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Illustrator CS4 for the Web

Adjusting timing


From:

Illustrator CS4 for the Web

with Mordy Golding

Video: Adjusting timing

One of the most important aspects of creating a great animation is getting the timing just right. Now, here is a big challenge inside of Illustrator. We already kind of jumped through hoops to find a way to find frames inside of Illustrator. We turned our layers into frames. Great! But there is no such thing as timing inside of Illustrator at any level whatsoever. So we are kind of up against the wall over here. We don't know have a Timeline. We are making believe that our layers are frames, and now we are faced with this timing issue. Well, the tip that I am about to share with you right now is kind of a hack. It's a way for you to simulate timing inside of Illustrator. But I will be honest with you upfront that if you find yourself struggling with trying to get timing to be just right inside of Illustrator, that might be a sign that it's time for you to start learning how to use Flash.
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  1. 3m 22s
    1. Welcome
      1m 23s
    2. Understanding pixel- and vector-based web graphics
      1m 36s
    3. Using the exercise files
      23s
  2. 10m 27s
    1. Using the Web New Document Profile
      1m 56s
    2. Creating your own New Document Profiles
      1m 57s
    3. Taking advantage of web templates and content
      1m 48s
    4. Setting up a custom web workspace
      4m 46s
  3. 23m 42s
    1. Setting measurement preferences
      1m 11s
    2. Setting preview bounds
      2m 38s
    3. Setting grid preferences
      2m 18s
    4. Understanding Pixel Preview
      3m 54s
    5. Understanding anti-aliasing
      5m 3s
    6. Disabling anti-aliasing
      2m 35s
    7. Setting up color management
      6m 3s
  4. 9m 49s
    1. Comparing pixel dimension and resolution
      2m 26s
    2. Grid is good, grid is great
      4m 45s
    3. Working with multiple artboards
      2m 38s
  5. 10m 1s
    1. Understanding web-safe colors and hexadecimal
      4m 31s
    2. Pulling colors from Kuler
      1m 43s
    3. Using the Color Guide with web-safe colors
      1m 48s
    4. Converting art to web-safe or limited colors
      1m 59s
  6. 22m 5s
    1. Understanding slicing
      1m 36s
    2. Using manual slicing
      2m 16s
    3. Using object-based slicing
      2m 33s
    4. Comparing user slices and auto slices
      1m 57s
    5. Applying settings to slices
      4m 59s
    6. Defining an image map
      3m 46s
    7. Working with slices
      4m 58s
  7. 10m 45s
    1. Making text look good on the web
      2m 58s
    2. Adding reflections
      2m 42s
    3. Applying rounded corners
      1m 7s
    4. Creating dynamic text buttons
      3m 58s
  8. 19m 54s
    1. Optimizing web graphics
      2m 41s
    2. Comparing GIF, JPG, PNG, and WBMP files
      6m 38s
    3. Setting up transparency and matte
      2m 52s
    4. Adjusting image dimensions
      2m 7s
    5. Optimizing to a specific file size
      2m 27s
    6. Editing output settings
      3m 9s
  9. 4m 3s
    1. Understanding Illustrator and Flash workflows
      2m 42s
    2. Understanding SVG
      1m 21s
  10. 19m 14s
    1. Defining symbols in Illustrator
      5m 23s
    2. Editing symbols in Illustrator
      2m 19s
    3. Choosing a symbol type
      2m 7s
    4. Setting the Flash registration
      1m 23s
    5. Using 9-slice scaling
      4m 34s
    6. Defining static and input text
      3m 28s
  11. 14m 17s
    1. Setting preferences in Flash
      1m 27s
    2. Copying and pasting elements
      1m 50s
    3. Exporting entire files
      4m 35s
    4. The Save for Web & Devices dialog
      2m 58s
    5. Exporting SWF files
      3m 27s
  12. 16m 11s
    1. Converting layers to frames
      3m 17s
    2. Working with blends
      3m 11s
    3. Releasing to layers
      3m 44s
    4. Defining static layers
      2m 43s
    5. Adjusting timing
      3m 16s
  13. 11m 29s
    1. Working with Photoshop
      2m 18s
    2. Working with Acrobat Pro
      2m 54s
    3. Working with Dreamweaver
      2m 14s
    4. Working with Flash Catalyst
      4m 3s
  14. 42s
    1. Goodbye
      42s

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Illustrator CS4 for the Web
2h 56m Intermediate Jan 23, 2009

Viewers: in countries Watching now:

Mordy Golding demonstrates how to be more productive, efficient, and creative by taking advantage of Adobe Illustrator to create pixel-perfect web graphics and interactive Flash content. Illustrator CS4 for the Web investigates the pros and cons of pixel- and vector-based web graphics, demonstrates efficient workflows, and explores the creative options available in Illustrator. Mordy also covers design techniques, such as creating typography that works well on screen, adding reflections, and making Flash animations. He discusses new Illustrator CS4 features, including using multiple artboards, bringing art into Dreamweaver, and utilizing Flash Catalyst. Exercise files accompany the course.

Topics include:
  • Differentiating between pixel- and vector-based web graphics
  • Creating screen-friendly typography
  • Adding reflections
  • Creating Flash animations
  • Using multiple artboards
  • Bringing art into Dreamweaver
  • Utilizing Flash Catalyst
Subjects:
Web Web Graphics Prototyping Web Design
Software:
Illustrator
Author:
Mordy Golding

Adjusting timing

One of the most important aspects of creating a great animation is getting the timing just right. Now, here is a big challenge inside of Illustrator. We already kind of jumped through hoops to find a way to find frames inside of Illustrator. We turned our layers into frames. Great! But there is no such thing as timing inside of Illustrator at any level whatsoever. So we are kind of up against the wall over here. We don't know have a Timeline. We are making believe that our layers are frames, and now we are faced with this timing issue. Well, the tip that I am about to share with you right now is kind of a hack. It's a way for you to simulate timing inside of Illustrator. But I will be honest with you upfront that if you find yourself struggling with trying to get timing to be just right inside of Illustrator, that might be a sign that it's time for you to start learning how to use Flash.

Of course here at lynda.com you have plenty of resources to learn that application, but for now let's see how to do, what I would call a poor man's timing implementation inside of Illustrator. So we already know that when I go ahead and I export my SWF file out of Illustrator, I am going to be specifying my Background layer and my Groundswell layer, aesthetic layers. Meaning that those layers will appear on every single frame in the animation. Likewise, the Surfer layer currently has a Blend inside of it, and that Blend will automatically animate whenever that layer plays. But what I really like to happen though is that as soon as that SIGN UP! Button appears, I would like that to kind of pause for a little bit; obviously to give some time for those people to click on that button and do something.

So if you think about it, what I really what to happen here is I want each of these layers to play; first the Background layer, then the Surfer layer, then the Groundswell layer; these being static of course. Because I have my settings sets to about 3 Frames Per Second, each of those particular layers will stay on screen for that amount of time. So what I really want is, though, that for this one particular layer to stay on screen longer. Because I can't specify a timing for one layer, what I can do is fool Illustrator to thinking that that layer is there longer by actually duplicating that layer. So what I will do is I will take this entire layer as it is here and drag it directly to this button on the bottom here, to actually duplicate that layer.

Now I have a layer called SIGN UP copy. I will do the same thing about three or four times. So now if you think about it, even though these layers will be playing in succession, one right after each other, since they are all the same, it appears to the user as if it's just pausing at that point. Now let's go ahead and export the animation and see what that looks like. I am going to the File menu, we will choose Export, again we will choose Flash or SWF for our Export format. We will convert our Illustrator file with our layers into Flash frames. We will Clip to Artboard Size. Let's jump over to Advanced.

We will make sure that our Frame Rate; let's crank it up to around 5 Frames Per Seconds so that moves just a little bit faster. We will go ahead and we will choose Looping. We will animate the Blends in sequence, and we want to Export Static Layers, just the Background and the Groundswell layer. Now, let's go ahead and turn on our Preview. So we see that the surfer kinds of flies across the screen and the logo actually appears for a little bit longer. So now we are actually able to simulate timing inside of Illustrator, even though we really haven't had any timing settings at all to work with. Now like I said before, when you are working inside of Illustrator and you really want to get timing to be just perfect in a certain area, that may be time for you to start learning Flash, and based on information we have learned in this title so far, you can easily take the artwork that you created inside of Illustrator, and then just bring it in Flash to get all your timing and animation correct.

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Illustrator CS4 for the Web will be retired from the lynda.com library on April 24, 2014. Training videos and exercise files will no longer be available, but the course will still appear in your course history and certificates of completion. For updated training, check out Illustrator for Web Design in the lynda.com Online Training Library.


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