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Animated Character Design with Illustrator

Animated Character Design with Illustrator

with Angie Taylor

 


This workshop from author and animator Angie Taylor teaches how to use Illustrator's tools and features to prepare 2D files for animation in Adobe After Effects. Discover how to make the most of Illustrator's drawing tools and Autotrace feature, and to how use Live Paint and Kuler to recolor artwork. Plus, get a ton of tips and tricks for giving artwork a hand-drawn look and find out how to set up layers, aspect ratios, and transparency options for importing into After Effects. The lessons are focused and solution-oriented, and all the project files are included.
Topics include:
  • Setting up the work area
  • Bringing artwork into Illustrator
  • Tracing artwork manually
  • Creating complex shapes
  • Working with paths
  • Using Live Trace
  • Coloring artwork
  • Applying 3D effects
  • Exporting artboards
  • Options for saving files

show more

author
Angie Taylor
subject
3D + Animation, Design, Illustration, Character Animation, video2brain
software
Illustrator CS5
level
Intermediate
duration
2h 33m
released
Jan 14, 2011

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Introduction
Welcome
00:00 (MUSIC).
00:04 Hi, I'm Angie Taylor, author, illustrator, and motion graphic designer.
00:09 I use Adobe Illustrator on a daily basis for designing characters for my animations.
00:14 If you're interested in learning about my techniques and Illustrator's extensive
00:18 drawing capabilities, then this course is for you.
00:22 The tutorials are pitched somewhere between basic and intermediate level.
00:27 You don't need to be an expert to Illustrator to follow along.
00:29 But a basic working knowledge of Illustrator will help.
00:33 Topics include how to set up the workspace for video and animation using
00:37 multiple artboards for creating story boards, and taking advantage of views and workspaces.
00:44 You'll also learn various techniques for drawing freehand in Illustrator using a
00:48 variety of tools, including the new improved Eraser tool, the Reshape tools,
00:53 and the wonderful Blob Brush tool. We'll also take a look at Live Trace,
00:59 Cooler, and Live Paint. Three amazing tools to speed up the
01:03 process of creating artwork for animation in Adobe After Effects.
01:09 I hope that after watching these tutorials and following along with the
01:12 exercises, you'll love Illustrator just as much as I do.
01:16
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1. Setting Up the Work Area
Working with preset document profiles
00:01 When opening Illustrator for the first time you're greeted with the Illustrator
00:06 welcome screen, which allows you quick access to recently opened items as well
00:10 as new document profiles. For animation, you're probably going to
00:15 be most interested in the profiles for Web Mobile and Devices and Video and Film documents.
00:21 We're going to use this video and film presets.
00:24 So I'm going to click on Video and Film Document and it opens up the new document
00:28 dialog box where I can enter a name for my new document.
00:32 So I'm going to call this Document Profiles. Okay, and obviously, we're in the video
00:40 and film document profile setting. But if you decided to change your mind,
00:44 you could Choose something else from the list here.
00:47 Now, we're going to start with one art board.
00:49 Because I'm in Europe, I'm going to choose PAL D1DV wide screen.
00:54 We're going to create a wide screen animation.
00:57 In the advanced section you can also change the transparency grid settings if
01:01 you prefer a lighter or darker transparency grid you can select that
01:05 there, you can overwrite the color mode and also the screen resolution and
01:09 preview mode they can all be set in here. Okay so if I Click on Okay, it will
01:16 create a new document for me, and here we can see the guides marking our video safe
01:21 zone, so, action safe zone and title safe zone.
01:26 You can use these as guides when you're creating source artwork for your animations.
01:30 To be sure that your designs adhere to broadcast guidelines you need to make
01:33 sure that all the text exists within the title safe, which is the inner rectangle
01:37 if you like. And anything outside those areas may not
01:42 be visible on screen during broadcast. And all action must remain within the
01:47 action safe zone, which is this one here. And that will make sure everything's A,
01:52 visible, and B, readable on screen. We also have cross hairs for the center
01:56 of the screen marked, as well as ruler increments.
02:00 So that's a little bit about your document profiles and you can find out
02:05 more about them in the online help if you need to do so.
02:11
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Setting up your workspace
00:02 Okay. I've got the Workspace.ai file open and
00:05 you can find that in the Setting Up Work Area folder.
00:09 Now, what we're going to do is just set up our workspace and optimize it for the job
00:13 in hand. Now, we're doing animation.
00:15 So, I want to create an animation workspace.
00:18 If we have a look in the Essentials menu here in the task bar, you'll notice that
00:22 there's no animation workspace. These are provided as a default by Illustrator.
00:26 So, if you prefer to have Illustrator looking like Photoshop, if you're
00:30 familiar with Photoshop, you can choose like Photoshop and it will open up all
00:34 the palettes. There are ten to be available when you
00:37 open up Photoshop, give you a nice, familiar workspace.
00:41 Even if you're coming from freehand, you can choose to have it look more like
00:45 freehand to make you feel more comfortable within the application.
00:49 There are also preset work spaces for things like painting, which will open up
00:54 all your color and swatches and brushes panels, making it easier to do paint jobs.
00:58 There are also ones for typography and also the web.
01:02 Now, the web workspace opens up quite a few of the pallets that I would want to
01:07 work with whilst animating. But what I'm going to do is just customize
01:11 it a little bit. So, you can customize it just by closing panels.
01:15 So, I could choose to close this flash text panel, which I'm not going to use.
01:18 I could also maybe, close the Art Boards panel or bring the Layers panel forward.
01:24 Or, I could choose to have the Layers panel more prominent.
01:28 So, I may want to drag out the Layers panel, and just place it up here, so that
01:33 it appears at the edge between the two sets of panels.
01:37 You can see here, it will basically drop the panel wherever I have highlighted in blue.
01:42 If I drop it here, it will place it at this left edge of my buttons.
01:48 If I drag it in between the buttons and the panels, it will place it in between
01:52 and my buttons will be here at the edge. So, I quiet like that set up so I'm going
01:57 to keep that. But I'm also going to open up another
02:00 panel which isn't currently visible, and that is the navigator panel.
02:04 Now, I love the navigator panel. It's very useful.
02:07 It gives you and overview of your document, so if you're zoomed in, and you
02:11 can also zoom in and out using the navigator panel.
02:14 If I'm zoomed in, it gives me a quick way of being able to move around that zoomed
02:19 in document. And of course, I can zoom in and out
02:22 incrementally using that as well. Or, I can type in a value.
02:25 Anyway, it's very useful. It gives you an overview.
02:28 So, I'm going to drag that above the layers panel.
02:31 So, if I place the panel at the top of the layers panel it will place it here.
02:35 So, now I've got an overview of my document where I can very quickly center things.
02:40 And I've got my layers panel underneath. Finally, I'm just going to drop the info
02:45 panel up above the color guide. So that, that appears there, 'cause I
02:50 also quite like to have my info panels showing.
02:52 Once I'm happy with this, I could delete other panels.
02:56 Maybe I don't need the links panel, for example.
02:58 They can all be deleted if necessary. But I'm just going to save that for now.
03:02 So, I'm going to go to Window > Workspace > Save Workspace, and I'm going to call it Animation.
03:08 Click on OK. And now if I go into my workspace menus,
03:12 I have the choice of my own preset workspace, as well as the ones provided
03:19 to me by Illustrator. So, that's how to set up, a workspace for animation.
03:26
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Working with views
00:02 Illustrator allows you to work with multiple views of the same document.
00:06 This comes in handy if you want to be able to see more than one view of your
00:09 art works simultaneously. For example, I find it useful when
00:12 working on icon design, because it means I can have one view set up at 100%, with
00:16 a pixel preview, while the other one is zoomed in for close up working.
00:21 It's a really handy feature. Now I'm going to set up multiple views here.
00:25 So I'm going to go to my window menu and choose New Window.
00:30 And that will create two windows for the same document and at the moment, they're
00:33 both exactly the same. Now what I want to do is tile them side
00:37 by side. But you'll notice, if I go to Window,
00:40 Arrange Tile, it doesn't work if I'm not in application frame mode.
00:44 Now, if I'm not in application frame mode you'll see that my document exists in a
00:47 separate window, separate from all the other elements within the interface.
00:52 If I go to window menu and choose application frame those are now docked
00:55 within the interface and the whole interface can be moved around as a group.
01:01 Now that I've done that I can chose Window, Arrange Tile.
01:05 And that will tile them side by side. Now view number two, I might decide that
01:09 view number two I don't want to see the transparency grid so I can go down here
01:13 and say hide transparency grid. And now, this view has a nice white
01:18 background so I can see how my artwork is looking on a white background, but still
01:22 also be able to see the areas of transparency.
01:26 I may also want to zoom out, maybe I want this one to be of the whole art board.
01:31 Whereas, this one I want to be zoomed in 100%.
01:35 Now there's all sorts of other things that you can change.
01:38 As I said, you can make one a pixel preview, and the other one would be a
01:41 standard preview. Now once you've set up your views and
01:45 you're happy with them, you can also save the settings.
01:50 Now, the settings are saved here in the view menu.
01:53 If I go down to the bottom you'll see here we have added views and new views.
01:57 So I'm going to say new view and I'm going to call this storyboard.
02:02 And this is a pretty good set up if you want to work on storyboards.
02:06 So I'm going to click on Okay and now I can maybe set this one up for multiple boards.
02:13 Can start creating new boards here and this one will be my new view.
02:16 So I might want to actually even make that a little bit narrower and let's just
02:20 double-click the hand tool so we can see that in there.
02:25 And now I have a perfect setup to start creating multiple boards for my animation.
02:33
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Using multiple artboards
00:02 Okay, we're going to talk about art boards and I have art boards start.ai open.
00:08 And you can find that in the setting up work area folder.
00:13 Art boards are a great feature Illustrator CS Five and indeed in
00:17 Illustrator CS Four. Now art boards are a great feature.
00:22 They allow you to create multiple pages within one document, or multiple spaces
00:26 for your designs within one document. And there are ways of using these as
00:31 individual frames for storyboards or for a stop frame animation.
00:36 Now with art board tool selected, which is this one here, and you can see there
00:40 if I hold the cursor over the tool, you can see the keyboard shortcut is shift o
00:44 for that. Now, with that selected, I can actually
00:49 duplicate these and start to create frames for an animation, and I do that
00:52 using the modifier key, the alt key. So if I toggle to the alt key, you'll see
00:57 that that creates my little duplicate, and I can click and drag a copy of that
01:01 art board down. And you'll see that it brings the video
01:05 and the action safe and title safe zones with it, as well as all the other elements.
01:11 And I can start to very quickly build up document with multiple frames like I said
01:16 that I can use then for study boarding or for an animated sequence.
01:22 You can also use it to create a multiple page PDF which is useful if you want to
01:26 show your storyboards to clients for example.
01:29 This is artboardstart.ai and there is also an art boards end document fee that
01:33 you can open up from the setting up work area folder.
01:37 And if I open that I already have it open here you can see my end product where
01:43 I've actually taken frames of animation and placed within the different art
01:48 boards and of course that can then be out put for flash or After Effects for an animation
01:58
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2. Bringing Artwork into Illustrator
Opening files
00:02 When you open a file in Illustrator, you get different options presented to you,
00:06 depending on the file selected. And if I go to file, Open, or hit command
00:11 O, or control O on the PC, to set up the open file dialog box, you'll see that I
00:17 get access to the files, as you would expect.
00:21 Now I'm going to select this multi-layered PSD file called open layers
00:25 PSD, and that's in the bringing artwork in folder.
00:28 As I open it, I'm presented then with a dialog box, which is the Photoshop
00:33 import options dialog box. Now in here I have got various features
00:37 that I can show you. First of all, I can have a preview of the
00:41 file and you can see that as showing me the top most visible layer there.
00:45 I can also convert the Photoshop layers to objects an Illustrator meaning that
00:50 each layer in Photoshop will be an object placed on its own layer in illustrates or so.
00:56 Its kind of like converting the layers from Photoshop to straighter layer.
01:00 You can also choose to flatten the layers if you want to, I'm going to convert it to
01:05 objects and click on Okay. Now, instantly even if you have hidden
01:08 layer, you can import those layers too. I'm going to click on Okay.
01:12 And here, you can see my little stop frame animation of a dog if I hold down
01:16 the Alt key and click on the Eyeball for the bottom layer.
01:20 To silhouette, I can look at them 1 by 1 as they're stacked in Illustrator.
01:26 Now, you can also output these as animated frames once you have your stop
01:31 motion animation in separate layers. Now, if you open a flattened PST or
01:36 another single layered bitmap image such as a TIFF, JPEG ,or PMG it will
01:41 automatically open as a single layer and here I've got an open image dot JPEG
01:47 which is in the same folder bringing our work in and I'm going to click on open and
01:52 since I do that it just places it into the last used template or the last used
01:58 art board that I had set up. Now notice it brings the image in and I
02:03 can scale the image down if I want to choose the scale too.
02:06 And just bring that down into the composition.
02:09 And for some reason it's brought in two, so I'm just going to delete that other one,
02:13 not sure exactly what happened their but we'll ignore it for now.
02:16 Now, I've got my image in and what I want to do here is use this rough sketch to
02:21 create effect character in Illustrator. It's important I make this fit inside the
02:26 safe zones of the format that I'm going to use.
02:28 So if I double-click the art board tool, I can open up the art board options.
02:33 And just make sure I've got the correct preset chosen.
02:36 So I'm going to chose PAL, D1, DV widescreen.
02:39 And I'm also going to ask it to show the center mark crosshairs, and video safe areas.
02:44 And now when I click Okay, you'll see all the safe areas that are normally set up
02:49 when you choose a document profile have been added to my document, and I can now
02:55 go and work on this in Illustrator.
02:58
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Placing files via import
00:01 If you've gone through the trouble of setting up a document, you don't really
00:05 want to use the Open command because that's going to open up a separate document
00:08 and you're going to lose the template features that you've already set up.
00:13 For example, the Video Action Safe guides the Transparency Grid multiple views.
00:19 So, the best thing to do then, is to place a file.
00:22 Now, the file I got open is placingfiles.ai, which is in Bringing Art
00:26 Work Into Illustrator folder. And into there, I am going to place a
00:31 file by going to File > Place. Okay, that's going to open up the Place
00:35 dialog box where I can choose the file that I want to place, which here I've
00:38 called File to Place funnily enough. Now, this is a multilayered Photoshop file.
00:44 Now, the difference between opening the file and placing the file is, when you
00:47 place the file, you don't get the options to bring in multiple layers.
00:51 It just brings in as a flattened Photoshop file and you can see here I
00:55 only have one single layer. But that's still the, probably the
00:59 simplest way to bring an existing image into an existing Illustrator document as
01:03 a layer. Now, there are other ways of placing the document.
01:08 You can go up here to the Control panel and click on the Bridge icon to open up
01:12 Adobe Bridge. And I've got Bridge in compact mode at
01:15 the moment. In compact mode, it will float above the
01:18 other applications, and allow you to drag and drop files into the applications from Bridge.
01:24 So, that's another way of placing a file. You could take the more traditional
01:28 approach, and go to the Finder, and just drag the file from the Finder into the document.
01:34 Now that's a third way of placing an image into your file from Photoshop to Illustrator.
01:41 Now, the final method I'm going to show you is just to go to Photoshop.
01:45 And let's just open up our Photoshop window, and here we see Photoshop
01:48 floating on top of Illustrator. All I'm going to do, I've selected the
01:53 image, I'm just going to copy it. And then, go back to Illustrator and just
01:58 paste it in. Okay.
02:00 So that's four ways of placing a file from Photoshop into Illustrator.
02:06 I'm now ready to trace the image and start creating my character for my animation.
02:14
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3. Tracing Artwork Manually
Creating template layers
00:00 Depending on the situation and the look that I want to achieve for my artwork, I
00:05 use various methods for creating my characters.
00:09 Sometimes I draw directly into Illustrator without using anything as a guide.
00:14 Other times I draw my characters in Photoshop, and then import them into
00:18 Illustrator to convert them to vector files, because I like to use the brushes
00:22 and some of the effects in Photoshop on my drawings.
00:25 But the most common technique I use is to do a rough sketch on paper, scan it in or
00:30 photograph it if I'm not near a scanner, and use this as a guide in Illustrator to
00:35 create my drawing. Now in here I have the template layers
00:38 file open, which is in the tracing artwork manually folder.
00:42 And in here I've already placed a file where you can see it's directly taken
00:46 from my sketch, because I just photographed this and then captured the
00:51 image in quickest way I could do it. I think I just took the photo with my
00:55 iPhone, so it's a nice, quick way of getting an image into the computer.
00:58 So, it's a rough drawing that I did in my sketchbook, and now I'm going to use
01:02 Illustrator's drawing tools to create a cleaner and easier to edit version using
01:06 vector art. Now the first thing to do is double-click
01:09 the layer that the drawing is on, and choose to make that a template layer, and
01:13 there's a few reasons for doing that. A template layer is a non-printing guide
01:17 layer, and it won't export when you save the file.
01:20 So if I open up this file in After Facts, and this has been made a template layer,
01:25 it won't come through as a layer. So it's kind of like an invisible layer.
01:30 So when you choose to make a later template layer, Illustrator will
01:34 automatically lock it. Now if I click on template you'll notice
01:37 that lock also becomes activated. It also dims the image to 50 percent.
01:43 Now you can overwrite the dim setting if want a little bit more depth to the image.
01:47 So that you can trace over a bit more reliably then you can change that value yourself.
01:52 And then when I click Okay, I'm just going to give it a name, for now lets just
01:55 call it template. And click Okay, and I now have a locked
01:59 layer that I can start to create my artwork on.
02:03 And then I just create subsequent layers to draw the artwork on.
02:07 So, that's how to create a template layer for tracing manually the drawings that
02:13 you've done and imported from Photoshop or from your sketchbook.
02:18
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Drawing with the Pencil tool
00:00 Okay. So, I have to admit, I'm a little bit
00:02 nervous about sharing this next technique with you because it involves drawing in
00:08 front of you directly in Illustrator. Now, normally, when I do my drawings, I'm
00:12 on my own, in my studio. And I'm free to make as many mistakes as
00:16 I want, and I can just easily cover them up and correct them as I go along.
00:20 But here, I'm going to be drawing live in front of you.
00:23 The file that I have opened is Pencil tool.ai and that's from the Bringing
00:28 Artwork Into Illustrator folder. Now, the Pencil tool is a great tool to
00:33 use if you want to draw freehand in Illustrator using a graphics tablet.
00:37 Now, I'm using the Wacom Intuos Wireless Graphics tablet and I'll just quickly
00:43 bring up the Wacom website, where you can find out more information about that tablet.
00:47 Now, if you don't have a graphics tablet, you can still use a mouse to draw,
00:53 obviously, but it won't allow you to be quite as detailed as using a pen and a
00:59 tablet will allow you to be. I've created my Template layer, so the
01:01 first thing I need to do is create another layer to be able to draw on.
01:04 I'm going to hold down the ALT key as I click on the New Layer button.
01:07 And that's going to bring up my Layer Options dialog box, where I can type in a
01:12 name for the layer. So, I'm going to call this layer Head,
01:15 and we're going to draw his head onto this layer.
01:17 Now, I like to set up the layers as I go along, keeping in mind that I want to
01:22 animate all the different body parts individually.
01:24 So I'm going to create a head layer, a body layer arm layer, et cetera, et
01:29 cetera, et cetera. So, I've set up my head layer.
01:31 So, I just start drawing the head shape. I'm going to start from the bottom of the
01:36 ear here and start drawing the head shape.
01:38 Now, I don't need to worry too much if it's not too accurate and I make mistakes.
01:43 Like, you can see me making all over the place here.
01:45 Because I can actually adjust, the path after it's been drawn.
01:49 And sometimes that's easier than drawing in one continuous shape.
01:53 So, quite often what I do is start by drawing it roughly, and then just go over it.
01:56 And you'll see that as I redraw, it just adjusts the shape of the path for me.
02:00 And that's because of the settings that I have for the pencil.
02:04 Now, you have to be careful. If you draw a little bit too far away
02:08 from the path, it may just remove part of the path, so we'll just have to undo that
02:13 and start again. So you need to make sure you're drawing
02:15 quite close to the shape of the path. You can adjust those settings if you
02:19 double-click the pencil tool. You can adjust the Fidelity and the Smoothness.
02:23 Now, if we want to make it a little bit more accurate, we can increase the Fidelity.
02:27 Smoothness will take out any bumps, so if you feel that your hand's a little bit
02:32 shaky, increase the Smoothness up to about 20%, and that will just smooth it
02:38 out a little bit. Now, edit selected path defaults to being
02:40 within 12 pixels. So, if you draw within 12 pixels of the
02:45 original line, that will redraw it. If you want it to be a little bit more
02:49 accurate and not miss when you stray too far away from the path, that's the reason
02:55 why we lost the ear there, you can increase this up to 20 pixels.
02:58 And now even if I'm 20 pixels away from the path it will still redraw, so I don't
03:03 have to be quite as careful. Now I don't like that smoothing.
03:05 That smoothing is st a little bit too smooth for me.
03:07 So, I'm going to undo a few steps, and you'll have to do this when you're drawing.
03:12 You'll have to try undoing and redoing and playing around with the settings
03:16 until you get it right. So, I'm going to bring the Fidelity down
03:20 to 3 and the smoothness down to about maybe 5.
03:23 And we'll leave this as it is. So, let's just click on OK.
03:26 So, I can just smooth that a little bit but not too much.
03:30 And again, just redrawing until we're happy with the shape, and that's bit too
03:36 much there. Now I need that to be a little bit
03:38 rounder, so we'll just round it off a little bit.
03:41 Okay. And his jaw's a little bit too fat.
03:43 Again, I've just strayed a little bit too far away from the line there, so I'm just
03:49 going to redraw that. And we'll put a little bit of roundness
03:51 in his chin. So, he's got a nice dimpled chin.
03:54 And we'll just take that corner off there as well.
03:57 So, you'll see that by redrawing, you can just perfect it and get it a little bit
04:03 closer to what you're after. Okay.
04:04 Now, I could sit and play with this for hours, and I usually do.
04:07 I usually waste a lot of timeLAUGH redrawing until I'm exactly happy with it.
04:11 I used to do sculpture at art college and it reminds me of being able to redraw
04:17 until you're happy with the look of it. So, once you've draw round that and
04:21 you're happy with it, I would probably take a little bit longer, you can maybe
04:26 start to draw some of the smaller shapes. Like, if we draw the eyebrow in there.
04:30 And again, I'm just doing this quite roughly at the moment, I'm not being too
04:36 careful about it. Now you'll see that as I try to draw the
04:39 line of his eye, it replaced the eyebrow. And that's because I have that setting
04:44 on, edit selected paths. If I don't want it to edit them, I can
04:48 remove that and we can take off keep selected as well.
04:51 And now when I redraw it will draw a new line.
04:54 So if you're going to be drawing a lot of lines close to each other, then it's a
04:59 good idea to turn that option off. And of course, if you make mistakes while
05:03 you're drawing, you can always switch it back on again.
05:06 But I think this is going to be okay for us.
05:07 I'm just going to trace his mouth. His chin, get that nice dimple in his
05:12 chin, and we'll also put some detail into the ears here.
05:15 So, I'm just going to put some ear detail in there.
05:19 Okay? So, they look more like real ears.
05:22 Now, another thing that you could do now that you've got the Edit Selected Paths
05:27 option off is you could draw hair on there, which of course you couldn't do if
05:32 you had Edit Selected Paths on. Every time you do that, it would draw a
05:36 new line. So, there we go, there we have a rough
05:39 drawing of our little character. Not the best drawing in the world but
05:43 we're going to improve it. So, you can use the Smooth tool as well,
05:47 over the selected lines to iron out any unwanted bumps.
05:50 So, if you don't necessarily want to redraw but you just want to smooth some
05:56 of the lines, you can just select the Smooth tool and then hold down the Cmd
06:01 key or Ctrl key on PC to select a line. Let go of the Cmd key or Ctrl key and
06:07 then just redraw, just to Smooth it out a little bit rather than redrawing it.
06:08 You can do the same with the ear here. So, I'm holding down the Cmd key or Ctrl
06:13 key on PC, and then I'm just smoothing out that line a little bit using the
06:18 Smooth tool. So, the Smooth tool does the same as the
06:21 pencil tool without redrawing the line, it just smooths out any bumps that are
06:26 left after drawing your pencils. Okay, and if you want to get rid of any
06:31 sections, if we have a look here and I just zoom in using Cmd Plus on the Mac,
06:37 or Ctrl Plus on the PC, you'll see I've got a little overlap section here.
06:41 I can also use the Path Eraser tool. So, if I've overlapped or drawn a little
06:46 bit too much with the pencil tool, I can just go in and just erase sections by
06:51 using that there. So, I just erase a section of the path by
06:53 clicking and dragging over it, until I'm happy with it.
06:56 So, that's the tools that exist under the Pencil tool, the Pencil tool, the Smooth
07:05 tool and the Eraser tool.
07:06
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Drawing with the Pen tool
00:02 There are few occasions when working in Illustrator that using the pencil tool or
00:07 the paint brush tool, which refer to as the sketching tools isn't practical,
00:11 because drawing freehand isn't easy for one reason or another.
00:15 For example, if you don't have access to a Wacom tablet and a pen, or other
00:19 graphics tablet, it can be quite difficult and cumbersome to draw shapes
00:24 using a mouse. Or, if you want to do highly technical
00:27 drawings, where the curves and lines need to be really precise.
00:31 Then the Pencil tool and the Paintbrush tool, with their kind of freehand type of
00:35 sketching, isn't really appropriate. Now, in these situations the tool of
00:40 choice is always the Pen tool. Pen tool is fantastic, it can be a little
00:45 bit tricky to use if you have never used it before.
00:47 But believe me it's worth learning, and it's worth getting over the awkwardness
00:52 of using Bézier curves initially to be able to get a precise level of control,
00:57 further down the line. Now, when you click and hold on the pen
01:00 tool you'll see that you get access to four other tools, or three other tools rather.
01:05 You have the pen tool, the add anchor point tool, the delete anchor point tool,
01:10 and the convert anchor point tool. If you want to you can hover over the
01:14 tear off strip and have these tools float above your work space, as you're working.
01:18 Now, we're going to use these to draw the legs of our character.
01:22 And I'm just going to run through how to use the pen tool for anyone who hasn't used
01:26 it before. Now, the pen tool can be used to draw
01:29 both straight lines and curves. Drawing straight lines is easy, you just
01:34 click to create your first point, and then click again to make your second.
01:38 Illustrator will draw a straight line between those two points, and I can
01:42 continue clicking to create a series of straight lines.
01:45 Now, I'm going to undo that, and what I'm going to do, is get you now to follow along.
01:50 So I want you to open Pentel.AI, and you can find that in the Tracing Paths
01:55 Manually folder. And what I want you to do is make sure
01:59 you have the pencil selected and this time, instead of just clicking, I want
02:04 you to click and drag, and as you drag, you'll see these handles coming out from
02:08 the point. Now, what these handles do, these are
02:11 called Bezier handles and what they do is they allow you to determine the angle and
02:16 the amount of curve that you're about to draw.
02:19 Now, dragging handles around determines the angle of curve.
02:23 For example, if I want to create a curve going around his belly here, then I would
02:28 pull the handles out in this direction, and then when I draw my next point,
02:32 you'll see it creates a curve in that direction.
02:35 Now, pulling the handle out farther determines the amount of curves.
02:40 So let's just undo that last step and let's draw this again.
02:44 Now this time, we want to go in this direction, so I want you to click and
02:48 drag towards that direction. Now, pulling the point out from the
02:52 center point determines the amount of curve.
02:55 Let me just show you this, so without you following, if I drag a small amount in
03:00 that direction. And then click down here, it creates a
03:03 very shallow curve. If I undo that, back to the start and
03:07 click and drag quite far, then it creates a much steeper curve.
03:11 And you'll see that that's practically perfect.
03:14 Okay, so if you've drawn and practiced a couple of times what I want you to do is
03:18 undo till there are no points. And what we're going to do is start to draw
03:22 this path together. Now, one more thing to show you.
03:24 If I click and drag the first point and then click on the second point that's now
03:29 going to create a straight edged point. So if I click here, I get a straight line.
03:33 I don't want us to do that, so what I do is on the second point I click and drag again.
03:38 What that does is that helps me refine the curve before this point and also
03:43 determine the angle? After the point, so what I want you to do
03:47 is just drag, concerning on the line between the points, making sure that
03:52 matches that leg. So I'm going to undo a couple steps again
03:55 and run through that process with you. So let's undo, so we click and drag on
04:00 this point out to about there. And then we click and drag down on this
04:04 point until the line between the points matches the line of his trousers as much
04:10 as we can. Now, in order to do that, we've had to
04:13 drag this quite a lot, which means that if I was then to draw the next point, it
04:17 would create too big a curve. So I'm going to undo that to here, and I'm
04:21 going to show you how you can adjust the curve before you continue drawing.
04:25 Now, you don't want to select this tool here, the convert anchor point tool,
04:29 because as soon as you select another tool, this path is going to become broken,
04:33 and you'll start drawing a new path. Instead, what I want you to do is, move
04:37 over the handle and hold down the Alt key to convert to the convert anchor point
04:41 tool temporarily. Above that's will do, allow you to adjust
04:45 the handle without breaking the puff. So, what one needs to do is just change
04:49 the direction so it's coming out about that angle and then release.
04:53 And if you let go of Alt key, you go back to the pen to and you can continue drawing.
04:58 So, again on this one I am going to click and drag, and then release.
05:03 If I want to adjust the angle, which I do here, hold down the Alt key, click and
05:08 drag in the direction I want to go, and then release.
05:11 Click up here, choose the direction, get the curve matching, hold down the Alt
05:17 key, change the direction, click and drag here to get the curve following the path.
05:24 And then finally, I'm going to click once here, and I'm going to leave this as an open path.
05:29 Now, if I now select the selection tool I can also change the fill so that we can
05:35 see the drawing behind, so I'm going to choose the fill swatch and then I'm going to
05:41 hit on none, and that's going to remove the fill from my new path.
05:46 Now, you may have noticed that we've just drawn this on an existing layer.
05:50 Now, if I open up my layers, you'll see I've actually drawn it on the head layer,
05:54 which was a bit of a deliberate mistake. Now, if I want to add this to a new
05:58 layer, all I need to is hold down the Alt key and click on the New Layer button and
06:04 we'll call this left leg. Click on Okay, and instead of having to
06:10 copy and paste it to that layer all I need to do with the layer selected or the
06:14 object selected is click on this little red square here and drag it up to the new
06:20 layer, and now that exists on a new layer.
06:22 Now, we'll very quickly alt click on the new layer button again.
06:26 Create a right leg, and what I want to you to do is use the pen tool to draw on
06:31 that again. Now, what I recommend doing is just
06:34 locking down the other layers so you don't accidentally draw on those.
06:38 Select the pen tool again and this time we'll start drawing from here.
06:42 Click and drag down to start the curve, click and drag across to adjust the curve
06:48 to fit the shape here. Hold down the Alt key to break the
06:52 handles and change the direction of the curve, click and drag here to make the
06:57 curve match the join behind. Hold down the Alt key to determine the
07:02 new angle, and then draw down here. Now, at the bottom you'll see he's
07:08 obscured by this dog, so we have to kind of somewhat make this up here.
07:13 Some going to alt click and drag and then we'll click and drag here to create the
07:18 bottom of his leg, again alt click and drag.
07:21 And I'm going to create a little knee here, so let's just create a small bump for his knee.
07:27 We'll change the direction again holding down the Alt key and then click at the top.
07:33 So again, we've created another open path.
07:36 Now, if you want to close the path, which I'm not going to do, but I'll show you how
07:41 to do it is you just hold the cursor over the first point until you see a little o
07:45 beside it. I don't know if you can see that, but as
07:48 I move the cursor it changes and it has a little o beside it so I click on that and
07:53 that will close the path for me. So that was how to use the pen tool to
07:57 create shapes, though it may be difficult to draw with the mouse if you haven't got
08:02 access to a Wacom tablet, I'm just going to undo that last point, so you have an open path.
08:08 And I'm going to suggest that you practice using the pen tool to really perfect the
08:14 techniques of drawing using Bezier curves.
08:18
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Working with the Brush tool
00:02 If you're used to painting in applications like Photoshop, you may want
00:06 to try using the brush tool. Now, the brush tool uses brushes to draw
00:11 vector lines in Illustrator. They're still vector-based lines, but
00:16 they draw using textured brushes. Now at the moment, if I open up my
00:20 brushes panel over here, if you can't see your brushes panel, you can open it up by
00:25 going to the window menu, and choosing brushes, or hitting F5.
00:29 Now, with the brushes panel, I can load up different styles of brushes.
00:33 So I can go to this win menu here, and choose open brush library.
00:38 And Illustrator comes free with lots of different kinds of brushes.
00:42 Now, the ones that I'm going to use are the artistic brushes.
00:45 And we're going to start by having a look at the calligraphic brushes.
00:48 And these represent calligraphy tools, like fountain pens and different shaped nibs.
00:55 So, it allows you to draw as if you're drawing with a shaped nib like a flat
01:00 chiseled nib for example. Now if I look at the thumbnails, I can
01:05 get a rough idea of what the line is going to look like.
01:09 But I can get more of an idea if I go to list view, because then it will describe
01:14 the shape of the brush, as well as showing me a little indication of the shape.
01:19 So if I'm looking for something flat, maybe a ten point flat brush and it's
01:24 very easy for me to select it. Now notice that, when I choose it here in
01:28 my artistic calligraphic panel, it places it into the brush's panel, and makes it live.
01:34 Which means, when I start to draw, it's going to draw using that brush.
01:38 You can also see the brush listed up here as well and these options can be changed
01:42 at anytime. Now, if I start to draw with that you'll
01:46 notice that ten points is probably a little bit too fat.
01:49 So, I'm going to undo that. Now, you would think that you would
01:53 adjust size of the brush by doing this. Now, you can do but if I draw now It's
01:58 kind of going 2 points away from 10 points, which is confusing so it's kind
02:03 of like 12 points. So, rather than adjusting the stroke
02:05 settings what I recommend you do so we'll just undo that, and we'll undo our stroke
02:06 settings back to 1 point. We'll choose our 10 point brush, what I
02:10 recommend you do is actually double-click this and edit it.
02:14 So, I am going to double-click it here and I am going to change it to four point flat
02:20 brush and will change it here as well. And the good thing about this is you are
02:26 changing it forever, we can start to build up a set of brushes that you want
02:32 to use in Illustrator, so click on Okay. And now if I draw with that brush, you'll
02:38 see I get a nice, variable width. So sometimes it's fatter, sometimes it's
02:42 thinner, depending on the angle that I draw with.
02:45 And of course, I'm drawing with my Wacom pen, so the Wacom pen, the direction it's
02:50 moving is relating to the direction of the curve, if you like.
02:54 So, we're getting a really nice inky kind of look.
02:57 You know, it really feels like I'm drawing with ink, it's really nice to
03:02 draw with. So, if you want a varying edge rather
03:04 than a really straight edge, it's nice to draw with the calligraphic brushes.
03:09 Now, once you've drawn them, you can select them, and edit them, and smooth
03:14 them, and redraw them in the same way that you can with a pencil tool.
03:18 If I go back to the brush tool and double click it, I'll open up the Options.
03:24 And you'll see it's got the same options as the pencil tool, but it defaults to
03:28 having edit selected path switched off. Because usually, when you're drawing with
03:32 the pen tool, you're doing multiple strokes.
03:33 But if you want to adjust any of your strokes, you can just switch that on and
03:39 then just redraw the strokes until you're happy with them, exactly the same as the
03:45 pencil tool. Now as well as having calligraphic
03:48 brushes like that, you can also go back to the brushes panel and choose from open
03:53 brush library, some artistic brushes. And the ones that I'm going to look at are
03:58 ones that look like paintbrushes. And you'll see it lists then here for me
04:02 in this little panel, and I can scroll down and decide which kind of brush I
04:06 want to use. So, I'm going to start with something like this.
04:10 Now, you'll notice that if I have a stroke selected and I choose that brush,
04:14 it's going to apply it to the brush strokes. So I'm going to undo that and just
04:19 deselect that before I choose the brush. Now, instead of having to go to the
04:24 selection tool and back to the brush tool you can simply hold down the Command key
04:28 or Control key on PC and that will toggle to the deselection tool.
04:32 Now again I'm going to select the brush that I want to use and now every line that I
04:37 draw from this point on will be using that style.
04:40 Now again, you'll notice that it's a little too fat, the default settings, so
04:45 I'm going to undo that. Now, you can double-click the brush here,
04:49 it's slightly different from the calligraphic brush.
04:52 You can adjust the width here, so if you want to bring down the width of the
04:57 stroke you can do, and click okay, and now when I redraw it you'll see I've got
05:01 a narrower stroke. Now if I had drawn that and then double
05:05 clicked it and made a change and clicked Okay.
05:09 It would ask me, do you want to apply that to the stokes or do you want to
05:13 leave them as they are? And if I say apply to strokes, it will
05:16 fatten any existing strokes. Again, if I'd said no, I don't want to
05:21 apply it to strokes, then it would leave the stroke as it is, but from that point
05:25 on it will adjust the stroke. So let's apply to strokes again.
05:29 So now I've got much finer line. Again, I can redraw it for once to be a
05:33 little bit more precise. And what I'm going to do is just draw in his
05:39 nose and his mouth, and his chin. Of course, you don't have to draw that as
05:44 one continuous line but I just felt confident there so I decided to do it.
05:47 And we'll draw his ear over there, and a couple of lines there.
05:50 Now again, you'll notice that it's redrawing the lines so I may have to
05:56 change my options take off, edit selected paths and just redraw that.
06:02 You'll see I'm getting a much more inky look to my brush strokes.
06:06 You can just up the stroke setting as well and you'll notice that effects the line.
06:11 If I only want it to effect it on the non-selected lines, then I'll put up 2 to
06:16 3 points and draw in the eyebrows. You'll see for the eyebrows I get a nice
06:21 thick, (UNKNOWN) stoke for his bushy eyebrows.
06:25 So that's a little bit about the paint tool.
06:27 As I said, all the paths that are created are editable, and you can adjust the
06:31 settings for the brush by double-clicking it here in the brushes panel.
06:35 And there's various different techniques that you can use for doing that if you
06:39 also click on this button that opens a dialog box, which allows you to adjust
06:44 the width, flip it, and add tints to it. That, that's a little bit about the brush tool.
06:52
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Working with the Blob Brush tool
00:00 Okay, so now we're going to have a look at the Blob Brush tool.
00:06 I love the Blob Brush tool. It's fairly difficult to explain, but
00:09 basically it allows you to paint like a painter would paint.
00:13 And that means painting several strokes to get one continuous line.
00:17 It's very seldom that I draw a line in one stroke like this.
00:22 And with the Pen tool and the Brush tool, you tend to have to do that.
00:26 Or, you have to join the paths later. But with the Blob Brush tool, you can
00:31 paint a series of lines and it will automatically join them together.
00:34 So, if I paint there, and then paint again there, and paint again there, and
00:39 let's do it once more. And now I select that holding down the
00:44 cmd key or ctrl key on the PC. You'll see I've got one editable line.
00:48 Now you'll notice something different between that and the regular Brush tool.
00:54 If we zoom in, again using cmd+on the keyboard, ctrl+if your on the PC.
01:00 Notice that the line goes around the brush stroke.
01:04 So instead of having one line denoting the brush stroke, we have two lines
01:08 denoting the brush stroke. And if I go and edit that, you'll notice
01:12 it makes it slightly more complicated for editing.
01:15 Cuz I've now got two paths to edit, instead of just one path to edit.
01:19 So it has pros and cons like everything else.
01:22 Now notice I can undo one stage at a time and redo one stage at a time.
01:27 Which again is really nice and like a real artist would work.
01:31 Now if I just go back to the regular Pen tool and I choose the same brush, I just
01:34 want you to see what the difference is. So if I do exactly the same again, the
01:39 first thing you'll notice is we have only one line per brush stroke.
01:44 Which makes it a little bit easier to edit for sure.
01:48 I can just select these points and edit them individually, and the brush stroke
01:52 will adjust to either side. But notice I have 3 separate paths to
01:56 edit, and if I wanted to join them together, the only way to do it would be
01:59 to group them. So pros and cons, but the other nice
02:03 thing about the Blob Brush tool is you can create shapes like this belt buckle here.
02:09 So if I choose the Blob Brush tool and I'm going to make it slightly bigger.
02:14 You can also use calligraphic brushes as well incidentally with the Blob Brush
02:18 tools if I select this one. And then select it you'll notice it gives
02:22 me an editable calligraphy line so I can go in and edit the points and change the shape.
02:29 Make it look a bit more random. Or even use the Smooth tool on it, so I
02:32 can start to smooth out my calligraphic pen strokes.
02:37 So you couldn't really do that as easily using the regular Brush tool.
02:41 So again, pros and cons. But as I was saying, if I select the
02:45 regular Brush tool, and I come down here to the belt and then, I make the brush bigger.
02:52 So, using left bracket and right bracket will allow you to make the brush bigger
02:55 or smaller. Then I can start to create these nice
02:58 hand-drawn kind of shapes. Start to create this belt buckle with shading.
03:04 Now, I've made that brush a little bit too big.
03:06 So, again, I'm going to undo those steps. And just make that brush a little bit
03:11 smaller before I start so, let's just double-click that and we'll make it a
03:15 2-point brush. Okay.
03:18 So again, you can use the dialog box, you can use the keyboard shortcut.
03:22 Left bracket and Right bracket tools will allow you to make adjustments.
03:26 Okay, so I can start to draw and create this nice inky kind of effect by drawing
03:31 repeated strokes. Now, you might be thinking why is she not
03:35 worrying about going over the edges, well, I'll show you why in a second.
03:39 Okay, so I create the effect I want, and then you'll see that I have these nice
03:43 chunky shapes that I can go and edit really easily, move them, adjust them any
03:47 way I want. The reason I'm not being too careful with
03:52 the edges is I can then use another tool I really love called the Eraser tool,
03:56 which is here. With the Eraser tool, I can make my brush
04:01 smaller again using left bracket, and I can just trim the edge of that.
04:07 The edges I want to trim off, I can just quickly trim using the eraser tool.
04:11 So, it's kind of like sculpting, with vectors.
04:14 It's fantastic. Okay.
04:16 Just trim off those edges. So, get the benefit of having inky brush
04:21 strokes without having to be too careful. Which, in my book, is fantastic.
04:29 Now notice it's not deleting the one at the bottom.
04:32 That's because it's not selected. It has to be selected in order for the
04:35 eraser tool to work like that. So there we go.
04:38 We've drawn something that looks like it's been drawn with a marker pen or
04:41 something, just by using one tool. And instead of having hundreds of brush
04:45 strokes to edit, we've only got one. Now it's also good for drawing things
04:49 like the arms, so let's just Create a new layer for the arm, and we'll call it Arm 01.
04:55 And I'm very quickly going to drawn in this arm here.
05:00 Again, just drawing all the strokes with the Blob Brush tool.
05:05 Not really worrying to much about them. So its great.
05:08 But one point with Illustrator, you have to be very precise and careful with the
05:13 way that you drew. But now with all these tools, you can
05:18 draw quiet roughly and it's a lot more like drawing in a paint program then it
05:23 used to be so I love it. Now I'm going to draw another arm so let's
05:28 put another arm. We'll call this Arm O2, and we'll draw
05:33 this one here. And it's really nice as well because it
05:38 picks up, the kind of natural inflections that you have when you draw.
05:44 So if you have a slight wobble it doesn't really matter.
05:48 I am going to go back to the jacket layer and I am just going to fill in these
05:51 sections here okay, again I am not being too careful.
05:54 I am just going, rough strokes and if you do too carefully you don't really develop
05:58 a style. I find that if you're a little bit rough
06:01 with your pen strokes you start to develop more of a style.
06:05 Cuz you're kind of working more intuitively I always think.
06:15 Okay, so very quickly we can get that whole body drawn, then I think I'm going to
06:19 leave you there, and open up one where I've done a lot more on it.
06:25 So let's just zoom out a little bit. And then we will have a look at the
06:29 finished one. Okay, so here we have one way of taking
06:35 at look a little bit further and drawn a few more lines on there.
06:45
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4. Creating Complex Shapes
Drawing using shapes
00:00 Now there are times when the easiest way to draw something is just to use a
00:04 primitive shape. And there are lot's of primitive shapes
00:08 available to you in illustrator, including the rectangle tool, rendered
00:13 rectangle tool, ellipse, polygon, star, and flare.
00:17 We're going to use the ellipse tool and all I'm going to do is just move to the
00:21 center where I want the eye hold down the Alt key to draw from the center and then
00:25 hold down Shift to constrain it so that it becomes a perfect circle.
00:29 Okay, and that places it over the eye, I can just nudge it into position using the
00:34 arrow keys on the keyboard. Now it's a little bit too perfect for my liking.
00:39 So what I'm going to do is apply this nice artistic dry brush stroke to it.
00:43 It's a little bit too big now I could double-click the brush and edit it that
00:48 way just that with just the with commander, but really the quickest way is
00:52 to just go into my strokes settings and to bring that down to about 0.2 should do it.
00:58 And once I have that, go back to the selection tool, hold down the Alt key and
01:02 click and drag to make a copy. Now that should be a little bit smaller
01:07 then the other eye so what I'm going to do is just select that.
01:11 And we can either use the scale tool or the free transform tool.
01:15 Free transform I quite like to use to just adjust that in size.
01:19 Okay, and then we need to create the circles inside.
01:22 So I'm going to reverse the fill in the stroke after deselecting.
01:27 So I'm going to toggle to the selection tool, deselect, swap the fill in stroke,
01:31 and now I'm going to draw the pupils. And I'll just draw one, select the
01:35 selection tool and drag a copy over to here, and again I can make that a little
01:40 bit bigger if I want to, using the free transform tool.
01:45 Okay, so there we have the eyes. The other primitives that you can use are
01:49 the line segments tools. So you've got the line segment tool which
01:52 will create straight lines. You've got the arc tool, the spiral tool,
01:56 and the grid tools. Now with the line tool What I'm going to
02:01 do is just click and drag to create a line.
02:04 Now you'll notice that it has no stroke or fill which is a bit odd so the first
02:08 thing that we want to do is first of all choose a stroke and then draw the line
02:13 and now we get a line represented by the stroke.
02:16 It's a bit odd that that happens, not sure if it's a bug but if you reverse the
02:20 stroke and fill you'll get a line. It's because the line tool relies on
02:24 having a stroke value. But instead of just giving you a warning
02:28 it just kind of removes it completely. And I'm also going to adjust the weights
02:32 of that a couple of notches. Now, again with the line tool you can
02:35 apply a brush stroke if you want to, that's perfectly feasible as well.
02:39 We're going to draw another line that intersects with that one.
02:43 Now, I'm drawing this as a separate line cause I want this to be slightly fatter.
02:48 So let's do that up to value of four and then let's deselect that and then go back
02:55 down to value of two and draw this line. Okay, so the line draws really nice
03:00 instead of clicking to create one point, clicking to create another.
03:04 You just click and drag to create your point.
03:06 And then finally, what we're going to do is just again hold down the command key,
03:11 quickly deselect, change it to one point, and then draw around the frame of the glasses.
03:17 That one's going to end there and then we'll start here, just draw a few lines
03:24 to represent the frames. Okay, so there we have the glasses.
03:28 Now, you'll notice I've accidentally reversed the eye at some point I must
03:31 have swapped these around with that selected.
03:33 These kinds of things are going to happen to you over and over again in illustrator.
03:38 You've got to learn from your mistakes and move on.
03:40 So there we go, using the primitive tools to create basic shapes and then using
03:44 brush strokes to randomize them a little bit.
03:47 There are also facts that you can use to make them look a little bit more hand drawn.
03:52 Things like roughing will allow you to create much rougher circular shape.
03:57 If I just say smooth and then bring the size down a little bit and put the detail
04:01 up a little bit, you'll see we just get a more wobbly path.
04:04 Once you've applied that, you can select the second one and just apply it straight
04:09 from the effect menu again, just to give you a slightly more random shape on the eyes.
04:14 So, there we have it, using primitive shapes but creating a hand drawn effect
04:21 from them.
04:22
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Combining shapes and tools
00:02 Now sometimes, the easiest way to create a complex shape is to use a combination
00:07 of tools. And I'm going to show you how to create a
00:10 complex shape using a variety of different tools here in the tool palette.
00:14 Now, the file that I have open is called combiningshapes.ai, and you can find that
00:19 in the creating complex shapes folder. Now what we're going to do here is we're
00:24 going to start by choosing a primitive, just a ellipse tool.
00:27 And I'm going to start by drawing his belly.
00:30 So I'm going to click here in the center, hold down the Alt key, and that allows me
00:34 to draw from the center out, and then I can just decide how fat I want his belly
00:39 and get it exactly where I want it and release it.
00:42 Now, I can use free transform on that if I need to rotate it a little bit, or move
00:46 it just to get it exactly where I want it.
00:49 Now, I've done that, I can create a copy of it just by going back to the selection
00:54 tool, and holding down the Alt key that allows me to drag a copy of that file.
00:59 And again, using the Free Transform tool, just transform it to the shape that you want.
01:04 Okay, when you're doing this kind of work you probably want start leaning your
01:08 keyboard shortcuts. So the Selection tool is V, if you want
01:12 to quickly get back to selecting that you just hit v on the keyboard, and that
01:16 allows you to just Alt, click, and drag without having to go back up to the tool
01:21 palette, and again if you want free transform, it's the E key to Free
01:24 Transform and just make a slight adjustment.
01:27 Okay. So back to V to select the Selection tool.
01:31 Move it into place holding down the alt key to make a copy, and then Free
01:35 Transform is E. And we just make that a little bit
01:38 smaller and fit into place for the bicep. And what we're creating here is a kind of t-shirt.
01:43 So in fact that's a little bit too big there, so let's just bring that down so
01:48 it's not quite covering his face. Okay, and then we'll create another copy.
01:53 Again, V to select the Selection tool, hold down Alt to create a copy, and bring
01:57 it over to the other side and make any adjustments that are necessary.
02:01 So we've got the rough body shape. Quite often it's much easier to build up
02:05 someone's body by using primitives like this.
02:07 Takes the pain away from drawing. You start by building the primitives, and
02:11 then you make adjustments with the other tools.
02:14 So what I am going to do now is use another tool, the Pen tool, just to
02:18 create this scalloped edge here, the collar shape.
02:21 So I am just going to create a nice curve here just by using a my beziate tools and
02:27 then we'll just fill it in by clicking and dragging along there.
02:31 Now, now that we have those shapes, there's a couple of techniques we can use
02:36 to combine them. I'm going to show you the old fashioned way
02:39 because it's still very useful, and then I'll show you a new way.
02:42 So the old fashioned way would be to select one of these shapes, and then I
02:46 can use the Select Similar button to select all the other shapes, and if I
02:49 need the options, I've got options there to choose by fill color, stroke color,
02:53 fill in stroke, et cetera, et cetera. So it's a quick way of selecting multiple items.
02:58 I can then use the pathfinder palette. And I'm going to open the pathfinder.
03:02 Now the pathfinder allows you to combine shapes in different ways.
03:06 If I click on this one, it will unite all the shapes together.
03:10 If I undo that and click on this one, it will remove the front shape from the back shape.
03:15 So it's taking all those front shapes off this back shape.
03:18 And there's various different ways you can use expand.
03:21 There's all sorts of different ways of combining shapes.
03:25 So I would probably use unite, and that would create a shape that's then editable
03:30 like any other shape. Now another way of combining these shapes
03:33 together is to use this tool here, and this is called the shape builder tool.
03:37 And you can see the keyboard shortcut for that is shift M.
03:40 And it allows me to highlight shapes and intersections of shapes, and allow me to
03:44 join them together. So if I wanted to join this shape with
03:48 only this shape, I can just drag between those two shapes and then they become a
03:53 united shape. I can then also attach them to this
03:57 shape, and that creates one solid shape there.
04:00 And I can continue to drag and combine these shapes together and I don't have to
04:05 do it individually I can do it in one drag, like this.
04:08 And you'll see that, that's a nice intuitive way of being to join shapes together.
04:14 Okay. And once you have this shape, exactly as
04:17 the same techniques as we used before. You can use things like the Smooth tool
04:21 to smooth out bumps. You can even use the Pencil tool just to
04:25 create slightly smoother edges here and there, and we can use various other tools
04:29 to roughen the edges and things like that.
04:32 Now the other tool that really like to use is the eraser tool, and the eraser
04:36 tool is fantastic. For example, here I was to create a
04:40 scalloped edge, and instead of having to adjust these anchor points, all I need to
04:45 do is just choose the eraser tool and I can just erase a curved shape from there
04:49 to create a sleeve for his t-shirt. And again, do the same here.
04:53 In fact, if I make the brush big enough, I don't even need to drag.
04:56 I just need to click once, to remove a scalloped edge from the T-shirt.
05:00 So, now I've got a couple of sleeves. That one's not quite in the right place,
05:04 so I'm just going to redo that. I need to make my brush a little bit smaller.
05:08 And there we have a scalloped edge for that T-shirt, too.
05:11 And I'll just finish off that edge there. So using this combination of tools, you
05:17 can start to create a kind of sculpture effect by combining shapes together like this.
05:25
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Using adjustment tools
00:00 Okay, so here we are in the adjustment tools dot ai file, which you can find in
00:06 the creating complex shapes folder. And I'm just going to toggle to the space
00:11 bar tool. Just clicking on spacebar will toggle to
00:14 the hand tool, which allows me to move the view down so that we can see what
00:18 we're dealing with. And we're going to focus on the right upper arm.
00:23 Create a new arm, focusing on the adjustment tools in order to do so.
00:26 Now the first thing I'm going to do is select this shape here, and you'll notice
00:31 a bounding box appears around it. If you don't see the bounding box just
00:35 make sure in the view menu that you don't have hide banding box deselected.
00:40 If you do it will say show banding box. So you need to make sure that this is
00:44 active and you'll see that if I toggle between them it changes from show banding
00:49 box to hide banding box. So make sure you can see your banding box
00:53 before we proceed. Now, Illustrator offers so many tools for
00:57 different purposes, and when you first encounter some of these tools, some of
01:01 them may appear to share the same purpose and in many cases that true.
01:05 Particularly, in the case of adjustment tools, for example I can scale this using
01:10 the selection tool here. So I can scale this layer quite easily
01:15 using the selection tool. I can also rotate and move it using the
01:19 selection tool. Now, I can also do that using the free
01:23 transformed tool. And that gives me the same options, I can
01:26 scale, I can rotate and I can move using free transform.
01:31 I can also scale using the scale tool, and I can either click on it and use it
01:35 to scale the layer, or the object rather, or I can double-click it and enter
01:40 values, to scale it by predefined numbers.
01:43 If I want to scale it to say, 60%, it's very easy for me to be able to see how
01:48 that's going to effect my layer. I can also do non uniform scales and
01:53 preview that, and create copies. Now I can also scale using the transform
01:58 panel down here, entering numeric values. I can also access those same controls in
02:04 the control panel by clicking on this little hyperlink here.
02:08 So, lot's of different ways to scale. Which one should you use?
02:12 Well, as my grandmother used to say, there's more than one way to skin a cat.
02:15 There's not right or wrong way to work when using this software.
02:18 That's what they saying means, it basically means there's no right or wrong
02:22 way and any method is fine if it gets you to your end goal.
02:25 Now, you should never feel pressurized into feeling that you have to do things
02:29 in a certain predefined way. By working your own way you're more
02:32 likely to develop a unique style and it doesn't matter how long it takes you to
02:36 get there. If it gets you to where you want to go
02:38 and you feel comfortable using those techniques, by all means use them.
02:42 However, there are pros and cons for each of the adjustment tools I'd like to share
02:47 with you so that you know which of these tools are best suited for each of the tasks.
02:51 Now if we start with the scale tools, the tree trunks form tool is great for most
02:56 things or the selection tool, I'm using the selection tool.
02:59 But either, it's really nice because you can do lots of different transformations
03:04 using one tool. You see that I hold the cursor over the
03:06 corner and it becomes the rotate tool. If I hold it over the edge I can scale
03:11 non-uniformly, either horizontally or vertically and if I hold it over the
03:15 corners and scale I can scale it uniformly and of course, holding down
03:19 Shift will allow me to keep the horizontal and vertical scale identical,
03:24 lock the aspect ratio. And holding down the Alt key while
03:27 scaling will allow me to scale from the center point rather than from one corner
03:32 to another, which is the default. So holding down the Alt key allows you to
03:36 scale from the center. But there are times that I might like to
03:39 scale from a different anchor point, and free transform doesn't allow me just to
03:44 drag that anchor point, but scale does. If I click on the scale tool, I can
03:48 determine a new anchor point just by clicking.
03:51 And you see that it moves the anchor point to there and now when I scale, it's
03:55 going to scale around that point and also rotate and skew around that point.
03:59 Now, that's another nice thing about using the scale tool, it allows you to
04:04 skew the object if you drag around as well.
04:06 So, that's another benefit to using that above the transformed tool.
04:11 Now, if I don't want it to distort as I drag it around, like it does when I'm
04:15 using the scale tool, we get a kind of skew kind of effect as it scales
04:19 non-uniformly around that point, what you can do is use the rotator, and and the
04:24 rotator also allows you to set an anchor point.
04:27 And you'll notice it remembered the anchor point from scale to rotate there.
04:32 So if I pick that up and move it, you'll notice that now it's rotating without any
04:37 distortion at all. Now, underneath the rotate tool is the
04:41 reflect tool. And what I want to do before I use the
04:44 reflect tool is select both of these objects.
04:47 Now if I click on both of them with the reflect tool selected, I'm just going to
04:51 reflect the object. So I need to toggle, temporarily, to the
04:55 selection tool by holding down the command key, or control key on PC, and
04:59 then holding down shift to add this to the selection.
05:02 So I've now got two objects selected. Now, I can release my modifier keys and
05:07 with the reflection tool selected I can click in the center of where I want the
05:12 reflection to occur around. And that creates an anchor point here in
05:15 the middle. Now, if I just drag those, you'll see it
05:19 moves them over to the other side. But I'm just going to undo that because
05:23 instead of dragging, what I want to do is actually create a copy of those.
05:27 So I just need to hover over the shape and hold down the Alt key until I see the
05:32 copy icon. And then I can click and drag a reflected
05:35 copy of the arm over to this side. And then it's just a case of using the
05:39 arrow keys on the keyboard, Up and Down arrow keys and Left and Right arrow keys,
05:43 just to nudge it into place. And there I have two arms instead of just
05:48 one arm. Now obviously, the arms should be
05:51 underneath the body. So, I can also just go to my layers panel
05:56 and just drag the body layer up to the top of the stack so that the T-shirt is
06:02 on top of the arm layers.
06:04
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Creating complex shapes
00:00 Okay. So, what we're going to do now is use the
00:03 techniques we've learned to create a hand out of primitive shapes.
00:08 Now, if you want to follow along, we're in hands.ai, which you can find in the
00:14 Creating Complex Shapes folder. So, as I said, what we're going to do is
00:19 create a hand. So, the first thing we need to do is
00:21 create a new layer for the hand. So, Alt click on the Stop Watch and type
00:26 in right-hand, and click OK. Now, you can either call it right-hand or
00:31 lower arm. We're actually only going to have upper
00:34 arms and lower arms. So, to be really correct, I should really
00:39 rename that right lower arm, but either is fine.
00:43 So, just rename that as you prefer. So, what we're going to do, as I said, is
00:48 create a hand from primitive shapes. And hands are notoriously difficult to create.
00:54 So, I'm going to use Cmd+on the keyboard, or Ctrl+on PC to zoom in.
00:59 And as I said, hands are notoriously difficult to create.
01:02 So, what we're going to do is start by building it by primitive shapes, and then
01:07 we can use various tools in Illustrator to combine those shapes and create our
01:11 finished art work. So, we'll start the process by choosing
01:15 the Rounded Rectangle tool, which is particularly good for doing fingers.
01:19 So, if I click and drag here, then I can create my first finger.
01:24 And I'm going to then select the Selection tool.
01:27 Now, the keyboard shortcut for that is V. You're going to want to jump between tool
01:32 here, so there's a couple of keyboard shortcuts you're going to want to use.
01:36 V for the Selection tool, and then we have S for the Scale tool, and R for the
01:40 Rotation tool. And we may also go to Free Transform
01:43 every now and then, which is E. But for now, what we're going to use is
01:47 the Selection tool. And we're going to just adjust the hand
01:51 slightly, make it slightly smaller, slightly fatter.
01:54 Now, if you hold down a Modifier key after you start scaling, you can change
01:59 the way the Free Transform tool works. If I hold down Cmd > Alt > Shift, and
02:04 that's Ctrl > Alt > Shift on the PC. With the Selection tool selected, you'll
02:09 see it just constrains the scale and allows you to scale from this center.
02:14 If I do that with Free Transform selected, so again, I click and drag on
02:19 the corner. And as I click and drag, I hold down Cmd
02:22 and Alt, and you'll notice that I can skew the shape now.
02:26 And if I hold down Shift as well, I can do a perspective shift on the shape.
02:31 So, that allows me just to change the shapes so it's slightly fatter at the end
02:35 than it is at the top, okay? So again, to change perspective, you
02:39 start dragging the corner handle and then you hold down Cmd > Alt > Shift or Ctrl >
02:45 Alt > Shift on the PC. And that allows you to change the perspective.
02:49 So now that I've done that, I want to rotate it.
02:52 But if I rotate it with the Transform tool, it rotates around the center.
02:57 So, I'm going to hit R to select the Rotate tool.
03:00 And with the Rotate tool, I can choose a rotation point to the top, and just
03:04 rotate it 'til it is where I want it to be.
03:07 Now, as you're drawing like this, it's good just to remove the film so that you
03:11 can see the drawing behind for reference. So ,I'm quite happy with that finger.
03:15 What I'm going to do now is go back to the Selection tool, which is V, and then
03:19 I'm going to hold down the Alt key, and that will allow me to take a copy of it
03:22 and move it to here. So, I'm creating a copy by holding the
03:26 Alt key and dragging. Now, you'll notice if I have the Free
03:29 Transform tool selected, that same keyboard shortcut doesn't work.
03:33 So, this is why you need to keep switching between tools.
03:36 Free Transform allows you to create the perspective effect, but the Selection
03:40 tool allows you to hold down Alt and click and drag.
03:43 So, I'm going to switch to Rotation tool by hitting R, click up here again to
03:47 change my anchor point, and then move it to here.
03:50 Now, I'm going to switch to the Scale tool because the Scale tool allows me to
03:54 keep the registration point there and just pull the points to scale them, okay?
03:59 And I can decide whether I want it scaling horizontally or vertically and
04:03 get it exactly where I want. Now, I'm going to go back to the
04:06 selection tool hitting V. I'll just scale it a little bit on that
04:10 axis and then I'll hold down the Alt key and click and drag to make a copy.
04:14 Now this time, I'm going to keep that tool selected because what I want to do
04:18 is I want to make it shorter here and shorter here.
04:20 So, I'm going to start scaling and hold down the Alt key so that I scale from the center.
04:25 And that's going to reduce it at the top and the bottom.
04:28 Hit R on the keyboard to change my rotation point and just move it 'til it
04:32 lines up with the one before. Okay, so the next one.
04:36 Hit V to select the Selection tool, hold down the Alt key, drag it along.
04:40 And this one, we generally want to make a big smaller.
04:43 So, just with the Direct Selection tool selected, I'm just going to scale it and
04:47 hold down Shift as I'm scaling just to constrain it.
04:49 Now, it needs rotating a bit. And at this time, rotating around the
04:53 center works for me, so I'm just going to rotate it a little bit and use the arrow
04:56 keys on the keyboard to nudge it into place.
04:59 So, there I have my four fingers. I also need to create a thumbs, so I'm
05:03 going to select this one, hold down the Alt key, and drag it to around about here.
05:08 And then, I'll switch to the Rotation tool by hitting R, make the (UNKNOWN)
05:13 point here at the top of the thumb, and rotate the thumb around to get to the
05:17 point where I want it to be. Now, the thumb is really in two sections.
05:22 So, what I'm going to do is select the Selection tool, scale it down, make it
05:26 look a bit smaller. But then, scale it on this axis, only
05:30 just to bring it up to where I imagine the knuckle of the thumb to be.
05:34 And then, I'm going to duplicate it by holding down the Alt key and dragging a copy.
05:39 Okay, and what we're going to do is just Reverse Scale that but clicking and
05:44 dragging and holding down the Alt key so that the fat bit is at the top and the
05:49 thin bit is at the bottom. And then, we switch back to Rotation tool
05:54 and just rotate that into place. And if I switch off the Template layer,
05:58 you'll see we have the beginnings of the hand.
06:01 Now, it's going to take a little bit more work to get it exactly looking like a
06:05 hand, and you'll see list to that in another movie.
06:09 But let me just nudge that into place. And then, what I'm going to do is just
06:13 switch on this layer that I've also added of the left lower arm.
06:17 And what I'm going to do is just hold down the Space Bar temporarily to switch
06:22 over to this side, and we'll turn on that layer.
06:24 And here, you can see another hand that I've created using similar techniques.
06:29 Now, I haven't added any perspective to this.
06:31 So as an exercise, you may want to just select these fingers and see how you can
06:35 improve them by adding a little bit of perspective.
06:38 And let me just show you and remind you how to do that.
06:41 So, select a shape, go to the Free Transform tool, and then start dragging
06:46 the corner. And only when you start dragging, hold
06:49 down Cmd and Alt and Shift, and that's going to allow you to adjust the
06:53 perspective of each of the fingers so that they look more correct in terms of
06:58 their perspective. Okay, and if you do that with all the
07:02 fingers, you can adjust them and make them look more as if they have a correct perspective.
07:08 Just going to scale that a little bit as well.
07:09 Okay, you'll see just by doing that, it just adds that little bit of depth to the
07:14 drawing and makes it look a little bit more realistic.
07:17 So that's how you can use primitive shapes to start building your body parts.
07:22 And then, what we can do is start creating a more drawn look around those
07:27 body parts once we have the structure in place.
07:30
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5. Working with Paths
Selecting paths
00:02 Okay. In this exercise, we're going to have a look
00:04 at selecting paths in Illustrator. So, I've got the selectingpaths.ai file
00:08 open, and you can find that in the Working With Selections folder.
00:13 Now, I've got this file open here. I'm just going to toggle the spacebar to
00:16 move it down, so we can see it a little bit more clearly.
00:19 Now, you'll notice that as I roll over the different body parts with the
00:22 Selection tool, that they become highlighted.
00:25 And this is using the standard Selection tool.
00:27 Now, I'm sure that we all know that if you click on an object in Illustrator,
00:30 you select it. If you click on another object, you
00:33 deselect that last one, and select the next one.
00:36 And it will select objects regardless of which layer they're on, and you'll see
00:39 that as I select them. This selection is indicated by the little
00:44 square to the right of this button here. this button here can also be used to
00:49 select objects on a layer per layer basis.
00:52 So, if I want to rather than select individual items from the left lower arm
00:55 like this, I want to select all of them. What I can do is click on this button
01:00 here and that will select everything within that layer.
01:04 And again, if I do that with the right lower arm, you'll notice it selected
01:08 everything within that layer. Now, as I've done that, I've noticed that
01:12 both arms are on the same layer. And that's something I didn't really want
01:16 to occur. So, what I'm going to do is open up that layer.
01:20 And I can see the individual body parts within there.
01:22 And if I click on these one by one, I can see each of the body parts selected one
01:25 at a time. So, these actually need to go to another layer.
01:30 So what I can do is, with this layer selected, I'm going to go down to the bottom
01:34 of my Layers panel and I'm just going to create a new layer holding down the Alt key.
01:40 And we'll call it left upper arm. So, this is my new layer and I want to
01:47 take those paths and put them on to another layer.
01:50 Now, traditionally people would normally copy and paste from one to another layer.
01:54 You don't need to do that anymore. You can just select the layers that you
01:57 want to drag, and just drag them up to this layer.
02:00 Now you have to drag them individually. So I'll drag one and then the other, and
02:03 you'll see that now that I've dragged using the little squares, I can drag the
02:07 selections from one layer to another. As I said, if you have two grouped and
02:12 your dragging the little square from the actual layer, it will drag both.
02:16 If you dragging individual items from a layer, you need to drag them individually
02:20 from one to another. That's a quick way of being able to move
02:23 a selection without having to do a copy and paste.
02:27 Once you have a selection, you can add to that selection by holding down Shift and
02:31 adding items either by clicking directly on them in this window or by clicking on
02:35 the selection buttons on the layers. You can start to select multiple items
02:42 that way. Now, the other selection tool is this one
02:45 here and this is the direct selection tool and we also have the group selection
02:49 tool which we will take a look at a little bit later.
02:53 So, the direct selection tool can be used to select paths as well.
02:57 But you'll notice if we zoom in, that's the points on the path are not selected.
03:02 If they are hollow and white in the center, it means they're de-selected.
03:06 So, the Direct Selection tool allows you to click and drag points on the path.
03:11 And you can add multiple points together. And select and move those or you can
03:15 adjust handles as well, and change the angles as you probably know.
03:20 Now, you can also drag selections around areas, say, if I want to get rid of some
03:23 of the hair for, example, I can drag a selection or in multiple paths and hit Backspace.
03:30 Now you'll notice that some of the points haven't been selected cuz I didn't drag
03:33 that far. But if I hit Backspace once, it will move
03:37 the active points and if I hit Backspace once more, it will remove the existing
03:40 points from there. So, there are another couple of tools to
03:45 have a look at in terms of selection. There's the magic wand tool.
03:49 Now, if we select that and then I'm going to toggle briefly to the Hand tool by
03:53 holding down Space Bar, and I'm going to zoom out by hitting Cmd+Minus, or
03:57 Ctrl+Minus on the PC. Now, the Magic Wand tool allows me to
04:02 select similar items just by clicking on one of them, it will select all of the
04:06 others with the same fill color. Now if I double-click that, you'll see
04:11 here my tolerance settings. So, I could bring that all the way down
04:14 to, let's say a setting of 1. And at the moment, it's choosing Fill Color.
04:19 So, if the Fill Colors are exactly same, that's going to select all of those Fill
04:23 Colors regardless of what the tolerance setting is.
04:28 But say I had a dark red here and lighter reds on the arms.
04:31 It could select the Fill Color based on the tolerance using the Magic Wand tool.
04:36 Now, you also have a Lasso tool and the Lasso tool can be used to draw a
04:40 selection around a group of objects. So, I could draw a selection around the
04:46 hair like this. It's all selected.
04:49 So again, hit Backspace once to delete the active points.
04:52 Hit Backspace again to remove them completely from the selection.
04:56 So, that's a few tips and tricks about the Selection tools in Illustrator.
05:03
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Opening and closing paths
00:00 There are two types of paths in Illustrator.
00:04 There are open paths and closed paths. An example of a closed path would be this
00:10 object here where the path is completely enclosed.
00:13 Example of an open path would be this one here, where you'll see if I just solo
00:19 that, so Alt-clicking on the eyeball icon will solo it.
00:23 And let's just switch off our transparency grid for a second.
00:27 And you can quite clearly see, particularly if I deselect it, that this
00:31 is an open path, okay? You'll be able to see that even more
00:35 clearly if I select it and maybe choose to fill it with a color.
00:39 Okay. You'll see that I have this edge at the
00:42 top that is not closed. Okay.
00:44 I can close paths quite easily just by selecting them and going up to the Object
00:51 menu > Path > Join. Now, the keyboard shortcut, which you'll
00:55 probably want to learn, because you'll be using it quite a lot, is Cmd+J, or Ctrl+J
01:00 on the PC. And watch what happens if I select that.
01:03 You'll see that it joins the path at the top, so I've now got a closed path.
01:07 Now, we're going to do that to the other leg.
01:09 Let's just choose the right leg and I'm going to choose it by clicking on the target.
01:14 And I'm going to say close path or hit Cmd+J or Ctrl+J on the PC.
01:18 Okay. I'm just going to remove that fill from
01:21 there because I don't really want them to have orange legs.
01:25 Now, there are other times you may want to open a path.
01:28 If we have a look at this hand here, and again, I'm going to zoom in by hitting
01:33 Cmd Plus on the keyboard, Ctrl Plus if you're on a PC.
01:37 Now, this hand here, is a case where I would really want to open some of the paths.
01:42 These shapes are too closed and I need to join this thumb to the hand.
01:47 So, to do that I would select this shape and the tool that I like to use, well,
01:50 there's a few tools you could use. You could use the eraser tool but I'll
01:54 show you what happens if you use the eraser tool.
01:56 So, I'm just going to make that brush smaller by hitting the left bracket key
02:00 and then, I'm going to erase the section that I don't want to appear.
02:03 And everything is looking okay till I release and you'll see that it remains
02:07 stroked on that edge. So, the eraser tool isn't really good for
02:11 this because I want to actually remove that stroke.
02:14 So, the best tool to use for this is the scissors tool because the scissors tool
02:18 allows me to click and define a section that I want to remove.
02:22 So, I'm clicking on the path here and here.
02:24 And now, if I toggle temporarily to the selection tool by holding down the Cmd
02:29 key or Ctrl key on the PC, I can select that section and hit Backspace to remove it.
02:34 And now, I've created this gap in my path.
02:38 Okay. So, if I select this item now, and what
02:41 we're going to do is just switch off the other layers.
02:44 So, I'm going to Alt click on stopwatch, and then I'm going to open this selection
02:48 and switch off everything except that. And I can just click and drag down the
02:52 eyeballs to do that. And if I switch on the Transparency Grid,
02:55 again, the keyboard shortcut for that is Shift+Cmd+D, or Shift+Ctrl+D on the PC.
03:00 You can see what's happened. It's removed that section and left this
03:04 section in tact. Now, I can just put all of these back on.
03:07 Or indeed, I could have undone all of those steps to get back to where I wanted
03:11 to be. So there we have it.
03:13 There we have a section removed. I'm going to do one more.
03:15 I'm going to select this one here. And I'm going to select my scissors tool
03:20 and I'm only going to remove a small section here, because I want it to look
03:23 like a knuckle. So, I'm going to select there.
03:24 Select there. Hold down my modifier key to select that
03:25 item and remove it. And we'll do the same with this one,
03:29 modifier key, select it, cut out a small section, select that section with the
03:37 modifier key, remove it. And we can continue doing that until we
03:42 have all the fingers removed. And I'm going to show you a finished one
03:46 where I've done that. Okay, so here's one where I've worked a
03:50 little bit further on it. You can see that there are a few rough
03:54 edges here but it's very easy for me to go and tidy those up.
03:57 And the tool I would use to do that is the path eraser tool.
04:00 So choose the path eraser tool, select the path that you want to erase, which is
04:04 this one, and just click and drag along that path to remove that section.
04:08 So, you can go through and very quickly tidy up these paths by doing so.
04:13 Now, obviously I would take a little bit more time over this if you weren't watching.
04:18 And I would get that all nice and tidy so there weren't any errors but you get the idea.
04:23 That's how you can open and close paths and use other tools to tidy up the
04:30 selections afterwards.
04:33
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Filling and stroking
00:02 Okay, so we're going to fill in stroke.ai file which you can find in the working
00:06 with Selections folder. Now, I've got a few tips for you here.
00:09 This drawing is clearly not finished, but it's at a stage where I want to start
00:13 adding color so that I can see the depth, get a idea of what it's going to look
00:17 like at the finished state before I do any finishing off detail.
00:22 Now, the first thing that I'm going to do is switch off the template layer in the
00:26 background, and you can see that some of the shapes that I've drawn are
00:29 transparent and some of them are opaque. Some are filled with white.
00:33 Now, the reason you'll end up with quite a lot of white shapes with black strokes
00:37 is cuz that's the default setting for most of the tools in Illustrator.
00:41 And if you're like me, you can't be bothered changing the settings.
00:44 So, you just start drawing and then you worry about it later.
00:47 And I've found that a good tip is, if you tend to do that, you'll run into all
00:52 sorts of problems when you start coloring items because if, for example, I select
00:58 his body and I color it red. Now, I'm going to jump to a different
01:02 workspace very quickly to open up my color palettes, and the easiest way to do
01:06 that is go to Workspace Painting. Now, you can also go to that through this
01:10 menu here. I'm just old fashioned and go up to the
01:13 main menu. And that opens all of my color palettes
01:16 for me, which provide all these lovely choices of how to adjust my colors.
01:21 So, if I choose a nice deep red and we zoom in, you'll notice that we have these
01:26 strokes in there and there actually filled with white.
01:29 So, you start to run into all these problems.
01:32 So, what I tend to do is, before I even start coloring my artwork, I just do a
01:36 quick Select All and Remove Fill so that I've got completely open paths to work with.
01:43 Now, this is where your two views come in handy.
01:45 Here, I'm on transparent background, and I don't really want to remove that.
01:49 I just want to be able to quickly jump between filled background and a
01:52 transparent background. Let me just zoom out.
01:55 It's in Command Minus there. Now, you'll notice that in this view,
01:58 I've removed the template. And even though it's the same file in
02:01 this view, it's still showing the template.
02:03 So, I'm going to go down and remove the template.
02:05 And now, I can see it on a nice white background.
02:08 I can see what I really have to deal with.
02:10 Now, the first thing I'm going to do is select his belly again and color it red.
02:16 So, a nice red t-shirt. I'm also going to choose to color his
02:20 trousers, as we called them in the UK. I think in the US, you tend to call them
02:25 pants, but we call them trousers. So, I'm going to color that leg blue.
02:30 Now, as I select that color of blue, it's not really right for a pair of jeans, and
02:35 that's what I want these to look like. I want these to look like jeans.
02:38 But you'll notice my color guide is giving me a nice selection of shades and
02:43 tints that I can choose from. So, I can choose something that looks
02:47 much more like denim. I, one of these desaturated blues here.
02:51 And if I need to adjust that, I can come up to my color pallet and I can adjust
02:56 maybe the brightness and the saturation a little bit, just to get more a kin to
03:01 what I'm looking for. Now, if I want to, I can also choose the
03:05 color mode. I can choose RGB, grey scale, any of the,
03:08 if I choose RGB, I get red, green and blue slider.
03:11 But generally, I find HSB easier because I can adjust the saturation and the
03:16 brightness separately. So, there we have his jeans.
03:19 I also want to choose a complementary color for the cuff of his jeans, or as we
03:24 call it in the UK, his turn ups. And I can do that also using the color
03:29 guide to choose a different shade of the same color to color that.
03:33 Now, his other leg, I don't need to go through that whole process again.
03:36 What I can do is select his other leg and just use the Eyedropper tool to color
03:41 from there to there. And then, I'm going to toggle to the
03:44 Selection tool using the Command key or Control key on PC, and I"m going to
03:48 sample that blue from there. So very quickly, I've colored both of his legs.
03:52 Now, let's do his skin tones. Now for skin tones, I really recommend
03:57 opening up a new Swatch Library. And you do that by going to the Swatches
04:01 panel, clicking on the Wing menu, and going to Open Swatch Library.
04:05 And here we go. One specifically for skin tones.
04:08 Now, I'm going to leave this floating here and I'm just going to select his
04:13 head and choose a fairly light skin tone for his head.
04:17 I'm then going to select his arm. Now obviously, I can select both of those
04:22 in one click, that's not too bad. And I can select a slightly different
04:26 color of skin tone for that arm. But if we have a look at the left arm,
04:30 it's made up of lots of different parts. So, rather than select it there, what I'm
04:35 going to do is go to the lower right arm, hold down Shift and hit the right upper arm.
04:40 Of course, it's the left one I need. Always make mistakes.
04:44 So, let's choose the left upper arm and the left lower arm.
04:47 And let's steal the color from that arm. Okay.
04:51 Now, the only one to do that color is the neck, which is in somewhere.
04:56 Okay. When you see it highlighted, that means
04:59 that you can click to select it. It's quite tricky, so I'm going to zoom
05:03 in a little bit more so that I can make that selection a bit easier.
05:06 So, select that and I know that, that's the right color there.
05:10 So, you can see that once I start adding color, it gives the character a little
05:14 bit more depth and allow me to start moving towards creating a finished character.
05:19 Okay, so one other thing to do, and that's to work on the face a little bit more.
05:24 I can give the face a little bit more definition by adjusting the fills and the
05:28 strokes of various elements. Now, the first thing that I'm going to do
05:33 is I'm going to select elements like the nostrils and the ears.
05:37 Okay, and I'm going to select the lines inside the ears and the nostrils.
05:41 And I'm just going to fill them with black, or I could choose a dark gray
05:46 even, just to give it a little more shading.
05:48 Now, I think the inside of the ears is a little bit too OTT so I'm going to select
05:53 those and just remove the shadow from there.
05:56 I just decided that that's a little bit too heavy.
05:59 So, there we have a little bit more definition in the nostrils and the ears.
06:03 In fact, I don't like the ears so I'm going to just remove that from them altogether.
06:08 Okay, notice that because I've made a selection of multiple fills that it has a
06:12 question mark on it. That means that there's no one fill for
06:16 all the selected elements. There's a mixture of different fills.
06:19 If I click on this, they've now all got zero fill.
06:23 Now, the other thing that I'm going to do is just go up to the eyes and have a look
06:28 at the eyeballs. Now, at the moment, the lines are both
06:32 stroked, so I have an inner line and an outer line.
06:36 This one, I'm going to reverse. So, I'm going to have a black fill and
06:40 and zero stroke. So, by clicking this little arrow, I can
06:43 swap the fill in stroke and create the effect I want.
06:46 I'm going to do the same with this one, swap them around.
06:49 But this time, before I swap them around, what I'm going to do is choose a color
06:53 for the eye. So, I want that color for the eye, okay?
06:56 So, I'm going to choose a nice deep green.
06:59 In fact, I'm going to just go for a slightly less saturated one, and darker one.
07:04 So there we go. And instead of just swapping it, what I'm
07:07 going to do is bring the stroke to the front and then just remove it.
07:11 Okay, we'll do that with the other eye. Move across here.
07:13 Again, all I do is swap these. So I've got a fill, a stroke, and no fill.
07:18 Then I'm going to select the outer one, and I'm going to remove the stroke, bring
07:23 this fill swatch to the front and just fill that with a color.
07:26 And again, if I want exactly the same color as this one, I can use the
07:30 Eyedropper tool just to select that. Okay, so we zoom out and we have a much
07:35 more finished looking character. Ready to start tweaking and adding detail
07:42 to finish off.
07:44
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Reshaping paths
00:02 Okay, so we're in reshape tools .ai which you can find in the working with
00:06 selections folder. And what we're going to do here is reshape
00:10 some of these paths to make the drawing look a bit more organic and a little bit
00:14 more realistic. We've created the hands and the arms by
00:18 combining basic primitive shapes. And if I select this arm, you can see it
00:23 consists of a circle and an oval. Now that's great for building up basic
00:27 shapes, but really it looks a little bit too rigid and symmetrical.
00:31 So what I want to do is give a, a more organic hand-drawn look by using the
00:35 reshape tools to adjust the paths. So let's start by having a look at one of
00:40 the reshape tools. Let's click and hold on the Width tool
00:44 here and when I click and hold on that, you'll see a list of tools and if I want
00:48 to be able to see them at all times. I can just move over to the tear off
00:52 strip and then release the mouse, and it allows me to float to that panel above
00:56 the workspace. Okay, so we're going to start by having a
00:59 look at the Bloat tool. And what I want to do is I want to use
01:02 the Bloat tool to create some exaggerated muscles on his arms.
01:06 Now you'll notice that I have a circle representing the area that's going to bloat.
01:10 And if I click on the arm, you'll notice what it does, it bloats it on both sides.
01:15 Okay? That's a little bit too much.
01:17 He's not that muscly. So what I want to do is adjust those options.
01:21 Now I can double-click the Bloat tool and I can change the settings in here.
01:26 So maybe we'll want to go for a setting of 30 pixels, horizontally and 30 pixels vertically.
01:31 I'm also going to bring the intensity down to a value of 10, because is just a
01:34 little bit over-the-top, and I'm going to click okay.
01:37 Now, you'll notice I've made the brush a little bit too small.
01:40 I want it a little bit bigger than that. So another way of changing the brush more
01:44 interactively is to hold down the Alt key and click and drag, and that allows me to
01:48 change the brush till it's exactly the right size for his muscles.
01:52 And then all I need to do is just position it and click to create a nice
01:56 big muscly arm. Now I'm going to do the same with this
01:59 arm, but I need to select the arm. If I just click on the arm it's not going to work.
02:03 Now you'll notice I have all the layers separated here, so that each body part is
02:08 on a separate layer, which makes it easy when I start to animate in After Effects.
02:12 It means that all of these body parts can be animated individually.
02:16 So, I'm going to select the right upper arm and this time I'm going to click on this arm
02:20 and just extended it a bit. Let's see extended it a bit on that side,
02:24 and it now looks like he's got great big muscles.
02:27 Now, we're also going to do the lower arm, and if I click on this arm here, using
02:32 the selection tool, you'll notice it only selects this part of the arm.
02:36 If I click on here, it selects the hand as well, because it's selecting the whole
02:41 lower arm. Now, at the moment, I only really want to
02:43 select the forearm. So I'm going to deselect select the forearm.
02:47 And then go to my bloat tool. We'll make it a little bit smaller.
02:51 So, again, alt, click, and drag, just to bring it in a little bit, and then click
02:56 on it, just to add a little bit more muscle tone to that arm.
02:59 Okay, so that's the bloat tool. You also have the pucker tool, which will
03:03 do the opposite, that will thin areas. And if I select his, thumb here, and
03:08 click on that, you'll see it will make it smaller rather than bigger.
03:12 So it shrinks areas down, so let's just undo those 2 steps.
03:15 Now the next tool we're going to use is this one here, which is called the warp tool,
03:20 and this is one that I probably use the most often.
03:23 So it just allows you to push pixels back and forth.
03:26 Now I'm going to double-click the warp tool and open up the settings, and this
03:31 time what I'm going to do is change the size.
03:34 So let's bring the size down to maybe ten by ten.
03:38 And I'm also going to change the intensity so that it's controlled by the
03:42 pressure of my pen. Now I'm using WACOM pen and tablet here.
03:46 So Illustrator will listen, if you like, to the sensitivity of the pressure that I
03:51 am using on my pen, and it will allow me to control the amount of distortion by
03:56 adjusting the pressure. Now I'm going to zoom in by using command
04:00 plus or command minus on the keyboard and just use the spacebar to toggle to the
04:04 hand tool to move so that I can see the hand layer.
04:07 Now, as I said, if I just click with the selection tool on the hand, it's only
04:12 selecting parts of the hand. Now, the easiest thing to do to make sure
04:16 that the hand is always selected as one item is to group it together.
04:21 Now, what I'm going to do is select the whole layer.
04:23 Now, I don't want to include the forearm in this group, so I'm going to hold down
04:27 shift and deselect that, and these items I'm going to group together.
04:31 Now, watch what happens when I group this.
04:34 I go to object, group, and it now combines those into an individual group,
04:38 which means that when I deselect and select again, it selects a little hand
04:42 and I can move that hand around as a group.
04:44 Makes it much easier for editing, and also for using the warp tool, because now
04:49 when I use the warp tool, it works on the whole group so not only on the thumb, as
04:54 I make the thumb smaller, that was a little bit to much.
04:57 But also on this finger here, and you'll see it works on every single finger with
05:02 in the group. So I can start to really make this look a
05:06 little bit more organic, more like a real hand pushing bits in pulling bits out,
05:11 and creating the shapes that I want. So it's kind of like sculpting by hand.
05:16 I love using this tool. Okay.
05:18 I did sculpture at art college, so that's maybe why I like to use the kid of
05:22 reshape tools in Illustrator to kind of sculpt my drawings into shape, and make
05:27 them look a little bit more realistic. So now you can see how starting with a
05:32 primitive shape, and then just adjusting it, can start to give you quite a lot of
05:37 realism in terms of the shape your using. It'd be quite difficult to draw that
05:42 using vector shapes in Illustrator, to get that level of detail.
05:47 But now you can see if I just click away from that, you can see that's a much more
05:51 realistic hand than we had when we started.
05:53 Let's just do a little bit more work on that.
05:55 So I'm going to select again, toggling to the Command key, or Control key if you're
05:59 on the PC, and we'll just give this thumb a little bit more of a shape as well.
06:04 Okay, and we're going to pull it out here. Okay, now there are lots of references
06:09 that you can use online if you can't draw from your head.
06:12 You can look at the reference online to get an idea of what shape the hand should be.
06:17 And it takes a little bit of tweaking backwards and forwards.
06:20 I've just made that knuckle a little bit too fat there, and we'll also bring that
06:24 around, curve it a little bit more. Okay.
06:26 But you can see that very quickly I start to get a much more realistic hand shape.
06:30 In fact I've made that worse, so I'm just going to undo those last few stages.
06:34 Okay. So there we have our hand reshaped using
06:36 the reshape tools, and there are lots of other tools that you can use in there.
06:41 We got things like the crystallize tool, in fact, let's use that on his head and
06:46 give him a punky haircut. Okay?
06:48 Let's see how this works. So I select his head, I'm going to select
06:52 the crystallize tool. And this time I'm going to make it, well, I
06:55 don't need to worry too much about the size because what I can do is just do
06:58 that interactively by holding down the Alt key.
07:01 And we'll start by giving him a little bit of spikiness round here.
07:05 Okay, and as we move round, we start to make his hair more spiky at the top.
07:09 So in fact, at the top, let's just do this side, and then when we get to the
07:13 top what we'll do is make the brush a little bit stronger, so I'll double-click
07:18 and in fact just pressing harder and making the brush a little bit bigger will
07:23 give us slightly more distortion. And whoops, so there we've got him with a
07:27 nice spikey hair cut as well by using the crystallized tool.
07:31 Now it might be better to just to use a basic brush there, so that you can see
07:35 that more clearly. So we've given him a bit of a spikey hair cut.
07:38 What we're also going to do is make the t-shirt look a little bit more organic,
07:42 by using the Wrinkle tool. Now with the Wrinkle tool, you probably
07:46 want to make quite a few adjustments to this.
07:48 Becasue you can adjust the amount of wrinkles horizontally and vertically.
07:52 So if I put that on 100 for both, and the complexity we're going to keep quite low,
07:57 and the detail quite low, and we're going to click on Okay, and then start to create a
08:03 more wrinkly edge for this t-shirt. Again select the t-shirt, and start to
08:08 create a kind of ripped look for his sleeves.
08:11 Okay so we want to make it look like he's torn the sleeves off with his teeth.
08:16 And he's torn the neck off with his teeth.
08:18 Cause he's kind of a punk character. And we'll move down to the bottom and
08:22 we'll give it a torn edge down here as well.
08:25 Okay. Now if I want a little bit more strength
08:28 on that, I can put the complexity up to about 3 and the detail up to 2, and
08:32 you'll see that I'm starting to get a little bit more of a ripped detail there.
08:38 Now the final stage is I'm going to get my warp tool and just pull that t-shirt
08:43 down so it looks like it's hanging. Rather than stretched over his belly.
08:47 And again, we'll just give it a little bit more of a ripped look there on the edge.
08:52 So you'll see by using these tools, you can start to give your drawing a much
08:56 more organic look than you had done before.
08:59 And I would continue here with this hand and tweak that as well.
09:06
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6. Using Live Trace
Customizing settings for Live Trace
00:00 Illustrator's got some fantastic tools to help you draw your characters by hand,
00:05 but it also has the most amazing tool which will allow you to automatically
00:09 trace drawings that you've done. Now, here I have a drawing that I did for
00:15 a BBC series called The Inventors. And this is a character that I want to
00:20 animate in After Effects. Now, I've spent a lot of time getting the
00:23 weight of the lines right. And instead of having to recreate all of
00:27 that manually in Illustrator, what I can do is automatically trace it using a
00:30 feature called Live Trace. Now, unlike manual tracing, you don't use
00:34 a Template Layer. So, what I'm going to do is double-click
00:37 the Template Layer here and switch off Template, and that's going to remove the
00:41 lock and remove the dimming on the image. Now, if you have place an image into
00:46 Illustrator, you want to make sure it's on a regular layer, not a Template Layer.
00:50 Now, this is called Template Layer, but I'm going to rename it and call it Live
00:55 Trace Layer, just to save from any confusion.
01:00 And then, what I'm going to do is choose a Selection tool and select the Artwork.
01:04 And I'm going to go up to Live Trace. Now, I can just click on Live Trace and
01:08 that will trace it. But the standard settings aren't quite
01:11 right for me, so what I'm going to do is customize it a little bit.
01:14 So, I'm going to go down here and go to my Tracing options.
01:17 There are lots of other presets by the way, that you can choose here.
01:22 So, something like a detailed illustration would work really well for
01:24 this drawing. But it's still not quite right.
01:27 It's still a little bit too fat in places for me.
01:30 So, I'm going to go into that menu, and instead of choosing a Default, I'm going
01:34 to go to Tracing Options, which will open up a dialog box.
01:38 At now, you can also get to the same dialog box by going through the Objects
01:41 menu, to Live Trace, and you can get the Tracing Options through there as well.
01:46 Now, the first thing that you need to do is decide, do you want it to trace fills
01:49 or strokes, or both? So, I'm going to show you the difference
01:52 it makes. If we chose fills, basically what it's
01:55 going to do is every single line will have a path at either side of it, okay?
02:00 And it will create the line by creating a fill between those two paths.
02:04 If I take that off and instead chose Strokes, basically it's going to create a
02:08 stroke per path. Now, you could use that technique, but
02:12 you're going to get pretty even strokes. It's going to Default to using the
02:16 regular standard one pixel brush. Now, if you wanted to do that, you could
02:21 go ahead and do it. And then, you could use brushes in
02:23 Illustrator to fatten them up and change the texture.
02:26 But really, the whole point for me for using this is to get the nice fills I've used.
02:32 Now, you can use a combination of fills and strokes, but I really prefer to use
02:35 fills so that I get the integrity of the lines remaining constant.
02:40 Now, you can choose black or white or, gray scale.
02:42 If you got a gray scale image, you might want to pick up some of the grays from
02:45 it, or you can choose color. But we're going to stick with black and
02:49 white, and I'm going to adjust the Threshold Settings.
02:51 If I put Threshold Settings up higher, it's going to choose more of the grey
02:54 areas and make them black. If I make it lower, it's going to choose
02:59 more of the gray areas and make them white.
03:02 So you see, I have to try and get the right balance so that the lines are not
03:06 too dark but not too light. Now, I find the Default of 128 seems to
03:11 be a little bit on the light side so I'm just going to make that a few pixels darker.
03:17 Now, every time I change a setting, it's having to update.
03:21 So, if you want to adjust a setting, you can always turn Preview, Off while you do it.
03:26 And just type in a value, and then hit Preview again to update it.
03:30 And you'll see that that's looking much more like the original.
03:34 It's getting there, okay? Now, the other thing is you'll notice it
03:37 kind of smooths out the lines a little bit too much for me.
03:42 It tends to automatically smooth them and the Path Fitting settings will help with that.
03:47 Now, if I put Path settings up quite high to volume 7, you'll see it's really
03:51 smoothing them out a little bit too much. Now you might like that, you might like a
03:57 more stylized look to your drawing. And like I said, more integrity of line.
04:02 Now, if I bring it down to 0, you'll see it takes a lot longer to calculate and
04:05 it's actually too detailed there. You can see it's picking up all the
04:10 pixels as well. So, setting of about 1 usually does it
04:13 for me. Again, I'm going to try and experiment a
04:16 little bit. Let's try 0.5.
04:18 See if we can get away with that. Now, I think a setting of 1 is where I'm
04:22 going to be going. And I usually find a setting of 1 is nice
04:25 because it keeps the integrity of the lines.
04:28 You get the odd mistake coming through, which I quite like.
04:31 But it's not too detailed. Okay, so once I've set up the settings
04:35 the way I want them, I can actually save that as a preset.
04:39 So, I could call this The Inventors BBC Preset.
04:43 So now, when I bring in the other characters, I can just automatically
04:48 apply that preset to them, without having to go through that whole process again.
04:56
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Expanding artwork for fine-tuning
00:02 Once I've live traced my drawing. I may want to start making adjustments
00:06 too the paths for example, and just fine tuning it.
00:09 Now if I expand it so that I can get access to the Bézier controls that
00:14 determine the paths. You'll notice that I get sometimes quite
00:18 complicated Bézier paths and this further complicated by the fact that each of
00:23 these paths, or each of these lines, rather has a path on either side of it.
00:28 So, if I wanted to use my traditional techniques for adjusting the paths.
00:33 I would adjust one side, and then I'd have to adjust the other side.
00:36 And you can see I get into all sorts of problems where paths cross over, so I
00:39 don't recommend doing that. What I recommend doing is if you want to
00:42 adjust any of these paths, use the reshape tool.
00:45 So I can use things like the warp tool, just to adjust that path.
00:49 If I make sure the whole thing is selected, okay, and then use the warp tool.
00:54 It will walk the whole path and I can start to reshape my path, fatten it up or
00:59 thin it down by using pucker and bloat. So there's all sorts of ways of
01:03 controlling the path using the reshape tools.
01:05 It's a really nice way to go. Now, I could also start coloring this,
01:09 and I'm just going to zoom out a little bit so you can see the whole thing.
01:12 But the only problem with that is it's one complete layer and it would actually
01:17 be quite tedious to split this into layers in Illustrator, you'd probably
01:22 have to duplicate the layer and then remove parts.
01:25 So if I wanted to create a head layer I would hide the layer in the background,
01:30 select it and maybe use the eraser tool and just make it huge.
01:34 Okay, using left and right bracket tools, and just erasing parts.
01:39 So I could make my layers that way, okay, and actually, that would work reasonably well.
01:45 But it becomes really tedious when you then want to split the head into separate parts.
01:51 How do you separate the glasses and the eyes and all that?
01:54 It just becomes a little bit more problematic, so instead of doing that
01:58 what I recommend is that you use Photoshop to create your layers.
02:02 So open the filed in Photoshop and split it into layers and if I open up another
02:08 file, which is this one. I've already done that and when I bring
02:13 it into Illustrator, I can choose to convert the layers to objects, and when I
02:18 click okay the whole thing comes in with the layers already separated.
02:23 So in Photo Shop I've just separated the head, the right arm, the legs, the left
02:29 arm, and the body and then I can put them together to make a full body.
02:34 I really, in this, I only want the head and the arms separate because those are
02:37 the only things that I'm going to, planning to animate.
02:40 If I wanted to separate it even more, I could separate all the other body parts
02:44 as well, and maybe do an upper arm and lower arm.
02:46 But anyway, once I've done that what I'm going to do is just individually trace these.
02:51 Okay, so I select the layer that I want to trace.
02:54 Instead of just clicking the live trace button I've already set up preset for
02:58 this called the inventors. So I'm going to click on that and that's
03:02 going to trace it. And now you'll notice that it's placed a
03:05 white background in, and if I just go to see my transparency grid.
03:09 Now I could've done that by just going to my alternate view, jumping between
03:14 transparent and non-transparent. You'll notice that this white background
03:19 is obscuring everything behind it. Now, if I click on expand it will expand
03:24 it and I could delete that, but another way of doing it is to click on the live
03:28 paint button and this now becomes a live paint group.
03:31 And with a live paint group I can use the live paint paint bucket on it to remove
03:36 the background So I'm going to go down here, choose the live paint bucket.
03:41 And choose no fill and no stroke, and then I can just click on there to remove
03:46 those white areas. Now as we move through, you'll see this
03:50 happening again and again. So I'm going to select this layer.
03:52 I'm going to deselect that live paint layer, and just select this one.
03:56 I'm going to say live trace using the inventor's BBC.
04:00 Again, you can see my white background, so I'm going to just go to live paint,
04:04 select the live paint bucket, which is k, and this time I'm going to get rid of the background.
04:09 Now, you'll see what's happened, I've actually got rid of the center as well
04:13 and I didn't want to do that. And the reason for that is, if you ever
04:17 look carefully, there is a gap here. If we undo that and re-do it again, see
04:21 that gap is letting the paint through. Now, you can change the gap options by
04:26 clicking on this button here. And I can say, detect gaps, and please
04:30 close them for me. And I'm going to choose large gaps so that
04:34 it closes this gap for me. What will happen now is when I go back to
04:38 the live paint bucket tool by hitting k it will divide this into sections and
04:42 it's ignoring the gaps, so I can remove bits individually without getting rid of
04:47 the center bit. Okay, so we're going to move down to the
04:51 legs, and we're going to do that by holding on to spacebar which toggles onto the
04:56 hand tool temporarily. Selecting the legs go into live trace,
05:00 inventors BBC preset and we'll go straight to live paint and also go into
05:06 our gap options. Now in our gap options, if we put gap
05:10 section on and choose large gaps. You'll see it's finding two large gaps.
05:15 Now, I can put this up to the maximum setting of 72 pixels, but even at that
05:20 there's still one large gap found here. So what I'm going to do is I'm going to
05:24 click on Okay and what I'm going to do is use the blob brush tool to close that gap.
05:30 Okay, block brush tool is fantastic. Before I do use block brush tool, I'm
05:33 just going to have a look at the different sections.
05:36 So here we go, we can remove that section, that's fine and this is the
05:40 section that's creating the problem here. So you can see the gaps, there is a gap
05:44 there and there are gaps here and here. So what I'm going to do is just select
05:49 the block brush tool, I'm also, I've got my layers selected.
05:53 So I'm going to choose a stroke of a one point to make sure that we have the same
05:58 settings, and I'm going to zoom in and just click to extend this path.
06:03 Now I don't have to be very careful up here because this bit going to be hidden by
06:07 the jacket down here, I have to be a little bit more careful just to close
06:11 that gap there. And here it doesn't really matter because
06:15 it's all one section anyway. So what I'm going to do now is select
06:19 that and go back to my gap options and see if we've got rid of that.
06:23 And we'll click okay, go back to our paint bucket tool, and you'll see now I
06:28 can delete that section, and I can delete that section without any problems.
06:33 That's managed to get rid of thos gaps for me.
06:35 Now as I said, the legs are going to go under the jacket.
06:37 Now at the moment, the jacket is called background, so I'm going to rename it
06:42 jacket, and I'm going to click Okay. Now, I'm going to trace the jacket as well.
06:46 So let's just move up here so we can see the jacket and I'll zoom out a little bit.
06:50 Command minus on the keyboard, or control minus if you're on the PC.
06:55 And with the jacket again, I'm going to live trace it using the preset.
07:00 And I'm going to expand it to live paint and go to the gap options.
07:04 And you'll see, if we put gap detection on, there are 50 gaps.
07:07 And even if I put this on the maximum setting, there are still several gaps,
07:13 four gaps found. Now, if red is difficult to see here, I
07:16 can see the red gaps indicated. But there are some gaps in here as well,
07:21 and if that's difficult to see, you could change the color to green and you can see
07:25 a little green gap highlighted there. Another thing that will help you discover
07:30 where the gaps are is to work in isolation mode.
07:33 At the moment, you can see, it's very easy for me to accidentally select one of
07:37 the other layers with the paint bucket tool.
07:39 And even with the selection tool is very hard for me to know which layer and selecting.
07:43 So at any layer you can double-click it and enter it into what's called isolation
07:47 note and it will isolate that layer and allow you to work on it without worrying
07:52 about the other layers. So if I select it here, and go to my gap
07:55 options it's much easier for me to see where the gaps are and start closing them.
07:59 Some I'm going to click on okay, and what we're going to do we're not going to worry
08:03 about the gaps here and here because they don't matter.
08:07 But the gaps at the neck I want to close, so I'm going to zoom into the neck and this
08:11 time what I'm going to do is instead of using the warp brush, I'm going to use the
08:16 warp tool to push the lines together. So I'm going to make this say, maybe about
08:20 10 pixels by 10 pixels. And we'll put the pressure up, in fact
08:24 we'll use the pen pressure, so I'm going to use my Wacom pen just to stretch these
08:29 lines until they close. Now in Isolation mode, it sometimes takes
08:33 a little bit of time for the display to update, don't worry too much about that.
08:37 But you can just play around with that until you get it right.
08:40 That would have been better with slightly higher settings there and slight smaller brush.
08:45 So lets just bring that brush size down a little bit, so we get a bit more
08:50 precision and move that up. And I think that's probably going to be
08:54 enough to close that gap and we will also do this one moment in there.
08:58 Okay, so again pulling it around to where we want it to be.
09:01 Now you can use, if you prefer use the blob brush tool just to draw it in there
09:06 to close the gaps. So, either technique is fine.
09:09 Again, you sometimes get these glitches. You saw that, the display just suddenly
09:14 flaking out there. Sometimes that happens but don't worry
09:16 too much about it. Once it updates, it'll be fine.
09:19 Okay, so once we've done that we come back out of isolation mode.
09:23 Okay, by clicking on the back button. And then we'll zoom out and now if I
09:28 select it using select it, and then use the paint bucket tool on it.
09:34 We should be able to get rid of the background.
09:38 Without getting rid of any of the foreground because we've closed those gaps.
09:42 So, the only one left to do is the left arm image, and again we will go through
09:48 the same process there closing up any gaps, and then separating the layer and
09:54 we now have them all on individual layers ready to start coloring in order for us
10:00 to take it then into After Effects and start animating.
10:04
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7. Coloring Artwork
Applying gradients
00:02 Okay, so what I'm going to do now is I'm going to add some gradients to this artwork
00:06 to give it a little bit more depth. Now I'm in the gradients.ai file, which
00:10 you can find in the coloring artwork folder.
00:14 And I've selected his shirt here because I'm going to start by coloring this shirt.
00:18 Now it's just colored flat red at the moment, but if I want to, I can apply a gradient.
00:23 And I like to use a starting point of using the Swatches libraries to provide
00:28 me with a simple gradient to start with. So I'm going to click on the Wing menu of
00:33 the Swatches panel and that will give me access to the Swatch library.
00:37 And in there, there's a huge selection of gradients that you can choose from.
00:41 And I'm going to start by selecting Skin tones.
00:44 And you'll see here, there are lots of skin tones that I can apply to my character.
00:49 So, if I select his arm for example, I can apply a skin tone to that, making it
00:54 seem to fade up and as it comes out of his shirt.
00:57 I'm going to undo that for now, and I'm going to go back to the red t-shirt for now.
01:02 And let's have a look for something else for the red t-shirt.
01:05 Now, in my Swatches panel, I've already opened up a few swatches that we can
01:10 start with, gradient swatches. So, I've got simple tints, bright colors.
01:15 Let's see, color combinations, color harmonies.
01:18 There's all sorts of lovely swatches that you can use as starting points for your design.
01:23 I'm going to choose something simple like this one here, which is a simple red to
01:28 orange fade, which is what I want. Now, if I want to edit that, there's a
01:32 couple of ways of doing it. I can open up the Gradients panel, and in
01:36 here, I have control over how that gradient is distributed across the artwork.
01:41 And you'll notice, as I drag these little sliders, it adjusts how the colors
01:46 combine together and how the gradient works.
01:49 Now the first thing that I could do is start changing the colors.
01:53 So if I go to my Swatches panel and I want this to be a more vibrant orange, I
01:58 can drag my orange swatch onto there and that updates with the new color.
02:02 And I much prefer that orange, much brighter result.
02:06 I can also change the Gradient type from Linear to Radial.
02:10 And the Radial gradient allows me to do things like change the height as well.
02:16 So if I change the height to 50, then I can get a reduced height of my gradient.
02:21 I'm actually going to put that up to 120 so it stretches a bit higher.
02:25 And I'm quite happy with that. I'm going to leave that as it is.
02:29 Now I'm also going to create gradients for the arms as I said using the skin tones.
02:34 So what I'm going to do is start off with one of these.
02:36 Let's start off with that one. And I actually want something a little
02:40 bit warmer. these skin tones are a little cool for my liking.
02:43 Now I can double-click these and just adjust them.
02:46 So I could just give it a little bit more warmth by increasing the red and
02:51 decreasing the blue. I could do the same here or I could just
02:54 get rid of that center color just by dragging it off to the end here.
03:00 And then double-click this and maybe choose a different color.
03:03 Now, I could continue using the RGB palette, or I can just use my tints here
03:08 and choose another tint to drag onto there.
03:11 Okay, once I have the color combination I like, I might want to make that a little
03:15 bit more yellow actually, so let's just add a little bit more yellow to that,
03:19 make it a bit creamier. And once I'm happy with that, then I can
03:23 save that as a new swatch. So I can drag that into my Swatches panel
03:28 from the Gradient panel, and now that appears as an editable gradient.
03:32 So now I can select my second layer, which is this one here, and I can apply
03:38 this gradient to that layer. Now you'll notice it doesn't quite line
03:43 up correctly. The gradient doesn't match.
03:46 I can choose to use the Rotation settings in here to experiment until I get it right.
03:52 So I find that a value of about minus 50 matches the gradient so that we don't see
03:57 any joint between the two body parts. But you can also use the Gradient tool to
04:03 do this. And you'll notice there's my rotation.
04:05 And if you want to do this manually using this tool, you just need to move until
04:11 you see this icon, the Rotation icon, and then you can drag it around.
04:16 You can also scale it and do lots of other fancy things with it, move it
04:20 around, scale it and rotate it. So that's the Gradient tool.
04:25 Now what I want to do now is create other skin tones for here so let's choose that
04:30 arm and lets just choose the same gradient again.
04:34 And I think that's fine so I'm going to leave it.
04:37 I might reverse it actually, another way of reversing it is to just simply swap
04:41 these around so you can create a reverse spindle in that way and it's a little bit
04:46 of a cheat's way of doing it. But again, I can also use this if I want
04:50 to rotate it slightly, change the angle of the gradient.
04:53 So what I'm going to do now is I'm going to choose the head, and with the head I'm
04:57 going to create a skin tone gradient so we'll choose the same colors.
05:01 But what I want to do is this time what I want to do is see if I can create some
05:05 hair at the top. So I'm going to rotate this by 90 degrees.
05:11 Okay, and I'm doing it numerically there because I find that just a little bit
05:15 easier than rotating it with the Gradient tool.
05:18 And then I'm going to drag this color swatch in and you'll see that as I do, I
05:22 get another color swatch appearing here. And that allows me to add a third color.
05:26 Now I'm going to give for him very bright yellow hair.
05:30 Some I'm going to start just by dragging a yellow swatch on here, which is a little
05:35 bit too bright. And then what I'm going to do is just
05:37 double-click that. And that allows me to edit the color.
05:40 Let's just make it a little bit darker, and a little bit brighter.
05:44 Okay, so say that's the color I want. Now, the only thing is you can see that
05:49 our gradient is the wrong way around, so I can just do that to minus 90, and I
05:54 know it'll be the right way around. And all I need to do now is just adjust
05:59 my settings here so that the yellow is only at the very top, where his hair is.
06:04 Now, that's using a linear gradient. I could, if I wanted to, choose a radial
06:09 gradient and again, I need to reverse that.
06:11 So, what I'm going to do is, just click on Reverse gradient which is much easier
06:16 than dragging these around, as you'll see.
06:18 That just reverses the gradient for me, so it's yellow on the outside.
06:22 Now if I select the Gradient tool, you can see that when you have a radial
06:27 gradient, it's denoted by the circle here, as you would expect.
06:31 And you can make this bigger or smaller. So what I'm going to do is make this a bit
06:35 bigger, and we'll also make it bigger on the x-axis as well.
06:39 And then what I can do is I can just drag it down so that only the top of his head
06:43 is yellow. Okay, we've got a little too much there.
06:46 We've got the ears coming in as well, but I can control how much just by adjusting
06:52 the gradient here or adjusting the gradient here using my controls.
06:58 So, a lot of control over gradients. The other thing I might want to do is
07:01 just swap these two colors. So I might bring that color to there and
07:05 that color to there. Okay, so we've got the lighter color in
07:08 the middle of his head, then the darker color and at the edge, the very edge,
07:13 we've got some yellow for his hair. So we start to get really nice effects
07:17 from that. Now, obviously, I would edit that a
07:19 little bit more, but here you can see how we can get some nice yellow hair.
07:24 With a kind of tanned face, which is a bit lighter in the middle, giving this a
07:28 little bit more depth. So, that's a little bit about the
07:32 Gradient tools and you can use them to add depth to your characters.
07:37
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Working with Live Paint
00:02 My favorite way of coloring artwork has to be using the Live Paint Paint Bucket.
00:07 And if you want to follow me along, I'm in Live Paint gaps closed.ai which is in
00:12 the coloring artwork folder. What I'm going to do here is use this Paint
00:18 Bucket to paint my character. Now, the traditions way of coloring items
00:23 in Illustrator is to select them and then select a color to apply to them.
00:29 Now, you have to select individual layers and individual items in order to do that.
00:33 The nice thing about the Live Paint Bucket tool, as you can just move over
00:37 your image and select different areas to paint.
00:41 Now here, it pays to work in Isolation mode, because you'll see that it's very
00:44 easy to accidentally select the wrong layer.
00:48 Because the Paint Bucket will allow you to just click and paint on any item you see.
00:53 Now, I've got white selected at the moment, but if I select orange for my
00:56 Paint Bucket, and I click on his hair, you'll notice it changes his hair to orange.
01:02 Without selecting anything else, I can go to his arm and paint his arm orange.
01:06 Or his tie. It's quite difficult to select his tie
01:10 because it's behind the arm layer, so we'll do the other arm.
01:14 Now, the reason I want to go into Isolation mode is because of that problem
01:17 with overlapping areas. That first of all, I'm going to work on
01:21 the head. I don't really have that problem there.
01:23 So I'm just going to color his hair. Now it's picked up and fixed a lot of
01:27 gaps, but that means that we probably have a lot more gaps than we realized we had.
01:33 These are now included as gaps, so the paint stops within these areas.
01:38 So you have to do a few clicks to get all of his hair done.
01:41 So we've got his hair nice and bright orange.
01:44 Now, this is a Scottish character. It's John Logie Baird.
01:47 So that's why I've done him with a nice bright orange hair.
01:49 I'm also going to open my Skin Tones panel, which I can get by going into my Swatches panel.
01:57 Clicking on the Wing menu, I am going to open Swatch library.
02:01 And let's find our skin tones, here we go, so I am just going to use flat skin
02:05 tones for him. And as I said he is Scottish so he will
02:09 be quite pale, so give him a nice pale skin tone and click on all the areas that
02:13 we would expect to be flesh colored. So, there, we haven't done his hands yet,
02:18 so we've just got his face at the moment being flesh-colored.
02:22 Now, don't forget these little gaps, here.
02:24 Just here, we'll have a bit of skin behind his glasses.
02:27 On this side of his glasses, we should have nothing, so I'm going to choose no fill
02:31 in, no stroke and just click on that area, there.
02:35 Now, you may need to zoom in here to be able to get that little bit there.
02:40 Okay. So once we get on to the jacket, and the
02:43 arm, it's a bit more difficult because we start accidentally selecting the wrong areas.
02:50 First of all, what I'm going to do, is just choose a color for the jacket.
02:53 So let's go to our swatches again, and let's have a look through.
02:57 We've got skin tones. Here we've got our brights, so think we
03:00 might use like, have a green jacket, or maybe a grey jacket.
03:04 Let's start with green anyway. So I'm going to choose green, and I'm going to
03:08 click on his arm. And actually that is a little bit too
03:11 bright, so I'm going to go in here, back into my swatches.
03:15 And into the Swatch library menu and I am going to choose some Gradients, put some
03:20 Neutral gradients. Okay, so we'll chose a nice gray color I
03:26 think and click on there. And again it's a little bit too strong so
03:31 I may want to just edit my gradient. So I go to my gradient palette and just
03:35 double-click that and make it a little bit darker in that gray.
03:39 So we're going from a fairly dark gray to a kind of mid-gray color.
03:43 Okay. And I'll click on that again.
03:46 So we've now got a darker gradient. Okay.
03:49 And now I'm going to click on this arm, so we've got both arms.
03:52 And again, we could edit that gradient if we wanted to.
03:55 I'm not going to bother here at the moment. And then we click on different parts of
03:59 the jacket to start coloring them in as well.
04:03 Okay, but when it actually gets to here I can't actually select that part of the jacket.
04:07 The problem I'm having is I'm either selecting the head which I don't want to
04:10 color or the arm which I con't want to color.
04:13 I can't actually select that jacket color.
04:16 So what I'm going to do is I'm going to select the jacket by going to my Layers panel
04:21 and its this layer here. And then I'm going to choose the Selection
04:25 tool and just double-click the jacket to go into Isolation mode.
04:29 And that makes it much easier for me to now use the paint bucket tool just to
04:33 fill in these other areas of the jacket. Okay, now while I'm in there I might as
04:38 well do the tie and the shirt as well. So I'm going to go back to here and
04:43 choose some nice bright colors, so let's choose green for the tie.
04:50 So we'll do a nice green tie. And then we'll choose a nice yellow for
04:55 the shirt. Okay, so he's got a very dull jacket but
04:59 nice bright shirt. Okay and then we want to do the trousers
05:02 after that but there's a little bit of the jacket still to do here and for this
05:06 I'm just going to choose a dark gray color and fill in that section there.
05:11 In fact let's go even darker and fill in that section there.
05:15 Now for the trousers. So now what were going to do is come out
05:19 of Isolation mode by just jumping back a couple of stages so that we can now
05:22 select the trousers. We're now going to go down to the legs layer
05:27 again, I'm going to select it so I'm going to toggle back to my Selection tool
05:31 by holding down the cmd key or ctrl key on PC.
05:37 And I am going to click on that, and then double-click to go into Isolation mode.
05:41 And Isolation mode means that I can select this without having to worry about
05:45 selecting the background layer. So I'm going to choose a red swatch and
05:49 color them red. And then I'm going to edit that a little
05:53 bit later. In fact, let's not edit it later.
05:56 Let's do it now. Let's choose a better color.
05:58 I'm going to choose, potato. Okay, so we've now got potato trousers.
06:03 Or pants, as you guys say in the US. In fact, if I want to add just a plain color.
06:10 Maybe I just want to add a regular swatch.
06:12 So, I'm going to go to my Swatch library. And just open up earth tones, so I've got
06:16 some nice brown colors. And I'm actually just going to click and
06:20 color these brown. Now the nice thing about doing that is
06:24 it's giving me some alternatives that I can choose to just apply to the layer.
06:29 Without having to go through lots and lots and lots of different Swatches
06:32 panel, I can use my color guide to help me choose the color that I want.
06:37 Now we'll also use that to choose some colors for the shoes.
06:41 So I'm going to choose a color there for the sole, and let's choose another one there
06:45 for the shadow bit of the sole. And then we can right-click on here and
06:50 see Exit Isolation mode. And zoom out to see our painted character.
06:56 Okay, now, the nice thing about Live Paint is it really allows you to
07:00 experiment with color and paint in a way that you couldn't do with just using
07:04 regular selections and swatches. So I really recommend playing with Live
07:11 Paint to get the most out of it.
07:15
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Recoloring artwork with Kuler
00:02 There's a great feature in Illustrator that allows you to recolor your artwork.
00:07 I call it Kuler because that was what it was called when it was first introduced
00:10 into Illustrator. It's a fantastic feature and I really
00:14 want to share it with you now. So, if you want to follow along, you can
00:18 open Kuler.ai and you'll find that in the Coloring Artwork folder.
00:23 Now, here I have a piece of art that desperately needs recoloring.
00:27 Sometimes you want to recolor a whole piece of artwork, but you don't want to
00:30 go through manually selecting everything. Even with Live Paint it can be quite
00:34 tedious to paint all the different sections.
00:37 So, Kuler allows you to take a piece of artwork and color it using the most
00:41 fantastic controls. Let me show you at, so if I select all of
00:47 my artwork. There are two ways of accessing Kuler.
00:50 You can access it up here, Recolor Artwork, in the Control panel.
00:55 Or you can access it here in the Color Guide.
00:58 Now, it does something very different here to what it does here.
01:02 If I select it here, it doesn't actually change my artwork but it gives me access
01:06 to new color schemes that I can apply to my artwork.
01:10 But it doesn't actually apply them until I click on Okay.
01:14 Whereas, if you choose it here, so if I choose say, a complementary color scheme
01:18 like this, and I click on Kuler here, it actually applies that color scheme when I
01:23 enter the dialog box. So just be careful with that one.
01:29 If you get a color scheme you really like, by all means use it.
01:32 But I tend to click on this, because it doesn't actually change it until I click okay.
01:38 Okay, so as I said, you can change the color scheme of the whole set of colors.
01:43 So, you can choose things like, complementary color schemes, left
01:47 complementary color schemes, monochrome color schemes.
01:52 If we go down here we can choose a monochrome color scheme.
01:55 So there's all sorts of ways of choosing color schemes.
01:59 By using the v color artwork dialog box.
02:01 But it's not just for that. If I come out of here, and go back in again.
02:06 And this time, I decide I just want to darken down all the colors, for example.
02:12 I can just come down here to my Color mode menu, and choose Global Adjust.
02:17 To just reduce the saturation and maybe reduce the brightness of all the colors
02:22 in my artwork. So if I just want to create a desaturated
02:26 look for the artwork, or maybe warm it up or cool it down, then I can use the
02:30 Global Controls just to control things like luminosity, temperature, saturation
02:34 and brightness. So, that's one thing I can do.
02:39 I can also go to the Edit mode, where I can actually manually take colors and
02:43 change them individually. So, I could brighten up the tie again and
02:48 maybe bring the brightness down of the tie.
02:51 If I go back out of Global Adjust and into my HSB settings, Hue, Saturation,
02:56 and Brightness, I can just darker down the tie.
03:00 I could maybe choose the yellow of the shirt and just brighten that up a little bit.
03:05 So, you can see that I can manually adjust colors individually or as a group
03:09 by using the Recolor Artwork dialog box.
03:14 Now, I'm going to cancel that and I'm going to show you another way of using Kuler that
03:18 I like to work with. So, I tend to like to work with layers.
03:23 So, rather than select the whole piece of artwork and try and change everything in
03:27 a runner, I tend to choose individual layers and as you can see this is all
03:30 split into layers ready for me to animate in After Effects.
03:35 So, it's very easy for me to just select the arms and the jacket, and then go into
03:41 Kuler, and just edit those colors. So, if I go into my edit mode now, you'll
03:47 see I've got far fewer colors to edit than I had before.
03:52 And another thing that I quite like is, if I just want to change the color of the
03:56 jacket and the tie and everything, maybe to more blues and greens rather than
04:00 oranges and reds. And what I can do is, I can group the
04:05 colors together and just drag them around the color wheel selecting different color
04:09 combinations til I get the one that I want.
04:13 And I think something like that I quite like, quite like the blues maybe a little
04:17 bit more desaturated. So, we've got some nice desaturated blues there.
04:22 And you notice it's changing gradients as well as solid colors, but maintaining the
04:26 balance between the gradients. Okay, so say I like that but I'm not too
04:31 keen on this purple color of the shirt. What I can then do is ungroup the colors
04:35 and just choose a new color for the shirt, maybe a slightly more pink color
04:39 for the shirt. So, you see by selecting this and making
04:44 global changes, you can start to recolor your artwork.
04:48 If I wanted the whole thing to be slightly more desaturated, I could just
04:51 go back onto the global adjust again and bring down the saturation so that I've
04:55 got a slightly paler jacket and shirt than I had before.
05:00 And again, if I want to individually brighten up a color, say the pink, I can
05:04 just pull that out. So, it's a very intuitive way of working.
05:09 And of course, once I've done the jacket, I can click okay and maybe select the
05:15 legs and go back into Kuler. And for legs, I'm going to go to Edit
05:20 Colors again and I want to leave the socks really.
05:24 It's just the grays in the middle that I really want to change.
05:26 So, I'm going to drag them towards blues and start to change the color of the trousers
05:32 as well. Sometimes it takes a minute or 2 just to
05:35 figure out which one you should be changing.
05:38 So, you'll see there that I have the correct one now.
05:41 Okay. And just bring the saturation down a bit
05:43 so it matches the jacket a little bit better.
05:46 And there we have it. So there you go.
05:48 Using Kuler, you can very easily re-color your artwork very quickly without having
05:54 to go through the painful process of editing individual layers, groups,
05:59 objects, gradients and color swatches.
06:04
Collapse this transcript
8. Applying 3D Effects
Creating live 3D effects
00:02 Okay, so I've almost finished my character ready for animating in After Effects.
00:06 But I need to make a hammer, for him to hold in his hand.
00:09 And rather than try and draw it to look three-dimensional, I'm going to actually
00:13 make a three-dimensional hammer, and then apply some effects to it, to make it look
00:17 a bit more cartoony. So I'm going to go into my effect menu
00:23 and into 3D and extrude and bevel. And if I click on preview you'll see what
00:28 it does. It extrudes my circle and gives it some depth.
00:32 Now I'm going to change the rotation settings.
00:35 I don't want it to be rotating on the X axis or the zed axis but only on the Y axis.
00:42 And I know from a bit of experimentation that a value of 70 gets it at roughly the
00:46 right angle as if he's looking at it while he's hitting something on the wall.
00:52 And that's just through trial and error that I discovered that.
00:56 I'm also going to bring down the extrusion depth rather, to 35, and that
00:59 will just reduce the fatness of it, if you like.
01:04 Make it a little less flat. In fact, 30 is probably enough, so let's
01:07 just bring it down to 30. And we're also going to put a bevelled
01:10 edge on it, and there are lots of different bevels to choose from, but I'm
01:14 going to choose a rounded bevel to give me a nice, rounded effect.
01:18 Now, you can go into your shading settings as well.
01:22 By going to more options, you can do things like adjust the highlight
01:25 intensity, bring that up a little bit, just to exaggerate it.
01:29 Adjust the ambient light if you want to make it lighter or darker.
01:34 Adjust the highlight size even. So, you can get those settings exactly
01:37 how you want them, before you apply them to your layer, and then, click Okay.
01:42 So I've got one layer ready, I need to also create three D from these shapes.
01:49 Now to join those together, what I'm going to do is use my shape builder, just
01:53 to drag those shapes together so they form one single shape.
01:58 Now theoretically once we have that shape, we can just go back to the effect
02:03 menu and go into the 3D extrude and bevel, and apply all the same settings.
02:10 So, we had 0, 0, and I think we had 70 here.
02:14 And if we preview that, it should look the same.
02:17 But as with many things, they don't always work logically.
02:20 Let's try putting -26 back in, which is the default value.
02:24 And you'll see that coincidentally that seems to work quite well.
02:31 And I think a value of around about 25 should be about perfect.
02:37 Let's go a little bit lower than that, let's go to 23, okay, maybe even 20.
02:41 So minus 20 we're going to try. And I think that's pretty good.
02:42 Now, we'll leave the extrusion depth. But we'll put a bevel on here as well.
02:47 So let's go to a rounded bevel. You have to be a little bit careful
02:51 because you can get what's called a bevel self intersection.
02:56 If the object is too small for the bevel. So I would maybe just take that down to,
03:00 I don't know, a value of two maybe. Which may still cause a problem or may
03:05 not, depending on how particular you are, how fussy you are.
03:10 It looks okay to me. Use your own judgment.
03:13 And again, you can adjust the highlight intensity, adjust the highlight size, do
03:18 all that nice stuff before clicking OK. So we've now got the hammer and we've got
03:24 the head of the hammer, so I'm just going to move the head of the hammer onto
03:28 its base. OK.
03:31 And we may want to make some adjustment to that, but that's pretty much OK for now.
03:36 If we do need to make changes, it's very easy to do so.
03:39 All you need to do is click the layer and if you go into the Appearance panel,
03:42 you'll see that the effect remains live, and I could go into Extrude and Bevel,
03:46 and I might decide that I just want to rotate it a little bit more.
03:52 So, let's go to minus 15, say. Oops, wrong direction.
03:57 Minus 50, I've typed in. So, let's put minus 15.
04:02 And see if we think that fits a little bit better.
04:05 I think it does so I'm going to click on OK.
04:08 Now as well as being able to change that I can also change the color as well.
04:12 So I could come in here and choose a different shade of grey.
04:16 Even choose a gradient if I want to. go into my gradients and find a metallic gradient.
04:23 So let's go into our swatches, see if we can find some metallic gradients.
04:29 Here we have our metals, and I can choose some different gradients to apply to my hammer.
04:35 So I'm going to go with a silver gradient for now.
04:39 And of course, I could apply the same gradient to my fill color of my hammer
04:43 head as well if I want to have a silver hammer head.
04:47 But I'm going to leave that as it is, and all I'm going to do there is just choose
04:51 a lighter gray for that than I had before.
04:55 Now of course, you can double-click that and go into your color picker and choose
05:00 HSB and just edit the color yourself if you double-click that to open it up.
05:08 We can edit the color, make it a little bit more of a bluey-gray.
05:12 Okay, I reduced the saturation. So there we have them matching a little
05:16 bit better so anytime you can go in you can adjust the fill stroke, extrudent
05:20 bevel or any other of the live effects that appear here in the top of the menu.
05:26 Now, I'm going to apply another 3D effect.
05:29 This time I'm going to apply a revolve, and a revolve will do exactly as it suggests.
05:35 It's going to make a cylinder out of my selected shape.
05:40 So I'm going to experiment with the settings and I"m going to try a value of
05:44 0 and 0 again so we are not rotating on that axis, and maybe try a value,
05:48 positive value. Well it doesn't really matter with this,
05:53 because if I change the wide rotation value, it's not really making that much
05:57 of a change to the result we get. I might give it a slight rotation forwards.
06:03 No, I'm not going to do that. I'm just going to leave it on zero.
06:06 So, I'm actually with that. I'm going to click okay.
06:09 Again and I add my metals think it was this one that we used, to my fill color,
06:14 and I'm going to also make it narrower just by squeezing that together, and that
06:19 is going to form the metal bar, that joints the hammer to the base.
06:27 Now you'll notice that that's in front of the hammer and the, I really want it to
06:30 be behind the hammer. So what I'm going to do is cut it by
06:34 hitting Cmd+x or Ctrl+x on the PC, and then pasting it, but instead of just
06:38 pasting it, I am going to say paste in back, and that's going to place it behind
06:42 the hammer, which makes it look as if it's holding the hammer up.
06:49 Okay, so what I'm going to do is select the handle and go into my revolve
06:53 settings again. And again, we're going to have a value of
06:58 zero, zero, 70. And we should have the kind of result we want.
07:03 Now I'm also going to just adjust the shading slightly.
07:08 You can also choose a custom color for the shading, so if I choose like a deep
07:13 dark, very dark blue color then I'll get a slight amount of blueiness coming
07:17 through in that. So I'm going to pull this in, make it a
07:22 bit smaller. And then just nudge it into position
07:26 okay, now the only other thing that I need to do now is just fit it into his
07:30 hand and maybe just adjust the shape a little bit.
07:35 To do that what I'm going to do is go to the object menu and chose expand
07:40 appearance which makes this into regular editable layer.
07:45 And what I can do now is just use the warp tool, and the pucker and bloat
07:50 tools, just to adjust the path to make it look a little bit more organic.
07:57 So I'm going to hold down the alt key and just make the pucker tool bigger and just
08:01 reduce the size of the middle of the hammer.
08:05 Now that's a little bit too much. So, I'm going to go into my pucker
08:09 settings And I'm going to put that down to a value of two and click okay.
08:14 So I've got precise control over the amount of pucker that happens.
08:18 And you'll see now its just puckering slightly and I'm also going to round off
08:22 the edges using the warp tool. I'm going to make that smaller, okay just
08:27 reduce the size down and just round off these edges a little bit.
08:33 Okay so using these tools are fantastic, the other thing that you could do to
08:37 render off of course is to use the eraser tool.
08:41 So I can make the eraser tool smaller. Let's just zoom in so we can see whats
08:45 happening there and to round off the corners I could maybe hide the selection
08:49 by hitting Cmd+H, and then just trim off the corners a little bit, just to give it
08:54 a little bit more roundness. Okay?
08:59 And we'll also do that at the top here, okay.
09:03 So it now looks like a much more organic kind of hammer.
09:07 I think the head's a little bit too big on that hammer.
09:11 So I'm going to reduce that down in size a little bit.
09:14 Then I'm going to get the whole thing. I'm going to group it together to create
09:18 a group. And I'm going to apply another effect to it.
09:21 This time I'm going to use the effect gallaery.
09:24 Now these are not editable in the appearance panel, but I know that I"m
09:27 going to be able to create a hand-drawn look by using somehting like poster edges.
09:33 So I'm going to bring the edge thickness down to about one.
09:36 And the intensity down to a minimum value.
09:39 Now, you can choose how much it posterizes.
09:42 I'm going to choose something like a value of 1 or 2, I think.
09:46 And of course, you can combine these effects together if you need to.
09:52 But I'm just going to stick with poster edges.
09:54 Click okay. Reduce it down in size a little bit and
09:58 then I'm going to put it in his hand. OK, now what I need to do is make it look
10:02 like it's inside his hand instead of on top of his hand.
10:07 So I'm going to rotate it around a tiny little bit and then I'm going to use my
10:12 old friend the eraser tool. Just to erase part of it, so that it
10:17 looks like it's sitting in his hand, instead of on top of his hand.
10:23 So we reduce all of this until all we're left with is the top and the bottom of
10:29 the hammer. That would've made life easier if I just
10:33 made the brush a little bit bigger. But there we go.
10:36 It needs a little bit more work. I could maybe recolor it a little bit.
10:40 Select the hammer, go into color, and just edit those colors.
10:46 Maybe do a global adjust on them and bring the brightness down.
10:52 Okay, and reduce the luminosity a little bit as well.
10:56 You could also saturate it a little bit more the, give it a bit more color, not
11:01 quite that much. Okay so a little bit of color in there.
11:06 So you get the idea play around with the setting till you get something that you
11:10 really like. In fact when saturation is not working,
11:13 so I'm going to reduce that again and click okay.
11:16 So there you go a few ideas about how you can use illustrators 3-D capabilities to
11:22 create a 3-D hammer that would have otherwise been quite difficult to draw by hand.
11:31
Collapse this transcript
9. Finishing Touches
Grouping and working with hierarchies
00:00 When you're ready to output your animation, you need to check your layers
00:04 to make sure that the grouping and hierarchy structure is going to work and
00:09 After Effects. I'm just going to close some of these panels
00:14 by double-clicking on their labels and that will close them up, give me a bit
00:18 more space for my layers panel. And here, you'll see how I've constructed
00:23 one of my files for animation in After Effects.
00:27 There's my original file that I traced. I have his bottom layer, which consists
00:32 of his legs. He's sitting down.
00:35 Now, they're not really going to animate. He's going to be sitting and his top half is
00:38 going to animate. So, then I have his left arm, his neck,
00:43 his body. Now, the reason I've got the neck and the
00:46 body separately is I want the neck to move backwards and forwards and move the
00:50 head backwards and forwards. So, I need the neck to be on a separate layer.
00:56 And this is the kind of thing that you need to think about when setting up your
00:58 layers for animation. Do I want the neck to move?
01:01 Okay, if you do want the neck to move, then do it on a separate layer.
01:06 Then I've got the upper arm. Now, in this situation, I want the upper
01:10 arm to move separately from the lower arm.
01:14 So, what I might want to do is get the upper arm doing this kind of thing,
01:17 moving up and down. While the lower arm, which is this one,
01:22 they also move independently. So, let's just select that one and it
01:27 will be doing this kind of thing, hammering.
01:31 Okay? And you'll see it's very important that I
01:33 can move that separately from the upper arm.
01:36 So, you start to think about which areas you want to move together.
01:39 If I wanted the hammer to move separately from the hand, I would have done it on a
01:42 separate layer. But I don't really need to.
01:45 All I needed to do was group the hammer so it's in the single group so it can be selected.
01:50 And to do that, you just select the individual pieces of the group and you go
01:55 to Object > Group. Okay?
01:58 And that groups them together so I can now select the object as a single layer.
02:03 Now you have to be careful with grouping. If you group an item that was behind
02:06 another item, and one of the items was in front of the other item, it might move
02:10 one of the items that you want to be in the back, into the front, if that makes sense.
02:16 So, if that happens, you need to undo. If you ungroup, that's not going to
02:20 change anything. You need to undo and undo until you get
02:23 back to the stage you were at before. So, in this case, I can't really move
02:29 that in front of the hand layer. Those kind of things determine whether
02:33 you're going to group items or not. Then we have the head layer.
02:36 Now, the head layer doesn't look very nice on it's own.
02:39 But that's because I wanted all of the other elements on the head to be
02:42 animatable individually. So, I wanted to be able to animate the
02:47 eyes and the pupils. I wanted to be able to take the pupils,
02:50 and to move them backwards and forwards to make them look at the screen.
02:55 If I just hide the selection Cmd+H or Ctrl+H on the PC, you can see that I can
02:59 make the eyes look around, make them look up, make them look down.
03:04 So, again I'm thinking about what I want to do in terms of animation.
03:08 The mouth, I may want to scale the mouth for example, to give him a facial expression.
03:13 So, I might want to make him go, oh my goodness, and then close his mouth again.
03:19 Or, I might want to make him talk, so I've got the mouth on a separate layer.
03:23 Then we've got the eyebrows. Now, if I want to make him look
03:25 surprised, I may want to make the eyebrows go up and down.
03:29 The hair, now the hair normally wouldn't move you would think but by creating the
03:33 hair a tiny little bit of movement on the hair, as he moves backwards and forwards,
03:37 it creates a really nice effect, just a more fluid effect.
03:42 His glasses, again, I may want to move them up and down a little bit, as he's hammering.
03:47 And also, his ears. If there's a noise happening, just making
03:51 his ears twitch a little bit, actually accentuates the noise for the viewer.
03:57 So have a little think about how you want to structure the animation before saving
04:02 from Illustrator, because it's much more difficult to come back to Illustrator and
04:07 make changes once you're animating in After Effects.
04:13
Collapse this transcript
Exporting artboards
00:01 So here we have export art boards.ai, which you can open from the saving
00:06 exporting folder. Here's my little dog that we had to look
00:11 at earlier and you'll see all the frames on different art boards.
00:16 If I wanted to output this for say, a storyboard I can go to file Save As and I
00:21 can choose to output as a PDF. Which is fantastic, I can output a
00:27 selection of frames or all of the frames as a PDF and send them to my client for
00:32 approval before moving ahead. Or my other options for outputting
00:38 artboards include exporting. So if I go to file Export and I can
00:42 choose all these different file formats. And you'll notice that I have flash in there.
00:48 And if I choose flash, I can choose to output the art boards as swift files.
00:54 And there are also various other options in there.
00:57 We've got Photoshop, we can put the art boards out as separate layers.
01:01 So lots of options for exporting multiple art boards using the Save and the Export functions.
01:12
Collapse this transcript
Options for saving files
00:02 When you're saving your final file for animation in After Effects, it's fairly
00:05 straight forward. Really, you just want to go to File >
00:10 Save As, and save as a regular Illustrator file.
00:15 I'm going to just save it into this folder here, the Saving and Exporting
00:20 folder, I'll call it Save Export End. Okay?
00:24 And if we save it as an Illustrator file, that's going to maintain all the layers,
00:28 and all of that will be supported when you go into After Effects.
00:33 Now, other formats that would be supported would be Illustrator EPS.
00:37 You could also save that as that. And there are also various other export
00:41 options that you can use. But really, to animate in After Effects,
00:45 you best save as an Illustrator file. When you click Save, you'll be presented
00:50 with the Illustrator Options dialog box, where you can choose various features.
00:56 Now, what I tend to do is, if I know that someone is going to be editing this file
01:00 and they don't have Illustrator CS5, I sometimes save it as a backward
01:03 compatible file. And in fact, all the files for this
01:08 lesson are saved as Illustrator CS4 files so that people that have CS4 can still
01:13 open the files and have a look at them and through most of the exercises.
01:19 Okay, you can create a PDF compatible file as well, which can be opened in
01:24 Acrobat and can also be edited Illustrator.
01:28 And you can also choose whether or not you want to use Compression, I'm going to
01:32 remove that and click OK. Okay, now it gives you a warning.
01:37 It says, saving to legacy format may cause some changes to your text layout
01:41 and disable some editing features when the document is read back in, do you want
01:45 to continue? I am not going to worry about that
01:49 because I know that all the features that I need to use are in CS4 as well, so I'm
01:52 going to click OK. Now, the only thing you may notice is,
01:57 I've forgotten to change the Art Board setting on this file.
02:01 So very important. Just before you save it, just
02:04 double-click the Art Board tool and make sure you have it setup to the correct size.
02:10 I'm going to choose DVC PRO HD1080, and that's going to create that size of Art
02:14 Board for me. And also, I'll say, Show Center Mark,
02:19 Show Cross Areas, Show Video Safe Areas, and click OK.
02:23 And if we zoom out, we should see our character in the middle of Art Board,
02:28 which will be the right size when we go into After Effects.
02:34 So, I'm just going to save that once more.
02:36 And there we are, ready to go. Again, we're getting that warning coming
02:40 up, so you can select Don't Show Again, and that way it won't appear every time
02:44 you save. Now, this was originally designed for
02:47 print, and you can see the page tiling is still on.
02:50 You don't need to worry too much about that, that's not going to show up in
02:53 After Effects. But if you want to remove it, you can
02:56 just go down here and you can say, Hide Print Styling, and that's going to remove
03:01 that for you and we can save that again. Okay, so that's how to save your
03:08 multi-layered file ready to animated in Adobe After Effects.
03:15
Collapse this transcript


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