bit, so that we can see more of the illustration.
I'm going to press the R key in order to switch to the Rotate tool. I'm going to Alt+Click or Option+Click on that bridge of the nose point right there. And then inside the Rotate dialog box, I'm going to enter a 120 degrees instead of negative, and click the Copy button, because I'm going to fill this guy next. I'm going to do so by switching to the White Arrow tool and I'm going to click off the path outline in order to deselect everything. I'll Alt+Click on the big old path around the entire guy there. Then I'll Shift+Alt+Click on each of these other paths that I know is currently filled with red.
Now I would love it, if I could use that Select Similar Objects icon. But I can't, because it would select not only the reds in this guy, but the reds in this guy as well. So having selected all the red paths, I'm going to switch over here to Muted blue, and click on it to make it active. Oops! I missed the thumb path, darn it. You know what, here is an easier way to work. I'm going to undo that modification there for a moment. I'm going to click off the path outline. It was telling you, I can't use this icon. I can use this icon. I just have to lock down the other group.
So I'm going to go ahead and twirl open that humanoid layer right there, lock this upright guy. The other one's now unlocked. I'll go ahead and Alt+Click or Option+Click on the larger path outline. Then I'll go up to this icon and click on it. That should give me all of the red filled paths. Then I'll go ahead and click on Muted blue. And that time, it worked beautifully. Now I might have worked in the other order, because now I have to select these guys independently. So I guess I'm not the smartest worker ever, but I'll go ahead and Shift+Alt+Click on each one of these circles, as well as this one right there.
Then I'll switch that to Muted yellow. Let's see if I can learn from our mistakes this time. I'll go ahead and grab my Black Arrow tool. Click on the path outline to select the entire group. Then I'll grab my Rotate tool by pressing the R key. I'll Alt+Click or Option+Click on that bridge of the nose point. A 120 degrees is a great Angle. Click Copy in order to create yet another copy. All right, this time, I'm going to lock you down, mister. I'm going to leave this guy unlocked, so I can edit him. I'll grab my Direct Selection tool. Click off the shapes to deselect them, Alt+Click or Option+Click on any one of these yellow circles.
Go up to this icon, click on it. Go ahead and change these circles to Muted red this time. Now I'll Alt+Click or Option+ Click on the big purple shape. Go up to this icon in the Control panel, and click on it. Then switch these guys to Muted yellow, and we end up getting this effect here. All right, that's exactly what I wanted. Thank gosh, I did it right this time. Let's go ahead and unlock those various items right there. And, just to match the template, why not, let's go ahead and show the template layer once again.
I'm going to grab these guys, all of them, just by marqueeing them. I'm going to grab this purple guy's toe. I'll drag it over here, and then, I'll press the Alt or Option key, and I'll release in order to create a copy of these various guys. Then I'll Alt+Drag or Option+Drag from the tail like so in order to create a copy here. Then apparently, I just want to copy this guy - wait a sec, things are out of alignment. What in the world is going on? Oh my gosh! I have a problem. These guys are out of alignment.
So let's press Ctrl+Z a few times. No need to panic. Let's just try to see if we can get to the bottom of this, Ctrl+Z, Ctrl+Z again. That would be Cmd+Z, Cmd+Z again on the Mac in order to undo those modifications. I'm going to press Ctrl+Y, and turn off this template layer, and see if we've got proper alignment. It looks like these guys are absolutely aligned with each other. So let's go and zoom back out. I may just not have dragged things into alignment properly when I grabbed his toe, for example. I'll go ahead and grab it again.
I will snap it into alignment. It looks like everybody is aligned, and I'll press the Alt key or the Option key on the Mac in order to create a clone at that location. I'll press Ctrl+Y, Cmd+Y, and see if we have any gaps. We don't, everything seems to be just fine. All right, let's go ahead and grab these guys again. This time, I will drag by this anchor point and I will snap it into alignment with this location right there. Press the Alt key or the Option key on the Mac in order to create yet another clone. So I guess I was just doing some sloppy dragging there. Phew.
I thought something was really wrong with my core objects. That would've scared me silly. All right, I'm going to go ahead and grab this guy like so and just move him over there. Press the Alt key or the Option key on the Mac in order to clone him. Then I'll drag him by his toe point, so I can snap him into alignment. That goes ahead and snaps all those guys as you see there. Let's see how many other paths we want to create here. I'm going to go ahead and bring back up my template layer. It looks like we have a few other things to fill in. So I'll just go ahead and drag these guys out.
I'll press the Alt or Option key to create copies. Drag this into position. I'm dragging by an anchor point, the tail that is, and I'm moving it into the proper location right there. This guy should be in front at this point. So I'll go ahead and drag him by his heel. So you always want to drag by an anchor point. I was saying that before. Then I'll press the Alt key or the Option key on the Mac in order to create a clone at this location. From here on out, you can just move independent objects if you want to, that is, independent guys here.
So, I'll go ahead and grab this guy. Press the Alt or Option key as I drag him to create a clone. Grab him by his tail. Snap him into alignment right there. Then I could grab, let's say, this guy, move him out. Press the Alt or Option key in order to create a clone. Drag him by the top of his head, and snap him into alignment. He is the same guy that needs to go over here. So let's press the Alt or Option key as we drag him over. Grab the tail. Snap him into alignment once again. Finally, which one of the guys is he? He is the purple guy, so I'll drag him out.
Press the Alt or Option key. Grab the base of his tail, and drag him into alignment right there. And we now have a collection of these interlocking dudes. I'm so relieved that everybody is in alignment with each other. In the next exercise, I'll show you how we determine the rectangular perimeter of these objects.
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