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Illustrator CS5 for Web and Interactive Design
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Building files for use in Flash Catalyst


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Illustrator CS5 for Web and Interactive Design

with Mordy Golding

Video: Building files for use in Flash Catalyst

Illustrator is a great front-end design application for going into Flash Catalyst, so in this chapter I want to focus on using Illustrator to build great files that are eventually going to go into Flash Catalyst, and I want to talk about the synergy that exists between Illustrator and Flash Catalyst. Of course, if you want to find out more information about Flash Catalyst itself, I suggest you to take a look at one of my other titles here at the Online Training Library at lynda.com. It's called Flash Catalyst CS5 Essential Training. Here, however, let's focus specifically on using Illustrator and Flash Catalyst together.
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  1. 6m 56s
    1. Welcome
      1m 33s
    2. Choosing Illustrator for web and interactive design
      2m 54s
    3. Illustrator and the web design workflow
      2m 7s
    4. Using the exercise files
      22s
  2. 40m 9s
    1. Pixel dimension vs. resolution
      4m 14s
    2. Pixel Preview mode and anti-aliasing
      5m 39s
    3. Taking charge of anti-aliasing
      5m 27s
    4. Choosing the right color management settings
      7m 25s
    5. Setting up important preferences
      6m 22s
    6. Setting up a workspace optimized for web design
      11m 2s
  3. 54m 5s
    1. Using the Web document profile
      3m 39s
    2. Creating custom document profiles
      9m 38s
    3. Using Illustrator's free web templates
      2m 33s
    4. Creating a sitemap or wireframe
      2m 50s
    5. Setting up an entire web site
      9m 33s
    6. Setting up a grid
      10m 37s
    7. Setting up an online ad campaign
      8m 13s
    8. Setting up icons for iOS
      2m 24s
    9. Setting up mobile content with Adobe Device Central
      4m 38s
  4. 32m 22s
    1. Understanding web-safe colors
      11m 50s
    2. Limiting the Color Guide to web-safe colors
      4m 53s
    3. Using Recolor Art to convert art to web-safe colors
      4m 54s
    4. Getting color inspiration from Adobe Kuler
      6m 48s
    5. Using Recolor Artwork to modify colors across a site
      3m 57s
  5. 56m 54s
    1. Using the Save for Web & Devices feature
      6m 44s
    2. Understanding the GIF file format and its settings
      10m 20s
    3. Understanding the JPEG file format and its settings
      7m 39s
    4. Understanding the PNG file format and its settings
      3m 21s
    5. Understanding the WBMP file format and its settings
      1m 18s
    6. Understanding the SWF file format and its settings
      4m 13s
    7. Understanding the SVG file format and its settings
      3m 41s
    8. Adjusting the dimensions of a graphic
      4m 46s
    9. Optimizing files to a specific file size
      4m 5s
    10. Modifying Save for Web & Devices output settings
      6m 51s
    11. Previewing content in Adobe Device Central
      3m 56s
  6. 56m 6s
    1. Setting point type in Illustrator
      4m 11s
    2. Setting area type in Illustrator
      5m 20s
    3. Formatting text quickly with paragraph styles
      14m 39s
    4. Overriding formatting with character styles
      3m 2s
    5. Controlling text anti-aliasing
      4m 50s
    6. Simulating the CSS box model
      11m 14s
    7. Adding cool reflections to text and graphics
      8m 26s
    8. Applying settings quickly with Graphic Styles
      4m 24s
  7. 35m 56s
    1. Understanding the concept of slicing
      3m 22s
    2. Creating slices manually
      4m 26s
    3. Creating slices from guides
      2m 45s
    4. Creating slices from objects
      7m 33s
    5. Understanding the different slice types
      4m 20s
    6. Applying settings to slices
      9m 20s
    7. Creating hotspots with image maps
      4m 10s
  8. 23m 35s
    1. Exporting static SWF files from Illustrator
      3m 35s
    2. Animated SWF: Converting Illustrator layers to SWF frames
      4m 3s
    3. Animated SWF: Using blends to define motion
      8m 35s
    4. Animated SWF: Adding static artwork to an animation
      3m 24s
    5. Animated SWF: Controlling time within an animation
      3m 58s
  9. 17m 13s
    1. Preserving slices and structure with PSD export
      6m 10s
    2. Working with Photoshop Smart Objects
      4m 35s
    3. Sharing color swatches between Illustrator and Photoshop
      2m 52s
    4. Generating an animated GIF file with Photoshop
      3m 36s
  10. 7m 28s
    1. Exporting HTML from Illustrator for use in Dreamweaver
      3m 31s
    2. Exporting CSS and DIVs from an Illustrator layout
      3m 57s
  11. 12m 37s
    1. Moving art between Illustrator and Fireworks
      6m 25s
    2. Using dynamic shapes from Fireworks
      3m 48s
    3. Sharing color swatches between Illustrator and Fireworks
      2m 24s
  12. 16m 7s
    1. Building files for use in Flash Catalyst
      4m 28s
    2. Creating a new Flash Catalyst project from an Illustrator file
      3m 40s
    3. Copying and pasting artwork between Illustrator and Flash Catalyst
      2m 4s
    4. Roundtrip editing between Illustrator and Flash Catalyst
      3m 36s
    5. Creating Flex skins for use in Flash Builder
      2m 19s
  13. 19m 48s
    1. Understanding symbols: The lifeblood of Flash
      4m 58s
    2. Symbols: Understanding 9-slice scaling
      4m 18s
    3. Setting text that will be used in Flash Professional
      3m 5s
    4. Moving artwork between Illustrator and Flash Professional
      7m 27s
  14. 1m 6s
    1. Goodbye
      1m 6s

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Illustrator CS5 for Web and Interactive Design
6h 20m Intermediate Sep 24, 2010

Viewers: in countries Watching now:

In Illustrator CS5 Web and Interactive Design, Mordy Golding shows how to create pixel-perfect graphics for use in web sites, video compositions, and mobile apps. This course covers a wide range of workflows, from creating online ad campaigns, web sites, icons, to taking art from Illustrator to Flash Professional. Sharing tips, tricks, and creative techniques along the way, Mordy provides insight and instruction for taking projects from initial concept straight through to production. Exercise files accompany the course.

Topics include:
  • Getting perfectly sized pixel graphics from Illustrator
  • Setting up preferences in Illustrator for web design
  • Creating custom document profiles
  • Getting great color on the web
  • Understanding web graphic file formats (GIF, JPG, PNG, SWF, and SVG)
  • Setting great-looking type
  • Slicing artwork for various tasks
  • Creating Flash animations directly from Illustrator
  • Working with Photoshop Smart Objects
  • Exporting HTML and CSS from Illustrator
  • Integrating with Flash Catalyst
Subjects:
Web Web Graphics Interaction Design Prototyping Web Design
Software:
Illustrator
Author:
Mordy Golding

Building files for use in Flash Catalyst

Illustrator is a great front-end design application for going into Flash Catalyst, so in this chapter I want to focus on using Illustrator to build great files that are eventually going to go into Flash Catalyst, and I want to talk about the synergy that exists between Illustrator and Flash Catalyst. Of course, if you want to find out more information about Flash Catalyst itself, I suggest you to take a look at one of my other titles here at the Online Training Library at lynda.com. It's called Flash Catalyst CS5 Essential Training. Here, however, let's focus specifically on using Illustrator and Flash Catalyst together.

Now there are several things to note. First of all, if you do use multiple artboards inside of Illustrator, those artboards do get converted into additional pages, or states, when you get into Flash Catalyst. However, I find that many times it's probably easier just to separate your content into different layers instead. This way you build the pages and states as you need them inside of Flash Catalyst. One of the great things about working with Illustrator files is that all of the structure that you put into your documents, meaning things like groups and also the layers that you've create, all those are maintained when your artwork gets brought into Flash Catalyst.

So you'll see that here in this file, maybe I'm just creating some kind of a widget, for example, and I want to have something on a web site that will maybe offer up different monthly specials. So what I've done is I've created one artboard, but I have several different layers that I've created. Maybe the specials themselves are going to end up turning into some kind of a data list, for example. That may be dynamically driven by a database so that this way the latest monthly specials are always loaded into this widget. One of the nice things about working with Flash Catalyst is that I can easily do that from a design perspective but then hand it off to a developer to actually write the code that goes into that end.

For example, maybe the code will sense where the person is logging in from and show them some kind of vacation specials that maybe will appeal to them. However right now I'm focused purely on how this application should look and how it should function. So I've created these separate layers here. I've also put this tag on a layer that's over here. Note that I have a soft drop shadow applied to this. This is actually just a group, and I have a drop shadow applied to that group. Again, one of the nice things about the synergy between Illustrator and Flash Catalyst is that sometimes these types of effects, basic things like, for example, drop shadows, get converted to native drop shadows inside of Flash Catalyst.

So I'll be able to edit it and make changes, and it will actually look great. Now a few other things to note as well. There's a concept inside of Flash Catalyst called an optimized graphic. If we take a look at some of the artwork that appears over here, for example, Backpack, well these little footprints over here are made up of many different vector paths. If I convert all those to code inside of my Flash Catalyst project, that could actually be a hindrance from a performance issue, because it's going to require that many more lines of code. The same thing would apply, for example, to this tree in the background here or maybe to some of these other vector elements in this graphic.

So what I've done here inside of Illustrator is I've actually defined them as symbols. These get turned into an optimized graphic, meaning a separate embedded SWF, that gets loaded once when my project is actually loaded into a web browser. The down side to using optimize graphics is that they're treated as a single image that are really not editable inside of Flash Catalyst. So if I know I want to tweak or make adjustments to the graphics themselves, I don't want to use optimized graphics in those cases, meaning I kind of have to be proactive and not use symbols when I know that's going to happen.

So, for example, in this document, these bottom pieces of art here are simply going to be used as they are. So I'm going to turn those into symbols, which they are right now. If I look my Symbols panel, I can see that right now this is Tour_Icon_Backpack, Tour_Icon_Calm, and Tour_Icon_Desert. However, the Explore California logo right now is also set up as a symbol, but maybe I want to kind of mess up around with the animation here. Maybe I want the girl on the bicycle to kind of zoom by. It's a nice little animation, or maybe I want the sun to spin or kind of have it kind of rise and set. Maybe I want to create some kind of code where it will sense what time of day it is, so maybe it will be night or day.

So I may want to go ahead and actually kind of mess around with some of the artwork here inside of Flash Catalyst. If I leave it as a symbol now inside of Illustrator, when this opens up inside of Flash Catalyst, it will be an optimized graphic. So what I'm going to do in this case here is I'm going to break the link to that piece of art. This way all the vector artwork will be editable and adjustable when I get it into Flash Catalyst. So keeping all these things in mind, I know that when I bring this into Flash Catalyst, everything will be just set up the way that I need it.

Find answers to the most frequently asked questions about Illustrator CS5 for Web and Interactive Design.


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Q: In the chapter 5 movie, "Simulating the CSS box model," the author details the CSS box, but names the inner portion the margin and the outer portion the padding. This is reversed from what I’ve have seen elsewhere. Is this an error in the video?
A: This video does indeed contain an error where the author describes the margin and padding. The padding should be described as the area inside the border, and the margin the area outside the border.
 
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