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Basic appearance vs. complex appearance

Basic appearance vs. complex appearance provides you with in-depth training on Design. Taught by Mor… Show More

Illustrator Insider Training: Rethinking the Essentials

with Mordy Golding

Video: Basic appearance vs. complex appearance

Basic appearance vs. complex appearance provides you with in-depth training on Design. Taught by Mordy Golding as part of the Illustrator Insider Training: Rethinking the Essentials
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  1. 8m 22s
    1. Welcome
      1m 15s
    2. Exploring the Illustrator Timeline
      5m 12s
    3. Getting the most out of this training
      1m 30s
    4. Using the exercise files
  2. 16m 27s
    1. Starting off on the right foot
    2. Knowing the difference between structure and presentation
      4m 38s
    3. Understanding paths and attributes
      4m 56s
    4. Distributing stroke weight along a path
      2m 25s
    5. Bottoms up: Object hierarchy and stacking order
      4m 1s
  3. 51m 9s
    1. The all-important Appearance panel
    2. Understanding attribute stacking order
      6m 45s
    3. Targeting individual object attributes
      7m 32s
    4. Adding multiple attributes to a single object
      9m 31s
    5. Modifying appearances with Live Effects
      7m 11s
    6. Using multiple strokes to create a border design
      4m 36s
    7. Using multiple strokes to create a map
      5m 52s
    8. Using multiple fills to mix spot colors
      4m 59s
    9. Using multiple fills to create textures
      4m 6s
  4. 46m 2s
    1. Learning to live with appearances
    2. Basic appearance vs. complex appearance
      4m 27s
    3. Clearing or expanding an appearance
      10m 52s
    4. Controlling the appearance of newly drawn art
      5m 11s
    5. Saving appearances with graphic styles
      6m 54s
    6. Changing artwork by modifying a graphic style
      7m 39s
    7. Uncovering a treasure trove of graphic styles
      5m 1s
    8. Copying appearances with the Eyedropper tool
      5m 28s
  5. 33m 28s
    1. Why do we create groups?
      1m 48s
    2. Applying an effect to a group
      4m 38s
    3. Understanding the difference between targeting and selecting
      4m 44s
    4. Knowing the dangers of ungrouping artwork
      2m 21s
    5. Using Isolation mode to preserve group structure
      6m 59s
    6. Adding a stroke to a group
      6m 13s
    7. Adding a 3D effect to a group
      3m 36s
    8. Extending the concept of groups to type objects
      3m 9s
  6. 46m 34s
    1. Are you a layers person?
    2. Learning to use the Layers and Objects panel
      9m 27s
    3. Making selections and editing stacking order
      6m 38s
    4. Reading and using the target circles
      8m 43s
    5. Copying artwork and appearances
      5m 37s
    6. Adding effects to layers
      9m 56s
    7. Getting the most out of the Layers panel
      5m 40s
  7. 47m 19s
    1. It's more than just a drop shadow?
    2. Adding basic texture with Mezzotint
      7m 50s
    3. Generating custom textures with Texturizer
      12m 22s
    4. Adding a stroke to an image with Outline Object
      5m 54s
    5. Aligning text precisely with Outline Object
      6m 31s
    6. Adding callout numbers with Convert to Shape
      4m 36s
    7. Enhancing performance with Rasterize
      2m 30s
    8. Avoiding pitfalls when using effects
      6m 48s
  8. 31m 59s
    1. Asking yourself the "what if?" question
    2. Outlining artwork with Offset Path and Pathfinder Add
      5m 36s
    3. Adding captions with Convert to Shape and Transform
      7m 1s
    4. Creating a crosshatch effect with Scribble
      5m 44s
    5. Creating buttons with Round Corners and Transform
      13m 5s
  9. 25m 21s
    1. Working with other people's files
    2. Setting up a workspace that makes sense
      9m 43s
    3. Learning to "read" an Illustrator file
      5m 48s
    4. Controlling pixel resolution
      9m 14s
  10. 1m 2s
    1. Next steps
      1m 2s

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Basic appearance vs. complex appearance
Video Duration: 4m 27s 5h 7m Intermediate


Basic appearance vs. complex appearance provides you with in-depth training on Design. Taught by Mordy Golding as part of the Illustrator Insider Training: Rethinking the Essentials

View Course Description

Illustrator Insider Training: Rethinking the Essentials is the first installment in a series of courses designed to show experienced Illustrator users to how master core features and build art more efficiently. Adobe Illustrator has evolved dramatically over the years, and many creative professionals may be missing out on features that have been added to the latest versions. This course takes a fresh approach to core concepts, such as paths, attributes, object hierarchy, groups, and layers. Advanced techniques such as combining multiple effects and customizing textures are also included. Exercise files and a free worksheet are included with the course.

Topics include:
  • Targeting individual object attributes
  • Adding multiple stroke and fill attributes
  • Modifying appearances with live effects
  • Applying effects to groups and to layers
  • Understanding both selecting and targeting
  • Copying artwork and appearances from layers
  • Using the Outline Object effect
  • Enhancing performance with the Rasterize effect
  • Creating quick and easy captions and buttons
  • Setting up a meaningful workspace
  • Controlling the pixel resolution of effects

Basic appearance vs. complex appearance

Before we dive deeper into using appearances to create more complex artwork, it's important to realize that this concept of adding appearances to artwork first started appearing after Illustrator 9 was introduced. So anything previous to Illustrator 9-- meaning Illustrator 8, Illustrator 7, so on and so forth--could not support the ability to add multiple fills and multiple strokes to a single object. Of course, the key reason for that is that Illustrator's language, or Illustrator's ability to build artwork, was based in PostScript.

However, when Illustrator 9 switched artwork to be based now in the PDF language, we had the ability to add appearances to our artwork, and add multiple attributes like multiple fills and strokes to a single object. Now, it's important to know this for two reasons: First of all, within Illustrator itself, we will see that there are certain features that allow to kind of beyond either side of that line--meaning stuff that worked just as well before appearances came about and afterwards. Perhaps more importantly though, as we are going to see continually throughout the rest of this title, Illustrator is one of these applications that people use to create graphics that then go into other applications-- for example, going into InDesign or into Photoshop, or even other non-Adobe applications, like either QuarkXpress, Microsoft Word, so on and so forth.

So it's important to know how appearances work inside of Illustrator and how they might work when we start going outside of Illustrator. Now, the first thing we are going to learn here in this video is a difference between artwork that is compatible pre-Illustrator 9, meaning in the EPS timeframe, and post-Illustrator 9 or in the PDF timeframe. I am going to start by creating a regular rectangle here inside of this document. It has a single white fill and a one-point black stroke, which is the default settings inside of Illustrator. There are no transparency settings applied to it. And as we know, we've always been able to change things like fill and stroke color.

So just for now, as an example, I am going to change the fill here to maybe a yellow fill, and we will change the stroke here to that kind of dark blue stroke. We will change a stroke weight to around maybe 6 points. So now I have created the shape here. When I look at this piece of artwork right now, when I click on it to select it, my Appearance panel shows me this information--the fill and stroke information--but I haven't really done anything beyond applying just the basic fill and a stroke. In fact, if you don't even know about the Appearance panel until now, you can get along just fine creating an object like this.

When you refer to this kind of object, an object that has one fill and one stroke, as being an object that has a basic appearance, an object with a basic appearance is completely compatible with the EPS framework--meaning I can take this object and go back to Illustrator 6, or Illustrator 5 for that matter. I can also take this piece of artwork and bring it into other applications that may support PostScript artwork. However, I am going to take this piece of artwork now. I am going to Option+Drag a copy of it right over here--that would be Alt+Drag to make a copy if you are on Windows--and I'll add another stroke here.

We will change a stroke weight down to like around maybe 2 points, and let's change its color to red, and now I've created an object that has an appearance. This type of artwork is only capable of being built on that PDF framework, meaning inside of Illustrator 9 or later. Remember, that I also have the ability to change the stacking order attributes using the Appearance panel. So, for example, I could take this fill here and drag it in between the two strokes. So what I have here is an object that has more than just one fill and one stroke, and I've also made some changes to the stacking order of the attributes within that object.

Additionally, I also know that I can use the Appearance panel to add effects to our artwork. For example, I can click on the Effects icon here and add that wonderful drop shadow to our artwork as well. I'll press OK just to take the basic default Drop Shadow setting. Now I've created a piece of artwork that is not compatible with PostScript. It's not compatible with other applications that may be also based on PostScript or expecting PostScript based artwork from Illustrator. We refer to objects that have either multiple attributes or Live Effects as an object that has a complex appearance.

Objects that have a complex appearance are only compatible with versions of Illustrator as of Illustrator 9. But just to review here, the object here on my left has what we call a basic appearance; the object in my right here has something called a complex appearance. Now you may be asking yourself, hey, I've created artwork inside of Illustrator that has these complex appearances, and yet I've been able to place our artwork into InDesign or other applications. How does that work? We will find out the answer to that question in the next movie.

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