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Pixel Playground with Bert Monroy
Illustration by John Hersey

Body shaping with Puppet Warp


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Pixel Playground with Bert Monroy

with Bert Monroy

Video: Body shaping with Puppet Warp

What we're going to do this week is we're going to take this There it is.
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  1. 11m 0s
    1. Creating realistic reflections and shadows
      11m 0s
  2. 5h 47m
    1. Creating animated snowfall with Photoshop
      6m 39s
    2. Filling an empty glass with liquid
      2m 51s
    3. Using an alpha channel to create a 3D object
      6m 53s
    4. Creating a 3D coin
      7m 13s
    5. Creating a custom brush
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    6. Using displacement maps to create shadows
      7m 27s
    7. Enhancing a landscape by adding a lake
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    8. Creating a dog tag
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    9. Recreating magazine clippings
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    10. Creating realistic scales for a dragon tattoo
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    11. Creating spikes for a dragon tattoo
      10m 35s
    12. Creating the belly for a dragon tattoo
      10m 55s
    13. Creating a flower tattoo
      7m 9s
    14. Using a Fibonacci spiral to create a tattoo
      4m 19s
    15. Body shaping with Puppet Warp
      4m 1s
    16. Type effects in Photoshop: Pillow
      6m 46s
    17. Type effects in Photoshop: Clouds
      6m 2s
    18. Animating a 3D starfield
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    20. Creating a custom brush to draw hair
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    21. Charms and medallions in Photoshop: First steps
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    22. Charms and medallions in Photoshop: Adding details
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    23. Charms and medallions in Photoshop: Adding a third dimension
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    27. Changing photo contents with Auto-Align Layers
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    28. Creating a metal grill
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    29. Red truck: Creating a headlight
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    30. Red truck: Creating chrome headlight trim
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    34. Magazine cover: Creating a lamp
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    36. Damen Station: Adding multiple train cars
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    38. Damen Station: Creating realistic rust
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    40. Oyster Bar: Creating asphalt and concrete textures
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    41. Oyster Bar: Creating a manhole cover
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    42. Oyster Bar: Creating a canvas texture
      7m 53s

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Pixel Playground with Bert Monroy
5h 58m Intermediate Jun 07, 2013 Updated Apr 11, 2014

Viewers: in countries Watching now:

Take a 10-minute recess every week and join Bert Monroy in Adobe Photoshop or Illustrator, the playgrounds of digital artists. Every Friday Bert walks through a fun, self-contained project that tests your skills and challenges the imagination. These programs aren't just image editors; they are sandboxes for creativity and experimentation. Take a spin through a carousel of tools and get reinspired, each and every week.

Subjects:
Design Illustration Photography Design Techniques Digital Painting
Software:
Illustrator Photoshop
Author:
Bert Monroy

Body shaping with Puppet Warp

What we're going to do this week is we're going to take this guy, hanging around fishing, and we're going to totally make him look healthier. We're going to take away those ravages of time right there, and too many beers, and make him look a little more muscular. So what we're going to do is we're going to take him, and I want to kind of select all the way around there, like this. Just get a big chunk of him right in there like that. And I'm going to send him to a new layer. New > Layer Via Copy. There it is.

So now, what's going to happen next is that I'm going to go in there and start to take this guy, that which is separated right there, and I'm going to modify him. And to do that, I'm going to use what's called Puppet Warp. So I'm going to select Puppet Warp. It's right there, Puppet Warp. Now, it looks like nothing's happened, but if we turn on the Mesh, we'll see that there is an actual mesh that has been created above the area of our little man there. Now, I can expand that. I can go in there and make it much wider, or make it less.

But we're just going to leave it at the default of two, or there you go, two. But what we are going to do is the density. We're going to go in there and say, More Points. That'll give us a lot more control over how we're going to go in there and distort him. Now that we see where our mesh is, we're going to hide it. No longer need to see it, because what we're going to do is within that mesh, we're going to set up specific control points that allow us to distort him. So I'm going to go in here and as I click you'll see that it creates a little point. So I'm going to kind of go around this edge of his shoulder right there like that, and I'm going to kind of go all the way down his leg like so.

And the same thing around here. I'm going to go right around this shoulder like so and anchor it all the way down. Now, why am I anchoring it all down, way down? You'll see that in a second. Now I'm going to go in here and start to create a few other points. I'm going to put one right there, and let's put one here, and one there. And then here, we'll create a couple. We'll create one there, and we'll put one there. All right. So now, as I start to move these, like if I start to move this, you'll see, see his, see the hand up on top there? See the hand? Undo that. Watch this hand right here.

As I'm moving this, the hand is moving as well. We don't want that to happen, so what I'm going to do is, I'm going to anchor the hand, and bring those points all the way out, so the entire extremities have been protected. So now when I move this, you'll see that the hand will no longer move. So I can take this point and move it in, and take this point, and move it in there, like that. Maybe add one more point, right in between here, and push that in some more, just a little more like that. There we go. Now these guys, let's move this guy in and this guy way in like that.

And we might want to add another point right in between here and bring that in some more. There we go. There. And, now when we hit Return, there, you can see that, this is what he looked like before, and there, you can see that now we've thinned' em down a little bit. And everything else is fitting right in place. we went from that, guy with a little age to a nice new fit. If we undo that, yeah, you can see the bulges. Come back again, and we see that we have this nice, very well fit guy.

If you want a little more to it. We could. Let's go in there and let's say we select this part of him right here and we add another Puppet Warp, because, after looking at it, I realized we gotta do one more thing to this. And I'm going to add a point right here, and this point I"m going to just pull out. I'm going to pull this out, put one there, and pull that out like that. I'm going to add a point right here and pull this one out, and put a point there, pull that one out. Hit OK, and there, now we can see that his shoulders just got broader.

So we went from the original guy that looked like this and got this much stronger, muscular looking, virile, young guy by just playing around with a little Puppet Warp.

Find answers to the most frequently asked questions about Pixel Playground with Bert Monroy.


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Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.
Q: Why are some of the 3D menu items grayed out when I try to follow along?
A: The 3D features in Photoshop CC require a computer with at least 512MB VRAM. If your computer doesn't meet this criterion, the 3D menu features will be greyed out.
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