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Adding power and motion with Liquify

From: Designs dekeConstructed: Retro-Style Superhero

Video: Adding power and motion with Liquify

{QTtext}{width:960}{textColor:65280,65280,65280}{justify:center}{timescale:1000}{backColor:0,0,0}{plain}{font:Verdana}{size:20} make reciprocal modifications every once in a while. In this chapter, we're going to take our silhouette, And then I'm going to increase the size of my cursor and just drag down like so.

Adding power and motion with Liquify

make reciprocal modifications every once in a while. In this chapter, we're going to take our silhouette, In other words, you don't want him to have a which is quite obviously standing on the ground.

really skinny elbow when he's got these really pumped up biceps. And we're going to put him in flight, as you see here, as well as get rid of his And, we want to increase the size of his forearms as well. ears because, after all, Jack Kirby's original human torch doesn't You'll probably want to increase the size of his shoulders, a little bit. have ears when he catches on fire, they go away.

You can go ahead and increase the size of your cursor like crazy, and then click a few times to increase the size of his chest. And we're going to do all this using a combination of But that's not necessarily going to make his chest look all that realistic. three distortion features namely, Liquefy, Puppet Warp, and a Perspective transformation.

Go ahead and switch up to the Forward Warp tool which I just call the warp tool because after all there is no such thing as a backward warp. And it's really fascinating how you can combine these three features, in order to convey a sense of power. And then just go ahead and drag around in the chest in order to move it out. So, I'm going to go ahead and switch back to my image so far.

You might want to reduce the size of the cursor at various points. We'll go ahead and tuck in his waist as well here, a little bit, like so. And because I want to apply my distortions as dynamic We don't want to take it in too far, modifications, I'm going to convert this image into a smart object. because he doesn't really need an hourglass figure. So I'll go ahead and right-click somewhere But we do want to see a lot of contrast between the chest and the stomach. inside the image window, using my rectangular marquee tool, which you can see is selected toward the top of the tool box.

That's really going to convey the kind of power that we're going for. And then I'll choose convert to smart object. All right. And now I'll go up to the filter menu and choose to liquefy command. Now I'm going to scroll down a little bit. Now note that liquefy only works as a dynamics And you can spend some time trying to smooth out some smart filter if you subscribe to the Creative Cloud. If you're working inside Photoshop CC, for example. of these details, so that we don't have all this lumpy fabric. Otherwise you can still apply it, but you're going to have And that is often best achieved by reducing the size of to do so before converting the image into a smart object. your cursor and that way you can make smaller modifications, like so. I'll go ahead and choose liquefy. And now, you want to zoom in on the image of course. Now of course we're going to have to beef up And, we need to make this guy look more powerful. his thighs, so I'll select a blow tool once again. Reduce the size of my cursor a little bit, Now, he is already pretty built. and just click and hold like so inside those thighs. If you remember the original version of this guy, he's got a pretty buff looking form, but he just doesn't hold a candle to an actual super hero. We don't need the knees to be quite that precarious. So, you probably going to want to start be selecting the Bloat Tool, which is We'll make them bigger as well. a few tools down over here in the upper left corner of the window. And then we'll increase the size of the And then increase the size of your cursor so that it's about calves so that they look very mighty indeed. 500 pixels, as you can see indicated by this Brush Size value. Now, the most important thing where this effect But you can also press the right bracket key in order to increase the size is concerned is to make his feet go downward. of the cursor or press left bracket key to reduce the size of the cursor.

Because right now they are obviously standing And these are the square bracket keys to the right on some sort of surface, they need to of the P, as in Paul key, on an American keyboard.

go straight down as they would if he was really in flight, one would presume. I'm going to zoom in just a little bit more. So I'll go ahead and switch once again to the warp tool. And then I'll click on his bicep, in order to increase its size. And then I'm going to increase the size of my cursor and just drag down like so. And of course, you're going to have to Now, it's going to seem like you're making a nutty modification at this point. make reciprocal modifications every once in a while. In other words, you don't want him to have a But the great thing about liquefy even if you apply really skinny elbow when he's got these really pumped up biceps. it as a static effect, is that as long as And, we want to increase the size of his forearms as well. you're inside of this dialogue box here, you can do You'll probably want to increase the size of his shoulders, a little bit. anything you want to because its all going to get concatenated. You can go ahead and increase the size of your cursor like crazy, In other words, every single modification you make is going to and then click a few times to increase the size of his chest. But that's not necessarily going to make his chest look all that realistic.

be basically added up together in order to create the final effect. So feel free to just absolutely make radical modifications like I'm doing Go ahead and switch up to the Forward Warp tool which I just call here and if you have a little experience with liquefy it helps. the warp tool because after all there is no such thing as a backward warp. But if you spend enough time and you're willing And then just go ahead and drag around in the chest in order to move it out.

to change the size of your brush on the You might want to reduce the size of the cursor at various points. fly every once in a while, so sometimes you want it to be nice and big and other We'll go ahead and tuck in his waist as well here, a little bit, like so. times when you're making small modification likes this you We don't want to take it in too far, want it to be small, you want a small because he doesn't really need an hourglass figure. But we do want to see a lot of contrast between the chest and the stomach. That's really going to convey the kind of power that we're going for. cursor, then you can end up coming up with All right. a really nice result, like this one right here. Now I'm going to scroll down a little bit.

And then of course, you can do the same darn thing with the other foot. And you can spend some time trying to smooth out some of these details, so that we don't have all this lumpy fabric.

I don't really want to bore you though, because it's really just And that is often best achieved by reducing the size of the sort of the symmetrical version of what I did a moment ago. your cursor and that way you can make smaller modifications, like so. But it's just a matter really of warping with Now of course we're going to have to beef up a big brush and then following up with smaller brushes. his thighs, so I'll select a blow tool once again. And I'm going to drag these guys out a Reduce the size of my cursor a little bit, little bit, so his outfit looks nice, and smooth. and just click and hold like so inside those thighs. And if you want to make sure that the toes, are lined up with each other. We don't need the knees to be quite that precarious. It's hard to follow the checkers all the way across. We'll make them bigger as well. What you want to do is space bar dragging, in order to scroll down. And then we'll increase the size of the And I can see, that this guy's right there at the calves so that they look very mighty indeed.

tip of the scroll bar, and this guy's a little high. Now, the most important thing where this effect So go ahead and move this toe down a little bit. is concerned is to make his feet go downward. Again, just by dragging with that warp tool, so great. Because right now they are obviously standing on some sort of surface, they need to All right.

And then finally, what we need to do is smooth out his head. go straight down as they would if he was really in flight, one would presume. The human torch, like I said, he loses his ears So I'll go ahead and switch once again to the warp tool. And then I'm going to increase the size of my cursor and just drag down like so.

when he catches on fire, we'll take care of that later. But he also loses his hair. Now, it's going to seem like you're making a nutty modification at this point. But the great thing about liquefy even if you apply And again that's Jack Kirby's original Human Torch and because my, you know, Blue it as a static effect, is that as long as Barbecue is really just a knock-off, I'm going to do the exact same thing.

you're inside of this dialogue box here, you can do So, I'll drag this up, I'll drag this guy down a little bit. anything you want to because its all going to get concatenated.

And again, the key is when you want In other words, every single modification you make is going to to make big modifications, go with the big brush. be basically added up together in order to create the final effect. When you want to make tiny modifications, go with the small brush. So feel free to just absolutely make radical modifications like I'm doing here and if you have a little experience with liquefy it helps.

But you'd be surprised how often that doesn't occur But if you spend enough time and you're willing to you while your working inside of this dialogue box.

I'll go ahead and drag around like so. to change the size of your brush on the And then in order to get rid of some of the fluff in his hair, I'll go with a very fly every once in a while, so sometimes you want it to be nice and big and other small brush and brush against the thing that's coming up times when you're making small modification likes this you and brush up on the thing that I want to rise. want it to be small, you want a small You see? cursor, then you can end up coming up with And so, eventually, I will get a smoother look to this guy's skull like so. a really nice result, like this one right here. Now, of course, I went ahead and saved my settings And then of course, you can do the same darn thing with the other foot. I don't really want to bore you though, because it's really just the sort of the symmetrical version of what I did a moment ago. in advance, just so then I can achieve predictable results. But it's just a matter really of warping with And, if you're working along with me, if you a big brush and then following up with smaller brushes. have access to my exercise files, you can load my And I'm going to drag these guys out a mesh as well by turning on the advance mode little bit, so his outfit looks nice, and smooth. check box, and then click on the load mesh button. Notice that when you turn on advance mode, you And if you want to make sure that the toes, are lined up with each other. get all these extra options right here, including load mesh. It's hard to follow the checkers all the way across. Go ahead and click on it in order to bring up the open dialog box. What you want to do is space bar dragging, in order to scroll down. Find this mesh right here called Flyboyfly.msh. And I can see, that this guy's right there at the We'll use the other one later. tip of the scroll bar, and this guy's a little high. And then click the Open button in order to open that guy up. So go ahead and move this toe down a little bit. And you can see, if I were able to scroll up by space bar Again, just by dragging with that warp tool, so great. dragging, but I'm not, here on Windows, because the Load Mesh button is active. All right. So what I need to do is turn off the advanced mode check box. And then finally, what we need to do is smooth out his head. You Macintosh people don't need to do that. The human torch, like I said, he loses his ears And I'll go ahead and space bar drag up now and you can see when he catches on fire, we'll take care of that later. But he also loses his hair. that he does indeed look like he's at least leaping up in the air. And again that's Jack Kirby's original Human Torch and because my, you know, Blue And now in order to apply that effect, I'll click on the Barbecue is really just a knock-off, I'm going to do the exact same thing. okay button and then a moment later we'll see that leaping figure. So, I'll drag this up, I'll drag this guy down a little bit. So if I press Ctrl+Z or Cmd+Z on the Mac, And again, the key is when you want that's the appearance of the guy before I liquifed him. to make big modifications, go with the big brush. When you want to make tiny modifications, go with the small brush. But you'd be surprised how often that doesn't occur So, a little bit scrawny by comparison anyway. to you while your working inside of this dialogue box. And of course ruffled hair and he's standing on the ground. And then if I press Ctrl or Cmd+Z again to reapply my changes, you can see that he's bulkier, has a very smooth head and his feet are pointing downward. And that's how you turn a standing silhouette into a leaping silhouette, using the liquefy filter, here inside Photoshop.

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This video is part of

Image for Designs dekeConstructed: Retro-Style Superhero
Designs dekeConstructed: Retro-Style Superhero

43 video lessons · 1573 viewers

Deke McClelland
Author

 
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  1. 41s
    1. Welcome
      41s
  2. 13m 6s
    1. Masking a person from a white background
      8m 20s
    2. Smoothing out the edges of a jagged mask
      4m 46s
  3. 28m 52s
    1. Adding power and motion with Liquify
      8m 21s
    2. Puppet warping the legs closer together
      6m 36s
    3. Applying a perspective-style transformation
      5m 34s
    4. Smoothing and removing details with Liquify
      8m 21s
  4. 28m 34s
    1. Filling and stroking the silhouette
      3m 47s
    2. Drawing with the Pen and Brush tools
      7m 56s
    3. Hand-painting the face
      8m 56s
    4. Refining brushstrokes with Median and Minimum
      7m 55s
  5. 39m 2s
    1. Adding complementary colored clouds
      5m 28s
    2. Drawing a handful of spikes in Illustrator
      8m 34s
    3. Creating a burst pattern with Transform
      9m 36s
    4. Adjusting the spikes for a better effect
      7m 20s
    5. Bringing the burst pattern into Photoshop
      8m 4s
  6. 51m 4s
    1. Creating the extreme paths for the grill lines
      7m 31s
    2. Blending the grill lines in Illustrator
      9m 42s
    3. Correcting potential blending problems
      9m 58s
    4. Bringing the blended paths into Photoshop
      8m 27s
    5. Simulating pressure when stroking paths
      5m 35s
    6. Contouring the grill lines onto the face
      9m 51s
  7. 23m 47s
    1. Drawing a hand with the Pen tool
      9m 29s
    2. Converting the hand path to a shape layer
      6m 2s
    3. Finishing off the hands and gloves
      8m 16s
  8. 28m 49s
    1. Blend, scale, and rotate photographic flames
      6m 17s
    2. Filling in gaps with symmetrical flames
      7m 15s
    3. Shooting flames out of the hero's hands
      7m 34s
    4. Stroking the composite flames
      7m 43s
  9. 19m 13s
    1. Drawing cartoon flames as a shape layer
      5m 56s
    2. Enhancing the flames with layer effects
      5m 32s
    3. Adjusting Puppet Warp and Expansion
      7m 45s
  10. 16m 56s
    1. Installing a free comic-lettering font
      3m 59s
    2. Formatting the monologue text
      5m 43s
    3. Drawing the talk balloons (a.k.a. speech bubbles)
      7m 14s
  11. 43m 10s
    1. Selecting a font-creation software
      5m 17s
    2. Drawing consistently rendered letterforms
      9m 10s
    3. Pasting the letters into Glyphs Mini (Mac only)
      8m 11s
    4. Copying capitals into lowercase positions (Mac only)
      6m 45s
    5. Generating an OpenType font (Mac only)
      7m 56s
    6. Stylizing the custom font in Photoshop
      5m 51s
  12. 4m 24s
    1. Time lapse of the retro superhero
      3m 4s
    2. Until next time
      1m 20s

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