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This course is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.
In this movie, I'll provide you with a detailed examination of how I created this photographic caricature using the liquefy filter. It's a process that I short handed in the previous movie and now I'd like to give you a clearer sense for how it works. I'm going to start things off inside that version of the image that I warped and scaled using the free transform command. So you can see I now have this independent pixel based layer. If your working in Photoshop CS6 or earlier you'll need to apply liquefy as a static effect by going up to the filter menu and choosing the liquefy command.
If you subscribe to the Creative Crowd, then you can apply liquify dynamically to a smart object and that's what I'm going to do here. So I'll start things off with the rectangular or marquee tool active. I'll right click inside the image window. And then choose convert to smart object. And now, I'll go up to the filter menu and I'll choose liquefy near the top of the list. And that's going to bring up the big liquefy window. Now, as I documented in the previous movie. Pretty much the first thing you want to do is exaggerate the eyes by switching to the below tool.
In the upper left corner of the liquify screen. And then with the big brush right here. And you may recall that you can reduce the size of the brush by pressing the left square bracket key and you can increase the size of the brush by pressing the right square bracket key. I'm going to change the brush to about this size here and click and hold in order to exaggerate that eye. And I'll click and hold over on this side to exaggerate the other eye. Now I'm going to zoom in just a little bit so I can keep better track of what I'm doing. And of course, you zoom in by pressing Ctrl+plus, or Cmd+plus on a Mac.
And then I'll switch back to the Warp tool in the upper left corner of the window. Increase the size of that cursor by pressing the right bracket key and just go ahead and drag this guy up and over to the right. So, our fellow doesn't look quite so beaty eyed given how big his eyes are after all. And I just want to make sure that they're, sort of space proportionally with respect to each other, as well as his face in general. And now, I'm going to switch back to the Blow tool, and I'm going to further exaggerate the size of those eyes.
By clicking on them a few times. So you can either click and hold or you can apply a bunch of independent click if you prefer. Now, one of the tricky things when you're working with eyes is to make sure that they are still looking at the camera. And so his eyes have drifted a little bit over to the right. Which means what I need to do here is reduce the size of my cursor like so by pressing the left bracket key and I don't want to exaggerate the eyes. I forgot that I still have the Bloat tool selected right here so I'll go ahead and switch back to the Warp tool which you can get by pressing the W key and then I'll reduce the size of my cursor by pressing the left bracket key of course and I'll just go ahead and scoot the iris over, I just moved its edge over to the left a little bit.
and now I'll drag the pupil because afterall, the pupil is the part of the eye that is really responsible for seeing. So we need to make sure the pupil is trained on the camera. Now over here on the left hand side, we have an issue with the left side of the iris being too wide. We'll go ahead and drag it in like so. You just want to make sure. That you go with very small drags because you want to keep that iris as round as possible. And I'll go ahead and drag the pupil over to the right as well.
Alright, now I want to have some fun with his mouth here. He's got a pretty wide mouth. So, as with anytime, that you're expressing a caricature you want to exaggerate what's going on already. So if he's got a big mouth in the first place, and I'm not saying he has a giant mouth, but if he has a fairly large mouth and we want to make it even bigger. And so I'm going to make it wider and sort of smilier. And then I'll switch over to my blow tool once again, and I'll click right here in order to make that area bigger.
And I'll click here in order to make that area bigger, as well. Now, what that does is it ends up making the middle teeth too small. And so, I'll switch back to my warp tool. So, you're going to be applying a bunch of different modifications here. So, in other words, you're exaggerating things in one direction with one tool and then in another direction with the other tool. Bear in mind that it's all getting concatenated. In other words all of these various modifications are being added together to create a single mess. And if you want to see that mess, make sure that your advanced mode check box is turned on and then turn on the show mess check box down here.
You can see that you're really expressing one overall mesh as you work inside of this window. All right, so I'm going to reduce the size of my cursor, and I'm going to drag the side of this forward tooth right here over to the left. And then I'll reduce the size of the cursor a little more and drag that upper edge over, and drag the lower edge, as well, if need be. And I'll reduce the size of the cursor further and make sure this edge of that tooth. Is nice and straight. Now at this point, the mesh is getting in my face, so I'll go ahead and turn it off.
That is, I'll turn off the show mesh check box right there. And you might want to do the same thing over here with the right tooth. I'm just trying to make sure this left tooth is rounded, but you could exaggerate the size of. The right tooth width of that right tooth by dragging it over as well, and if you want to, you can drag it down just a little bit like so. You don't want it to impact, however. And if you want to get rid of, to a certain extend, this gap between the teeth, there are a couple things you can do. One thing is you can switch to the pucker tool, which is located directly above the blow tool.
Our brush is way too big, so I'll press left bracket key several times to reduce it's size. Or, by the way, you can press and hold the right bracket or the left bracket key, in order to increase or reduce the size of the brush very quickly. Anyway, I'm going to click right there. Notice that when I click and hold, I end up reducing the size of that gap. It's not going to go away entirely using the liquefy filter. But you can do quite a bit of work on it. And then I could switch back to the warp tool. And the only reason I'm not calling it the forward warp tool as Photoshop does is because there is no such thing as backward warping inside Photoshop.
Alright, I'm going to go ahead and zoom out by pressing ctrl+minus or cmd+minus on a Mac. A couple of times. And he's looking a little bit like a Hobbit here. So what I want to do is take in his cheeks so he appears a little more gaunt, let's say. So I'll press the right bracket key a few times in order to expand the size of my brush. And I'll go ahead and drag in like so. So, you can even drag out on the jaw a little bit if you want to. You could drag out just slightly on the chin. Drag in on the cheek over here on the left side.
Drag out on the jaw just a little bit as well. If you want to reduce the side of his nose because his nose. Is fairly small, with respect to the rest of his face, so again we want to exaggerate the size of the details. That is to say either make the big features bigger or the small features smaller. I'm going to go ahead and switch to the pucker tool right here, and I'll increase the size of my brush fairly dramatically, by pressing the right bracket key, and then I'll click and hold. Right there on that nose in order to reduce its size.
Now, as we're reducing the size of the nose we're kind of flaring the nostrils as you can see here. So, I'll press the W key, this time to switch to the Warp tool. Pretty easy shortcut to remember. I'll drag the nostrils in, and you may have to do it. In a couple of steps 'cause you could end up sort of really transforming the shape of the nostrils if you're not careful. All right. I might drag up the smile lines just a little bit. Another thing I did, I go ahead and zoom out here, is play with the size of the hair a little bit.
So, I'll increase the size of my. Brush dramatically, again by pressing the right bracket key a few times. And still with warp tool selected I'm going to drag up on his doo, that is his up sweep of hair at the top of his head and then I want to expand this area of hair. And the best way to do that is to switch back to the blow tool, increase the size of your cursor and sort of click like so. And notice if you click over here, you going to exaggerate the size of his forehead.
That's not want we want to do. If you want to exaggerate the size of the hair, then you need to make sure it's centered, inside of your cursor, as your either clicking or of course holding the mouse button. Alright, one more thing here, I went ahead and did some work on his shoulders and so I'll switch over to the warp tool. And what I want to do here, I don't want to make him look like he has wimpy shoulders, but I do want to make his body smaller in comparison to his head. So I'm going to reduce the size of my cursor a little bit.
Then I'll drag that shoulder over and I'm going to have to drag, at the bottom, multiple times in order to pull that off. You don't want to drag down like that from the collar, by the way. Because notice that you're going to create this weird divot right there next to the collar. So just leave that point alone. And instead, kind of drag these areas down until you get more of a sloping shoulder effect. So, I want to keep his shoulders nice and strong, but I just want to them to be smaller, I want his body to look smaller.
Alright, now I'll increase the size of my cursor once again, and I'll drag over on. This right shoulder. That doesn't appear to be a good transformation so I'll drag down here instead and that looks pretty good with the obvious exception of the problem in the corner. But I'll take care of that in a moment. And then I'll just go ahead and drag these details down. So that he has more of a sloping shoulder like so, without the slope affecting that area right next to the collar. Because, again, if you do that you're going to have a hard time reconciling the details so that it looks right.
Alright now let's go ahead and zoom out. And now the shoulders look pretty good but we've got some gaps. To fill in those background gaps, just increase the size of your cursor, and drag those regions over. And we need to do that there, too. But I don't want to drag the shoulder over. So I'll drag farther over like this. That is, I'll begin my drag. Farther to the right. And that is pretty much the effect I came up with. It's a little different. And of course, your results will be different as well if you're working along with me.
But I will go ahead and click OK in order to apply that effect. So, this is what the image looked like before and this is what it looks like now, thanks to the application of the Liquefy filter. There's really no sense in this filter mask right here. That's not going to do us any good so I'm going to right click on that white thumbnail there inside the layers panel and choose the lead filters mask and now let's say you want to make further modifications, again if you subscribe to the creative cloud you can by double clicking on the word liquefy here inside the layers panel.
That assumes, of course, that you apply liquefy as a smart filter to a smart object. And now I can achieve the exact same effect I did before, in advance of recording this movie, by making sure the advanced mode check box is turned on. And then I can click load mesh. Now I saved the mesh, by the way. You can save your settings any time you like by clicking on the save mesh button. In fact, I'm going to do that. By clicking on save mesh, and I'll just go ahead and call this most recent modification. Let's say. And then I'll click on the save button in order to save those changes.
And now let's say I want to load the ones I created before, I'll click on the load match button, and then I'll select massive mutation. And I'll click the open button and I end up with this pretty different effect and it's all a function on how much time you want to spend. You can see that I exaggerated the thickness of the eye-brows and I made some other modifications as well. And now, I'll click OK in order to apply that change. And just so we can see what we are able to achieve here, I'll press the F key in order to fill the screen with the image.
And for the sake of comparison this is that original portrait shot that I showed you at the outset of the previous movie. And this is my exaggerated photographic caricature, created in part using the undeniably powerful Liquify filter here inside Photoshop.
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