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Adding paths to a Live Paint group

From: Illustrator CS4 Beyond the Basics

Video: Adding paths to a Live Paint group

One of the most important aspects of a Live Paint group is not the word Live or Paint but the word Group. In reality a Live Paint group is simply a regular group inside of Illustrator but that is treated somewhat differently. It's a special type of group that allows you to apply attributes to regions that look like they're closed or as we've seen with Gap Detection, to regions that appear as if they're almost closed. So let's take a moment here to see how important this aspect of a group actually is. I am going to start by just drawing a regular shape here inside of Illustrator, maybe an ellipse, for example. Then I'll simply take a couple of paths and kind of draw them here inside the shape. Now I know that I can quickly turn this into a Live Paint group by simply going ahead and selecting all the objects that are here and then using the Live Paint Bucket tool to just click anywhere in that area.

Adding paths to a Live Paint group

One of the most important aspects of a Live Paint group is not the word Live or Paint but the word Group. In reality a Live Paint group is simply a regular group inside of Illustrator but that is treated somewhat differently. It's a special type of group that allows you to apply attributes to regions that look like they're closed or as we've seen with Gap Detection, to regions that appear as if they're almost closed. So let's take a moment here to see how important this aspect of a group actually is. I am going to start by just drawing a regular shape here inside of Illustrator, maybe an ellipse, for example. Then I'll simply take a couple of paths and kind of draw them here inside the shape. Now I know that I can quickly turn this into a Live Paint group by simply going ahead and selecting all the objects that are here and then using the Live Paint Bucket tool to just click anywhere in that area.

Now I could mass over these regions and I can paint those regions with color. I'll go ahead and I'll choose some colors here just something random over here just so we can get something inside of it. Maybe I'll actually apply little Radial Gradient in there and we'll do another color, let's say, right over here. Now I know that I can take my regular Direct Selection tool and I could actually move these paths around to just how those filled areas act. But let's say now I realize that I want to add some other regions, maybe I want to go ahead and add some color to an area over here. Well, if I take my regular Line tool, for example, and I draw a line over here, and then I switch back to my Live Paint Bucket tool using the K key on my keyboard, notice that I can't treat these two regions differently, even though it looks like there are two different regions.

The reason why, because this path that I've created right here is not part of the group. Only objects that live inside of the group can determine the boundaries for a paintable region. But objects that don't belong to this group have no effect whatsoever on the areas that I can paint with Live Paint. So what I really need to do is I need to take this path and I need to make sure that this path somehow gets inside of a group. Now there are several ways of doing this inside of Illustrator. One way is drop into the Layers panel. I could simply take this path that I've created and drag it into the Live Paint group. Now that it's part of that group, I can't paint these regions as separate regions. Now I'm going to press Undo for a moment to bring that path back out of the group, because in reality, when you're working with very complex designs, trying to drag a specific path into a specific group amongst all little objects that exist in the Layers panel can be somewhat difficult.

So what I can do is use a Merge feature. I'm going to go ahead and use my regular Selection tool and I'll select my Live Paint group and also the path that I've created. You'll notice that there is now a button that appears inside my control panel called Merge Live Paint. With one click of a button, I now have taken my Live Paint group and I have added that path into that Live Paint group. Notice the path no longer exists outside the group, we've now added into the group itself. So now with my Paint Bucket tool, I can actually go ahead and modify those separate regions. Let me show you one other technique as well. I'm simply going to go ahead and take that path right there and delete it for a second here. Let's think we've had never happened at all.

If I know that I want to draw a path into this particular group, I have a way to do so using Illustrator's Isolation Mode feature. I can use my regular Selection tool to double-click on any group. In this case here, I'm inside of a Live Paint group, so notice that I've now isolated the Live Paint group. A gray bar appears across top of my screen letting me know that I'm now inside of Isolation Mode. When I've isolated a group, I'm now inside the group, so any new shape or any new path that I draw on my artboard automatically gets added into that group. So I'll use my Line tool here to simply draw a new path and then I can either click on little arrow over here or I could use my regular Selection tool to just double-click on any space outside of the group. I'm no longer inside of Isolation Mode, but you can see now if I use my Live Paint Bucket tool, I can paint these two regions separately.

So again, the important aspect here is that all the paths that live inside of the Live Paint group help determine which areas or regions are paintable. But those paths, all need to be encompassed within a single group and we've explored three possibilities of how to bring paths into a Live Paint group.

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This video is part of

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Illustrator CS4 Beyond the Basics

137 video lessons · 28979 viewers

Mordy Golding
Author

 
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  1. 2m 4s
    1. Welcome
      1m 41s
    2. Using the exercise files
      23s
  2. 33m 20s
    1. Introducing Live Paint
      38s
    2. Drawing in Illustrator
      4m 21s
    3. Creating a Live Paint group
      2m 54s
    4. Using the Live Paint Bucket tool
      3m 17s
    5. Using Live Paint with open paths
      2m 29s
    6. Detecting gaps in Live Paint groups
      4m 17s
    7. Adding paths to a Live Paint group
      3m 41s
    8. Using the Live Paint Selection tool
      5m 44s
    9. Releasing and expanding Live Paint groups
      2m 55s
    10. Understanding how Live Paint groups work
      3m 4s
  3. 49m 36s
    1. Introducing the trace options
      39s
    2. Setting expectations: Live Trace
      2m 26s
    3. Using the Live Trace feature
      1m 51s
    4. Understanding how Live Trace works
      5m 41s
    5. Making raster-based adjustments
      5m 52s
    6. Tracing with fills, strokes, or both
      2m 55s
    7. Making vector-based adjustments
      6m 12s
    8. Adjusting colors in Live Trace
      4m 39s
    9. Using Photoshop with Live Trace
      5m 22s
    10. Releasing and expanding Live Trace artwork
      2m 58s
    11. Saving and exporting Live Trace presets
      2m 36s
    12. Tracing in Batch mode with Adobe Bridge
      1m 35s
    13. Turning an image into mosaic tiles
      2m 28s
    14. Tracing an image manually
      4m 22s
  4. 1h 24m
    1. Introducing 3D
      33s
    2. Setting expectations: 3D in Illustrator
      2m 53s
    3. How fills and strokes affect 3D artwork
      4m 43s
    4. Applying the 3D Extrude & Bevel effect
      6m 25s
    5. Applying a bevel
      5m 40s
    6. Showing the hidden faces of a 3D object
      4m 49s
    7. Applying the 3D Revolve effect
      5m 22s
    8. Visualizing the revolve axis
      3m 5s
    9. Applying the 3D Rotate effect
      1m 35s
    10. Adjusting surface settings
      9m 33s
    11. Understanding the importance of 3D and groups
      3m 24s
    12. Preparing art for mapping
      10m 19s
    13. Mapping artwork to a 3D surface
      14m 21s
    14. Hiding geometry with 3D artwork mapping
      4m 0s
    15. Extending the use of 3D in Illustrator
      8m 7s
  5. 44m 37s
    1. Introducing transformations and effects
      32s
    2. Using the Transform panel
      12m 37s
    3. Repeating transformations
      5m 23s
    4. Using the Transform Each function
      3m 48s
    5. Using the Convert to Shape effects
      5m 49s
    6. Using the Distort & Transform effects
      5m 12s
    7. Using the Path effects
      6m 58s
    8. Using the Pathfinder effects
      4m 18s
  6. 28m 23s
    1. Introducing graphic styles
      33s
    2. Applying graphic styles
      10m 8s
    3. Defining graphic styles
      8m 46s
    4. Previewing graphic styles
      2m 10s
    5. Modifying graphic styles
      3m 30s
    6. Understanding graphic styles for text
      3m 16s
  7. 22m 49s
    1. Introducing advanced masking techniques
      32s
    2. Understanding clipping masks
      7m 15s
    3. Using layer clipping masks
      6m 30s
    4. Creating opacity masks
      8m 32s
  8. 1h 6m
    1. Introducing color
      40s
    2. Considering three types of color swatches
      7m 7s
    3. Managing color groups
      2m 58s
    4. Understanding the HSB color wheel
      3m 57s
    5. Understanding color harmonies
      2m 57s
    6. Using the color guide
      3m 54s
    7. Limiting the color guide
      3m 17s
    8. Modifying color with the Recolor Artwork feature
      6m 25s
    9. Using the Edit tab to adjust color
      5m 44s
    10. Using the Assign tab to replace colors
      8m 37s
    11. Making global color adjustments
      2m 17s
    12. Using Recolor options
      7m 3s
    13. Converting artwork to grayscale
      3m 23s
    14. Simulating artwork on different devices
      3m 18s
    15. Accessing Kuler directly from Illustrator
      2m 7s
    16. Ensuring high contrast for color-blind people
      2m 42s
  9. 53m 19s
    1. Introducing transparency
      40s
    2. Understanding transparency flattening
      2m 31s
    3. Exercising the two rules of transparency flattening
      10m 53s
    4. Understanding complex regions in transparency flattening
      4m 50s
    5. Exploring the transparency flattener settings
      8m 37s
    6. Using transparency flattening and object stacking order
      6m 39s
    7. Using the Flattener Preview panel
      6m 31s
    8. Creating and sharing Transparency Flattener presets
      2m 25s
    9. Working within an EPS workflow
      5m 3s
    10. Understanding the Illustrator and InDesign workflow
      5m 10s
  10. 50m 1s
    1. Introducing prepress and output
      23s
    2. Understanding resolutions
      8m 27s
    3. Discovering RGB and CMYK "gotchas"
      5m 42s
    4. Using Overprints and Overprint Preview
      7m 43s
    5. Understanding "book color" and proofing spot colors
      8m 1s
    6. Collecting vital information with Document Info
      2m 28s
    7. Previewing color separations onscreen
      1m 12s
    8. Making 3D artwork look good
      2m 16s
    9. Seeing white lines and knowing what to do about them
      2m 41s
    10. Creating "bulletproof" press-ready PDF files
      3m 45s
    11. Protecting content with secure PDFs
      2m 48s
    12. Using PDF presets
      2m 47s
    13. Moving forward: The Adobe PDF Print Engine
      1m 48s
  11. 35m 43s
    1. Introducing distortions
      27s
    2. Using the Warp effect
      4m 20s
    3. The Warp effect vs. envelope distortion
      3m 48s
    4. Applying the Make with Warp envelope distortion
      2m 45s
    5. Applying the Make with Mesh envelope distortion
      2m 41s
    6. Applying the Make with Top Object envelope distortion
      3m 45s
    7. Editing envelopes
      5m 0s
    8. Adjusting envelope settings
      4m 2s
    9. Releasing and expanding envelope distortions
      1m 44s
    10. Applying envelope distortions to text
      1m 27s
    11. Using the liquify distortion tools
      3m 5s
    12. Customizing the liquify tools
      2m 39s
  12. 28m 56s
    1. Introducing blends
      32s
    2. Blending two objects
      6m 18s
    3. Adjusting blend options
      5m 47s
    4. Blending anchor points
      5m 36s
    5. Blending three or more objects
      2m 9s
    6. Replacing the spine of a blend
      4m 32s
    7. Reversing the direction of a blend
      2m 15s
    8. Releasing and expanding a blend
      1m 47s
  13. 46m 54s
    1. Introducing charts and graphs
      35s
    2. Setting expectations: Graphs in Illustrator
      3m 19s
    3. Creating a chart
      8m 2s
    4. Importing data
      3m 34s
    5. Formatting data
      5m 1s
    6. Customizing a chart
      10m 21s
    7. Combining chart types
      2m 40s
    8. Creating graph designs
      6m 0s
    9. Styling and updating graphs
      5m 33s
    10. Ungrouping graphs
      1m 49s
  14. 26m 36s
    1. Introducing Gradient Mesh
      23s
    2. Understanding the Gradient Mesh feature
      9m 34s
    3. Using Gradient Mesh to add contoured shading
      6m 14s
    4. Using Gradient Mesh to create photorealistic effects
      10m 25s
  15. 8m 18s
    1. Introducing flare effects
      25s
    2. Drawing a lens flare
      3m 28s
    3. Modifying a lens flare
      1m 27s
    4. Using a mask with lens flares
      2m 58s
  16. 29s
    1. Goodbye
      29s

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