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I have saved my progress as Tiki circle.ai. In this exercise we are going to set about editing the central tiki mask. And then in a later exercise we will update all the other instances to match. Now let's say what I want to do with this guy is I want to make a little more evil. Currently he's got this sort of slack-jawed look and he is kind of has zombie eyes. He's not the least bit scary in my opinion. And I think it'd be more interesting if he was scary. So I'm going to give him kind of an evil grin ultimately. And one way to modify the symbol would be to double-click on this Instance in order to enter this symbol isolation mode.
And I can see the tiki in the context of the other tiki's, which is great. However the big problem is that all of my local adjustments, the fact that he is scaled to 200%, the fact that he was moved to a different location inside the illustration and of course, his drop shadow, they are all lost to me, I can't see them. And I don't want to work that way. I want to see him in full contact. So I am going to press the Escape key in order to leave that mode. And I'm going to click on the Instance again to select it and I'm going to break the link to this Instance. And what that does is it gives me back my original path outlines, so I can modify those paths.
So I will go over here to the Symbols panel, bring it up onscreen and then down here notice at the bottom of the Symbols panel, there is this little broken chain icon that breaks the link between the symbols here inside the Symbols panel, and the instance inside the illustration window. So go ahead and click on it, and all of a sudden you'll see all of your anchor points. So you can always regain access to that original artwork anytime you like. All right, now I am going to hide the Symbols panel, and I am going to zoom in on this guy a little bit. Now what I want to do is apply a distortion to this tiki mask. And I'm going to do that using the Envelope Distortion feature.
This is a feature that I devote a lot of attention to in a later chapter inside the Mastery portion of the series. So this will just give you a preview of upcoming events. I will go up to the Object menu, choose Envelope Distort and choose this command right there, Make with Mesh, or you can press Ctrl+Alt+M, Command+Option+M on the Mac. And what that does is it draws a kind of matrix around the object and then you can modify the points inside of that matrix /mesh in order to distort the contents of the envelope.
So I'll go ahead and choose the command and then Illustrator asks you how many rows and columns you want to devote to your mesh? In order to see what's going on, turn on the Preview check box and notice the second you do, things shift onscreen. Notice his eyes got a little narrower. I will show you the before version. This is what he really looks like. He's got big roundish eyes. And as soon as I turn on Preview, they get kind of narrower, the shape of his mouth changes as well, and this thing under his eye, this crease, pretty much goes away, we kind of lose it, which is a problem and it's something that we'll fix in just a moment.
But for now I want these rectangles that are created by the intersections of the rows and columns, I want them to be a little more square. Currently they are tall and narrow just as the tiki mask is tall and narrow. So I'm going to add more rows by clicking inside the Rows value, and pressing the up arrow key, then I'll see more rows added on-the-fly, because I have got the Preview check box turned on. Then I will tab down the Columns and press the down arrow key to get rid of one of the columns. And now we have something closer to squares where the rows and columns intersect, not quite, but we are getting there.
Anyway, this is good enough, because I have got a line of row that goes right above the eyes and then I have one row line above the mouth and another below, and that will give us all the control we need. Now I'll click OK in order to accept that mesh. And now we can edit the points on the mesh just as if they are anchor points. We've got control handles as well, even though we are not yet seeing them. And you can modify those points in control handles using the white arrow tool. But before I switch to that tool, I want to modify the fidelity of this Envelope Distortion.
And I can do that by going up to this little icon in the Control panel that looks like a little dialog box. And you click on it to bring up the Envelope Options, and then you have got this fidelity slider right there. And to see what kind of difference it makes, turn on the Preview check box, and then crank it up to 100, and notice we get a much better rendering of our original tiki mask. And that's going to serve as well. The reason it's that low by default is for performance reasons. But this guys isn't all that complicated. So we should be able to work with a very high fidelity value.
I will click OK in order to accept my change and then I'm going to switch to the white arrow tool. And I am going to click on the points along both sides of the mouth. So I will click on this point first, and then Shift+Click on the point below. And then I'll Shift+Click on each of the analogous points over there on the left hand side and I am going to drag those points up by pressing the shift key. And that should result in a strictly vertical movement, but it's going after the side for some reason, and that must be, because I forgot to reset my constraint axis.
So I will press Ctrl+Z, Command+Z on the Mac to undo that modification or press Ctrl+K, Command+K on the Mac to bring up Preferences. Sure enough the constrain angle is still set to 30?. I am going to tab down to the value, set it to 0?. So I will click OK; that goes and solves our problem. So if I press the shift key and drag up the sides of the mouth, we end up getting this absolutely goofy grid. It doesn't look evil at all. He looks like he's chuckling, and he's semi-lost his mind. So we will need to do some additional work in order to get him nice and evil, and we will do that work in the next exercise.
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