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Deke's Techniques is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.
In this movie, I'll show you how to add a few facial features to our 2D character using a combination of dynamic effects inside Adobe Illustrator. Specifically, we'll create the Walrus's face, as well as his eyes and the whiskers. I'll go ahead and switch over to the illustration we created in the previous movie. And I'll turn on the predrawn layer. And notice that we've got a couple of circles here that are ready and waiting for us, and we're going to turn these circles into the eyes. So go ahead and select both of the circle shapes using the Black Arrow tool, and then drag the little beige square to the right of the predrawn layer down to the head layer in order to move the circles into place.
Now turn off the predrawn layer to deselect it, and I'm going to press Ctrl+Plus or Command+Plus on the Mac a couple of times in order to zoom in to the illustration. Now, I am going to click off the shapes to deselect them, and I'll click on the left eye to select it independently. And then, I'll go up to the Window menu and choose the Appearance command in order to switch over to the Appearance panel. Notice that the path currently includes a 2. 5 point black stroke along with a white fill. I am going to click on a fill to make it active, and I'm going to reduce its size to make it a highlight by going up to the Effect menu, choosing Distort & Transform, and then choosing the Transform command.
Now, I'll change both the Horizontal and Vertical Scale values to 33%. And I'll select this top point in this little reference point matrix its located on the right-side of the dialog box in Illustrator CS5 and earlier, and I'll turn on the Preview checkbox, so we can see that highlight right there. You need to nudge it to left and down a little bit, so I'll change the Horizontal Move value to -2 and I'll change the Vertical Move Value to 2. Then click OK in order to accept that effect. Now, I am going to add a new fill by clicking on the Add New Fill icon in the bottom-left corner of the Appearance panel, and I'll move this new fill down to the bottom of the stack.
So you should see that the new fill if you twirl it open, does not contain a transform effect, and the old white fill does. Now click on this new bottommost fill, and change its color from white to this swatch right here in which Red, Green, and Blue values are all set to 77, and we end up filling in the eye like so. We need to add a pupil, so I'll click on the top fill to make it active, the white one, and then, I'll click on the little Page icon at the bottom of the Appearance panel in order to create a copy of it.
I'll twirl close the copy, and I'll go ahead and select the original here and change its color to black. And then, I'll click on the word Transform. I am going to change both the Horizontal and Vertical Move values to 0, turn on the Preview checkbox, notice the top point and the reference point matrix is selected, and I'll change both the Horizontal and Vertical values to 80 % a piece in order to create this effect here. Now click OK. Now we want to add some brown wrinkles to the eye.
I'll go ahead and click on the Add New Stroke icon in the bottom-left corner of the Appearance panel, and I'll drag that new stroke to the bottom of the stack, and I'll change its color from black to this dark brown that's included in the necro colors group. And if you want to see the settings, it's Red 96, Green 56, and Blue 19. So I'll go ahead and select that color to apply it. Now, we're not seeing any change because the new stroke is in back the black one. But, we're going to increase its size by returning to the Effect menu and choosing the second Transform command which will bring us back to the dialog box.
This time, I want the center point selected inside this little reference point matrix, and I'm going to change both the Horizontal and Vertical Move values to 175% a piece. And then, I'll change the Horizontal Move value to 3 points, the Vertical Move value still needs to be set to 2 points, and then, I'll turn on the Preview checkbox, and you can see that enlarged ring around the shape. Now I'll click OK in order to accept that affect. And also add a new fill by clicking on the Add New Fill icon. I'm going to change it to this same dark shade of brown right here.
And I'm also going to twirl open my stroke there at the bottom of the stack, and I'll click on the word Transform and I will Alt+ Drag or Option+Drag it onto the fill like so. And I'll twirl some of these guys close and then twirl this guy open, and click on its transform effect, and I'll take the Horizontal Scale value down to 170, and the Vertical Scale value down to 150%. And I'll change the Horizontal Move value to 2 and the Vertical Move value to 0, and then turn on the Preview checkbox, and we end up with this effect right there, so we're leaving a kind of hole right there at the wrinkle.
Now I'll click OK in order to accept that change. Now, I don't want the eyes to be circular like they are right now. Instead, I want them to have this sort of sloping feel as if the Walrus has grown weary overtime. So I'll go ahead and switch back to my illustration here. And what you want to do is click on the word Path in the Appearance panel and you can go ahead and twirl these guys closed if you want to. And the reason we're clicking on path is so, we apply the next effect to the entire path outline. Then, go up to the Effect menu, choose Warp, and shoes Shell Lower, which brings up the Warp Options dialog box.
Now, we want the Horizontal option to be selected. Go ahead and change the Bend value to 33%, leave both of the Distortion values set to 0%, and then turn on the Preview checkbox, and we end up with this effect right here. Now click OK in order to accept that change. All right! Now, I want to copy these effects over to the other circle. So I'll switch to the Layers panel, twirl open my head layer. And you can see this left-hand eye is the top object inside the layer and directly below it is the right eye.
Notice the meatball right here is a little volumetric which shows that you have dynamic effects applied. Go ahead and press the Alt key or the Option key on the Mac, and drag that volumetric meatball onto the hollow meatball below it, and you'll end up copying over those settings. Now, click on this meatball for the right- hand eye in order to select it, and we need to make a couple of changes. Switch back over to the Appearance panel, twirl open the Brown fill, and click on the word Transform in order to bring up the Transform Effect dialog box, and change the Horizontal move value to -1.
Then, turn on the Preview checkbox and you can see that just goes ahead and scoots that fill over. Now click OK, twirl open the brown stroke, click on its transform effect and change the Horizontal Move value to -1 once again and turn on the Preview checkbox. And that goes ahead and scoots over the eye back. Now, click OK in order to accept that effect. Now, we need to draw the Walrus inside of the mask, so there's something to house those eyes. And to do so, press Ctrl+Y or Command+Y on the Mac to switch to the Outline mode, and then press the P key to get your Pen tool, and drag from right about there up in order to construct the bottom of the Walrus's face and then, drag from here down like so in order to draw the top of his face.
It looks like this control handle wants to scoot in a little bit, so I'll press the Ctrl key or the Command key on a Mac, and drag this guy in and I might scoot this guy down a little bit as well, and scoot this guy over. You can make whatever changes you deem necessary. Now, I'll Alt+Click or Option+Click on this anchor point in order to sever away that opposing control handle, and I'll click over here, down here over like so, and go ahead and complete the shape by clicking on that very first anchor point.
Now I'll press Ctrl+Y or Command+Y on a Mac in order to switch back to the Preview mode. I'll press the V key to get my Black Arrow tool, and I'll click on the Path Outline to select the entire thing. We want to change the color of the stroke to black like so, and I'll click on the word Stroke just to make sure that I have a round corner which I don't, so I will go ahead and set the corner to round join. And then, I'll click on this very first color swatch, the one for the fill and I'll change it to this shade of brown which has a Red value of 140, Green 98, and Blue 57, and we end up with this color.
Let's go ahead and send this guy to the back of the stack by right-clicking inside of that object, choosing Arrange, and then choosing Send to Back. We need to select the eyes and paste them inside of this path outline that we've just drawn. And to do so, the easiest way anyway is to press Ctrl+Y or Command+Y on Mac, so that we can see those circular shapes because they're still circles. Click on one of them to select it, and then Shift+Click on the other, and press Ctrl+X or Command+X on the Mac to cut them to the clipboard.
I'll go ahead and increase the width of my toolbox so I can see these bottom items here. And I'll click on this path outline, the one that represents the face; it's a little difficult to see in the Outline mode. So I'll press Ctrl+Y or Command+Y on a Mac to switch back to the Preview mode. With this path outline selected, you want to switch to draw inside by clicking on this icon, and then go up to the Edit menu, and choose Paste in Place, or press Ctrl+Shift+V or Command+Shift+V on a Mac in order to paste those eyes where they belong. And now, you want to switch back to the Draw Normal mode so that you're not constantly pasting things inside each other.
And I'll switch back to the Single Column toolbox. This guy right here should not be in front. So I am going to click on him to select him, Ctrl+Shift+ [ or Command+Shift+ [ on a Mac in order to send it to the bottom of the layer. And now, we need to add in a shadow at the top of the eyes. And so, I'll switch to the Layers panel. Go ahead and turn on the predrawn layer, click on this shape right there in order to select it, press Ctrl+X or Command+X on a Mac in order to cut that object to the clipboard, and then I'll scroll down my Layers panel until I see this clipping group right there, twirl it open, and click on the bottommost eye right there, and unfortunately, that went ahead and auto-scrolled the Layers panel.
But, you want this bottommost eye to be selected, so click on its meatball, and then press Ctrl+B or Command+B on a Mac in order to paste the cut shape to the back of a stack, and then you can click off the shape to deselect it. That takes care of the eyes now for the whiskers. I'll go ahead and click on one of the whiskers and Shift+Click on the other one in order to select both of them. And then, switch back over to the Appearance panel, click on the stroke right there in order to select it, and then click on this guy Add New Stroke in the bottom-left corner of the Appearance panel to add another one, change the line weight to 1.5 points and then, change the color of the stroke to the lighter shade of brown, R=140, G=98, B=57 in order to create a stroke inside of a stroke effect.
I am going to zoom in just a little more so we can really see what's going on. I want to nudge those strokes up just a little bit. So with this top stroke selected, go up to the Effect menu, choose Distort & Transform, and choose Transform, just change the Vertical Move value there to -1 point. That's it! Turn on the Preview checkbox, and you'll see that scoots the smaller stroke up. Now click OK in order to accept that change. Now, we need to turn this one pair of whiskers into five, and we're going to do that by clicking on the word Path in the Appearance panel.
Then, go up to the Effect menu, and choose the second instance of the Transform command in order to bring back up the Transform Effect dialog box. Change the Horizontal Scale value to 89% and then change the Rotate value to -3 degrees like so. Now, I'll turn on the Preview checkbox and you can see that just kind of wiggles these paths to a new direction. I am going to go ahead and scoot the paths around a little bit, by changing the Horizontal Move value to -1 and I will change the Vertical Move value to 8.
And you can see that nudges these guys down. Where this becomes interesting is when we increase the Copies value. So I'll just go ahead and click inside the Copies field, and increase that value to 4. Now, notice that the whiskers are wandering too far to the right. We can solve that problem by selecting the left point inside of this reference point matrix, and we end up getting this effect here. Now click OK. Now, of course the whiskers need to look like they're coming out through the mask. So, press the A key to switch to the White Arrow tool, and click on this segment right there in order to select it, and then Shift+ Click on this segment to select it as well.
Now press Ctrl+C or Command+C on a Mac in order to copy those segments to the clipboard. And I'll press the V key in order to switch to the Black Arrow tool, click off the paths to deselect them, switch back over to Layers panel. The only thing that's left on this predrawn layer are these whiskers. So, what I am going to do is Alt+Click or Option+Click on the layer to select the whiskers, and then I'll drag that beige square onto the head layer, and I'll go ahead and grab that predrawn layer right there, and I'll drag it to the trash because we no longer need it.
With these whiskers selected, you want to press Ctrl+F or Command+F on a Mac in order to paste those black segments in front of them; so that the whiskers look like they're popping out through the teeth and the mask. Press Ctrl+0 or Command+0 on a Mac in order to center my zoom. And that's how you add features to a prospective 2D videogame character using dynamic effects inside Illustrator.
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