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Learn what it takes to design and create your own custom silver-age superhero. Join Deke as he starts by tracing a photo to create the hero's body and then jumps into Illustrator for the creation of the final effects. Finally, Deke takes us through the steps to lay out our own custom type to complete the comic.
Want more of Designs dekeConstructed, the series that breaks down popular graphic designs so you can re-create them on your own? Check out Deke's page.
In this movie, we're going to modify our spikes in order to achieve a better effect, one that looks a little more consistent. And the great thing is that we can do so just by editing those original nine spikes. So, we don't have to spend a lot of time messing with every single spike appearance that we see on screen. The first thing that you want to do is just click, regardless of which arrow tool you have selected, just click on some spike some place in order to select it.
And then inside the appearance panel, click on layer in order to gain access to your transform effects once again. And now I'm going to zoom in. The reason that we have this big gap here is because the rectangle shoved over the left edge. So now we need to move this group, the flipped spikes in to the right just a little bit. So you want to click on that second appearance of the word Transform, the bottom one. And then here inside the Transform Effect dialog box, turn on the Preview check box, click inside the Horizontal Move value and press shift+up arrow a couple of times in order to increase the horizontal value to 20 points and then you'll just need to eyeball things and decide which direction the spikes need to go. In my case, I think they need to go one more point over to the right. And so I've increased my move horizontal value to 21 points, as you see here. Then go ahead and click okay in order to accept that change. Now, if you zoom in, you'll see that we've got a little bit of an issue with the angle of the spikes. So here's the last of the actual real spikes that I drew. And here's the first of the replicated spikes. And so they're not aligned properly with each other in terms of their angle and I want them to be properly aligned. The thing is, it's very difficult to get in here and edit these spikes now. And the reason is because the new spikes, the temporary artificial virtual spikes get in the way of the real ones. So notice, even when I'm working with the white arrow tool, I'll go ahead and zoom out another click. If I click off the spikes like so, I'll make sure I'm clicking in an empty area right there, then everything gets deselected. And if I click on the edge of a real spike, I'll select the real spike, but if I click somewhere in the black region of one of the virtual spikes, I'll select everything which can really prove to be a problem when you're working on complex effect like this. So what you want to do is press Ctrl+K, or Cmd+K on a Mac, to bring up the Preferences dialog box. Then select this option right here, selection and anchor display, and turn on the top check box, object selection by path only. And that way, you won't accidentally select something you don't want to select. Then click OK. And now notice if I click in this black virtual spike region, I deselect everything which is exactly what I want. Now, I can hunt around and see exactly what spikes I want to select. So, it appears that this is the last of the real spikes. This is the first of the virtual ones. So, I'm going to click on this guy to select him. And I actually want to marquee a few paths. So I'm just going to marquee like this in order to grab a bunch of bottoms of paths. And I didn't go up far enough so I'll try again. And go ahead and drag upward to about here. And, there is till one more guide located to this position. And you can tell there is another spike right there, another bottom of the spike because I can see a little square next to my white arrow cursor. So I'll go ahead an shift+click in order to select the bottom of that guy and I might as well click+shift the anchor points to select them. I do not want to select this spike, so I shift alt, click on it. That's a shift, option click, a couple of times, to deselect it. Same with this one here, for now, I think. And same with, of course, the rectangle. I'm going to shift+alt, or shift+option click to deselect it. And now, with these guys selected, like so, you can press the left arrow key, and that goes ahead and nudges the bottoms over, like so.
So, now, I think, what I'm going to do is click off the shapes and deselect them. This guy I think is too fat so I'll go ahead and click on an edge and then drag its point over. And now that gives me some more room to move some of these other paths. So I'll just go ahead and click on the bottom edge here and press the right arrow key to nudge it over. And I'll select the top point and nudge it over as well. And what I want you to notice is as you nudge these path outlines around, you'll see that the virtual replication of those paths move in kind.
So I'll select this next guy over, grab it's bottom edge here, and move it to about this location, actually, is looking pretty darn good. And then we've got this guy who remains a big problem. So I'll go ahead and click on it's bottom edge and press the left arrow key several times in order to move it over. Then I'll select this top point and nudge it into place as well. And you're just going to have to do that quite a few times. This is a virtual replication right there. So we just need to leave it as is and move the other guys to better match its angle.
So, I'll go ahead and select this guy again, select its bottom edge, nudge it over quite a bit, like so. This is still that first replicated one so I'm going to leave it as it is. Go ahead and move this guy over, move this into a better location, click there. Move this anchor point over a little bit as well. I think this entire spike wants to come over so I'll Alt+click on it or Option+click on a Mac to select the entire thing. Then I'm going to grab the top of this spike and drag it upward a bit in order to fill things in a little better and let's take this guy and move him over.
So again, you're going to have to do whatever. And it is fairly complicated, by the way. Can be confusing at times to figure out where you're at and exactly who's real and who's a dynamic effect ghost, essentially. So now move this guy over a little bit. I think that is going to do it, folks. Now, let's see. There might be some utility in trying to separate these two from each other. So this is the very first, spike, by the way. I'll click its bottom edge and press the right arrow key.
Well, a couple of times actually, move it over. And now lets move this guy over by Alt+clicking on it to select the entire thing and then pressing the right arrow key to move it over just a little bit. That's a little bit too far, actually, so I'm going to take this bottom point, which as I recall is right there and nudge it.just a point over to the left. And now I'll press ctrl+shift+a or cmd+shift+a on a Mac to deselect everything and let's go ahead and press ctrl+0 or cmd+0 on a Mac, to zoom out, as well as center the zoom.
And we end up with this, I think, very pleasing effect right here. Now all we have to do is select these spikes and move them over into Photoshop which not surprisingly, we will do in the next movie.
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