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In this movie, I'm going to show you how to take that faux-HDR effect that we achieved by applying the Shadows/ Highlights filter in the Lab Color mode, and we are going to convert this guy into a full-blown zombie. Now, if you were working along with me in the previous movie, then go ahead and click on the brighten layer that we used to elevate the luminance levels just a little bit so this image would print more successfully. Select that layer and press the Backspace key, or the Delete key on the Mac, in order to get rid of it. Now, the first thing we are going to do here is we are going to white out this guy's eyes, because currently they're far too animated--far too human as well.
In a way, we've already selected the eye. If you Alt+Click or Option+Click on the layer mask thumbnail here inside the Layers panel, you can see that the eyes are black and the area around the eyes are white. That means we can take that mask, convert it to a selection outline, and repurpose it. So go ahead and Alt+Click or Option+Click on that layer mask thumbnail again in order to switch back to the RGB image. Then I want you to press the Ctrl key, or the Command key on the Mac, and click that layer mask thumbnail. When you Ctrl+Click or Command+ Click in a layer mask, you convert it to a selection outline.
The problem is--and it's hard to tell this--but based on the fact that the eyes were black in layer mask, that means they are now deselected, so we need to swaps things by going to the Select menu and choosing the Inverse Command. Now, the selection outline doesn't look any different; however, the eyes are selected. Go ahead and zoom in on the image. And what we are going to do here is we are going to use the Polygonal Lasso tool in order to keep just the eyes selected and nothing more. And here's how that works. Press the Shift+Alt keys; those would be the Shift+Option keys on the Mac.
Notice that you get a little X next to the cursor, and that shows you that you're going to keep the intersection of the lasso you're about to draw in the existing selection outline. Just go ahead and click with those keys down, and then you can release the Shift+Alt keys or the Shift+Option keys on the Mac. Now you just want to click very closely around the eyes--not right next to them, but very close around them. Go across the bridge of the nose, and let's go ahead and get the other eye, that left eye. And you want to be careful, of course, because you don't want to select too much, and you definitely don't want to carve into the eye.
Once you've managed to surround both eyes, double-click in order to complete the selection outline. Now, you'll still have some marching ants on the bridge of the nose, so press the Alt key, or the Option key on the Mac, and click. Then you can release the Alt or Option key and then click around the bridge of the nose to surround those remaining marching ants, and double-click in order to complete that selection. And you should end up with marching ants just around the eyes and nothing more. I am going to switch back to the Marquee tool. The next step is to copy the eyes and paste them on an independent layer. And you do that by going up to the Edit menu and choosing Copy Merged, or you can press Ctrl+Shift+C or Command+Shift+C on the Mac.
And then go back to the Edit menu and choose the Paste command, or press Ctrl+V or Command+V on the Mac. Double-click on that new layer, and let's go ahead and name it eyes. Then notice I've created a layer for you in advance called FX holder. Go ahead and drag the FX icon over here in the right side of the layer down, and drop it onto the eyes layer, and that will produce four effects, as you can see, all of which are currently turned off. At this point, you're done with the FX holder layer, so you can click on it and press the Backspace key, or the Delete key on the Mac. Now I'll turn on each of these effects.
First I've got a gradient overlay that's more or less whitening out the eyes, as you can see. Now, it doesn't look particularly good at this point, but it will look great shortly. Then I've got an Inner Glow, and it's actually creating a shadow all the way around the inside of the eyes. The Outer Glow creates a big black shadow around the outside of the eyes. And then I've got an Inner Shadow effect, which is casting upward, as you can see. All right! Now I'll press Ctrl+0 or Command+0 on the Mac to zoom out from the image, and now let's create a dark vignette around the image by clicking on the bottom layer in the stack, the Smart Object, which for me is called darken, and then click on the FX icon at the bottom of the Layers panel and choose Gradient Overlay.
Now, that produces kind of a weird effect, but we will reconcile things, by first changing the style from Linear to Radial, and then turn on the Reverse check box to place white in the center and black on the outside. Increase the Scale value to 150%, and then click in the Gradient bar to bring up the Gradient Editor dialog box. Click on the white color stop; that will show you the diamond-shaped midpoint skew. And I want you to drag that diamond until the Location value says 35%, like so. Then click OK. Now I change the Blend mode from Normal to Multiply, so we convert the gradient into a vignette.
And I am going to drag the gradient around a little bit inside the image window, until it's more or less centered around this dude's face. Then click OK to apply the effect. Now let's green up the image a little bit, and we are going to do that using a Gradient Map Adjustment layer. So press and hold the Alt or Option key on the Mac, click that Black/White icon at the bottom of the Layers panel, and choose the Gradient Map command. And let's go ahead and call this New layer greenness, let's say, and then click OK. By default, Photoshop goes ahead and applies a black-to-white gradient across all the luminance levels inside the image.
We want a different kind of gradient, one that I've created in advance for you. So click the down-pointing arrowhead next to the Gradient bar, then click that right-pointing arrowhead, choose the Load Gradients command from the menu, then navigate your way to the exercise files folder, and you will find a file called Zombietones.grd. Click on it, and then click the Load button, and it loads a single gradient called Zombietones. Go ahead and click on it in order to apply that gradient, like so. Now I'm going to collapse the Adjustments panel so I have a little more room to work. And I am going to move that greenness layer above the eyes layer, so that we're coloring everything in the image uniformly.
Now, I want some of the brighter flesh tones to show through, so I am going to double-click on an empty portion of this layer to bring up the Layer Style dialog box, and I'm going to drag the Underlying layer white triangle until the value above my cursor changes to 175. And then I will press the Alt key, or the Option key on the Mac, and drag the left half of this white triangle until that first value, the one before the slash, changes to 50, like so. Notice that allows some of those brighter flesh tones to show through. It looks a lot creepier that way I think.
I'll click OK in order to accept that modification. I am also going to go ahead and zoom in a little bit here. Now, believe it or not, we're almost done. I decided what I needed to tie everything together is a kind of texture, so I went ahead and created this paper layer in advance for you. It's here at the top of the stack inside the Layers panel. Go ahead and click on it to select it and then turn it on as well, and change the Blend mode for this layer from Normal to Overlay in order to produce the final effect. Now I've gone ahead and added a text layer as well. I'll turn it on.
Now I'll press the F key a couple of times in order to switch to the Full Screen mode. Might as well zoom in as well. Just so you have a sense of what we've accomplished, here is the original version of the image. He is obviously making a goofy face, but he is not the least bit scary, and here he is just absolutely scary as all out, thanks to our ability to build zombies from faux-HDR images here inside Photoshop.
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