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Deke's Techniques
Illustration by John Hersey

017 Casting 3D shadows and reflections


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Deke's Techniques

with Deke McClelland
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  1. 29m 37s
    1. 305 Simulating hand lettering with art brushes
      20m 8s
    2. 306 Adding texture to your hand stamp
      3m 34s
    3. 307 Creating a black chop on red paper
      5m 55s
  2. 4h 53m
    1. 282 Ringing in the New Year with dynamic effects in Illustrator
      12m 59s
    2. 283 Dynamically transforming fills and strokes
      13m 41s
    3. 284 Tracing an avatar from a photograph in Photoshop
      12m 24s
    4. 285 Drawing a vector-based avatar in Illustrator
      19m 44s
    5. 286 Coloring and shading your avatar
      16m 0s
    6. 287 Exporting an illustration as a universally supported PNG file
      10m 54s
    7. 288 Upsampling a layered composition with great results
      13m 43s
    8. 289 Rebuilding a pattern at a higher resolution
      7m 29s
    9. 290 Painting happy little trees
      13m 46s
    10. 291 Shading and lighting the happy forest
      15m 15s
    11. 292 Enlarging a low-res photograph in Photoshop
      12m 20s
    12. 293 Enlarging a photo by tracing it in Illustrator
      13m 10s
    13. 294 Mastering Exposure in Camera Raw
      11m 40s
    14. 295 Super smooth and unflinchingly sharp
      10m 46s
    15. 296 Deleting an inadvertent photo bomber
      8m 13s
    16. 297 Correcting a distorted panorama
      17m 23s
    17. 298 Rebuilding bad stitching in a panorama
      14m 53s
    18. 299 Nondestructive dodge and burn
      8m 54s
    19. 300 Blending an object’s shadow into any background
      8m 37s
    20. 301 Saving a PNG image with a translucent shadow
      8m 45s
    21. 302 Cleaning up a smart phone photo
      11m 17s
    22. 303 Using Photoshop 1.0
      5m 45s
    23. 304 Creating your own Chinese seal (or chop)
      26m 4s
  3. 17h 21m
    1. 185 Creating a custom 2013 calendar in Illustrator
      11m 44s
    2. 186 Adding dates to a calendar using tables
      9m 50s
    3. 187 Branding your calendar with a field of logos
      10m 54s
    4. 188 Crafting an Infinity symbol to match a specific font
      12m 6s
    5. 189 Op art experiment 1a: Inflated checkers
      10m 49s
    6. 190 Op art experiment 1b: Rounded windows
      6m 39s
    7. 191 Building a universal ISOTYPE man with strokes
      15m 6s
    8. 192 Building a universal ISOTYPE woman with strokes
      11m 7s
    9. 193 Drawing an ISOTYPE couple in love
      12m 55s
    10. 194 Creating a Warhol-style silkscreen effect
      14m 43s
    11. 195 Creating a series of Warhol-style variations
      10m 43s
    12. 196 Adding Warhol-style background variations
      8m 20s
    13. 197 Creating opaque colored shadows
      5m 20s
    14. 198 Assembling multiple variations into a single comp
      5m 9s
    15. 199 Creating a pattern of unique inset circles
      9m 55s
    16. 200 Changing a static blended color scheme
      7m 16s
    17. 201 Op art experiment 2a: Undulating pattern
      20m 26s
    18. 202 Op art experiment 2b: Concentric rings
      9m 43s
    19. 203 Developing a dramatic castle in Camera Raw
      13m 21s
    20. 204 Artificially coloring a photo in Camera Raw
      9m 38s
    21. 205 Creating an antique photo effect in Camera Raw
      7m 53s
    22. 206 Adding a weathered old-photo frame effect
      12m 0s
    23. 207 Drawing an Angry Birds-like character
      16m 59s
    24. 208 Stroking an entire layer in Illustrator
      9m 21s
    25. 209 Drawing a classic snarling cartoon face
      11m 10s
    26. 210 Drawing a radiant, cheerful cartoon background
      18m 29s
    27. 211 Stroking any kind of type in Illustrator
      5m 0s
    28. 212 Creating synthetic water droplets
      9m 29s
    29. 213 Simulating liquid reflections with effect
      5m 19s
    30. 214 Simulating liquid refractions with a dmap
      5m 30s
    31. 215 Creating an eye-catching splatter effect
      9m 8s
    32. 216 Defringing purples and greens in Camera Raw 7
      10m 4s
    33. 217 Making a danger sign more dangerous
      15m 9s
    34. 218 Using texture and depth to add realism
      10m 22s
    35. 219 Precisely aligning artwork to the bleed
      7m 16s
    36. 220 Creating and importing a tracing template
      6m 50s
    37. 221 Drawing a distinctive 2D video game character
      18m 52s
    38. 222 Adding features to a 2D character’s face
      14m 3s
    39. 223 Creating a vivid aura around an entire character
      7m 25s
    40. 224 Adding variable-width strokes in Illustrator
      11m 23s
    41. 225 Animating bird wings with Puppet Warp
      12m 15s
    42. 226 Animating text by onion skinning in Photoshop
      8m 0s
    43. 227 Creating an animated movie in Photoshop
      9m 15s
    44. 228 Exporting an animation to QuickTime and GIF
      5m 44s
    45. 229 Correcting an underwater photograph
      10m 30s
    46. 230 Making a photo razor-sharp and porcelain-smooth
      7m 17s
    47. 231 Reducing noise in a high-ISO shot with Camera Raw
      8m 33s
    48. 232 Creating highly reflective sunglasses
      10m 43s
    49. 233 Adding drama to an outdoor portrait shot
      6m 35s
    50. 234 Creating volumetric forms with shape layers
      15m 52s
    51. 235 Creating a bloodshot eye effect
      7m 11s
    52. 236 Shading an image with shapes and layer masks
      13m 2s
    53. 237 Creating fabric textures with pattern layers
      7m 27s
    54. 238 Colorize any layer with Color Overlay
      3m 23s
    55. 239 Turning a portrait into a dot drawing
      7m 40s
    56. 240 Creating a full-color dot drawing
      3m 29s
    57. 241 Drawing an orthogonal cube with the line tool
      7m 9s
    58. 242 Creating a cube of differently colored cubes
      9m 27s
    59. 243 Recreating the Creative Cloud Logo in Illustrator
      16m 18s
    60. 244 Creating a psychedelic fabric texture
      9m 7s
    61. 245 Turning psychedelic fabric into rock letters
      5m 23s
    62. 246 Creating a more finely rendered dot drawing
      8m 29s
    63. 247 Converting from RGB to CMYK via Multichannel
      12m 31s
    64. 248 Creating printer-safe CMYK shadows
      6m 48s
    65. 249 Creating bright, golden motion trails
      12m 32s
    66. 250 Creating schematic art with Illustrator’s grid
      12m 41s
    67. 251 Drawing precisely aligned arrowhead
      12m 8s
    68. 252 Adding arrowheads around a closed path
      6m 1s
    69. 253 Drawing the Pen tool without touching the Pen tool
      17m 13s
    70. 254 Merging frames for the best possible UAV photo
      16m 40s
    71. 255 Retouching details in an aerial landscape
      12m 13s
    72. 256 Editing a video and adding transitions in Photoshop
      10m 57s
    73. 257 Importing the quadcopter crash sequences
      9m 4s
    74. 258 Color correcting a video and adding a soundtrack
      8m 56s
    75. 259 Adding precisely timed titles to your video
      11m 43s
    76. 260 Hand-painting an image with a Wacom Cintiq
      13m 11s
    77. 261 Blending the final false-color artwork
      8m 41s
    78. 262 Creating a honeycomb pattern in Illustrator
      12m 50s
    79. 263 Building up strokes to create 3D honeycomb
      9m 8s
    80. 264 Turning yourself into a zombie
      14m 0s
    81. 265 Enhancing an ambience environment for the undead
      9m 26s
    82. 266 Creating dripping, gooey ghost letters
      16m 43s
    83. 267 Turning type into gooey green slime
      11m 19s
    84. 268 Creating heavy metal type (updated for Photoshop CS6 and CC)
      12m 27s
    85. 269 Cleaning up a crummy product shot
      11m 3s
    86. 270 Scaling and rotating photographic objects
      10m 10s
    87. 271 Tracing a line drawing with uniform strokes
      11m 18s
    88. 272 Coloring line art using Live Paint Bucket
      18m 22s
    89. 273 Creating a pigture using shapes and letters
      18m 7s
    90. 274 Integrating a cartoon into a photograph
      7m 27s
    91. 275 Converting a photo into a Lichtenstein drawing
      16m 8s
    92. 276 Adding bring Ben-Day dots and a talk balloon
      15m 31s
    93. 277 Painting an eye using a custom brush
      11m 31s
    94. 278 Painting and smoothing straight-sided brushstrokes
      12m 0s
    95. 279 Simulating pressure with path outlines
      6m 3s
    96. 280 Developing a 32-bit HDR image in Camera Raw
      14m 42s
    97. 281 Converting from 32-bit to the more flexible 8-bit mode
      11m 15s
  4. 14h 31m
    1. 091 Removing people from a photo
      10m 44s
    2. 092 Masking people back into a photo
      10m 58s
    3. 093 Hand-painting a mask
      10m 5s
    4. 094 Masking a real-life shadow
      10m 40s
    5. 095 Turning a photo into line art
      7m 44s
    6. 096 Adding a crosshatch shading pattern
      6m 46s
    7. 097 Creating type that inverts anything behind it
      5m 32s
    8. 098 Creating auto-inverting line art
      5m 7s
    9. 099 Creating movie poster credits
      8m 10s
    10. 100 Creating a dual-focus hybrid image
      6m 24s
    11. 101 Adding text to a hybrid composition
      7m 24s
    12. 102 Drawing with the reshape tool
      10m 39s
    13. 103 Hand-drawing a really great letter
      10m 6s
    14. 104 Creating a vanity frame
      5m 28s
    15. 105 Adding a frame to a photograph
      5m 3s
    16. 106 Drawing a highly graphic explosion with Illustrator
      10m 3s
    17. 107 Drawing a Ninja Turtle nose
      10m 22s
    18. 108 Mapping a dog face onto a duck
      8m 20s
    19. 109 Putting a tongue on a duck
      7m 6s
    20. 110 Making synthetic lightning in Photoshop
      11m 3s
    21. 111 Creating a driving rain effect in Photoshop
      4m 57s
    22. 112 Designing a railroad track
      12m 18s
    23. 113 Bending the railroad track around curves
      7m 46s
    24. 114 Creating a Star Wars hologram effect
      9m 23s
    25. 115 Creating leafy letters
      6m 12s
    26. 116 Creating topiary type
      6m 22s
    27. 117 Creating type in grass
      9m 0s
    28. 118 Rendering type in smoke
      7m 30s
    29. 119 Rendering type in brushed metal
      9m 57s
    30. 120 Adding brushed copper effect
      4m 14s
    31. 121 Reflecting type in water
      10m 57s
    32. 122 Reflecting water back into type
      11m 14s
    33. 123 Joining type to a circle
      7m 14s
    34. 124 Making flared type on a circle
      7m 17s
    35. 125 Making a person emerge from water
      5m 32s
    36. 126 Creating progressive water ripples
      10m 17s
    37. 127 Creating an upside-down face effect
      10m 17s
    38. 128 Achieving silky smooth skin with retouching
      6m 33s
    39. 129 Pearly white teeth
      7m 28s
    40. 130 Head-shrinking
      8m 26s
    41. 131 Getting a big head
      5m 11s
    42. 132 Adding a photographic texture to vector type
      4m 28s
    43. 133 Adding strokes in back of photo type
      5m 9s
    44. 134 Adding a border to an image in Illustrator
      4m 17s
    45. 135 Two ways to crop in Illustrator
      7m 29s
    46. 136 Inventing a 3D temple with a depth map
      10m 0s
    47. 137 Drawing a 3D object with Curves
      11m 41s
    48. 138 Creating a superhero shield in Illustrator
      16m 28s
    49. 139 Turning Illustrator paths into Photoshop shapes
      11m 42s
    50. 140 Creating a photorealistic superhero shield
      12m 39s
    51. 141 Pimping your ride in Photoshop
      9m 59s
    52. 142 Masking and blackening a car
      10m 20s
    53. 143 Drawing a multi-part vector mask
      12m 46s
    54. 144 Masking and painting a shadow
      8m 26s
    55. 145 Integrating blades of grass into tires
      5m 34s
    56. 146 Making a (ridiculously) dramatic sky
      6m 2s
    57. 147 Adding flame stripes to a car
      8m 23s
    58. 148 Creating interlocking octagons in Illustrator
      7m 44s
    59. 149 Hand-coloring line art
      13m 9s
    60. 150 Creating a custom wave pattern
      9m 56s
    61. 151 Simulating a screen print
      8m 30s
    62. 152 Drawing a perfect linear spiral in Illustrator
      9m 42s
    63. 153 Drawing a spiraling nautilus shell
      11m 4s
    64. 154 Designing a hex pattern in Illustrator CS6
      11m 10s
    65. 155 Making a hex pattern in Illustrator CS5 and earlier
      7m 4s
    66. 156 Creating a Facebook cover in Photoshop
      9m 25s
    67. 157 Matching a profile picture to your cover
      6m 37s
    68. 158 Cloning yourself in Photoshop
      11m 16s
    69. 159 Lighting the clone party
      8m 29s
    70. 160 Hand-carving letters into wood
      8m 0s
    71. 161 Creating a Spirograph-like pattern
      7m 34s
    72. 162 Tracing scalloped gear teeth around a circle
      4m 55s
    73. 163 Applying custom carve and shadow styles to type
      8m 50s
    74. 164 Turning a pencil sketch into digital ink
      12m 55s
    75. 165 Adding a graph-paper background
      13m 42s
    76. 166 Creating a continuous single-line Spirograph
      13m 2s
    77. 167 Scaling circles into complex patterns
      7m 15s
    78. 168 Creating a money-like design
      8m 43s
    79. 169 Attack of the killer pumpkin
      14m 49s
    80. 170 Simulating a glowing Jack-o'-lantern
      12m 24s
    81. 171 The headless stranger in the mist
      12m 25s
    82. 172 Creating 3D punched letters
      13m 29s
    83. 173 Designing a double-wave line pattern
      11m 2s
    84. 174 Assembling a seamless pattern brush
      9m 53s
    85. 175 Creating a hand turkey in Photoshop
      18m 42s
    86. 176 Creating a depth-of-field cast shadow
      7m 29s
    87. 177 Creating a lustrous round jewel
      13m 56s
    88. 178 Cutting and brushing light on a gem
      8m 30s
    89. 179 Creating a shiny button with inset text
      11m 5s
    90. 180 Creating a jaunty six-sided star
      15m 1s
    91. 181 Interweaving star shapes and adding gradients
      8m 28s
    92. 182 Casting shadows between interwoven shapes
      9m 12s
    93. 183 Creating a Hobbit-like text effect
      15m 6s
    94. 184 Enhancing a landscape photo in Camera Raw 7
      9m 16s
  5. 13h 11m
    1. 001 Creating ice type
      8m 39s
    2. 002 Branding type on a texture
      7m 6s
    3. 003 Creating an image-branding machine
      7m 13s
    4. 004 Capturing effects with layer comps
      7m 35s
    5. 005 Rendering type in gold
      8m 9s
    6. 006 Creating a hammered metal background
      5m 48s
    7. 007 Creating heavy metal type
      8m 13s
    8. 008 Creating a molten letter effect
      6m 43s
    9. 009 Setting type on fire
      11m 20s
    10. 010 Using an anti-edge mask
      7m 20s
    11. 011 Blending textures onto a face
      9m 28s
    12. 012 Rendering a face as a cave painting
      7m 34s
    13. 013 Creating a reflection in shattered glass
      8m 32s
    14. 014 Creating a face in a tree
      11m 20s
    15. 015 Building a synthetic star field
      8m 21s
    16. 016 Making 3D type with Repoussé
      10m 14s
    17. 017 Casting 3D shadows and reflections
      9m 35s
    18. 018 Adjusting 3D light sources
      10m 51s
    19. 019 Masking highlights and shadows
      6m 27s
    20. 020 Masking glass
      10m 39s
    21. 021 High key high contrast
      8m 33s
    22. 022 Simulating sub-pixel rendering
      10m 58s
    23. 023 Fixing chromatic aberrations in Photoshop
      9m 41s
    24. 024 Fixing chromatic aberrations in Camera Raw
      8m 51s
    25. 025 Correcting red-eye like a pro
      11m 56s
    26. 026 Turning a photo into an ink drawing
      10m 42s
    27. 027 Turning a photo into a pencil sketch
      8m 43s
    28. 028 Creating a seamlessly repeating pattern
      10m 56s
    29. 029 Repairing seams in a repeating pattern
      10m 47s
    30. 030 Creating a 3D pie chart
      11m 9s
    31. 031 Splitting and modifying 3D meshes
      11m 52s
    32. 032 Using the Ground Plane Shadow Catcher
      6m 58s
    33. 033 Creating a talk show-style curtain
      7m 57s
    34. 034 Assembling a flawless panorama
      10m 5s
    35. 035 Removing people with image stacks
      11m 44s
    36. 036 Creative stacking with Maximum and Range
      11m 44s
    37. 037 Creating synthetic wood grain
      9m 23s
    38. 038 Making slats of uniquely textured wood
      10m 52s
    39. 039 Kerning within a single character
      10m 31s
    40. 040 Creating a raised bevel effect
      11m 49s
    41. 041 Putting wings on a horse
      10m 41s
    42. 042 Creating a classic heart in Illustrator
      7m 15s
    43. 043 Glossing up a heart in Photoshop
      8m 42s
    44. 044 Shooting and assembling a stereoscopic photo
      8m 15s
    45. 045 Extending 3D beyond the screen plane
      6m 13s
    46. 046 Adding stereo 3D text and shapes
      9m 9s
    47. 047 Tilting text and shapes toward the viewer
      8m 13s
    48. 048 Creating a shooting star in Illustrator
      6m 33s
    49. 049 Using blends to draw path outlines
      8m 8s
    50. 050 Inventing custom starbursts
      7m 33s
    51. 051 Making a fictional creature
      12m 5s
    52. 052 Transforming a creature into a monster
      6m 14s
    53. 053 Capturing a monster in motion
      11m 45s
    54. 054 Changing the color of a car
      7m 12s
    55. 055 Painting a colorful car black
      8m 16s
    56. 056 Coloring the stripes on a zebra
      10m 47s
    57. 057 Drawing trendy swirls in Illustrator
      10m 59s
    58. 058 Creating variable-width and brushed swirls
      10m 46s
    59. 059 Drawing trendy ornaments in Illustrator
      8m 49s
    60. 060 Designing a magically updating pattern
      8m 40s
    61. 061 Automatically collapsing a selection
      7m 43s
    62. 062 Adding a magnifying glass into a design
      7m 5s
    63. 063 Healing one eye onto another
      7m 15s
    64. 064 Creating a giant command key
      9m 15s
    65. 065 Drawing common symbols part 1
      6m 29s
    66. 066 Drawing common symbols part 2
      9m 26s
    67. 067 Filtering images with Camera Raw
      7m 52s
    68. 068 Creating a vivid HDR effect
      5m 29s
    69. 069 Creating an ambigram in Illustrator
      10m 45s
    70. 070 Making a two-word ambigram
      7m 47s
    71. 071 Drawing a Halloween scareflake
      10m 45s
    72. 072 Creating true clones in Illustrator
      11m 7s
    73. 073 Taking your scareflakes into Photoshop
      7m 20s
    74. 074 Making a faux HDR image in Lab
      8m 38s
    75. 075 Turning a guy into a zombie
      7m 3s
    76. 076 Miniaturizing the world in Photoshop
      6m 45s
    77. 077 Creating a synthetic rainbow
      8m 53s
    78. 078 Casting an artificial shadow from a layer
      7m 2s
    79. 079 Rendering a portrait in type
      8m 58s
    80. 080 Rendering a portrait in tile patterns
      7m 43s
    81. 081 Rotating a pattern layer in Photoshop
      4m 16s
    82. 082 Tracing an image with path outlines
      7m 50s
    83. 083 Turning path outlines into a vector mask
      6m 0s
    84. 084 Drawing rays of light in Photoshop
      5m 40s
    85. 085 Drawing concentric glow rings
      7m 24s
    86. 086 Designing an Indiana Jones-style logo
      8m 50s
    87. 087 Achieving mitered corners in Photoshop
      5m 43s
    88. 088 Masking with Photoshop's Blunt Instruments
      11m 8s
    89. 089 Creating a stained-glass ornament
      8m 26s
    90. 090 Designing a stained-glass window
      10m 23s

Video: 017 Casting 3D shadows and reflections

Now that I have shown you how to project type into 3D space using Repousse, which is part of Photoshop CS5 Extended, I'm going to show you how to take the same text, albeit subject to a different color scheme, and I'm going to use it to cast some shadows and reflections onto another 3D object. Now, you'll need the Extended version of Photoshop CS5 to take advantage of these features. I'll start work inside of this file, in which I've gone ahead and created a rectangle that's pretty much exactly centered around this text. I press Shift+Tab to bring up the right-side panels, and I'm going to turn off my Text layer, which is just an FPO object, just there for placement, and I'll turn on the Repousse version of that very same layer, so that text that we projected in the 3D space in the previous movie.

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Deke's Techniques
50h 26m Intermediate Jan 11, 2011 Updated Apr 15, 2014

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Deke's Techniques is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.

Subjects:
Design Raw Processing Design Techniques
Software:
Illustrator Photoshop
Author:
Deke McClelland

017 Casting 3D shadows and reflections

Now that I have shown you how to project type into 3D space using Repousse, which is part of Photoshop CS5 Extended, I'm going to show you how to take the same text, albeit subject to a different color scheme, and I'm going to use it to cast some shadows and reflections onto another 3D object. Now, you'll need the Extended version of Photoshop CS5 to take advantage of these features. I'll start work inside of this file, in which I've gone ahead and created a rectangle that's pretty much exactly centered around this text. I press Shift+Tab to bring up the right-side panels, and I'm going to turn off my Text layer, which is just an FPO object, just there for placement, and I'll turn on the Repousse version of that very same layer, so that text that we projected in the 3D space in the previous movie.

Now I'll go ahead and grab this rectangle and move it directly below the Repousse text. And with a rectangle layer selected--and notice that it's a vector-based path outline because this is a shape layer-- I'll go up to the 3D menu, choose Repousse, and choose Selected Path. Photoshop will tell me that it has to rasterize that layer. I don't have any choice there. It's got to be converted to pixels. So I'll click on the Yes button. And then just to save myself some time, I'll drop down to this View option here, click on it, and notice down here at the bottom of the list is the word dimension. That word dimension comes from the Layers panel, because this dimension type right there is called Dimension. It's the Dimension layer, it has some 3D rotation settings associated with it, and I can duplicate those settings just by choosing that layer name.

Now, I'll go ahead and dial in a few different numerical options, 0.2 for the Depth, 1 for the Height setting for the Bevel, and 0.5 for the Width setting for that Beveled edge, and I'll go ahead and click OK. And that's all the work that we have to do inside of that dialog box. Now, I'm going to zoom out a click, so that I can take in more of my image at a time, and I'm going to press the F key to switch to the full screen mode right there. Now, I'm not happy with the way that the rectangle is colored, so I'll go ahead and double-click on its thumbnail there inside the Layers panel to bring up the 3D panel, and I'll click on the very top material, which is the front edge of the rectangle, click this down-pointing arrowhead next of the black circle, and what you want to do, if you're following along with me, you want to click this right pointing arrow head and choose Default (for Ray Tracer) in order to load some additional materials.

Then you would click the Append button. I've already done that in advance, however, so I'll just go ahead and scroll down the list, to this guy right there, which is Metal Gold, and I'll click on it. It's a great texture. I don't like the color though, so I can switch out the color if I want to by clicking on that color swatch next to the word diffuse. Now, I'll change the Hue value 215, I'll change the Saturation to 65, and the Brightness to 50. Then I'll click OK in order to accept that shade of blue. Obviously, you can go your own way; you can select any color you like. Now, I'm going to change the color of the beveled edge right there.

I click the down-pointing arrowhead next to the black sphere, I'll scroll up the list, and I'll click on this item, No Texture. And then I'll click on its color swatch and I'll change it to a shade of pale yellow by dialing in a Hue value to 50 degrees, a Saturation value of 15%, and then finally a Brightness value of 100% like so, and I'll click OK. And finally, I'm going to click on this Extrusion Material, the third item in the list, which is the extruded edge, and I'm going to click the down-pointing arrowhead, and this time I will choose Satin Black, and that's it.

Now, this object is properly colored. I'm going to go ahead and hide the 3D panel, and let's move this object around in 3D space just a little bit by grabbing the 3D Object Pan tool. So go ahead and select the tool, and then I'll drag this rectangle down a little bit, and notice that I can't see the other 3D object--actually, I can't see any of the other layers as I'm working. And that, to my way of thinking, is a real problem. So in order to see everything at the same time, I'm going to go up to the Edit menu-- if you're working on a Mac, you'd go to the Photoshop menu--then you choose Preferences, and then you choose 3D, and that will bring up the 3D panel inside the Preferences dialog box.

Turn off the Auto Hide Layers check box. Why in the world that's on by default, I have no idea. Click OK, and now, if you drag the rectangle around, you'll be able to see the other layers at the same time, which is really the only way to work, I have to say. Now, notice when I'm using the Pan tool, I am moving the object side to side as well as up and down, and that of course, make perfect sense. But what if you want to move it in 3D? In another words, you want to move it back and forth. Why then, one way to work is to go ahead and switch to the next tool over, which is the Slide tool, and that allows you to move the object, once again, side to side if you want to. But if you drag up, you'll move the object away from you, and if you drag down, you'll move it towards you.

Now, at this point, I want these two objects to interact with each other. Currently, they're completely independent 3D layers, and that means that we are seeing the dimension layer on top of the rectangle layer, regardless of their positioning in 3D space. If we want to integrate the two objects into the same scene so that we can cast shadows and create reflections and so forth, then you need to go and select both of the layers. So I'll Shift+Click on dimension, and you know what, I'm going to take a moment to get rid of this gradient overlay. I'm just going drag that layer effect down to the Clouds layer, just for safekeeping, just so that I'm moving it out of the stack for the moment. And now with these two layers selected, I'll go up to the 3D menu and I'll choose merge 3D layers, and that actually puts the two layers in the same scene.

But now, we'll see how these two objects are positioned with respect to each other in 3D space, which may surprise you. So I'll go ahead and choose that command, and we may find that the rectangle cuts through the text, or in this case, it's all the way in front of the text, which is a little bit of a surprise. So what I need to do is now move these two meshes--the text and the rectangle are independent meshes--independently of each other, by double-clicking on that thumbnail right there in order to bring up the 3D panel.

And then I'm going to switch over to the next group of options by clicking on this icon here, Filter By Meshes, and that will show me my two independent meshes: rectangle and dimension. And now I'll drop down here to these tools along the left side of the panel, go ahead and click and hold on the third tool down, and then select 3D Mesh Slide Tool. It's very important that you're working with one of the mesh tools, because otherwise you edit the entire scene. The Mesh tools allow you to edit the independent meshes independently of each other. All right. I'll go ahead and hide that 3D panel for a moment, so I can better see what I'm doing.

Notice when I hover over the rectangle, it's active, and when I hover over the text, it's active. So you need to pay attention to that cyan highlight there. I'm going to go ahead and hover over the rectangle and drag it up in order to move it backward like so, and you can see that is going behind the text. And once the text stops getting cut, then you know the two objects are touching each other, and that's exactly what I want. All right. Now, notice this little widget up here. It can be very useful for fine-tune changes. You've got this little block here which allows you to scale the object, along a specific axis, so this red axis right there, that's the x axis for what it's worth.

Then next door we have this rotation icon right there, and at the far end of the widget, that cone let's says move the object along the axis once again. So I'm going to start by dragging along this block here in order to scale the object widthwise, to make it wider, and then I'm going to go ahead and drag along the cone in order to move the object to the right. You can see how this is a very specific modification. I'm modifying the X placement of this object and preserving the Y and Z placement. Next, I'm going to go ahead and drag down on the blue cone to move the object down as well, like so.

Photoshop calls this the Z axis, by the way. So red is X, green is Y and then blue is Z, and that's because we're working with Cartesian coordinates, for what that's worth. All right. Now, you may look at this and say, "I don't care for working with Cartesian coordinates. Why don't we have any shadows or reflections going on inside of our illustration?" And the reason is, of course, because I need to ray trace. So I'm a switch to the Marquee tool by pressing the M key, and then I'm going to go ahead and collapse my right-side panels. I'm going to bring up my 3D panel once again, and I'm going to switch over to the Scene settings by clicking this first icon, make sure Scene is selected, and then I'm going to change the Quality from Interactive (Painting) to Ray Traced Draft.

And as soon as I do, I'll see that grid pass over my image as Photoshop is ray tracing the scene. Now I can already see that I have a little bit of a problem. Notice those little black edges at the bottom of the letters. I don't want those, so I'm going to click inside the scene to interrupt the ray tracing. And I just happen to know from trial and error, the problem is Infinite Light 2. What's happening is the light is actually in back of the rectangle, and the rectangle is casting a shadow on to the text. So if I just go ahead and turn that guy off there, then I'll reinitiate the ray tracing, and I'll also get rid of that under lighting, which is creating that dark edge.

Now, you'll have to wait a few minutes for the ray tracing to occur, because it is computationally intensive. What we're going do inside this video is go ahead and fast-forward the process. Now, the ray tracing is done, so I'll go ahead and hide my 3D panel once again, expand my right-side panels, and grab that gradient overlay and throw it back there from the clouds layer back on top of the rectangle layer, the layer that's now called rectangle, so we have this nice colorful artificial lighting. Because Gradient Overlay is a 2D layer effect, it doesn't require new ray tracing.

So all I have to do is press the F key to switch to the full screen mode and go ahead and zoom in on my final illustration. And that's how you merge 3D objects, so you can use one to cast shadows and reflections onto another, here inside Photoshop CS5 Extended.

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