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Illustrator CS4 Essential Training

Adding multiple attributes


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Illustrator CS4 Essential Training

with Mordy Golding

Video: Adding multiple attributes

Picking up where we left off in the last movie, we now know that it's possible for if I have a single object to have multiple fills and multiple strokes. So let's see how that applies again or using the Appearance panel. I'm going to start off by first reducing this object back to a regular state. I'm going to press the D key on my keyboard. D stands for default that's a keyboard shortcut probably that I use very often that basically sets your object back to a default white fill and black one point stroke. Notice over here all my opacity settings are set back to normal. Let's change the twirl down over here to just regular. Let's go back to maybe where we had before the yellow fill and a black 20-point stroke. So now I have the shape that I had created right here. So remember this object right now has a single yellow fill and a single black stroke that set at 20 point. Let's go down here to the Appearance panel, see that there are two icons here. This is also new to CS4. It has the ability to add multiple strokes and fills right from the panel itself. In the past you would have to dig deep into the flyout menu to choose Add New Fill or New Stroke.
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  1. 59s
    1. Welcome
      59s
  2. 33m 17s
    1. Why use Illustrator?
      2m 22s
    2. What are vector graphics?
      8m 4s
    3. Understanding paths
      4m 13s
    4. Fill and Stroke attributes
      5m 32s
    5. Selections and stacking order
      8m 31s
    6. Isolation mode
      4m 35s
  3. 23m 43s
    1. The Welcome screen
      1m 11s
    2. New Document Profiles
      4m 36s
    3. Using multiple artboards
      7m 17s
    4. Libraries and content
      3m 52s
    5. Illustrator templates
      2m 56s
    6. Adding XMP metadata
      3m 51s
  4. 43m 55s
    1. Exploring panels
      4m 18s
    2. Using the Control panel
      5m 25s
    3. Navigating within a document
      5m 27s
    4. Using rulers and guides
      5m 23s
    5. Using grids
      2m 12s
    6. Utilizing the bounding box
      3m 3s
    7. Using Smart Guides
      4m 59s
    8. The Hide Edges command
      3m 31s
    9. Preview and Outline modes
      2m 18s
    10. Using workspaces
      7m 19s
  5. 38m 3s
    1. The importance of modifier keys
      1m 9s
    2. Drawing closed-path primitives
      7m 15s
    3. Drawing open-path primitives
      5m 5s
    4. Simple drawing with the Pen tool
      7m 28s
    5. Advanced drawing with the Pen tool
      10m 33s
    6. Drawing with the Pencil tool
      6m 33s
  6. 46m 37s
    1. Editing anchor points
      13m 7s
    2. Creating compound shapes
      5m 55s
    3. Utilizing Pathfinder functions
      5m 11s
    4. Joining and averaging paths
      5m 37s
    5. Outlining strokes
      3m 24s
    6. Simplifying paths
      5m 41s
    7. Using Offset Path
      2m 43s
    8. Dividing an object into a grid
      1m 41s
    9. Cleaning up errant paths
      3m 18s
  7. 35m 23s
    1. Creating point text
      4m 4s
    2. Creating area text
      4m 19s
    3. Applying basic character settings
      6m 27s
    4. Applying basic paragraph settings
      4m 4s
    5. Creating text threads
      5m 28s
    6. Creating text on open paths
      5m 18s
    7. Creating text on closed paths
      3m 57s
    8. Converting text to outlines
      1m 46s
  8. 20m 15s
    1. Using the basic selection tools
      7m 53s
    2. Using the Magic Wand and Lasso tools
      6m 34s
    3. Selecting objects by attribute
      2m 38s
    4. Saving and reusing selections
      3m 10s
  9. 40m 35s
    1. Using the Appearance panel
      6m 48s
    2. Targeting object attributes
      3m 26s
    3. Adding multiple attributes
      7m 6s
    4. Applying Live Effects
      8m 9s
    5. Expanding appearances
      4m 48s
    6. Appearance panel settings
      6m 51s
    7. Copying appearances
      3m 27s
  10. 37m 15s
    1. Defining groups
      7m 2s
    2. Editing groups
      5m 28s
    3. Working with layers
      8m 10s
    4. Layer and object hierarchy
      6m 57s
    5. Creating template layers
      2m 3s
    6. Object, group, and layer attributes
      7m 35s
  11. 44m 4s
    1. Applying colors
      3m 18s
    2. Creating solid color swatches
      4m 48s
    3. Creating global process swatches
      5m 1s
    4. Using spot color swatches
      4m 27s
    5. Creating swatch groups and libraries
      6m 50s
    6. Working with linear gradient fills
      6m 34s
    7. Working with radial gradient fills
      2m 19s
    8. Applying and manipulating pattern fills
      4m 51s
    9. Defining simple patterns
      5m 56s
  12. 22m 43s
    1. Moving and copying objects
      2m 1s
    2. Scaling objects
      4m 49s
    3. Rotating objects
      3m 14s
    4. Reflecting and skewing objects
      2m 27s
    5. Using the Free Transform tool
      2m 9s
    6. Aligning objects
      5m 15s
    7. Distributing objects
      2m 48s
  13. 25m 13s
    1. Using a pressure-sensitive tablet
      1m 38s
    2. Using the Calligraphic brush
      6m 10s
    3. Using the Scatter brush
      4m 0s
    4. Using the Art brush
      2m 26s
    5. Using the Pattern brush
      3m 21s
    6. Using the Paintbrush tool
      1m 41s
    7. Using the Blob Brush tool
      3m 42s
    8. Using the Eraser tool
      2m 15s
  14. 16m 36s
    1. Using symbols
      3m 9s
    2. Defining your own symbols
      2m 1s
    3. Editing symbols
      4m 4s
    4. Using the Symbol Sprayer tool
      2m 32s
    5. Using the Symbolism toolset
      4m 50s
  15. 35m 37s
    1. Minding your resolution settings
      6m 15s
    2. Applying basic 3D extrusions
      6m 43s
    3. Applying basic 3D revolves
      2m 31s
    4. Basic artwork mapping
      5m 9s
    5. Using the Stylize effects
      5m 35s
    6. Using the Scribble effect
      5m 43s
    7. Using the Warp effect
      3m 41s
  16. 21m 37s
    1. Placing images
      4m 51s
    2. Using the Links panel
      2m 47s
    3. The Edit Original workflow
      2m 0s
    4. Converting images to vectors with Live Trace
      5m 29s
    5. Rasterizing artwork
      1m 55s
    6. Cropping images with a mask
      4m 35s
  17. 10m 35s
    1. Saving your Illustrator document
      8m 18s
    2. Printing your Illustrator document
      2m 17s
  18. 6m 25s
    1. Exporting files for use in QuarkXPress
      1m 8s
    2. Exporting files for use in InDesign
      39s
    3. Exporting files for use in Word/Excel/PowerPoint
      45s
    4. Exporting files for use in Photoshop
      1m 25s
    5. Exporting files for use in Flash
      1m 15s
    6. Exporting files for use in After Effects
      19s
    7. Migrating from FreeHand
      54s
  19. 2m 23s
    1. Finding additional help
      2m 0s
    2. Goodbye
      23s

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Illustrator CS4 Essential Training
8h 25m Beginner Oct 13, 2008

Viewers: in countries Watching now:

Illustrator can be used to accomplish many different design tasks. For this reason, Illustrator CS4 Essential Training teaches core concepts and techniques that can be applied to any workflow for print, the web, or assets that will find their way into other applications. Mordy Golding explains the elements that make up vector graphics—paths, strokes, and fills—and shows how to use each of Illustrator's drawing tools. He demonstrates how to combine and clean up paths, and organize them into groups and layers. Mordy also covers text editing, working with color, expressive brush drawing, effects, and much more. Exercise files accompany the course.

Topics include:
  • Making efficient use of the Illustrator interface
  • Creating text on a path
  • Using the Magic Wand and Lasso selection tools
  • Working with a pressure-sensitive tablet
  • Applying 3D extrusions and resolves
  • Converting images to vectors with Live Trace
  • Exporting files for use in Photoshop, Flash, and other applications
Subject:
Design
Software:
Illustrator
Author:
Mordy Golding

Adding multiple attributes

Picking up where we left off in the last movie, we now know that it's possible for if I have a single object to have multiple fills and multiple strokes. So let's see how that applies again or using the Appearance panel. I'm going to start off by first reducing this object back to a regular state. I'm going to press the D key on my keyboard. D stands for default that's a keyboard shortcut probably that I use very often that basically sets your object back to a default white fill and black one point stroke. Notice over here all my opacity settings are set back to normal. Let's change the twirl down over here to just regular. Let's go back to maybe where we had before the yellow fill and a black 20-point stroke. So now I have the shape that I had created right here. So remember this object right now has a single yellow fill and a single black stroke that set at 20 point. Let's go down here to the Appearance panel, see that there are two icons here. This is also new to CS4. It has the ability to add multiple strokes and fills right from the panel itself. In the past you would have to dig deep into the flyout menu to choose Add New Fill or New Stroke.

I now can come right here to the panel and make a setting right here. First go ahead and maybe add a second stroke. So now my object has two strokes applied to it. Notice again, the Appearance panel shows me the stacking order. Illustrator first apply default opacity, then it painted a yellow fill, then it painted a 20 point black stroke and then on top of that, it painted another 20 point black stroke. Now my object itself does not look any different, because the two strokes are stacked directly on top of each other. However, now that I now that I could target individual attributes inside of my Appearance panel for the object itself, I know that I can now change some of the settings.

So let's target the topmost stroke. Let's change its color to something maybe like a cyan and change its stroke weight to maybe five point. So now you will see that I have a single object that I have created. If I click on it and move it around at just one object and may it look like that it's made up of several object stacked on top of each other, but in reality it's one path that has an appearance of one fill and two strokes and those two strokes obviously have two different appearances. Now it's important to realize that as I'm working with my particular artwork here, even if I don't create multiple strokes, I maybe working with files that other people have created and maybe they have added multiple strokes or multiple attributes. So that's why again the Appearance panel is so important.

If you don't have the Appearance panel open then it can make for some difficult editing. For example let's go ahead and just temporarily close the Appearance panel right here. Let's just simply double click over here on the Appearance panel, on the tab right here. So basically close it up, so that I don't see any of the information here. Now if I click on this object right now and I decide that that black stroke over here, that's in the background to be a different color. Maybe I want it to be red instead of black, how would I go about changing that. I don't know about the Appearance panel. I look at the shape right now and then just because I have been using Illustrator for quite some time or maybe I'm new to Illustrator, I look over here at the Color panel and I see that I have a cyan stroke and I have a yellow fill, but I don't see that black shape anywhere and if I look at my Swatches for example, again there is no information that's here, there is no useful way for me to find out where that black stroke came from.

Now I may think that, oh, you know what, maybe the person stack two objects on top of each other and you try to move one away, but there is nothing that's here and you figure maybe that both moving because they are grouped together. So you go to the Object menu and when you see that they are not grouped together because Ungroup is grayed out. There is no group that exists. In fact, if you look over here it's a single path. The only way to access that black stroke is through the Appearance panel itself. So I'm going to double click on the Appearance panel here. You must first target the black stroke and now if I go ahead and I change the color to red, that's only way if you want to make that change. There is no way to change that in any other way except through the Appearance panel itself. What's also new and exciting about the Appearance panel and how Adobe is kind of thought about appearances now inside of Illustrator, is that if I do have the black stroke targeted I'm working on the shape right now and I decided I want to change the color and I come over here, I see that there is little icon, a warning icon and this indicates that right now the topmost fill or the stroke is not active.

Remember, it's the second stroke down that's currently active. So I might get messed up. For example, I might choose this color and say, hey! How come my object over here, if I look at it right now, it has a blue stroke on it, but the Control panel reads that it being black? Well that's because right now the black stroke, which is the second stroke down is currently targeted. So this icon is letting me know that if I click on the icon, it basically automatically selects the topmost attribute and now this indicator now shows me the color for the topmost stroke and then we will apply for the fill as well. Now you might ask, hey, you know I could understand why maybe it make sense for you to have two strokes in a single object. In fact, we know from just regular editing paths, that you cannot edit the control handles of two paths at the same time. So if I have to create this particular shape right now using two overlapping shapes and then I wanted a change maybe the curve or the control handle of this, I can do this now in one motion, whereas before inside of Illustrator we would have to do that first for the blue path and then for the black path and there would be no way for me to match it correctly, it will be very difficult for me to make it look exactly the same.

So from my perspective of creating art in a much more efficient manner, adding multiple fills and strokes in single object just make a lot of sense and we will see also maybe in more advanced discussions of working with appearances. I could capture all this appearances and create what Illustrator calls a graphic style and that means with the single click of my button, I can add, I don't know 15 to 20 strokes to a single object. Makes it much easier to create the kind of artwork that you might needs here for complex designs. So I'll select this shape again and like I said before you might ask yourself I understand why I might be able to apply multiple strokes to single object but why multiple fills. Remember that will be useful. Now remember that we could always target individual attributes and apply different opacity values to them as well. So for example, on this particular shape right here, which is a yellow fill I could change that maybe to a pattern fill. Notice I have a nice little fish pattern here for my surfboard.

Then what I might do is add a second fill. When I come down here to the Appearance panel, say Add another fill but this particular fill, I'm going to go ahead now and specify a different color, may be a gradient even. So I'll choose say a gradient here, that's black to white and maybe I'll set this particular fill to have an opacity value or a blend mode of Multiply and that one now add that particular gradient or multiply that gradient or basically it's now multiplying the two fills. Now remember we could also adjust the stacking order of our objects. So I could take this fill and drag it down over here as well. So now I get beautiful design that I have created and it's all one single shape. So there are many different possibilities that you can create.

In fact, if you are on packaging you might have consider mixing a regular color that maybe spark color like a Pantone color on one layer, take a second spark color as a second fill and then set the opacity value of that spark color on top, also to multiply and what you end up creating basically as a mixed ink value of a single object. So that one object separates using two different inks. But again, at this level right now we now had this understanding that appearances are far more than just showing us what a fill and a stroke are. Appearances allows us to target individual attributes and that also helps us when we start adding multiple fills and multiples strokes to single object and by targeting them individually, we can have some really cool appearances for single object inside of Illustrator.

Find answers to the most frequently asked questions about Illustrator CS4 Essential Training.


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Q: I cannot get the new brush dropdown to allow me to create either a New Scatter Brush or a New Art Brush; the only ones I can click on are New Calligraphic Brush and New Pattern Brush. When I go to Windows > Brush Library and choose New Brush, again the only ones I can click on are New Calligraphic Brush and New Pattern Brush. How do I make these work like they should?
A: In order to create a new Scatter or Art brush, you must first have artwork selected on the artboard.
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