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Deke's Techniques is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.
In this movie, we're going to take that product shot that we cleaned up in the previews movie. And we're going to scale, rotate and move the objects independently to better fill the space and because we have a flat, neutral background, we can do so with impunity. So I'll go ahead and switch back to the image so far, and if you're working along with me, you want to select that everything Layer and press the BackSpace key or the Delete key to get rid of it. because, essentially we have to re-create the sharpened version of the image, then turn off the Bright and Adjustment Layer, and click on the Uniform Gray layer.
Now press Ctrl + Shift + Alt E, or Cmd + Shift Option + E on a Mac, in order to merge all of the visible layers on to a new flat layer. And I'll go ahead and call that layer Thing three for reasons that will become evident in a moment. Now I'm going to Alt+Click or Option+Click on the eye in front of Thing three so that we're seeing that layer independently of the others. That will be very illustrative in just a moment and then we want to select a Background and Delete it. And you do that by once again returning to the Magic Wand tool, but this time we want a tolerance value of zero so that we're selecting one and only one color.
And you also want to turn off the Anti-alias Check Box, then click anywhere inside the Background to select everything outside the objects. To select the light greys inside the objects, go up to the select Menu and choose the similar command and you'll see that you've selected regions inside the lenses and the frame. Now press the Backspace key, or the Delete key on a Mac, in order to delete that selected background. And now press Ctrl+D, or Cmd+D on the Mac, and you can see that transparency checkerboard.
I want a little more contrast, so I'll press Ctrl+K, or Cmd+K on a Mac, to bring up the Preferences dialog box. As long as we are here make sure that image Interpolation is set to Bi-cubic automatic, at least that is the best setting inside Photoshop CC, If you are working in an earlier version of Photoshop, I recommend that you change it to Bi-cubic best for smooth gradings, but in my case, I'll leave it set to Automatic. And then, go to transparency in Gamut, and click on the first Color Swatch, notice that my values are 0060.
I'm going to change the hue value to 210 and I'm going to take the saturation value up to 50%. And now I'll click on the second guy, there, and his brightness is set to 53 in advance, I'll go ahead and change my hue value to 210. And my brightness value to 50% as well, and click OK, and click OK again. And now we can really see where these objects begin and end, now we need to select each object and pop it on to a new layer, and the easiest way to do that is to grab the Lasso tool.
And you can either drag around the objects or you can press and hold the Alt key, or the Option key on the Mac, and click around' em in order to create a Polygonal selection outline. So, whichever way you want to work, and then, once you've selected the glasses, go ahead and press Ctrl + Shift Alt J, or Command Shift Option J on a Mac. This keyboard Short-cut has no equivalent command, so this is the best way to work. And what that's going to do is move the glasses to a new layer, and allow you to name that layer as well so, I'll go ahead and call the Layer Glasses.
And now you can see that if I turn off my new Glasses Layer, I've actually moved the glasses to this new layer like so. Now that you've isolated the glasses, what you want to do is right click inside the Image Window and choose Convert to Smart Object, and you're going to be doing this over and over again, by the way. Now go ahead and switch to the thing 3 Layer, and now go ahead and select the Camera and note that you can draw all the way into the glasses if you want to because after all the glasses do not exist on this layer.
And then press Ctrl+Shift+Alt+J (Windows) or Cmd+Shift+Option+J (Mac). Let's name this layer Camera and click OK, then right-click on the Image and choose Convert to Smart Object. Now, return to Thing 3, so this is a little bit tedious at this point, you gotta drag around this mount right there, press Ctrl+Shift+Alt+J or Cmd+Shift+Option+J on a Mac, call it Mount, right-click inside of it and choose Convert to Smart Object. Now go back to the thing 3 layer, drag around the frame right there, and then press Ctrl+ shift + Alt + j or Cmd + shift + Option + j on a Mac, call it frame, click OK, right-click inside of it, and choose Convert to Smart Object, return to thing 3, drag around this little guy, And we'll go ahead and press Ctrl+Shift+Alt+J or Cmd+Shift+Option+J on a Mac, I'll call it thing 1 because, don't know what else to call it.
Click OK, right click inside of it and choose Convert to Smart Object, drag around this guy and I'm on the wrong layer so I need to switch to the Thing 3 Layer, fortunately, the selection survives.switch to and then, perhaps, Ctrl+ shift+Alt+j or Cmd+Shirt+Ctrl+j on the Mac. Call this 2 and I'll click OK and I'll right click inside it and choose Convert to Smart Object and then I'll scroll to thank 3 where I click inside the Image Window and choose Convert to Smart Object for it as well. Now, you may wonder why in the world, we needed everybody to be a Smart Object and the answer is, we're going to apply some Transformations, Scale and Rotate specifically.
And we want all those transformations to be non-destructive, and, so smart objects would be the way to go. I'm going to Shift+Click on the Camera layer, so that camera through Thing 3 are selected and then you want to go up the Edit menu and Choose free Transformation and notice it has a keyboard Shortcut of Ctrl+t or Cmd key on the Mac. I mention that because I will be availing myself of that Shortcut in the future. And now with all these layers selected here, go ahead and turn on the link, and change the width value to 110% and press the Enter key or the Return key on a Mac in order to apply that change.
Now I need to rotate and move down the cameras, so I'll click on the Camera layer to make it active and then I'll press Crtl T or command T on the Mac in order to enter the free transfor mode and your values may have shifted a little. That is your width and height values, not a problem just go ahead and change the rotate value to 20 degrees is what I came up with and I'll go ahead and move this guy down to about there and press the Enter key or the Return key on the Mac in order to accept that change Alright, now I'll click on the mount layer to select it. Press Ctrl T or Cmd T on a Mac, in order to enter free transform.
Go ahead and change the Rotate value to 12 degrees and this time I'm going to move this layer pretty high, to right about there, it's looking good to me. I'll press the enter key or the return key on a Mac to accept that, click on the Frame to make it active. Press Ctrl T, Cmd T on a Mac and I will change the rotate value this time to ten degrees. So this is all stuff I did through trial and error obviously, I didn't know these were the exact values I was going to use until I tried them out. Now I'll click on the thing one Layer and I want to move it down by control or command dragging it.
To about there for now, actually I might as well put in it place, it goes right about there. And then click in the Thing Three layer and move him up like so, and then I'll press Ctrl + t or Cmd + t on the Mac and I'll change the rotate value on that guy to 16 degrees and I'll go ahead and drag it to about there. Now notice that my rotations aren't all that big, they're anywhere from negative 12 degrees as we'll see in a moment to 20 degrees for the camera, and that's because if we go with too big of rotations then the shadows won't make sense with respect to each other.
So we'll go ahead and press the Enter key in order to accept that guy, click on Thing 2 press Ctrl T or Cmd T on the Mac and change this repeat value to negative 12 degrees as I was just predicting a moment ago and I'll go ahead and move this guy to about here and then finally the glasses go ahead and click on the Glasses layer to make it active. Press Ctrl T or Cmd T on the Mac in order to select it, click on the little Link Icon, change the width value to 120% this time. Tab your way over to the rotate value and change it to eight degrees, and press the Enter Key or the Return key on the Mac a couple of times, in order to accept that change.
Then I will just move the guy by Ctrl Dragging or Cmd Dragging on the Mac and the reason I am pressing the Ctrl key or the Command key on the Mac is it gets me the move tool on the fly, this looks good. Now I will select the uniform grey layer which is currently turned off. I want to make a copy of it just so I don;t ruin the original by pressing Ctrl J or Cmd G on the Mac, I'll turn that layer on and, what you want to do is fill the entire layer with that light gray. So, make sure you're seeing your HSB values here inside the Color panel, and that they're set to zero, zero, and 65% respectively.
And then press Alt+Backspace, or Option+ Delete on the Mac, in order to fill that layer with the light gray. Alright, now let's scroll up, turn on the Brighten layer to make it active, go ahead and click on that Layer as well, and now we want to merge all these layers and sharpen them, so press Ctrl+ Shift + Alt + e or Cmd + Shift + option + e on the Mac to create a merged version of all the active layers. Go ahead and rename this layer everything and then you want to right-click inside the Image Window and click Convert to Smart Object.
And next, go up to the Filter menu, choose Sharpen, and choose Smart Sharpen. I'm going to stick with the same settings I applied in the last movie, so amount is set to 200%, radius is 3 pixels, reduced noise is 0% and remove is set to lens blur, then click OK. And then finally, once the filter applies, go ahead and double-click on the little Slider Icon, so that we can change the Blend Mode to Luminosity. Which tells Photoshop to sharpen the details and leave the Color alone and now click OK, in order to accept that final change.
And just to give you sense of what we've been able to accomplish, I'll scroll down to the bottom of Layers Panel and Alt click or Option click in front of the Background. This is the original Chromey product shot that I captured with a Consumer-Grade Camera. And then, if I Alt or Option click on that I again, this is the final, much improved version of that photograph, complete with the independently-scaled, rotated and moved objects here inside Photoshop.
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