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315 UV overlay and 3D bump paint


From:

Deke's Techniques

with Deke McClelland

Video: 315 UV overlay and 3D bump paint

In this movie, I'll show you how to edit an existing 3D bump map, here inside PhotoShop. First, with the help of a UV overlay, and I'll explain what that means shortly. And then, we'll try our hand at painting directly on the 3D object with the brush tool. So notice that we've got this riveted rocket face right here, thanks to our work in the previous movie. But we've gone a little bit too far with the effect. Notice that the rivets are visible up here in this white seam, and this seam ought to be nice and smooth.
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  1. 46m 55s
    1. 445 Correct in Lab and leave a smooth histogram NEW
      9m 21s
    2. 446 Combining the best of Lab and Camera Raw NEW
      9m 20s
    3. 10h 52m
      1. 377 Two ways to create center guides in Photoshop
        4m 28s
      2. 378 A new way to create center guides in Photoshop CC
        4m 21s
      3. 379 Two ways to create center guides in Illustrator
        3m 25s
      4. 380 Clearing the list of recently used fonts in InDesign
        6m 40s
      5. 381 Two ways to search fonts in InDesign CC
        4m 31s
      6. 382 Drawing flowering vectors in Illustrator
        18m 15s
      7. 383 Stroking the petals to create a lattice effect
        16m 45s
      8. 384 Creating a flowering origami effect
        8m 47s
      9. 385 Painting shapes with transitional gradients
        15m 54s
      10. 386 Correcting the brightness and banding of a printed image
        18m 7s
      11. 387 Further reducing banding with a gradient layer
        11m 43s
      12. 388 Smoothing away noise with the Mean stack mode
        8m 8s
      13. 389 Developing a sweetly romantic tropical island
        9m 28s
      14. 390 Creating a Caribbean blue sea with Photo Filter
        5m 10s
      15. 391 Creating letters chiseled into stone
        8m 15s
      16. 392 Adding a chiseled border
        6m 29s
      17. 393 Assembling MRI slices into a 3D volume
        9m 24s
      18. 394 Assigning multiple strokes to gradient type in Illustrator
        10m 30s
      19. 395 Filling in the gaps between stroked letters
        6m 2s
      20. 396 Fragmenting a photo through ribbed glass
        9m 46s
      21. 397 Applying a displacement map with the Glass filter
        8m 40s
      22. 398 Infusing an image with vivid nightclub colors
        6m 59s
      23. 399 Adding MDNA-inspired bands of color
        9m 38s
      24. 400 Patching badly displaced edges
        4m 46s
      25. 401 Styling type with a pattern of vertical lines
        12m 59s
      26. 402 Reshaping letterforms to match the intervals of a pattern
        11m 34s
      27. 403 Swapping one image for another with smart objects
        7m 57s
      28. 404 Forging a million-dollar stamp in Photoshop
        20m 59s
      29. 405 Masking graphic frames and natural edges
        12m 16s
      30. 406 Matching a real-world paper texture
        12m 16s
      31. 407 Casting multiple drop shadows in Photoshop
        6m 55s
      32. 408 Developing an awesome angelfish in Camera Raw
        9m 32s
      33. 409 Tweaking a fish photo to perfection
        5m 32s
      34. 410 Assigning spot colors to a logo in Photoshop
        14m 19s
      35. 411 Blending spot colors inside a logo
        9m 23s
      36. 412 Exporting spot-color separations from Photoshop
        8m 3s
      37. 413 Exporting spot-color separations from Illustrator
        9m 25s
      38. 414 The latest and greatest 2015 Facebook image specifications
        8m 58s
      39. 415 Creating the perfect Facebook cover photo 2015
        13m 38s
      40. 416 Extending your profile picture into your Facebook cover photo
        12m 2s
      41. 417 Preparing images for your Facebook timeline
        9m 42s
      42. 418 Converting all corner points in a drawing to smooth points
        7m 14s
      43. 419 Adding field blurs to a vector-based illustration
        11m 39s
      44. 420 Great uses for Color and Gradient Overlay
        7m 39s
      45. 421 Easter Island
        7m 19s
      46. 422 Creating a string of pearls in Illustrator
        15m 0s
      47. 423 Drawing a letter to match a dingbat font
        12m 14s
      48. 424 Assembling an interior, vertical panorama
        10m 34s
      49. 425 Developing a dark and stormy photo in Photoshop
        10m 26s
      50. 426 Developing a dark and stormy photo in Lightroom
        11m 20s
      51. 427 Sharpening your dark and stormy photo for print
        8m 45s
      52. 428 Auto-blending multiple depths of field
        8m 16s
      53. 429 Assigning multiple strokes in Photoshop CC 2015
        6m 8s
      54. 430 Combining multiple drop shadows to create faux-3D type
        4m 51s
      55. 431 Combining multiple Color and Gradient Overlay effects
        6m 0s
      56. 432 Removing unwanted perspective from a photo
        15m 6s
      57. 433 Correcting the perspective of a single image element
        8m 57s
      58. 434 Extracting an unmodified photo from a Smart Object
        3m 31s
      59. 435 Extracting a raw photo from a Smart Object
        4m 26s
      60. 436 Orthogonal pattern 1: The boxed towers
        17m 28s
      61. 437 Repeating a tile pattern Brick by Row
        6m 51s
      62. 438 Refining the color scheme of your tile pattern
        10m 15s
      63. 439 Orthogonal pattern 2: Which way is up?
        14m 17s
      64. 440 Upping the number of colors in a dynamic pattern
        11m 42s
      65. 441 Achieving real pointillism with the Pointillize filter
        8m 23s
      66. 442 Adding Emboss to give your painting depth
        1m 48s
      67. 443 Blending multiple motion photos
        13m 44s
      68. 444 Creating a wildly colorful High Pass effect
        7m 1s
    4. 18h 48m
      1. 282 Ringing in the New Year with dynamic effects in Illustrator
        12m 59s
      2. 283 Dynamically transforming fills and strokes
        13m 41s
      3. 284 Tracing an avatar from a photograph in Photoshop
        12m 24s
      4. 285 Drawing a vector-based avatar in Illustrator
        19m 44s
      5. 286 Coloring and shading your avatar
        16m 0s
      6. 287 Exporting an illustration as a universally supported PNG file
        10m 54s
      7. 288 Upsampling a layered composition with great results
        13m 43s
      8. 289 Rebuilding a pattern at a higher resolution
        7m 29s
      9. 290 Painting happy little trees
        13m 46s
      10. 291 Shading and lighting the happy forest
        15m 15s
      11. 292 Enlarging a low-res photograph in Photoshop
        12m 20s
      12. 293 Enlarging a photo by tracing it in Illustrator
        13m 10s
      13. 294 Mastering Exposure in Camera Raw
        11m 40s
      14. 295 Super smooth and unflinchingly sharp
        10m 46s
      15. 296 Deleting an inadvertent photo bomber
        8m 13s
      16. 297 Correcting a distorted panorama
        17m 23s
      17. 298 Rebuilding bad stitching in a panorama
        14m 53s
      18. 299 Nondestructive dodge and burn
        8m 54s
      19. 300 Blending a shadow into any background
        8m 37s
      20. 301 Saving a PNG image with a translucent shadow
        8m 45s
      21. 302 Cleaning up a smart phone photo
        11m 17s
      22. 303 Using Photoshop 1.0
        5m 45s
      23. 304 Creating your own Chinese seal (or chop)
        26m 4s
      24. 305 Simulating hand lettering with art brushes
        20m 8s
      25. 306 Adding texture to your hand stamp
        3m 34s
      26. 307 Creating a black chop on red paper
        5m 55s
      27. 308 Auto-hiding iconic panels in Photoshop
        3m 44s
      28. 309 Creating a custom toolbox in Illustrator CC
        4m 21s
      29. 310 Creating the perfect passport photo
        20m 18s
      30. 311 Retouching your passport photo
        13m 38s
      31. 312 Turning a photo into a giant mural
        13m 11s
      32. 313 Enhancing the reality of your mural
        11m 8s
      33. 314 Creating a 3D bump map
        12m 7s
      34. 315 UV overlay and 3D bump paint
        14m 4s
      35. 316 Using Lens Flare for good (not evil)
        10m 48s
      36. 317 Using the Perspective Crop tool
        9m 29s
      37. 318 Reducing real-world camera shake
        10m 4s
      38. 319 Reducing glare in a photograph
        15m 25s
      39. 320 Restoring repeating details
        13m 43s
      40. 321 Integrating a detail captured with a phone
        9m 6s
      41. 322 Blending two exposures of a single scene
        12m 25s
      42. 323 Masking mountains away from sky
        14m 22s
      43. 324 Creating a photographic caricature in Photoshop
        10m 7s
      44. 325 Exaggerating facial features with Liquify
        12m 48s
      45. 326 Masking a caricature against a new background
        11m 20s
      46. 327 Shading and sharpening a caricature
        10m 6s
      47. 328 Drawing a Möbius strip in Illustrator
        12m 21s
      48. 329 Shading the Möbius strip with gradients
        9m 0s
      49. 330 Adding twisting edges to the Möbius strip
        8m 9s
      50. 331 Creating an impossible Penrose triangle
        10m 37s
      51. 332 Shading the cubes in your Penrose triangle
        8m 15s
      52. 333 Selectively converting a photo to black & white
        7m 53s
      53. 334 Straightening and “uncropping” a photo
        16m 17s
      54. 335 Restoring a missing photograph detail
        11m 26s
      55. 336 Drawing a hand (clenched in a fist)
        11m 44s
      56. 337 Cleaning up a sketch captured with a phone
        6m 17s
      57. 338 Four hands united in brotherhood, solidarity, and teamwork
        12m 24s
      58. 339 Swapping out colors in existing gradients in Illustrator
        4m 37s
      59. 340 Select > Focus Area and the pseudo engraving effect
        12m 26s
      60. 341 Integrating 3D art into a 2D scene in Photoshop
        13m 41s
      61. 342 Creating a 3D shark in Photoshop
        11m 16s
      62. 343 Creating a 3D doughnut in Illustrator
        15m 23s
      63. 344 Creating a golden 3D ring in Illustrator
        10m 21s
      64. 345 Mapping Elven runes (or text) onto a 3D ring
        15m 57s
      65. 346 Hand-drawing custom-made letters in Illustrator
        19m 33s
      66. 347 Drawing letters with curves and holes
        15m 56s
      67. 348 Enhancing your hand-drawn text in Photoshop
        7m 20s
      68. 349 Mixing a low-color photo with Camera Raw
        11m 2s
      69. 350 Mixing a low-color photo with adjustment layers
        10m 7s
      70. 351 Saving your effect as a color lookup table
        5m 31s
      71. 352 Extracting a classic painting from its frame
        11m 35s
      72. 353 Extracting that same painting nondestructively
        7m 59s
      73. 354 Archiving and enhancing a child’s art
        10m 47s
      74. 355 Combining a child’s art with a real classic
        11m 5s
      75. 356 Developing the perfect sunset in Camera Raw
        9m 55s
      76. 357 Lush landscapes: The real green is yellow
        9m 7s
      77. 358 Painting away Camera Raw “Clarity halos”
        17m 7s
      78. 359 Selectively sharpening a stressed photograph
        16m 12s
      79. 360 Transforming yourself into a Dark Elf
        16m 27s
      80. 361 Hand-masking the elf against a vivid background
        15m 35s
      81. 362 Making the Dark Elf that much darker
        15m 29s
      82. 363 Developing a photograph of The Joker
        16m 26s
      83. 364 Carving expression lines into The Joker’s face
        14m 1s
      84. 365 Creating a campaign poster in Illustrator
        15m 3s
      85. 366 Creating a Prohibition (or Universal No) symbol
        7m 13s
      86. 367 Using Photoshop CC’s new Flame Generator
        10m 4s
      87. 368 Creating cool Flame Generator art
        9m 35s
      88. 369 Setting type on fire with the Flame Generator
        8m 13s
      89. 370 Blending synthetic flames with type
        6m 12s
      90. 371 Creating secret-message type in Photoshop
        13m 38s
      91. 372 Animating a continuously morphing message
        10m 59s
      92. 373 Creating a piece of Minecraft-inspired art
        16m 10s
      93. 374 Extruding your Minecraft art into 3D space
        8m 39s
      94. 375 Adding a big-pixel, Minecraft background
        12m 2s
      95. 376 Developing the perfect holiday portrait
        15m 22s
    5. 17h 21m
      1. 185 Creating a custom 2013 calendar in Illustrator
        11m 44s
      2. 186 Adding dates to a calendar using tables
        9m 50s
      3. 187 Branding your calendar with a field of logos
        10m 54s
      4. 188 Crafting an Infinity symbol to match a specific font
        12m 6s
      5. 189 Op art experiment 1a: Inflated checkers
        10m 49s
      6. 190 Op art experiment 1b: Rounded windows
        6m 39s
      7. 191 Building a universal ISOTYPE man with strokes
        15m 6s
      8. 192 Building a universal ISOTYPE woman with strokes
        11m 7s
      9. 193 Drawing an ISOTYPE couple in love
        12m 55s
      10. 194 Creating a Warhol-style silkscreen effect
        14m 43s
      11. 195 Creating a series of Warhol-style variations
        10m 43s
      12. 196 Adding Warhol-style background variations
        8m 20s
      13. 197 Creating opaque colored shadows
        5m 20s
      14. 198 Assembling multiple variations into a single comp
        5m 9s
      15. 199 Creating a pattern of unique inset circles
        9m 55s
      16. 200 Changing a static blended color scheme
        7m 16s
      17. 201 Op art experiment 2a: Undulating pattern
        20m 26s
      18. 202 Op art experiment 2b: Concentric rings
        9m 43s
      19. 203 Developing a dramatic castle in Camera Raw
        13m 21s
      20. 204 Artificially coloring a photo in Camera Raw
        9m 38s
      21. 205 Creating an antique photo effect in Camera Raw
        7m 53s
      22. 206 Adding a weathered old-photo frame effect
        12m 0s
      23. 207 Drawing an Angry Birds-like character
        16m 59s
      24. 208 Stroking an entire layer in Illustrator
        9m 21s
      25. 209 Drawing a classic snarling cartoon face
        11m 10s
      26. 210 Drawing a radiant, cheerful cartoon background
        18m 29s
      27. 211 Stroking any kind of type in Illustrator
        5m 0s
      28. 212 Creating synthetic water droplets
        9m 29s
      29. 213 Simulating liquid reflections with effect
        5m 19s
      30. 214 Simulating liquid refractions with a dmap
        5m 30s
      31. 215 Creating an eye-catching splatter effect
        9m 8s
      32. 216 Defringing purples and greens in Camera Raw 7
        10m 4s
      33. 217 Making a danger sign more dangerous
        15m 9s
      34. 218 Using texture and depth to add realism
        10m 22s
      35. 219 Precisely aligning artwork to the bleed
        7m 16s
      36. 220 Creating and importing a tracing template
        6m 50s
      37. 221 Drawing a distinctive 2D video game character
        18m 52s
      38. 222 Adding features to the face of a 2D character
        14m 3s
      39. 223 Creating a vivid aura around an entire character
        7m 19s
      40. 224 Adding variable-width strokes in Illustrator
        11m 23s
      41. 225 Animating bird wings with Puppet Warp
        12m 15s
      42. 226 Animating text by onion skinning in Photoshop
        8m 0s
      43. 227 Creating an animated movie in Photoshop
        9m 15s
      44. 228 Exporting an animation to QuickTime and GIF
        5m 44s
      45. 229 Correcting an underwater photograph
        10m 30s
      46. 230 Making a photo razor-sharp and porcelain-smooth
        7m 17s
      47. 231 Reducing noise in a high-ISO shot with Camera Raw
        8m 33s
      48. 232 Creating highly reflective sunglasses
        10m 43s
      49. 233 Adding drama to an outdoor portrait shot
        6m 35s
      50. 234 Creating volumetric forms with shape layers
        15m 52s
      51. 235 Creating a bloodshot eye effect
        7m 11s
      52. 236 Shading an image with shapes and layer masks
        13m 2s
      53. 237 Creating fabric textures with pattern layers
        7m 27s
      54. 238 Colorize any layer with Color Overlay
        3m 23s
      55. 239 Turning a portrait into a dot drawing
        7m 40s
      56. 240 Creating a full-color dot drawing
        3m 29s
      57. 241 Drawing an orthogonal cube with the line tool
        7m 9s
      58. 242 Creating a cube of differently colored cubes
        9m 27s
      59. 243 Recreating the Creative Cloud Logo in Illustrator
        16m 21s
      60. 244 Creating a psychedelic fabric texture
        9m 7s
      61. 245 Turning psychedelic fabric into rock letters
        5m 23s
      62. 246 Creating a more finely rendered dot drawing
        8m 29s
      63. 247 Converting from RGB to CMYK via Multichannel
        12m 31s
      64. 248 Creating printer-safe CMYK shadows
        6m 48s
      65. 249 Creating bright, golden motion trails
        12m 32s
      66. 250 Creating schematic art with grid
        12m 41s
      67. 251 Drawing precisely aligned arrowhead
        12m 8s
      68. 252 Adding arrowheads around a closed path
        6m 1s
      69. 253 Drawing the Pen tool without touching the Pen tool
        17m 13s
      70. 254 Merging frames for the best possible UAV photo
        16m 40s
      71. 255 Retouching details in an aerial landscape
        12m 13s
      72. 256 Editing a video and adding transitions in Photoshop
        10m 57s
      73. 257 Importing the quadcopter crash sequences
        9m 4s
      74. 258 Color correcting a video and adding a soundtrack
        8m 56s
      75. 259 Adding precisely timed titles to your video
        11m 43s
      76. 260 Hand-painting an image with a Wacom Cintiq
        13m 11s
      77. 261 Blending the final false-color artwork
        8m 41s
      78. 262 Creating a honeycomb pattern in Illustrator
        12m 50s
      79. 263 Building up strokes to create 3D honeycomb
        9m 8s
      80. 264 Turning yourself into a zombie
        14m 0s
      81. 265 Enhancing an ambience environment for the undead
        9m 26s
      82. 266 Creating dripping, gooey ghost letters
        16m 43s
      83. 267 Turning type into gooey green slime
        11m 19s
      84. 268 Creating heavy metal type (updated for Photoshop CS6 and CC)
        12m 27s
      85. 269 Cleaning up a crummy product shot
        11m 3s
      86. 270 Scaling and rotating photographic objects
        10m 10s
      87. 271 Tracing a line drawing with uniform strokes
        11m 18s
      88. 272 Coloring line art using Live Paint Bucket
        18m 22s
      89. 273 Creating a pigture using shapes and letters
        18m 7s
      90. 274 Integrating a cartoon into a photograph
        7m 27s
      91. 275 Converting a photo into a Lichtenstein drawing
        16m 8s
      92. 276 Adding bring Ben-Day dots and a talk balloon
        15m 31s
      93. 277 Painting an eye using a custom brush
        11m 31s
      94. 278 Painting and smoothing straight-sided brushstrokes
        12m 0s
      95. 279 Simulating pressure with path outlines
        6m 3s
      96. 280 Developing a 32-bit HDR image in Camera Raw
        14m 42s
      97. 281 Converting from 32-bit to the more flexible 8-bit mode
        11m 15s
    6. 14h 31m
      1. 091 Removing people from a photo
        10m 44s
      2. 092 Masking people back into a photo
        10m 58s
      3. 093 Hand-painting a mask
        10m 5s
      4. 094 Masking a real-life shadow
        10m 40s
      5. 095 Turning a photo into line art
        7m 44s
      6. 096 Adding a crosshatch shading pattern
        6m 46s
      7. 097 Creating type that inverts anything behind it
        5m 32s
      8. 098 Creating auto-inverting line art
        5m 7s
      9. 099 Creating movie poster credits
        8m 10s
      10. 100 Creating a dual-focus hybrid image
        6m 24s
      11. 101 Adding text to a hybrid composition
        7m 24s
      12. 102 Drawing with the reshape tool
        10m 39s
      13. 103 Hand-drawing a really great letter
        10m 6s
      14. 104 Creating a vanity frame
        5m 28s
      15. 105 Adding a frame to a photograph
        5m 3s
      16. 106 Drawing a highly graphic explosion with Illustrator
        10m 3s
      17. 107 Drawing a Ninja Turtle nose
        10m 22s
      18. 108 Mapping a dog face onto a duck
        8m 20s
      19. 109 Putting a tongue on a duck
        7m 6s
      20. 110 Making synthetic lightning in Photoshop
        11m 3s
      21. 111 Creating a driving rain effect in Photoshop
        4m 57s
      22. 112 Designing a railroad track
        12m 18s
      23. 113 Bending the railroad track around curves
        7m 46s
      24. 114 Creating a Star Wars hologram effect
        9m 23s
      25. 115 Creating leafy letters
        6m 12s
      26. 116 Creating topiary type
        6m 22s
      27. 117 Creating type in grass
        9m 0s
      28. 118 Rendering type in smoke
        7m 30s
      29. 119 Rendering type in brushed metal
        9m 58s
      30. 120 Adding brushed copper effect
        4m 14s
      31. 121 Reflecting type in water
        10m 57s
      32. 122 Reflecting water back into type
        11m 14s
      33. 123 Joining type to a circle
        7m 14s
      34. 124 Making flared type on a circle
        7m 17s
      35. 125 Making a person emerge from water
        5m 32s
      36. 126 Creating progressive water ripples
        10m 17s
      37. 127 Creating an upside-down face effect
        10m 17s
      38. 128 Achieving silky smooth skin with retouching
        6m 33s
      39. 129 Pearly white teeth
        7m 28s
      40. 130 Head-shrinking
        8m 26s
      41. 131 Getting a big head
        5m 11s
      42. 132 Adding a photographic texture to vector type
        4m 28s
      43. 133 Adding strokes in back of photo type
        5m 9s
      44. 134 Adding a border to an image in Illustrator
        4m 17s
      45. 135 Two ways to crop in Illustrator
        7m 29s
      46. 136 Inventing a 3D temple with a depth map
        10m 0s
      47. 137 Drawing a 3D object with Curves
        11m 41s
      48. 138 Creating a superhero shield in Illustrator
        16m 28s
      49. 139 Turning Illustrator paths into Photoshop shapes
        11m 43s
      50. 140 Creating a photorealistic superhero shield
        12m 39s
      51. 141 Pimping your ride in Photoshop
        9m 59s
      52. 142 Masking and blackening a car
        10m 20s
      53. 143 Drawing a multi-part vector mask
        12m 46s
      54. 144 Masking and painting a shadow
        8m 26s
      55. 145 Integrating blades of grass into tires
        5m 34s
      56. 146 Making a (ridiculously) dramatic sky
        6m 2s
      57. 147 Adding flame stripes to a car
        8m 23s
      58. 148 Creating interlocking octagons in Illustrator
        7m 44s
      59. 149 Hand-coloring line art
        13m 9s
      60. 150 Creating a custom wave pattern
        9m 56s
      61. 151 Simulating a screen print
        8m 30s
      62. 152 Drawing a perfect linear spiral in Illustrator
        9m 42s
      63. 153 Drawing a spiraling nautilus shell
        11m 4s
      64. 154 Designing a hex pattern in Illustrator CS6
        11m 10s
      65. 155 Making a hex pattern in Illustrator CS5 and earlier
        7m 4s
      66. 156 Creating a Facebook cover in Photoshop
        9m 25s
      67. 157 Matching a profile picture to your cover
        6m 37s
      68. 158 Cloning yourself in Photoshop
        11m 16s
      69. 159 Lighting the clone party
        8m 29s
      70. 160 Hand-carving letters into wood
        8m 0s
      71. 161 Creating a Spirograph-like pattern
        7m 34s
      72. 162 Tracing scalloped gear teeth around a circle
        4m 55s
      73. 163 Applying custom carve and shadow styles to type
        8m 50s
      74. 164 Turning a pencil sketch into digital ink
        12m 55s
      75. 165 Adding a graph-paper background
        13m 42s
      76. 166 Creating a continuous single-line Spirograph
        13m 2s
      77. 167 Scaling circles into complex patterns
        7m 15s
      78. 168 Creating a money-like design
        8m 43s
      79. 169 Attack of the killer pumpkin
        14m 49s
      80. 170 Simulating a glowing Jack-o-lantern
        12m 24s
      81. 171 The headless stranger in the mist
        12m 25s
      82. 172 Creating 3D punched letters
        13m 29s
      83. 173 Designing a double-wave line pattern
        11m 2s
      84. 174 Assembling a seamless pattern brush
        9m 53s
      85. 175 Creating a hand turkey in Photoshop
        18m 42s
      86. 176 Creating a depth-of-field cast shadow
        7m 29s
      87. 177 Creating a lustrous round jewel
        13m 56s
      88. 178 Cutting and brushing light on a gem
        8m 30s
      89. 179 Creating a shiny button with inset text
        11m 5s
      90. 180 Creating a jaunty six-sided star
        15m 1s
      91. 181 Interweaving star shapes and adding gradients
        8m 28s
      92. 182 Casting shadows between interwoven shapes
        9m 12s
      93. 183 Creating a Hobbit-like text effect
        15m 6s
      94. 184 Enhancing a landscape photo in Camera Raw 7
        9m 16s
    7. 13h 11m
      1. 001 Creating ice type
        8m 39s
      2. 002 Branding type on a texture
        7m 6s
      3. 003 Creating an image-branding machine
        7m 13s
      4. 004 Capturing effects with layer comps
        7m 35s
      5. 005 Rendering type in gold
        8m 9s
      6. 006 Creating a hammered metal background
        5m 48s
      7. 007 Creating heavy metal type
        8m 13s
      8. 008 Creating a molten letter effect
        6m 43s
      9. 009 Setting type on fire
        11m 20s
      10. 010 Using an anti-edge mask
        7m 20s
      11. 011 Blending textures onto a face
        9m 28s
      12. 012 Rendering a face as a cave painting
        7m 34s
      13. 013 Creating a reflection in shattered glass
        8m 32s
      14. 014 Creating a face in a tree
        11m 20s
      15. 015 Building a synthetic star field
        8m 21s
      16. 016 Making 3D type with Repoussé
        10m 14s
      17. 017 Casting 3D shadows and reflections
        9m 35s
      18. 018 Adjusting 3D light sources
        10m 51s
      19. 019 Masking highlights and shadows
        6m 27s
      20. 020 Masking glass
        10m 39s
      21. 021 High key high contrast
        8m 33s
      22. 022 Simulating sub-pixel rendering
        10m 58s
      23. 023 Fixing chromatic aberrations in Photoshop
        9m 41s
      24. 024 Fixing chromatic aberrations in Camera Raw
        8m 51s
      25. 025 Correcting red-eye like a pro
        11m 56s
      26. 026 Turning a photo into an ink drawing
        10m 42s
      27. 027 Turning a photo into a pencil sketch
        8m 43s
      28. 028 Creating a seamlessly repeating pattern
        10m 56s
      29. 029 Repairing seams in a repeating pattern
        10m 47s
      30. 030 Creating a 3D pie chart
        11m 9s
      31. 031 Splitting and modifying 3D meshes
        11m 52s
      32. 032 Using the Ground Plane Shadow Catcher
        6m 58s
      33. 033 Creating a talk show-style curtain
        7m 57s
      34. 034 Assembling a flawless panorama
        10m 5s
      35. 035 Removing people with image stacks
        11m 44s
      36. 036 Creative stacking with Maximum and Range
        11m 44s
      37. 037 Creating synthetic wood grain
        9m 23s
      38. 038 Making slats of uniquely textured wood
        10m 52s
      39. 039 Kerning within a single character
        10m 31s
      40. 040 Creating a raised bevel effect
        11m 49s
      41. 041 Putting wings on a horse
        10m 41s
      42. 042 Creating a classic heart in Illustrator
        7m 15s
      43. 043 Glossing up a heart in Photoshop
        8m 42s
      44. 044 Shooting and assembling a stereoscopic photo
        8m 15s
      45. 045 Extending 3D beyond the screen plane
        6m 13s
      46. 046 Adding stereo 3D text and shapes
        9m 9s
      47. 047 Tilting text and shapes toward the viewer
        8m 13s
      48. 048 Creating a shooting star in Illustrator
        6m 33s
      49. 049 Using blends to draw path outlines
        8m 8s
      50. 050 Inventing custom starbursts
        7m 33s
      51. 051 Making a fictional creature
        12m 5s
      52. 052 Transforming a creature into a monster
        6m 14s
      53. 053 Capturing a monster in motion
        11m 45s
      54. 054 Changing the color of a car
        7m 12s
      55. 055 Painting a colorful car black
        8m 16s
      56. 056 Coloring the stripes on a zebra
        10m 47s
      57. 057 Drawing trendy swirls in Illustrator
        10m 59s
      58. 058 Creating variable-width and brushed swirls
        10m 46s
      59. 059 Drawing trendy ornaments in Illustrator
        8m 49s
      60. 060 Designing a magically updating pattern
        8m 40s
      61. 061 Automatically collapsing a selection
        7m 43s
      62. 062 Adding a magnifying glass into a design
        7m 5s
      63. 063 Healing one eye onto another
        7m 15s
      64. 064 Creating a giant command key
        9m 15s
      65. 065 Drawing common symbols part 1
        6m 29s
      66. 066 Drawing common symbols part 2
        9m 26s
      67. 067 Filtering images with Camera Raw
        7m 52s
      68. 068 Creating a vivid HDR effect
        5m 29s
      69. 069 Creating an ambigram in Illustrator
        10m 45s
      70. 070 Making a two-word ambigram
        7m 47s
      71. 071 Drawing a Halloween scareflake
        10m 45s
      72. 072 Creating true clones in Illustrator
        11m 7s
      73. 073 Taking your scareflakes into Photoshop
        7m 20s
      74. 074 Making a faux HDR image in Lab
        8m 38s
      75. 075 Turning a guy into a zombie
        7m 3s
      76. 076 Miniaturizing the world in Photoshop
        6m 45s
      77. 077 Creating a synthetic rainbow
        8m 53s
      78. 078 Casting an artificial shadow from a layer
        7m 3s
      79. 079 Rendering a portrait in type
        8m 58s
      80. 080 Rendering a portrait in tile patterns
        7m 43s
      81. 081 Rotating a pattern layer in Photoshop
        4m 16s
      82. 082 Tracing an image with path outlines
        7m 50s
      83. 083 Turning path outlines into a vector mask
        6m 0s
      84. 084 Drawing rays of light in Photoshop
        5m 40s
      85. 085 Drawing concentric glow rings
        7m 24s
      86. 086 Designing an Indiana Jones-style logo
        8m 50s
      87. 087 Achieving mitered corners in Photoshop
        5m 43s
      88. 088 Masking with Blunt Instruments in Photoshop
        11m 8s
      89. 089 Creating a stained-glass ornament
        8m 26s
      90. 090 Designing a stained-glass window
        10m 23s

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Watch the Online Video Course Deke's Techniques
75h 58m Intermediate Jan 11, 2011 Updated Aug 25, 2015

Viewers: in countries Watching now:

This course is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.

Subject:
Design
Software:
Illustrator Photoshop
Author:
Deke McClelland

315 UV overlay and 3D bump paint

In this movie, I'll show you how to edit an existing 3D bump map, here inside PhotoShop. First, with the help of a UV overlay, and I'll explain what that means shortly. And then, we'll try our hand at painting directly on the 3D object with the brush tool. So notice that we've got this riveted rocket face right here, thanks to our work in the previous movie. But we've gone a little bit too far with the effect. Notice that the rivets are visible up here in this white seam, and this seam ought to be nice and smooth.

So that's a problem. And then this porthole presumably has a window inside of it. And that window should not be pockmarked with rivets because that doesn't really make any sense. What we're looking for is this final effect here, where the seams are nice and smooth. And. The window is moved as well. All right, so I'll switch over to the image cell so far, and I'll double click on the thumbnail for the racket layer, here inside the layers panel. That'll switch me over to the three d panel, and then I'll drop down my list to inside of the body mesh to this guy right there, body excrusion material which is the material that's wrapped.

Around the body of the rocket. And now notice, four sliders down, you'll see the word bump. And what we want to do in the case of this image is to click on the little page icon to the right of 15% here. And you want to choose edit texture, in order to modify that bump map inside of a separate image window. Now notice up here in the properties panel, and you'll see the properties panel if you're working in the 3D work space, which is made available to you in the upper right corner of the screen. Make sure that you switch to that work place and then you'll see the properties panel.

And what you want to do is scroll down to the bottom of the panel. And I might actually give myself just a little more room. For that properties panel by dragging this horizontal bar between the panels down a little bit. Notice this guy right here, uv overlays. Okay so here's the idea. Just a little bit of theory. x y z, those are your 3D axis. So x indicates width. And y indicates height. And then z in Photoshop indicates depth. So in our case what we're doing is we're taking a 2D image, an image that has width and height and then we're wrapping it around a 3D image.

Well we can't call the width x, because that's already taken and we can't call the height y, because that's already taken as well. So instead we call the width u. And we call the height, v. So that's what's meant by uv overlays. It's the way in which the 2D image here is wrapped around 3D artwork. And what you want to do, just to get a sense of what's going on here. You want to turn on UV overlays. Turn on that check box. Now that's going to create this black grid which makes it very hard to see especially against this dark background.

So I recommend you change the color. And I'm going to click on this color swatch and I'm going to change it to bright red. What the heck. Just cause it's easy to do and it does stand out nicely. And then I'll click OK. And I'm also going to take the opacity value down to 20%, and that'll help us out quite a bit. Now what I want you to do is, check this out. I'm going to zoom in, and notice that we're seeing this world of triangles here. So this grid, this uv overlays grid right here. Is composed entirely of triangles and the point at which we're looking at, I just want you to imagine this with me.

What we're seeing in this region right here, I'll kind of select this area that I'm talking about with a rectangular marquee tool. We are seeing the top of the rocket here, the top of the cone. What's happening as indicated by these triangles here these are the polygons that are making up the 3D object. So the surface of the object imagine that so it's not really a circle or a semi circle it's actually made of a bunch of polygons and that's the way 3D inside Photoshop works as well. And so wherever we're seeing, you know, big triangles, that means that we have very little curvature going on.

So we're just starting the curvature of the dome. And then it's getting more, more, more curvy right here in the middle. Because we've got all these polygons, these triangles packed together. And so we're having a big curve right here at the top of the dome. And then it's easing off again. And so that's how you read a uv overlay. Now it's going to take you time to figure these out. And you do have to kind of wrap your mind around them for every single 3D object because it's always different. However in our case, it's pretty simple actually. Every time we see these massively compressed areas of red right here.

So there's one at this location, this location here. We've got one here, here, here, and here. And what those indicate are the seams. Those white seams around the rocket. I'll go and switch back to the rocket. It's not going to be rendered anymore, so we're seeing it in the 3D preview. But notice that we have these white seams and there's a lot of curvature going around these seams. So, we've got essentially semi circles of curvature around each one of these seems, even more around the bottom here, and that's why we have all these triangles packed into these areas and, as a result, when the triangles appear packed, notice if I zoom in beyond 100%, I'll still get clarity where the grid is concerned.

I can see a ton of triangles being wrapped around the bottom. This is the bottom, by the way. The bottom seam in the rocket. But when I zoom back out, by pressing control 0, for example, or command 0 on the Mac, then they all get packed together and they look like solidaries of red, in our case. I'm going to switch to the layers panel and I'm going to press control shift n, or command shift n on the Mac, to create a new layer. And I'm going to call this white seams. And what we're going to do is we're going to select these regions. So I'm going to select this area right here. And you don't have to get it exactly right.

Just kind of generally select it like so. All the way from the top to the bottom using the rectangular marquee tool. So, couldn't be easier. Press the D key to make sure your default colors are available here. That's black for the foreground, white for the background. We want white, so press ctrl+ backspace. Or command delete on a Mac in order to fill that area with white. Now, we can't see that as white, because the UV overlay's in the way. So if I turn that off, there's my white right there. All right, now I'll turn the overlays back on so I know that I need to move this selection to this location.

So I'm just dragging this selection. Not the selected pixels, just the selection, that is, the marching ants. And I'll press Control Backspace or Command Delete again to fill that area with white. These two areas about the same width and that's because they represent, even though there's two of em here, together they represent the white seam at the bottom, the very bottom of the rocket. These next guys represent the next seam up. I just happen to know this from working inside of this image, so there's a lot of trial and error that goes into this process. But I'll select this region.

Press control backspace or command delete on the Mac. Drag this selection over and pressing the shift key as I do just to constrain my drag to horizontal. Control back space command delete on the Mac, in order to fill that region. Bypass this because that's the top of the cone. It wants to be left alone. It still wants to have rivets in other words. We'll go ahead and move this guy to this location here. I think this should work out pretty well. Control backspace delete command on the Mac and one more time drag the selection over to this area right there. Control backspace del on the Mac to fill it with white.

Now you can turn off the uvo overlays and that way you can see your little white seem so now if you want to even better then you can alt click or option click on the eye in the front of white seems. And they become very visible. In my case against the checkerboard transparency background. Alright, I'm going to alt click, or option click, again in order to bring those layers back and now go up to the file menu and choose the save command or press control S or command S on the Mac to save your changes back into the larger 3D composition, and now to see how things have reconciled, Let's switch back to this image here and notice we no longer have bumps in that scene up top.

That was the most obvious one. Or down here in these lower scenes either and to just make sure that's the case. Go ahead and click on the render icon at the bottom of the properties panel. In order to retrace the scene or of course you can take advantage of the keyboard short cut. Control shift alt I or command shift option I on the Mac. I'm saying it slowly because I need to give Photoshop some time to catch up with the render. Anyway, we still got a problem with the window, what gives? Well, I'll press the Escape key in order to cancel that ray trace for now. And I will pick up the brush tool and, I'm going to right click inside the image windows so, we can see this pop up panel.

I've got the size set to 100 pixels. I've got the hardness set to 100% and now, what you want to do is go over to the properties panel and notice, it's already set by default to 3D Paint 'because Photoshop knows what you're up to and knows that you want to paint. On the surface of this object, but the things that you want to paint on what's known as the diffuse texture that's what defines the various colors of the material the purple dome and the grey sides here. And the yellow engine and of course the white seams as well, but that's not what we want to paint on we want to paint on the bump, so go ahead an choose bump right there.

And then we want to change the paint system from texture to projection. And that way, we're going to take into account this frame around the portal. Now, that frame is part of a separate 3D object. You could see it here in the 3D panel. We've got the body right there. But if you scroll down, the separate mesh called portal. And that is that frame, if you were turn off portal it would go away, as you can see right there and now were seeing the dark window, which is actually painted onto that diffuse texture.

That I was telling you about right there, again though, we're interested in bump. So I'll go ahead and set that back. I'll turn on the portal, this is very important you want it on. And then you want to begin painting inside the window. So start painting like this and notice that you're painting away, because you're painting with black by the way. Black should be your foreground color. You're painting away texture. As you work. And this reminds me, I'm seeing the material that you are trying to paint, has been turned off. Turn it back on, to paint. Well, that's kind of a lie, it's a little bit of a bug here. I'll just click okay, because actually.

Everything's right rearing to go. We did obviously paint on the object so we were successful, but we painted on the wrong layer. So I'm going to press control z, or command z on the Mac, in order to undo that change. I'll switch back to the bump map and I'm going to return to the Layers panel and create a new layer. I don't want to paint on the white seams layer because I don't want to hurt it. I'll press control shift N, or command shift oN on the Mac, to. To bring up the new layer dialog box, and I'll call this new layer Rough Paint, because it'll represent the paint that we're about to apply, and I'll click OK. So, it's a nice, empty layer, just ready and waiting for us. Go up to the File Menu, choose the Save command, switch back to the image at hand, and now paint again.

Just go ahead and paint all over, willy nilly. Around that porthole window, and you don't need to do a good job. You want to paint too much, you want to go too far like were doing right here and your going to get this error message, very possibly again, just click OK, there's nothing to do about it, but rest assured everything is fine. Go ahead and switch over to the bumpmap and check it out, this is some pretty rough painting that Photoshop has done for me. But notice one of the things that we can see right here is this bottom lip of the porthole frame, so the porthole frame has left a kind of negative image of itself.

So we have a kind of blast pattern going on right here, and we can take advantage of it now. So we can do a much better job inside of the bump mouth by creating yet another layer. I'll press control-shift-N or command-shift-N on the Mac and I'll call this guy porthole and I'll click OK. And now I'll switch over from the rectangular marque tool to the elliptical marque, and I'll drag inside of that negative image, of the port hole, like so. So notice that I've got a lot of wiggle room right here, not as much as I think I did.

I kind of drew that badly, lets give myself a little more wiggle room. Right there and I'm using the spacebar of course, as needed. In order to move that selection on the fly. And once I get a big marching ant that goes all the way through, you know, more or less the center of that frame then I'll press Alt+Backspace or Opt+Delete to fill it with the foreground color, black. And now let's go ahead and drag this guy down to here so I'm just dragging this selection not the selected pixels. So I'm not dragging the black along with me.

And I'll move this guy down so it's in the right location. Somewhere around here looks pretty good, and I'll press alt backspace, option delete on a Mac to fill it. Now press control 0 or control 0 on a Mac to make sure that I've done everything I need to. This looks good. I'll click off the selection to deselect it, and I'll turn off. Rough paint. Because we no longer need it. And now you can go ahead and close your bump map. By clicking on the little x right there. And I'll click the Yes button right here on the PC. That would be the save button on the Mac. And look, we have a nice, smooth window.

And everything around the window is nice and bumpy. I will press keyboard shortcut control shift alt R or command shift option R on the Mac in order to render the scene and by render that means it is ray tracing and this just the standard definition of ray tracing by the way. It's firing lights so it's calculating light patterns. And it's figuring out how the light particles are falling all over the 3D artwork. Now it takes several minutes to run a ray trace.

In our case it looks like it's going to take about 12 minutes. It's a pretty computationally intense process. And because we are done with this project, what you can do is just you know, get up walk way, go get yourself a cup of coffee. I don't know. Whatever it is that you do to waste a little bit of time. And in the end we have a finished piece of 3D art work. And that, friends, is how you go about modifying an existing 3D bump map with the help of the UV overlay, or by painting directly on the 3D object with the brush tool.

Find answers to the most frequently asked questions about Deke's Techniques .


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Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.
 
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