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Adding and deleting lines with the Mesh tool


From:

Illustrator CS6 One-on-One: Mastery

with Deke McClelland

Video: Adding and deleting lines with the Mesh tool

In this movie, I'll show you how to manually assign rows and columns to a gradient mesh, so that you have as much control over the process as possible. As I was saying in a previous movie, I want to specifically add more column lines around the outer edges of the shape as this volumetric object is declining away from us. And you do that using the mesh tool. So go ahead and select the mesh tool, either by clicking on this icon, or pressing the U key. Next to add a new column line you want to click on an existing row line because you always end up adding a line perpendicular to the one that you click on. So I'll go ahead and click right there in order to add this kind of column tour and then I'll go ahead and click over here in order to add a column line at that location and I want to add another one right here. Now, if you need more row lines, then you click on an existing column line. For example, I'm going to create a new row line right about there and one up here as well.
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  1. 45m 41s
    1. Welcome to One-on-One
      2m 6s
    2. Setting up angular construction guides
      4m 59s
    3. Shaving off miter joins and projecting caps
      4m 53s
    4. Precisely aligning angled logo artwork
      5m 52s
    5. Covering up gaps and seams in your logo
      7m 9s
    6. Creating ornaments based on miter joins
      5m 9s
    7. Hand-drawing letters as stroked paths
      9m 34s
    8. Kerning and clipping hand-drawn type
      5m 59s
  2. 49m 32s
    1. The benefits of using symbols
      1m 3s
    2. How symbols and instances work
      4m 54s
    3. Creating and naming symbols
      6m 42s
    4. Introducing 9-slice scaling
      4m 31s
    5. Customizing the effects of 9-slice scaling
      7m 5s
    6. Acquiring, trading, and previewing symbols
      6m 5s
    7. Duplicating and replacing symbol instances
      5m 45s
    8. Using symbols to simulate master pages
      6m 53s
    9. Advanced symbol modifications
      6m 34s
  3. 1h 12m
    1. Shading objects with Gradient Mesh
      51s
    2. Creating a gradient mesh
      4m 23s
    3. Adding and deleting lines with the Mesh tool
      4m 27s
    4. Assigning colors to mesh points
      6m 35s
    5. Finessing colors to add depth and shading
      6m 10s
    6. Creating a gradient with the Mesh tool
      8m 27s
    7. Wrapping gradients around circles
      4m 15s
    8. Working with slender, bending shapes
      8m 48s
    9. Creating soft and sharp transitions
      6m 17s
    10. Converting a linear gradient to a mesh
      7m 44s
    11. Converting a radial gradient to a mesh
      9m 16s
    12. Using gradients to cast shadows
      5m 10s
  4. 24m 19s
    1. Black conceals, white reveals
      1m 4s
    2. Introducing opacity masks
      6m 24s
    3. Assigning an empty opacity mask to a layer
      4m 45s
    4. Drawing inside an opacity mask
      4m 57s
    5. Fading artwork with a gradient opacity mask
      3m 3s
    6. Nesting one opacity mask inside another
      4m 6s
  5. 1h 6m
    1. Two ways to apply free-form distortions
      59s
    2. Introducing the Warp tool
      7m 50s
    3. Brush size, Detail, and Simplify
      8m 20s
    4. Liquifying an isolated portion of a path
      9m 48s
    5. The Twirl, Pucker, and Bloat tools
      8m 37s
    6. The Scallop, Crystallize, and Wrinkle tools
      7m 5s
    7. Simplifying a path; creating a custom starburst
      6m 26s
    8. Applying an envelope-style distortion
      4m 34s
    9. Editing the contents of an envelope
      7m 40s
    10. Masking the contents of an entire layer
      5m 0s
  6. 58m 45s
    1. Up to five tiles per pattern brush
      1m 8s
    2. Creating a basic pattern brush
      6m 31s
    3. Correcting and adjusting a pattern brush
      4m 54s
    4. Designing a matching corner tile
      8m 21s
    5. Adding an angled loop to a corner design
      4m 16s
    6. Creating end tiles and tile perimeters
      6m 27s
    7. Cropping your designs inside your tiles
      4m 22s
    8. Assembling a seamless pattern brush
      5m 24s
    9. Adding a white buffer zone to a pattern brush
      8m 24s
    10. Reconciling very acute corners in a path
      8m 58s
  7. 42m 33s
    1. The pleasures and pitfalls of graphs
      1m 27s
    2. Importing and graphing numerical data
      7m 2s
    3. Modifying data to create a category axis
      4m 6s
    4. Reformatting text and values in a graph
      5m 40s
    5. Changing the Graph Type settings
      5m 27s
    6. Creating and applying a graph design
      8m 14s
    7. Repairing a broken pictograph
      2m 53s
    8. Recreating a graph at the proper size
      7m 44s
  8. 37m 47s
    1. The five advantages to 3D in Illustrator
      1m 41s
    2. Introducing the three kinds of 3D in Illustrator
      5m 6s
    3. Working in 3D space: Pitch, yaw, and roll
      5m 13s
    4. Lighting and shading a 3D object
      4m 13s
    5. Beveling the edges of a 3D extrusion
      4m 23s
    6. Creating live, editable 3D type
      4m 30s
    7. Adding cast shadows to 3D type
      3m 59s
    8. Assigning and editing a 3D Revolve effect
      4m 58s
    9. Mapping artwork onto a 3D object
      3m 44s
  9. 52s
    1. See ya
      52s

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Watch the Online Video Course Illustrator CS6 One-on-One: Mastery
6h 38m Advanced Apr 30, 2013

Viewers: in countries Watching now:

The fourth in a series by industry-pro Deke McClelland on the premiere graphics creation application, Adobe Illustrator, this course shows you how to become a more efficient, exact, and creative designer with the advanced tools in Illustrator. Maximize your productivity with tools such as Smart Guides to precisely align your artwork, symbols that help you reuse it, and pattern brushes that allow you to tile it across the screen. Plus, learn how to add special creative touches to designs with the Gradient Mesh feature, great for creating photorealistic airbrushing effects; the Liquify and Envelope tools; the layered transparency you can achieve with opacity masks; and 3D effects like live, editable 3D type.

Topics include:
  • Setting up angular construction guides
  • Kerning and clipping hand-drawn type
  • Creating and naming symbols
  • Using symbols to simulate master pages
  • Creating a gradient mesh
  • Using gradients to cast shadows
  • Fading artwork with a gradient opacity mask
  • Warping and distorting artwork with Liquify and Envelope
  • Assembling a seamless pattern brush
  • Creating charts and pictographs
  • Working in 3D space
Subject:
Design
Software:
Illustrator
Author:
Deke McClelland

Adding and deleting lines with the Mesh tool

In this movie, I'll show you how to manually assign rows and columns to a gradient mesh, so that you have as much control over the process as possible. As I was saying in a previous movie, I want to specifically add more column lines around the outer edges of the shape as this volumetric object is declining away from us. And you do that using the mesh tool. So go ahead and select the mesh tool, either by clicking on this icon, or pressing the U key. Next to add a new column line you want to click on an existing row line because you always end up adding a line perpendicular to the one that you click on. So I'll go ahead and click right there in order to add this kind of column tour and then I'll go ahead and click over here in order to add a column line at that location and I want to add another one right here. Now, if you need more row lines, then you click on an existing column line. For example, I'm going to create a new row line right about there and one up here as well.

Now, at some point, you may want to move an existing line around. For example, I want this column line to be farther over to the left. Now armed with the Mesh tool you can drag points around, and with a great deal of control too. Notice that I can drag this point right here, and if you press the shift key as you drag, then you drag the column, in this case, along the existing row. So the row's not affected, or if I were to drag up and down I could drag the row and leave the column uneffected which is very useful. Problem is in this to my way of thinking is just nuts. You can't select multiple points at a time.

You can with wide arrow tool if you press the a key to switch to the wide arrow tool and then shift click on a bunch of point like so. You can end up selecting the entire column, as you see me doing right now. However, the problem is, there's no way to constrain your drag, so you don't mess up all the row lines. Which is what I'm looking to do. And if I were to undo that move. Press the u key to switch back to the mesh tool. And now drag these guys while pressing the Shift key. You you can see that Illustrator goes ahead, and deselects all those points. So the point of my diatribe is this.

It's easier if you want to move an existing line to just delete it and then click where you want it to be. So delete the bad line, add a new good line. And to delete a line, what you do is you press the Alt key while using the Mesh tool and then notice if you click on a point, you're going to delete both the column and the row that were associated With that point. I don't want that to happen, so I'll press Ctrl+Z or Cmd+Z on the Mac. Instead what you do is press the Alt key or the Option key on the Mac, and click on an existing line segment like so. And that'll just go ahead and delete that entire column. Now I'll create a new column right here, by clicking on that point on the row line.

Now I want to delete this column line as well, so press the Alt key or the Option key on a Mac and click on it, and then I'll click right here to create a new column line. So basically what I'm doing is moving these columns around. I also want to move this row line right here so I'll press the Alt key or the Option key on a Mac And click on a line segment associated with that row, and then I'll click on the column line right about here, to add a new row like so. All right now I want to adjust the contour of these two rows right here so that they decline around this sort of spherical area of the pepper here. And so I'll go ahead and drag this line while pressing the shift key, and that will constrain the edge so it doesn't get all messed up And I'll drag this guy down a little bit while pressing the Shift key as well. Notice that these points right here are sort of double smooth points, that is to say, in all they have four control handles, two of which at any given time are symmetrical to each other.

So if I drag this control handle down, The opposite one raises up, but I don't affect the top and bottom handles. If I wanted to affect all four handles at the same time, when using the mesh tool, then I would press the Shift key while dragging any one of these control handles around. I also want to drag this guy up, so I'll just go ahead and drag the control handle upward like so, and I might need to drag this guy up a little bit as well. Then I'll take this point, and I'll Shift-drag it to this location right here. Shift-drag this one a little bit down as well, go ahead and adjust this control handle as well as this one, in order to create this final effect here.

And that's how you both add and delete rows and columns inside of a gradient mesh, as well as adjust the positions of specific anchor points and control handles.

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