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Deke's Techniques is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.
In the previous movie, we blended this fictional creature using the Healing brush, but he doesn't look all that intimidating. In fact, he has a rather blank expression on his face. In this movie, we're going to make him very savage indeed. In fact, we're going to creating an effect resembling this one right here, using a combination of the Dodge and Burn tools, along with the Liquify command. So I'm going to switch back to my image at hand here, and I'm going to go ahead and select the Dodge tool, which you can get by pressing the O key, and I'll increase the size of my cursor by pressing the Right Bracket key a few times. And then I'll just go ahead and paint inside of the eyes in order to brighten them up slightly.
I might paint across the teeth down here, the fangs in particular, in order to brighten them up ever so slightly as well. Then I want you to change the Range settings in the options bar from Midtones to Highlights so that we brighten the brightest highlights inside the image. Paint over those eyes again. You may want to paint over them a couple of times in order to make those highlights very bright indeed. Now let's switch over to the Burn tool by selecting it from the Dodge Tool flyout menu. Increase the size of that brush cursor as well, quite a bit in fact, once again by pressing the Right Bracket key. And then I'm going to change the Range this time from Midtones to Shadows, so that we're darkening up the darkest colors.
I really want to go for it here. I want to darken things up pretty significantly, inside the mouth, around the snout as well, as you see me doing here, because I'm trying to up the contrast of the beast, so he looks as stark as possible. I might want to paint a little bit more around that nose region as well. Once you have a stark amount of contrast at work inside the image, then go up to the Filter menu and choose the Liquify command in order to bring up the big Liquify window. Once that appears on screen, assuming default settings--and if you want to reestablish those default settings, you press the Alt key, or the Option key on the Mac, and click on what was formerly the Cancel button, now the Reset button.
But I'm already looking at the default, so I'm going to take the brush size up to 300 pixels, like so. So I have a very large brush indeed. Now I'm going to drag at the mouth. So I'm dragging upward on the right side of the mouth, his left, I suppose, and then I'll drag upward on the right side of the mouth as well, drag outward from the snout, drag out and up on the right side of the snout. Then I'm going to drag this eye over to the right-hand side and I'm going to drag down on the brows, so that the creature has a very angry expression.
I'll go ahead and drag out on that eye, drag down on its brow, drag upward as well, so that this thing looks as menacing as absolutely possible. If you want to drag down on the teeth in order to increase their length--you can also increase the width of the teeth if you want to. I would reduce the size of my brush cursor, and I'm just pressing and holding on the Left Bracket key here until I get the brush size down in the 100 neighborhood. Then I'll switch over to the Blow tool, and I'll just click briefly inside of that fang and click briefly inside of the other fang as well.
These fangs are already pretty big the way they are--the bottom fangs that is to say. I might go ahead and grab that forward Warp tool once again and increase my brush size back to 300 pixels and drag up some more in the mouth. There is no room for subtlety where this effect is concerned, and just to demonstrate how little room there is for subtlety, I want you to drag the right edges of the image, all that fur, drag it all the way out, so the entire image is just covered with fur as you see here. Then do the same thing at the top of the image and over here or on the left-hand side.
Try to avoid stretching the face anymore than you have to at this point, but we do want all of the white regions of the image to disappear. Once you get an effect that looks something like this one here--I might drag this edge out just a little bit-- then go ahead and click on the OK button in order to apply your effect. Just one more step left. We need to expand the canvas size, because right now this image is something of a square. We want it to be a big horizontal image, so that it fills up our entire screen at the 100% view size. So first switch to your Marquee tool by pressing the M key, and then zoom out a click so that you can see the entire image, go up to the Image menu and choose the Canvas Size command, or press Ctrl+Alt+C, Command+Option+C on the Mac, and turn on the Relative check box, very important, and increase the Width value to say 500 pixels, and click OK in order to expand that image.
Now that doesn't make the creature any wider. It just gives us more room to work. Using the Rectangular Marquee tool, select the left portion of the image, and notice what I'm doing here. I'll go and draw the selection and tell you that I've selected just a tiny bit of the white edge, just so I'm selecting little more of the image then I need, and I'm selecting all the way over to basically where the creatures starts. Then go ahead and select the left portion of this image to about here. And let me tell you what I'm doing. I'm selecting a little bit of white, just so that I'm selecting too much of my image, and I'm selecting in to where the facial features start.
So you just want a little bit of this left edge, like so. Then go up to the Edit menu and choose Free Transform, or press Ctrl+T, Command+T on the Mac, and drag that left edge of the selection all the way out, so that you fill up the entire canvas. You may see a little bit of white edge on right. That's just a screen redraw issue. As you as soon as you press the Enter key, or the Return key on the Mac, in order to accept that modification, you'll see that there is no seam whatsoever. Now go ahead and do the same thing over here on the right side of the image. Cheat out just a little bit into the white area, then go up to the Edit menu and choose Free Transform, or press Ctrl+T once again, and drag that right handle all the way out beyond the edge of the canvas, and press the Enter key or the Return key on the Mac in order to accept your modification. And that's the savage version of the beast.
I'm going to go ahead and press the F key a couple times in order to fill the screen and zoom my image to 100%, and you can see that it fills the entire screen; it fills my entire screen. If your entire screen is not quite filled, you might want to upsample the image using the Image Size command so that it takes up the entire height and width of the screen. Now, between you and me, I think the image looks little bit fakey so far. In the next movie, I'm going to show you how to shoot what you're seeing on the screen using a digital camera and then modify that image so it looks absolutely dead-on credible.
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