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In this exercise, we're going to apply the 3D rotate command in order to rotate this text in 3D space. Now if that sounds familiar, if you've been following along with me, it's because it is. We did the very same thing, completely out of context back in Chapter 15 if you may recall. This time however, I'm going to show you how we need to take a very deliberate approach to this process because we're already heaping a lot of dynamic effects on top of each other. And every time you add another dynamic effect, it needs to be calculated on top of everything else that's going on.
So things become more and more complex for Illustrator and what we want to avoid are big time delays and of course the program crashing. That can happen on rare occasion as well if we are not careful. I have saved my progress as Multi-stroke bevel.ai. And I still have my big text selected here, my Multi-bevel text. What I am going to do is I'm going to go up to the Effect menu. I'm going to choose 3D and I am going to choose Rotate and that's that command that allows you to rotate the text in 3D space. If you wanted to add a beveled edge, you could choose Extrude & Bevel.
We are going to steer clear that command right now because that would really exponentially complicate things. We will take a look at Extrude & Bevel in all kinds of detail into 3D chapter in the mastery portion of this series. But for now just go ahead and choose Rotate. That brings up this dialog box and notice it's got a warning. It's says Gradients will be rasterized. Well, the text has filled with a gradient; otherwise we wouldn't see this message. If there was no gradient, the message wouldn't come up onscreen. This is a pretty dangerous message, not because we care whether the gradient gets rasterized or not, that's not really the issue, in other words whether the gradient is represented as bands of vector colors or pixel colors, really doesn't matter that much to us.
It's not going to change the quality of the output. What it is going to do though, is make Illustrator work an awful lot harder. Illustrator, unlike Photoshop, is not good at pixels, very good at vectors, not so great at pixels. This can really slow it down. So here's what I am going to have you do. Cancel out for now. And I want you to turn off the Fill attribute here inside the Appearance panel. Just click on its eye to turn it off. That's going to give us a very unfortunate result. We're going to see through the fill down to all of these strokes piled on top of each other.
So let's go ahead and add another fill. That will just be a placeholder, so that we can get our work done a little more easily. So I will click on Stroke to make it active and then I'll click on my Fill icon, my Add New Fill icon down here at the bottom of the Appearance panel. You can also press Ctrl+/ or Command+/ on the Mac and then we'll go ahead and add that exact same fill, that same gradient, we don't want that, so click on the swatch and I want to change it to this swatch right here, this dark red swatch in my case in the first row. Click on it in order to make it active and that's it.
Now we have a flat solid fill that will not cause the 3D command any problems. Now at this point, you don't want to leave Fill selected because then you would just revolve the Fill independently of everything else. You want to click on Type instead here in the Appearance panel to make the entire Type object active and then go up to the Effect menu, choose 3D and choose Rotate again. Notice this time, we don't get the warning which is good news and we're going to get a much faster preview as a result. Turn on the Preview check box. So you can see what you're doing? Go ahead and set the Perspective to 100 degrees.
So we have a high degree if perspective. And then I'm going to drag this bottom edge which is a red edge, therefore we are modifying the red value that is the pitch of the type. And that allows us to lean the type back word or lean it forward as well. I want to change that value to about 1 degree, works out pretty nicely. And you may find that these values kind of change themselves when you're trying to change one or the other ones. That's to be expected, don't worry about it. It just means you have to go back and forth a little bit. Then I'm going to change the Ya value, the green value right there, the rotation around the Y axis, by dragging one of these green edges, these side edges and I'm going to go ahead and rotate this guy to about -9?, like so.
And because you have the Preview check box turned on, you can see a wireframe preview of your text as you drag it around and you can see all of those strokes are moving on the fly. Actually, it's a pretty cool effect. Now, I'll drag this little bitty side area right there in order to get that blue edge and I'll drag that guy up just a little bit like so, until that role value changes to about 4 degrees, that is the blue value right there, the rotation around the Z axis. So we've got 1 degree, -9 degrees and 4 degrees and then the Perspective is set to a 100 degrees.
Then go ahead and click OK in order to accept your modification. Now that moves the text way over there to the left hand side of the screen. So what I would like to do is move it back. Problem is the text is currently centered. It's exactly where it wants to be. If I press Ctrl+; or Command+; on the Mac to bring up my guides, I have got this one guideline that's running right smack dab to center of the document. The point text is absolutely exactly aligned to it. I don't want to upset that. I want to leave it there because then if I modify my 3D effect which is way down here at the bottom of the list by the way, I've got to twirl all these guys close.
There is 3D Rotate. So if I move the text and then I decide to modify the effect, I'm going to have to move the text again back and forth which means a lot of back-and-forthing, which also means that my original objects are not in alignment. The point I'm trying to make here is the better approach is to use Transform. So virtually move the text. So make sure that your Type object is selected or at least that none of the individual attributes are selected here inside the Appearance panel. And then go up to the Effect menu and choose Distort & Transform and choose the Transform command once again.
This time, I'm going to make a couple of modifications. First I am going to move my text 66 points to the right. By the way, you can use the Up and Down Arrow keys in order to nudge the value of course. You can also press Shift+Up Arrow and Shift+Down Arrow and that's going to change the value in six-point increments. Where's six comes from, I have no idea, but that's how it works when you're nudging here inside of this dialog box. Then turn on the Preview check box to see what things look like with a movement of 66 points. So that manages to visually center the text here on the screen.
Then I'm also going to increase the height of my characters independently of the width by changing the Vertical value to a 120%, like so. And we get this effect here. Then click OK to accept the modification. All right, so far so good. In the next exercise, we're going to apply yet another dynamic effect, one that's totally different than anything we've seen so far, called Pucker and Bloat.
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