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Applying the 3D Revolve effect

From: Illustrator CS4 Beyond the Basics

Video: Applying the 3D Revolve effect

So we have already applied a 3D effect called Extrude to an object. An extrude basically take a two-dimensional object and extends it back into space adding depth to it. Another type of 3D effect in Illustrator was called Revolve and that basically adds a third dimension to an object by revolving or rotating this particular object around an axis. So to describe this feature I'll show you one of very basic shape, like a regular rectangle first, and then we'll quickly move into a much more complex shape. Using my Rectangle tool, I'll simply draw out a small rectangle about this big. I'll set its stroke weight to None, and I'll go ahead and I'll change the color over here to red.

Applying the 3D Revolve effect

So we have already applied a 3D effect called Extrude to an object. An extrude basically take a two-dimensional object and extends it back into space adding depth to it. Another type of 3D effect in Illustrator was called Revolve and that basically adds a third dimension to an object by revolving or rotating this particular object around an axis. So to describe this feature I'll show you one of very basic shape, like a regular rectangle first, and then we'll quickly move into a much more complex shape. Using my Rectangle tool, I'll simply draw out a small rectangle about this big. I'll set its stroke weight to None, and I'll go ahead and I'll change the color over here to red.

Now with my object selected, let's move it again just over to the side here, so that we should be able to have some room to look at the dialog box here, and I'll choose Effect > 3D and then I'll choose Revolve. I just want to focus on this section here on the top here. So I'm going to click on the Fewer Options button. I'll also check on the Preview button. Now you will see what happened here. I took my regular rectangle and instead of extending it back into space it basically defined the left most side of my object as an axis and then it revolved that shape around that axis to create a 3D shape. To be able to visualize this more clearly, I'm going to change this Angle setting right here. Currently it is set to 360, but I could change this by just dragging this around over here.

Now you will notice that you only see a section of that particular area. For example, you can see over here that part of that is cut away. So it didn't revolve a full 360 degrees around the axis; it only revolved a certain amount, in this case, 229 degrees. I could also choose just like I was working with the Extrude setting, I could either choose a cap for a hollow appearance, where I can see the inside there. Basically it just closes off the area that will be here, or it makes it hollow so that I can see to the inside of it. I'll choose the Cap option to close it here, and I'll set my angle back to 360 degrees to create a full revolve.

As with Extrude, I also have the ability to use the track cube to adjust how that object sits in the 3D space. I can click on the edges of the cube to basically rotate an object locked to particular axis and I can go back to any basic rotation, like I see over here, using this pop-up menu. I also have the ability to change Perspective, and again, here I'm holding the Shift key down, as I do this so I can see this happening in real-time, as I adjust the perspective on this particular shape. But only let's set it to zero for now. As we'll see more and more with the 3D Revolve setting, one of the most important aspects of the 3D Revolve is the axis.

Now we don't see the axis, but as I said before, the axis is defined by default as the left most part of your object, and you can see that clearly from this setting. It says here the Offset is set to zero points from the Left Edge. So that means my axis or the point where my object is revolved around, now lives at exactly zero points from the left edge, which is the left edge. Now the reason why the Offset is important is because I could change that value, and by doing so adjust exactly where that axis is. For example, if I were to increase this value, then what would happen is it would take my object, but moves the axis further away.

Now the object would revolve around that axis, but the object itself wouldn't change in shape or size. So if my axis was say somewhere at over here, and yet I would revolve the shape, this particular shape would go all the way around that area, basically creating a hollow center. To see that, I'm going to change the Offset value here to around 50 points. I'll hit the Tab key to accept that, and now you could see that I have created a hole right now in the middle. That's because my shape exist here, but yet my particular offset exists 50 points away from that edge of the shape creating this particular hole.

If I click over here on the track cube, and I rotate this object, you can clearly see right through the center of the object. Illustrator also allows me to choose a left edge or a right edge, as the point from my axis should be, but my suggestion is to always use the left edge, because again, it's easier to visualize in your mind where that axis is as almost to keep a consistent idea in your head of what that is. If you're constantly moving between Left Edge and Right Edge you may become confused. So now that we see exactly what Revolve setting does, let's Cancel out of this and I'm going to switch to a much more complex example. I have here a file called revolve.ai. What I have created here is the profile of a Frisbee.

You know, our whole theme over here is working with surfing. So they were on beach. What better thing can there be to do on the beach than toss around the Frisbee? So what I have done over here is I basically visualized the profile of what a Frisbee would be if I would slice it through the middle, and then I would cut it in half? Remember that when we create a revolve we have an axis on the left hand side of the object. What I have done here is I have actually drawn a guide in my document, just to help me visualize where that particular axis is going to be. I have simply drawn a regular shape here and I have given it a fill with stroke. So now what I'll do is I'll go ahead and I'll move this let's say over here.

I'll go to the Effect menu, choose 3D, and then Revolve. And I'll click on the Preview button, and I can see that now I have turned that regular plain little shape that I had before, into a real Frisbee. It's taken that object that I created, and revolved it around the axis to create this shape. Using the track cube, I can adjust exactly how that particular Frisbee sits in 3D space. Again, just to show you if I were to actually add an Offset value, maybe 100 point for example, I would be cutting out a circle out of the middle of that particular Frisbee. But in this case, let's return the Offset to zero, so we get a nice Frisbee without a hole in it, and I'll click OK.

So the Revolve setting is incredibly powerful. It's different than the Extrude setting. The Extrude setting lets me take a regular plain flat object and give it some depth, whereas the Revolve effect allows me to take a regular plain profile flat object, and completely revolve it to create a 3D shape.

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This video is part of

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Illustrator CS4 Beyond the Basics

137 video lessons · 29061 viewers

Mordy Golding
Author

 
Expand all | Collapse all
  1. 2m 4s
    1. Welcome
      1m 41s
    2. Using the exercise files
      23s
  2. 33m 20s
    1. Introducing Live Paint
      38s
    2. Drawing in Illustrator
      4m 21s
    3. Creating a Live Paint group
      2m 54s
    4. Using the Live Paint Bucket tool
      3m 17s
    5. Using Live Paint with open paths
      2m 29s
    6. Detecting gaps in Live Paint groups
      4m 17s
    7. Adding paths to a Live Paint group
      3m 41s
    8. Using the Live Paint Selection tool
      5m 44s
    9. Releasing and expanding Live Paint groups
      2m 55s
    10. Understanding how Live Paint groups work
      3m 4s
  3. 49m 36s
    1. Introducing the trace options
      39s
    2. Setting expectations: Live Trace
      2m 26s
    3. Using the Live Trace feature
      1m 51s
    4. Understanding how Live Trace works
      5m 41s
    5. Making raster-based adjustments
      5m 52s
    6. Tracing with fills, strokes, or both
      2m 55s
    7. Making vector-based adjustments
      6m 12s
    8. Adjusting colors in Live Trace
      4m 39s
    9. Using Photoshop with Live Trace
      5m 22s
    10. Releasing and expanding Live Trace artwork
      2m 58s
    11. Saving and exporting Live Trace presets
      2m 36s
    12. Tracing in Batch mode with Adobe Bridge
      1m 35s
    13. Turning an image into mosaic tiles
      2m 28s
    14. Tracing an image manually
      4m 22s
  4. 1h 24m
    1. Introducing 3D
      33s
    2. Setting expectations: 3D in Illustrator
      2m 53s
    3. How fills and strokes affect 3D artwork
      4m 43s
    4. Applying the 3D Extrude & Bevel effect
      6m 25s
    5. Applying a bevel
      5m 40s
    6. Showing the hidden faces of a 3D object
      4m 49s
    7. Applying the 3D Revolve effect
      5m 22s
    8. Visualizing the revolve axis
      3m 5s
    9. Applying the 3D Rotate effect
      1m 35s
    10. Adjusting surface settings
      9m 33s
    11. Understanding the importance of 3D and groups
      3m 24s
    12. Preparing art for mapping
      10m 19s
    13. Mapping artwork to a 3D surface
      14m 21s
    14. Hiding geometry with 3D artwork mapping
      4m 0s
    15. Extending the use of 3D in Illustrator
      8m 7s
  5. 44m 37s
    1. Introducing transformations and effects
      32s
    2. Using the Transform panel
      12m 37s
    3. Repeating transformations
      5m 23s
    4. Using the Transform Each function
      3m 48s
    5. Using the Convert to Shape effects
      5m 49s
    6. Using the Distort & Transform effects
      5m 12s
    7. Using the Path effects
      6m 58s
    8. Using the Pathfinder effects
      4m 18s
  6. 28m 23s
    1. Introducing graphic styles
      33s
    2. Applying graphic styles
      10m 8s
    3. Defining graphic styles
      8m 46s
    4. Previewing graphic styles
      2m 10s
    5. Modifying graphic styles
      3m 30s
    6. Understanding graphic styles for text
      3m 16s
  7. 22m 49s
    1. Introducing advanced masking techniques
      32s
    2. Understanding clipping masks
      7m 15s
    3. Using layer clipping masks
      6m 30s
    4. Creating opacity masks
      8m 32s
  8. 1h 6m
    1. Introducing color
      40s
    2. Considering three types of color swatches
      7m 7s
    3. Managing color groups
      2m 58s
    4. Understanding the HSB color wheel
      3m 57s
    5. Understanding color harmonies
      2m 57s
    6. Using the color guide
      3m 54s
    7. Limiting the color guide
      3m 17s
    8. Modifying color with the Recolor Artwork feature
      6m 25s
    9. Using the Edit tab to adjust color
      5m 44s
    10. Using the Assign tab to replace colors
      8m 37s
    11. Making global color adjustments
      2m 17s
    12. Using Recolor options
      7m 3s
    13. Converting artwork to grayscale
      3m 23s
    14. Simulating artwork on different devices
      3m 18s
    15. Accessing Kuler directly from Illustrator
      2m 7s
    16. Ensuring high contrast for color-blind people
      2m 42s
  9. 53m 19s
    1. Introducing transparency
      40s
    2. Understanding transparency flattening
      2m 31s
    3. Exercising the two rules of transparency flattening
      10m 53s
    4. Understanding complex regions in transparency flattening
      4m 50s
    5. Exploring the transparency flattener settings
      8m 37s
    6. Using transparency flattening and object stacking order
      6m 39s
    7. Using the Flattener Preview panel
      6m 31s
    8. Creating and sharing Transparency Flattener presets
      2m 25s
    9. Working within an EPS workflow
      5m 3s
    10. Understanding the Illustrator and InDesign workflow
      5m 10s
  10. 50m 1s
    1. Introducing prepress and output
      23s
    2. Understanding resolutions
      8m 27s
    3. Discovering RGB and CMYK "gotchas"
      5m 42s
    4. Using Overprints and Overprint Preview
      7m 43s
    5. Understanding "book color" and proofing spot colors
      8m 1s
    6. Collecting vital information with Document Info
      2m 28s
    7. Previewing color separations onscreen
      1m 12s
    8. Making 3D artwork look good
      2m 16s
    9. Seeing white lines and knowing what to do about them
      2m 41s
    10. Creating "bulletproof" press-ready PDF files
      3m 45s
    11. Protecting content with secure PDFs
      2m 48s
    12. Using PDF presets
      2m 47s
    13. Moving forward: The Adobe PDF Print Engine
      1m 48s
  11. 35m 43s
    1. Introducing distortions
      27s
    2. Using the Warp effect
      4m 20s
    3. The Warp effect vs. envelope distortion
      3m 48s
    4. Applying the Make with Warp envelope distortion
      2m 45s
    5. Applying the Make with Mesh envelope distortion
      2m 41s
    6. Applying the Make with Top Object envelope distortion
      3m 45s
    7. Editing envelopes
      5m 0s
    8. Adjusting envelope settings
      4m 2s
    9. Releasing and expanding envelope distortions
      1m 44s
    10. Applying envelope distortions to text
      1m 27s
    11. Using the liquify distortion tools
      3m 5s
    12. Customizing the liquify tools
      2m 39s
  12. 28m 56s
    1. Introducing blends
      32s
    2. Blending two objects
      6m 18s
    3. Adjusting blend options
      5m 47s
    4. Blending anchor points
      5m 36s
    5. Blending three or more objects
      2m 9s
    6. Replacing the spine of a blend
      4m 32s
    7. Reversing the direction of a blend
      2m 15s
    8. Releasing and expanding a blend
      1m 47s
  13. 46m 54s
    1. Introducing charts and graphs
      35s
    2. Setting expectations: Graphs in Illustrator
      3m 19s
    3. Creating a chart
      8m 2s
    4. Importing data
      3m 34s
    5. Formatting data
      5m 1s
    6. Customizing a chart
      10m 21s
    7. Combining chart types
      2m 40s
    8. Creating graph designs
      6m 0s
    9. Styling and updating graphs
      5m 33s
    10. Ungrouping graphs
      1m 49s
  14. 26m 36s
    1. Introducing Gradient Mesh
      23s
    2. Understanding the Gradient Mesh feature
      9m 34s
    3. Using Gradient Mesh to add contoured shading
      6m 14s
    4. Using Gradient Mesh to create photorealistic effects
      10m 25s
  15. 8m 18s
    1. Introducing flare effects
      25s
    2. Drawing a lens flare
      3m 28s
    3. Modifying a lens flare
      1m 27s
    4. Using a mask with lens flares
      2m 58s
  16. 29s
    1. Goodbye
      29s

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