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This course is the third in a four-part series devoted to mastering the premiere graphics creation application, Adobe Illustrator, version CS6. Industry pro Deke McClelland takes a project-based learning approach to the key features in Illustrator, including Recolor Artwork, transparency, masks, blend modes, strokes and fills, and dynamic effects. The course also covers techniques for creating custom gradients, designing logos, generating photorealistic neon text, and wrapping type around objects. Plus, Deke shows how to call up the most essential features by organizing your workspace and employing time-saving keyboard shortcuts, how to manage the color settings, and how to adjust a few settings to make the program work even better.
In this movie we are going to create this larger circle around our existing one. And we are going to add these scalloped edges using 'Pucker & Bloat'. I am going to switch over to my document in progress and click on the circle to select it. And then here inside the Appearance panel, I will select the Bottom Fill, and I'll change its color to black. And then I'll go ahead and scale this circle as well. And I'm just getting use my keyboard shortcut that's included with dekeKeys, which is Ctrl+E or Command+E on the Mac to bring up the Transform Effect Dialog box. I am going to change both of the Scale values to 130%, turn on the Preview checkbox, and you can see that that increases the size of the circle. And then I'll click OK.
All right, the next step is to go the Effect' menu, choose Distort & Transform, and then choose Pucker & Bloat. And that will go ahead and bring up this Pucker & Bloat Dialog Box. Turn on the Preview checkbox so you can see what you are doing, and notice if you apply a positive value, you're going to bloat the shapes in this case, because we are working with the circle, we are going to create a kind of shamrock shape at some point like so. And then if you apply negative value, you are going to pucker and you can end up creating these kind of curving star shapes.
I am going to go for right now with a Pucker Value of -10, just to get things started. And then I'll click OK. Now notice that you end up getting one Pucker for each Anchor Point. We want more Puckers, so we want more Anchor Points. And you can achieve more Anchor Points by going up to the Object menu, choosing Path, and then choosing Add Anchor Points. And if you loaded dekeKeys, I give you a keyboard shortcut of Ctrl+Shift+Alt+A or Command+Shift+Option+A on the Mac, which I am going to take advantage of because that doesn't quite do the trick there.
That's better of course, but I need more points still. So I am going to press Ctrl+Shift+Alt+A or Command+Shift+Option+A on the Mac in order to once again double the number of Anchor Points. So I am now looking at 16 points around the shape, and then if I press Ctrl+Shift+Alt+A or Command+Shift+Option+A to apply add anchor points a 3rd time, then I'll end up with a total of 32 Anchor Points, which works out beautifully. All right, I don't want actually see this scalloping, so I want to cover-up this fill with white one. And I'll do that by making sure the black fill is selected and then I'll just go ahead and click on the little page icon at the bottom of the panel to duplicate it, and I will change the color to white. And that ends up covering up the scalloping, which is not what I want, so I will go ahead and twirl the Fill open.
I still want that Transform Effect, but I don't want Pucker & Bloat, so I'll select it and then I'll click on the Trash icon in order to get rid of it. And now I want to go ahead and create a Stroke around that Fill. So I'll click the Fill to make it active, and then I'll click on the Add New Stroke icon in the bottom-left corner of the panel. A Line Weight of 4 pt. is exactly what I want, but I do want to transform it, so I'll go ahead and scroll down the list here, click on the word Transform that's applied to the black fill, and then go ahead and Alt+ Drag or Option+Drag it on to the stroke. And you end up with this effect here, which helps me see that my scallops are too small and they are too spiky.
So I'm going to click on the Transform that's applied to the black fill and I'll take both the Horizontal and Vertical values up to 132%. Turn on the Preview checkbox and you can see that moves some outward, and then I'll click OK. And now I'll click on Pucker & Bloat in order to bring up this dialog box. Make sure Preview is turned on and then press the Up Arrow Key in order to raise that value; and I like the effect I achieved at about -6%. Then click OK to apply that change.
And then finally, I want to round off these points a little bit. You can't do that using the Around Corners Effect, because all that's going to do is try to round off your circle, which isn't going to serve any purpose whatsoever since it's the rounded shape that it is. So instead, we're going to apply the equivalent of a stroke with a round joint. And the easiest way to do that is to go to the Effect menu, choose Path and then choose Offset Path. And notice if you turn on the Preview checkbox with the default Offset value of 10 pt., you end up increasing the size of the spikes quite dramatically.
I will go and switch the joints to round, so you can see just how much round is that ends up applying, which of course is way too much and we don't want these big blobby scallops anyway. So I am going to take the Offset value down to 1, and then press the Tab key, and I end up with this much better effect here. Then click OK in order to apply that effect. And that's how you create scalloped edges, specifically around the perimeter of a round shape like a circle, using a combination of Transform, Offset Path, and Pucker & Bloat.
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