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Body shaping with Puppet Warp

From: Pixel Playground with Bert Monroy

Video: Body shaping with Puppet Warp

What we're going to do this week is we're going to take this There it is.

Body shaping with Puppet Warp

What we're going to do this week is we're going to take this guy, hanging around fishing, and we're going to totally make him look healthier. We're going to take away those ravages of time right there, and too many beers, and make him look a little more muscular. So what we're going to do is we're going to take him, and I want to kind of select all the way around there, like this. Just get a big chunk of him right in there like that. And I'm going to send him to a new layer. New > Layer Via Copy. There it is.

So now, what's going to happen next is that I'm going to go in there and start to take this guy, that which is separated right there, and I'm going to modify him. And to do that, I'm going to use what's called Puppet Warp. So I'm going to select Puppet Warp. It's right there, Puppet Warp. Now, it looks like nothing's happened, but if we turn on the Mesh, we'll see that there is an actual mesh that has been created above the area of our little man there. Now, I can expand that. I can go in there and make it much wider, or make it less.

But we're just going to leave it at the default of two, or there you go, two. But what we are going to do is the density. We're going to go in there and say, More Points. That'll give us a lot more control over how we're going to go in there and distort him. Now that we see where our mesh is, we're going to hide it. No longer need to see it, because what we're going to do is within that mesh, we're going to set up specific control points that allow us to distort him. So I'm going to go in here and as I click you'll see that it creates a little point. So I'm going to kind of go around this edge of his shoulder right there like that, and I'm going to kind of go all the way down his leg like so.

And the same thing around here. I'm going to go right around this shoulder like so and anchor it all the way down. Now, why am I anchoring it all down, way down? You'll see that in a second. Now I'm going to go in here and start to create a few other points. I'm going to put one right there, and let's put one here, and one there. And then here, we'll create a couple. We'll create one there, and we'll put one there. All right. So now, as I start to move these, like if I start to move this, you'll see, see his, see the hand up on top there? See the hand? Undo that. Watch this hand right here.

As I'm moving this, the hand is moving as well. We don't want that to happen, so what I'm going to do is, I'm going to anchor the hand, and bring those points all the way out, so the entire extremities have been protected. So now when I move this, you'll see that the hand will no longer move. So I can take this point and move it in, and take this point, and move it in there, like that. Maybe add one more point, right in between here, and push that in some more, just a little more like that. There we go. Now these guys, let's move this guy in and this guy way in like that.

And we might want to add another point right in between here and bring that in some more. There we go. There. And, now when we hit Return, there, you can see that, this is what he looked like before, and there, you can see that now we've thinned' em down a little bit. And everything else is fitting right in place. we went from that, guy with a little age to a nice new fit. If we undo that, yeah, you can see the bulges. Come back again, and we see that we have this nice, very well fit guy.

If you want a little more to it. We could. Let's go in there and let's say we select this part of him right here and we add another Puppet Warp, because, after looking at it, I realized we gotta do one more thing to this. And I'm going to add a point right here, and this point I"m going to just pull out. I'm going to pull this out, put one there, and pull that out like that. I'm going to add a point right here and pull this one out, and put a point there, pull that one out. Hit OK, and there, now we can see that his shoulders just got broader.

So we went from the original guy that looked like this and got this much stronger, muscular looking, virile, young guy by just playing around with a little Puppet Warp.

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This video is part of

Image for Pixel Playground with Bert Monroy
Pixel Playground with Bert Monroy

61 video lessons · 27238 viewers

Bert Monroy
Author

 
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  1. 8m 53s
    1. Retouching techniques: Improving a real estate photo
      8m 53s
  2. 8h 43m
    1. Creating animated snowfall with Photoshop
      6m 39s
    2. Filling an empty glass with liquid
      2m 51s
    3. Using an alpha channel to create a 3D object
      6m 53s
    4. Creating a 3D coin
      7m 13s
    5. Creating a custom brush
      7m 28s
    6. Using displacement maps to create shadows
      7m 27s
    7. Enhancing a landscape by adding a lake
      6m 37s
    8. Creating a dog tag
      7m 52s
    9. Recreating magazine clippings
      7m 31s
    10. Creating realistic scales for a dragon tattoo
      6m 27s
    11. Creating spikes for a dragon tattoo
      10m 35s
    12. Creating the belly for a dragon tattoo
      10m 55s
    13. Creating a flower tattoo
      7m 9s
    14. Using a Fibonacci spiral to create a tattoo
      4m 19s
    15. Body shaping with Puppet Warp
      4m 1s
    16. Type effects in Photoshop: Pillow
      6m 46s
    17. Type effects in Photoshop: Clouds
      6m 2s
    18. Animating a 3D starfield
      7m 6s
    19. Creating an antique pub sign using Photoshop
      13m 1s
    20. Creating a custom brush to draw hair
      7m 57s
    21. Charms and medallions in Photoshop: First steps
      12m 5s
    22. Charms and medallions in Photoshop: Adding details
      10m 49s
    23. Charms and medallions in Photoshop: Adding a third dimension
      10m 10s
    24. Oakland Theater: Creating stone walls
      14m 11s
    25. Oakland Theater: Creating neon
      12m 4s
    26. Oakland Theater: Creating lightbulbs
      15m 33s
    27. Changing photo contents with Auto-Align Layers
      6m 36s
    28. Creating a metal grill
      9m 35s
    29. Red truck: Creating a headlight
      7m 17s
    30. Red truck: Creating chrome headlight trim
      7m 37s
    31. Red truck: Creating realistic metal perforations
      7m 5s
    32. Red truck: Creating wear on metal
      6m 18s
    33. Magazine cover: Using perspective to draw a room
      7m 52s
    34. Magazine cover: Creating a lamp
      13m 57s
    35. Magazine cover: Creating a wood floor
      13m 29s
    36. Damen Station: Adding multiple train cars
      5m 26s
    37. Damen Station: Creating bolts
      5m 56s
    38. Damen Station: Creating realistic rust
      6m 56s
    39. Oyster Bar: Creating puddles
      6m 15s
    40. Oyster Bar: Creating asphalt and concrete textures
      5m 3s
    41. Oyster Bar: Creating a manhole cover
      10m 53s
    42. Oyster Bar: Creating a canvas texture
      7m 53s
    43. Creating realistic reflections and shadows
      11m 0s
    44. Creating water droplets on a surface
      7m 42s
    45. Wrapping a pattern around a 3D wine goblet
      7m 47s
    46. Creating net fabric for a veil
      15m 39s
    47. Animating a spotlight against a brick wall
      7m 1s
    48. Damen Station: Using Blend in Illustrator to create intricate details
      4m 34s
    49. Theater curtain: Making a braid and tassels
      9m 53s
    50. Theater curtain: Creating the curtain
      11m 40s
    51. Theater curtain: Animating a rising curtain
      7m 23s
    52. Creating a chalkboard
      12m 48s
    53. Creating a manila envelope
      12m 50s
    54. Turning a regular donut into a jelly donut
      9m 41s
    55. Making a book: Perspective
      9m 53s
    56. Making a book: Adding pages
      9m 27s
    57. Using paths and layer styles to create logo text
      9m 36s
    58. Increasing precipitation: How to make a rainy-day photo look rainier
      9m 34s
    59. Retouching techniques: Improving a picnic scene
      9m 28s
    60. Retouching techniques: Moving an object in a scene
      9m 29s

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