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Applying a basic "local" color adjustment

From: Illustrator CS5 One-on-One: Advanced

Video: Applying a basic "local" color adjustment

I've saved my progress as Red tiki totems.ai. In this exercise, we're going to replace all of the tikis that are rotated around the central tiki with the pair of different symbols. I'm also going to show you how to apply a local color adjustment to one set of the instances. Now, I want you to see here what I was talking about. I was telling you that normally, if a command is not applicable to an instance, if it has to be applied to the underlying symbol definition, that it will be dimmed. Let me demonstrate that. I'll go up to the Edit menu, choose Edit Colors.

Applying a basic "local" color adjustment

I've saved my progress as Red tiki totems.ai. In this exercise, we're going to replace all of the tikis that are rotated around the central tiki with the pair of different symbols. I'm also going to show you how to apply a local color adjustment to one set of the instances. Now, I want you to see here what I was talking about. I was telling you that normally, if a command is not applicable to an instance, if it has to be applied to the underlying symbol definition, that it will be dimmed. Let me demonstrate that. I'll go up to the Edit menu, choose Edit Colors.

You can see that Recolor Artwork is available to me, as is Recolor with Preset, which brings up a submenu of Preset options that will ultimately take you to the Recolor Artwork dialog box. But all these awful, frankly awful color adjustments right here that cannot be applied to an instance. They can only be applied to the underlying symbol definition. They are dimmed, just as it is more or less consistent with Illustrator's conventional interface. Anyway, I'm going to go ahead and Escape out of that. I just want you to see. All right, let's grab these other instances here.

Currently, I've got the central tiki selected. So I'm going to go up to the Select menu, choose the Inverse command again to grab all the other guys. We're going to replace them with yet another symbol, that's available inside of this document. If you click on the Replace thumbnail or the arrowhead next to it, to bring up the Symbols panel, and you scroll all the way down to the bottom here, uou'll see that there is this symbol right there, that's called Regal Vector Pack 16. It's a cool looking lion. I can go ahead and click on it to replace these tikis with these two tail lions.

Now notice that we still see the drop shadows, because that's a local adjustment. I want to get rid of the drop shadow. So I'm going to go over here to the Appearance panel, which just happens to be opened onscreen for me. I'm going to grab that Drop Shadow, and drag it to the Trash Can in order to get rid of it. Now we have no drop shadows associated with these guys. All right! I now want to take these lions and I want to give them wings. I just want to for whatever reason. So, I want those wings to be exactly centered around the current positions of each and everyone of these lions.

So, I'm going to want to create a second copy of the lions, and then replace them with the wing symbol. So I'll do that by going up to the Edit menu, and choosing the Copy command. Then I'll go back up to the Edit menu, and choose Paste in Back. Then of course, I can press Ctrl+C, and then Ctrl+B or Command+C, Command+B on the Mac in order to get the same effect. Now I won't see anything shift onscreen, because I have two lions directly on top of each other. Don't click anywhere, because if you do, it's going to be hard to reselect all of these lions that are exactly in back of the other ones.

Then go up to the Replace icon once again, click on it. Scroll down the list until you see this guy right there, Regal Vector Pack 14. That's these really awesome set of wings. Go ahead and click on it to select him. That works out beautifully. Then press the Enter key or the Return key on a Mac in order to hide that panel. All right, now I want the wings to be bigger. So I'm going to transform each set of wings about its own unique origin point. Of course, we do that by going up to the Object menu, choosing Transform, and then choose Transform Each.

Ctrl+Shift+Alt+D, Command+Shift+Option+D if you like in order bring up this dialog box. Last time around, I applied 50% for each Horizontal and Vertical value there. As a result, we have these very dinky wings. I don't want that. I want big wings. So I'm going to change each of these values to a 150%, like so. We get these ginormous wings. Click OK. Now I what to scoot them out, and make them grow a little bit more. So, that means that I need to scale them with respect to a shared origin point.

I'm going to do that using the Scale tool. So I'll either click on the Scale tool or press the S key. Then I'll Alt+Click or Option+Click at that guide intersection right there at the bottom of the tiki's lip, in order to bring up the Scale dialog box, that's too much scaling. 200% is way too much. So I'm going to change this value to a 120%, and press the Tab key. Assuming that the Preview check box is on, I can see the results in the background. I'll click OK. Now after all this, you may still be asking Deke, I thought this was going to be about a local color adjustment.

How in the world will you pull that off? What are you even talking about? Well, here is what I want to do. I want to take all the wings. Again, for a purely aesthetic reasons, and color them red. I could do that using the Recolor Artwork command, so I can modify the original symbol definition. But let's say I don't want to. Let's just say I want to place red on top of the existing wing color as a local adjustment. Well, then I'd go over to the Appearance panel here. I would add a fill by dropping down to this Add New Fill icon, or you can press Ctrl+Slash, Command+Slash on the Mac in order to add a fill.

It comes up as black by default, so nothing changes onscreen. Let's go ahead and click on this color, and change it to the Red swatch. We end up with the local color adjustments. So the original symbol definition, if I bring up the Symbols panel for Regal Vector Pack 14 is still black. Yet, we've managed to override that color by throwing a code of red fill on top of every single one of these wings. That is one way anyway, a very simple way to create a local color adjustment on an instance by instance basis here inside Illustrator.

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This video is part of

Image for Illustrator CS5 One-on-One: Advanced
Illustrator CS5 One-on-One: Advanced

153 video lessons · 28490 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 38m 35s
    1. Welcome
      1m 48s
    2. Linking AI and EPS files to Illustrator
      6m 48s
    3. Installing the dekeKeys keyboard shortcuts
      7m 43s
    4. Remapping Mac OS shortcuts
      6m 56s
    5. Installing the Best Workflow color settings
      4m 54s
    6. The color settings explained
      7m 4s
    7. Preserve Numbers vs. embedded profiles
      3m 22s
  2. 1h 40m
    1. Converting pixels to vectors
      1m 2s
    2. Tracing an imported image
      6m 17s
    3. Other ways to trace
      3m 17s
    4. Raster and vector previews
      7m 2s
    5. Threshold, Min Area, and Max Colors
      5m 27s
    6. Tracing options: The raster functions
      8m 2s
    7. Using the Ignore White option
      5m 3s
    8. Tracing options: The vector functions
      6m 40s
    9. Expanding traced artwork
      5m 6s
    10. Sketching and drawing for Illustrator
      6m 24s
    11. Editing scanned line art
      9m 23s
    12. Adding contrast and color
      10m 32s
    13. Live Trace and resolution
      9m 8s
    14. Expanding and separating paths
      8m 43s
    15. Scaling and editing traced art
      8m 4s
  3. 1h 8m
    1. Gradients are good
      1m 15s
    2. Assigning a gradient fill
      6m 9s
    3. Using the gradient annotator
      7m 31s
    4. Editing multiple gradients
      4m 37s
    5. Establishing symmetrical gradients
      5m 28s
    6. Creating a radial gradient
      5m 46s
    7. Adjusting the midpoint skew
      3m 23s
    8. Mixing gradients with blend modes
      6m 11s
    9. Making a transparent gradient
      6m 42s
    10. Drop shadows and dynamic effects
      5m 58s
    11. Assigning a gradient to editable text
      5m 42s
    12. Editing text that includes dynamic effects
      2m 56s
    13. Assigning a gradient to a stroke
      6m 46s
  4. 1h 37m
    1. The earliest dynamic functions
      1m 10s
    2. The gradient-intensive illustration
      5m 26s
    3. Creating a multi-color blend
      7m 39s
    4. Establishing a clipping mask
      3m 34s
    5. Reinstating the mask colors
      9m 7s
    6. Editing blended paths
      6m 50s
    7. Adjusting the number of blended steps
      6m 49s
    8. Using the Blend tool
      4m 33s
    9. Blending between levels of opacity
      7m 32s
    10. Editing the path of the blend
      6m 22s
    11. Adding a custom path of the blend
      5m 4s
    12. Placing one mask inside another
      8m 33s
    13. Blending groups and adjusting the speed
      6m 1s
    14. Rotating objects in 3D space
      10m 21s
    15. Creating custom perspective guides
      8m 31s
  5. 1h 37m
    1. What was old is new again
      39s
    2. Introducing tile patterns
      6m 11s
    3. Determining the points of intersection
      6m 51s
    4. Extending paths from the intersections
      5m 40s
    5. Crafting symmetrical subpaths
      5m 38s
    6. The final flawed subpaths
      5m 52s
    7. Reconciling misaligned paths
      5m 34s
    8. Completing the core path outline
      6m 14s
    9. Making a symmetrical modification
      6m 47s
    10. Adjusting the interior elements
      8m 26s
    11. Coloring paths and testing the interlock
      9m 29s
    12. Establishing a rectangular tile
      6m 22s
    13. Defining a tile pattern
      3m 43s
    14. Creating a few color variations
      8m 50s
    15. Protecting patterns from transformations
      6m 9s
    16. Transforming patterns without paths
      5m 30s
  6. 1h 12m
    1. Filling and stroking virtual areas
      44s
    2. Introducing Live Paint
      7m 57s
    3. Stroking with the Live Paint Bucket tool
      5m 30s
    4. Using the Live Paint Selection tool
      7m 18s
    5. Adding a path to a Live Paint group
      4m 33s
    6. Building a classic Celtic knot
      8m 28s
    7. Constructing the base objects
      5m 31s
    8. Weaving one object into another
      6m 13s
    9. Creating a path that overlaps itself
      7m 15s
    10. Painting a path that overlaps itself
      5m 34s
    11. Creating knots inside knots
      5m 2s
    12. Adding gradients and depth
      8m 22s
  7. 1h 4m
    1. Dynamic effects and OpenType
      1m 12s
    2. Applying a dynamic effect to type
      5m 43s
    3. Creating a basic bevel effect
      4m 12s
    4. Building up a multi-stroke effect
      4m 49s
    5. Best practices for 3D type
      6m 34s
    6. Applying a "path wiggler" to type
      6m 14s
    7. Drop shadows and Raster Effects settings
      4m 52s
    8. Duplicating attributes and effects
      7m 8s
    9. Editing type with dynamic effects
      7m 27s
    10. Ligatures, swashes, ordinals, and fractions
      5m 45s
    11. Small caps and the Glyphs panel
      4m 25s
    12. Warping text and increasing resolution
      6m 9s
  8. 1h 44m
    1. A world of colors at your beck and call
      1m 32s
    2. Customizing a letterform to make a logo
      8m 37s
    3. Creating a custom drop shadow effect
      6m 26s
    4. Introducing the Color Guide panel
      9m 3s
    5. Harmonies and Color Guide settings
      5m 39s
    6. Lifting harmony rules from color groups
      7m 21s
    7. Harmony layouts and the Lab color wheel
      8m 15s
    8. Working inside the Edit Color dialog box
      6m 36s
    9. Limiting a color group to spot colors
      5m 47s
    10. Recoloring selected artwork
      5m 50s
    11. Recoloring with custom color groups
      6m 1s
    12. Swapping colors with the Color Bars feature
      5m 18s
    13. Using the options in the Assign panel
      8m 41s
    14. Moving color groups between documents
      7m 17s
    15. Distilling your artwork to one spot-color ink
      7m 45s
    16. Recoloring artwork that contains gradients
      4m 17s
  9. 1h 21m
    1. How symbols work
      1m 2s
    2. The power of symbols
      5m 1s
    3. Creating new symbols
      6m 0s
    4. Enabling the new 9-slice scaling
      4m 24s
    5. Adjusting your 9-slice scaling guides
      6m 54s
    6. Previewing and acquiring symbols
      4m 12s
    7. Finding a symbol and creating an instance
      4m 13s
    8. Duplicating and replacing instances
      4m 19s
    9. Breaking a symbol link and envelope fidelity
      5m 26s
    10. Distorting and expanding a symbol
      4m 54s
    11. Updating an existing symbol definition
      3m 40s
    12. Recoloring a symbol definition
      4m 13s
    13. Applying a basic "local" color adjustment
      5m 20s
    14. Applying a more elaborate local color adjustment
      5m 4s
    15. Laying down a random symbol set
      5m 35s
    16. The eight symbolism tools
      6m 55s
    17. Editing selected instances
      4m 11s
  10. 1h 32m
    1. Illustrator needs Photoshop
      1m 1s
    2. Two ways to place a pixel-based image
      6m 6s
    3. Working with linked images
      6m 6s
    4. Linking versus embedding
      9m 38s
    5. Stroking and blending an image
      6m 16s
    6. Adding a clipping mask and page curl
      6m 51s
    7. Creating a blended border effect
      7m 10s
    8. Rasterizing your artwork in Photoshop
      8m 0s
    9. Saving a flat raster file from Photoshop
      4m 58s
    10. Restoring cropped border elements
      5m 39s
    11. Copying and pasting into Photoshop
      6m 27s
    12. Working with Photoshop Smart Objects
      5m 26s
    13. Adding a pixel-based layer effect
      4m 12s
    14. Editing a Vector Smart Object in Illustrator
      7m 20s
    15. Creating and placing a transparent image
      7m 1s
  11. 1h 15m
    1. The many forms of transparency
      1m 29s
    2. Real-world blending modes
      7m 57s
    3. Exporting transparency from Illustrator
      6m 24s
    4. Opacity and blending modes
      6m 18s
    5. The Darken and Lighten modes
      7m 17s
    6. The Contrast, Inversion, and HSL modes
      6m 12s
    7. Blending modes in action
      5m 11s
    8. Creating a knockout group
      6m 14s
    9. Confirming the viability of your artwork
      6m 8s
    10. Introducing the opacity mask
      4m 6s
    11. Making an opacity mask
      5m 25s
    12. Drawing inside an opacity mask
      3m 34s
    13. Creating a gradient opacity mask
      5m 29s
    14. Adding an opacity mask to a single object
      3m 22s
  12. 1m 13s
    1. Until next time
      1m 13s

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